>No man sky with swords and dragons instead of ships
That's not the greater idea Murray had tbqh
Nothing Ever Happens Shirt $21.68 |
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>No man sky with swords and dragons instead of ships
That's not the greater idea Murray had tbqh
Nothing Ever Happens Shirt $21.68 |
Ape Out Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Can't believe todd just sat there in the audience while sean mogged the frick of him with his lying ability.
Todd wishes he could be half the man Sean pretends to be.
Sean went away and spent years improving the game based on feed-back for free.
Todd just spammed every review with cope and seeth no-you replys.
Todd walked so Murray could run.
Trailer was incredible
t.filtered
It's No Man's Sky meets Redwall. I'm gonna build me a giant badger volcano fortresss. Eulalia!
Though it looked cool. Just hope it's loop is not near as boring as in No Mans Sky where all you do is pick and manage resources.
You can already notice characters logging trees. They didn't learn shit.
>pic
that stuff sounds neat, but I need a reason to climb those mountains and sail those seas that goes beyond "do it because you can".
It's the same in NMS, there seems to be a lot of content but the game doesn't give you many reasons to go there.
The titan and bunny council tell me there will be procedurally generated world bosses and dungeons.
Literally all they need is cool weapons and cosmetics and then it's just a game of build a neat looking base with buddies, fight wars with other people, find dungeons.
They can literally do upheaval every three months and reset the worlds.
They don't have to add an actual story until 3 years in.
Hopefully it's as it appears: exactly the NMS engine but on one massive Earth sized world with fantasy assets.
Then they only really need to work on good proc gen dungeons with decent loot.
I hope the seas are actually deep this time. NMS seas suck.
>"Welcome to light no fire"
>New game
>Create new planet
>Planet is mostly water
if they're smart they'll handle resources like in nms, where you can just buy them from markets/terminals
the actual foundation of NMS is phenomenal, really solid gameplay and worlds.
what i hope this game does more is lean towards more story-based stuff or lots of quests to do, rather than the focus be on base-building and resource gathering because NMS is so fricking boring there’s just nothing to really do if you’re not into building and gathering
>A game about adventure, building, survival and exploration together. Set on a fantasy planet the size of Earth.
Check the Steam site. They are doubling down on the weakest parts of NMS.
NMS has abysmal gameplay, it's fricking boring to play.
idk the updates it got have been pretty good
maybe since the focus is on just one planet there will be more things to do but yeah i’m weary of that emphasis on building
Each update adds an inconsequential side-activity that you do for maybe an hour only to never touch that activity again. The problem with NMS is a lack of purpose to anything you do. It fails to incentivise the player to work towards a long-term goal in the way that other survival games have succeeded in.
>idk the updates it got have been pretty good
have they improved on foot combat and space combat?
yes.
Well, there was an attempt anyway - it's still not great.
Yes, actually.
Maybe the game became better, but it still sucks in many aspects.
> Space combat sucks
> Navigation sucks
> Progression sucks
> Every space station is the same
> Every system is more or less the same
But yeah, I now have a frigate or whatever it's called, which I didn't want to begin with. It's still a decent game, I like many things about it, but at some point I couldn't take it any more. I can only hope that devs learn from Terraria, because that one did "randomly generated fantasy earth" quite well.
You forgot one
>combat sucks
I don't know why they haven't figured out how to do AI dungeons yet.
They could literally take 5 existing games, input generic descriptions of their dungeon quest stories, and let the AI build the dungeons with hand editing and approval.
You could pump out 1000 dungeons in a couple months that way. If they are hand selected, they can be selected for cool
>muh AI
A game where 8/10 dungeons are pretty good, and it's all AI and almost endless would be awesome at least the first time it's done before the shit clones.
This made me wonder what non-pozzed AI Dungeon based on modern AI would be like.
Just imagine how fun it would be to run 2 medium difficult hellspawn dungeons. 1 insane cavernous dwarf dungeon that glitched or something but was awesomely big.
And then after 50 dungeons you finally run into a sex slave dungeon full of enchanted wenches and succubi. WITH voice acting and interactable dialogue.
Like, you could potentially gain the allegiance of the succubi and take over the sex dungeon and build a palace and sex gardens on top.
Yeah, this game needs to be made at least once.
Those swimming animations look like ass
>"I'm a female rebel. I'm a female rebel!"
it's going to be shit
I can't get over the name, wtf does "light no fire" mean?
lighting a fire is a masculine thing, it's taking control over nature.
This is a game for female rebels.
It makes no sense unless it's the start of a proverb
"Light no fire thou does not intend to keep."
Or some shit.
Like, "If you come here, then you must lay down your roots".
>rabbit people
>badger people
>mole people
Please have mouse people too.
Wanna help me build Salamandastron inside a giant volcano?
Suddenly I'm actually interested in this game. Redwall is peak comfy.
I do get the impression that they literally drew from this while brainstorming, and it was the right decision.
What makes the Jacques-verse cool is the animals have absurd Marvel like fighting abilities but rather than being slop it's charming because you imagine these teensy weensy hamsters wearing cute clothes jumping about 1v10 taking out stinkin' weasels and rats.
Sounds like absolute goyslop
Lol filtered. It's classic shit from before spielberg slop ever existed.
If you played no man's sky for a long time, you'll notice how much of everything is the same but with different models.
Like, i get the idea, but i don't get the point.
>>No man sky with swords and dragons instead of ships
I'm already more interested in it than I ever was with NMS.
>open world
>crafting
>building
>survival
>procedurally generated
when will it ever end?
This might be the end of the genre, depending on how well it does.
It could either revolutionize the whole thing and will make other games like it try and be more ambitious or it's so bad that everyone gets fatigued by the genre and people stop caring.
It sounds interesting if nothing else. I'm curious about how they will try to make it work.
It's only a single planet
valheim updates takes ages since the dev is super lazy now they have giga company stealing the playerbase
I enjoyed NMS enough so I'll at least check out some gameplay videos after it releases. Might even buy it.
Is it gonna be an MMO like NMS was? that'd be kinda cool
No, It's a single planet, an earth sized planet, not sure if MMO because a planet of that size is way too much for a single player.
The trailer said that all footage was real time multiplayer.
>shows up with a fully in-engine reveal
>mogs the shit out of Toddetty
>will elaborate in 6 years when the game releases
whos laughing now
Okay anons. Time to overhype yourselves up again and make up a bunch of shit because a dev excited about his game tells you about it. Then you can blame Sean for you being moronic again.
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