No memeing, no joking. What the frick is the point of the Reivers? They have never been good not even when they first showed up. They have always been straight up trash.
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The point is to release miniatures; the rules are an afterthought.
This is also why marines have so many units sharing niches.
Why do you guys even play 40 K? You seem to hate games workshop so much. This is a gaming company first and foremost. They care about the game a lot.
>This is a gaming company first and foremost
Its a toy company. You work for a toy company james.
40kgays are funko pop tier brand cultists
>I spend all my time seething about products I hate
>no, it’s not pathetic, because those people spend 50$ on the models, I just spend 10 hours seething about them
>We make the best fantasy miniatures in the world, to engage and inspire our customers, and to sell our products globally at a profit. We intend to do this forever.
They don't make games. They make models
>that's why we call our company Miniatures Workshop
Anon, come on
I'll let the "they don't make games" argument slide the day they stop using games to sell miniatures.
They tried with pre-GHB AOS. It didn't last long.
>Why do you even play 40 K?
Making a lot of assumptions here
Marines should unironically have only four troops: scouts, tactical, assault and terminator. Everything else should just be gear options.
But nooo profiles with options are too confusing for 40k's target demographic, clearly.
This is devastator erasure
Devastators are just tac'rines who decided heavy weapon limits per squad are for pussies
Modern GW doesn’t care about the game and rules. They just want you to buy the models first.
Nor do they care about lore, else you wouldn't have warrior aspects space marine, nor any primarch walking around.
They forgot they could have made the model without having them officially back.
Lore is just the made up fiction to get fanboys to buy stuff. It's an advert, that's all.
Everything after 2nd Ed was literally just about ripping off any idiot who would play their game
Realism. Not everything developed for use in a war ends up being good or worthwhile. So it makes sense that some things end up being developmental dead ends.
I'll bite. Battletech and 40k are two different beasts, and the former has rules for each mech that go beyond the scope of a single battle. If a mech is shit, there is enough mechanical representation for that to make sense.
You use them in Kill Team if you want to run Phobos. That's it
They wanted to add stealth commando assassins, but didn't care enough to do a good job making that role work. The lieutenant in Reiver armor doesn't even fit the role as well as the regular Phobos lieutenant, they couldn't even be bothered to give him grav chutes like the rest of the unit.
Welcome to the GW idea barrel, where units have no niche and arent very good. They can sit alongside Possessed, Mandrakes and Chosen as well as plenty of other units (in older editions)
Mandrake resculpt had MC Hammer Pants, bringing a much needed density of STLYE and BLING to the DE army.
Yes, they were (and are) fantastic models. But afaik they have never been good, they certainly werent ever good by the time I stopped playing.
They were good utility in 3rd and 5th
3rd they had hidden deployment and invuls at a time when those were rare
5th they got infiltrate, invuls, an assault shooting attack with pinning, and a bunch of other keywords that made them good for punishing bad deployment or exposed units.
WS4 S4 I5 was still useful back then.
>Check out this week's new releases!
>Fellator™ marines™ can reroll 1's when attacking from the front!
>Inculator™ marines™ can reroll 1's when attacking from behind!
>Defecator™ marines™ can spend a Command point©
It's all so tiresome
facings haven't been a thing for quite a while
No more rerolls
>No! More rerolls!
What's funny to me is that this just skirts around the rule that you can't take more than 3 of one unit type. For any other faction it would be Marine with the option to take Fellator, Inculator, or Defactor, and so at best they could take one of each. But Space Marines? Take whatever the hell you want, rules be damned. Just like how every other faction is getting hit by the "there are no subfactions now, only detachments" and stuck with one shitty detachment rule for god knows how long, while Space Marines get a dozen ways to play right out of the gate.
I'm really enjoying my one shitty detachment rule. I'm really hoping they don't nerf if once the dex comes, because if not, the new detachment rules will have to be really rad for me to consider it switching.
>A game where facing matters
A man can dream anon.
>spending an additional half an hour every movement phase as the guy across your table carefully places every single model at the precise angle that avoids any disadvantages
you think you want it but you don't
Same thing with templates. While dumping three flamers templates from your veteran onto a pile of orks was fun, it meant that the ork player would spend ages making sure his 90 boyz were properly spread out.
Good point (I'd enforce timers but it's not exactly a solution)
In 8th edition for Deathwatch, reivers with carbines and grav chutes had a short window of time where they were deep striking intercessors. And thanks to deathwatch bolters being supercharged they could reliably decimate or eliminate backfield solo units or point holders and secure the objectives for themselves.
I was so fricking pissed they took that away.
Aren’t Reivers fricking superstars in kill team?
They give Phobos a good melee operative but you really only want about 2 which makes the ten man boxes GW tries to sell pointless
They look cool as frick though, as long as you don’t use the gay half-helmets.
I always assumed they were mostly designed with KT in mind and their 40K rules were just an afterthought.
Don't worry Anon, when the next edition comes out in a year or two, all the powerful units you have collected and painted will suck and these (or another unit) will be the game winning unit you should be buying. The churn never ends. Just be patient.
I've said it a hundred times. The point is to have tacticool marines with skull faces to use as Dead boys in someone's Rifts RPG campaign. That's why the same release had the jetpack marines with autocannons. I'm just surprised they never made dog boys.
I just buy what looks cool and reivers don't look cool.