I wouldn't even call RE0 annoying as much as it's just underwhelming. The way you drop shit on the floor and have to fricking juggle, that's a little annoying, but it's not enough to disrupt the game for me, it's pretty much just REmake but mediocre instead of good.
I found it pretty easy, it was kind of dull and weak in engagement though. A lot of people say the train is the best part, and I agree, it's not just the best looking part, it's the part which best matches the magic of its counterpart, REmake, it's just that the rest of the game largely falls short.
The companion gimmick is part of what holds it back, because it's not developed well and largely feels tacked onto much of the game. There's a number of puzzles centering on separating the pair, but they are pretty uninspired and feel like tedious busywork, while the bosses are particularly underwhelming. The only time I didn't think "That's it?" was for the final boss, and even then he isn't exactly a tough nut to crack, you find enough Magnum ammo that you can play Harry Callahan as if directed by Paul Verhoeven on the tyrant.
People hate food analogies, but I'm a fatass and I'll make you all suffer, so: if REmake is a nice and good pork sausage with real skin, and with some good ground meat and real pork fat, where you get JUST the right crispiness and springyness to the casing, then RE0 is like a decent hotdog. It's noticeably passable, it's even spiced well, and no foul rancid flavor, but the meat is cheap and heavily processed, and most of the fat is vegetable fat, with a skin made from onions protein (surprisingly decent by that standard, but still not the real thing). The RE0 hotdog is edible, basically inoffensive, but you're not missing a lot, it doesn't compare to a nice and proper sausage.
I get what you mean but I disagree with your food analogy entirely, RE0 really is a bad game, it's not enjoyable at all unlike that junk food 'guilty pleasure' hotdog you are describing. I'm not from America, they don't really sell stuff like this here but I watched some vids of American stores on Youtube and I'd say RE0 is pic related
Why did most survival horror games miss the mark back in the day? Silent Hill and Resident Evil got it so right. It almost seems to me most of the other horror games just either overthought the concept making it a lot more cumbersome than it ever had to be or the developers behind these other horror games just simply were not good enough.
I feel like we could have had so much more kino survival horror games people happily talk about to this day if they were truly great games. Instead we only really have Silent Hill and Resident Evil and for good reason. They were the only games in the genre made exceptionally well. Its literally a huge powergap after that.
Fatal Frame at least gets some appreciation here and there. Though obviously to a much lesser extent. A game like Deep Fear or Martian Gothic though? Blue Stinger? That Evil Dead PS1 game? FromSoftware's horror game? Many others I can't think at the moment? Its likely people never even heard them let alone played them.
So yeah you got some like Fatal Frame and Clocktower but even these don't get nearly as discussed. These two at least seem more known then what I named above but even then they are far cry from popularity to SH and RE. IGN did a fan poll for horror games and the top ten was very telling. All but one game in the top 10 was either a SH or RE game. The only other one? It was Dead Space.
I used to see this posted and thought it was one of those meme threads where people post an album cover as a game (like the Megadeth ones). Didn't realise it was an actual game for years.
I used to see this posted and thought it was one of those meme threads where people post an album cover as a game (like the Megadeth ones). Didn't realise it was an actual game for years.
Conceptually the illustration is kinda solid, but the "realistic" execution style makes it super goofy. Like all I can imagine is a bunch of astronauts getting blackout drunk one space night and waking up inside the same spacesuit
i remember seeing the box art in electronics boutique when i was a little boy and thought it was a very scary game
i was so irrationally scared in fact that i daren't touch the box to look at the reverse
I have. It's not fantastic, very much a eurojank survival horror with a main focus around playing as three different characters at the same time with different inventories that you have to manage via putting items in delivery pipes for others to get. Just kinda tiring to play half the time.
I bought the PC version from a Kmart bargain back in the early 2ks for $10.
Got home, everything was in the box but the game itself.
Went back to return it, they didn't want to give me my money back, but I said I would spend it in store.
Regardless, I never bought another PC game at Kmart after that.
A very ok game if one has the patience and time for it. Having to juggle the 3 protagonists is a pain in the ass because of the separate inventories, I hate that zombies won't stay dead, and the progression requires moon logic or trial and error, which is not a good idea because this game is pretty buggy and you can make it unwinnable through no fault of your own.
That atmosphere though? It's really well done, and so are the backgrounds and the music. I like it, although I never have beaten it. Got it on PS1 since the PC version simply refuses to run for me.
>Having to juggle the 3 protagonists is a pain in the ass because of the separate inventories
This isn't too bad. The black guy can shrug off zombies without getting hut so he's your guy to run around the base with for the most part. The girl can just sit in the chem lab for practically the entire game waiting for things to be sent to her for mixing and the asian guy can just hang out in the computer room unless you need him for something only he can do like killing ghosts
I like the micro management of the three character item exchanges and I think it adds tension that the “zombies” don’t die. Fricking scared the living shit out of me the first time I played it.
According to the writer they intended to have actual people of the same race voice esch character but the guy intended for the black guy canceled last min so it was just a random white guy.
It's the completely flat delivery that does it for me. Kenzo is the first to encounter the supernatural shit happening on board the station, but he just calmly dissects it in the exact same tone he uses for the rest of the game. I get that he's supposed to be some futuristic zen hippie, but there's not even the slightest hint of surprise or shock in his voice.
Kenzo had to undergo special training in order to mesh with MOOD, which involved a heavy suppression of his emotions. So him showing almost no emotion is completely intentional (story-wise, anyway).
Unfortunately since almost everyone else in the cast is the same exact way he just comes off as another bad voice delivery.
As a kid I was always super fascinated by the game due to the it's amazing atmosphere and very strong artstyle with all the hand drawn backgrounds, but I never progressed passed the first few hallways because the floating dead man always scared me. I eventually got brave enough to ignore him long enough to open the Orange Tag door, saw my first Nondead stand up after that incredibly distressing transmission from the computer and cried. Didn't touch the game for many years afterwards.
Today I can say that I've beaten it several times, know all the solutions (busted or otherwise), know what each item is used for, and is a game I can confidently say I could speedrun if I wanted to. The game's writing is phenomenal, and the atmosphere it presents is captivating. I even went out of my way to write a game script detailing every line each character says in every situation (there's a LOT of flavor lines a casual player would never hear, like the unique interactions Karne/Matlock have with MOOD, or Kenzo/Matlock with Ben Gunn), which I've sadly lost on a fried HD a couple years ago. I genuinely prefer this game over Resident Evil. It's jank as frick, and its low budget shows, but I adore it anyway. I prefer the PS1 version since the PC version is a pain in the ass to run on modern hardware and has an awful boss fight against Whittaker's Ghost whereas he goes down in one shot on PS1.
The game was allegedly supposed to be a point-and-click adventure game, but the developers were pressured into making it an RE clone, which is why there's so much puzzle solving. A good amount of puzzles were also reworked at the last minute which is why the Airlock 2 section is so jank.
Frick the Obelisk puzzle though. Worst part of the game.
I did, you are proven wrong. Now delete this thread in embarrassment.
>i did
prove it. pro tip: you cant
I know it's like the hardest survival horror game but I haven't played it. I've heard it's also more annoying to play than even RE0
Men in Black: The Game is harder, you have to defeat a really tough boss with hand-to-hand combat.
I wouldn't even call RE0 annoying as much as it's just underwhelming. The way you drop shit on the floor and have to fricking juggle, that's a little annoying, but it's not enough to disrupt the game for me, it's pretty much just REmake but mediocre instead of good.
re0 is not hard or annoying, stop spreading this meme
it's very fricking annoying.
Compared to other RE games 0 is hard as balls and for all the wrong reasons. It's so irritating to play it makes CV feel like a well-designed game
I found it pretty easy, it was kind of dull and weak in engagement though. A lot of people say the train is the best part, and I agree, it's not just the best looking part, it's the part which best matches the magic of its counterpart, REmake, it's just that the rest of the game largely falls short.
The companion gimmick is part of what holds it back, because it's not developed well and largely feels tacked onto much of the game. There's a number of puzzles centering on separating the pair, but they are pretty uninspired and feel like tedious busywork, while the bosses are particularly underwhelming. The only time I didn't think "That's it?" was for the final boss, and even then he isn't exactly a tough nut to crack, you find enough Magnum ammo that you can play Harry Callahan as if directed by Paul Verhoeven on the tyrant.
People hate food analogies, but I'm a fatass and I'll make you all suffer, so: if REmake is a nice and good pork sausage with real skin, and with some good ground meat and real pork fat, where you get JUST the right crispiness and springyness to the casing, then RE0 is like a decent hotdog. It's noticeably passable, it's even spiced well, and no foul rancid flavor, but the meat is cheap and heavily processed, and most of the fat is vegetable fat, with a skin made from onions protein (surprisingly decent by that standard, but still not the real thing). The RE0 hotdog is edible, basically inoffensive, but you're not missing a lot, it doesn't compare to a nice and proper sausage.
I get what you mean but I disagree with your food analogy entirely, RE0 really is a bad game, it's not enjoyable at all unlike that junk food 'guilty pleasure' hotdog you are describing. I'm not from America, they don't really sell stuff like this here but I watched some vids of American stores on Youtube and I'd say RE0 is pic related
Why did most survival horror games miss the mark back in the day? Silent Hill and Resident Evil got it so right. It almost seems to me most of the other horror games just either overthought the concept making it a lot more cumbersome than it ever had to be or the developers behind these other horror games just simply were not good enough.
I feel like we could have had so much more kino survival horror games people happily talk about to this day if they were truly great games. Instead we only really have Silent Hill and Resident Evil and for good reason. They were the only games in the genre made exceptionally well. Its literally a huge powergap after that.
I think the first three Fatal Frames are all good, not as much as RE and SH but not that far behind.
Fatal Frame at least gets some appreciation here and there. Though obviously to a much lesser extent. A game like Deep Fear or Martian Gothic though? Blue Stinger? That Evil Dead PS1 game? FromSoftware's horror game? Many others I can't think at the moment? Its likely people never even heard them let alone played them.
So yeah you got some like Fatal Frame and Clocktower but even these don't get nearly as discussed. These two at least seem more known then what I named above but even then they are far cry from popularity to SH and RE. IGN did a fan poll for horror games and the top ten was very telling. All but one game in the top 10 was either a SH or RE game. The only other one? It was Dead Space.
Maybe not on PS but I guess rightfully so
This is what I thought of too, I didn't play it but I was sure there was a Game Dungeon on it
:U :U :U
This cover is hysterical.
I used to see this posted and thought it was one of those meme threads where people post an album cover as a game (like the Megadeth ones). Didn't realise it was an actual game for years.
Conceptually the illustration is kinda solid, but the "realistic" execution style makes it super goofy. Like all I can imagine is a bunch of astronauts getting blackout drunk one space night and waking up inside the same spacesuit
It has game breaking bugs
I did play it though but never got far (not because of bugs it was too scary)
i remember seeing the box art in electronics boutique when i was a little boy and thought it was a very scary game
i was so irrationally scared in fact that i daren't touch the box to look at the reverse
I have. It's not fantastic, very much a eurojank survival horror with a main focus around playing as three different characters at the same time with different inventories that you have to manage via putting items in delivery pipes for others to get. Just kinda tiring to play half the time.
>oh lordi dey breakin me
why are they stuck inside the same spacesuit
did someone fair in there
itsoverx3.jpeg
Why are they all doing the soi face
In space, no one can hear you getting buck broken.
I bought the PC version from a Kmart bargain back in the early 2ks for $10.
Got home, everything was in the box but the game itself.
Went back to return it, they didn't want to give me my money back, but I said I would spend it in store.
Regardless, I never bought another PC game at Kmart after that.
A very ok game if one has the patience and time for it. Having to juggle the 3 protagonists is a pain in the ass because of the separate inventories, I hate that zombies won't stay dead, and the progression requires moon logic or trial and error, which is not a good idea because this game is pretty buggy and you can make it unwinnable through no fault of your own.
That atmosphere though? It's really well done, and so are the backgrounds and the music. I like it, although I never have beaten it. Got it on PS1 since the PC version simply refuses to run for me.
>Having to juggle the 3 protagonists is a pain in the ass because of the separate inventories
This isn't too bad. The black guy can shrug off zombies without getting hut so he's your guy to run around the base with for the most part. The girl can just sit in the chem lab for practically the entire game waiting for things to be sent to her for mixing and the asian guy can just hang out in the computer room unless you need him for something only he can do like killing ghosts
I like the micro management of the three character item exchanges and I think it adds tension that the “zombies” don’t die. Fricking scared the living shit out of me the first time I played it.
I talk about it here often and even started the fall thread with it. Moron
I love these games(and movies) that take place in years we've already passed or are approaching. Funny to see how wrong those futurists were.
The characters dialogue is hilarious specially the black guy
I love his white guy doing a fake black guy voice
According to the writer they intended to have actual people of the same race voice esch character but the guy intended for the black guy canceled last min so it was just a random white guy.
It's the completely flat delivery that does it for me. Kenzo is the first to encounter the supernatural shit happening on board the station, but he just calmly dissects it in the exact same tone he uses for the rest of the game. I get that he's supposed to be some futuristic zen hippie, but there's not even the slightest hint of surprise or shock in his voice.
Kenzo had to undergo special training in order to mesh with MOOD, which involved a heavy suppression of his emotions. So him showing almost no emotion is completely intentional (story-wise, anyway).
Unfortunately since almost everyone else in the cast is the same exact way he just comes off as another bad voice delivery.
Because it's garbage?
How did they fit 3 people into one space suit?
By trimorphing.
As a kid I was always super fascinated by the game due to the it's amazing atmosphere and very strong artstyle with all the hand drawn backgrounds, but I never progressed passed the first few hallways because the floating dead man always scared me. I eventually got brave enough to ignore him long enough to open the Orange Tag door, saw my first Nondead stand up after that incredibly distressing transmission from the computer and cried. Didn't touch the game for many years afterwards.
Today I can say that I've beaten it several times, know all the solutions (busted or otherwise), know what each item is used for, and is a game I can confidently say I could speedrun if I wanted to. The game's writing is phenomenal, and the atmosphere it presents is captivating. I even went out of my way to write a game script detailing every line each character says in every situation (there's a LOT of flavor lines a casual player would never hear, like the unique interactions Karne/Matlock have with MOOD, or Kenzo/Matlock with Ben Gunn), which I've sadly lost on a fried HD a couple years ago. I genuinely prefer this game over Resident Evil. It's jank as frick, and its low budget shows, but I adore it anyway. I prefer the PS1 version since the PC version is a pain in the ass to run on modern hardware and has an awful boss fight against Whittaker's Ghost whereas he goes down in one shot on PS1.
The game was allegedly supposed to be a point-and-click adventure game, but the developers were pressured into making it an RE clone, which is why there's so much puzzle solving. A good amount of puzzles were also reworked at the last minute which is why the Airlock 2 section is so jank.
Frick the Obelisk puzzle though. Worst part of the game.
Thank God there's no soijak version of this cover
I have and I still own it. Same people who made Dreamweb. Great atmosphere.