>No, you do not get a land vehicle, use and upgrade your boost pack.

>No, you do not get a land vehicle, use and upgrade your boost pack.

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  1. 11 months ago
    Anonymous

    Land vehicles would be peak soulless anyway

    • 11 months ago
      Anonymous

      the mako was unironically sovl

      • 11 months ago
        Anonymous

        kneel

        overrated piece of shit
        the mako that is, not mass effect 1

        • 11 months ago
          Anonymous

          it was fun.

          • 11 months ago
            Anonymous

            the terrain was a terrible matchup for the mako's control scheme 9 times out of 10
            unsalvageable

  2. 11 months ago
    Anonymous

    I honestly do not think the Bethesda team could figure out how to code a working vehicle in gamebryo

    • 11 months ago
      Anonymous

      They made fricking space ships. A land vehicle would be much easier. Also everyone said they wouldn't be able to code ballistic weapons before Fallout 3 came out.

      • 11 months ago
        Anonymous

        >A land vehicle would be much easier.
        Why?

        • 11 months ago
          Anonymous

          2D movement vs 3D movement

          • 11 months ago
            Anonymous

            The spaceships are just loading screens tho. They don't actually move.

            • 11 months ago
              Anonymous

              They are not just loading screens. They move around in 3D. Just watch the Starfield Direct.

            • 11 months ago
              Anonymous

              Not him but I was actually going to make a serious reply to your questions, but there is no point when you are obviously just a moron.

          • 11 months ago
            Anonymous

            You dumb motherfricker.
            Land vehicles still need to move in 3D space and react to the terrain. It's even more complicated.

      • 11 months ago
        Anonymous

        >A land vehicle would be much easier.

        No it fricking wouldn't kek, land vehicles would have to worry about constant collision with the ground while driving and we all know Bethesda and their shit engine wouldn't be able to handle that without freaking the frick out.

        • 11 months ago
          Anonymous

          So you're saying that the spaceships can't collide with anything? Do they just noclip or how do you think they handled it?

          • 11 months ago
            Anonymous

            TCL

          • 11 months ago
            Anonymous

            >So you're saying that the spaceships can't collide with anything?

            They obviously have to worry about collision way less then something that's in constant contact with it. Also Starfield won't have you manually landing or taking off so it's clear they struggled with what little they had to deal with anyway.

            • 11 months ago
              Anonymous

              I don't think that implementing a seamless transition between space and the planet-sized planet would've been easy. Also I don't care for these things personally. I want to play the game because of the quests, npcs and the setting.

          • 11 months ago
            Anonymous

            flash the screen while you clip through it. If its a big enough ship you explode when you hit it.

      • 11 months ago
        Anonymous

        It's the opposite. Coding a flying ship is basically the easiest possible kind of vehicle to code. Bethesda even went so far as to pretty much make the "flying in space" part a completely different separate game map to remove all obstacles and make it as simplistic as possible. There's no atmospheric flight because they literally could not make it work if they tried.

        Trying to code a land vehicle would need to deal with gravity (flight sim will probably just ignore gravity), you have to deal with constant collision (I will be shocked if the space flight doesn't "handle" collision by just making you instantly stop in place if you crash into something) and you need to deal with annoying gamestates like the vehicle getting flipped over or stuck, not an issue in space.

        • 11 months ago
          Anonymous

          You're right about the atmospheric part but the rest is just too much speculation.

      • 11 months ago
        Anonymous

        They didn't even make spaceships lmao they made a cell that you press F to initiate cutscenes with

        • 11 months ago
          Anonymous

          So you don't actually pilot the ship according to you? It's just a cutscene? Do you really believe this or did I not understand your statement?

          • 11 months ago
            Anonymous

            Flight between planets is already confirmed to just be a fast travel menu with no need for the player to fly. The only time you can manually control your ship is when you're orbiting a planet. Fast travel and landing/launching are just cutscenes.

            • 11 months ago
              Anonymous

              The atmospheric flight would've taken an extensive amount of time to implement without large benefits. Flying your ship into space from the ground is cool in the beginning but due to the planet-sized planets you would fly for 2-3 minutes to get into space for it to feel realistic as well. It becomes tedious with time. Imagine in Skyrim you wouldn't be able to fast-travel and the area between the start and the destination is literally just a void without enemies, characters or a landscape.

              • 11 months ago
                Anonymous

                >Being incapable of implementing an auto-pilot skip feature
                >Scraps space flight altogether

                This game is going to be great

              • 11 months ago
                Anonymous

                >Spend hundreds of thousands of dollars on a feature you don't need and skip anyway

              • 11 months ago
                Anonymous

                >it doesn't have feature you want?
                >uhhh actually you DON'T want that feature and it lacking it is good actually
                why do shills keep trying this moronic tactic over and over?

              • 11 months ago
                Anonymous

                It's just not such a big deal as you make it out to be. Just play a different game then.

              • 11 months ago
                Anonymous

                >damn it doesn't have feature x? not playing
                >moronic shill: YEAH?? YOU WANT FEATURE X?? DON'T FRICKING PLAY IT THEN!
                terminal brainrot

          • 11 months ago
            Anonymous

            You don't pilot your ship at any point including in space. It's just an infinite corridor where you maneuver around space junk and pirates warp in to fight you. You do not fly to other planets.

            • 11 months ago
              Anonymous

              You just contradicted yourself. You DO pilot your own ship, just only during the simplistic Starfox 64 space fights.

              • 11 months ago
                Anonymous

                No I didn't. When you are in space you are not actually flying around you are in an infinite corridor. Do you know what that is? Try flying to the sun in Ace Combat and let me know how that goes.

              • 11 months ago
                Anonymous

                If I only walk in New York and no place else, I am still walking in America. New York is inside America. Likewise, if I can only fly in a tiny corridor in space, I am still flying in space. A tiny corridor in space is in space.

                You can pilot your space ship in space in Starfield. Not in ALL of space. Not in a lot of space. But in space.

              • 11 months ago
                Anonymous

                Oh. You're moronic.

              • 11 months ago
                Anonymous

                >You don't pilot your ship at any point including in space.
                You said something factually wrong.

              • 11 months ago
                Anonymous

                >Try flying to the sun in Ace Combat and let me know how that goes
                so you are still piloting your plane? Like you are still piloting the ship?

              • 11 months ago
                Anonymous

                You really did. Just accept it.

      • 11 months ago
        Anonymous

        >They made fricking spaceships.
        no it's just an entrance for a cutscene
        in-engine the ship's interior is just like a regular house

    • 11 months ago
      Anonymous

      >A land vehicle would be much easier.

      No it fricking wouldn't kek, land vehicles would have to worry about constant collision with the ground while driving and we all know Bethesda and their shit engine wouldn't be able to handle that without freaking the frick out.

      Ah, the engine autists that know absolutely nothing about video game engines.
      Never change.

    • 11 months ago
      Anonymous

      >A land vehicle would be much easier.

      No it fricking wouldn't kek, land vehicles would have to worry about constant collision with the ground while driving and we all know Bethesda and their shit engine wouldn't be able to handle that without freaking the frick out.

      It's the opposite. Coding a flying ship is basically the easiest possible kind of vehicle to code. Bethesda even went so far as to pretty much make the "flying in space" part a completely different separate game map to remove all obstacles and make it as simplistic as possible. There's no atmospheric flight because they literally could not make it work if they tried.

      Trying to code a land vehicle would need to deal with gravity (flight sim will probably just ignore gravity), you have to deal with constant collision (I will be shocked if the space flight doesn't "handle" collision by just making you instantly stop in place if you crash into something) and you need to deal with annoying gamestates like the vehicle getting flipped over or stuck, not an issue in space.

      Land vehicles are just horses with wheels. Stop pretending like it is some crazy difficult shit to accomplish. Some random people modded in land vehicles into New Vegas.

      Bethesda not adding them in the game is a deliberate design choice. Vehicles make the world feel smaller because you can zip across it much quicker than walking.

      • 11 months ago
        Anonymous

        I never said that adding game vehicles is impossible.
        I said that bethesda is too incompetent to do it.

        The only reason that horses are in skyrim is because they were able to steal the code directly from Oblivion, back when they still had a few competent coders on staff.

        • 11 months ago
          Anonymous

          Why do you think they are incompetent? Genuine question. I could come up with possible reasons why you think so but I want to hear your opinion.

        • 11 months ago
          Anonymous

          > It's real in my mind.
          Sure it is, anon. Sure it is. And it always will be..

      • 11 months ago
        Anonymous

        >Land vehicles are just horses with wheels. Stop pretending like it is some crazy difficult shit to accomplish.

        Not a favorable comparison since the horses in Skyrim control like shit, especially over uneven surfaces, which desolate planets tend to have a lot of.

      • 11 months ago
        Anonymous

        Yeah, and Bethesda horses are absolute dogshit

    • 11 months ago
      Anonymous

      lol I remember when people were harping on about how manual flight was impossible because of the engine. And then they showed manual flight. That shut a lot of people up until they started harping on about seamless flight from planet to space and now land vehicles.
      It is not a matter of the engine's capability, it is a matter of Bethesda wanting to do the work to implement them. As another person said, modders have added vehicles into the Fallout games.
      Clearly Bethesda decided not to do to either because of design choice or lack of time/resources.

    • 11 months ago
      Anonymous

      >A land vehicle would be much easier.

      No it fricking wouldn't kek, land vehicles would have to worry about constant collision with the ground while driving and we all know Bethesda and their shit engine wouldn't be able to handle that without freaking the frick out.

      Bully was made with gamebryo and has vehicles.

  3. 11 months ago
    Anonymous

    its actually no man's sky all over again
    i can't believe any of you homosexuals would genuinely be excited for this garbage

    • 11 months ago
      Anonymous

      Its not even No Man's Sky because No Man's Sky was developed by a complete nobody team and got overhyped by Sony to profit from. Eventually, the game became REALLY good but it was literally a Sonygay hypetrain game that couldn't possibly deliver given the hardware.

      • 11 months ago
        Anonymous

        >the game became REALLY good
        its still the same boring resource collecting game its always been just with more bells and whistles nowadays

        • 11 months ago
          Anonymous

          you just described 90% of the survival/exploration genre moron, and NMS is shocking one of the best games within it

          • 11 months ago
            Anonymous

            >you just described 90% of the survival/exploration genre moron
            No, 100% of it, and they're all garbage, including NMS

      • 11 months ago
        Anonymous

        NMS still sucks you fricking moron what are you on about, all you do is go around zapping rocks everything about it still sucks
        >Woahh they added base building an big ships an more story woah REDEEMED! WHAT AN AMAZING GAME TIME TO SHOOT MORE ROCKS

      • 11 months ago
        Anonymous

        NMS is still ass. I got it for 10 bucks to play with a friend and while I'd say I had my fun, I wouldn't call it a good game by any definition. You can't polish a turd.

        • 11 months ago
          Anonymous

          for some reason, the workstation/npc quests are still janky and weird as hell, especially if you use freighter rooms since it sends you down to planets and still talks as if you're on a planet

          which i hate

      • 11 months ago
        Anonymous

        >the game became REALLY good

    • 11 months ago
      Anonymous

      Have you ever played more than 5 hours of NMS? And I really mean played yourself, not watched someone else play it.

    • 11 months ago
      Anonymous

      no mans sky promised things that weren't in the game. When did todd ever promise land vehicles?

  4. 11 months ago
    Anonymous

    >t-thnanks -todd!!!
    >I f-for one have always wanted worse version of creative flight in my fallout!!
    >s-so b-b-based....

  5. 11 months ago
    Anonymous

    I can't wait for the diverse cast of characters in this space adventure story! From the black female bounty hunter to the obese blue eyed prostitutes!

  6. 11 months ago
    Anonymous

    >You see that moon?

  7. 11 months ago
    Anonymous

    Every single person that has this game in their steam library will be permanently branded as an unbearable moron

  8. 11 months ago
    Anonymous

    Mods WILL fix it

  9. 11 months ago
    Anonymous

    mine these rocks boy

    • 11 months ago
      Anonymous

      What is it that you actually DO in this game? Todd talks about giving player a sense of freedom and awe at exploring space and the follows up with some moron "gameplay" of mining rocks with your laser gun. Because doing grunt miner work for +20 rare mineral is what's space exploration is all about.

      • 11 months ago
        Anonymous

        Exactly. There's a reason that most space games go for space fantasy star wars shit and aliens rather than pseud-realistic nasa aesthetic, and that's because the latter is fricking boring and does not lend itself to any kind of fun gameplay.

      • 11 months ago
        Anonymous

        Judging by what was said in the Direct, it seems that the point isn't to mine it yourself past a certain point, but rather to set up encampments on material rich worlds and staff your crew to run them for you, thereby generating materials and money while you're out and about.

    • 11 months ago
      Anonymous

      Star Citizen unironically does it better.

    • 11 months ago
      Anonymous

      first thing im doing is dropping Black person barrett and nicole off on the nearest space rock to mine rocks while I frick sarah and reap the profits.

  10. 11 months ago
    Anonymous

    The endless snoy meltdown over this game is hilarious

  11. 11 months ago
    Anonymous

    when this game comes out and is a 6/10 at best how will people cope?
    >reviews don't matter! they're all biased against it!

    • 11 months ago
      Anonymous

      Don't be stupid, it's going to review very well despite being fricking dogshit

      • 11 months ago
        Anonymous

        >nms 2.0, just as barebones as it was at launch
        >but buggier
        >review well
        lol

        • 11 months ago
          Anonymous

          It's Skyrim in Space, it could be completely dysfunctional and it would still review well, because familiarity is 100 times as important for good reviews as actually being good. Plus most reviewers only actually play a couple hours of the thing, so they can just front load some halfway decent content in the tutorial zone and trick them into believing that's the whole game, when in fact it's mostly barren procedurally generated slop once you get out of the reviewer zone.

          • 11 months ago
            Anonymous

            its fallout 4 in space.

            • 11 months ago
              Anonymous

              It's Oblivion with guns without guns with guns in space, you knew what I meant. It's the same game they've been making for 20 years.

            • 11 months ago
              Anonymous

              Sounds great

              • 11 months ago
                Anonymous

                How?

              • 11 months ago
                Anonymous

                Each his own, anon.

    • 11 months ago
      Anonymous

      it doesnt need vehicles
      it doesnt need to be fun
      it doesnt need to even be playable

  12. 11 months ago
    Anonymous

    >They had to make controlling the spaceship its own separate instanced thing because their shit engine can't handle seamlessly going from on-foot to ship gameplay, something a 3D open world game like GTA3 could manage over 20 years ago.

    Absolutely incredible how people have deluded themselves into thinking this won't just be more gamebryo spaghetti code slop.

    • 11 months ago
      Anonymous

      GTA3 had spaceships? Huh, didn't know that.

      • 11 months ago
        Anonymous

        It has flying vehicles, which is mechanically the same thing.

        • 11 months ago
          Anonymous

          So the creation engine has no advantages?

          • 11 months ago
            Anonymous

            The advantage is that Todd Howard and his boomer posse can keep being lazy by relying on the same decade old tech they're comfortable with.

            • 11 months ago
              Anonymous

              So which engine would be an alternative?

              • 11 months ago
                Anonymous

                refer to
                [...]

                Steal COBRA from the elite dangerous guys

              • 11 months ago
                Anonymous

                It has absolutely dogshit on-foot gameplay

              • 11 months ago
                Anonymous

                >So which engine would be an alternative?

                I don't know, maybe they should ask the guys who made some of the most successful and optimized engines in the industry who works at the same company?

              • 11 months ago
                Anonymous

                > He thinks he will be able to mod id's engine.
                lmao

              • 11 months ago
                Anonymous

                Id tech used to be great for modding before the ZeniMax israelites got their claws in it.

            • 11 months ago
              Anonymous

              >on the same decade old tech
              2019 is decades old?

              • 11 months ago
                Anonymous

                No, but 2006 is.

              • 11 months ago
                Anonymous

                Creation isn't Gamebryo, if it was Gamebase would've sued them years ago

              • 11 months ago
                Anonymous

                >Creation isn't Gamebryo,
                Yes it is
                >if it was Gamebase would've sued them years ago
                They changed the name and that's it

              • 11 months ago
                Anonymous

                It's not, even original creators said so.

                https://www.gamedeveloper.com/audio/classic-tools-retrospective-the-birth-death-and-re-birth-of-gamebryo-2

              • 11 months ago
                Anonymous

                This literally says it's just a modified gamebryo engine and that Bethesda had a perpetual license

              • 11 months ago
                Anonymous

                >was
                >had
                Read it again ESL

              • 11 months ago
                Anonymous

                You read it again you fricking moron. It says that creation engine is based on Gamebryo bones. The interviewee claims that there probably isn't much left, but he doesn't work for bethesda.

              • 11 months ago
                Anonymous

                >moron doesn't understand how engines and licenses work

                It doesn't magically just "stop" being gamebryo just because they keep replacing and adding shit on top of it, a couple lines of codes would be sufficient proof in code if Bethesda tried to sell it as 100% their own. But they don't and that's why they can get away with it, games that tried to do that like Too Human ended up getting their games literally destroyed.

                >It says that creation engine is based on Gamebryo bones
                Like every game engine in existence is based off Quake bones you brainlet. Next you're going to get upset over the code having numbers in it.

              • 11 months ago
                Anonymous

                morons who said "muh game engine" don't know jack shit about game development, just fricking ignore them.

              • 11 months ago
                Anonymous

                >Like every game engine in existence is based off Quake bones you brainlet

                Id tech used to be open source you fricking idiot holy shit you're moronic.

              • 11 months ago
                Anonymous

                What uh, what do you think that means? Open source, therefore things based on it aren't actually based on it?
                Nta but you're pretty moronic yourself

              • 11 months ago
                Anonymous

                The whole point of open source is that anybody is free to use the code as they see fit.

              • 11 months ago
                Anonymous

                Yeah, I know. And when someone uses that code whatever they use is based on that source, in this case quake code. Open source or closed source, if you use code from something else that bit of code is based on the source you used. So whether Id Tech is open source or closed source is irrelevant/meaningless to whether things are "based on" quake code. If it's from OS quake code it's quake code.

              • 11 months ago
                Anonymous

                Yet your whole argument boils down to "It's not gamebryo because....they changed it a ton!" which is fricking moronic, its still built off the same base with an insane amount of tech debt. Call of Duty eventually decided to just scrap their old Quake based engine entirely with the MW reboot, because it was fricking OLD.

              • 11 months ago
                Anonymous

                Do you know what "nta" on Ganker means dumbass?

              • 11 months ago
                Anonymous

                Do you know what "nta" on Ganker means dumbass?

                I agree it's a heavily modified gamebryo engine at its core

              • 11 months ago
                Anonymous

                How's that tunnel to China coming along?

              • 11 months ago
                Anonymous

                No, I'm going to be vindicated when I watch some moron who paid for this crap boot into the game and it plays exactly like fricking oblivion again. I'll take over and hit the fricking tilde key and click on an NPC and type "moveto player" and they'll be teleported to my location. I'll get shot to death for picking up environmental debris that didn't belong to me. I'll kill someone with an explosive and watch their body fall to the ground at 10 miles per hour and then explode into a pile of gore when I shoot it with a pistol. I'll see pre-placed corpses suddenly fall into a relaxed pose the instant I walk through a door, bushing by a prop and launching it across the room at warp speed.

              • 11 months ago
                Anonymous

                itll be fricking hilarious too

              • 11 months ago
                Anonymous

                tell me, what other game that does this?
                or would you rather all games played the same? using unreal engine?
                the charm of bethesda games (yes New Vegas is bethesda games) is the fricking engine, it's one of a kind, and bethesda has monopoly on it.
                if it''s not for you, just play another movie games like a good brainless idiot.

              • 11 months ago
                Anonymous

                ...wut? This shit runs on slightly modified Gamebryo. Ain't no Bethesda monopoly on it, they're just one of the customers.

              • 11 months ago
                Anonymous

                No, I'm going to be vindicated when I watch some moron who paid for this crap boot into the game and it plays exactly like fricking oblivion again. I'll take over and hit the fricking tilde key and click on an NPC and type "moveto player" and they'll be teleported to my location. I'll get shot to death for picking up environmental debris that didn't belong to me. I'll kill someone with an explosive and watch their body fall to the ground at 10 miles per hour and then explode into a pile of gore when I shoot it with a pistol. I'll see pre-placed corpses suddenly fall into a relaxed pose the instant I walk through a door, bushing by a prop and launching it across the room at warp speed.

                Oh, and most importantly, there's never, ever going to be more than, at MOST, a couple dozen actors loaded at any time, and if I spawn a few dozen more, the game will slow to a crawl and then crash.

              • 11 months ago
                Anonymous

                >moron doesn't understand how engines and licenses work

                It doesn't magically just "stop" being gamebryo just because they keep replacing and adding shit on top of it, a couple lines of codes would be sufficient proof in code if Bethesda tried to sell it as 100% their own. But they don't and that's why they can get away with it, games that tried to do that like Too Human ended up getting their games literally destroyed.

              • 11 months ago
                Anonymous

                >Creation isn't Gamebryo, if it was Gamebase would've sued them years ago
                A third party modifying a game engine isnt illegal moron, Neatherrealms games literally uses a heavily modfied Unreal Engine 3. Its only a problem when they do it without permission and sell it as their own like Sillicon Knights did with Too Human.

              • 11 months ago
                Anonymous

                >literally uses a heavily modfied Unreal Engine 3
                Modified enough and using their own code to avoid copyright. How's it feeling being wrong all the time?

              • 11 months ago
                Anonymous

                >Modified enough and using their own code to avoid copyright.
                They just pay a fee for the rights to use it, nobody in their right mind would risk reusing code their not allowed for such big projects to unless your name is John Carmack

              • 11 months ago
                Anonymous

                Creation Engine 2 is still their shitty modified GameBryo aka the engine they used to make fricking Morrowind.

              • 11 months ago
                Anonymous

                This is like saying UE5 is UE1. Or that all engines are Quake.

              • 11 months ago
                Anonymous

                and yet, gamebryo version whatever still can't understand ladders

              • 11 months ago
                Anonymous

                It can, and Bethesda games aren't the only titles on Gamebryo

          • 11 months ago
            Anonymous

            its the same dogshit engine they've been using since morrowind
            it STILL can't even do fricking ladders

            • 11 months ago
              Anonymous

              refer to

              So which engine would be an alternative?

  13. 11 months ago
    Anonymous

    kneel

  14. 11 months ago
    Anonymous

    >landing on planets
    ISHYGDDT

  15. 11 months ago
    Anonymous

    you don't get vehicles at launch because they are going to be one of the dlcs.

  16. 11 months ago
    Anonymous

    still not playing this garbage but that's a correct choice
    frick vehicles

  17. 11 months ago
    Anonymous

    The boost pack is a good addition it looks like the jetpack from fallout 4 with unlimited fuel

  18. 11 months ago
    Anonymous

    the boost pack gives me hope that levitation will make a return in tes6

  19. 11 months ago
    Anonymous

    >N-no you dont get it, Creation Engine is based because you can.....pick up and interact with everything!

    And then you remember they've actually been downgrading this tech in every game since Oblivion for stability.

  20. 11 months ago
    Anonymous

    I mean I get it, I do. You have to balance movement around something to make world size feel adequate. It's a space game. You fly around in a backpack, not a 1969 Mustang convertible.

  21. 11 months ago
    Anonymous

    In space am I at least allowed to fly close to the planets before fast travelling to them? Or is it literally just an instanced box on a treadmill with random events popping in?

  22. 11 months ago
    Anonymous

    unironically based. I prefer my games to be more slow paced

  23. 11 months ago
    Anonymous

    >mfw space ships are just people wearing hats flying in a cell

  24. 11 months ago
    Anonymous

    >open console command
    >set move speed to 5x
    pilots license? what for?

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