Because it was basically Korean Anime Diablo made in a time before WoW completely redefined what constitutes an MMO. RO was quest-sparse, very loosely structured in many ways, didn't have instancing, and made PvP the endgame. Once trends are established, it's hard to break them.
How hard can it be to make a sandboxxy-MMO with player-driven economy where your class actually matters and people actually have to work together? I remember in RO people tipped healers who hanged out in front of towns and such for healing because regeneration was so slow.
>How hard can it be to make a sandboxxy-MMO with player-driven economy where your class actually matters and people actually have to work together?
Pretty hard. Especially in this age. Times changed anon.
>how hard can it be
People being the biggest factor there. The people you have today is drastically different from the people that played back then as contradictionary as it sounds, even if they are literally the same person from back then
idk about you but I had no problem just running around in places being weak as frick. dying a lot. running a lot not knowing where im going or if im gonna die over there, spending hours just sitting in or right outside of towns, spending hours farming cards
I dont have that kind of time or patience these days, and most modern gamers don't.
Outlands is very well made but I didn't like all the grindan systems they added for PvE. Or how most stuff that works in PvE doesn't work in PvP, so you either have a character that can farm or one who can defend itself from PKs. Just makes it annoying IMO
Honestly I wonder how they trained or learned those skills. If be keen to learn pixel work like that and if I fail I'll just fall back on making a queer-themed VN with low-effort pixel art (the white pixel is vitiligo).
Cause modern RO wouldn't work. It was a MMO pre-social media with information still being scarce so people interacted much more with each other. Current MMOs have surprisingly many solo players and players would min/max the shit out of the content with guides everywhere reducing the interaction with others to a bare minimum. Outside of the social interaction there wasn't much to do in RO as the content didn't really offer much other than slow and tedious lvling and gearing up. The PvP of course but with more balanced pure pvp games around this also became increasingly less popular it seems for non-hardcore players.
I'm calling bullshit on the information thing
There were databases and character simulators and korean patch note sneak peaks for ages
It wasn't quite as clean as modern wikis but the information was still out there
The other stuff is kinda true though
maybe it was just me then. Search engines werent that good back in the day and finding the right resources especially with language barriers was kinda tricky. It was easier just to ask around. I recall there were even printed guides around you could buy.
The information was useless 99% of the time because of patch disparity between each servers. Also some country has their own fricking customized drop rate and everything since the management was so corrupted they figured they could make megabux from RMT by creating artificial scarcity.
>It wasn't quite as clean as modern wikis
The RO databases were better than modern MMO shitty sites. I remember using two of them and they were pretty good to filter whatever you wanted.
Fun that you keep getting replies from morons that obviously born after RO was released and yet still try to lie about how it was.
you're right I remember seeing mob stats and item drop rates along with item databases with what effects were on equipment and cards.
I don't remember anyone ever making build catalogues that was something I only ever saw on forums.
there were also crudely drawn and sprite RO webcomics that people made.
>I'm calling bullshit on the information thing
Yeah, same. I don't think Minmaxing was ever a problem on RO because there were just so many ways to accomplish it, and some of the best were the rarest, which meant that even though you wanted to do a particular build, you still had to devote a long time into achieving it, and that was what made it so good. To finally get it just right and destroy everyone else on the PvP.
I remember building a Perfect Dodge build for a dual dagger assassin once. I had never played the class, but I just wanted to do it ever since figuring out what "Perfect Dodge" was. I managed to get like 65% of dodge, and it was funny as shit seeing people trying to hit me and being unable to.
I hate zoomers trying to be boomers in the replies. RO Empire had loot tables and monster spawns in 2003. Frick off. Databases have always been a thing, it's just easier to find things now due to modernized website interfaces and a habit of "look it up"isms anywhere you go.
Because the community was what made it successful. The community that exists no longer in this era. Not in WoW, not in ff14, and definitely not in some hobo's private server.
because >small/indie devs that attempt to make something similar just slap "It's like RO!" for free marketing without actually making it anything like RO >big studios are run by richgay investors who arent interested in making another RO, they want to slap p2w and shitty modern game design features on it because it sounds cooler in a powerpoint presentation to a board of directors and investors. >RO was a product of its time. Back in those days you could just slap some cute anime sprites into a mostly empty world with some enemies and call it an MMO. that doesnt fly anymore, people expect in depth mechanics, a story, quests, cutscenes and a heap of not-MMO crap to be thrown in now
There's been a lot of attempts under different branding. You forgot about Tree of Savior? That was a great one where people begged for codes by posting breasts and dick pics on Ganker. Funny how that one turned out too.
>
If they tried a successor it would be WoW 2.0 but with RO
it could be cool. but Gravity doesn't have the talent, expertise or experience with WoW/modern MMO to replicate them properly.
i played from alpha til like 2009 on iro chaos. i was part of the guild wars shit and knew so many cool people, it literally didn't matter if i was on deity or endless (wave), i could get access to the guild dungeon and everyone was usually awesome.
the joke is usually how ~ugu~ weak healers are, but not on ro. priests were walking tanks
Man that reminded me of a WoE back in like 2009 when 2LKs with ghostrings were defending the emperium and some guys on our guild hopped on their magnus exorcismus HPs and fricking raped them in front of everyone
the game is soulful and super comfy but at it's core it was never not some grindy asiaticfest specifically designed to make you spend tons of money on gacha mechanics, mobile shit in it's essence is the true ragnarok successor
Instead of trying to find a successor to it, I've just started playing the primordial soup from which RO emerged: Arcturus, it's from the same team. If I didn't already know about it and you were to tell me that the OST and the maps were RO content that was never released I would believe you 100%, this shit is giving me massive nostalgia.
You don't have to wonder, at least the water is the exact same.
does the EN patch still make the game shit itself forcing you to close 50+ error messages per cutscene?
Can't say since I've just started but for now I have yet to have a problem but yeah, I've heard a lot of bad news about the patch so I'd bet I'm just lucky for now.
please god just one good server its all I ask
/vm/ is a completely unmoderated shithole 6 months with no janny the ragnarok threads there are more or less unusable
>All you need to do is redo the same game, but with improved graphics and more contents (maps, jobs, monsters, etc) >Frick it all up completely
Why?
Why the frick do these developers always think they need to change something completely when it comes to sequel?
Maple story, Gunz, etc managed to frick up making a sequel that people wanted.
Because world of warcraft made a lot of money, so obviously we should make all games be like world of warcraft so we also make a lot of money.
Here's your daily reminder that world of warcraft is what killed the mmo genre.
Also here's your other daily reminder that the suits at the top who get to decide how a new video game is going to be like don't even know what a video game is.
What was bad about it? Legit curious. I never played RO, but the appeal from a casual glance seemed to be the stories/quests and class building autism. How do you frick that up?
Just calling it a theme park is putting it too lightly.
I know people like to throw around "wow clone" as a fly by inself, but the second RO2 was quite literally a clone down to nearly every mechanic but with a terrible card system attached to it.
It also doesn't help how fractured the community has always been with with all the different rates for servers, renewal/pre-renewal and a bunch of other shit.
Private servers were only a problem because Gravity's official licensing policy was unfathomably fricking moronic
Official servers were fricking horrendous for a multitude of reasons
>euro's publisher refuses to add p2w to their version >gravity opens their own french fro server >gravity practically ghosts euro's publisher so they're forced to end their service >players can transfer to fro >gravity cut ties with their european branch >fro dies, players can transfer to the russian server instead
What a fricking shitshow.
Tree of Savior is a very satisfying game to play and is build on a solid base, but the balance, cash shop and progression are the worst you can get in MMO. Private servers will save the game.
Doubt it. How many years has it been since ToS released and died? The window to start private servers has been lost. Even if they do manage to get some out, it'll either get very few players or only players from a niche country like Brazil.
I've already seen a trash mobile game that was fully built with ToS assets, probably legally bought from the ToS developer, and it's still just another shovelware. Their graphics are nice but graphics alone won't get you anywhere without solid gameplay.
The hyped only lasted a month or two and that's being generous. Also, do you have a breakdown of the nationalities? I'm betting it was 90% Brazilians. Not that I have anything against them but an MMO is supposed to attract a global market even if you decide to break down into country separated servers down the line.
It was almost all favela monkeys, i was there playing with some guys from /tosg/ which is now dead.
And how is that different from RO? Or any other, MMO?
Right now people consider uaRO a massive success because it's stable at a little over 1k players from around the world(hosted in Germany) while hues, jajajas and malays have several local servers with 4k+ players and it's nothing special to them.
You can't have an MMO with only 1st worlders, it doesn't last.
ToS M is directly developed by IMC and pretty much all their resources go into this now. Besides this there was a japanese game using the name but looks nothing like the currently existing ToS and a chinese mobile game that licensed the ToS assets and reuses them.
frick ToS was such a disappointment to me >class system sounds pretty cool, choose 3 out of a bunch of subclasses to build whatever you want >Except ToS is classic korean inflated numbers moronation, so if you don't pick the meta builds your own numbers won't keep up with the enemy numbers and you're just fricked >but this only matters if you can even get to endgame in the first place, which begins when you hit 370 >370. There is nothing to do before this point. three hundred and seventy fricking levels of mindlessly oneshotting mobs while skipping through the most bland story imaginable and being handed gear to keep oneshotting mobs
I gave up somewhere in the 280 range because I couldn't tolerate this shit anymore
>three hundred and seventy fricking levels of mindlessly oneshotting mobs while skipping through the most bland story imaginable
this, I stopped playing ToS when I realized that I leveled hundreds of levels and couldn't remember the name of a single monster I killed
compare that to RO, everyone ITT can name at least 30 monsters
>I stopped playing ToS when I realized that I leveled hundreds of levels and couldn't remember the name of a single monster I killed
exact same thing here, i played until around lvl200, closed the game and never opened it again, i cant recall a SINGLE memorable moment from lvl 1 to 200.
Meanwhile ragnarok i last played 10 years ago but can still pinpoint where you can find porings, blue orcs, mummies, iaras, skeleton pirates, and exactly wich route was the fastest to prontera's central castle. I cant recall a single monster, city or npc from ToS despite spending weeks playing it. I do recall their extremely invasive cash shop and coupons, tho. Also the one class i wanted to play (centurion) ended up beying removed/modified in some way (cant remember how) and it completele killed what little interest i had remaining for the game
Also this issue was compounded for me because I tried doing a minion build and the summoner class is fricked up >enemies can drop a card, a summoner can use the card to summon that enemy and fight with them. Sounds cool >except dev team can't be bothered to balance the tons of enemies ingame so nearly every summon is complete trash except for 5 of them specifically designed to actually be good >these 5 can only be gotten at endgame >so if you choose summoner as a subclass you effectively have a useless subclass until you get the first useful card at endgame
don't forget that the devs nerfed the frick out of every single fun and creative combination
the day that they killed the pyro/sage build still annoys me >pyro can make fireballs >sage can duplicate projectiles >taking both lets you shit up the entire screen with fireballs >they also killed bloodmage builds and a lot of the interesting cleric builds at the same time
countless class combos were deleted from the game. hell they even made a 5th branch class to try and corral all of the fun combinations away from each other
hell sadhu is a completely different class now, you can't attack shit with your astral projection/stand anymore
>nerfed the frick out of
All those combinations were fricking awful meme shit that's why they got reworked. The only halfway decent one was the psychokino icewall thing which had no practical use
The current class balance is terrible. A good portion of classes is flat out unplayable and there are pretty much no synergies left. They made nearly all classes "self contained" this means buffs only apply to the class itself except for a handful few which act now as buffer you will find in any build. Their fix to secondary weapons allowing more diverse weapon builds also didn't help cause now anyone just picks whatever does the highest damage in combination with said buffers.
To top this all they now started to add classes that can only be unlocked via vouchers that come from their FOMO gacha so you either have to pay money for the gacha or buy vouchers off the market from someone who did so and yes those classes are ridiculously overpowered compared to anything else in the game.
>A good portion of classes is flat out unplayable and there are pretty much no synergies left
Everything that relied on a cute synergy was unplayable garbage except Pyromancer after they added an item to make it overpowered. You aren't pining for the synergies for any reason, besides special snowflake syndrome and game was way less balanced back then.
2 months ago
Anonymous
I would have liked a rebalance that kept the synergies and fun. Every single change made to ToS since betas was aimed at making it more dumb, simple and stupid. They keep sucking the complexity out of the game in hopes of balancing and controlling it.
2 months ago
Anonymous
I'm not talking about the "meme synergies" you're referring to but actual class synergies e.g. cause of the same weapon type. There are zero reasons to play Matador-Fencer as their respective skills and attributes dont boost pierce or rapier damage anymore but only Matador or Fencer skill damage. Cause of that and the addition of super knockback fricking over counters and shields Matador is a dead class now as in terms of pierce damage Hoplite will do a much better job. There are still synergies but outside of the wiz tree with things like dark-property mage those usually boil down to the same attack type: direct hit, channeling or casting.
tos was fun for 20 hours during CBT, then it became whatever the frick it is now. i fricking hate koreans, they make something good and ruin it every update
ToS was fun for way, waaaay more than 20 hours. But yeah, every update made it slightly worse until it was just outright bad.
Never forget guild neutrality patch.
I clocked in around 250h in the first two and a half weeks on release, then I just dropped it because of how unfinished the lategame felt. shit was incredible until that point even though it really didn't match my expectations. tried returning multiple times after but every time the game had just been getting worse.
That's not true, on release you had to go back to old spots to farm materials to craft equipment. Crafting mage and battle bracelets I remember that process spanned like 7-8 maps.
I never felt the need to upgrade equipment because you just keep outleveing gear and getting new sets. I remember quitting around level 212 because it felt like the grind would never end.
That ship sailed a long time ago. I don't think the original creator has anything to do with the franchise anymore and I don't think the artist circle he was part of that worked on it is even around anymore
the manga was great though
since you're a bit moronic I'll explain differently: the golden age of this game was short, it lasted a few years and everything after that was shit and only addicted low iq people played it
2 months ago
Anonymous
How's that even related to the post you're replying? Are you a legit moron, frogposter?
you should seek professional help. you've gone into a discourse that doesn't interest you only to instigate hatred and prove your bitterness as a fricking failure. frick off with you
>people ITT
You can still have fun with MMOs even if you're not 12~15 anymore, you just need to look around for a good server. It's reall fricking hard, I know, so much junk around these days.
Well, it depends on what you personally consider good. I like Lv255 servers with open PK so there's always something for me to play, even if the player count is low.
The magic of RO is that you can scale up the levels, stats and even the game's speed and it mostly continues to work, with minimal adjustments.
>You will never go back to 2008 >You will never get to play RO and chat with your friends over MSN >You will never be happy again like in those times Remember your promise
Is the RO:Origin thing good? I know it's mobile gacha-like shit but I think it's also on PC and looks like similar to the original RO but a big more modernized
I played it for less than a week and grinded up to lvl 50 or so I think. There seems to be a few versions of it but the one I played was basically an auto battler on field maps with some basic instanced dungeon gameplay otherwise. there were some MVP bosses that you could fight but thats about it. basically a half gacha don't engage except for that initial burst of nostalgia for a game based on a game
MMOs were great thanks to the community, RO is a dogshit game by now days standards.
You can improve the game but not the community, it only got worse and will keep getting worse.
I feel like once my nostalgia wore off, Ragnarok was kind of a shitty MMO. I only really liked it because all my friends played it and my school somehow had a private server (we ran out of money eventually though)
Too bad NtreeV died a long time ago. I really like their character design in Pangya and this game. Kooh will always be my favorite e-girl even though her lewd art is shockingly few.
He's not going to, he said as much, and it sucks but I get it
IIRC he doesn't really like private servers, and even if I'm wrong about that, Gravity would come frick him up if he did (they sent out a round of cease and desists as recent as couple of years ago to a whole bunch of pservers)
He just made it as fun project to get better at unity / learn netcode, at least publicly. (He could still release the code as an open source MMO template, though)
>The game will be saved when Doodler releases the Unity client for the game.
The potential for this is HUGE.
Sure, but people have been able to "fix" RO's issues for over a decade and a half using already existing emulators like rAthena and nobody has done so yet
Power creep and melding of class roles / identities still have a firm grasp on the game
It may enable us to see some actual overhauls of the mega ancient 3D visuals but like D2R it might get a bunch of players to come back briefly, but then everyone will vanish when they've had their nostalgia trip since it's just the same old content with a new coat of paint in the end
2 months ago
Anonymous
Could we PLEASE stop parroting this fricking lie? Gravity has not sent a round of C&Ds, it fricking never happened. They sued one server because they were using legal company in the US to distribute the game and collect money. They had the obligation to move in to secure the IP, and it was settled on a nothingburger.
Nobody else got any letters, there were no other hits or lawsuits, they don't care any more about pservers now than they did 5 years ago. Nothing changed.
The only thing that happened was that this was used as an excuse for servers to close up and run away with the donation money, just empty promises that they would be back.
>people have been able to "fix" RO's issues for over a decade and a half using already existing emulators like rAthena and nobody has done so yet
Doodler's thing is not a server, he's making the actual client, which is the one part of the game we don't have the code or source to. His client would let us bypass all game limitations which are enforced by the client. >He's not going to, he said as much, and it sucks but I get it
There is absolutely no way he's not going to release the thing. The man is known for creating and sharing helpful tools for solving the game. Were you born yesterday?
2 months ago
Anonymous
>Doodler's thing
Is it finished yet
2 months ago
Anonymous
I thought he's just making things for fun and not to actually make a real usable client
I never really play the online Pangya, I just play psp one. The online has too much p2w bullshit and cheaters who at the minimum was using a premade calculator table to help them do hole-in-one.
The only real novelty was the social aspect, it's Asian's Ultima Online and Everquest in the age where both games couldn't reach Asian gamers because of shit internet.
Its a shitty MMO gameplaywise, hard carried by its looks, world building and OST, which is really more than enough of a reason for people to remember it fondly, especially with how it actually felt like a whole living world instead of an assorted collection of bad guys waiting for the player to destroy their evil organization
yeah thats worded better than how I put it, gameplay overall in retrospect was whatever, kind of bad compared to other games, but everything about the world building and OST was great.
I remember playing on pservers for literal years and there tons of places/dungeons I never went to cause I just did my own thing. Quest lines were local and nothing was railroaded. Everything had its own thing going on, I still love thinking about the dungeons. Like Geffen with the Geffen dungeon and Glastheim. Or the way you get into Niflheim, peak exploration feels
RO is skill spam but I gotta admit I really do hate skill cooldowns in other MMOs, feels like I'm just draining my life away on 20 seconds of doing nothing. The need for speeed. PVP was also fun, very twitchy
The game was simple enough not to require that. The complexity was based on how you approached different kinds of enemies and in movement and positioning.
So while using a mage to kill zombies was just "using firewall over and over until the stack of zombies dies", there was a lot more to it than that. If you ever used knight and bowling bash, it's much of the same, you need to line things up just right for it to hit everything.
Wizards did have a combo of sorts. First, freeze the target. Cast an ice wall a couple of tiles behind it, and a fire wall right in front of the ice wall. Then knock back the frozen enemy so it hits the ice wall and bounces to the firewall, which bounces it back to the ice wall, and so on until fire wall runs out of charges.
Or you could just go hunt zombie prisoners who are immune to fire wall's knockback and eat the whole damage stack at once. Makes the combo pointless.
I've only played private servers starting in the past 2-3 years and never got to try Ragnarok when it was new, were static parties a thing back then? I feel like as I've learned more and more the game has just gotten worse, because now I know how quickly I can level at anolians, medusas, and magma dungeon just standing still tapping enemies with a wizard casting storm gust 24/7 as people drag groups back to us.
Hyper meta leveling strats like that only work in private servers. In an actual 1x server, the drop rates are so absolutely miserable that you really are just to level up mostly by farming your basic gear.
You could try to do those strats without being geared but anytime you die and lose 1%, you lost anywhere between 30 minutes and 6 hours of progress.
Oh, and the competition for those spots would be so huge that nobody would actually get any exp. Magma Dungeon is amazing if you have 2 parties in the map but any more than that and it quickly becomes pointless. Medusas are even worse because the strat requires having the map just for yourself.
So none of those things would have worked on a 1x server with 5k+ people.
There was a time when this game had 5k people on official servers and then more bots on top of it.
The OG RO experience was like this: >you get the install CD from somewhere, maybe handed on the street, gaming event or even in a box of cereal >install, make character >no training grounds so you are thrown out as a 1/1 novice into a random city >you have to spend the entirety of the first day auto attacking porings and fabres to get to job 10 and job change, like 12+ hours >jobchange quests without any resources or guides, Black person it's 2003~5 and you're 12 >finally jobchange, spend all your zeny to buy a weapon for your class on the npc >play for an entire week exploring the world here and there, aimless but it's amazing >you finally get to job 40 and can change class >look up jobchange, requires farming mats from things you can barely kill, you can't even afford to teleport around to these locations >while you're doing this you get a notification saying your free trial period expired
>you finally get to job 40 and can change class
tfw I spent an entire week weighing the pros and cons of job changing to wizard at 40, or spend another month getting to 50 for more mage skills I changed at 42
I've only ever actually played on 1x servers, so what you said doesn't really apply and I really think you're overestimating how hard it is to farm gear, but I don't think I've played on anything with more than 1k players. I think the servers I've played on also removed the mechanic that causes enemies to occasionally get distracted and stop following you? which I imagine plays a big role in enabling statics. It sounds like the solution is just a much bigger population to crowd these areas out and make mobile parties better, since the instant respawns make it perfectly fine for playing the game 'normally' no matter how crowded it is and only really punishes people dragging mobs for extended periods of time
>I think the servers I've played on also removed the mechanic that causes enemies to occasionally get distracted and stop following you?
Whoever came up with this really needs to get shot.
back in iRO and old private servers you'd have people open chat boxes looking for people to party up or you might party up with randoms in a specific map but otherwise most people solo leveled unless they were an acolyte/priest and even then they'd probably just kill undead in payon and glast heim.
mages would firewall farm shit like the centipedes who's name I can't remember.
ledge snipe argiopes til you get firewall (this was before geographers were added)
firewall in gh prison 1 when it was just zombie prisoners and skel prisoners
good times. no one else even came close to leveling that quickly
>and even then they'd probably just kill undead in payon and glast heim
I miss when games had specialized leveling area like this.
Now everyone can just follow the "story questline" where you get free exp and gears.
My opinion of RO (I am strictly speaking from a pre-renewal PoV here).
Good:
- Complete control over your stats and skills is fun. Your build isn't defined by your gear as much as in other MMOs.
- The different jobs have unique roles, and that is cool.
- Gearing options provide some varied playstyles within a particular job
- Cards are a good idea, not enough variety in my opinion (too many no-brainers for your given spec).
- WoE is unique in the MMO landscape.
Bad:
- Consumable spam. I fricking hate it.
- The stats are very poorly balanced. Hunters get to spam 2 stats and mash 1 button and are more useful than basically every other damage dealer (especially melee) in PVE, for example.
- Pretty much everyone is just mashing their 1 damage skill they are built around in PVE (this is why I usually main a Priest, so I can push more than 1 button).
- I wanna shoot myself if I don't have bragi in party play
- Some specs are totally busted in PVP but basically impossible to level without getting carried, which is stupid
- Have to multibox buff slaves if you want to solo effectively beyond a certain point.
- Farming cards is a pain in the dick timesink. There's a reason basically no one plays this game at 1x rates.
>The stats are very poorly balanced. Hunters get to spam 2 stats and mash 1 button and are more useful than basically every other damage dealer (especially melee) in PVE, for example.
That's by design. Melee is there to be the front line, except for thief which has notable escapes and disengages. Your main damage dealers will almost always be Hunter or Wizard (Chemist later on) who have very little defenses. RO was made during a time where classes were designed to fit roles not be equally great.
We are living in the worst timeline. The one where TFLO never saw the light of day, the one where Aion and TERA died horrible deaths, the one where every attempt at a RO successor failed then crashed and burned.
I'll rage against this timeline till the end, until I get my fantasy fulfilled. I need my soul to be locked up in a .hack//sign type of game and my body thrown away.
I always wonder why the few remaining players in dead MMOs seem to cling on until the servers are shut down. It's gotta be some type of coping mechanism, right?
>last official update was on Feb 2022
Man... still playing an MMO that is essentially dead with barely anyone else ingame must be depressing as frick.
It's a social circle, plus sunken cost fallacy. We're talking about whales, mostly. Often times they don't even play the game, mostly just hang around.
At first I felt bad for what supposedly happened to him and his wife but then for him to come back with another project the month after just completely killed any credibility he may have had.
Holy frick what, I remember reading its entire wiki and salivating over the custom classes while planning to play it just a while ago. Just read the full story on RMS, for frick's sake I hate every doxxtard so fricking much.
I want to make a spiritual successor to pre-renewal RO, give me free market research about important elements of the game that were removed/changed for the worse and that other MMOs miss out on. Things that I currently think are important are: >Insanely low drop rates & leveling speed. The game should be grindy enough that the grind is the game and you never feel like you have to slog through the leveling / gearing process to start 'actually' playing the game. The game should be grindy enough that you want to spend time meeting and talking to people to make up for it. >Grid-based movement with simplistic predictable AI. Half of the charm of RO's gameplay is moving in specific ways to abuse the AI and lead them into fire walls, bowling bash lines, spread them out for GC, ice wall trap them, etc. >Rare and relevant drops (cards) from all monsters in the game >Build specialization and lack of respecs. The game is balanced by having certain characters and builds excel in certain maps fighting specific subsets of enemies. A wizard can solo mob alarms but can't handle raydric archers. >Gameplay diversity among builds. A GC crusader interacts with enemies differently from a wizard or a monk or a bowling bash knight or a hunter or an ME priest. >Near-unreachable endgame. The game is better when you're some insignificant frick that occasionally catches a glimpse of someone far ahead of you in town, giving you aspirations that you don't even know if you'll ever reach. >Cute artstyle and dress-up elements for your character. Showing off your style and the items you've obtained is a primary reason to play the game and to sit in town where most socialization takes place.
>Build specialization and lack of respecs. The game is balanced by having certain characters and builds excel in certain maps fighting specific subsets of enemies. A wizard can solo mob alarms but can't handle raydric archers.
stuff like this is interesting on paper but in reality it just forces everyone to make the same job that is the best universal farmer first (in ROs case, snipers), especially if the game is designed to be grindy
Maybe, but it seems that on 1x servers the game is grindy enough that people just want to play what they want to play and dont have time to invest months worth of gameplay into a hunter for optimal all-around grinding. Build diversity is alive and well on pre-renewal servers. It's definitely something to consider though, hunters in general I think are a problem in RO's design.
>Insanely low drop rates & leveling speed
Biggest issue with RO progression is how boring it is at the lowest levels. Between jobchanging out of Novice and Job 25 as a 2nd job, you basically have almost no skills, and almost no SP to use them anyway. Mages are the only ones that get to use different skills at this point.
In the 0.01% chance you're serious, I suggest you focus really hard on itemization. Study RO really hard and understand how and why the horizontal itemization works.
>biggest issue
The biggest issue is that the game doesn't exist any more. It was popular for a reason, MMOs are supposed to be boring because they can never be as good as an actual game and you need the grind and the simplistic nature to make socialization a core component of the game. Modern MMOs are all awful because they all try to make the core gameplay and progression faster, more complex, and more engaging, and they all end up just being played as single player games that are worse than actual single player games. >In the 0.01% chance you're serious
There's actually a .02% chance i'm serious because of the way tables are coded. RO has interesting horizontal itemization, especially in regards to cards, monster size mechanics, and element mechanics, but I think ROTMG has a lot to borrow from as well when it comes to further itemization.
>Insanely low drop rates & leveling speed.
nah sorry already lost me here. This doesn't solve the non-existing endgame issue other than giving people a carrot on the stick with work and reward being entirely disconnected from each other outside of lvling cause stuff is RNG based.
Even for the lovers or RO, the first thing every private server did when they'd pop up is crank the XP and drop rate % up.
Nobody "loved" farming enemies with a .01% droprate of the item you wanted.
I don't respect your opinions. Classic WoW private servers had the same issues where 1x servers were unsustainable for ~10 years, the problem is that it takes a critical mass of players to make a game worth playing and low rate servers require the most investment into a product that could die off at any moment. The rise of just ONE 1x server is what made classic WoW blow up again like it never had though, and low rates are essential to the design of these games. You're all cowards.
>I don't respect your opinions.
MMOs are glorified timewasters but even those should somewhat respect your time. moronic AI you'll have to kill for months to have a non existing chance to get an item is worse than a real job especially when some random comes by and gets what you're searching for within a few minutes. If anything this will lead the people towards the uninstall button.
>Insanely low drop rates & leveling speed
Biggest issue with RO progression is how boring it is at the lowest levels. Between jobchanging out of Novice and Job 25 as a 2nd job, you basically have almost no skills, and almost no SP to use them anyway. Mages are the only ones that get to use different skills at this point.
In the 0.01% chance you're serious, I suggest you focus really hard on itemization. Study RO really hard and understand how and why the horizontal itemization works.
>Insanely low drop rates & leveling speed.
nah sorry already lost me here. This doesn't solve the non-existing endgame issue other than giving people a carrot on the stick with work and reward being entirely disconnected from each other outside of lvling cause stuff is RNG based.
>This doesn't solve the non-existing endgame
Endgame is a trash idea. RO wasn't designed for you to hit max level easily, which is why it still had death penalties. Hitting max level was just a personal achievement people had so they could get their fancy aura.
Agreed, the whole concept of an 'endgame' just turns the entire game and the world you've designed into a minigame and a chore to tick off before you get to the 'actual' content, which is always more limited in scope than anything you did before it.
I'm still torn on whether transcendency classes are a good or bad idea.
>I'm still torn on whether transcendency classes are a good or bad idea.
That's because the idea of transcendent classes is good but some of the execution was off and wasn't thought out as well as the base classes. Like Champion getting more combos for combo build is cool, but outside of that it just made Asura easier to use which led to more people using Champion as an Asurabot. In contrast, Scholar got a bunch of skills that actually improved on the different playstyles of Sage and what it wanted to do, which was control the magic in the area and frick with other casters.
Even for the lovers or RO, the first thing every private server did when they'd pop up is crank the XP and drop rate % up.
Nobody "loved" farming enemies with a .01% droprate of the item you wanted.
>Insanely low drop rates & leveling speed.
This simply won't work in this day and age, people's standards have changed. Hell not even people back in the day were into that, that's why low rates existed.
I really don't agree. That seems to be a belief across the board for the games industry, that games need to be dumbed down to match the new standard, made more accessible, less difficult, less complex, more automated, but every time there's something made available that shirks those conventions it's wildly successful, and the games blindly following those conventions are failing. The newest generation is just as smart and capable as we were and as the generation before us, and companies adhering to bullshit standards of what they think people want are the problem, not the audiences themselves.
>I'm still torn on whether transcendency classes are a good or bad idea.
That's because the idea of transcendent classes is good but some of the execution was off and wasn't thought out as well as the base classes. Like Champion getting more combos for combo build is cool, but outside of that it just made Asura easier to use which led to more people using Champion as an Asurabot. In contrast, Scholar got a bunch of skills that actually improved on the different playstyles of Sage and what it wanted to do, which was control the magic in the area and frick with other casters.
The problem I'm more concerned about is the power spike leading to some feeling that you need to reach transcendence before you can have a relevant character. It's just too much to expect someone to do. I think the only way it would work without feeling bad is if it feels unattainable in some way, like if the game was permadeath and reaching that level would represent an extreme risk that only a small portion of the playerbase is capable of. The level requirement at low rates fulfills part of that feeling, but after a few years it became more and more the norm and the leveling process felt like more of a slog.
>I don't respect your opinions.
MMOs are glorified timewasters but even those should somewhat respect your time. moronic AI you'll have to kill for months to have a non existing chance to get an item is worse than a real job especially when some random comes by and gets what you're searching for within a few minutes. If anything this will lead the people towards the uninstall button.
Getting the item is exactly what disrespects your time. Making items attainable only serves to make them a prerequisite for your character's future, versus focusing on having you invested in the present and in your moment-by-moment actions. When items are so rare that you can't see a reasonable end to the grind of getting them, that grind becomes the game you're playing instead of a wall in between you and the place you want to be, and you don't feel like the game is wasting your time before you can get on to bigger and better content. Games like Diablo II are special because no one feels like they need to be able to grind out a zod rune or to have full bis fighting uber diablo to be a relevant player in them.
If the item is strong people WILL farm for it regardless of how rare it is and with it being fully tied to randomness creating frustration as some will eventually drop it. Reminder that people killed each other over a GTB Card. If the item is trash to begin no one will bother anyway so why have it there in first place? Tree of Savior had low drop chance items with stupid AI and "build variety". The results were that people still formed a meta to farm monsters the most effective way and people uninstalling over the months as they saw no fruits in their grinding.
I've never played tree of savior, but from what I've heard, that's not at all why people quit playing and it just failed in other areas to be an enjoyable game and successor to RO. People might have genuinely killed each other over a GTB card, but did you ever feel like you needed to get one until it became attainable with higher rate servers? I sure as hell didn't, it felt flat-out impossible. I saw guilds grinding it out as a group so they could put it on a vital member in WoE and I saw people farming EVERY mvp in the hopes just to potentially get one mvp card eventually that might define a playstyle they'd later be able to explore, but for 99.9% of the population, they weren't out there feeling like they needed a GTB card to play the game.
People still sticked to ToS regardless of it no being RO. The artstyle and music are still amazing but the devs added so many layers of RNG so that people eventually quit regardless. I played ToS and uninstalled after a year when months of RNG grind blew up cause there was even more RNG to it and so did others as well especially with their garbage seal they added 5 years ago which plagues people even in the current endgame. It's your dream of a game so whatever but at least out of my perspective it wouldnt attract that many players cause people want reward for their work and even if things aren't realistically achievable once they exist someone will eventually have them and why? Cause they hit the jackpot? Reality is already unfair enough I dont need that in my video games as well.
2 months ago
Anonymous
I'd guess that the problem with TOS is that bland loot progression was all that the game had to offer. Look at ROTMG, having helm of the juggernaut being a 1/2000 drop from the sphinx boss was never a problem because the reward was substantial and allowed for new playstyles and niches for your character, the reward felt unnecessary to unlock to fulfill relevant roles your character already had, and the reward felt absurdly rare to obtain such that it was something that made you feel inspired and amazed seeing it on other people rather than just bad for not seeing it yourself. Playing the game should give you substantial rewards that progress your character in tangible ways, but playing the game shouldn't guarantee you get every reward you ever dreamed of the instant you dream of it.
2 months ago
Anonymous
>but playing the game shouldn't guarantee you get every reward you ever dreamed of the instant you dream of it.
And that's something I exactly dont want in video games. They are games after all and not a second live not to mention being tied to RNG removes any sort of prestige in my eyes. You cannot tell if the person actually worked hard for it killing the boss 100.000 times or simply lucked out first try. Having something like this also cries for RMT or botting if it's not from a boss.
2 months ago
Anonymous
I agree with this Anon. Grinding mobs or mvps that spawn every hour with 0.001% drop chances for some overpowered item is an extremely outdated design concept. No one has the time or cares to put in the time to do that shit anymore. Realistically what will happen is that it leads to RMT where whales will just scoop all of it up and poorgays will quit.
That's what happened in another MMO I played like Vindictus. Not only were drop chances in the fraction of percentages, the raids could only be done daily (up to three times if pay for a premium pass). Then once you get the super rare drop, there's an increasing chance of failing to "enhance" it. End game was chasing a +15 weapon and at +10, there was anywhere from a 30-70% chance to fail each enhancement. Fail and your weapon explodes, sending you back on the rare drop grind.
I know so many friends who quit over the years because of this shitty system and I myself eventually gave up too. Boomers may think it's "hardcore" or whatever, but I grew up with RO and PSO and I will never go back to that garbage.
2 months ago
Anonymous
>Grinding mobs or mvps that spawn every hour with 0.001% drop chances for some overpowered item is an extremely outdated design concept. No one has the time or cares to put in the time to do that shit anymore.
funny to read that when ARPG genre is biggest it's ever been and those games are basically that
2 months ago
Anonymous
I shouldn't have to explain why Diablo 2 is not Ragnarok Online.
2 months ago
Anonymous
this anon disagrees
It's just Korean Diablo
2 months ago
Anonymous
drop rates are not even close to being that bad for games like PoE items that make you strong (or rich enough to buy strong items)
2 months ago
Anonymous
anon you're insane, drop rates in PoE are WORSE than that. No way you're farming a shavs in only 10,000 monster kills.
the mmo mentality is too far gone for any of this market research to matter.
more of the hardcore audience will be trained to focus hard on the meta than they would back in ~2004 so all this shit will be a pain in the ass because they'll feel like they have to do things or they're not playing 'properly'
also the casual audience that used it as a chatroom to talk to egirls have other places to do this now. there's no reason for them to play at all even with a cute artstyle and good music.
What this series could have been if they had actually tried is saddening.
Two failed sequels, one being the most linear, bland, anime-WoW clone you've ever seen. And then years later, Tree of Savior apes the art style and makes one of the most bloated free to play games I've ever played.
Class system is the best thing about the game.
I came back to play on Papaya and I thought the game was in a really solid place before the level 500 patch fricked it up again, but it's still better than it used to be.
A third party publisher adopted ToS like 6 months ago, fresh server was extremely alive and had less p2w features than Steam.
But nowadays if you play the game play on steam because EVERYONE quit Papaya because they tried to have a real economy around certain things IMC gave up on and it messed with the game too much.
2 months ago
Anonymous
So how is the current state on steam? Is it decent enough compared to a couple years ago?
2 months ago
Anonymous
Eeeeeeh
I can't recommend it in good faith, I play it because I really like the artstyle and core game systems but it's a clusterfrick of systems you have to be taught because the game doesn't teach you well.
Also frick seals
People still sticked to ToS regardless of it no being RO. The artstyle and music are still amazing but the devs added so many layers of RNG so that people eventually quit regardless. I played ToS and uninstalled after a year when months of RNG grind blew up cause there was even more RNG to it and so did others as well especially with their garbage seal they added 5 years ago which plagues people even in the current endgame. It's your dream of a game so whatever but at least out of my perspective it wouldnt attract that many players cause people want reward for their work and even if things aren't realistically achievable once they exist someone will eventually have them and why? Cause they hit the jackpot? Reality is already unfair enough I dont need that in my video games as well.
I'm sad that they dropped the Centurion class from the game. I'd never seen anything like it done in an MMO before where you have party members give up control of their character temporary while the Centurion player decides different attack formations from which to take on encounters.
The presentation was amazing, the actual mechanics were decent enough, everything else was terrible, the only feasible way to level up was to do quests, quests were your generic kill X ammount of enemies, then you had to repeat the exact same quest 10 times to progress a little further in a completely linear map, you repeated it enough to reach the next area and did that for 200+ levels, every single map was a single conga line, twisted in different directions to make them look a little different
It frick up with it starting presentation, I think I went through three overhaul change. My gun wielding cowboy got nerfed 3 time and turned from press one button autoshoot into gun mage.
I wish the devs of ToS didn't make silly decisions like lock trade behind a paywall. I would've easily put a thousand hours into that game since the gameplay was pretty similar to Ys Oath in Felghana but as an MMO
But is it bad? Is it not just RO with improved graphics? Maybe that's the reason it failed seeing as times have changed.
ToS wasn't at all like RO gameplaywise, visually it had a similar feel, but it wasn't at all the same freeform, go whereever do whatever kind of game RO was
do people still play ragnarok? never tried it.
worth downloading and messing around with just to kill some time? i've got nothing better to play currently
yes, but the private server scene is in a weird state right now where it's kind of in between major servers. Payon Stories is probably the best available at the moment, it's past its prime but should be totally fine for a new player and there's always the chance it gets an influx of players. Origins would be the server you'd actually want to play on, but it's been temporarily shut down for a while now and it'll supposedly eventually come back up as Arcadia, but that could take a year or longer. KokoRO was the server to play on before that but has been shut down for years.
i mean the only thing that is is "official" its on steam, but idk who they are anymore, Ragnarok original was dead long time ago, we just have backup KRO servers now
There are official servers, but they're so heavily modified from the era of the game that people actually enjoyed that they're not worth playing on. Private servers are what you want, and even in the game's prime, servers were licensed out and run by different groups with minor changes.
There are official servers, but they're so heavily modified from the era of the game that people actually enjoyed that they're not worth playing on. Private servers are what you want, and even in the game's prime, servers were licensed out and run by different groups with minor changes.
yes, but the private server scene is in a weird state right now where it's kind of in between major servers. Payon Stories is probably the best available at the moment, it's past its prime but should be totally fine for a new player and there's always the chance it gets an influx of players. Origins would be the server you'd actually want to play on, but it's been temporarily shut down for a while now and it'll supposedly eventually come back up as Arcadia, but that could take a year or longer. KokoRO was the server to play on before that but has been shut down for years.
Yes
I quit when the amount of grinding you had to do just to do new content on patch became unbearable, plus all the gatekeeping for the raids was insane.
played i think 2.5k hours and quit a while ago, i think it came out to an average of like 5-6 hours a day when i quit.
the combat is amazing. very very fun. great raids. but there's an obscene amount of daily/weekly grinding if you dont want to fall behind. and the community is really bad.
the thing about new players starting now is they do these catchup pass type things every few months that will boost a character to a pretty healthy point, so a good s tarting point for new players. the problem for new players is that there's a thing in game called roster level and it's basically a number on your profile that shows how long you've played, how much of the content in the game you've done, etc. so you can have a good character but if you're trying to pug raids and the raid leader sees your low roster level because you're new you will always get rejected
this can of course be avoided if you play with friends or make friends then you don't have to worry about that, but if you are planning on pugging expect a lot of hostility because you're new
it does have PVP and it's actually kind of fun but also imbalanced, at least it was when i played. it was also never a big focus of the game so it wasn't super popular when i played over a year ago so i imagine it must be very very dead now, but maybe someone else can confirm that.
Even if it's for maps the cities are usually the regions where 90% of the players are. The game has over 100 maps with most of them being absolutely empty of players as they are only there for the linear progression of the main quest if anything with endgame content being raids you can do from town.
No. Channels are for each map separately. Though any server outside of Asia is pretty much a private server in terms of population.
>Though any server outside of Asia is pretty much a private server in terms of population.
Maybe I should play asia. What language to they use? If it's JP I'll be fine.
Asia is mostly koreans. Jap have their own separate client on steam.
As note though based on the official discord there should be enough english speakers as well so if your ping is fine try asia. They have an actual working market unlike other servers
2 months ago
Anonymous
I really need to stress what he's speaking on of ping.
Ping is super important for how a lot of builds end up setting up and a difference of like 20-30 ping can sometimes be a 60% damage loss.
I remember as 10 year old, finding out about RO from deviantart, yet having no idea what it was, then visiting their website immediately downloading the 15 day trial after being mesmerized by their website.
man and here I was complaining about it back when the cap was fricking 390. What the frick are they doing?
They keep expanding the max level as a representation of adding new content, because it's more maps for you to quest on.
I could write entire paragraphs about everything wrong with it but I'll pass.
They didnt even bother adding new maps with their latest episode. They used three existing ones, replaced the original monsters with "darker" ones at lv 500 having the 500 item drops on top of the original lv loot and made a copy/paste main story through it with barebone writing. The fact that the sidequests are still the original ones on the maps designed for lv 100-200 is hilarious and shows how less effort they put into this. It was likely thrown together by an intern in a week or two at best. The only really "new" thing is the raid boss which is locked behind gear score requirement but all in all the same old gear treadmill with upgrading your previous gear into new ones.
Tree of Savior is legit a good game at the core, it's the progression that is aids. You'll understand soon enough.
There's tons of love put into every little class, skill and map, but the progression ruins it.
I just wonder but what do actual child aka zoomergay think about all these carebear attitude the top brass have been forcefeeding the population? Does it actually make them feel safe and special? Or do they feel like a caged animal?
Why were there so many private servers back in the day? I can understand a game having shitloads of private servers these days, but it seemed like they were everywhere back in the mid-2000s whereas most other of its korean MMO contemporaries didn't really have private servers.
Game code was leaked very early on during development and since the private servers generally offered a much better play experience people just went to play private servers instead of official ones, even if the mechanics weren't exactly the same. There was a point where private servers would bring kRO content to their servers before official ones too.
You'll see, one day I'll make videogames and then I'll make RO offline that you can play in single player but with something like Monhun's online so you can team up with people.
your childlike wonder is gone, so mmos no longer will feel amazing
the matrix is no longer the cultural phenomenon of its time and only a few phrases live on
The older you are the more death you experience around you as you age. Some of us don't even have very many friends anymore and if we do they're scattered across the world so you cant hang out
We never knew what we had cause we were just children.
there aren't better servers, ragnagoats is in its own league and the way that their website looks should be the first indicator
>ablublu x1 rates
as long as rates apply to all players equally, it doesn't matter what they are; i'd argue that the lower the better because then characters have more "weight" and you avoid the extremely gay situation in which every single player on the server has a high level character of each class
if you want to skip to endgame as fast as possible to test a build you can do that on Ragnagoats (and no other server) without grinding for a single point of exp
1x rates are truly the only way to enjoy the game. you might be able to go up to 2x with it still being okay but that's pushing it if there are significant tap bonuses alongside as well
>play goats for a couple months before trying to find a guild >every guild i found treated everything like a career, down to the relationships and speaking like corpo bots >nobody is having fun at all >end up soloing for a few more months before losing all motivation at the 95-99 exp requirements
how is payon stories?
The regen QOL sounds awesome. I'd try PS personally but Goats has burnt me out so bad I don't even want to touch RO again until 2026.
Join Ragnagoats.
Was a pretty good server when I played, but I'm not gonna lie-- there's some suspicious shit going on there and it doesn't seem to ever fix itself anytime I check back on the site and Discord. I'm also sick of them nerfing maps for no reason. The Custom Changes recently look like a huge mess.
https://ragnagoats.eu/?module=about&action=skillchanges
https://ragnagoats.eu/?module=about&action=mapchanges
I'd definitely consider going back if their playerbase ever increases, but it's stuck at the 20-50 active players overall range, which is horrible for such low rates.
Also frick them for ninja nerfing BB and telling everyone who rolled BB "frick off no refunds(reset)".
Are there any good servers were I can just play and frick around solo for fun? I really enjoyed the game when I was younger but I always hated having to party up for dungeons and shit.
I'm kinda happy to see there are many lovers of ragnarok in this board, the early replies were kind of shit, full of muricans that like to make friends instead of playing the fricking game (thanks wow).
I just wish the game were more hardcore, like tibia or ultima. Just dying and losing 1% was kind of shit... And the game was very soft in the endgame about it... I would personally feel that the aura of 99 should be lost if you died in some instances and you should lose 10% of your job/exp
don't be stupid, some prefer higher exp because they already know the game and want to rush, what's the point of wasting your time grinding an 1x just so it crashes 1 month later?
5x with rare drops adjusted to like .01 or .05. Frickin kino experience. Say what you want about oRo but that server actually felt like official and the only gripe people had was it took decades to update.
It's funny and terribly tragic how much of a one trick pony Gravity is. RO was clearly a complete fricking fluke on a scale that only the likes of like BHVR and Dead by Daylight come close to by any margin.
Word is that the corp fired most of the original development team shortly after the launch was successful, because they didn't think they'd need them anymore.
Would explain how they caught lightning in a bottle but everything after that was pretty poorly implemented and maintained.
This would explain a lot about why the game went shit by Episode 12+
>everything after that was pretty poorly implemented and maintained
But RO peaked at rebirth?
I vaguely remember them treating everything pre-Episode 7 at least as the "beta" phase of the game. Monsters didn't even have skills until Episode 5 or 6, around when they added War of Emperium and shit. Rebirth was like Episode 9
does anyone still have pre-release material from when Requiem was going to be sprite based like Ragnarok
they had a neat little webpage for it with animations and music and stuff but it was all flash based and my dumb ass didn't know how to save an offline copy of it at the time.
>the new hot thing servers do in 2020s RO is have failed developers change core mechanics to ragnarok and make it "fresh" again
I fricking hate private servers
?si=SceS08eV0o2F3KlF >arcturus
I first listened to this song on ez2dancer when I was a lil kid before I even knew what RO was and how it would take years of my life...
I wish I could go back bros it fricking hurts
Gravity fell off and fricked up forever as a company the moment it started producing WoW clones. And all the dev team should kill themselves if they are going to be like that.
>Requiem: Memento Mori >omg WoW with LE GORE
no, it wasnt edgy kino, it was edgy cringe.
Not a single serious attempt to make a game like RO has been made. Why is it so difficult?
Because it was basically Korean Anime Diablo made in a time before WoW completely redefined what constitutes an MMO. RO was quest-sparse, very loosely structured in many ways, didn't have instancing, and made PvP the endgame. Once trends are established, it's hard to break them.
>WoW
Was a mistake, unironically.
How hard can it be to make a sandboxxy-MMO with player-driven economy where your class actually matters and people actually have to work together? I remember in RO people tipped healers who hanged out in front of towns and such for healing because regeneration was so slow.
>How hard can it be to make a sandboxxy-MMO with player-driven economy where your class actually matters and people actually have to work together?
Pretty hard. Especially in this age. Times changed anon.
>how hard can it be
People being the biggest factor there. The people you have today is drastically different from the people that played back then as contradictionary as it sounds, even if they are literally the same person from back then
idk about you but I had no problem just running around in places being weak as frick. dying a lot. running a lot not knowing where im going or if im gonna die over there, spending hours just sitting in or right outside of towns, spending hours farming cards
I dont have that kind of time or patience these days, and most modern gamers don't.
>RO was quest-sparse
few quests it had were alright
I found the entire Kiel Hyre questline to be quite interesting
Alice is my wife btw
already exists and its kino
Outlands is very well made but I didn't like all the grindan systems they added for PvE. Or how most stuff that works in PvE doesn't work in PvP, so you either have a character that can farm or one who can defend itself from PKs. Just makes it annoying IMO
i didnt like that either
it is what it is
my main gripe is how LONG it takes to level up your pve specbooks
>Diablo
have a nice day MORON
He's not wrong, they have more in common than not.
>Anime Diablo
I will never understand why people make this comparison, the two are nothing alike
The problem is that sandbox MMOs without treadmill progression need to be fun and captivating on their own.
Pretty sure that the spritework was all handdrawn and animated which is why it's so pretty and fluid.
Indie pixelshit devs could never.
RO's spritework/animation was very SNK-esque
Honestly I wonder how they trained or learned those skills. If be keen to learn pixel work like that and if I fail I'll just fall back on making a queer-themed VN with low-effort pixel art (the white pixel is vitiligo).
Cause modern RO wouldn't work. It was a MMO pre-social media with information still being scarce so people interacted much more with each other. Current MMOs have surprisingly many solo players and players would min/max the shit out of the content with guides everywhere reducing the interaction with others to a bare minimum. Outside of the social interaction there wasn't much to do in RO as the content didn't really offer much other than slow and tedious lvling and gearing up. The PvP of course but with more balanced pure pvp games around this also became increasingly less popular it seems for non-hardcore players.
The feeling of preparing all week long and then heading into WoE is a feeling that no other MMO has matched to this day imo.
I'm calling bullshit on the information thing
There were databases and character simulators and korean patch note sneak peaks for ages
It wasn't quite as clean as modern wikis but the information was still out there
The other stuff is kinda true though
maybe it was just me then. Search engines werent that good back in the day and finding the right resources especially with language barriers was kinda tricky. It was easier just to ask around. I recall there were even printed guides around you could buy.
No, all we had were the loot tables in a couple forums.
You had to ask around for builds and shit, ragnarok was a "chat" before being a game.
Modern mmorpgs really lost most of the social factor.
The information was useless 99% of the time because of patch disparity between each servers. Also some country has their own fricking customized drop rate and everything since the management was so corrupted they figured they could make megabux from RMT by creating artificial scarcity.
>It wasn't quite as clean as modern wikis
The RO databases were better than modern MMO shitty sites. I remember using two of them and they were pretty good to filter whatever you wanted.
Fun that you keep getting replies from morons that obviously born after RO was released and yet still try to lie about how it was.
you're right I remember seeing mob stats and item drop rates along with item databases with what effects were on equipment and cards.
I don't remember anyone ever making build catalogues that was something I only ever saw on forums.
there were also crudely drawn and sprite RO webcomics that people made.
>I'm calling bullshit on the information thing
Yeah, same. I don't think Minmaxing was ever a problem on RO because there were just so many ways to accomplish it, and some of the best were the rarest, which meant that even though you wanted to do a particular build, you still had to devote a long time into achieving it, and that was what made it so good. To finally get it just right and destroy everyone else on the PvP.
I remember building a Perfect Dodge build for a dual dagger assassin once. I had never played the class, but I just wanted to do it ever since figuring out what "Perfect Dodge" was. I managed to get like 65% of dodge, and it was funny as shit seeing people trying to hit me and being unable to.
I hate zoomers trying to be boomers in the replies. RO Empire had loot tables and monster spawns in 2003. Frick off. Databases have always been a thing, it's just easier to find things now due to modernized website interfaces and a habit of "look it up"isms anywhere you go.
Because the community was what made it successful. The community that exists no longer in this era. Not in WoW, not in ff14, and definitely not in some hobo's private server.
Tree of savior at least got the looks right, shame everything else was unsalvageable shit
There's been quite a few though
Talesweaver, Trickster, Tree of Savior (I'm noticing a pattern here)
Because it wouldn’t work. The internet as a whole has changed too much.
because
>small/indie devs that attempt to make something similar just slap "It's like RO!" for free marketing without actually making it anything like RO
>big studios are run by richgay investors who arent interested in making another RO, they want to slap p2w and shitty modern game design features on it because it sounds cooler in a powerpoint presentation to a board of directors and investors.
>RO was a product of its time. Back in those days you could just slap some cute anime sprites into a mostly empty world with some enemies and call it an MMO. that doesnt fly anymore, people expect in depth mechanics, a story, quests, cutscenes and a heap of not-MMO crap to be thrown in now
There's been a lot of attempts under different branding. You forgot about Tree of Savior? That was a great one where people begged for codes by posting breasts and dick pics on Ganker. Funny how that one turned out too.
It's just Korean Diablo
Tree of Savior, it was bad
>
If they tried a successor it would be WoW 2.0 but with RO
it could be cool. but Gravity doesn't have the talent, expertise or experience with WoW/modern MMO to replicate them properly.
mobile shit is the true successor to mmo shit anon. The games were always soulless slot machine simulators
>Enter the true succesor
WHY TO BE, WHY NOT TO CEASE TO LIVE.
The mobile shits are still fun if played with friends.
Anything is fun if you play with friends, not an argument.
i played from alpha til like 2009 on iro chaos. i was part of the guild wars shit and knew so many cool people, it literally didn't matter if i was on deity or endless (wave), i could get access to the guild dungeon and everyone was usually awesome.
the joke is usually how ~ugu~ weak healers are, but not on ro. priests were walking tanks
Man that reminded me of a WoE back in like 2009 when 2LKs with ghostrings were defending the emperium and some guys on our guild hopped on their magnus exorcismus HPs and fricking raped them in front of everyone
the game is soulful and super comfy but at it's core it was never not some grindy asiaticfest specifically designed to make you spend tons of money on gacha mechanics, mobile shit in it's essence is the true ragnarok successor
What if they made a souls-like spin off from the creators of Dark Souls set in the ragnarok world haha
that sounds pretty fun, i'd play it
Instead of trying to find a successor to it, I've just started playing the primordial soup from which RO emerged: Arcturus, it's from the same team. If I didn't already know about it and you were to tell me that the OST and the maps were RO content that was never released I would believe you 100%, this shit is giving me massive nostalgia.
Huh, neat. Some of those textures look almost identical. I wonder if some assets got reused?
You don't have to wonder, at least the water is the exact same.
Can't say since I've just started but for now I have yet to have a problem but yeah, I've heard a lot of bad news about the patch so I'd bet I'm just lucky for now.
I recognize that fricking bridge and wood boards, 100% they reused shit
does the EN patch still make the game shit itself forcing you to close 50+ error messages per cutscene?
I was about to start that a few weeks ago but then I found it the translation was a translation of the Japanese translation.
Plenty of Arcturus assets got reused in RO, some of the npc sprites are actually reused from it, as well as tons of textures and set dressing
I played it for 20hours, liked it and how special it felt for a RPG but ended up dropping it unfortunately
I would still recommend it to anyone searching for a mix between Trails in the Sky and Ragnarok
Where do you download this and english patch? It's so old a lot of pirate sites don't even know its name.
https://archive.org/details/arcturus-dvd.-7z
please god just one good server its all I ask
/vm/ is a completely unmoderated shithole 6 months with no janny the ragnarok threads there are more or less unusable
>no true successor
But anon, we had TWO successors!
They both sucked
>RO2
That game was free to play and I still wanted my money back
It's unreal how they managed to fumble it not just once but twice.
>All you need to do is redo the same game, but with improved graphics and more contents (maps, jobs, monsters, etc)
>Frick it all up completely
Why?
Why the frick do these developers always think they need to change something completely when it comes to sequel?
Maple story, Gunz, etc managed to frick up making a sequel that people wanted.
World of tanks did this perfectly, better graphics but same core game.
Because world of warcraft made a lot of money, so obviously we should make all games be like world of warcraft so we also make a lot of money.
Here's your daily reminder that world of warcraft is what killed the mmo genre.
Also here's your other daily reminder that the suits at the top who get to decide how a new video game is going to be like don't even know what a video game is.
>both sucked
4 u
setting up KR account and playing the beta was kino for me
Legend of the Second was alright.
What was bad about it? Legit curious. I never played RO, but the appeal from a casual glance seemed to be the stories/quests and class building autism. How do you frick that up?
It was a theme park mmo and played it safe
Just calling it a theme park is putting it too lightly.
I know people like to throw around "wow clone" as a fly by inself, but the second RO2 was quite literally a clone down to nearly every mechanic but with a terrible card system attached to it.
Still better than chibified Gate of the World
At least GoTW was still trying to be Ragnarok, instead of knock-off WoW with a Ragnarok skin
It also doesn't help how fractured the community has always been with with all the different rates for servers, renewal/pre-renewal and a bunch of other shit.
That’s why RO died entirely but ROgays don’t understand
ironically that's also the reason the game is still alive
>Every update somehow made the game worse
It's incredible really
Private servers were only a problem because Gravity's official licensing policy was unfathomably fricking moronic
Official servers were fricking horrendous for a multitude of reasons
>euro's publisher refuses to add p2w to their version
>gravity opens their own french fro server
>gravity practically ghosts euro's publisher so they're forced to end their service
>players can transfer to fro
>gravity cut ties with their european branch
>fro dies, players can transfer to the russian server instead
What a fricking shitshow.
Ragnarok's swan song and my favorite dungeon in a MMO by far
Tree of Savior is a very satisfying game to play and is build on a solid base, but the balance, cash shop and progression are the worst you can get in MMO. Private servers will save the game.
I had such high hopes for ToS, but when it came out it was nigh unplayable and monetized to all hell, such a shame
I thought it was an alright game but it plays nothing like RO.
Comparing both games is a disservice, ToS is great as its own thing.
Pservers will save that too.
too aggressively linear for my tastes
Doubt it. How many years has it been since ToS released and died? The window to start private servers has been lost. Even if they do manage to get some out, it'll either get very few players or only players from a niche country like Brazil.
I've already seen a trash mobile game that was fully built with ToS assets, probably legally bought from the ToS developer, and it's still just another shovelware. Their graphics are nice but graphics alone won't get you anywhere without solid gameplay.
Last year when a new publisher came and made a fresh server, they got thousands of people to come. It does have appeal.
The hyped only lasted a month or two and that's being generous. Also, do you have a breakdown of the nationalities? I'm betting it was 90% Brazilians. Not that I have anything against them but an MMO is supposed to attract a global market even if you decide to break down into country separated servers down the line.
And how is that different from RO? Or any other, MMO?
Right now people consider uaRO a massive success because it's stable at a little over 1k players from around the world(hosted in Germany) while hues, jajajas and malays have several local servers with 4k+ players and it's nothing special to them.
You can't have an MMO with only 1st worlders, it doesn't last.
>And how is that different from RO? Or any other, MMO?
kys you fricking disingenuous moronic Black person
you got refuted HARD
You're so off the mark that it wasn't even worth retorting. But ofc in your dumb monkey low IQ moronic brain that equals to you being right.
Here's your (You), enjoy it, favela monkey.
>rape victim wanting to talk shit
funny
>namecalling
HueHueHueHue
Ragnarok is so much better than PK is enabled. Carebears will never understand.
>namecallling
>outing yourself as ESL
>outing yourself as a favela monkey
This is a RO thread, after all. Thanks for being a case in point, monkey.
frick off inti
This poster is a 40 years old Brazilian neet whose only satisfaction in life comes from being shit at pvp
>uaRO
>hosted in Germany
>favela ukranians in a literal warzone
>not even in the third world soon because the country won't even exist
How non-English is uaRO?
uaRO is full of RMT third worlders and one of the staff was busted a few weeks ago. They censored everything but the server won't last long.
It was almost all favela monkeys, i was there playing with some guys from /tosg/ which is now dead.
ToS M is directly developed by IMC and pretty much all their resources go into this now. Besides this there was a japanese game using the name but looks nothing like the currently existing ToS and a chinese mobile game that licensed the ToS assets and reuses them.
>Tree of Savior
Even more dead the Ragnarok is right now.
frick ToS was such a disappointment to me
>class system sounds pretty cool, choose 3 out of a bunch of subclasses to build whatever you want
>Except ToS is classic korean inflated numbers moronation, so if you don't pick the meta builds your own numbers won't keep up with the enemy numbers and you're just fricked
>but this only matters if you can even get to endgame in the first place, which begins when you hit 370
>370. There is nothing to do before this point. three hundred and seventy fricking levels of mindlessly oneshotting mobs while skipping through the most bland story imaginable and being handed gear to keep oneshotting mobs
I gave up somewhere in the 280 range because I couldn't tolerate this shit anymore
>three hundred and seventy fricking levels of mindlessly oneshotting mobs while skipping through the most bland story imaginable
this, I stopped playing ToS when I realized that I leveled hundreds of levels and couldn't remember the name of a single monster I killed
compare that to RO, everyone ITT can name at least 30 monsters
>I stopped playing ToS when I realized that I leveled hundreds of levels and couldn't remember the name of a single monster I killed
exact same thing here, i played until around lvl200, closed the game and never opened it again, i cant recall a SINGLE memorable moment from lvl 1 to 200.
Meanwhile ragnarok i last played 10 years ago but can still pinpoint where you can find porings, blue orcs, mummies, iaras, skeleton pirates, and exactly wich route was the fastest to prontera's central castle. I cant recall a single monster, city or npc from ToS despite spending weeks playing it. I do recall their extremely invasive cash shop and coupons, tho. Also the one class i wanted to play (centurion) ended up beying removed/modified in some way (cant remember how) and it completele killed what little interest i had remaining for the game
Also this issue was compounded for me because I tried doing a minion build and the summoner class is fricked up
>enemies can drop a card, a summoner can use the card to summon that enemy and fight with them. Sounds cool
>except dev team can't be bothered to balance the tons of enemies ingame so nearly every summon is complete trash except for 5 of them specifically designed to actually be good
>these 5 can only be gotten at endgame
>so if you choose summoner as a subclass you effectively have a useless subclass until you get the first useful card at endgame
don't forget that the devs nerfed the frick out of every single fun and creative combination
the day that they killed the pyro/sage build still annoys me
>pyro can make fireballs
>sage can duplicate projectiles
>taking both lets you shit up the entire screen with fireballs
>they also killed bloodmage builds and a lot of the interesting cleric builds at the same time
countless class combos were deleted from the game. hell they even made a 5th branch class to try and corral all of the fun combinations away from each other
hell sadhu is a completely different class now, you can't attack shit with your astral projection/stand anymore
>nerfed the frick out of
All those combinations were fricking awful meme shit that's why they got reworked. The only halfway decent one was the psychokino icewall thing which had no practical use
The current class balance is terrible. A good portion of classes is flat out unplayable and there are pretty much no synergies left. They made nearly all classes "self contained" this means buffs only apply to the class itself except for a handful few which act now as buffer you will find in any build. Their fix to secondary weapons allowing more diverse weapon builds also didn't help cause now anyone just picks whatever does the highest damage in combination with said buffers.
To top this all they now started to add classes that can only be unlocked via vouchers that come from their FOMO gacha so you either have to pay money for the gacha or buy vouchers off the market from someone who did so and yes those classes are ridiculously overpowered compared to anything else in the game.
>A good portion of classes is flat out unplayable and there are pretty much no synergies left
Everything that relied on a cute synergy was unplayable garbage except Pyromancer after they added an item to make it overpowered. You aren't pining for the synergies for any reason, besides special snowflake syndrome and game was way less balanced back then.
I would have liked a rebalance that kept the synergies and fun. Every single change made to ToS since betas was aimed at making it more dumb, simple and stupid. They keep sucking the complexity out of the game in hopes of balancing and controlling it.
I'm not talking about the "meme synergies" you're referring to but actual class synergies e.g. cause of the same weapon type. There are zero reasons to play Matador-Fencer as their respective skills and attributes dont boost pierce or rapier damage anymore but only Matador or Fencer skill damage. Cause of that and the addition of super knockback fricking over counters and shields Matador is a dead class now as in terms of pierce damage Hoplite will do a much better job. There are still synergies but outside of the wiz tree with things like dark-property mage those usually boil down to the same attack type: direct hit, channeling or casting.
before they reworked the class system you could have up to 10 different classes if you went all circle 1.
tos was fun for 20 hours during CBT, then it became whatever the frick it is now. i fricking hate koreans, they make something good and ruin it every update
ToS was fun for way, waaaay more than 20 hours. But yeah, every update made it slightly worse until it was just outright bad.
Never forget guild neutrality patch.
I clocked in around 250h in the first two and a half weeks on release, then I just dropped it because of how unfinished the lategame felt. shit was incredible until that point even though it really didn't match my expectations. tried returning multiple times after but every time the game had just been getting worse.
literally no panties
and the original would've been a mobile game if it had the opportunity
>>no true successor
there's my game that I'll be releasing in about 30 years. Also, it'll be offline single player
ToS had potential but the map design was terrible. Fields are one-and-done quest spots instead of feeling like a connected world.
That's not true, on release you had to go back to old spots to farm materials to craft equipment. Crafting mage and battle bracelets I remember that process spanned like 7-8 maps.
I never felt the need to upgrade equipment because you just keep outleveing gear and getting new sets. I remember quitting around level 212 because it felt like the grind would never end.
>I didn't even finish the tutorial here's my analysis on the game design...
What's this dumbass shit
he's right though
>200+ levels
>tutorial
Holy autism and you wonder why the game failed
I wish the artist would continue the manga already.
That ship sailed a long time ago. I don't think the original creator has anything to do with the franchise anymore and I don't think the artist circle he was part of that worked on it is even around anymore
the manga was great though
It's never coming back true it's over moment. The closest thing we had to it was the Hero Trails.
PornRO was the real successor and, at least, a century ahead of its time.
Man I miss the times PK'ing in culvert while GTB is active as a mammonite blacksmith
>pk
>in maps
idk about west server but eastern official servers have PK enabled in them like in PH RO
Dumb frogposter. The most thirdtastic pservers have full PvP.
only some private servers had pk back in the day and if you're still playing ragnarok in fricking 2024 then you probably should seek professional help
I'm not the same guy (I know Ganker is confusing to you) and I'm positive that if the guy miss something that's because he isn't doing it this year.
since you're a bit moronic I'll explain differently: the golden age of this game was short, it lasted a few years and everything after that was shit and only addicted low iq people played it
How's that even related to the post you're replying? Are you a legit moron, frogposter?
youre dumber than me
you should seek professional help. you've gone into a discourse that doesn't interest you only to instigate hatred and prove your bitterness as a fricking failure. frick off with you
I can realy tell most of the gays in this thread only plays female priest or dancer while ERP'ing for zeny
>people ITT
You can still have fun with MMOs even if you're not 12~15 anymore, you just need to look around for a good server. It's reall fricking hard, I know, so much junk around these days.
>a good server
Doesn't exist...
Well, it depends on what you personally consider good. I like Lv255 servers with open PK so there's always something for me to play, even if the player count is low.
The magic of RO is that you can scale up the levels, stats and even the game's speed and it mostly continues to work, with minimal adjustments.
>boomers were losing their shit with this gameplay
>Lv255
fricking an hero you dumb homosexual
It's the best setting.
>You can still have fun with MMOs
No, you can't. You need a healthy playerbase of gen X and early millennials and you can't have that.
>You will never go back to 2008
>You will never get to play RO and chat with your friends over MSN
>You will never be happy again like in those times
Remember your promise
Is the RO:Origin thing good? I know it's mobile gacha-like shit but I think it's also on PC and looks like similar to the original RO but a big more modernized
I played it for less than a week and grinded up to lvl 50 or so I think. There seems to be a few versions of it but the one I played was basically an auto battler on field maps with some basic instanced dungeon gameplay otherwise. there were some MVP bosses that you could fight but thats about it. basically a half gacha don't engage except for that initial burst of nostalgia for a game based on a game
Is kinda good but the grind for equips gets annoying later
I'll come back when the expanded class are added
MMOs were great thanks to the community, RO is a dogshit game by now days standards.
You can improve the game but not the community, it only got worse and will keep getting worse.
I recently tried to replay it, was a buggy desert
I feel like once my nostalgia wore off, Ragnarok was kind of a shitty MMO. I only really liked it because all my friends played it and my school somehow had a private server (we ran out of money eventually though)
Name a better one.
trickster online
Too bad NtreeV died a long time ago. I really like their character design in Pangya and this game. Kooh will always be my favorite e-girl even though her lewd art is shockingly few.
The game will be saved when Doodler releases the Unity client for the game.
>Pangya
>Kooh
My Black person.
>The game will be saved when Doodler releases the Unity client for the game.
The potential for this is HUGE.
He's not going to, he said as much, and it sucks but I get it
IIRC he doesn't really like private servers, and even if I'm wrong about that, Gravity would come frick him up if he did (they sent out a round of cease and desists as recent as couple of years ago to a whole bunch of pservers)
He just made it as fun project to get better at unity / learn netcode, at least publicly. (He could still release the code as an open source MMO template, though)
Sure, but people have been able to "fix" RO's issues for over a decade and a half using already existing emulators like rAthena and nobody has done so yet
Power creep and melding of class roles / identities still have a firm grasp on the game
It may enable us to see some actual overhauls of the mega ancient 3D visuals but like D2R it might get a bunch of players to come back briefly, but then everyone will vanish when they've had their nostalgia trip since it's just the same old content with a new coat of paint in the end
Could we PLEASE stop parroting this fricking lie? Gravity has not sent a round of C&Ds, it fricking never happened. They sued one server because they were using legal company in the US to distribute the game and collect money. They had the obligation to move in to secure the IP, and it was settled on a nothingburger.
Nobody else got any letters, there were no other hits or lawsuits, they don't care any more about pservers now than they did 5 years ago. Nothing changed.
The only thing that happened was that this was used as an excuse for servers to close up and run away with the donation money, just empty promises that they would be back.
>people have been able to "fix" RO's issues for over a decade and a half using already existing emulators like rAthena and nobody has done so yet
Doodler's thing is not a server, he's making the actual client, which is the one part of the game we don't have the code or source to. His client would let us bypass all game limitations which are enforced by the client.
>He's not going to, he said as much, and it sucks but I get it
There is absolutely no way he's not going to release the thing. The man is known for creating and sharing helpful tools for solving the game. Were you born yesterday?
>Doodler's thing
Is it finished yet
I thought he's just making things for fun and not to actually make a real usable client
I remember dumping hundreds of hours into Pangya and just listening to that one Coheed and Cambria album that had come out. Cozy fricking days
I never really play the online Pangya, I just play psp one. The online has too much p2w bullshit and cheaters who at the minimum was using a premade calculator table to help them do hole-in-one.
The only real novelty was the social aspect, it's Asian's Ultima Online and Everquest in the age where both games couldn't reach Asian gamers because of shit internet.
Its a shitty MMO gameplaywise, hard carried by its looks, world building and OST, which is really more than enough of a reason for people to remember it fondly, especially with how it actually felt like a whole living world instead of an assorted collection of bad guys waiting for the player to destroy their evil organization
yeah thats worded better than how I put it, gameplay overall in retrospect was whatever, kind of bad compared to other games, but everything about the world building and OST was great.
I remember playing on pservers for literal years and there tons of places/dungeons I never went to cause I just did my own thing. Quest lines were local and nothing was railroaded. Everything had its own thing going on, I still love thinking about the dungeons. Like Geffen with the Geffen dungeon and Glastheim. Or the way you get into Niflheim, peak exploration feels
I feel RO combat is good at it's core but every job is just use X move until you get better move instead of skills working together as an overall kit
card system was a fun idea too
RO is skill spam but I gotta admit I really do hate skill cooldowns in other MMOs, feels like I'm just draining my life away on 20 seconds of doing nothing. The need for speeed. PVP was also fun, very twitchy
The game was simple enough not to require that. The complexity was based on how you approached different kinds of enemies and in movement and positioning.
So while using a mage to kill zombies was just "using firewall over and over until the stack of zombies dies", there was a lot more to it than that. If you ever used knight and bowling bash, it's much of the same, you need to line things up just right for it to hit everything.
Wizards did have a combo of sorts. First, freeze the target. Cast an ice wall a couple of tiles behind it, and a fire wall right in front of the ice wall. Then knock back the frozen enemy so it hits the ice wall and bounces to the firewall, which bounces it back to the ice wall, and so on until fire wall runs out of charges.
Or you could just go hunt zombie prisoners who are immune to fire wall's knockback and eat the whole damage stack at once. Makes the combo pointless.
Miss me yet?
no, official iRO was and still is better.
I miss novaRO, that server did everything right except run a fricking LLC
I miss my ro gf
Gotta wait another 10 years for the buckbroken low IQ morons to die from natural causes. Then RO will be great again.
Reminder that Pre-Renewal lasted 8 years, Renewal was 15 years ago and Post-Renewal 4th Jobs have been out for over 4 years.
If any RO Empire forum homies still out there, I hope you're doing well
I used the ROE database damn near every time I booted up the game but don't remember using the forums
Taekwon girls fat thighs are the best.
I've only played private servers starting in the past 2-3 years and never got to try Ragnarok when it was new, were static parties a thing back then? I feel like as I've learned more and more the game has just gotten worse, because now I know how quickly I can level at anolians, medusas, and magma dungeon just standing still tapping enemies with a wizard casting storm gust 24/7 as people drag groups back to us.
Static as in real life friends? Yes. Static from randoms? No.
Tale as old as MMOs, people optimize the fun out of them if given enough time.
Hyper meta leveling strats like that only work in private servers. In an actual 1x server, the drop rates are so absolutely miserable that you really are just to level up mostly by farming your basic gear.
You could try to do those strats without being geared but anytime you die and lose 1%, you lost anywhere between 30 minutes and 6 hours of progress.
Oh, and the competition for those spots would be so huge that nobody would actually get any exp. Magma Dungeon is amazing if you have 2 parties in the map but any more than that and it quickly becomes pointless. Medusas are even worse because the strat requires having the map just for yourself.
So none of those things would have worked on a 1x server with 5k+ people.
>5k people
You mean bots.
There was a time when this game had 5k people on official servers and then more bots on top of it.
The OG RO experience was like this:
>you get the install CD from somewhere, maybe handed on the street, gaming event or even in a box of cereal
>install, make character
>no training grounds so you are thrown out as a 1/1 novice into a random city
>you have to spend the entirety of the first day auto attacking porings and fabres to get to job 10 and job change, like 12+ hours
>jobchange quests without any resources or guides, Black person it's 2003~5 and you're 12
>finally jobchange, spend all your zeny to buy a weapon for your class on the npc
>play for an entire week exploring the world here and there, aimless but it's amazing
>you finally get to job 40 and can change class
>look up jobchange, requires farming mats from things you can barely kill, you can't even afford to teleport around to these locations
>while you're doing this you get a notification saying your free trial period expired
>you finally get to job 40 and can change class
tfw I spent an entire week weighing the pros and cons of job changing to wizard at 40, or spend another month getting to 50 for more mage skills
I changed at 42
>while you're doing this you get a notification saying your free trial period expired
and then you make a new account
>dying at level 98 on 1x rates
wouldn't wish it on my worse enemy
worst*
I firmly remember that feel.
I've only ever actually played on 1x servers, so what you said doesn't really apply and I really think you're overestimating how hard it is to farm gear, but I don't think I've played on anything with more than 1k players. I think the servers I've played on also removed the mechanic that causes enemies to occasionally get distracted and stop following you? which I imagine plays a big role in enabling statics. It sounds like the solution is just a much bigger population to crowd these areas out and make mobile parties better, since the instant respawns make it perfectly fine for playing the game 'normally' no matter how crowded it is and only really punishes people dragging mobs for extended periods of time
>I think the servers I've played on also removed the mechanic that causes enemies to occasionally get distracted and stop following you?
Whoever came up with this really needs to get shot.
back in iRO and old private servers you'd have people open chat boxes looking for people to party up or you might party up with randoms in a specific map but otherwise most people solo leveled unless they were an acolyte/priest and even then they'd probably just kill undead in payon and glast heim.
mages would firewall farm shit like the centipedes who's name I can't remember.
ledge snipe argiopes til you get firewall (this was before geographers were added)
firewall in gh prison 1 when it was just zombie prisoners and skel prisoners
good times. no one else even came close to leveling that quickly
the lv up experience I remember from high rate private servers was solo hidden labyrinth getting occasionally ass blasted by a hunter fly.
>and even then they'd probably just kill undead in payon and glast heim
I miss when games had specialized leveling area like this.
Now everyone can just follow the "story questline" where you get free exp and gears.
My opinion of RO (I am strictly speaking from a pre-renewal PoV here).
Good:
- Complete control over your stats and skills is fun. Your build isn't defined by your gear as much as in other MMOs.
- The different jobs have unique roles, and that is cool.
- Gearing options provide some varied playstyles within a particular job
- Cards are a good idea, not enough variety in my opinion (too many no-brainers for your given spec).
- WoE is unique in the MMO landscape.
Bad:
- Consumable spam. I fricking hate it.
- The stats are very poorly balanced. Hunters get to spam 2 stats and mash 1 button and are more useful than basically every other damage dealer (especially melee) in PVE, for example.
- Pretty much everyone is just mashing their 1 damage skill they are built around in PVE (this is why I usually main a Priest, so I can push more than 1 button).
- I wanna shoot myself if I don't have bragi in party play
- Some specs are totally busted in PVP but basically impossible to level without getting carried, which is stupid
- Have to multibox buff slaves if you want to solo effectively beyond a certain point.
- Farming cards is a pain in the dick timesink. There's a reason basically no one plays this game at 1x rates.
Thank you for reading my blog
>The stats are very poorly balanced. Hunters get to spam 2 stats and mash 1 button and are more useful than basically every other damage dealer (especially melee) in PVE, for example.
That's by design. Melee is there to be the front line, except for thief which has notable escapes and disengages. Your main damage dealers will almost always be Hunter or Wizard (Chemist later on) who have very little defenses. RO was made during a time where classes were designed to fit roles not be equally great.
We are living in the worst timeline. The one where TFLO never saw the light of day, the one where Aion and TERA died horrible deaths, the one where every attempt at a RO successor failed then crashed and burned.
Frick this gay ass timeline.
Go to the next timeline then, boomer. You know how.
I'll rage against this timeline till the end, until I get my fantasy fulfilled. I need my soul to be locked up in a .hack//sign type of game and my body thrown away.
Aion Classic is very popular over on EU and KR
I'm seeing footage of this and it just looks like DQX but worse.
Unfortunately the real successor are Eternal Love and Origins
>last official update was on Feb 2022
Man... still playing an MMO that is essentially dead with barely anyone else ingame must be depressing as frick.
I always wonder why the few remaining players in dead MMOs seem to cling on until the servers are shut down. It's gotta be some type of coping mechanism, right?
It's a social circle, plus sunken cost fallacy. We're talking about whales, mostly. Often times they don't even play the game, mostly just hang around.
What if we all started playing it right now?
It was fun while it lasted, but the game is just anime WoW with very little connection to the original RO. No reason to ever go back to it.
Even more depressing is the fact those online are all just bots and perma venders
how are koreans so fricking good at vidya music and shit at everything else
I miss Project Return to Morroc
At first I felt bad for what supposedly happened to him and his wife but then for him to come back with another project the month after just completely killed any credibility he may have had.
He's just another shameless admin.
>All of that kino content lost because some stupid fricking favela monkey Black person though it would be funny to doxx the dev's wife
What
that's what happened. Some people got into contact with his wife, he freaked the frick out and shut down everything immediately
What the frick I thought the anon was trolling when he said these servers close due to drama.
that's what you get when you don't range ban brazilians from your server
Holy frick what, I remember reading its entire wiki and salivating over the custom classes while planning to play it just a while ago. Just read the full story on RMS, for frick's sake I hate every doxxtard so fricking much.
True
>Steam Version is a garbage KRO with Anti cheat
man, wtf why not put a good KRO game on Steam, that one is hot garbage
I want to make a spiritual successor to pre-renewal RO, give me free market research about important elements of the game that were removed/changed for the worse and that other MMOs miss out on. Things that I currently think are important are:
>Insanely low drop rates & leveling speed. The game should be grindy enough that the grind is the game and you never feel like you have to slog through the leveling / gearing process to start 'actually' playing the game. The game should be grindy enough that you want to spend time meeting and talking to people to make up for it.
>Grid-based movement with simplistic predictable AI. Half of the charm of RO's gameplay is moving in specific ways to abuse the AI and lead them into fire walls, bowling bash lines, spread them out for GC, ice wall trap them, etc.
>Rare and relevant drops (cards) from all monsters in the game
>Build specialization and lack of respecs. The game is balanced by having certain characters and builds excel in certain maps fighting specific subsets of enemies. A wizard can solo mob alarms but can't handle raydric archers.
>Gameplay diversity among builds. A GC crusader interacts with enemies differently from a wizard or a monk or a bowling bash knight or a hunter or an ME priest.
>Near-unreachable endgame. The game is better when you're some insignificant frick that occasionally catches a glimpse of someone far ahead of you in town, giving you aspirations that you don't even know if you'll ever reach.
>Cute artstyle and dress-up elements for your character. Showing off your style and the items you've obtained is a primary reason to play the game and to sit in town where most socialization takes place.
>pre-renewal
dead before the start
>Build specialization and lack of respecs. The game is balanced by having certain characters and builds excel in certain maps fighting specific subsets of enemies. A wizard can solo mob alarms but can't handle raydric archers.
stuff like this is interesting on paper but in reality it just forces everyone to make the same job that is the best universal farmer first (in ROs case, snipers), especially if the game is designed to be grindy
Maybe, but it seems that on 1x servers the game is grindy enough that people just want to play what they want to play and dont have time to invest months worth of gameplay into a hunter for optimal all-around grinding. Build diversity is alive and well on pre-renewal servers. It's definitely something to consider though, hunters in general I think are a problem in RO's design.
>biggest issue
The biggest issue is that the game doesn't exist any more. It was popular for a reason, MMOs are supposed to be boring because they can never be as good as an actual game and you need the grind and the simplistic nature to make socialization a core component of the game. Modern MMOs are all awful because they all try to make the core gameplay and progression faster, more complex, and more engaging, and they all end up just being played as single player games that are worse than actual single player games.
>In the 0.01% chance you're serious
There's actually a .02% chance i'm serious because of the way tables are coded. RO has interesting horizontal itemization, especially in regards to cards, monster size mechanics, and element mechanics, but I think ROTMG has a lot to borrow from as well when it comes to further itemization.
I don't respect your opinions. Classic WoW private servers had the same issues where 1x servers were unsustainable for ~10 years, the problem is that it takes a critical mass of players to make a game worth playing and low rate servers require the most investment into a product that could die off at any moment. The rise of just ONE 1x server is what made classic WoW blow up again like it never had though, and low rates are essential to the design of these games. You're all cowards.
>I don't respect your opinions.
MMOs are glorified timewasters but even those should somewhat respect your time. moronic AI you'll have to kill for months to have a non existing chance to get an item is worse than a real job especially when some random comes by and gets what you're searching for within a few minutes. If anything this will lead the people towards the uninstall button.
For rare drops, you're either supposed to commit the time to find something or engage with the economy.
>Insanely low drop rates & leveling speed
Biggest issue with RO progression is how boring it is at the lowest levels. Between jobchanging out of Novice and Job 25 as a 2nd job, you basically have almost no skills, and almost no SP to use them anyway. Mages are the only ones that get to use different skills at this point.
In the 0.01% chance you're serious, I suggest you focus really hard on itemization. Study RO really hard and understand how and why the horizontal itemization works.
sound like int issue
>Insanely low drop rates & leveling speed.
nah sorry already lost me here. This doesn't solve the non-existing endgame issue other than giving people a carrot on the stick with work and reward being entirely disconnected from each other outside of lvling cause stuff is RNG based.
>This doesn't solve the non-existing endgame
Endgame is a trash idea. RO wasn't designed for you to hit max level easily, which is why it still had death penalties. Hitting max level was just a personal achievement people had so they could get their fancy aura.
Agreed, the whole concept of an 'endgame' just turns the entire game and the world you've designed into a minigame and a chore to tick off before you get to the 'actual' content, which is always more limited in scope than anything you did before it.
I'm still torn on whether transcendency classes are a good or bad idea.
>I'm still torn on whether transcendency classes are a good or bad idea.
That's because the idea of transcendent classes is good but some of the execution was off and wasn't thought out as well as the base classes. Like Champion getting more combos for combo build is cool, but outside of that it just made Asura easier to use which led to more people using Champion as an Asurabot. In contrast, Scholar got a bunch of skills that actually improved on the different playstyles of Sage and what it wanted to do, which was control the magic in the area and frick with other casters.
Even for the lovers or RO, the first thing every private server did when they'd pop up is crank the XP and drop rate % up.
Nobody "loved" farming enemies with a .01% droprate of the item you wanted.
>Insanely low drop rates & leveling speed.
This simply won't work in this day and age, people's standards have changed. Hell not even people back in the day were into that, that's why low rates existed.
I really don't agree. That seems to be a belief across the board for the games industry, that games need to be dumbed down to match the new standard, made more accessible, less difficult, less complex, more automated, but every time there's something made available that shirks those conventions it's wildly successful, and the games blindly following those conventions are failing. The newest generation is just as smart and capable as we were and as the generation before us, and companies adhering to bullshit standards of what they think people want are the problem, not the audiences themselves.
The problem I'm more concerned about is the power spike leading to some feeling that you need to reach transcendence before you can have a relevant character. It's just too much to expect someone to do. I think the only way it would work without feeling bad is if it feels unattainable in some way, like if the game was permadeath and reaching that level would represent an extreme risk that only a small portion of the playerbase is capable of. The level requirement at low rates fulfills part of that feeling, but after a few years it became more and more the norm and the leveling process felt like more of a slog.
Getting the item is exactly what disrespects your time. Making items attainable only serves to make them a prerequisite for your character's future, versus focusing on having you invested in the present and in your moment-by-moment actions. When items are so rare that you can't see a reasonable end to the grind of getting them, that grind becomes the game you're playing instead of a wall in between you and the place you want to be, and you don't feel like the game is wasting your time before you can get on to bigger and better content. Games like Diablo II are special because no one feels like they need to be able to grind out a zod rune or to have full bis fighting uber diablo to be a relevant player in them.
If the item is strong people WILL farm for it regardless of how rare it is and with it being fully tied to randomness creating frustration as some will eventually drop it. Reminder that people killed each other over a GTB Card. If the item is trash to begin no one will bother anyway so why have it there in first place? Tree of Savior had low drop chance items with stupid AI and "build variety". The results were that people still formed a meta to farm monsters the most effective way and people uninstalling over the months as they saw no fruits in their grinding.
I've never played tree of savior, but from what I've heard, that's not at all why people quit playing and it just failed in other areas to be an enjoyable game and successor to RO. People might have genuinely killed each other over a GTB card, but did you ever feel like you needed to get one until it became attainable with higher rate servers? I sure as hell didn't, it felt flat-out impossible. I saw guilds grinding it out as a group so they could put it on a vital member in WoE and I saw people farming EVERY mvp in the hopes just to potentially get one mvp card eventually that might define a playstyle they'd later be able to explore, but for 99.9% of the population, they weren't out there feeling like they needed a GTB card to play the game.
People still sticked to ToS regardless of it no being RO. The artstyle and music are still amazing but the devs added so many layers of RNG so that people eventually quit regardless. I played ToS and uninstalled after a year when months of RNG grind blew up cause there was even more RNG to it and so did others as well especially with their garbage seal they added 5 years ago which plagues people even in the current endgame. It's your dream of a game so whatever but at least out of my perspective it wouldnt attract that many players cause people want reward for their work and even if things aren't realistically achievable once they exist someone will eventually have them and why? Cause they hit the jackpot? Reality is already unfair enough I dont need that in my video games as well.
I'd guess that the problem with TOS is that bland loot progression was all that the game had to offer. Look at ROTMG, having helm of the juggernaut being a 1/2000 drop from the sphinx boss was never a problem because the reward was substantial and allowed for new playstyles and niches for your character, the reward felt unnecessary to unlock to fulfill relevant roles your character already had, and the reward felt absurdly rare to obtain such that it was something that made you feel inspired and amazed seeing it on other people rather than just bad for not seeing it yourself. Playing the game should give you substantial rewards that progress your character in tangible ways, but playing the game shouldn't guarantee you get every reward you ever dreamed of the instant you dream of it.
>but playing the game shouldn't guarantee you get every reward you ever dreamed of the instant you dream of it.
And that's something I exactly dont want in video games. They are games after all and not a second live not to mention being tied to RNG removes any sort of prestige in my eyes. You cannot tell if the person actually worked hard for it killing the boss 100.000 times or simply lucked out first try. Having something like this also cries for RMT or botting if it's not from a boss.
I agree with this Anon. Grinding mobs or mvps that spawn every hour with 0.001% drop chances for some overpowered item is an extremely outdated design concept. No one has the time or cares to put in the time to do that shit anymore. Realistically what will happen is that it leads to RMT where whales will just scoop all of it up and poorgays will quit.
That's what happened in another MMO I played like Vindictus. Not only were drop chances in the fraction of percentages, the raids could only be done daily (up to three times if pay for a premium pass). Then once you get the super rare drop, there's an increasing chance of failing to "enhance" it. End game was chasing a +15 weapon and at +10, there was anywhere from a 30-70% chance to fail each enhancement. Fail and your weapon explodes, sending you back on the rare drop grind.
I know so many friends who quit over the years because of this shitty system and I myself eventually gave up too. Boomers may think it's "hardcore" or whatever, but I grew up with RO and PSO and I will never go back to that garbage.
>Grinding mobs or mvps that spawn every hour with 0.001% drop chances for some overpowered item is an extremely outdated design concept. No one has the time or cares to put in the time to do that shit anymore.
funny to read that when ARPG genre is biggest it's ever been and those games are basically that
I shouldn't have to explain why Diablo 2 is not Ragnarok Online.
this anon disagrees
drop rates are not even close to being that bad for games like PoE items that make you strong (or rich enough to buy strong items)
anon you're insane, drop rates in PoE are WORSE than that. No way you're farming a shavs in only 10,000 monster kills.
the mmo mentality is too far gone for any of this market research to matter.
more of the hardcore audience will be trained to focus hard on the meta than they would back in ~2004 so all this shit will be a pain in the ass because they'll feel like they have to do things or they're not playing 'properly'
also the casual audience that used it as a chatroom to talk to egirls have other places to do this now. there's no reason for them to play at all even with a cute artstyle and good music.
>LardJ really wanted people to pay for access to cloth dyes and searching a database
tree of savior was the successor
>can't ever go back
>only reminisce
how come no one ever tried to create a roguelike private server? something similar to Realm of the Mad God
I think permadeath mechanics could work well with increased EXP and DROP rates
game was kino before they ruined it with dogshit
and all other copies are lukewarm copies
Genshin would be the successor if it was a MMO. Closest thing to it was Tales Weaver, but I think they never released it on West.
What this series could have been if they had actually tried is saddening.
Two failed sequels, one being the most linear, bland, anime-WoW clone you've ever seen. And then years later, Tree of Savior apes the art style and makes one of the most bloated free to play games I've ever played.
Whatever happened to tree of savior?
Nobody in japan cared for it
everyone knows No Doujins in comiket = dead
But is it bad? Is it not just RO with improved graphics? Maybe that's the reason it failed seeing as times have changed.
Its meh
the class system is weird af tbh
Class system is the best thing about the game.
I came back to play on Papaya and I thought the game was in a really solid place before the level 500 patch fricked it up again, but it's still better than it used to be.
What's papaya
A third party publisher adopted ToS like 6 months ago, fresh server was extremely alive and had less p2w features than Steam.
But nowadays if you play the game play on steam because EVERYONE quit Papaya because they tried to have a real economy around certain things IMC gave up on and it messed with the game too much.
So how is the current state on steam? Is it decent enough compared to a couple years ago?
Eeeeeeh
I can't recommend it in good faith, I play it because I really like the artstyle and core game systems but it's a clusterfrick of systems you have to be taught because the game doesn't teach you well.
Also frick seals
This looks pretty cool though. Bear in mind I don't actually know how the game is like.
I'm sad that they dropped the Centurion class from the game. I'd never seen anything like it done in an MMO before where you have party members give up control of their character temporary while the Centurion player decides different attack formations from which to take on encounters.
There's no proper dual wielding assassin counterpart
Its shit and I hate it
They added that as its entire own class tree to appease you RO babbies half a decade ago, looks nothing like that now.
Nexon and their cash shop broke all the initial steam of this game. Paylocks on cosmetics is another offense.
The presentation was amazing, the actual mechanics were decent enough, everything else was terrible, the only feasible way to level up was to do quests, quests were your generic kill X ammount of enemies, then you had to repeat the exact same quest 10 times to progress a little further in a completely linear map, you repeated it enough to reach the next area and did that for 200+ levels, every single map was a single conga line, twisted in different directions to make them look a little different
It frick up with it starting presentation, I think I went through three overhaul change. My gun wielding cowboy got nerfed 3 time and turned from press one button autoshoot into gun mage.
I wish the devs of ToS didn't make silly decisions like lock trade behind a paywall. I would've easily put a thousand hours into that game since the gameplay was pretty similar to Ys Oath in Felghana but as an MMO
Can you set up your own server privately just to pot around in? Sort of what IMAGINE or RuneScape has
very easily
Yes I did this once and played around for some 20 or so hours before dropping.
>origins still isn't back
Fricks sake.
So what's Origins like? I played Eternal Love but dropped it because it was basically a retread of old RO (which I guess was kind of the point)
The private server, not the mobile game.
oh
ToS wasn't at all like RO gameplaywise, visually it had a similar feel, but it wasn't at all the same freeform, go whereever do whatever kind of game RO was
What's taking so long? Last I checked they were working on fishing, I guess?
Anyone here from the Clownphobia server? I still think about my time playing years on quite fondly. I just loved the game.
Anyone from the Fortuna server? I still think about my time playing years quite fondly. I just love the game.
>Play PreRe
>It dies from drama
>Play Keknewal
>It's either 10000x/10000x/1x-fests that last an hour or KRO-likes with drama
What drama can there possibly be?
horse manure
150 cap (pre 175 patch) Renewal was the best of both world.
Anyone from the Agharta server? I still think about my time playing years quite fondly. I just love the game.
so how come you guys don't just play the Steam version
Anti cheat being moron because loonix
do people still play ragnarok? never tried it.
worth downloading and messing around with just to kill some time? i've got nothing better to play currently
yes, look for KRO private servers and pick whatever, there's PVP servers too in case you want to frick around.
guessing there's no official server anymore then?
i mean the only thing that is is "official" its on steam, but idk who they are anymore, Ragnarok original was dead long time ago, we just have backup KRO servers now
alright thanks for the info
np, again if you want to try for a little, the steam version is there and if the page is region blocked, download using steamdb. only works on Windows
There are official servers, but they're so heavily modified from the era of the game that people actually enjoyed that they're not worth playing on. Private servers are what you want, and even in the game's prime, servers were licensed out and run by different groups with minor changes.
yes, but the private server scene is in a weird state right now where it's kind of in between major servers. Payon Stories is probably the best available at the moment, it's past its prime but should be totally fine for a new player and there's always the chance it gets an influx of players. Origins would be the server you'd actually want to play on, but it's been temporarily shut down for a while now and it'll supposedly eventually come back up as Arcadia, but that could take a year or longer. KokoRO was the server to play on before that but has been shut down for years.
Origins is nearing closed beta or is already in it. Shouldn't take much longer.
>keknebbal
If I wanted to play WoW I'd play WoW.
>/rog/ is here
Thread's over.
Sometimes I wonder if I should give Renewal a try. I stopped playing in Episode 12 and this thread really made me curious about all the new stuff.
Only slightly related but has anyone here played lost ark seriously?
Yes
I quit when the amount of grinding you had to do just to do new content on patch became unbearable, plus all the gatekeeping for the raids was insane.
played i think 2.5k hours and quit a while ago, i think it came out to an average of like 5-6 hours a day when i quit.
the combat is amazing. very very fun. great raids. but there's an obscene amount of daily/weekly grinding if you dont want to fall behind. and the community is really bad.
>if you dont want to fall behind
Meaning if I were to start now I'd already be doomed then? Also, does it have pvp and such?
the thing about new players starting now is they do these catchup pass type things every few months that will boost a character to a pretty healthy point, so a good s tarting point for new players. the problem for new players is that there's a thing in game called roster level and it's basically a number on your profile that shows how long you've played, how much of the content in the game you've done, etc. so you can have a good character but if you're trying to pug raids and the raid leader sees your low roster level because you're new you will always get rejected
this can of course be avoided if you play with friends or make friends then you don't have to worry about that, but if you are planning on pugging expect a lot of hostility because you're new
it does have PVP and it's actually kind of fun but also imbalanced, at least it was when i played. it was also never a big focus of the game so it wasn't super popular when i played over a year ago so i imagine it must be very very dead now, but maybe someone else can confirm that.
did Black ended up being made?
my first GF played female Knight
It was a man
don't you lie to me, her name was Kristy and she lived in Canada
my first BF played male stalker
i've never had a gf in RO or in real life
my first time as a gf i played female wizard
So I just installed tree of savior, I'm not sure how this works but does this mean there's only like 20ish people playing the whole game?
Tree of Savior is unbelievably dead, yeah.
how come servers are even up?
Whales
No. Channels are for each map separately. Though any server outside of Asia is pretty much a private server in terms of population.
Channels are separate for each map. There's more people on other maps, Klaipeda in particular (the main city) should have way more players.
This is for Klaipeda, NA. Apparently I have a level 13 character from the last time I tried it years ago and I logged off in that city.
Anyway, it's not as bad as I thought then if it's for maps.
Even if it's for maps the cities are usually the regions where 90% of the players are. The game has over 100 maps with most of them being absolutely empty of players as they are only there for the linear progression of the main quest if anything with endgame content being raids you can do from town.
>Though any server outside of Asia is pretty much a private server in terms of population.
Maybe I should play asia. What language to they use? If it's JP I'll be fine.
Asia is mostly koreans. Jap have their own separate client on steam.
As note though based on the official discord there should be enough english speakers as well so if your ping is fine try asia. They have an actual working market unlike other servers
I really need to stress what he's speaking on of ping.
Ping is super important for how a lot of builds end up setting up and a difference of like 20-30 ping can sometimes be a 60% damage loss.
I remember as 10 year old, finding out about RO from deviantart, yet having no idea what it was, then visiting their website immediately downloading the 15 day trial after being mesmerized by their website.
Apparently there's some sort exp buff event going on (?) it took me like 5 min to get to class level 15 and now I can pick any class apparently.
SOULLESS
>maximum level (510)
man and here I was complaining about it back when the cap was fricking 390. What the frick are they doing?
They keep expanding the max level as a representation of adding new content, because it's more maps for you to quest on.
I could write entire paragraphs about everything wrong with it but I'll pass.
Adding more levels is a way for them to make people stronger without invalidating the previous gearing content.
They didnt even bother adding new maps with their latest episode. They used three existing ones, replaced the original monsters with "darker" ones at lv 500 having the 500 item drops on top of the original lv loot and made a copy/paste main story through it with barebone writing. The fact that the sidequests are still the original ones on the maps designed for lv 100-200 is hilarious and shows how less effort they put into this. It was likely thrown together by an intern in a week or two at best. The only really "new" thing is the raid boss which is locked behind gear score requirement but all in all the same old gear treadmill with upgrading your previous gear into new ones.
Okay call the police I'm actually having fun with this.
Tree of Savior is legit a good game at the core, it's the progression that is aids. You'll understand soon enough.
There's tons of love put into every little class, skill and map, but the progression ruins it.
come home white man
suffers from the same fate as RO
except nobody really tried to make a successor and it doesn't really need one
maybe once Eternity releases
nobody is going to make a game where you play as a child in current year
it is an impossibility
sad!
I just wonder but what do actual child aka zoomergay think about all these carebear attitude the top brass have been forcefeeding the population? Does it actually make them feel safe and special? Or do they feel like a caged animal?
I don't think their opinion matters to anyone including people pushing it.
tried mabi but there's a level of jank to it that I could not get over
many such cases
great way to filter high melanin individuals
It's fun jank
>Nexon in the year of the lord 2024
I rather eat chalk
Why were there so many private servers back in the day? I can understand a game having shitloads of private servers these days, but it seemed like they were everywhere back in the mid-2000s whereas most other of its korean MMO contemporaries didn't really have private servers.
Game code was leaked very early on during development and since the private servers generally offered a much better play experience people just went to play private servers instead of official ones, even if the mechanics weren't exactly the same. There was a point where private servers would bring kRO content to their servers before official ones too.
Cause most of us were kids and didn't want to pay monthly subscription.
I'm always tempted to start playing a private server but I forgot just how awful they can get with fricking third worlders.
You'll see, one day I'll make videogames and then I'll make RO offline that you can play in single player but with something like Monhun's online so you can team up with people.
I'd like that.
You gotta face the facts anons
your childlike wonder is gone, so mmos no longer will feel amazing
the matrix is no longer the cultural phenomenon of its time and only a few phrases live on
The older you are the more death you experience around you as you age. Some of us don't even have very many friends anymore and if we do they're scattered across the world so you cant hang out
We never knew what we had cause we were just children.
Join Ragnagoats.
>101 online
>53 are merchants
>1x
Even if I enjoyed self harm, there are better 1x servers.
there aren't better servers, ragnagoats is in its own league and the way that their website looks should be the first indicator
>ablublu x1 rates
as long as rates apply to all players equally, it doesn't matter what they are; i'd argue that the lower the better because then characters have more "weight" and you avoid the extremely gay situation in which every single player on the server has a high level character of each class
if you want to skip to endgame as fast as possible to test a build you can do that on Ragnagoats (and no other server) without grinding for a single point of exp
>as long as rates apply to all players equally, it doesn't matter what they are
Do you not play this game?
i do and im thruly enjoying the upgrade from x10 rates to x1
1x rates are truly the only way to enjoy the game. you might be able to go up to 2x with it still being okay but that's pushing it if there are significant tap bonuses alongside as well
mei and leaf are troony homosexuals kys
congrats to LFP btw woe concluded a couple of hours ago
>play goats for a couple months before trying to find a guild
>every guild i found treated everything like a career, down to the relationships and speaking like corpo bots
>nobody is having fun at all
>end up soloing for a few more months before losing all motivation at the 95-99 exp requirements
how is payon stories?
i had fun on payon stories, it just has a problem with static parties being meta. if that doesn't bother you then go for it
The regen QOL sounds awesome. I'd try PS personally but Goats has burnt me out so bad I don't even want to touch RO again until 2026.
Was a pretty good server when I played, but I'm not gonna lie-- there's some suspicious shit going on there and it doesn't seem to ever fix itself anytime I check back on the site and Discord. I'm also sick of them nerfing maps for no reason. The Custom Changes recently look like a huge mess.
https://ragnagoats.eu/?module=about&action=skillchanges
https://ragnagoats.eu/?module=about&action=mapchanges
I'd definitely consider going back if their playerbase ever increases, but it's stuck at the 20-50 active players overall range, which is horrible for such low rates.
Also frick them for ninja nerfing BB and telling everyone who rolled BB "frick off no refunds(reset)".
if RO had just slightly better combat I would never want to play anything else
>server claims to be "low rate"
>It's just the default settings (1x)
you don't understand i need to hit lvl 80 on my 40th character in one session b-because... because... i just need to ok!?
Ok!
>join /rog/ guild
>guild is full of asians being racist at each other
I CAN SEE IT IN YOUR EYEEEES
I can still hear it. ToSlapse last year was actually much better than I expected.
I'm fine with nothing after seeing what they turned RO2 into back when.
c**t_DESTROYER my beloved
Are there any good servers were I can just play and frick around solo for fun? I really enjoyed the game when I was younger but I always hated having to party up for dungeons and shit.
Just host your own server locally?
NovaRO
ccRO has a neat gimmick where cards are permanent accountwide buffs so it feels very solo friendly as you slowly incriment power
I'm kinda happy to see there are many lovers of ragnarok in this board, the early replies were kind of shit, full of muricans that like to make friends instead of playing the fricking game (thanks wow).
I just wish the game were more hardcore, like tibia or ultima. Just dying and losing 1% was kind of shit... And the game was very soft in the endgame about it... I would personally feel that the aura of 99 should be lost if you died in some instances and you should lose 10% of your job/exp
So what's everyone's favorite rate multipliers anyway?
x5
nothing more
nothing less
7x is the minimum to be playable.
>1% card
>10% gear
>50% valuable sellable
>80% useable
>100% common material
2x ideally but 3x is ok
I'm more for 10x or so personally
30-40
none exist anymore, you either get 5x or 9999x
Log 50 drops
10x exp
reduced exp curve for pretrans
20x
255 max level
198 aspd
rebirth only
I'm used to 1/1/1 already.
1x exp
100x drop rate
>all these varied replies
this is why RO will remain dead
don't be stupid, some prefer higher exp because they already know the game and want to rush, what's the point of wasting your time grinding an 1x just so it crashes 1 month later?
two of the 1x servers up right have have been up for 3+ years while everything else closes down
1X, but unironically
3x and drops including cards should be .1% at least
I've done up to 100x but I find anything more than 20x isn't the same game anymore.
x200 x200 x1
max level 255-256
im older now too many games i gotta play i cant dedicate too much time to RO only.
5x with rare drops adjusted to like .01 or .05. Frickin kino experience. Say what you want about oRo but that server actually felt like official and the only gripe people had was it took decades to update.
Poring Island - Peaceful Forest 1 Hour (Ragnarok Online Music & Ambience)
I just tried 4th class
it's kinda fun and awful at the same time.
>The World of Ragnarok Online
> several years long personal project[...]Ragnarok Online game data [...]within the Unity game engine.[...] video [...]took about 2 months
@RoDoddler.
What happened to Re:Zero? Wasn't that supposed to be Reenewal but good?
Zero servers are entirely extinct, as far as I'm aware. It didn't catch on.
It's funny and terribly tragic how much of a one trick pony Gravity is. RO was clearly a complete fricking fluke on a scale that only the likes of like BHVR and Dead by Daylight come close to by any margin.
Word is that the corp fired most of the original development team shortly after the launch was successful, because they didn't think they'd need them anymore.
Would explain how they caught lightning in a bottle but everything after that was pretty poorly implemented and maintained.
>everything after that was pretty poorly implemented and maintained
But RO peaked at rebirth?
This would explain a lot about why the game went shit by Episode 12+
I vaguely remember them treating everything pre-Episode 7 at least as the "beta" phase of the game. Monsters didn't even have skills until Episode 5 or 6, around when they added War of Emperium and shit. Rebirth was like Episode 9
POST
SERVER
homosexualS
Hata online
oh (you)
Thanks for the (you)
tree of savior was shaping up to be a true successor
but then it died due to incompetent management
shame because the game itself is amazing
boomers killed ro
does anyone still have pre-release material from when Requiem was going to be sprite based like Ragnarok
they had a neat little webpage for it with animations and music and stuff but it was all flash based and my dumb ass didn't know how to save an offline copy of it at the time.
>Requiem
who
the game Gravity made after Ragnarok
Has Gravity made any good games beside RO? Arcturus looks cool but I haven't gotten around to playing it yet
no, ro wasn't even good either
wrong
no
>besides RO
I played that game for a while, it was actually pretty decent. Not sure why I stopped playing, maybe because Aion released or something.
that game was very edgy
it was a game by Gavity after Rangarok, it was edgy and bloody but it was slop and it didnt end up being a hit
Real Ragnarok online hasn't been tried
>the new hot thing servers do in 2020s RO is have failed developers change core mechanics to ragnarok and make it "fresh" again
I fricking hate private servers
I WILL spam CT in every and you WILL like it
>+50% exp just for having a Merchant around
it costs zeny though
Vanilla WoW servers have been doing the same shit. I just want to play the same game as always ffs
i blame OSRS
oh i saw someone mention inflation in the chat wondered what it was
Its a form of pornography created by a blue bear, you can see it on /d/
gravity's mistakes are not core mechanics of the game
why are you even looking at private servers if you like official
?si=SceS08eV0o2F3KlF
>arcturus
I first listened to this song on ez2dancer when I was a lil kid before I even knew what RO was and how it would take years of my life...
I wish I could go back bros it fricking hurts
Look at the positive side: at least it's not too late to kys
>ywn be acolyte shota
Gravity fell off and fricked up forever as a company the moment it started producing WoW clones. And all the dev team should kill themselves if they are going to be like that.
>Requiem: Memento Mori
>omg WoW with LE GORE
no, it wasnt edgy kino, it was edgy cringe.
Probably because their main artist for RO died and they can't find anyone to replace the SOVL
Imagine if we got a Korean MMO that was made without monetization as the motivating factor that affects the design of the game from top to bottom.
I don't think it's physically possible for Korean devs to design an MMO without P2W