They made fricking space ships. A land vehicle would be much easier. Also everyone said they wouldn't be able to code ballistic weapons before Fallout 3 came out.
No it fricking wouldn't kek, land vehicles would have to worry about constant collision with the ground while driving and we all know Bethesda and their shit engine wouldn't be able to handle that without freaking the frick out.
>So you're saying that the spaceships can't collide with anything?
They obviously have to worry about collision way less then something that's in constant contact with it. Also Starfield won't have you manually landing or taking off so it's clear they struggled with what little they had to deal with anyway.
I don't think that implementing a seamless transition between space and the planet-sized planet would've been easy. Also I don't care for these things personally. I want to play the game because of the quests, npcs and the setting.
It's the opposite. Coding a flying ship is basically the easiest possible kind of vehicle to code. Bethesda even went so far as to pretty much make the "flying in space" part a completely different separate game map to remove all obstacles and make it as simplistic as possible. There's no atmospheric flight because they literally could not make it work if they tried.
Trying to code a land vehicle would need to deal with gravity (flight sim will probably just ignore gravity), you have to deal with constant collision (I will be shocked if the space flight doesn't "handle" collision by just making you instantly stop in place if you crash into something) and you need to deal with annoying gamestates like the vehicle getting flipped over or stuck, not an issue in space.
Flight between planets is already confirmed to just be a fast travel menu with no need for the player to fly. The only time you can manually control your ship is when you're orbiting a planet. Fast travel and landing/launching are just cutscenes.
The atmospheric flight would've taken an extensive amount of time to implement without large benefits. Flying your ship into space from the ground is cool in the beginning but due to the planet-sized planets you would fly for 2-3 minutes to get into space for it to feel realistic as well. It becomes tedious with time. Imagine in Skyrim you wouldn't be able to fast-travel and the area between the start and the destination is literally just a void without enemies, characters or a landscape.
11 months ago
Anonymous
>Being incapable of implementing an auto-pilot skip feature >Scraps space flight altogether
This game is going to be great
11 months ago
Anonymous
>Spend hundreds of thousands of dollars on a feature you don't need and skip anyway
11 months ago
Anonymous
>it doesn't have feature you want? >uhhh actually you DON'T want that feature and it lacking it is good actually
why do shills keep trying this moronic tactic over and over?
11 months ago
Anonymous
It's just not such a big deal as you make it out to be. Just play a different game then.
11 months ago
Anonymous
>damn it doesn't have feature x? not playing >moronic shill: YEAH?? YOU WANT FEATURE X?? DON'T FRICKING PLAY IT THEN!
terminal brainrot
You don't pilot your ship at any point including in space. It's just an infinite corridor where you maneuver around space junk and pirates warp in to fight you. You do not fly to other planets.
You just contradicted yourself. You DO pilot your own ship, just only during the simplistic Starfox 64 space fights.
11 months ago
Anonymous
No I didn't. When you are in space you are not actually flying around you are in an infinite corridor. Do you know what that is? Try flying to the sun in Ace Combat and let me know how that goes.
11 months ago
Anonymous
If I only walk in New York and no place else, I am still walking in America. New York is inside America. Likewise, if I can only fly in a tiny corridor in space, I am still flying in space. A tiny corridor in space is in space.
You can pilot your space ship in space in Starfield. Not in ALL of space. Not in a lot of space. But in space.
11 months ago
Anonymous
Oh. You're moronic.
11 months ago
Anonymous
>You don't pilot your ship at any point including in space.
You said something factually wrong.
11 months ago
Anonymous
>Try flying to the sun in Ace Combat and let me know how that goes
so you are still piloting your plane? Like you are still piloting the ship?
No it fricking wouldn't kek, land vehicles would have to worry about constant collision with the ground while driving and we all know Bethesda and their shit engine wouldn't be able to handle that without freaking the frick out.
Ah, the engine autists that know absolutely nothing about video game engines.
Never change.
No it fricking wouldn't kek, land vehicles would have to worry about constant collision with the ground while driving and we all know Bethesda and their shit engine wouldn't be able to handle that without freaking the frick out.
It's the opposite. Coding a flying ship is basically the easiest possible kind of vehicle to code. Bethesda even went so far as to pretty much make the "flying in space" part a completely different separate game map to remove all obstacles and make it as simplistic as possible. There's no atmospheric flight because they literally could not make it work if they tried.
Trying to code a land vehicle would need to deal with gravity (flight sim will probably just ignore gravity), you have to deal with constant collision (I will be shocked if the space flight doesn't "handle" collision by just making you instantly stop in place if you crash into something) and you need to deal with annoying gamestates like the vehicle getting flipped over or stuck, not an issue in space.
Land vehicles are just horses with wheels. Stop pretending like it is some crazy difficult shit to accomplish. Some random people modded in land vehicles into New Vegas.
Bethesda not adding them in the game is a deliberate design choice. Vehicles make the world feel smaller because you can zip across it much quicker than walking.
I never said that adding game vehicles is impossible.
I said that bethesda is too incompetent to do it.
The only reason that horses are in skyrim is because they were able to steal the code directly from Oblivion, back when they still had a few competent coders on staff.
>Land vehicles are just horses with wheels. Stop pretending like it is some crazy difficult shit to accomplish.
Not a favorable comparison since the horses in Skyrim control like shit, especially over uneven surfaces, which desolate planets tend to have a lot of.
lol I remember when people were harping on about how manual flight was impossible because of the engine. And then they showed manual flight. That shut a lot of people up until they started harping on about seamless flight from planet to space and now land vehicles.
It is not a matter of the engine's capability, it is a matter of Bethesda wanting to do the work to implement them. As another person said, modders have added vehicles into the Fallout games.
Clearly Bethesda decided not to do to either because of design choice or lack of time/resources.
No it fricking wouldn't kek, land vehicles would have to worry about constant collision with the ground while driving and we all know Bethesda and their shit engine wouldn't be able to handle that without freaking the frick out.
Its not even No Man's Sky because No Man's Sky was developed by a complete nobody team and got overhyped by Sony to profit from. Eventually, the game became REALLY good but it was literally a Sonygay hypetrain game that couldn't possibly deliver given the hardware.
NMS still sucks you fricking moron what are you on about, all you do is go around zapping rocks everything about it still sucks >Woahh they added base building an big ships an more story woah REDEEMED! WHAT AN AMAZING GAME TIME TO SHOOT MORE ROCKS
NMS is still ass. I got it for 10 bucks to play with a friend and while I'd say I had my fun, I wouldn't call it a good game by any definition. You can't polish a turd.
for some reason, the workstation/npc quests are still janky and weird as hell, especially if you use freighter rooms since it sends you down to planets and still talks as if you're on a planet
What is it that you actually DO in this game? Todd talks about giving player a sense of freedom and awe at exploring space and the follows up with some moron "gameplay" of mining rocks with your laser gun. Because doing grunt miner work for +20 rare mineral is what's space exploration is all about.
Exactly. There's a reason that most space games go for space fantasy star wars shit and aliens rather than pseud-realistic nasa aesthetic, and that's because the latter is fricking boring and does not lend itself to any kind of fun gameplay.
Judging by what was said in the Direct, it seems that the point isn't to mine it yourself past a certain point, but rather to set up encampments on material rich worlds and staff your crew to run them for you, thereby generating materials and money while you're out and about.
It's Skyrim in Space, it could be completely dysfunctional and it would still review well, because familiarity is 100 times as important for good reviews as actually being good. Plus most reviewers only actually play a couple hours of the thing, so they can just front load some halfway decent content in the tutorial zone and trick them into believing that's the whole game, when in fact it's mostly barren procedurally generated slop once you get out of the reviewer zone.
>They had to make controlling the spaceship its own separate instanced thing because their shit engine can't handle seamlessly going from on-foot to ship gameplay, something a 3D open world game like GTA3 could manage over 20 years ago.
Absolutely incredible how people have deluded themselves into thinking this won't just be more gamebryo spaghetti code slop.
This literally says it's just a modified gamebryo engine and that Bethesda had a perpetual license
11 months ago
Anonymous
>was >had
Read it again ESL
11 months ago
Anonymous
You read it again you fricking moron. It says that creation engine is based on Gamebryo bones. The interviewee claims that there probably isn't much left, but he doesn't work for bethesda.
11 months ago
Anonymous
>moron doesn't understand how engines and licenses work
It doesn't magically just "stop" being gamebryo just because they keep replacing and adding shit on top of it, a couple lines of codes would be sufficient proof in code if Bethesda tried to sell it as 100% their own. But they don't and that's why they can get away with it, games that tried to do that like Too Human ended up getting their games literally destroyed.
>It says that creation engine is based on Gamebryo bones
Like every game engine in existence is based off Quake bones you brainlet. Next you're going to get upset over the code having numbers in it.
11 months ago
Anonymous
morons who said "muh game engine" don't know jack shit about game development, just fricking ignore them.
11 months ago
Anonymous
>Like every game engine in existence is based off Quake bones you brainlet
Id tech used to be open source you fricking idiot holy shit you're moronic.
11 months ago
Anonymous
What uh, what do you think that means? Open source, therefore things based on it aren't actually based on it?
Nta but you're pretty moronic yourself
11 months ago
Anonymous
The whole point of open source is that anybody is free to use the code as they see fit.
11 months ago
Anonymous
Yeah, I know. And when someone uses that code whatever they use is based on that source, in this case quake code. Open source or closed source, if you use code from something else that bit of code is based on the source you used. So whether Id Tech is open source or closed source is irrelevant/meaningless to whether things are "based on" quake code. If it's from OS quake code it's quake code.
11 months ago
Anonymous
Yet your whole argument boils down to "It's not gamebryo because....they changed it a ton!" which is fricking moronic, its still built off the same base with an insane amount of tech debt. Call of Duty eventually decided to just scrap their old Quake based engine entirely with the MW reboot, because it was fricking OLD.
11 months ago
Anonymous
Do you know what "nta" on Ganker means dumbass?
11 months ago
Anonymous
Do you know what "nta" on Ganker means dumbass?
I agree it's a heavily modified gamebryo engine at its core
11 months ago
Anonymous
How's that tunnel to China coming along?
11 months ago
Anonymous
No, I'm going to be vindicated when I watch some moron who paid for this crap boot into the game and it plays exactly like fricking oblivion again. I'll take over and hit the fricking tilde key and click on an NPC and type "moveto player" and they'll be teleported to my location. I'll get shot to death for picking up environmental debris that didn't belong to me. I'll kill someone with an explosive and watch their body fall to the ground at 10 miles per hour and then explode into a pile of gore when I shoot it with a pistol. I'll see pre-placed corpses suddenly fall into a relaxed pose the instant I walk through a door, bushing by a prop and launching it across the room at warp speed.
11 months ago
Anonymous
itll be fricking hilarious too
11 months ago
Anonymous
tell me, what other game that does this?
or would you rather all games played the same? using unreal engine?
the charm of bethesda games (yes New Vegas is bethesda games) is the fricking engine, it's one of a kind, and bethesda has monopoly on it.
if it''s not for you, just play another movie games like a good brainless idiot.
11 months ago
Anonymous
...wut? This shit runs on slightly modified Gamebryo. Ain't no Bethesda monopoly on it, they're just one of the customers.
11 months ago
Anonymous
No, I'm going to be vindicated when I watch some moron who paid for this crap boot into the game and it plays exactly like fricking oblivion again. I'll take over and hit the fricking tilde key and click on an NPC and type "moveto player" and they'll be teleported to my location. I'll get shot to death for picking up environmental debris that didn't belong to me. I'll kill someone with an explosive and watch their body fall to the ground at 10 miles per hour and then explode into a pile of gore when I shoot it with a pistol. I'll see pre-placed corpses suddenly fall into a relaxed pose the instant I walk through a door, bushing by a prop and launching it across the room at warp speed.
Oh, and most importantly, there's never, ever going to be more than, at MOST, a couple dozen actors loaded at any time, and if I spawn a few dozen more, the game will slow to a crawl and then crash.
11 months ago
Anonymous
>moron doesn't understand how engines and licenses work
It doesn't magically just "stop" being gamebryo just because they keep replacing and adding shit on top of it, a couple lines of codes would be sufficient proof in code if Bethesda tried to sell it as 100% their own. But they don't and that's why they can get away with it, games that tried to do that like Too Human ended up getting their games literally destroyed.
11 months ago
Anonymous
>Creation isn't Gamebryo, if it was Gamebase would've sued them years ago
A third party modifying a game engine isnt illegal moron, Neatherrealms games literally uses a heavily modfied Unreal Engine 3. Its only a problem when they do it without permission and sell it as their own like Sillicon Knights did with Too Human.
11 months ago
Anonymous
>literally uses a heavily modfied Unreal Engine 3
Modified enough and using their own code to avoid copyright. How's it feeling being wrong all the time?
11 months ago
Anonymous
>Modified enough and using their own code to avoid copyright.
They just pay a fee for the rights to use it, nobody in their right mind would risk reusing code their not allowed for such big projects to unless your name is John Carmack
11 months ago
Anonymous
Creation Engine 2 is still their shitty modified GameBryo aka the engine they used to make fricking Morrowind.
11 months ago
Anonymous
This is like saying UE5 is UE1. Or that all engines are Quake.
11 months ago
Anonymous
and yet, gamebryo version whatever still can't understand ladders
11 months ago
Anonymous
It can, and Bethesda games aren't the only titles on Gamebryo
I mean I get it, I do. You have to balance movement around something to make world size feel adequate. It's a space game. You fly around in a backpack, not a 1969 Mustang convertible.
In space am I at least allowed to fly close to the planets before fast travelling to them? Or is it literally just an instanced box on a treadmill with random events popping in?
Land vehicles would be peak soulless anyway
the mako was unironically sovl
overrated piece of shit
the mako that is, not mass effect 1
it was fun.
the terrain was a terrible matchup for the mako's control scheme 9 times out of 10
unsalvageable
I honestly do not think the Bethesda team could figure out how to code a working vehicle in gamebryo
They made fricking space ships. A land vehicle would be much easier. Also everyone said they wouldn't be able to code ballistic weapons before Fallout 3 came out.
>A land vehicle would be much easier.
Why?
2D movement vs 3D movement
The spaceships are just loading screens tho. They don't actually move.
They are not just loading screens. They move around in 3D. Just watch the Starfield Direct.
Not him but I was actually going to make a serious reply to your questions, but there is no point when you are obviously just a moron.
You dumb motherfricker.
Land vehicles still need to move in 3D space and react to the terrain. It's even more complicated.
>A land vehicle would be much easier.
No it fricking wouldn't kek, land vehicles would have to worry about constant collision with the ground while driving and we all know Bethesda and their shit engine wouldn't be able to handle that without freaking the frick out.
So you're saying that the spaceships can't collide with anything? Do they just noclip or how do you think they handled it?
TCL
>So you're saying that the spaceships can't collide with anything?
They obviously have to worry about collision way less then something that's in constant contact with it. Also Starfield won't have you manually landing or taking off so it's clear they struggled with what little they had to deal with anyway.
I don't think that implementing a seamless transition between space and the planet-sized planet would've been easy. Also I don't care for these things personally. I want to play the game because of the quests, npcs and the setting.
flash the screen while you clip through it. If its a big enough ship you explode when you hit it.
It's the opposite. Coding a flying ship is basically the easiest possible kind of vehicle to code. Bethesda even went so far as to pretty much make the "flying in space" part a completely different separate game map to remove all obstacles and make it as simplistic as possible. There's no atmospheric flight because they literally could not make it work if they tried.
Trying to code a land vehicle would need to deal with gravity (flight sim will probably just ignore gravity), you have to deal with constant collision (I will be shocked if the space flight doesn't "handle" collision by just making you instantly stop in place if you crash into something) and you need to deal with annoying gamestates like the vehicle getting flipped over or stuck, not an issue in space.
You're right about the atmospheric part but the rest is just too much speculation.
They didn't even make spaceships lmao they made a cell that you press F to initiate cutscenes with
So you don't actually pilot the ship according to you? It's just a cutscene? Do you really believe this or did I not understand your statement?
Flight between planets is already confirmed to just be a fast travel menu with no need for the player to fly. The only time you can manually control your ship is when you're orbiting a planet. Fast travel and landing/launching are just cutscenes.
The atmospheric flight would've taken an extensive amount of time to implement without large benefits. Flying your ship into space from the ground is cool in the beginning but due to the planet-sized planets you would fly for 2-3 minutes to get into space for it to feel realistic as well. It becomes tedious with time. Imagine in Skyrim you wouldn't be able to fast-travel and the area between the start and the destination is literally just a void without enemies, characters or a landscape.
>Being incapable of implementing an auto-pilot skip feature
>Scraps space flight altogether
This game is going to be great
>Spend hundreds of thousands of dollars on a feature you don't need and skip anyway
>it doesn't have feature you want?
>uhhh actually you DON'T want that feature and it lacking it is good actually
why do shills keep trying this moronic tactic over and over?
It's just not such a big deal as you make it out to be. Just play a different game then.
>damn it doesn't have feature x? not playing
>moronic shill: YEAH?? YOU WANT FEATURE X?? DON'T FRICKING PLAY IT THEN!
terminal brainrot
You don't pilot your ship at any point including in space. It's just an infinite corridor where you maneuver around space junk and pirates warp in to fight you. You do not fly to other planets.
You just contradicted yourself. You DO pilot your own ship, just only during the simplistic Starfox 64 space fights.
No I didn't. When you are in space you are not actually flying around you are in an infinite corridor. Do you know what that is? Try flying to the sun in Ace Combat and let me know how that goes.
If I only walk in New York and no place else, I am still walking in America. New York is inside America. Likewise, if I can only fly in a tiny corridor in space, I am still flying in space. A tiny corridor in space is in space.
You can pilot your space ship in space in Starfield. Not in ALL of space. Not in a lot of space. But in space.
Oh. You're moronic.
>You don't pilot your ship at any point including in space.
You said something factually wrong.
>Try flying to the sun in Ace Combat and let me know how that goes
so you are still piloting your plane? Like you are still piloting the ship?
You really did. Just accept it.
>They made fricking spaceships.
no it's just an entrance for a cutscene
in-engine the ship's interior is just like a regular house
Ah, the engine autists that know absolutely nothing about video game engines.
Never change.
Land vehicles are just horses with wheels. Stop pretending like it is some crazy difficult shit to accomplish. Some random people modded in land vehicles into New Vegas.
Bethesda not adding them in the game is a deliberate design choice. Vehicles make the world feel smaller because you can zip across it much quicker than walking.
I never said that adding game vehicles is impossible.
I said that bethesda is too incompetent to do it.
The only reason that horses are in skyrim is because they were able to steal the code directly from Oblivion, back when they still had a few competent coders on staff.
Why do you think they are incompetent? Genuine question. I could come up with possible reasons why you think so but I want to hear your opinion.
> It's real in my mind.
Sure it is, anon. Sure it is. And it always will be..
>Land vehicles are just horses with wheels. Stop pretending like it is some crazy difficult shit to accomplish.
Not a favorable comparison since the horses in Skyrim control like shit, especially over uneven surfaces, which desolate planets tend to have a lot of.
Yeah, and Bethesda horses are absolute dogshit
lol I remember when people were harping on about how manual flight was impossible because of the engine. And then they showed manual flight. That shut a lot of people up until they started harping on about seamless flight from planet to space and now land vehicles.
It is not a matter of the engine's capability, it is a matter of Bethesda wanting to do the work to implement them. As another person said, modders have added vehicles into the Fallout games.
Clearly Bethesda decided not to do to either because of design choice or lack of time/resources.
Bully was made with gamebryo and has vehicles.
its actually no man's sky all over again
i can't believe any of you homosexuals would genuinely be excited for this garbage
Its not even No Man's Sky because No Man's Sky was developed by a complete nobody team and got overhyped by Sony to profit from. Eventually, the game became REALLY good but it was literally a Sonygay hypetrain game that couldn't possibly deliver given the hardware.
>the game became REALLY good
its still the same boring resource collecting game its always been just with more bells and whistles nowadays
you just described 90% of the survival/exploration genre moron, and NMS is shocking one of the best games within it
>you just described 90% of the survival/exploration genre moron
No, 100% of it, and they're all garbage, including NMS
NMS still sucks you fricking moron what are you on about, all you do is go around zapping rocks everything about it still sucks
>Woahh they added base building an big ships an more story woah REDEEMED! WHAT AN AMAZING GAME TIME TO SHOOT MORE ROCKS
NMS is still ass. I got it for 10 bucks to play with a friend and while I'd say I had my fun, I wouldn't call it a good game by any definition. You can't polish a turd.
for some reason, the workstation/npc quests are still janky and weird as hell, especially if you use freighter rooms since it sends you down to planets and still talks as if you're on a planet
which i hate
>the game became REALLY good
Have you ever played more than 5 hours of NMS? And I really mean played yourself, not watched someone else play it.
no mans sky promised things that weren't in the game. When did todd ever promise land vehicles?
>t-thnanks -todd!!!
>I f-for one have always wanted worse version of creative flight in my fallout!!
>s-so b-b-based....
I can't wait for the diverse cast of characters in this space adventure story! From the black female bounty hunter to the obese blue eyed prostitutes!
>You see that moon?
Every single person that has this game in their steam library will be permanently branded as an unbearable moron
Mods WILL fix it
mine these rocks boy
What is it that you actually DO in this game? Todd talks about giving player a sense of freedom and awe at exploring space and the follows up with some moron "gameplay" of mining rocks with your laser gun. Because doing grunt miner work for +20 rare mineral is what's space exploration is all about.
Exactly. There's a reason that most space games go for space fantasy star wars shit and aliens rather than pseud-realistic nasa aesthetic, and that's because the latter is fricking boring and does not lend itself to any kind of fun gameplay.
Judging by what was said in the Direct, it seems that the point isn't to mine it yourself past a certain point, but rather to set up encampments on material rich worlds and staff your crew to run them for you, thereby generating materials and money while you're out and about.
Star Citizen unironically does it better.
first thing im doing is dropping Black person barrett and nicole off on the nearest space rock to mine rocks while I frick sarah and reap the profits.
The endless snoy meltdown over this game is hilarious
when this game comes out and is a 6/10 at best how will people cope?
>reviews don't matter! they're all biased against it!
Don't be stupid, it's going to review very well despite being fricking dogshit
>nms 2.0, just as barebones as it was at launch
>but buggier
>review well
lol
It's Skyrim in Space, it could be completely dysfunctional and it would still review well, because familiarity is 100 times as important for good reviews as actually being good. Plus most reviewers only actually play a couple hours of the thing, so they can just front load some halfway decent content in the tutorial zone and trick them into believing that's the whole game, when in fact it's mostly barren procedurally generated slop once you get out of the reviewer zone.
its fallout 4 in space.
It's Oblivion with guns without guns with guns in space, you knew what I meant. It's the same game they've been making for 20 years.
Sounds great
How?
Each his own, anon.
it doesnt need vehicles
it doesnt need to be fun
it doesnt need to even be playable
>They had to make controlling the spaceship its own separate instanced thing because their shit engine can't handle seamlessly going from on-foot to ship gameplay, something a 3D open world game like GTA3 could manage over 20 years ago.
Absolutely incredible how people have deluded themselves into thinking this won't just be more gamebryo spaghetti code slop.
GTA3 had spaceships? Huh, didn't know that.
It has flying vehicles, which is mechanically the same thing.
So the creation engine has no advantages?
The advantage is that Todd Howard and his boomer posse can keep being lazy by relying on the same decade old tech they're comfortable with.
So which engine would be an alternative?
Steal COBRA from the elite dangerous guys
It has absolutely dogshit on-foot gameplay
>So which engine would be an alternative?
I don't know, maybe they should ask the guys who made some of the most successful and optimized engines in the industry who works at the same company?
> He thinks he will be able to mod id's engine.
lmao
Id tech used to be great for modding before the ZeniMax israelites got their claws in it.
>on the same decade old tech
2019 is decades old?
No, but 2006 is.
Creation isn't Gamebryo, if it was Gamebase would've sued them years ago
>Creation isn't Gamebryo,
Yes it is
>if it was Gamebase would've sued them years ago
They changed the name and that's it
It's not, even original creators said so.
https://www.gamedeveloper.com/audio/classic-tools-retrospective-the-birth-death-and-re-birth-of-gamebryo-2
This literally says it's just a modified gamebryo engine and that Bethesda had a perpetual license
>was
>had
Read it again ESL
You read it again you fricking moron. It says that creation engine is based on Gamebryo bones. The interviewee claims that there probably isn't much left, but he doesn't work for bethesda.
>It says that creation engine is based on Gamebryo bones
Like every game engine in existence is based off Quake bones you brainlet. Next you're going to get upset over the code having numbers in it.
morons who said "muh game engine" don't know jack shit about game development, just fricking ignore them.
>Like every game engine in existence is based off Quake bones you brainlet
Id tech used to be open source you fricking idiot holy shit you're moronic.
What uh, what do you think that means? Open source, therefore things based on it aren't actually based on it?
Nta but you're pretty moronic yourself
The whole point of open source is that anybody is free to use the code as they see fit.
Yeah, I know. And when someone uses that code whatever they use is based on that source, in this case quake code. Open source or closed source, if you use code from something else that bit of code is based on the source you used. So whether Id Tech is open source or closed source is irrelevant/meaningless to whether things are "based on" quake code. If it's from OS quake code it's quake code.
Yet your whole argument boils down to "It's not gamebryo because....they changed it a ton!" which is fricking moronic, its still built off the same base with an insane amount of tech debt. Call of Duty eventually decided to just scrap their old Quake based engine entirely with the MW reboot, because it was fricking OLD.
Do you know what "nta" on Ganker means dumbass?
I agree it's a heavily modified gamebryo engine at its core
How's that tunnel to China coming along?
No, I'm going to be vindicated when I watch some moron who paid for this crap boot into the game and it plays exactly like fricking oblivion again. I'll take over and hit the fricking tilde key and click on an NPC and type "moveto player" and they'll be teleported to my location. I'll get shot to death for picking up environmental debris that didn't belong to me. I'll kill someone with an explosive and watch their body fall to the ground at 10 miles per hour and then explode into a pile of gore when I shoot it with a pistol. I'll see pre-placed corpses suddenly fall into a relaxed pose the instant I walk through a door, bushing by a prop and launching it across the room at warp speed.
itll be fricking hilarious too
tell me, what other game that does this?
or would you rather all games played the same? using unreal engine?
the charm of bethesda games (yes New Vegas is bethesda games) is the fricking engine, it's one of a kind, and bethesda has monopoly on it.
if it''s not for you, just play another movie games like a good brainless idiot.
...wut? This shit runs on slightly modified Gamebryo. Ain't no Bethesda monopoly on it, they're just one of the customers.
Oh, and most importantly, there's never, ever going to be more than, at MOST, a couple dozen actors loaded at any time, and if I spawn a few dozen more, the game will slow to a crawl and then crash.
>moron doesn't understand how engines and licenses work
It doesn't magically just "stop" being gamebryo just because they keep replacing and adding shit on top of it, a couple lines of codes would be sufficient proof in code if Bethesda tried to sell it as 100% their own. But they don't and that's why they can get away with it, games that tried to do that like Too Human ended up getting their games literally destroyed.
>Creation isn't Gamebryo, if it was Gamebase would've sued them years ago
A third party modifying a game engine isnt illegal moron, Neatherrealms games literally uses a heavily modfied Unreal Engine 3. Its only a problem when they do it without permission and sell it as their own like Sillicon Knights did with Too Human.
>literally uses a heavily modfied Unreal Engine 3
Modified enough and using their own code to avoid copyright. How's it feeling being wrong all the time?
>Modified enough and using their own code to avoid copyright.
They just pay a fee for the rights to use it, nobody in their right mind would risk reusing code their not allowed for such big projects to unless your name is John Carmack
Creation Engine 2 is still their shitty modified GameBryo aka the engine they used to make fricking Morrowind.
This is like saying UE5 is UE1. Or that all engines are Quake.
and yet, gamebryo version whatever still can't understand ladders
It can, and Bethesda games aren't the only titles on Gamebryo
its the same dogshit engine they've been using since morrowind
it STILL can't even do fricking ladders
refer to
kneel
>landing on planets
ISHYGDDT
you don't get vehicles at launch because they are going to be one of the dlcs.
still not playing this garbage but that's a correct choice
frick vehicles
The boost pack is a good addition it looks like the jetpack from fallout 4 with unlimited fuel
the boost pack gives me hope that levitation will make a return in tes6
>N-no you dont get it, Creation Engine is based because you can.....pick up and interact with everything!
And then you remember they've actually been downgrading this tech in every game since Oblivion for stability.
I mean I get it, I do. You have to balance movement around something to make world size feel adequate. It's a space game. You fly around in a backpack, not a 1969 Mustang convertible.
In space am I at least allowed to fly close to the planets before fast travelling to them? Or is it literally just an instanced box on a treadmill with random events popping in?
unironically based. I prefer my games to be more slow paced
>mfw space ships are just people wearing hats flying in a cell
>open console command
>set move speed to 5x
pilots license? what for?