PT ended up being so hype overblown because it was cancelled that a bunch of hackfraud devs think they're hot shit by copying the whole >DID THE HALLWAY I GO THROUGH CHANGARINO WHEN IT WENT THROUGH IT AGAIN OH MY FRICKING GOD Black personMAN I'M FREAKING THE FRICK OUT!!!
shit
FNAF 1 was an unironically good game, and it pisses me off that instead of the concept of 'horror experienced through cameras' we instead got mascot horror
No, FNAF 1 I get. For such a simple game, there was something to it that made it all click. Even Ganker liked it before all the Youtubers started to hop aboard.
Poppy’s Playtime is shameless in how it’s made just to sell merch, but the actual animations and visuals are good, so I’m not so surprised.
Hello Neighbor being in a constant state of unfinished, and especially Banban just being garbage is where it becomes a total mystery.
Streamerbait phenomenon. For small studios making a streamerbait title is way less of a risk than making a real game that may potentially see zero interest. All they gotta do is make something with novelty value that fits nicely into a weekly schedule and they're guaranteed free advertisement and idiots buying it and thinking it's just as fun as when their streamer was talking over it.
Can't be fix because horror is fundamentally a childish genre which is why kids love their mascot horror shit so much.
As you grow older you will inevitably learn all the tricks and realize its all very contrived and predictable, you either just accept it for what it is like capeshit or accept that it's not for you anymore.
Horror is for kids to get fun adrenaline in a safe way
I don't know what kind of adult wants to be scared by media as if they can't tell what's real and fake
I don't know what CSA is but if it made that pussy I comfortable it must have been effective horror
I don't know why someone would say "make it scary but not TOO scary for me, I don't want to get scared"
>Pretty good
It's one of the worst analog horror series out there. Funnily enough, I decided to check it out after seeing the dumb Corey controversy and thinking Alex and his supporters were a bunch of pussies. Turns out they indeed were but also the series is comprised of slow, boring powerpoint presentations where the police supposedly shows you a bunch of victim portraits made by a psychotic killer. Most portraits make no sense and turns out the entire thing was made to sell the creator's shirt designs. Absolute shit all around
>analog horror
I understand that every genre has its fans but that particular one was stale at the time of fake Wyoming incident videos. In fact, those were much better because they actually used the uncanny valley look of analog media, not just recited fake murder pastas (which will never ever be as disturbing as even the mild real reports) to the sound of le spooky ambient.
Why do Twitter people who claim to be so virtuous have all these acronyms for degenerate criminal shit that they all casually use as if the whole world knows them?
Seems extremely odd to me that the only people who know shorthands for child rape claim to be against it
Character limits. Excessive therapy culture.
So they acronym the shit out of anything they're saying.
CSA is the type of acronym a professional would use in official communication to other professionals, but every zoomer talks like a therapist these days.
urban spook is laughable. Ganker loves it because it alludes to edginess and pisses off twitter as a result but it's literally just: >spooooooky art with a title over it >repeat over multiple videos >sometimes put text on screen talking about how some kids were murdered or something
That shit is just uncomfortable and gross, it's not really scary. Like you probably won't have nightmares about it unless you personally experience it.
I love this series. I'd honestly play an entire Condemned/outlast styled horror game about tracking down a deranged killer who makes art of his victims.
The art is so good. I would totally buy some of these as prints.
The later episodes somehow manage to provoke that "awww shieeeeeeeet" feeling you'd have after reading an actually creepy pasta or some fricked up crime report, it's moronic when you start thinking about it but good job on making it work.
If this was real the killers would’ve been caught super early
There is no way they could get away with that many elaborate murders and not get caught by victim 3 maybe 5 if they were lucky
Something like this would get an insane amount of attention and funding. They would get caught immediately. The reason Ted Kaczynski managed to get away for such a long time and had the most expensive FBI investigation at the time is because he was a genius, lived alone in the woods, and made everything from scratch. Based on the pictures you would think he used some kind of commercial or standardized metal but he actually just collected random scrap metal and melted it above his stove. It's next level and impossible to track.
reminder that this character's name is Cory Beck and he went missing while walking in the woods with his friends; Chris and Zach. The most disturbing part of the entire story was a Sleepycabin reference.
>I don't know what CSA is
The term itself was only popularized to be nebulous so twitter users can throw whatever stuff under the CP umbrella as they humanly can.
Why do Twitter people who claim to be so virtuous have all these acronyms for degenerate criminal shit that they all casually use as if the whole world knows them?
Seems extremely odd to me that the only people who know shorthands for child rape claim to be against it
It's code for "don't remind me what I did to that little boy down the street I'm literally shaking with horror that he will tell his parents and then everyone will find out why I have 4 hard drives"
>I don't know what CSA is but if it made that pussy I comfortable it must have been effective horror >I don't know why someone would say "make it scary but not TOO scary for me, I don't want to get scared"
Disgust == scary
Is this about that one shitty analog horror series UrbanSPOOK? I mean, it's 100% correct to call it edgy trash. It's just text followed by spooky face. That said, it's topics shouldn't be off-limits, they just have to be handled in a way that actually makes effective horror.
Hanging a 2 month old baby or sowing two halves of siblings together is shocking, but without any substance that's all it is. It either makes you momentarily uncomfortable, or end up laughing from the sheer absurdity of it. Especially when it goes onto to 'woman fricked to death by horse and horse overdosed of viagra.' It's like if a 14 year old tried to make an analog series.
>woman fricked to death by horse and horse overdosed of viagra
holy shit zoomers are completely fricked
mr hands repeats itself as a farce and someone presumably finds this scary
>the whole point of horror is to be scary and uncomfortable >NO YOU CAN'T PUT THAT IN A GAME! IT'S SCARY AND UNCOMFORTABLE!
Some people are moronic.
Maybe a lot of people.
Art disturbs the comfortable and comforts the disturbed.
homosexuals like these are posers either faking shit for attention or even worse, getting upset on the behalf for people they don't really give a shit about.
Urbanspook is one of the only few analog horrors I like enough to follow because >1. It's about something more mundane (madlad killing methods aside) and simpler compared to the deepest-lore autism fests of most of other AH videos >2. It's ballsy enough to actually show fricked up shit as opposed to all the other AHs which drag the video on for ages showing you five minutes of 1980s kids' cartoon with a tumblr artsyle until the obligatory spooky face with vague text pops up
I don't even think it's all that scary, unnerving definitely, but the fact that homosexuals like the Mandela guy have the gall to shit on it despite making some of the most pathetic attempts at "horror" rub me the wrong way.
Also, post >yfw BREEDING MOUNT MAE
I know it's ridiculous, but it's still grade-A absolute madlad material.
I agree. None of the analog horror series make me feel scared, the good ones like Gemini, Local58 and Monument Mythos are more interesting than anything. However Urbanspook can actually unnerve me and it's way simpler compared to "oh look the monster makes you have a nice day" and poorly edited big smiles. It's also a positive that the dude is an artist and paints it all, some of the paintings are great and I'm pretty sure he watched some gore to make Breathless Janice.
Gemini has a fricking discord of 13 year olds doing erp of their "alternatesonas." It's some of the cringiest shit I've ever seen on the internet, not even including the horrid voice acting in his videos
>Gemini >Alternatesonas
That's fricking MANDELA CATELOGUE YOU FRICK
NEVER compare that shitheap of a series with Gemini, especially given the latter is PEAK Cosmic Horror Kino
Petscop only worked as a PSA about a really fricked up incident. The work itself was tainted by that incident from inception and the merit of that work was diminished beyond the realization.
>DISTURBING, REALISTIC SERIAL KILLER ACTIVITY BAD >STEALING OVERUSED /X/ IMAGES AND OVERUSED MEME HORROR MUSIC GOOD
Frick Mandela Catalogue for ruining analog horror.
This tweet always pisses me off and it reminds me of a problem with media in general. People like this want to interact with horror, but they don't actually want to be scared. They want the serial killer villain to be a cool, funny, respectful and non-"problematic" guy who just kills people sometimes as a wacky character quirk (despite sexual abuse being an extremely common thing for real serial killers to partake in). It's an attitude entirely based on consumerism and has nothing to do with horror or story, people want to like the character and be able to draw quirky comics and buy shirts of them, it's the reason the new Chucky show had Chucky talk about how he respects gay people and hates homophobes because god forbid the serial killer be a bigot right? It's this constant sanding down of the edge that makes the genre unique so that "anybody" can get into it. You can't have super realistic gore and body horror because that's "triggering imagery", you can't have rape or sexual abuse because that "might trigger a victim's PTSD", and so on. At the end of the day, when you sand down all the edge so that it's a genre that's "safe for everybody", it ends up as a genre that's enjoyed by nobody.
>How do we fix vidya horror genre?
Limit volume peaking. Sudden loud noises aren't scary.
People these days cannot differentiate being scared and being startled.
If I jump out from behind a corner and your body tenses up and reacts on instinct to the shock of seeing my ugly mug, you're startled.
If you're walking through the ghetto at night with a "WHITE IS RIGHT" t-shirt on and are constantly on edge because you know what you're doing is a dumb and dangerous idea, you're scared.
The difference lies in being surprised versus being submerged in fear.
No it’s not, you’re just pulling shit out of your ass
Startled is scared but scared isn’t startled, like how a rectangle is a box but a box isn’t a rectangle
One is just brief and sudden, and the expectation of being startled creates genuine fear like what you described.
More sexual elements >Scares console publishers >Scares stores >Scares devs >Scares game journos >Scares streamers >Scares both the religious right and woke left >Scares censors >Scares (you)
Kids think sex is hilarious
Part of the grooming process that has already been completed. Why do you think every game with kids playing has "add sex" as the top comment every time?
People will mock you for this post, and maybe you are a creepy weirdo I don't know you, but you're not wrong. Doesn't necessarily need to be graphic sexual content either, take Geiger's designs for the original Alien movie. The facehuggers shove their sex organs down the throats of their victims, deposit their eggs, then the chestburster "births" itself. The design for the xenomorph is clearly phallic as well.
One of the positive things I actually think a live action adaptation contributed to the genre was that one Pyramid Head scene from the SH. I'm surprised no-one has used it yet in their horror game.
One of the positive things I actually think a live action adaptation contributed to the genre was that one Pyramid Head scene from the SH. I'm surprised no-one has used it yet in their horror game.
rape is bad mmmkay. horror should be wholesome and for everybody!
People will mock you for this post, and maybe you are a creepy weirdo I don't know you, but you're not wrong. Doesn't necessarily need to be graphic sexual content either, take Geiger's designs for the original Alien movie. The facehuggers shove their sex organs down the throats of their victims, deposit their eggs, then the chestburster "births" itself. The design for the xenomorph is clearly phallic as well.
that reminds me of that one cut HL enemy, you know the one
that'd actually be scary as frick and i say it as a huge degen
People will mock you for this post, and maybe you are a creepy weirdo I don't know you, but you're not wrong. Doesn't necessarily need to be graphic sexual content either, take Geiger's designs for the original Alien movie. The facehuggers shove their sex organs down the throats of their victims, deposit their eggs, then the chestburster "births" itself. The design for the xenomorph is clearly phallic as well.
Sexuality and fetishism isn't fricking scary, especially in this zeitgeist gender-dysphoria. All of HR Giger's works come off as projected internal sexual desires of a degenerate homosexual
People will mock you for this post, and maybe you are a creepy weirdo I don't know you, but you're not wrong. Doesn't necessarily need to be graphic sexual content either, take Geiger's designs for the original Alien movie. The facehuggers shove their sex organs down the throats of their victims, deposit their eggs, then the chestburster "births" itself. The design for the xenomorph is clearly phallic as well.
This is one reason horror vidya is tame as frick. It won't even touch material like that when mainstream horror paperbacks and TV dramas have been doing it for decades at this point.
Just a quick comparison that came to mind is Resident Evil 7 and an X Files episode called Home. No fricking way any game developer would make a horror game about a family of inbred rednecks that keep their quad amputee mother under the bed and frick her to replenish the family, yet that was an episode of a blockbuster show that aired on primetime TV all the way back in 1996.
>horror game about a family of inbred rednecks that keep their quad amputee mother under the bed and frick her to replenish the family
One of the lakeview cabin chapters gets pretty close.
Its certainly not mainstream nor traditional but, lets be frank, horror shouldn't be mainstream except on accident.
While I undertstand what you're saying RE was never a series that really combined it's sexy and it's horror.
Out of it's 25 years I can only think of two outright examples off the top of my head. being Deborah from 6 and the booby eel chick from revelations and even then both of them veer HARD on the sexy side and not a spooky blend of horror and sex.
I believe that true detective s1 did an amazing job at horror. Even though the horror aspects are completely overshadowed by it being a detective show it's always there looming in the backround.
I agree. The feeling of going deeper and deeper into the conspiracy is really gripping and the scene where they watch the tape is genuinely horrifying. It seems like Resident Evil 7 was heavily inspired by the ending in the swamp.
some horror moves have alot of sexual undertones. Even Aliens was based of phallic symbols. I remember the moaning camera in The evil within creeped me out.
This is one reason horror vidya is tame as frick. It won't even touch material like that when mainstream horror paperbacks and TV dramas have been doing it for decades at this point.
Just a quick comparison that came to mind is Resident Evil 7 and an X Files episode called Home. No fricking way any game developer would make a horror game about a family of inbred rednecks that keep their quad amputee mother under the bed and frick her to replenish the family, yet that was an episode of a blockbuster show that aired on primetime TV all the way back in 1996.
G*mers can't even handle the mere mention of rape even though the vast majority of true crime shows women lap up are about other women getting raped and strangled to death.
big titty women are hot more horror games should have hot titty women trying to kill you, that's why people care about resident evil 8 and 7 immediately became forgotten despite being the better horror game
Waste of a hot character for nothing, but at least the game series is in the shitter unlike garten which will have 100 fricking chapters. Isn't that right, Bird? >her response
big titty women are hot more horror games should have hot titty women trying to kill you, that's why people care about resident evil 8 and 7 immediately became forgotten despite being the better horror game
HERES HOW TO FIX HORROR.
Ps1/ PSX era graphics. low res makes things scarier.
Flashlights. lots and lots of flashlights. the first item the player finds should ALWAYS be a flashlight.
add a VHS layer on top of it like whats happening is found footage. this also gives the game more SOUL.
the story should be something absolutely gripping like "My car broke down and I need to find fuel, I will check this Graveyard or Empty Abandoned Asylum for some"
Colored Key scavenger hunt. Every door is locked so the player has to run around find a bunch of keys in sporadic places and each time a player finds and picks up a new key something creepy should happen like a entity at the end of the hallway peeking from around the corner but then suddenly jets when you walk closer.
If the patrolling creature feature finds the player they need to run and hide in a closet or crouch under a table in order to drop aggro.
the jumpscare if the monster catches you NEEDS to have earrape and it should wildly shake the camera. Then it should say "GAME OVER" and take you back to the main menu screen. no saves.
explain the story through lots of notes lying around. like "My husband's condition is getting worse, he talks to himself a lot and ate the neighbors goldfish. I tried to get him to go the doctor but he yelled at me in a unknown language. I wish I remember I knew how to draw my sigil of protection. I left it in my diary which I have lost"
lastly for maximum SOUL the monster should always get the player in the end and what transpired should be called "the ____ INCIDENT".
if everyone just followed these steps horror would be saved in no time.
you are a horror noob who doesnt know the first thing about scary. If you cant do Silent Hill PT graphics then you should ALWAYS do PS1 graphics for maximum spookage.
>almost had me
You almost had me? You never had me - you never had your car... Granny shiftin' not double clutchin' like you should. You're lucky that hundred shot of NOS didn't blow the welds on the intake! Now me and the mad scientist gotta rip apart the block, and replace the piston rings you fried.
YOU WANT GOOD HORROR?
YOU NEED REAL SCARES!
YOU NEED THE HORROT THAT MAKES GAMERS SQUAGGLE!
ENOUGH OF THIS PUSSY ASS SCRINKLO TOY LAND SHIT I WANT SOME REAL DAMN SCARES!
I think it's a reflection of how theirs nothing for children in this world anymore, and that things that "are" for children are filled with subversion and personal fetish. The thing that's supposed to entertain the child is killing it, literally.
Yeah, I started to notice that too. Specifically with the animation industry. Yeah there were adult "references" thrown in cartoons back in the 80's to 2000's but they flew over most kids heads, simply to be a joke to entertain the adults watching too. Now it feels like everything is shoved into the kids face. Sexuality, sexual identity... It's hard to come by a female protag now that isn't some nonbinary lesbian or whatever. It's a very sad time to be a kid. Millennial narcissists running this stuff now care more about moving their own personal agenda than entertaining kids and the children of gen z / alpha are not having very long childhoods.
>Steven universe tries to teach people about consent through fusion being an allegory for sex >The main characters repeatedly fuse with a prepubescent boy
Sometimes I wonder if it's intentional or if they're really dumb enough that the implications are lost on them.
I never really considered Steven Universe to be much of a kids show. I thought the story and concept was done pretty well and it was refreshing at the time but since then every cartoon churned out has been trying to be like it but in a more blatant way. I watched Apple & Onion recently and while it's nothing spectacular I was blown away at how simple and clever and age appropriate it was for something released in 2019.
>I never really considered Steven Universe to be much of a kids show.
It aired on prime time on a network aimed at children. It's a children's show. The actual demographic being mentally-stunted 20-somethings is beside the point.
Resident Evil 9: Spa Night >30 minute hot tub segment >30 minute sauna segment >1 hour full body massage
The fricking horror of it all >
YOU WANT GOOD HORROR?
YOU NEED REAL SCARES!
YOU NEED THE HORROT THAT MAKES GAMERS SQUAGGLE!
ENOUGH OF THIS PUSSY ASS SCRINKLO TOY LAND SHIT I WANT SOME REAL DAMN SCARES!
>Jacob's Ladder >Jacob's Roofing >Jacob's Gutter Cleaning >Jacob's Falling and Pulling the Entire Santa-Reindeer Decoration
I know this was one of the main inspirations for the silent hill series but i didn't really feel much of a horror or scare factor when i watched it, the whole movie felt more like watching the protagonist's memories through his fricked up infection fever dream before dying, the movie overall gave off this putrid sickness feeling despite not really having any "rotten" visuals other than the gore hospital hallway scene toward the end, but by then most people can already tell how it's gonna end, but i do think it's really cool that the director managed to make you feel a certain way without shoving said theme on your face like "YEAH, GET GROSSED OUT GET SCARED YOU'RE GETTING SCARED RIGHT? RIGHT?", so now i see why team silent picked it for their games' inspo
You are all wrong. Horror games need to be made comfier. There needs to be designated chill/comfy segments in every horror to contrast with the scary parts. A hot tub segment would be wonderful.
I'm right you know. And it's ironic that a horror fan would lament trends since horror media is obsessed with 'le epic tropes' in place of any actual originality. The horror genre is in constant stagnation because horror fans like horror and nothing else.
The "breaks" in between scares are when the monster isn't on screen. Horror games like ResiEvil had puzzles to break up the tension long before analog trash came around. It's not a new concept and you're a fricking moron for wanting to force homosexual shit into a genre that doesn't need it.
Those puzzles aren't comfy. Those brief moments when the monster isn't on screen(but could be at any moment) aren't comfy. This idea that tonal shifts in horror media are bad is cancerous. You can do so much with the horror genre, but people like you insist on hugging close to your precious tropes.
The problem with most horror these days is that it's mostly focused on creature features. And then there's way too much focus on the thing to the point of boredom. True horror lies in the setting; you see a polar bear in the zoo, no big deal, you see a polar bear in the middle of the arctic and you're all alone, big fricking problem right there. Then obscure the polar bear behind layers of mist and snow and paranoia and you've got the Terror. You all should go read and/or watch the Terror for a good horror.
To the overpaid execs in the thread, consider this tip free of charge.
Here's how you fix horror games: add fricking player agency back in.
The original Cthulhu story ends with them ramming Cthulhu with a fricking boat. Not as a victory, but more like if you had stumbled into a nest of wasps. That is what you should convey: how you cannot win but you must keep trying. Red Riding Hood must pass through the forest over and over, but the wolf must only catch her once.
Dead Space understood this well, and is why it is fondly remembered despite 3 being a flaming pile and shit and 2 being mediocre outside of improved gameplay. Resident Evil, check. Even action horror games like Left 4 Dead understand this.
But then came the rise of the walking sims, and then adaption of the walking sim to horror. This is the reason why Soma is an absolutely shit game until you turn Safe Mode on, in which case in turns into a pretty solid walking sim. Same thing for Observer, which is really solid if you ignore the hide and seek parts. And this is the problem, because hide and seek is fricking boring to anyone over the mental age of eight.
And now you see why every single horror game nowadays is just kiddie shit, because the only type of person that enjoys the gameplay of modern horrors is literally the same exact audience that puppets appeal to.
The problem is most people are mentally weak, they can't enjoy horror, it's too real for them, so it's not a massively lucrative genre. But if you get a bunch of kiddies, and youtube has demonstrated that kiddies are fricking plentiful and have zero taste, you make money.
So basically we're all fricked and it's all the iPhone's fault.
This is one reason horror vidya is tame as frick. It won't even touch material like that when mainstream horror paperbacks and TV dramas have been doing it for decades at this point.
Just a quick comparison that came to mind is Resident Evil 7 and an X Files episode called Home. No fricking way any game developer would make a horror game about a family of inbred rednecks that keep their quad amputee mother under the bed and frick her to replenish the family, yet that was an episode of a blockbuster show that aired on primetime TV all the way back in 1996.
>First of all, dont see "horror" as genre
I've been thinking about this for a long time now, mostly for movies, but the best horror entries are another genre first; if you stripped out all the horror elements they could still function as complete works. Movies that are pure/mono horror that work have to completely nail the presentation, the pacing and cinematography, or else it falls apart into jumpscare slop where nothing is happening for any reason and there's no real tension as a result.
These guys get it. Horror is at its most effective when it is based on familiar settings/events and sharply deviating from it into the unfathomable, often serving as a reflection of the horrors that are kept well hidden within our own minds (self), our bodies (identity) and our society/culture (human nature). One of the most frightening things we as humans can undertake is challenging one of these preconceived notions of the self, our identity or our nature. Horror games are some of the very best of what video games can offer because it can test our limits in numerous ways that we could never experience in our real lives.
That it did. If done right, it's one of the very few vidya I wouldn't mind seeing getting a live-action adaptation because the graphics really don't do the game justice.
There were a bunch of wack ass kids videos with (mostly) Elsa and Spiderman, they were basically streamlined to induce and exploit as much brainrot in children or something. Basically normalgays can't be fricked to take 5 seconds to look at what their kids are watching.
https://en.wikipedia.org/wiki/Elsagate#:~:text=Elsagate%20is%20a%20neologism%20referring,deemed%20inappropriate%20for%20young%20children.
Elsagateis aneologismreferring to the controversy surrounding videos onYouTubeandYouTube Kidsthat are categorized as "child-friendly", but which contain themes that are deemedinappropriate for young children. Most videos under this classification are notable for presenting content includinggraphic violence,sexual situations,fetishes,obscene language,drugs,alcohol,nudity,injections,disease,off-color humor, dangerous or upsetting situations and activities.
by not getting mad at trends and realizing that back in the day there were bad horror trends mixed with the good ones. no one remembers The Holders along with the hundreds of other bad spooky series that got a ton of attention and faded away.
Uncomfortable atmosphere
Uncanny faces
Finally something that filters normies and kids, like the choices you make in the game can only be bad, or have the concepts related to complex topics like relgion, politics, or music.
I Have No Mouth and I Must Scream is a good example.
How would you even incorporate racism into something scary? Make the protagonist a black guy trying to escape the KKK? And now that I think about it, a game like that would actually be pretty cool
>And now that I think about it, a game like that would actually be pretty cool
>Not a single Gankerro decide to band together to make at least an asset of that idea >Not a single Gankerro would choose to code that cool shit into the game >Not a single Gankerro would have common sense and avoid any cancerous shit like accidentally or purposefully putting forceful modern memes into the game
So many cool shit went into the trash after an idea pops up. I remember how pissed I was with Starfist game not getting through nor Gal O: The Game. How does game like Pokemon >Clover get through?
>Not a single Gankerro decide to band together to make at least an asset of that idea
You have to understand that a fair amount of Ganker boards are filled with idea guys. Anonymous complains a lot but doesn't do shit
>Character shouts "Black person" >Streamers have a heart attack
>And now that I think about it, a game like that would actually be pretty cool
>Not a single Gankerro decide to band together to make at least an asset of that idea >Not a single Gankerro would choose to code that cool shit into the game >Not a single Gankerro would have common sense and avoid any cancerous shit like accidentally or purposefully putting forceful modern memes into the game
So many cool shit went into the trash after an idea pops up. I remember how pissed I was with Starfist game not getting through nor Gal O: The Game. How does game like Pokemon >Clover get through?
There's a reason why everbody try to copy lovecraft but always fail
small town horror a la higurashi where youre trapped in an isolated community that has some reason to kill you or make you think theyre going to kill you
there is no "fixing" the genre. there are two distinct types of horror: games where actual effort is put into atmosphere, storytelling, mechanics, etc. and goyslop for 8 year olds with tablets and unfiltered access to YouTube.
the latter will always win out because it is cheaper and simpler to produce. look at Hello Neighbor, the final release for that game was a steaming pile of shit but they are still churning out sequels because a massive audience of moronic children will always bring in more money than a discerning audience that wants a quality game.
if you don't believe me, go on YouTube and search for <game name> <goyslop keyword>. "Banban Minecraft" "huggy wuggy Roblox" etc. shit tier videos catered for children with terminally fried attention spans, all racking up millions upon millions of views
Horror I grew up with >generic blood gore violence with comical blood explosions >goofy looking monsters because of technical limitations >slow and clunky player character means slower and harmless monsters >"Jumpscares" that were often slow because they couldn't have anything happen fast >puzzles which involved using random items found all around the city >every door is locked by the purple crystal diamond key, no you can't just break the window
horror a while ago >everything is so dark isn't this spooky your character has a fear meter for being in the dark >look out there's a monster coming at you at one step per second, hang on he got stuck on a chair >you're not allowed to defend yourself, go hide in a closet >you can't leave until you collect these arbitrary things
horror now >play all these minigames in rapid succession to stay alive >gotta turn those cranks periodically or else the circus clown will jumpscare you >hustle hustle hustle haha random jumpscare but keep hustling >hold shift to run >hey hey check your game installation folder for blood.txt isn't that wasn't there before this so meta >the protagonist is hallucinating, this story is actually an allegory about suicide
>hey hey check your game installation folder for blood.txt isn't that wasn't there before this so meta
Probably one of the worst offenders on this list, outside of just making your horror game streamer bait for every Dollar General brand Game Theory YouTube channel
>He presented sketches of several very sexual-oriented monsters to him and Gabe Newell, managing director, the kind of material Birdwell did not expect. Among them was "Mr. Friendly" displaying an obvious penis. >When questioned about it, Backman described that the creature would use its tentacled arms to pull the player towards itself until the point of fatal copulation. Birdwell was worried that Newell wouldn't approve of this material, but it turned out that was exactly what he was looking for. >Newell and Backman then began a discussion about possible psycho-sexual alien behaviors and clinical descriptions of disturbed adolescent sexual fantasies. The sexual themes of some of these enemies were intended to elicit a response from the innate homophobia of 14-year-old boys, a significant portion of the targeted audience for the game.
They ended up cutting it. I don't think they should have.
Some horror games do it. Outlast does it with Eddie Gluskin. Haunting Ground does it. In Haunting Ground you're basically a girl trying not to get raped/her womb ripped out. There's a constant psychological pressure of sexual vulnerability in that game.
To the overpaid execs in the thread, consider this tip free of charge.
Here's how you fix horror games: add fricking player agency back in.
The original Cthulhu story ends with them ramming Cthulhu with a fricking boat. Not as a victory, but more like if you had stumbled into a nest of wasps. That is what you should convey: how you cannot win but you must keep trying. Red Riding Hood must pass through the forest over and over, but the wolf must only catch her once.
Dead Space understood this well, and is why it is fondly remembered despite 3 being a flaming pile and shit and 2 being mediocre outside of improved gameplay. Resident Evil, check. Even action horror games like Left 4 Dead understand this.
But then came the rise of the walking sims, and then adaption of the walking sim to horror. This is the reason why Soma is an absolutely shit game until you turn Safe Mode on, in which case in turns into a pretty solid walking sim. Same thing for Observer, which is really solid if you ignore the hide and seek parts. And this is the problem, because hide and seek is fricking boring to anyone over the mental age of eight.
And now you see why every single horror game nowadays is just kiddie shit, because the only type of person that enjoys the gameplay of modern horrors is literally the same exact audience that puppets appeal to.
The problem is most people are mentally weak, they can't enjoy horror, it's too real for them, so it's not a massively lucrative genre. But if you get a bunch of kiddies, and youtube has demonstrated that kiddies are fricking plentiful and have zero taste, you make money.
So basically we're all fricked and it's all the iPhone's fault.
The funniest thing about this pic is that it's obviously made by some zoomer who's 17-18 at most. Basically just "I'm not like the OTHER kids, I like MATURE and DEEP horror unlike those idiots".
Frick environmental horror or anything subtle. Make EVERYTHING a jumpscare. When you open a door, when you open your inventory, when you change the options, when you use an item, when you turn around, when you start the game, when you turn off the game, when you uninstall the game because you couldn't fricking handle it it puts a file in your startup programs that will jumpscare you in 3 days.
If anyone, unaided by drugs, completes the game without having a heart attack then it's not true horror.
Please. I hear stupid comments online constantly and then I forget that children make up a ton of the traffic on websites like this and YouTube. Kids shouldn't be anywhere around these cesspools.
yeah but i wasn't a fricking moron then
i can't tell if it's iphone completely replacing books or just shitskins but people today are getting dumb and dumber
A horror game where you constantly see the monster watching you and you're always hiding and rushing around, but it never actually attacks you and at the end you find out it was just your imagination and you're a schizophrenic.
>Psychological manipulation: The game could delve deep into psychological horror, utilizing mind-bending techniques and creating an unsettling atmosphere that messes with the player's perception of reality. It would constantly challenge their sanity and make them question their own senses. >Adaptive AI: The game could employ an advanced AI system that adapts to the player's behavior and fears. The AI could analyze the player's reactions and adjust the horror elements accordingly, creating a personalized and ever-evolving experience that feels tailored to each individual player. >Immersive technologies: By leveraging emerging technologies like virtual reality (VR) or augmented reality (AR), the game could fully immerse players in a terrifying environment. >Unpredictable narrative: The game could have a branching narrative with multiple paths and outcomes, making each playthrough unique. The story could be filled with unexpected twists, mysteries, and moral dilemmas, challenging the player's decisions and forcing them to face the consequences of their actions. >Unique monsters and environments: The game could introduce truly nightmarish creatures and environments that haven't been seen before.The game could also incorporate dynamic lighting, shadows, and environmental effects to create an eerie atmosphere. >Limited resources and permadeath: To increase tension and the sense of vulnerability, the game could restrict the player's resources, forcing them to carefully manage their supplies and make strategic choices. >Collaborative multiplayer: Rather than a traditional single-player experience, the game could introduce a cooperative multiplayer mode, where players must work together to survive and uncover the game's mysteries. The presence of other human players could create a sense of camaraderie, but also introduce the element of betrayal or paranoia, adding another layer of horror.
>By leveraging emerging technologies like virtual reality (VR)
there's already some VR horror games and from what I've heard they're dogshit but the VR part boosts the horror by a lot
I got spooked by several VR games that wouldn't have done anything on a normal screen. Immersion is really what makes or breaks a horror game. The more you're aware that it's just a game, the easier it is to emotionally and psychologically disconnect from it, and just worry about finding items or the next checkpoint, or whatever.
pic related is the best indie horror game ever made. its not your little brothers game. its got graphics and audio so vivid youll sleep with a nightlight on and pee sitting down for the next several months
>Play as a humble basedjak heading to the ol' gamestop to get a game >Suddenly he falls into the backrooms! >Searches around some heckin' liminal spaces for a while >Oh no! A scrumblo is in the backrooms with you! >Get chased by a chuddy >Make it out >Think you're safe >Reality cracks around you >You're in a vast incomprehensible realm of terror that you cannot begin to understand >You can continue playing, but your body slowly dies and the fabric of reality itself engulfs you >Game says it's ending 1/3 >There's actually no other ending >It is inevitable
>How do we fix vidya horror genre?
By stop selling out to the low IQ demographic. Shall mean: THIS WILL NEVER HAPPEN. Corporate greed destroyed gaming.
I should make my own Mascot horror game in like 5 minutes and sell it on steam, gonna base it on that grimace shake craze cause why not
cant be that hard
rate my OC donut steel, Gmench
I'll write it for you >gmench is an alien in a funny rubber suit (his true form looks like a dollar store sectoid burn victim) >The gmench is an ovipositor, the gmench boba is his eggs >99.97% of eggs are sterile >player loses against 1 in 3333 odds >player blackouts >player wakes up inside warehouse
Just hide this information in hard to reach places and sprinkle in some cow tools here and there
These games aren't meant to replace boomer horror like silent hill, they're made for an entirely different demographic
if you don't like them then just don't play them, developers won't stop making things that millions of people will like just because you don't
if anything you're showing you're a childish person complaining about things not being made for you specifically
I agree but non-mascot horror has been nonexistent in the AAA industry outside of Resident Evil. When all you hear about is mascot horror you can see why Ganker thinks other forms of horror are fricking dead in the water. Horror games are also really easy to make and require little to no refined gameplay, maps or story, repeatedly lowering the bar for the genre.
The horror genre was already saved, but you rejected it out of misplaced ire.
This is a perfect example of the bar being fricking lowered. "I HOPE MATPAT LOOKS AT OUR NEW TRAILER" might as well be the absolute state of horror games at this point
I don't think there's much wrong with the current horror trend of >Take thing that looks nice and reveal it in fact is not nice given certain circumstances
But why is it always a toy or children's thing? You can apply that to anything nice and it will end up scary >A small 1 hour game where you play as the gardener for a rich widow >Every day she greets you cheerfully, maybe even light flirtation, she compliments your work and tells you stories about her life, usually related to the garden >Flowers need tending and require attention but bloom beautifully when done right >Eventually when you arrive for work you find the flowers overgrown and constricting around a central point >You follow it until you find the body of the widow torn to shreds, blood coating the petals
I dunno man, shit like that. Just take nice thing and make it not nice! Predatory even! Like your nice uncle that touched you!
Agreed. If developers refuse to innovate, it's entirely their problem. OP just wants horror games he doesn't like to disappear overnight. It's unrealistic.
you know, marble hornets was interesting in a lot of ways but god I always hated the fricking acting. or actually it was the script. when to characters were talking to each other to "solve and figure things out" they had an aggressive policy of getting nothing done. the main character came off as a passive aggressive moron who stalked people to no real end goal.
>The MH crew broke apart with any official continuation failing >Tribe 12 was being run by a pedo >Its impossible to experience EMH first hand due to it being a hard ARG and Youtube taking down videos >Any other slenderverse series isn't worth talking about
Dude was a somewhat attractive guy who created and starred in his own horror series on YouTube. He gets a lot of underage fangirls, and he decides to partake in some underage dicky.
I think he also might have basically date raped girls who were actually legal age though too.
>binge the entire series five years ago >decide to look up what the main guys are up to now
>Tim now has an actual film job >Jay is just kinda there and doesn't do anything these days >Alex turned into the most stereotypical libshit basedboy imaginable >none of them have been friends or even spoken to each other since they had a falling out a year after they finished MH
Lol, what I remember is that the guy who played Jay decided to bring on a new guy after Marble Hornets ended but they were hated by the rest of the cast. And he also stole some money from the rest of them?
he stole money meant to be used by their tiny production company, and he had the decency to admit to it before he got caught, but the rest of them weren't happy still
>The MH crew broke apart with any official continuation failing >Tribe 12 was being run by a pedo >Its impossible to experience EMH first hand due to it being a hard ARG and Youtube taking down videos >Any other slenderverse series isn't worth talking about
>This playlist is for new viewers of the
EverymanHYBRID webseries/alternate reality game. Before, a lot of the series lore was scattered around the Internet, mostly centralized at the series' wiki. But with this playlist one should get the full story of EverymanHYBRID.
Horror can't exist in pop culture because the masses will always take it and remove all the subtlety from it until it until it's a shadow from it's former self. Backrooms what great on Ganker until the masses got ahold of it and turned it into a multi-level theme park.
SCP was great until gays got ahold of it and turned it into an LGBT orgy-fest (There are still some pretty good ones though.)
The best horror is the shit that you personally find spooky.
I got more spooked at some of the fricking grimace shake memes than I have ever been spooked by any "mascot" or analogue horror in the past couple of years.
horror is tired because death in games is cheap. its only good for a quick rush. there are only so many ways you can create an interactive audio-visual experience for cheap deaths before it loses most of the novelty.
games usually have shitty writing as well so its incredibly rare for a horror game to have a compelling narrative that inspires fear.
honestly having some sort intensity director like the dead space remake has is a good step forward. It keeps one vigilante while backtracking and adds some constant tension
It's called suspension of disbelief, anon. But you have a point, true horror can only be experienced IRL. You can get close to it in media, but some part of you always knows you can just shut off the TV or whatever.
>true horror can only be experienced IRL
I disagree. Most people don't actually get scared IRL. In real life there's always the sense of "nothing bad is gonna happen to me, because it's me". People get more scared about adult shit like losing your house, a family member dying or geting a disease. That's "scary" in the dull sense that affects your lifehood, but not in the "horror" way.
Me and some mates would go urban exploring all the time. Girls would come with us all the time too. People walk around alone at night at seedy places, people go hiking in the woods without a thought. Put those situations in vidya and then suddenly it gets scary. I've frequented dozens of black magic cults for my master's research, and everyone there was 100% fine with it, but I guarantee if they played Siren they'd be spooked to hell, and the rituals sometimes were pretty similar.
Another, more mundane example: If you're at home and you hear a sound in the kitchen, do you jump out the window and call the police from a mile away? No, you either go check it out or get a gun if you're american, but in horror movies you have people screaming "homie don't go in there!!!" all the time. Life lacks the threathrics to make you really scared and consider the danger you're in most of the time, while movies and videogames do.
Thats pretty interesting but there are some things that will inspire true horror even in adults. Anything claustrophobic, being stuck underwater, someone following you, and so on.
>What I grew up with >fun stuff on YouTube >I grew up with YouTube
I appreciate the sentiment, but whether you see it or not, you're actually part of the problem with modern horror. I say this not to shitpost, but to educate as a fellow horror lover. If you want to true, real horror, understand that all that shit undercuts it at its core and the modern omg empty school so spooky and theres a demon in my Pokemon game shit is a direct result of what came before (the homosexualry you consider to be horror). If you actually care and want to get it rather than consoom fanfic homosexualry read some old pulp era shit. Clark Ashton Smith, Robert W Chambers, Arthur Machen, et al
Honestly both of these suck.
Horror shouldn't just be a flavor of big dumb monster.
Horror should be more about cultivating a spooky atomsphere and keeping the audience in a state of tension and paranoia rather than just setting up jump scares where a moronic monster goes "ABLOOBLOOOBOOGA" regardless of what that monster looks like.
Once you put a specific face to the source of the horror you have only trained the audience what to look out for, what to avoid and how to deal with it.
When the horror has no face the audience has no idea what be scared of which causes them to be scared of everything.
unironically just stop focusing so much on scaring the player, focus on the game scaring the "main character" so that the player can feel scared by putting themselves in the shoes of the character they're controlling >play your average first person horror game where the main scare factor is that the spooky monster chases you and you have to hide >don't build up any engagement with the story because the main character is just a blank canvas for (you) >end up cheesing most encounters with the chaser enemies because its ai pathfinding is dogshit >with these two combined, you become completely detached from the game, thus losing all suspension of disbelief, so anything that's meant to jumpscare or incite fear into the player only causes surprise or maybe anxiety at most >entire game devolves into what can be described as the vidya version of a cheap amusement park's house of scares
Yup. And you need bucket loads of handcrafted encounters because the sheer length of game v movie and the interactive nature of playing v reading/watching demands it.
For example: FEAR 2 started great. >You're walking through a dark abandoned school > all of a sudden a locker squeaks open in front of you >stop in your tracks >a light flickers >oookthatwasspooky. Jpg >take a few more steps and the shit hits the fan >lockers exploding everywhere shit flying at you lights going nuts >FRICKFRICKFRICKRUN >I'm freaked out at this point. Loving it. Hopes are sky high >entire rest of the game devolves into generic fps with Mecha and you get raped by an anorexic stage 6 clinger at the end
So much promise, but it made the game WORSE by providing a tidbit of what could have been had the devs actually cared what they were doing and provided more dank scary spoops
>Game constantly slow to a crawl so the devs can show of their tech demo spooky elements.
Trust me, FEAR and FEAR 2 had alot of good horror moments but most of them slowed gameplay down.
One of the many reasons why original RE3 works and the Remake doesn't, Jill Valentine takes Nemesis seriously and is scared of it until the final battle. RE devs usually have a good finger on the pulse when the player will have had enough and shift the end of the game into more action oriented, the player and the character decide "frick this" pretty much the same time.
[...]
rape is bad mmmkay. horror should be wholesome and for everybody!
It's funny because anyone who has met a chick who's into horror stuff knows they're in for the sexual thrill and obsess over the monsters.
Some of the spookiest games I've played recently were walking simulators. They do run into issues that plague the genre, though. The minute your whole spooky ooky thing goes on for too long, the fear is gone and tedium creeps in. When an enemy is continually after you as a central gameplay mechanic or the creepy ride goes on for too long, the mind wanders instead of remaining focused on the game.
The real answer is that the horror genre as a whole has been in the toilet for a long long time. Horror games always shamelessly ripped off other media and the current drought leaves them without anything good to steal.
horror is my favorite genre in pretty much everything but i have to say that it fricking sucks, and that's not just because of the quality of the work but because of an inherit flaw with horror itself. Once you've seen enough horror stuff, you get desensitized to it. You get used to it and it no longer scares you. That's atleast what happened to me. Even the atmosphere in games or movies don't spook me, they're just kinda interesting. Compare playing your first horror game vs last one (assuming it's recent). I remember asking my mom to shut down the pc for me after a jumpscare because i was too scared to go close the game myself
>First of all, dont see "horror" as genre
I've been thinking about this for a long time now, mostly for movies, but the best horror entries are another genre first; if you stripped out all the horror elements they could still function as complete works. Movies that are pure/mono horror that work have to completely nail the presentation, the pacing and cinematography, or else it falls apart into jumpscare slop where nothing is happening for any reason and there's no real tension as a result.
>They're the same image
Le spooky monster was never and will nevre be actually scary. Look at the shit people in real life are actually terrified of >invisible ghosts they're 99% sure aren't real >invisible viruses >a guy with a knife >dogs >unemployment
Note that NONE of them are INHERENTLY frightening, there's no such thing!
It's all about context and emotion, look at the liminal horror threads that get inundated by "le comfy" gays, the same exact thing can either be horror or totally mundane depending on it's presentation and atmosphere.
Also this, you can't/shouldn't have ONLY atmosphere, you need something to provide the context. That something can be a VN, a shooter, a puzzle game, a platformer, etc...
Then WITHIN that context you add horror elements.
The scariest game I've ever played was a fricking donald duck platformer I played as a kid where the bosses chased you through autoscroller sections. It was scary because it was fricking hard and stressful, because the horror elements were perfectly integrated into the game.
You know, why the FRICK haven't more people jumped onto the Zdzisław Beksiński style of horror?
I know there's ONE game out there not Scorn being made, but seriously, why hasn't anyone else picked up the mantle of Beksiński style art and horror in general?
I really liked scorn.
It's the type of walking sim I wish there was more of where it's just an adventure through an interesting world with no judgement or hamfisted message.
Reminded me of playing Myst as a kid where everything was neat and interesting.
Scorn was definitely something in the right direction.
I just wanna see the kino of Beksiński really given some life, I wouldn't even give a frick if it was a walking Sim so long as it kept shit tense and made you feel like you truly weren't alone while exploring shit
You know, why the FRICK haven't more people jumped onto the Zdzisław Beksiński style of horror?
I know there's ONE game out there not Scorn being made, but seriously, why hasn't anyone else picked up the mantle of Beksiński style art and horror in general?
zdzislaw was the first artist to make me think about what's happening in a painting
there was the mmo Animyst but a youtuber's audience already figured it out
Most modern game devs fail because they lack vision
Whats vision in art? Feeling aka emotion. Old horror games cultivated this more through gimmicks and chance then actual design. Technology is way to good now so happy mistakes won't happen.
It's not that it's a shit genre, it's just that it's extremely subjective. What terrifies one person might be just funny to another. No horror game can capture that feeling of camping alone, waking up in the middle of the night, and hearing something circling your tent, or unfamiliar howls in the distance. The things that all humans truly fear just can't be felt, comfy in your living room or computer room, warm and well-fed.
I think horror games work best when they allow the player to have agency and “fight back” like the other few anons said but with hopeless or frightening results like Cry of Fear, Dead Space, Silent Hill, etc. but what more need to touch on is the invasion of privacy. Having stuff or tech in game turn against you or having your safe or save rooms being slowly invaded by enemies or corruption. Eventually leaving the player to be alone.
System Shock did that pretty well. In the beginning, you gradually discover that there's a resistance, and eventually you get close to them and they contact you, with instructions and asking for help. But by the time you reach them, they're all dead and their leader has been reduced to a cyborg slave. After that, you truly realize that you are alone.
idea:
-the player has an alien peresite that will randomly do an action that the player can do at that moment
-all actions can be reversed or stopped so that it doesn't feel like bullshit
now you can build a game where even mundane shit has to be paid attention to
The self portrait from the first video unsettled me for a few seconds, it's like the one painting of an angel with yellow eyes and a very intense stare.
a video of a man who died from anal trauma caused by consensual sex with a horse. He could have survived if he went to the hospital sooner, but he didn't, because he didn't want to admit that his bowels had been torn apart by horsewiener
When you get exposed to videos of horrific industrial accidents, sadistic cartel executions and chinamen skinning dogs alive "horror" stops being scary.
Why hasn't anyone mentioned Orwellian horror?
That could make a unique horror game living in Orwellien dystopia trying to survive everyday life where big brother controls every thing it could also be stealth based
I can't bring myself to care about horror.
Even the horror of the 90s was only cool because of the world/environments and situation you were in along with the tone of the NPC interactions.
The current slew of shit is unironically asset flip tier.
Tank controls
Unironically this. We need game mechanics to gate keep.
It will get worse
This is also a good way to gatekeep. A lot of people were put off from "I can't sleep" because of the gore porn episodes.
What is I Can’t Sleep?
yup horror games used to be actual video games before they were ruined forever by kojima and turned into walking simulators.
>console games
there are no horror games on console
Scorn and Alien Isolation are on console.
The famous PC exclusives Silent Hill games.
>ruined forever by kojima and turned into walking simulators.
Frictional did that with Amnesia, PT was just following trends.
PT ended up being so hype overblown because it was cancelled that a bunch of hackfraud devs think they're hot shit by copying the whole
>DID THE HALLWAY I GO THROUGH CHANGARINO WHEN IT WENT THROUGH IT AGAIN OH MY FRICKING GOD Black personMAN I'M FREAKING THE FRICK OUT!!!
shit
Visage was cool though
Shut your prostitute mouth. PT would have been great AAA kino if israelitenami didn't say "lol frick you we want pachinko shekels"
I hate tank controls but intentionally shit freedom of movement really nails a helplessness feeling.
thing is, having limited controls gives the feeling of being out-of-date or made by amatures and not many people want to risk that
I KNEEL
not scary
tank controls + fixed pov for each room
play Alisa
No. But fixed camera actually is good for some games. Song of Horror used it very well.
remake Eternal Darkness
impossible
it was a game of its time
Invent a time machine that erases fnaf and all it's imitators from existence, i guess
The fact that Banban actually succeeded despite being objective trash breaks my brain
That's exactly what i thought when fnaf came out
don't mind fnaf doing well cause the porn is *chef's kiss*
FNAF 1 was an unironically good game, and it pisses me off that instead of the concept of 'horror experienced through cameras' we instead got mascot horror
No, FNAF 1 I get. For such a simple game, there was something to it that made it all click. Even Ganker liked it before all the Youtubers started to hop aboard.
Poppy’s Playtime is shameless in how it’s made just to sell merch, but the actual animations and visuals are good, so I’m not so surprised.
Hello Neighbor being in a constant state of unfinished, and especially Banban just being garbage is where it becomes a total mystery.
Banban is everything I hate about video games and I love it for that
First time I heard about this shit lol wtf is wrong with zoomies/alphas?
Streamerbait phenomenon. For small studios making a streamerbait title is way less of a risk than making a real game that may potentially see zero interest. All they gotta do is make something with novelty value that fits nicely into a weekly schedule and they're guaranteed free advertisement and idiots buying it and thinking it's just as fun as when their streamer was talking over it.
Wasn't that game made to mock the other horror mascot gamed out there?
>creepypasta shit is now considered scary
Fricking zoomers.
Can't be fix because horror is fundamentally a childish genre which is why kids love their mascot horror shit so much.
As you grow older you will inevitably learn all the tricks and realize its all very contrived and predictable, you either just accept it for what it is like capeshit or accept that it's not for you anymore.
Horror is for kids to get fun adrenaline in a safe way
I don't know what kind of adult wants to be scared by media as if they can't tell what's real and fake
Make it more shocking. Zoomers can't handle it.
I don't know what CSA is but if it made that pussy I comfortable it must have been effective horror
I don't know why someone would say "make it scary but not TOO scary for me, I don't want to get scared"
Child Sexual Abuse
Sounds scary. Maybe they should just play a different horror game instead of demanding all horror tend to their whims
It's from UrbanSpook
Pretty good analog horror, even if it iss very edgy.
https://www.youtube.com/@urbanspook
>Pretty good
It's one of the worst analog horror series out there. Funnily enough, I decided to check it out after seeing the dumb Corey controversy and thinking Alex and his supporters were a bunch of pussies. Turns out they indeed were but also the series is comprised of slow, boring powerpoint presentations where the police supposedly shows you a bunch of victim portraits made by a psychotic killer. Most portraits make no sense and turns out the entire thing was made to sell the creator's shirt designs. Absolute shit all around
Urrbanspook went to shit after the witness video
Other Painter > The Painter
>analog horror
I understand that every genre has its fans but that particular one was stale at the time of fake Wyoming incident videos. In fact, those were much better because they actually used the uncanny valley look of analog media, not just recited fake murder pastas (which will never ever be as disturbing as even the mild real reports) to the sound of le spooky ambient.
Frieza is looking a little different these days
Its his newest form, dont worry about it
Why do Twitter people who claim to be so virtuous have all these acronyms for degenerate criminal shit that they all casually use as if the whole world knows them?
Seems extremely odd to me that the only people who know shorthands for child rape claim to be against it
It's so they don't "trigger" their fanbase, anon.
You see, even reading the words together will make someone have a PTSD episode and kill themselves.
>even reading the words together will make someone have a PTSD episode and kill themselves
Based that sound like a cool witch's spell
>Based that sound like a cool witch's spell
There is a reason why the word "spell" and "magic" are synonymous
Character limits. Excessive therapy culture.
So they acronym the shit out of anything they're saying.
CSA is the type of acronym a professional would use in official communication to other professionals, but every zoomer talks like a therapist these days.
>Fricktoy Cory
Are you meant to find this scary? It sounds ridiculous.
Yeah, it's a pretty edgy series. But I still find it better than most analog shit.
urban spook is laughable. Ganker loves it because it alludes to edginess and pisses off twitter as a result but it's literally just:
>spooooooky art with a title over it
>repeat over multiple videos
>sometimes put text on screen talking about how some kids were murdered or something
Spook's almost comedic edgyness makes him stand out and the art is memetic in a same way Mandela's Gabriel was recognisable and sherable
Why is Pepe cosplaying as marvin the martian?
Man, that LA air is getting worse every day.
That shit is just uncomfortable and gross, it's not really scary. Like you probably won't have nightmares about it unless you personally experience it.
urbanspook fell off
>we actually found the jigsaw baby
I love this series. I'd honestly play an entire Condemned/outlast styled horror game about tracking down a deranged killer who makes art of his victims.
The art is so good. I would totally buy some of these as prints.
I find this series the funniest shit in existence.
The later episodes somehow manage to provoke that "awww shieeeeeeeet" feeling you'd have after reading an actually creepy pasta or some fricked up crime report, it's moronic when you start thinking about it but good job on making it work.
If this was real the killers would’ve been caught super early
There is no way they could get away with that many elaborate murders and not get caught by victim 3 maybe 5 if they were lucky
Something like this would get an insane amount of attention and funding. They would get caught immediately. The reason Ted Kaczynski managed to get away for such a long time and had the most expensive FBI investigation at the time is because he was a genius, lived alone in the woods, and made everything from scratch. Based on the pictures you would think he used some kind of commercial or standardized metal but he actually just collected random scrap metal and melted it above his stove. It's next level and impossible to track.
reminder that this character's name is Cory Beck and he went missing while walking in the woods with his friends; Chris and Zach. The most disturbing part of the entire story was a Sleepycabin reference.
>I don't know what CSA is
The term itself was only popularized to be nebulous so twitter users can throw whatever stuff under the CP umbrella as they humanly can.
Also a good answer to
's question.
Confederate states of America
It's code for "don't remind me what I did to that little boy down the street I'm literally shaking with horror that he will tell his parents and then everyone will find out why I have 4 hard drives"
Yankees and trannies fear the good ol' rebel.
LOOK AWAY
LOOK AWAY
LOOK AWAY
DIXIELAND
>How do we fix vidya horror genre?
Too late
>I don't know what CSA is but if it made that pussy I comfortable it must have been effective horror
>I don't know why someone would say "make it scary but not TOO scary for me, I don't want to get scared"
Disgust == scary
>NOOOOOOOOOO THINK OF THE MINORS
This guy is literally pic related
What stereotype is this supposed to be
people I find cringe and annoying
>Omori
Not possible since the creator is a massive shotacon
>alex kister
i loved mandela, but what the frick? what's the point of horror if you're just gonna pussyfoot around everything you tackle?
Is this about that one shitty analog horror series UrbanSPOOK? I mean, it's 100% correct to call it edgy trash. It's just text followed by spooky face. That said, it's topics shouldn't be off-limits, they just have to be handled in a way that actually makes effective horror.
Hanging a 2 month old baby or sowing two halves of siblings together is shocking, but without any substance that's all it is. It either makes you momentarily uncomfortable, or end up laughing from the sheer absurdity of it. Especially when it goes onto to 'woman fricked to death by horse and horse overdosed of viagra.' It's like if a 14 year old tried to make an analog series.
>woman fricked to death by horse and horse overdosed of viagra
holy shit zoomers are completely fricked
mr hands repeats itself as a farce and someone presumably finds this scary
legitimately high on his own farts
>NOOO YOU CAN'T PUT THE CONFEDERATE STATES OF AMERICA IN A HORROR GAME
Even if they're clearly the villains? Is this guy racist?
>the whole point of horror is to be scary and uncomfortable
>NO YOU CAN'T PUT THAT IN A GAME! IT'S SCARY AND UNCOMFORTABLE!
Some people are moronic.
Maybe a lot of people.
Art disturbs the comfortable and comforts the disturbed.
homosexuals like these are posers either faking shit for attention or even worse, getting upset on the behalf for people they don't really give a shit about.
>getting upset on the behalf for people they don't really give a shit about.
it's twitter, that's what it does, that's all it does
Twitter screencaps should be a bannable offense.
Urbanspook is one of the only few analog horrors I like enough to follow because
>1. It's about something more mundane (madlad killing methods aside) and simpler compared to the deepest-lore autism fests of most of other AH videos
>2. It's ballsy enough to actually show fricked up shit as opposed to all the other AHs which drag the video on for ages showing you five minutes of 1980s kids' cartoon with a tumblr artsyle until the obligatory spooky face with vague text pops up
I don't even think it's all that scary, unnerving definitely, but the fact that homosexuals like the Mandela guy have the gall to shit on it despite making some of the most pathetic attempts at "horror" rub me the wrong way.
Also, post >yfw BREEDING MOUNT MAE
I know it's ridiculous, but it's still grade-A absolute madlad material.
I agree. None of the analog horror series make me feel scared, the good ones like Gemini, Local58 and Monument Mythos are more interesting than anything. However Urbanspook can actually unnerve me and it's way simpler compared to "oh look the monster makes you have a nice day" and poorly edited big smiles. It's also a positive that the dude is an artist and paints it all, some of the paintings are great and I'm pretty sure he watched some gore to make Breathless Janice.
Gemini has a fricking discord of 13 year olds doing erp of their "alternatesonas." It's some of the cringiest shit I've ever seen on the internet, not even including the horrid voice acting in his videos
I'll pretend I didn't read that they have a discord to keep my image of Gemini intact.
>Gemini
>"alternatesonas."
Isn't Mandela the one with the alternates?
Yeah, but the child audiences converge with all of this shit, ironically looking like the only audience
That’s Mandela
>Gemini
>Alternatesonas
That's fricking MANDELA CATELOGUE YOU FRICK
NEVER compare that shitheap of a series with Gemini, especially given the latter is PEAK Cosmic Horror Kino
Was this in response to Petscop?
The creator of that referenced a real-life child death. He actually said he regretted it after the series was done.
no, different, more recent thing.
>the petscop guy rewrote the entire series, ruining it the process, because everyone figured out the candace newmaker connection
Petscop only worked as a PSA about a really fricked up incident. The work itself was tainted by that incident from inception and the merit of that work was diminished beyond the realization.
LONG LIVE THE CSA!
LONG LIVE THE CONFEDERACY!
Groomer leftists don't like their deeds being exposed or discussed.
>T. Groomer rightoid
>NO U
Get new material l.
You first, homosexual
>DISTURBING, REALISTIC SERIAL KILLER ACTIVITY BAD
>STEALING OVERUSED /X/ IMAGES AND OVERUSED MEME HORROR MUSIC GOOD
Frick Mandela Catalogue for ruining analog horror.
the frick is csa
the Confederate States of America
This tweet always pisses me off and it reminds me of a problem with media in general. People like this want to interact with horror, but they don't actually want to be scared. They want the serial killer villain to be a cool, funny, respectful and non-"problematic" guy who just kills people sometimes as a wacky character quirk (despite sexual abuse being an extremely common thing for real serial killers to partake in). It's an attitude entirely based on consumerism and has nothing to do with horror or story, people want to like the character and be able to draw quirky comics and buy shirts of them, it's the reason the new Chucky show had Chucky talk about how he respects gay people and hates homophobes because god forbid the serial killer be a bigot right? It's this constant sanding down of the edge that makes the genre unique so that "anybody" can get into it. You can't have super realistic gore and body horror because that's "triggering imagery", you can't have rape or sexual abuse because that "might trigger a victim's PTSD", and so on. At the end of the day, when you sand down all the edge so that it's a genre that's "safe for everybody", it ends up as a genre that's enjoyed by nobody.
>respectful ways to scare people
Are these morons for real
Frick
i didn't grow up with either of these
>How do we fix vidya horror genre?
Limit volume peaking. Sudden loud noises aren't scary.
People these days cannot differentiate being scared and being startled.
Anon….. you might want to lookup synonyms for the word startled….
If I jump out from behind a corner and your body tenses up and reacts on instinct to the shock of seeing my ugly mug, you're startled.
If you're walking through the ghetto at night with a "WHITE IS RIGHT" t-shirt on and are constantly on edge because you know what you're doing is a dumb and dangerous idea, you're scared.
The difference lies in being surprised versus being submerged in fear.
No it’s not, you’re just pulling shit out of your ass
Startled is scared but scared isn’t startled, like how a rectangle is a box but a box isn’t a rectangle
One is just brief and sudden, and the expectation of being startled creates genuine fear like what you described.
Not that anon, but you're wrong. That's not what being startled means.
More sexual elements
>Scares console publishers
>Scares stores
>Scares devs
>Scares game journos
>Scares streamers
>Scares both the religious right and woke left
>Scares censors
>Scares (you)
sex only scares christians
How's life in the 80s, anon?
It's like, tubular dude. I bought a house with money left over from my summer job and am ready to raise a family. Far out!
ready to settle down now?
moronic take. Muslims kill people over things they consider sexually degenerate. At most, the western Christian will call someone a homosexual.
Kids think sex is hilarious
Part of the grooming process that has already been completed. Why do you think every game with kids playing has "add sex" as the top comment every time?
They think it's funny until it's actually there. They know the devs will never actually add sex. The road to horror kino is to call their bluff.
Okay when you put it like that I kind of like where you're going
Replase sex with rape and perhaps you got something
I would call you out for posting Daniella as potential inspo for rape horror, but she really did spook me the most in that game
People will mock you for this post, and maybe you are a creepy weirdo I don't know you, but you're not wrong. Doesn't necessarily need to be graphic sexual content either, take Geiger's designs for the original Alien movie. The facehuggers shove their sex organs down the throats of their victims, deposit their eggs, then the chestburster "births" itself. The design for the xenomorph is clearly phallic as well.
Sexual violance is horrofing even when subtle now why don't horror authors and devs use it more often?
because they fear the
>the writer's barely disguised fetish
label
>fear the label
See already more horror
*horrifying
>because they fear the >writer's barely disguised fetish label
I feel that everyone is doing that nowadays though.
One of the positive things I actually think a live action adaptation contributed to the genre was that one Pyramid Head scene from the SH. I'm surprised no-one has used it yet in their horror game.
rape is bad mmmkay. horror should be wholesome and for everybody!
>designed to be horrifying and creepy
>still has more porn than your waifu
really makes ya think, don't it?
well yeah, Geiger was a degen
that reminds me of that one cut HL enemy, you know the one
that'd actually be scary as frick and i say it as a huge degen
Mr Friendly is a good concept but I don't see how it could work.
The next amnesia game should have you running from big tittied women
Sexuality and fetishism isn't fricking scary, especially in this zeitgeist gender-dysphoria. All of HR Giger's works come off as projected internal sexual desires of a degenerate homosexual
>"IS THAT A PENIS? AAAAAAAH SAVE ME FRUEDMAN!!!?
This is one reason horror vidya is tame as frick. It won't even touch material like that when mainstream horror paperbacks and TV dramas have been doing it for decades at this point.
Just a quick comparison that came to mind is Resident Evil 7 and an X Files episode called Home. No fricking way any game developer would make a horror game about a family of inbred rednecks that keep their quad amputee mother under the bed and frick her to replenish the family, yet that was an episode of a blockbuster show that aired on primetime TV all the way back in 1996.
My dad refuses to ever watch that episode again, spooked him good.
>horror game about a family of inbred rednecks that keep their quad amputee mother under the bed and frick her to replenish the family
One of the lakeview cabin chapters gets pretty close.
Its certainly not mainstream nor traditional but, lets be frank, horror shouldn't be mainstream except on accident.
While I undertstand what you're saying RE was never a series that really combined it's sexy and it's horror.
Out of it's 25 years I can only think of two outright examples off the top of my head. being Deborah from 6 and the booby eel chick from revelations and even then both of them veer HARD on the sexy side and not a spooky blend of horror and sex.
I believe that true detective s1 did an amazing job at horror. Even though the horror aspects are completely overshadowed by it being a detective show it's always there looming in the backround.
I agree. The feeling of going deeper and deeper into the conspiracy is really gripping and the scene where they watch the tape is genuinely horrifying. It seems like Resident Evil 7 was heavily inspired by the ending in the swamp.
This.
Sexual themes with dark tones make for interesting content.
some horror moves have alot of sexual undertones. Even Aliens was based of phallic symbols. I remember the moaning camera in The evil within creeped me out.
G*mers can't even handle the mere mention of rape even though the vast majority of true crime shows women lap up are about other women getting raped and strangled to death.
How do we fix horror games?
replace the pic on the left with a big titty xenomorph
Mommy Longlegs shouldn’t died.
Waste of a hot character for nothing, but at least the game series is in the shitter unlike garten which will have 100 fricking chapters. Isn't that right, Bird?
>her response
big titty women are hot more horror games should have hot titty women trying to kill you, that's why people care about resident evil 8 and 7 immediately became forgotten despite being the better horror game
I would
imagine the blowjob on that though
HERES HOW TO FIX HORROR.
Ps1/ PSX era graphics. low res makes things scarier.
Flashlights. lots and lots of flashlights. the first item the player finds should ALWAYS be a flashlight.
add a VHS layer on top of it like whats happening is found footage. this also gives the game more SOUL.
the story should be something absolutely gripping like "My car broke down and I need to find fuel, I will check this Graveyard or Empty Abandoned Asylum for some"
Colored Key scavenger hunt. Every door is locked so the player has to run around find a bunch of keys in sporadic places and each time a player finds and picks up a new key something creepy should happen like a entity at the end of the hallway peeking from around the corner but then suddenly jets when you walk closer.
If the patrolling creature feature finds the player they need to run and hide in a closet or crouch under a table in order to drop aggro.
the jumpscare if the monster catches you NEEDS to have earrape and it should wildly shake the camera. Then it should say "GAME OVER" and take you back to the main menu screen. no saves.
explain the story through lots of notes lying around. like "My husband's condition is getting worse, he talks to himself a lot and ate the neighbors goldfish. I tried to get him to go the doctor but he yelled at me in a unknown language. I wish I remember I knew how to draw my sigil of protection. I left it in my diary which I have lost"
lastly for maximum SOUL the monster should always get the player in the end and what transpired should be called "the ____ INCIDENT".
if everyone just followed these steps horror would be saved in no time.
>Ps1/ PSX era graphics.
Stopped reading there
you are a horror noob who doesnt know the first thing about scary. If you cant do Silent Hill PT graphics then you should ALWAYS do PS1 graphics for maximum spookage.
Is that the guy that raped Banjo Kazooie?
who? grotesque steve? no I dont think thats him
read more, it gets better
almost had me
10/10
>almost had me
You almost had me? You never had me - you never had your car... Granny shiftin' not double clutchin' like you should. You're lucky that hundred shot of NOS didn't blow the welds on the intake! Now me and the mad scientist gotta rip apart the block, and replace the piston rings you fried.
>My husband's condition is getting worse, he talks to himself a lot and ate the neighbors goldfish.
>PS1/PSX graphics
split your dick in half with a fricking cleaver please, it's the last step to assimilate with your kind
KONAMI
CAPCOM
ANYBODY
HIRE THIS MAN
Monkey's Paw
Square Enix gets him to make a horror game
OR (your choice)
Bethesda
>"the Black person INCIDENT".
Source on clip?
YOU WANT GOOD HORROR?
YOU NEED REAL SCARES!
YOU NEED THE HORROT THAT MAKES GAMERS SQUAGGLE!
ENOUGH OF THIS PUSSY ASS SCRINKLO TOY LAND SHIT I WANT SOME REAL DAMN SCARES!
I think it's a reflection of how theirs nothing for children in this world anymore, and that things that "are" for children are filled with subversion and personal fetish. The thing that's supposed to entertain the child is killing it, literally.
Yeah, I started to notice that too. Specifically with the animation industry. Yeah there were adult "references" thrown in cartoons back in the 80's to 2000's but they flew over most kids heads, simply to be a joke to entertain the adults watching too. Now it feels like everything is shoved into the kids face. Sexuality, sexual identity... It's hard to come by a female protag now that isn't some nonbinary lesbian or whatever. It's a very sad time to be a kid. Millennial narcissists running this stuff now care more about moving their own personal agenda than entertaining kids and the children of gen z / alpha are not having very long childhoods.
>Steven universe tries to teach people about consent through fusion being an allegory for sex
>The main characters repeatedly fuse with a prepubescent boy
Sometimes I wonder if it's intentional or if they're really dumb enough that the implications are lost on them.
I never really considered Steven Universe to be much of a kids show. I thought the story and concept was done pretty well and it was refreshing at the time but since then every cartoon churned out has been trying to be like it but in a more blatant way. I watched Apple & Onion recently and while it's nothing spectacular I was blown away at how simple and clever and age appropriate it was for something released in 2019.
>I never really considered Steven Universe to be much of a kids show.
It aired on prime time on a network aimed at children. It's a children's show. The actual demographic being mentally-stunted 20-somethings is beside the point.
The horror genre was already saved, but you rejected it out of misplaced ire.
someone post it
gotchu senpai
>the likes get fewer and fewer, the retweets completely stop
the absolute fricking state of tinybuild
i live for aire
Here, you morons. Have some real horror.
Saw this some weeks ago. Surprisingly heartwarming.
>Is that...is that another rung I have to climb! Noooooo! I'm going insane!!!
-Jacob
morons who aint seen the movie
t. moron atusty who can't understand a joke
frick this thread for making me laugh so hard
>Jacob's Ladder
>Jacob's Roofing
>Jacob's Gutter Cleaning
>Jacob's Falling and Pulling the Entire Santa-Reindeer Decoration
finally someone with some fricking taste on this board
I know this was one of the main inspirations for the silent hill series but i didn't really feel much of a horror or scare factor when i watched it, the whole movie felt more like watching the protagonist's memories through his fricked up infection fever dream before dying, the movie overall gave off this putrid sickness feeling despite not really having any "rotten" visuals other than the gore hospital hallway scene toward the end, but by then most people can already tell how it's gonna end, but i do think it's really cool that the director managed to make you feel a certain way without shoving said theme on your face like "YEAH, GET GROSSED OUT GET SCARED YOU'RE GETTING SCARED RIGHT? RIGHT?", so now i see why team silent picked it for their games' inspo
Clumsy ripoff of the far superior Carnival of Souls with some requisite Boomer muh Vietnam shit tacked on.
Why would I care about a 30 year old film.
I'd much rather watch the remake.
> edgy vs cringe
Maybe making them mysterious or just vauge would make them scary
You are all wrong. Horror games need to be made comfier. There needs to be designated chill/comfy segments in every horror to contrast with the scary parts. A hot tub segment would be wonderful.
>COMFY COMFY COMFY EVERYTHING HAS TO BE COMFY NOW
Frick you, I wish vidya "trends" would die off
I'm right you know. And it's ironic that a horror fan would lament trends since horror media is obsessed with 'le epic tropes' in place of any actual originality. The horror genre is in constant stagnation because horror fans like horror and nothing else.
The "breaks" in between scares are when the monster isn't on screen. Horror games like ResiEvil had puzzles to break up the tension long before analog trash came around. It's not a new concept and you're a fricking moron for wanting to force homosexual shit into a genre that doesn't need it.
Those puzzles aren't comfy. Those brief moments when the monster isn't on screen(but could be at any moment) aren't comfy. This idea that tonal shifts in horror media are bad is cancerous. You can do so much with the horror genre, but people like you insist on hugging close to your precious tropes.
Posting cats isn't making your arguments look better. In fact, it's making me completely disregard you.
>dude, complete tonal whiplash is good actually
i should be glad you're too lazy to make an actual game
These homies scared me when i was a kid
I literally couldn't play the game on that level lol
Have you considered that maybe you just don't like horror games?
You're right but Black folk here won't get it.
Resident Evil 9: Spa Night
>30 minute hot tub segment
>30 minute sauna segment
>1 hour full body massage
The fricking horror of it all
>
Noooo Alcina noooo don't give me a sensual massage Lady D nooooooo!
>Resident Evil 9: Spa Night
Sexooo
INFRA is pretty much this but in reverse and the horror segments hit like a brick, very good shit.
The problem with most horror these days is that it's mostly focused on creature features. And then there's way too much focus on the thing to the point of boredom. True horror lies in the setting; you see a polar bear in the zoo, no big deal, you see a polar bear in the middle of the arctic and you're all alone, big fricking problem right there. Then obscure the polar bear behind layers of mist and snow and paranoia and you've got the Terror. You all should go read and/or watch the Terror for a good horror.
The terror is good but it's hardly horror
These guys get it. Horror is at its most effective when it is based on familiar settings/events and sharply deviating from it into the unfathomable, often serving as a reflection of the horrors that are kept well hidden within our own minds (self), our bodies (identity) and our society/culture (human nature). One of the most frightening things we as humans can undertake is challenging one of these preconceived notions of the self, our identity or our nature. Horror games are some of the very best of what video games can offer because it can test our limits in numerous ways that we could never experience in our real lives.
>oh no you guys, it's Zany Zach! He appears on the 63rd level of the backrooms, and if you give him a purple crayon, he'll leave you alone!
Security camera angles. Third person shooters will never be scary, you have too much control.
Add sex
have a nice day zoomer.
Faith did a pretty good job with its cutscenes even if I personally wasn't scared by it.
Faith had the benefit of an actually interesting story, characters, and execution.
That it did. If done right, it's one of the very few vidya I wouldn't mind seeing getting a live-action adaptation because the graphics really don't do the game justice.
>Grew up with YouTube
Hello zoomer
What is Elza Gate?
There were a bunch of wack ass kids videos with (mostly) Elsa and Spiderman, they were basically streamlined to induce and exploit as much brainrot in children or something. Basically normalgays can't be fricked to take 5 seconds to look at what their kids are watching.
https://en.wikipedia.org/wiki/Elsagate#:~:text=Elsagate%20is%20a%20neologism%20referring,deemed%20inappropriate%20for%20young%20children.
Elsagateis aneologismreferring to the controversy surrounding videos onYouTubeandYouTube Kidsthat are categorized as "child-friendly", but which contain themes that are deemedinappropriate for young children. Most videos under this classification are notable for presenting content includinggraphic violence,sexual situations,fetishes,obscene language,drugs,alcohol,nudity,injections,disease,off-color humor, dangerous or upsetting situations and activities.
Just make a game set in midnight Portland you'll have the most petrifying experience of your life.
You can't scare a Floridian with that.
no make it in the center of detroit
by not getting mad at trends and realizing that back in the day there were bad horror trends mixed with the good ones. no one remembers The Holders along with the hundreds of other bad spooky series that got a ton of attention and faded away.
ever played Amnesia: the dark descent?
The genre's not needed, sir.
Is he ok?
He's gonna need at least three band-aids.
frick you, i laughed
Add sexy yandere
evil scary hag sexo
who?
One of the villains from Haunting Ground.
My beautiful autistic wife
you have an autistic gf too!!?
Yes
My waifu is bi and the best girl
>My waifu is bi and the best girl
Uncomfortable atmosphere
Uncanny faces
Finally something that filters normies and kids, like the choices you make in the game can only be bad, or have the concepts related to complex topics like relgion, politics, or music.
I Have No Mouth and I Must Scream is a good example.
Find out what modern day people fear and hate for example
>rape, sexism and racism
And perhaps you might stroke gold
How would you even incorporate racism into something scary? Make the protagonist a black guy trying to escape the KKK?
And now that I think about it, a game like that would actually be pretty cool
>Character shouts "Black person"
>Streamers have a heart attack
>And now that I think about it, a game like that would actually be pretty cool
>Not a single Gankerro decide to band together to make at least an asset of that idea
>Not a single Gankerro would choose to code that cool shit into the game
>Not a single Gankerro would have common sense and avoid any cancerous shit like accidentally or purposefully putting forceful modern memes into the game
So many cool shit went into the trash after an idea pops up. I remember how pissed I was with Starfist game not getting through nor Gal O: The Game. How does game like Pokemon >Clover get through?
>Not a single Gankerro decide to band together to make at least an asset of that idea
You have to understand that a fair amount of Ganker boards are filled with idea guys. Anonymous complains a lot but doesn't do shit
What's stopping you?
It's easier and more fun to throw ideas around. Takes 20 seconds to write this post. Takes 6 months to make a game.
Yeah, that's what I thought
There's a reason why everbody try to copy lovecraft but always fail
whats the original pic?
No cats!
You know what? Why do good horror authors like cats?
They're just really funny little guys.
great image but in reality it was his uncle's cat and the name came with it
He also wrote a poem called "On the Creation of Black folk"
I didn't say he wasn't racist.
cute! i love Black person cats
>live in the year 1910
>uncle just randomly gives you a cat named Black personman
can I get a fricking time machine already
That's exactly what I tell people when they ask why my hamster is named "israelitenuker"
and that's what I say when they find out my goldfish is named "Beanerschnitzel"!
small town horror a la higurashi where youre trapped in an isolated community that has some reason to kill you or make you think theyre going to kill you
the irony is that there's a chance the only sites that would host that game (with no punches pulled) also host angrygoyii and BLS
Okay, what do (you) fear then?
>I've lived long enough see zoomers get nostalgic for creepypastas
OKAY SO THERE'S AN ANALOG HORROR
OF A LIMINAL SPACE
BUT IT'S ACTUALLY A CHILDREN'S THING
AND THERE'S LORE
JUMPSCARE
HORROR KINO IN THE HOUSE TONIGHT
>WE'RE BRINGING THE BIG SCARES
SILENT HILLCELS LOSE THEIR MINDS
>THEIR TANKY GAMES AREN'T SCARY
There's porn of her giving a guy a rimjob and it's incredibly hot.
You can't just say that without posting sauce.
and
Can you post the sauce?
I wish to jerk off this this image
father I crave cheddar
I unironically loves this game.
Its nitbreally "scarey" but its fun.
Can't wait for chapter 3
there is no "fixing" the genre. there are two distinct types of horror: games where actual effort is put into atmosphere, storytelling, mechanics, etc. and goyslop for 8 year olds with tablets and unfiltered access to YouTube.
the latter will always win out because it is cheaper and simpler to produce. look at Hello Neighbor, the final release for that game was a steaming pile of shit but they are still churning out sequels because a massive audience of moronic children will always bring in more money than a discerning audience that wants a quality game.
if you don't believe me, go on YouTube and search for <game name> <goyslop keyword>. "Banban Minecraft" "huggy wuggy Roblox" etc. shit tier videos catered for children with terminally fried attention spans, all racking up millions upon millions of views
Horror I grew up with
>generic blood gore violence with comical blood explosions
>goofy looking monsters because of technical limitations
>slow and clunky player character means slower and harmless monsters
>"Jumpscares" that were often slow because they couldn't have anything happen fast
>puzzles which involved using random items found all around the city
>every door is locked by the purple crystal diamond key, no you can't just break the window
horror a while ago
>everything is so dark isn't this spooky your character has a fear meter for being in the dark
>look out there's a monster coming at you at one step per second, hang on he got stuck on a chair
>you're not allowed to defend yourself, go hide in a closet
>you can't leave until you collect these arbitrary things
horror now
>play all these minigames in rapid succession to stay alive
>gotta turn those cranks periodically or else the circus clown will jumpscare you
>hustle hustle hustle haha random jumpscare but keep hustling
>hold shift to run
>hey hey check your game installation folder for blood.txt isn't that wasn't there before this so meta
>the protagonist is hallucinating, this story is actually an allegory about suicide
Horror? More like bore-or
>hey hey check your game installation folder for blood.txt isn't that wasn't there before this so meta
Probably one of the worst offenders on this list, outside of just making your horror game streamer bait for every Dollar General brand Game Theory YouTube channel
>Virgin skrull the death killer vs Chad Mr. SHQUIMGGLEZ
ecco 2
repeat thread
>He presented sketches of several very sexual-oriented monsters to him and Gabe Newell, managing director, the kind of material Birdwell did not expect. Among them was "Mr. Friendly" displaying an obvious penis.
>When questioned about it, Backman described that the creature would use its tentacled arms to pull the player towards itself until the point of fatal copulation. Birdwell was worried that Newell wouldn't approve of this material, but it turned out that was exactly what he was looking for.
>Newell and Backman then began a discussion about possible psycho-sexual alien behaviors and clinical descriptions of disturbed adolescent sexual fantasies. The sexual themes of some of these enemies were intended to elicit a response from the innate homophobia of 14-year-old boys, a significant portion of the targeted audience for the game.
They ended up cutting it. I don't think they should have.
Some horror games do it. Outlast does it with Eddie Gluskin. Haunting Ground does it. In Haunting Ground you're basically a girl trying not to get raped/her womb ripped out. There's a constant psychological pressure of sexual vulnerability in that game.
it doesn't works if it involves women because it makes pp hard that way
What is the name of that game that’s like poo poo kitty?
To the overpaid execs in the thread, consider this tip free of charge.
Here's how you fix horror games: add fricking player agency back in.
The original Cthulhu story ends with them ramming Cthulhu with a fricking boat. Not as a victory, but more like if you had stumbled into a nest of wasps. That is what you should convey: how you cannot win but you must keep trying. Red Riding Hood must pass through the forest over and over, but the wolf must only catch her once.
Dead Space understood this well, and is why it is fondly remembered despite 3 being a flaming pile and shit and 2 being mediocre outside of improved gameplay. Resident Evil, check. Even action horror games like Left 4 Dead understand this.
But then came the rise of the walking sims, and then adaption of the walking sim to horror. This is the reason why Soma is an absolutely shit game until you turn Safe Mode on, in which case in turns into a pretty solid walking sim. Same thing for Observer, which is really solid if you ignore the hide and seek parts. And this is the problem, because hide and seek is fricking boring to anyone over the mental age of eight.
And now you see why every single horror game nowadays is just kiddie shit, because the only type of person that enjoys the gameplay of modern horrors is literally the same exact audience that puppets appeal to.
The problem is most people are mentally weak, they can't enjoy horror, it's too real for them, so it's not a massively lucrative genre. But if you get a bunch of kiddies, and youtube has demonstrated that kiddies are fricking plentiful and have zero taste, you make money.
So basically we're all fricked and it's all the iPhone's fault.
>Urbanspook
?t=5
Elza gate didnt have shit to do with the garbage mascot horror scene that now exists.
systemically, it's all the same. children make easy marks.
he actually doesn't knows
Both suck
Amnesia The Bunker was Kino.
just go full postal mode, that would be a much needed breath of fresh air for the genre and the sheer whiplash from it would help a lot
The funniest thing about this pic is that it's obviously made by some zoomer who's 17-18 at most. Basically just "I'm not like the OTHER kids, I like MATURE and DEEP horror unlike those idiots".
>creative
>well-written
Zoomer horror is shit, but take off the nostalgia goggles.
drr.. drr.. drr..
>zoomers shitting on even younger zoomers
kek
Frick environmental horror or anything subtle. Make EVERYTHING a jumpscare. When you open a door, when you open your inventory, when you change the options, when you use an item, when you turn around, when you start the game, when you turn off the game, when you uninstall the game because you couldn't fricking handle it it puts a file in your startup programs that will jumpscare you in 3 days.
If anyone, unaided by drugs, completes the game without having a heart attack then it's not true horror.
Ban children from using the internet
Please. I hear stupid comments online constantly and then I forget that children make up a ton of the traffic on websites like this and YouTube. Kids shouldn't be anywhere around these cesspools.
most anons started posting here when they were 12-14 in 2008
yeah but i wasn't a fricking moron then
i can't tell if it's iphone completely replacing books or just shitskins but people today are getting dumb and dumber
Horror game directed by Alan Resnik
A horror game where you constantly see the monster watching you and you're always hiding and rushing around, but it never actually attacks you and at the end you find out it was just your imagination and you're a schizophrenic.
>all in le head shit
That's not a horror game, that's a walking sim
Yeah but you won't know that until the end. All horror is, ultimately, psychological.
That still means it's a boring walking sim with no actual threat. Psychological horror can still be absolute crap if done wrong.
>Psychological manipulation: The game could delve deep into psychological horror, utilizing mind-bending techniques and creating an unsettling atmosphere that messes with the player's perception of reality. It would constantly challenge their sanity and make them question their own senses.
>Adaptive AI: The game could employ an advanced AI system that adapts to the player's behavior and fears. The AI could analyze the player's reactions and adjust the horror elements accordingly, creating a personalized and ever-evolving experience that feels tailored to each individual player.
>Immersive technologies: By leveraging emerging technologies like virtual reality (VR) or augmented reality (AR), the game could fully immerse players in a terrifying environment.
>Unpredictable narrative: The game could have a branching narrative with multiple paths and outcomes, making each playthrough unique. The story could be filled with unexpected twists, mysteries, and moral dilemmas, challenging the player's decisions and forcing them to face the consequences of their actions.
>Unique monsters and environments: The game could introduce truly nightmarish creatures and environments that haven't been seen before.The game could also incorporate dynamic lighting, shadows, and environmental effects to create an eerie atmosphere.
>Limited resources and permadeath: To increase tension and the sense of vulnerability, the game could restrict the player's resources, forcing them to carefully manage their supplies and make strategic choices.
>Collaborative multiplayer: Rather than a traditional single-player experience, the game could introduce a cooperative multiplayer mode, where players must work together to survive and uncover the game's mysteries. The presence of other human players could create a sense of camaraderie, but also introduce the element of betrayal or paranoia, adding another layer of horror.
>By leveraging emerging technologies like virtual reality (VR)
there's already some VR horror games and from what I've heard they're dogshit but the VR part boosts the horror by a lot
I got spooked by several VR games that wouldn't have done anything on a normal screen. Immersion is really what makes or breaks a horror game. The more you're aware that it's just a game, the easier it is to emotionally and psychologically disconnect from it, and just worry about finding items or the next checkpoint, or whatever.
Was Cry of Fear the last indie game where devs actually tried, or something else came up later than was actually good?
pic related is the best indie horror game ever made. its not your little brothers game. its got graphics and audio so vivid youll sleep with a nightlight on and pee sitting down for the next several months
Cry of Kino was great
Friendly enemies.
yall NEED to try zombie panic, co-op horror, is free on steam if you download today
best horror ive ever played
Based Zombie Panic CHAD blessing yet another thread.
>Play as a humble basedjak heading to the ol' gamestop to get a game
>Suddenly he falls into the backrooms!
>Searches around some heckin' liminal spaces for a while
>Oh no! A scrumblo is in the backrooms with you!
>Get chased by a chuddy
>Make it out
>Think you're safe
>Reality cracks around you
>You're in a vast incomprehensible realm of terror that you cannot begin to understand
>You can continue playing, but your body slowly dies and the fabric of reality itself engulfs you
>Game says it's ending 1/3
>There's actually no other ending
>It is inevitable
You forgot to include non Euclidean geometry and biblically accurate angels
>How do we fix vidya horror genre?
By stop selling out to the low IQ demographic. Shall mean: THIS WILL NEVER HAPPEN. Corporate greed destroyed gaming.
I should make my own Mascot horror game in like 5 minutes and sell it on steam, gonna base it on that grimace shake craze cause why not
cant be that hard
rate my OC donut steel, Gmench
Shitting myself in fear right now anon
I'll write it for you
>gmench is an alien in a funny rubber suit (his true form looks like a dollar store sectoid burn victim)
>The gmench is an ovipositor, the gmench boba is his eggs
>99.97% of eggs are sterile
>player loses against 1 in 3333 odds
>player blackouts
>player wakes up inside warehouse
Just hide this information in hard to reach places and sprinkle in some cow tools here and there
>gonna base it on that grimace shake craze cause why not
Too late, it already exists
These games aren't meant to replace boomer horror like silent hill, they're made for an entirely different demographic
if you don't like them then just don't play them, developers won't stop making things that millions of people will like just because you don't
if anything you're showing you're a childish person complaining about things not being made for you specifically
I agree but non-mascot horror has been nonexistent in the AAA industry outside of Resident Evil. When all you hear about is mascot horror you can see why Ganker thinks other forms of horror are fricking dead in the water. Horror games are also really easy to make and require little to no refined gameplay, maps or story, repeatedly lowering the bar for the genre.
This is a perfect example of the bar being fricking lowered. "I HOPE MATPAT LOOKS AT OUR NEW TRAILER" might as well be the absolute state of horror games at this point
I don't think there's much wrong with the current horror trend of
>Take thing that looks nice and reveal it in fact is not nice given certain circumstances
But why is it always a toy or children's thing? You can apply that to anything nice and it will end up scary
>A small 1 hour game where you play as the gardener for a rich widow
>Every day she greets you cheerfully, maybe even light flirtation, she compliments your work and tells you stories about her life, usually related to the garden
>Flowers need tending and require attention but bloom beautifully when done right
>Eventually when you arrive for work you find the flowers overgrown and constricting around a central point
>You follow it until you find the body of the widow torn to shreds, blood coating the petals
I dunno man, shit like that. Just take nice thing and make it not nice! Predatory even! Like your nice uncle that touched you!
>we
There's nothing we can do. It doesn't depend of us when idiots want to make games like that
Agreed. If developers refuse to innovate, it's entirely their problem. OP just wants horror games he doesn't like to disappear overnight. It's unrealistic.
SOUL
you know, marble hornets was interesting in a lot of ways but god I always hated the fricking acting. or actually it was the script. when to characters were talking to each other to "solve and figure things out" they had an aggressive policy of getting nothing done. the main character came off as a passive aggressive moron who stalked people to no real end goal.
>tribe 12 will never be completed because the creator turned out to be a child diddler.
The dude had already stretched it out for so long that it was never going to finish, at least Everyman Hybrid did end.
QRD on the tribe twelve guy?
Eh, nothing too complex.
Dude was a somewhat attractive guy who created and starred in his own horror series on YouTube. He gets a lot of underage fangirls, and he decides to partake in some underage dicky.
I think he also might have basically date raped girls who were actually legal age though too.
Dude in his 20’s sent dick pics to 14 year old girls.
>binge the entire series five years ago
>decide to look up what the main guys are up to now
>Tim now has an actual film job
>Jay is just kinda there and doesn't do anything these days
>Alex turned into the most stereotypical libshit basedboy imaginable
>none of them have been friends or even spoken to each other since they had a falling out a year after they finished MH
Lol, what I remember is that the guy who played Jay decided to bring on a new guy after Marble Hornets ended but they were hated by the rest of the cast. And he also stole some money from the rest of them?
he stole money meant to be used by their tiny production company, and he had the decency to admit to it before he got caught, but the rest of them weren't happy still
>The MH crew broke apart with any official continuation failing
>Tribe 12 was being run by a pedo
>Its impossible to experience EMH first hand due to it being a hard ARG and Youtube taking down videos
>Any other slenderverse series isn't worth talking about
>Its impossible to experience EMH first hand due to it being a hard ARG and Youtube taking down videos
Anon, I got some good news for you!
https://youtube.com/playlist?list=PLRzewv58EEtzK65PO5HTAsq8GYGc1gfpN
>This playlist is for new viewers of the
EverymanHYBRID webseries/alternate reality game. Before, a lot of the series lore was scattered around the Internet, mostly centralized at the series' wiki. But with this playlist one should get the full story of EverymanHYBRID.
>The length of those videos
Damn, guess I know what I’ll be binge-watching next.
>Any other slenderverse series isn't worth talking about
MLAndersen0?
>Any other slenderverse series isn't worth talking about
DarkHarvest00 was cool.
They were actually updating right before the pandemic started.
You know the Marble Hornets guys actually did write the story for Slender: The Arrival
Horror can't exist in pop culture because the masses will always take it and remove all the subtlety from it until it until it's a shadow from it's former self. Backrooms what great on Ganker until the masses got ahold of it and turned it into a multi-level theme park.
SCP was great until gays got ahold of it and turned it into an LGBT orgy-fest (There are still some pretty good ones though.)
The best horror is the shit that you personally find spooky.
noelle (forma de wendigo) sexo
I got more spooked at some of the fricking grimace shake memes than I have ever been spooked by any "mascot" or analogue horror in the past couple of years.
Not clicking that shit homie.
slow burning genre defining
horror is tired because death in games is cheap. its only good for a quick rush. there are only so many ways you can create an interactive audio-visual experience for cheap deaths before it loses most of the novelty.
games usually have shitty writing as well so its incredibly rare for a horror game to have a compelling narrative that inspires fear.
honestly having some sort intensity director like the dead space remake has is a good step forward. It keeps one vigilante while backtracking and adds some constant tension
Pic related is the peak of horror games and nothing else comes close. The only flaw is the taser is too powerful
Wrong.
New amnesia was kinda cool, felt something like the original penumbra.
Why haven’t they posted this on Steam Workshop?
Horror cannot be portrayed in media. It can only be experienced in real life.
It's called suspension of disbelief, anon. But you have a point, true horror can only be experienced IRL. You can get close to it in media, but some part of you always knows you can just shut off the TV or whatever.
what if the dev was actually disturbed?
would that be a real enough feeling to make it true horror?
>true horror can only be experienced IRL
I disagree. Most people don't actually get scared IRL. In real life there's always the sense of "nothing bad is gonna happen to me, because it's me". People get more scared about adult shit like losing your house, a family member dying or geting a disease. That's "scary" in the dull sense that affects your lifehood, but not in the "horror" way.
Me and some mates would go urban exploring all the time. Girls would come with us all the time too. People walk around alone at night at seedy places, people go hiking in the woods without a thought. Put those situations in vidya and then suddenly it gets scary. I've frequented dozens of black magic cults for my master's research, and everyone there was 100% fine with it, but I guarantee if they played Siren they'd be spooked to hell, and the rituals sometimes were pretty similar.
Another, more mundane example: If you're at home and you hear a sound in the kitchen, do you jump out the window and call the police from a mile away? No, you either go check it out or get a gun if you're american, but in horror movies you have people screaming "homie don't go in there!!!" all the time. Life lacks the threathrics to make you really scared and consider the danger you're in most of the time, while movies and videogames do.
Thats pretty interesting but there are some things that will inspire true horror even in adults. Anything claustrophobic, being stuck underwater, someone following you, and so on.
>What I grew up with
>fun stuff on YouTube
>I grew up with YouTube
I appreciate the sentiment, but whether you see it or not, you're actually part of the problem with modern horror. I say this not to shitpost, but to educate as a fellow horror lover. If you want to true, real horror, understand that all that shit undercuts it at its core and the modern omg empty school so spooky and theres a demon in my Pokemon game shit is a direct result of what came before (the homosexualry you consider to be horror). If you actually care and want to get it rather than consoom fanfic homosexualry read some old pulp era shit. Clark Ashton Smith, Robert W Chambers, Arthur Machen, et al
Honestly both of these suck.
Horror shouldn't just be a flavor of big dumb monster.
Horror should be more about cultivating a spooky atomsphere and keeping the audience in a state of tension and paranoia rather than just setting up jump scares where a moronic monster goes "ABLOOBLOOOBOOGA" regardless of what that monster looks like.
Once you put a specific face to the source of the horror you have only trained the audience what to look out for, what to avoid and how to deal with it.
When the horror has no face the audience has no idea what be scared of which causes them to be scared of everything.
Now that I have a kid, that "children's mascot... but LE SPOOKY!" shit makes me seethe.
unironically just stop focusing so much on scaring the player, focus on the game scaring the "main character" so that the player can feel scared by putting themselves in the shoes of the character they're controlling
>play your average first person horror game where the main scare factor is that the spooky monster chases you and you have to hide
>don't build up any engagement with the story because the main character is just a blank canvas for (you)
>end up cheesing most encounters with the chaser enemies because its ai pathfinding is dogshit
>with these two combined, you become completely detached from the game, thus losing all suspension of disbelief, so anything that's meant to jumpscare or incite fear into the player only causes surprise or maybe anxiety at most
>entire game devolves into what can be described as the vidya version of a cheap amusement park's house of scares
Yup. And you need bucket loads of handcrafted encounters because the sheer length of game v movie and the interactive nature of playing v reading/watching demands it.
For example: FEAR 2 started great.
>You're walking through a dark abandoned school
> all of a sudden a locker squeaks open in front of you
>stop in your tracks
>a light flickers
>oookthatwasspooky. Jpg
>take a few more steps and the shit hits the fan
>lockers exploding everywhere shit flying at you lights going nuts
>FRICKFRICKFRICKRUN
>I'm freaked out at this point. Loving it. Hopes are sky high
>entire rest of the game devolves into generic fps with Mecha and you get raped by an anorexic stage 6 clinger at the end
So much promise, but it made the game WORSE by providing a tidbit of what could have been had the devs actually cared what they were doing and provided more dank scary spoops
>Game constantly slow to a crawl so the devs can show of their tech demo spooky elements.
Trust me, FEAR and FEAR 2 had alot of good horror moments but most of them slowed gameplay down.
Never played the first, but Fear 2 only had the beginning of the school level. Everything else was just a standard shooter with a neat co-op gimmick.
One of the many reasons why original RE3 works and the Remake doesn't, Jill Valentine takes Nemesis seriously and is scared of it until the final battle. RE devs usually have a good finger on the pulse when the player will have had enough and shift the end of the game into more action oriented, the player and the character decide "frick this" pretty much the same time.
It's funny because anyone who has met a chick who's into horror stuff knows they're in for the sexual thrill and obsess over the monsters.
an SCP game with P.T.'s art direction would be cool.
>grew up with
>youtube
Go back
>horror now
Child's Play - 1988
Trailer for the second one spooked the frick out of me when I was little
I still can't believe this made Gen-X shit their pants:
LE SCARY HOUSE OF GROWTH
Used book stores won't accept it because it has too many copies hahahahaha
Some of the spookiest games I've played recently were walking simulators. They do run into issues that plague the genre, though. The minute your whole spooky ooky thing goes on for too long, the fear is gone and tedium creeps in. When an enemy is continually after you as a central gameplay mechanic or the creepy ride goes on for too long, the mind wanders instead of remaining focused on the game.
>Jumpscare where the scary thing just goes away
🙁
>jumpscare where the scary thing chases you after
🙂
The real answer is that the horror genre as a whole has been in the toilet for a long long time. Horror games always shamelessly ripped off other media and the current drought leaves them without anything good to steal.
Yeah, just make another comedy/tragedy/adventure.
horror is my favorite genre in pretty much everything but i have to say that it fricking sucks, and that's not just because of the quality of the work but because of an inherit flaw with horror itself. Once you've seen enough horror stuff, you get desensitized to it. You get used to it and it no longer scares you. That's atleast what happened to me. Even the atmosphere in games or movies don't spook me, they're just kinda interesting. Compare playing your first horror game vs last one (assuming it's recent). I remember asking my mom to shut down the pc for me after a jumpscare because i was too scared to go close the game myself
First of all, dont see "horror" as genre, but more as setting like fantasy or sci fi.
Because horror genre is just a meme and most of "Horror" genre games are just walking sims or simple adventure games with scary elements.
Well said anon.
>First of all, dont see "horror" as genre
I've been thinking about this for a long time now, mostly for movies, but the best horror entries are another genre first; if you stripped out all the horror elements they could still function as complete works. Movies that are pure/mono horror that work have to completely nail the presentation, the pacing and cinematography, or else it falls apart into jumpscare slop where nothing is happening for any reason and there's no real tension as a result.
Agreed. Most "Horror" games bank way too hard on the "Oh! I'm so scared!" and when you take away those horror elements the games become quite boring.
>They're the same image
Le spooky monster was never and will nevre be actually scary. Look at the shit people in real life are actually terrified of
>invisible ghosts they're 99% sure aren't real
>invisible viruses
>a guy with a knife
>dogs
>unemployment
Note that NONE of them are INHERENTLY frightening, there's no such thing!
It's all about context and emotion, look at the liminal horror threads that get inundated by "le comfy" gays, the same exact thing can either be horror or totally mundane depending on it's presentation and atmosphere.
Also this, you can't/shouldn't have ONLY atmosphere, you need something to provide the context. That something can be a VN, a shooter, a puzzle game, a platformer, etc...
Then WITHIN that context you add horror elements.
The scariest game I've ever played was a fricking donald duck platformer I played as a kid where the bosses chased you through autoscroller sections. It was scary because it was fricking hard and stressful, because the horror elements were perfectly integrated into the game.
frightening visuals and audio
sonic.exe gays and anyone/anything adjacent needs to kill themselves, fricking garbage zoomershit is way better than whatever that cancer was.
>2000's kids complaining about 2010's kids.
So we have finally got here...
You never knew good horror zoomer.
Your taste is shit.
You know, why the FRICK haven't more people jumped onto the Zdzisław Beksiński style of horror?
I know there's ONE game out there not Scorn being made, but seriously, why hasn't anyone else picked up the mantle of Beksiński style art and horror in general?
I really liked scorn.
It's the type of walking sim I wish there was more of where it's just an adventure through an interesting world with no judgement or hamfisted message.
Reminded me of playing Myst as a kid where everything was neat and interesting.
Scorn was definitely something in the right direction.
I just wanna see the kino of Beksiński really given some life, I wouldn't even give a frick if it was a walking Sim so long as it kept shit tense and made you feel like you truly weren't alone while exploring shit
zdzislaw was the first artist to make me think about what's happening in a painting
there was the mmo Animyst but a youtuber's audience already figured it out
It's been a while since I've seen the non-australian version of this
add more cute and sexy characters
as an Americana those thing terrifies me
I want a game based that redpills normies on the Franklin Scandal.
If you don’t know what that is, Google it.
Its always been a shit genre.
Most modern game devs fail because they lack vision
Whats vision in art? Feeling aka emotion. Old horror games cultivated this more through gimmicks and chance then actual design. Technology is way to good now so happy mistakes won't happen.
It's not that it's a shit genre, it's just that it's extremely subjective. What terrifies one person might be just funny to another. No horror game can capture that feeling of camping alone, waking up in the middle of the night, and hearing something circling your tent, or unfamiliar howls in the distance. The things that all humans truly fear just can't be felt, comfy in your living room or computer room, warm and well-fed.
I think horror games work best when they allow the player to have agency and “fight back” like the other few anons said but with hopeless or frightening results like Cry of Fear, Dead Space, Silent Hill, etc. but what more need to touch on is the invasion of privacy. Having stuff or tech in game turn against you or having your safe or save rooms being slowly invaded by enemies or corruption. Eventually leaving the player to be alone.
System Shock did that pretty well. In the beginning, you gradually discover that there's a resistance, and eventually you get close to them and they contact you, with instructions and asking for help. But by the time you reach them, they're all dead and their leader has been reduced to a cyborg slave. After that, you truly realize that you are alone.
idea:
-the player has an alien peresite that will randomly do an action that the player can do at that moment
-all actions can be reversed or stopped so that it doesn't feel like bullshit
now you can build a game where even mundane shit has to be paid attention to
>Horror I grew up with
Garbage
>Horror now
Garbage
Speaking of rape why do young people always censor words like r*pe and m***dered and shit like that?
Social media algorithms
Oh like you just did? Frick you zoomer.
Are you moronic? I was showing an example of what they do
F*ck y** n*gg*r
Fear of getting assraped and murdered by corpo jannies.
On youtube algorith can detect the word and auto-demonetize the video, so tubers self-censor to keep the money
What the frick was his problem?
>inb4 the 2nd killer is some rich guy that uses homeless painter dude's talent to depict gore just like he saw on Epstain island
Unlikely given the only two suspects for the masked killer are the cop from the second or Jack.
It all comes down to if the masked killer is the cop wearing Jacks face or Jack wearing the cops face. The former has more evidence.
>The sanest artist
The self portrait from the first video unsettled me for a few seconds, it's like the one painting of an angel with yellow eyes and a very intense stare.
I do have to wonder how many of these are just the creator's fetish
I'm in the firm belief that one man's fetish is another man's nightmare, and vice versa.
THERE'S NO SAVING IT
JUST TURN ALL THE MONSTERS INTO BBWS
Whatever happened to ordinary dad?
Went on to act in several other ARGs
No save feature. You die, you go all the way back to square one.
What if you die in the game you die in real life
>How do we fix vidya horror genre?
stop making horror games geared towards streamers and game theory channels
>Thing I grew up with: good
>Thing young people grew up with: bad
What exactly is Mr Hands, I keep hearing about it
a video of a man who died from anal trauma caused by consensual sex with a horse. He could have survived if he went to the hospital sooner, but he didn't, because he didn't want to admit that his bowels had been torn apart by horsewiener
mamma mia
but why is he called mr hands, and not mr horse anus or something
it was his username on the bestiality forum he posted on, before the incident
you young baby boy
Everytime i hear it i think of a shock video from 2014/2016 called "Dr. Gloves" or something like that
The most effective kind of fear is the fear of losing progress. Have a real risk of death and make the game ironman mode.
Have the dev stand with a gun to your head and when you make a mistake he pulls the trigger
By being under 12 again.
Uhh......anon we didnt grow up when youtube was around.... 😡
When you get exposed to videos of horrific industrial accidents, sadistic cartel executions and chinamen skinning dogs alive "horror" stops being scary.
play B3313.
The game is free but you have to give your home address and mail a copy of your house key to the devs to get it.
someone make a horro game where a troony is chasing you NOW
I think Saiko no Sutoka has the mechanics fleshed out in the right direction.
I actually find abandonware games scarier than horror games
Both cringe.
>Horror now
>le wacky fastfood mascot is evil now or fricking coombait for adults
It's over.
neither of them are actually scary.
Why hasn't anyone mentioned Orwellian horror?
That could make a unique horror game living in Orwellien dystopia trying to survive everyday life where big brother controls every thing it could also be stealth based
yeah like cyberpunk 2077
That game truly was horrifying, but no i think less exotic dystopia and more realistic
Isn't that just Beholder?
First game by Cleve Barker is still really good horror even if it's 22 yo. Cleve needs to make comeback.
Wait for the next Horror trend
I can't bring myself to care about horror.
Even the horror of the 90s was only cool because of the world/environments and situation you were in along with the tone of the NPC interactions.
The current slew of shit is unironically asset flip tier.
>THEY’RE PEDOPHILES
you’re a pedo