>no no no, you see, making quests so unintuitive to progress you have to look them up to complete them is actually genius because you don't get to be part of the elite Michael Zaki fan club if you don't
>no no no, you see, making quests so unintuitive to progress you have to look them up to complete them is actually genius because you don't get to be part of the elite Michael Zaki fan club if you don't
t. didn't talk to mini Ranni 3 times
No you're supposed to go back to areas you have already been to because jar Alexander will be there for some fricking reason.
You can skip the Liurnia encounter
No no NO you’re supposed to play the game 3k hours and ONLY have a redditor Elden ring lore thread + game guide going at the same time to discuss lore and use a dragon dildo on your gaping flesh wound.
I had no idea that was even an option. I'd already killed Astel before I went back and got Ranni the fingerslayer blade because, essentially, I went the "wrong" way during that dungeon crawl. I never even got the mini Ranni because it doesn't spawn until you give her the blade and I'd already gone past that point.
Same no reason for me to go there since I already cleared most fo the area because muh open world
Then don't fricking play it.
It's just that easy.
>play game known for being vague
>AHHH IT’S SO VAGUE
why do you do this to yourself?
literally nobody sentient defends ER's shitty quests.
i had to uninstall cause of the anti cheat
The Millicent quest comes to mind here. I think having to reset at a bonfire 5 feet away from her is fricking dumb. I also loathe exhausting dialog. If you want them to say 20 lines, just make them do it all at once. Not 5 lines, then I speak again and now its 6 more, and then finally speak again for the rest. Then I have to make sure so I talk to them again to confirm repeating dialog.
Its stupid
I love how people get filtered by the dialogue progression.
Not that I think it's good but it's really interesting that some people immediately get it, even if it's their first Souls game, and some don't.
Even more interesting is that Hollow Knight has the same dialogue progression and somehow I've seen less people get filtered by that one.
I wouldnt mind the quest design of From Soft if having to reset in the bonfires or doing a quit-out so the character moves his ass wasnt a thing. Its completely moronic.
>I also loathe exhausting dialog
Is this your first RPG?
more like action rpgs can't figure the basic game design out for like 50 years
Speaking of RPG elements in these games, can we have more options than yes or no when given the dialogue option. It's getting as egregious as DQ's.
It was stupid and bad back then and its stupid and bad now.
RPGs are just shit lol
Literally the worst genre in gaming. Barely above gacha in terms of honesty and actual respect of a gamer
>DLC releasing soon
>ER shitposting ramps back up
Don't you people ever get tired of this?
cool, now go back to
>a random place called rose church
Varre literally leaves you a letter telling you EXACTLY where he's going and how to find the church. Too much HRT and goon sessions making trannies hard to follow directions or maybe they brown people with too small brain for play the game
are you going full unga bunga at the end supposed to be ironic
>implying the average redditgay pays attention to the game xhe plays
your faith is too high
You had a literal moronic streamer that only plays CoD and sports games beat Elden Ring. You have to understand that the type of moronation on Ganker is beyond the “I’m trolling” spectrum. These are people that don’t know how to make make conclusive decisions based on a wealth of information given to them unless explicitly stated. Things will only get worse.
Cryptic quests are not only fine, they're a good thing, as long as they're optional. In fact all games should do what Elden Ring did, its an improvement. If you disagree, you're a homosexual.
why would they do this
like ok fine if that's the way it is guess i'll do it but i am absolutely not looking forward to spending my next 5 hours in the game trying to eke out a win for my shitter ass
at least make him a few orders of magnitude harder if you want to drive home a point, not painfully tauntingly beatable
people say ds2 doesn't get it, but Miyazaki just straight up put sekiro boss in elden ring 5 times without any second thoughts.
Malenia is pretty obvious about that but who else are you talking about ? Maliketh ?
Go back to sleep, fricking frog
Your meant to kill him with +3 weapons and Torrent so if they tuned him to high then that wouldn't work.
what's your criticism? that he is in fact beatable, but takes a long time to kill with the gear you start off with?
because if it is, it sounds like this is your first soulsborne experience. which is fine, I guess, just that he represents the standard start for them.
No one cares about the quests or dumb lore we just want cool hard-core gameplay you fricking dumb secondary homosexual
theres not one single quest thats unintuitive. they literally tell you where they are going next and if you cant put that together with context clues from items associated with those characters to figure out what to do then you are simply too stupid to play fromsoft games
> you are simply too stupid to play fromsoft games
you are delusional, 5 year olds with the brain the size of a peanut can beat fromsoft games
>noooo game too hard!
>h-heh actually its EASY game for BABIES
which is it, troon?
>they literally tell you where they are going next
They don't.
>you have to look them up
You don’t have to do anything Ubisoft nig. That’s the beauty of it. I know it’s hard for you to take true choice behaviors into account. I know it hurts you deeply the game has no quest log.
none of them in ER are "crpytic" unless you're trying to get every single line of dialogue
the only one that is finnicky at all is Seluvis' because it ends immediately if you give ranni the stupid mcguffin and there is no way to no that will happen if you're playing blind
I just hope they don't ever knee jerk to quest markers. Just make quest progression make logical sense instead of you need to talk to X at Y at Z time or else you'll find them dead sooner than later.[/spoiler]
I think the silliest ER-related drone cope is when they ardently defend not being able to pause the game. Such a minor criticism but some people act like you're shitting on their mother's grave by bringing it up.
Some games don't let you pause, so what?
If I can’t pause I’ll throw a tantrum and b***h on my favorite message board.
So it's a silly, pointless inconvenience. There's a good argument for allowing the player to pause. There are zero good arguments for not allowing the player to pause.
Someone knocks on the door, you get a phone call, controller disconnects, gotta sneeze super bad, your appendix explodes, etc.
all I know is that you can pause in sekiro and it made virtually no difference to me at all
it's a dumb thing to whine about
Did you read the original post?
>Such a minor criticism but some people act like you're shitting on their mother's grave by bringing it up
I'm aware it's a minor criticism. It would be a small QoL improvement, but also cost absolutely nothing to implement and have no drawbacks.
>pause during singleplayer
>don't pause during multiplayer
It's a really, really easy fix.
i care about it so little that I wouldn't be the person mad enough to whine about it and then act like it's the other people that are mad
>mad
I'm simply pointing out what a good litmus test it is for drone-like behavior.
you're the one making the passive aggressive posts man
???
Just being logical. IDK why the tiniest, most milquetoast criticism kicks up such a hornets nest.
You haven't actually thought this through. Every healing item already has an in-game animation you need to perform. There are already plenty of quick slots if you're ACTUALLY in such a rough spot that you need more than your flasks. And above all else: they can choose how to implement pausing, and can easily do it in such a way that it simply freezes the game on the menu screen.
>completely trivialize
Holy fricking hyperbole. Now this is peak drone.
But it doesn't reinforce that idea. Did you know ER actually does pause the game if you open a menu, hit back/select, and choose menu explanation? Except instead of making it a visible option people knew about, it's locked behind an obscure sequence of interface interactions that 98% of players don't know about. If the menu had a note in the corner saying "Press [button] to pause" which froze the game, it would be quite convenient for certain people and you'd lose nothing.
Basically every NES game allowed pausing and a lot of those were more tense and difficult than any FROM game. Did Sekiro's atmosphere suffer in any remotely notable way thanks to the ability to pause? Sure didn't feel like that to me.
You can just quit the game wherever you're standing and it saves you in that position. lmao
Alternatively, FROM could implement a superior solution with no drawbacks.
You did not read the post you are quoting.
>no drawbacks
>you didn't read...
oh, the irony. git gud or go play something more your speed (with black people in it)
You can repost the supposed drawback, and I'll immediately link you to the post where it was debunked, if you're having trouble following the reply chain.
He doesn't actually want to pause game though. He wants menu healing and to change equipment because israelite brain cant grasp the core mechanics of japanese action rpg
when did he say any of that pol brained clown
>noooo i cant play game unless i can completely trivialise all aspects of combat for my power fantasy nooooooooo!
discussing any flaw != whining. From is an old fart stuck in it's ways, even if they can be improved.
Sekiro was better because From changed shit up with an actual story, not shit quests, different routes and removing pvp.
But then they for some reason threw all progress away and repeated all past mistakes again + went full-on quantity over quality.
what would pausing add? If you're gonna get hit by something you're gonna get hit by something
you can go get a coffee, answer a call, ect, without a risk of dying? What would the game lose?
You can already do that while resting at a grace.
yea, let me put my boss on hold and run 5 minutes to grace
If you're not in a boss fight or fighting an enemy you can just warp to any grace you want.
i get it, you can homeword bone in ds too, but like what if i need to do it in the middle of a fight. I just have to die and run back for my souls later. It doesn't make game more difficult or interesting that's for sure.
If it's such an urgent situation that you need to drop everything to take care of it, why are you so worried about dying in a game that barely punishes death beyond losing runes?
i'm not ffs, i'm saying there's no reason for this problem to exist in the first place.
>no reason
its a multiplayer game. pause is moronic and would break the flow of the game
i think even handless from soft can check state and stop sending requests if the game is paused.
> flow of the game
there's no flow when i'm not playing it
>just completely negate quickslot management so i can pause heal because i suck at video games
>until an invasion occurs at which point it's too late to manage your inventory
moron. just learn to play the game or go back to cooking mama mobile gacha games
take your pills gramps, you made the same post two times
and youve ignored the central point which completely refutes your argument both times.
because it's such a stupid point that it's not worth answering too, not a single person has a problem with quickslot managment, it's not fricking rocket science
If it's a minor issue in the first place, why are you arguing with me about it?
why indeed. Why discuss any games at all.
There's more to games, especially Elden Ring, than arguing about whether or not your inability to warp to a grace is an issue with the game itself.
the ability to take a piss or answer the door
I largely agree with the issues itt - the quest system sucks and is a pain to have to have to keep up fextralife so I don't miss some extremely missable, but critical detail or talk to someone out of order, locking me out of someones quest line. It's just tedious and doesn't take into account that humans are playing these games.
But, if youre looking to pause, site of graces are basically that since they deaggro and reset enemies. The fact you can insta teleport to any while out of combat means you basically can pause anytime you aren't actively being chased down by something.
Are you moronic?
>THING happens (important)
>haha wait I have to find a safe spot to be idle before I can actually focus my attention on THING
There is literally no reason for this to happen in a singleplayer game. No reason.
>b-b-but someone might pause during boss fights oh no the-
KYS
>get invaded
>pause the game until invader leaves
its a multiplayer game. pause would be moronic
Then suspend pausing until the multiplayer is concluded. Its not hard.
>suspend pause because i suck at the game
that would negate the need to keep healing items quickslotted and completely trivialize the flow of the game. just go play your ubislop in game journalist mode if you want to pretend youre good at games
we get it, big boy, you're really proud because you beat aaa game aimed at casual normies
>noooo its too hard for me unless I can pause to heal and look up fextralife!
>h-heh, actually its a CASUAL game f-for NORMIES!
The indian call center really isnt sending their best these days. homiesassins creed: bbc edition is going to get absolutely donkey fricked by shadow of the erdtree
youre drooling all over your beep
we dont speak in reddit buzzwords here. please use english.
Pausing isn't the same as fricking around with your inventory.
God forbid the game tries to reinforce the idea that you're only safe when resting at a site of grace or in a where an armistice is in effect through gameplay alone.
The quests are fine. Play them, skip them, it doesn't matter. Most of the important ones build to different endings and you're not gonna get every ending on the first playthrough. It's much better than it was on launch because npcs have map markers now. Basic from software quest design is just go talk to everyone when you beat a boss and that still mostly applies here. But again, just skip them. The game is about environmental aesthetics and gameplay, with story taking a back seat. And the story is largely focused on the macro plot rather than the micro plot threads. I think the quest homosexualtry is just people who want to complete everything rather than experience it.
I'm a loregay and I love ER/DaS but I don't know why people are so adamant to defend the quest design (having to reload areas is embarrassing) and everything being cryptic as frick. Playing AC6 and Sekiro in comparison and it's so much better and more impactful when you actually know who you're fighting, why you're fighting, and what you both stand to gain instead of a Zanzibart that you have zero connection to and know nothing about.
You’re supposed to experience the world naturally, you’re supposed to find what you find in an organic way and if that means you don’t complete all the quests then that’s fine you can play it again
That’s the spirit of it anyways
I think it’s reasonable to not want that but it definitely is that way on purpose
A big theme in many Japanese games is failure and trying again to do it better. Elden Ring quests don't break if you frick them up, they just have bad endings that hint that you can do better in ng+
pausing is the shopping cart litmus test of from dronery