I've tried getting into retro games recently and started with Ultima 4 and 5, truly interesting games that trying things no other game I've played has. But they require ALOT of time investment to get through them without a guide, time I simply do not have and so I find myself following a guide all the way through the game and even using cheat engine just to skip the grinding and brute force through the final dungeon. This however does soil the experience, I won't ever get the satisfaction of solving quests myself.
All that said, any other open world retro games you guys would recommend?
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If you liked those the next go-to is Ultima 6 and spinoffs. FFI is my next go-to for semi-open worlds.
The retro era in general has lots of non-linears so you'd have to be more specific.
>Cheating
It can be completed in 3 hours, what the frick is wrong with you
Ultima 4 is kind of shit honestly. Yes it lays the foundations of future great games, but the skeleton is very bare. It's kind of like Daggerfall in that the real adventure is all in your head. Ultima 7 however is worth a try. It streamlines the experience and adds enough charisma to the npcs to make it engaging.
>the real adventure is all in your head.
I really like that though. Too much graphics can get in the way of your imagination.
>t. ignorant homosexual
have you seen the memory constraints they were working with. ultima 4 and 5 have systematic world design that even modern games dont match. completely non-linear, npcs have daily routines, can be communicated with any keyword in conversation and you can interact with literally anything in the environment. they are two of the most ambitious games ever made and play on a fricking apple ii.
>its like daggerfall
you havent played either of these games.
>you havent played either of these games.
I fired up Dagger.exe just to prove you a Black person. I've beaten it twice. And I don't play that Unity shit either, the bugs and I are old friends.
That’s a strange build. Wtf are you a spell sword or a battle mage?
He's right, daggerfall has no depth and nothing to do.
But there's tons of stuff to do in daggerfall? Both quest wise and just fricking around. There's also royal politics to engage in, but you have to be into sim stuff to really get the full breadth of the game
There is no sim shit there is no nothing. All NPCs are the same, exploration is completely pointless so you fast travel everywhere, all shops are the same, its shit
There's really no sim stuff in Daggerfall. So much of it is procedurally generated, it just isn't a sim really
Try Ultima 1, it's surprisingly fun and takes a lot less time to play through than the later ones.
Already did, I bought a space shuttle being sold in a medieval town, shot some tie-fighters, became a space ace and travelled in time to kill a evil wizard.
What the frick.
I really liked the original Ultima because its simple enough that you really don't need a guide to reach the final boss although there are a few tripfalls like the invisible level cap to find the time machine or the button you use to disable the final boss not even being labeled in the instructions
I was wondering recently, for being "THE" influential (C)RPG how the frick did Ultima 7 end up being generally forgotten in the grand scheme of RPGs? Super Mario Brothers is still talked about, Dragon Quest 3 is still talked about, Doom is still talked about, but outside of retro circles and the literal elderly Ultima 7 gets zero discussion despite it being the game that introduced the deluge of interactivity we still see to this day in something like TES.
All those properties still exist and see continual remakes and marketing on all platforms, including here where viral marketing exists and is rampant.
Ultima as a series was killed off by EA, not even sure who owns the IP now. But it's not successful any more as a franchise.
TES and other Bethesda games dream of having only half that game's interactivity.
Yeah this. You don't actually see the type of interactivity that Ultima VII provided in most games. I guess Baldur's Gate 3 arguably tries, but Elder Scrolls has barely a thimbleful of the depth of interactivity U7 provides.
(Also Ultima having environmental interactivity really starts with 5 not 7)
Retro rpgs are really rough. That's mainly it. I'm a huge fan of everquest and morrowind, and I feel like those games sort of took the core ideas the older games were trying to convey and made them a lot more approachable. And yes, in a lot of ways it's hilarious in a lot of ways that I think eq made the genre more approachable but it is way easier to understand compared to some of these.
>But they require ALOT of time investment to get through them without a guide,
I miss those teenage years. No big responsibilities, so I had all the time in the world to trial & error, and grind through a game with minimal if any documentation. Mind still fresh enough to memorize the entire world map. No distractions of the internet, at best just a TV on in the background..
>No distractions of the internet, at best just a TV on in the background.
I'm so bad I reached a point where I was watching a vinesauce stream while listening to music while afk'ing on OSRS while watching a youtube video while playing Terraria.
I'm fricked.
bonus: you're playing the YouTube video at 1.5x so you can get through your backlog faster.
Ultima 5 in particular is really grindy in a way 4 and 6 aren't. Low exp values, combat takes a long time once you get to fighting the higher tier enemies even with the best weapons, etc.
I'd just recommend the fan remake Ultima 5 Lazarus since it encapsulates everything good about the game and remakes it more in the style of Ultima 7.
You can grind the guard in minoc with magic axes and invisibilty.
The game is even easier solo. The fun part of these games is finding faster and easier ways of doing things.
Also, lazarus is trash. Ultima V is a masterpiece.
There is no grinding if you have half a brain. The final dungeon is well designed and one of the most enjoyable experiences I have had in a game. You robbed yourself of that.
Ultima 6 and 7?
Just resist using a guide. A dark secret with RPGs is they do get easier as you get older, because you get smarter and know more about games.
So, all you do is press through the initial aspect of learning stuff, and they're not that bad. Just play it a bit when you have the chance, do so consistently, and you'll beat it in no time.