Nomura did an interview with Game Informer about Final Fantasy VII Rebirth and he just shit on Yoshi-P and Final Fantasy XVI
>"I do have this idea how Final Fantasy battles should be and should feel"
>"we want to still keep this strategy element, in which the player will consider the elemental weaknesses of enemies during battle while using these action moves and being engaged intact"
>"That was always my core belief in how we should approach Final Fantasy battles. I didn't want it to be a game where it's a reflex-type action or reflex-based battle, we wanted to combine all of these elements"
Absolutely BASED NOMURA
zamn
>proceeds to create Kingdom Hearts, a braindead reflex-type action wahoo
That's not a Final Fantasy game, so what's your point
>creator talks about creating his perfect game
>when given a chance makes kingdom hearts
>but its not final fantasy says the moron
Theres no saving you wienersucking humans
Show your hand i want to do see if youre a shitskin or not.
Yeah and he immediately course corrected after completing KH2 out of regret
KH2 is his best game thougheverbeit.
KH is actually fun
Kingdom Hearts even has elemental weaknesses something FFXVI does not kek
Kingdom Hearts does not have status effects like Mini and Frog.
It doesn’t have frog, but it absolutely has mini. The command deck games has it
it does actually, Mini is a move you can use in BBS, and its pretty OP.
Not only is Mini actually in Kingdom Hearts (it's in birth by sleep) but status effects are also in the game like sleep, freeze, burn, slow, confuse etc.. Kingdom Hearts is a true action RPG
It's weird MMOs pride themselves on being 'open' or having 'huge expansive worlds'.
The actual player agency is so limited in what you can do. You can't solo bosses 90% of the time, there's no elements, status ailments, you can't put bosses to sleep or paralyze them, or really cheese them in any way (at least in XIV).
There's hardly ever any options in how to approach and overcome encounters in MMOs outside of learning a 'script' or playing professional Simon Says for days or months on end, XIV is the absolute worst with this, so it's not really surprising these elements (or lack thereof) are also in XVI.
It is just a complete different genre, that's why design choices that people accept in FF14, that is a mmo, made people tell them to frick off in FF16. You cant copy and paste the same design and call it a day.
Yeah, but MMOs are just a shit genre in general.
WoW and its derivatives have this same shit design.
What you're asking for exists its FFXI.
Why would you make bosses completely impotent and meaningless by being able to make them unable to attack?
You do realize that you can design around that aspect, right?
>Make bosses especially susceptible to different status effects while resistant to some
>have them break out faster compared to other types
>make them absorb certain ailments to have them actually become stronger, forcing you to adapt
There’s tons of RPGs, both action and otherwise, that play around with these aspects.
The things you're describing exist in ARR dungeons and then get removed from the game after Heavensward. The best content is the stuff they had in the original 2.0 content.
You can even juggle those homosexual bosses they dont kneeel to the ground with the hardest superglue in staggered mode like ff16
elemental weaknesses in KH are irrelevant after the first few hours with those flying elemental heartless
That proves he would implement it better in ff if he wanted to
as braindead as KH is its combat still has more depth than FF16's. Not a joke btw, it is the truth. The Accessories you equip, the keyblade you choose and the stat you prioritize have more meaningful impact to the gameplay than anything FF16 throws at you. You can make Sora a tank, a melee character or focus on magic. None of these basic options are part of FF16's.
on Proud/Critical mode, you get BEEP BOOP BEEP BOOP critical HP in 1-2 hits. defense doesn't mean shit and your magic deals 0 fricking damage.
defense at elemental resistances still make a big difference on proud or crit, hell even on level 1 it has an impact. magic also stays powerful in every mode.
you should play it before you talk
>defense doesn't mean shit and your magic deals 0 fricking damage
lol not true at all, you didn't play it
Magic in KH2 and 3 is incredibly important to extend your combos against bosses and CC groups of enemies
I always love how the anti-nomura defence is always
>BUT, BUT KINGDOM HEARTS!
and its right because hes full of so much shit
frick off, you want to say its fun thats one thing you want to pretend theres any depth you're such lying out your teeth
Wrong if anything it made it worse
>press triangle
>press triangle
>press triangle
>The game that has elemental weaknesses, stat boosts, mana and item management, skills and XP growth
Bro how's about you shut the FRICK up
Yet people shat on kh for decades
>people shit on one of the most famous game IPs for decades
Popularity breeds discontent. And nobody was shitting on KH for its gameplay, silly. It was for the gay cutscenes and Sora's big ass shoes.
>SaGa threads die
>Trails threads is just sky vs cs and some translation drama shit
>neptunia and atelier doesnt count since muh budget
>Persona threads full of haters
>Tales of you get some schizo derailing it to politics somehow
>Mana already forgotten
>Nobody gives a shit about the new suikoden clone game
>Nobody talks about metaphor re fantazio anymore
>Star Ocean 6 and SoP, despite having great combat and le rpg elements, were forgotten and flopped even harder
>everyone forgot about Octopath Traveler 2
>Yakuza threads is just the yzero vs yakuza from snes autism samegayging
>Only 2 persons know Decapolice exists
>Pokemon is just some pedo fest, nothing about the combat or even the fricking pokemons
>Even Mariogays dont wanna talk about the mario rpg remake
>Tried to talk about Ys, get called falcom shill
>Star ocean 2 remake forgotten already
>"We want jrpgs", Ganker says, while only using non japanese rpgs as examples, because even they know its a miracle for a non pokemon jrpg to reach 5millions if not after almost a decade and in 20 different platforms.
This is why wrpgchads keep winning while jrpgcucks are the most annoying homosexuals everywhere
As someone who love JRPGs I agree, the fandom love drama more than the genre itself, and they only defenf one game they shitposted in the past to shit on a new one
What type of weird shitposter are you because you know what things like neptunia and saga are.
Are you a middle aged ex jrpg guy who got salty at the genre and now acts like a bitter ex-wife?
That's very common in Ganker. So probably yes.
KH1 is more traditional FF than XVI
you use ice against fire enemies, it does more damage and rewards more XP for using the correct element
meanwhile in XVI elements dont matter at all
>praising barebones elemental design as though it’s deep
The rpg player’s mind is completely fried.
KH is unironically more of an RPG than XVI cope YoshiPiss tard
>That filename
B-bikini schizo?
Is kingdom hearts named final fantasy you brain dead moron?
Since KH2, nonetheless.
>I didn't want [Final Fantasy] to ve a game where it's a reflex-type action or reflex-based battle
That being said the KH combat is more Final Fantasy inspired than FFXVI.
Let's see in Kingdom Hearts we have
>MP
>Stat boosts
>Weapons with different abilities and stats
>Accessories and Equipment
>Elemental weaknesses
>Party management
>Item management
>Ability management
So yeah AN ACTUAL RPG
>MP
literally just a recharging bar
>stat boosts
Also in XVI
>weapons with different abilities and stats
These are what the eikons are in XVI, you can equip three of them at a time along with the six actual ability slots
>elemental weaknesses
RPS is not an RPG element
>party management
For a party that is barely useful aside from having more rng based accessory slots
>item management
Also in XVI
>ability management
Also in XVI
>XVI
>item management
Lol
Lmao
Why does this look so much cooler than a majority of FFXVI videos I see?
It looks like an actual blend of action and RPG mechanics.
Is this kind of stuff in KH3?
There are aspects of it, yes? Remember how Unknown in KH1 could lock your commands into Shock/Release until you selected Release and then Lingering Will does the same thing with Bow and Arrow? Following suit, Yozora also can lock your commands so that some of them damage you (if you get hit by waterga when he steals your keyblade) but this time, instead of a superboss specific gimmick it's through the cloudy status effect, and one of your solutions could be to just equip something that prevents that status effect. Because they use the existing status effect system your RPG choices can matter again. There’s also how Blizzard can revert the state of enemies in their berserk phases such as Large Bodies and Saix and shooting the water spell into the sand snake's mouth guaranteeing you a stagger, rewarding you for physical attack to spell mixups.
I don't play KH. Just wondering if KH3 still had it or not.
Didnt know the blizzard shit can cool those sperging authist also blizzard just make easier the dance water dance shir
Kingdom Hearts unironically has more distinctive and fun enemy design than FF16 does. I’ve had to think more with Large Bodies and Invisibles than I’ve had to ever do with a large majority of FF16’s enemies.
Are you comparing the entirety of the KH series' bestiary to a single FF game?
I’m using KH1 as an example. I can also go on about Defenders, Darkballs, Neoshadows, Fat Bandits, Wyverns, and Angel Stars from the same game.
KH literally has situational exploits and elemental weaknesses, particularly the first one.
Kingdom Hearts combat is actually fun. Final Fantasy should adapt KH combat to make actually fun game
You got 'em mad with this one, anon, nice work.
before the garbage that is 3 KH used to have tech points for exploiting enemy weaknesses.
>KH2
>tech points
I think you're reading into it a bit too far. The KH team actually worked on FF16.
https://www.destructoid.com/platinumgames-and-kingdom-hearts-team-assisted-with-final-fantasy-xvi/
>The KH team actually worked on FF16.
Which proves that Nomura's vision is responsible for what makes KH great and they can't do it without him.
His vision is unironic shit just like your taste
>clearly never played a Kingdom Hearts game
Then why even mention it?
>>"I do have this idea how Final Fantasy battles should be and should feel"
>how FINAL FANTASY battles
moronbro can't read
It is really interesting how people see a sentence, read keywords, and make up in their minds what they think the sentence is actually about.
>moron makes comments about how he thinks a game should feel
>the game he has complete control over is the complete opposite of what he says
>everything ever shown of 15 is its sub-KH tier combat
>cloud - classical hero doing good things and helping others
>clive - edgehomosexual made to appeal to edgehomosexuals and game of thrones enjoying estrogen laden males
Weird bait tbh, Clive is much more a "classical hero doing good things and helping others" whereas most of what we see as Cloud is deliberately a synthetic edgy persona wallpapered over his "real" self.
>written by Maehiro's gross pencil neck
>dogshit subversive blasphemous garbage nobody liked
>"classical"
lol
Clive is a good character wasted on a bad game. Ditto most of the cast. In a better world, Clive, Cid, Dion and Byron traveled the Twins talking shit, sharing bantz, fighting bad guys, and uncovering mysteries about The Fallen and their laboratories of eikon experiments.
These types of comments are funny. It’s like a massive “I didn’t play either game” sign.
>clive - edgehomosexual made to appeal to edgehomosexuals and game of thrones enjoying estrogen laden males
You actually didn't play the game.
He's actually smiles more than Cloud ever was and he juat wants his waifu and his people happy.
way to out yourself, anon.
>clive
>edgey
The frick did anon mean by this? This is legit a dude quest going around gathering food to have out hideout cook
>barry pretending to be a VII fan (again)
Yawn!
>cloud - classical hero doing good things and helping others
Did you EVEN play the game? He's barely functioning unstable tryhard. He's mentally broken internally just trying to stay sane half of the time.
Cloud is the most literally me protagonist in all of Final Fantasy.
And the funny thing is, he even knew how to do right by having elemental weaknesses in a reflex based combat. Holy frick 16 was a disaster
I respect Nomura's strength in game design
DMC even has elemental weaknesses.
I remember them for 3 but are they a thing in 4 and 5? I didn't get that impression in 5 at least.
1 has "elemental weaknesses" in the form of Ifrit vs Frosts.
3 has elemental weaknesses in terms of some enemies taking more damage from some weapons
4 doesn't have "elemental" weaknesses but it has interactions that are heavily encouraged (but not forced) to be solved in a specific way.
5 has that, elemental damage/weaknesses, and statuses that can be less or more effective on certain enemies.
I wanna play Kingdom Hearts for the 1st time. Where do I start? wtf is this remix 1.5 2.8 shit? MOTHERFRICKERS WHAT'S WRONG WITH 1>2>3 ?
director's cut
extended cut
goty version
Just buy KH the story so far. It has all the games in one package. Then buy KH 3 REMIND. Enjoy
Okay I found this shit rn. How accurate is this?
> Kingdom Hearts HD 1.5 + 2.5 Remix Collection:
Kingdom Hearts Final Mix
KH Re:Chain of Memories
Kingdom Hearts 2 Final Mix
KH 358/2 Days (Cutscene movie)
KH Birth by Sleep Final Mix
KH Re:Coded (Cutscene movie)
> Kingdom Hearts HD 2.8 Final Chapter Prologue Collection:
KH Dream Drop Distance HD
KH X Back Cover (Movie)
KH 0.2 A Fragmentary Passage (Originally KH3's prologue before it was released as a separate thing.)
> Kingdom Hearts 3
> Kingdom hearts Melody of Memory
???
Just play KH1. Simple as.
KH is actually a shit series. Only play the first one for the novelty. You will “get it” with just the first and there’s no reason to continue beyond that, as the story has no real answers or resolutions.
I can’t speak for any of the remixes or HD remasters. I only played the original on PS2.
play KH2 Final Mix, don't bother with the story, its trash and overly complicated.
KH2 is shit. How they thought starting as a different character other than Sora was a good idea blows my mind.
KH2 HAS NO SOUL.
combat is pretty cool.
Everything you just said is wrong.
KH2 is a great game. The part with Roxas is good. And the game is oozing with SOVL
The inrto and retro disney world were the only good parts, frick how they made two short stories for every world and frick how the story degenerated with nobodies, literal fricking nobodies in a universe that mix disney and final fantasy
>the intro is good
twilight town sucks ass
but i heard the 1st one was good?
You'll learn a lot about the KH fandom if you lurk long enough. There are the die-hard KH1 purists and the edgy KH2 fanboys who are eternal highschoolers.
>purists
It was the only one that had decent gameplay and a solid concept. Having taste doesn’t make you a purist. QTEs & reaction commands suck and need to go the way of the dodo
play the mainline games, everything else is ass
the story will be incoherent but really there's nothing of value there anyway unless you were an autistic teenager in the early 2000s
>early 2000s
Was dubstep the end of culture, or it's final gasp?
Accurate.
However, I can't recommend playing Birth by Sleep or Dream Drop Distance. The former only exists for deepest lore and has poor gameplay, while the latter is a self-contained (albeit fun) spinoff.
always play the release order
Just play the first oneColdArsenal
I doubt he was specifically taking a shot at it, it is more like his idea of what ff should be is the inverse of what 16 did.
What recent FF game just came out that’s pure reflex based with zero elemental strategy? Come on anon this is clearly taking a shot
Again, this is more like a consequence of 16 being the inverse of what Nomura enjoys in FF combat. Nomura is not the guy who will talk shit about other entries. Even after the whole shitshow around versus 13 and leaving the 15 project he never talked shit about it in public
But i do agree he knows for sure which game Rebirth is being compared to when people ask these questions. IF there is one thing i believe bothered him more about 16, was the whole need to seek western appeal or that the game was "mature", unlike previous titles.
>IF there is one thing i believe bothered him more about 16, was the whole need to seek western appeal or that the game was "mature", unlike previous titles.
Nomura did want Versus to be a very edgy, adult friendly FF game though. That's why he hired all of those Matsuno devs to work on Versus, the biggest name being Jun Akiyama of Vagrant Story. He promised that it would talk about real world politics and make as-direct-as-can-be comments on social issues. He thinks FF has been lacking in that regard and seemed to think 13 was the same.
>"What I want to do is to examine the humanity of the characters in this game. This is not going to be a fantasy world in the traditional Final Fantasy sense. Rather it's based in the world today with all of this world's ugly issues. There's this mainstream tradition of Final Fantasy games and, in Versus I'm trying to propose new vision of how a Final Fantasy game can be. The game's going to be more human than the science-fiction caricature we so often see. It will focus around current world events - in that sense it's darker."
>"This game might be closer to my real-life taste than kingdom Hearts is, for example, but there are undoubtedly areas of crossover. Kingdom Hearts is an example of a game world which I have worked on which is full of good things, light and magic. That's fine but I've worked in these worlds for a long time, perhaps too long, and it's time to work on a new kind of world - a bleaker place. This kind of theme is traditionally unappealing to a mainstream audience who want to role-play in generally happy and safe worlds. It's a challenge."
>"The stories from the past entries in the Final Fantasy series are not exactly as I would have done, but that's as it should be because I didn't direct them. My only concern in terms of Versus XIII is that [Final Fantasy] always talks about human emotion and psychologies in a broad way, and I want to go deeper in terms of offering some crude reality in terms of human emotion or human [behavior]. The goal, when a player holds a controller and plays [a role-playing game], is to make them believe in another world – to experience a dream in a fictional world. It will be different in Versus XIII because of the intrusion of the real world, and things that are really happening. There will be less fiction and more reality."
And now you know why Nomura hired based Jun Akiyama of Team Ivalice/FF12 to work on Versus 13.
and we never got the game. 16 is the closest we are ever going to get to something like Versus unfortunately. its just too bad the game itself is a mess despite an interesting overworld.
I'm not reading the other guy's pastas, just how is Versus 13 and 16 (and well 12/14/VS/Tactics) similar?
darker somber art tone, melodramatic characters and a plot revolving around social issues. Versus and 16 are both Matsuno inspired and it shows.
Versus looked as if it could have been the better game though, but the nightmare of the console's architecture stopped it from happening, unfortunately.
>Versus, a Nomura game, is inspired by Matsuno works
Nta but it can't just be the cutscene direction, I really wanna say the lack of fun but there has to be something else
darker art direction and atmosphere. simple as.
And now I understand why the Matsunogays moved in unison to Versus 13 in the FNC wars. They really thought this was Vagrant Story 2.
the what wars? the frick you talking about? Versus wasn't going to be a Matsuno game, never was. Square has made games with dark tones. Its not exclusive to Matsuno himself.
It's not, but Nomura was very clearly copying from it. He may as well have hired Maehiro based on the story he wanted to tell but Maehiro was himself working with Yoshi-P and Takai on a pre-ARR CBU3 project that likely became incorporated into Bloodmasque.
copying is the wrong word. he took inspiration from other works outside of Square and felt he wanted to make his 'own' mature story. Saying that Versus would have been a complete copy of Matsuno's game is disingenuous when he's clearly able to stand on his own.
I hope this means VIIR's battle system will become series standard. They need to stop trying to reinvent the wheel. Think of all the FFs that were straight ATB with only the customization elements changing. They could do that again using VIIR as a base.
>playing 16
>Bomb enemy appears
>I accidentally casted Fira
>”oh shit”
>it actually HURT him
I shit you not I almost dropped the game at that exact moment
why do people act like FF16 is a flop? it's like 10m sales on PS5 only, for a 36yo boomer franchise that's pretty good
More like 3mil
>rpg should have stats and elemental effects
yes
So does this mean FFXVI is not a RPG?
it isn't, who's gonna disagree with that?
if XVI is an RPG because you can pick your MMO rotation moves, then the nu-Spyro trilogy is also all ARPGs and so is the original GoW because you choose what to level up and use.
>result is shit action combat but with elemental weaknesses as "strategy"
ehhh...TWEWY is so fricking superior to this shit its a fricking joke
Yeah yeah we get it yet nobody supported these games enough
Nomura is right. I love Final Fantasy 16, it is easily my GOTY, but there is no denying that the combat system in Final Fantasy 7 Remake is indeed more tactical and just plain better. I hope it becomes the standard for Square Enix's AAA games.
The best posts never get responses.
I just wish ffxvi had more enemies, it had to have had more to keep the combat fresh and flexible. I remember how blown away I was with the demo only to find thats how deep the puddle was.
As much as I loved 16 I think the density of fun and also wacky side if final fantasy was more present in 7r
I think the FFXVi can be extremely expressive but there's no reason to try to be.
You can do all these cool juggles and combos and figure out the intricacies of chaining your moves together but it really doesn't matter until you play arcade mode.
But most people don't replay these sorts of games.
Fricking based, love Nomura so long as he is prohibited from influencing the art design of a game.
Nomura is literally one of the greatest artists of all time. The frick are you talking about that’s literally his bread and butter . He started his career as an artist
KH2 was his last batch of good designs, unfortunately. Noctis and co started off well then took a bizarre turn, the plaid obsession in KH3 was ugly as sin, and his most recent creation was a dude with an ipod and a t-shirt. But I still love the guy.
Yozora is one of Nomura’s most coolest designs so I call bullshit
He's like a compilation of all his failed experiments so I disagree, the guy's a shamelessly ugly Frankenstein design, but I have nothing against you liking him. The last batch of awesome Nomura designs was the XIII cast, even if the game itself wasn't that great.
you're never getting a Versus game, anon. You need to let go.
Cope
>most recent creation was a dude with an ipod and a t-shirt
I feel compelled to respect that generic description's strength and trust it implicity
That art piece is good because he's drawing characters depicted as they are in smash. His art direction when he's in charge now is genuinely awful streetwear slop, he lost the magic touch from decades ago.
Still my favorite Smash 4 art piece, Link vs Cloud goes hard
Makes me think how at some point Nomura will reveal new art for Rebirth, he always does for his games. The SoP ones went hard.
>no one mentioning his monhun armor design
after rebirth flops like their last 4 will square finally die? im starting to think theyre immortal
Sorry anon at worst they'll get bought out by a megacorp like Microsoft
they should both be executed
He killed Yoshi
>doesn't say XVI
>"HE TAKES A SHOT AT XVI"
brown hands typed this
Yoshi “change for the sake of change” Piss BTFO
Chad Nomura BTFO Yoshi-P. Love to see it. He is the only man that can save Final Fantasy with his SOVLfull artistic designs instead of boring grey GOT wannabe trash.
I like that the FF16 thread was pruned despite the conversation being fairly civil and constructive, but this one is up and doing well.
People are already doing edits, holy shit this quote will go very far.
>Nomura knowing anything about gameplay
Didn't he ask RCs to be removed in KH3 because he fell for the "le QTEs" meme?
homie if there’s anything Nomura knows about games it’s how to make them feel good to play.
It says a lot about remake's combat when I struggle to remember if it even had elements
It only means you never understood it. Checks out.
If you don't need to understand the combat system to beat it it's a pretty bad combat system. Even 13 managed to filter people who just spammed the autocombo
>bad at game and proud of it
Beat it on hard so good enough I guess
Had more issues doing the pullup minigame honestly
>i beat it at hard but completely forgot about elemental weakness! xD its so le bad! xDD
It wasn't very difficult anon, are you upset because you struggled?
I didnt struggle at all. I actually learned the system and it is a beautiful system. It is literally one of the best battle systems ever made.
The system is simple yet flashy, with little room for skill expression. I can see why some people would enjoy it because it makes them feel powerful without being challenged too much.
I'm not a huge fan personally, I prefer more skill-based systems.
>with little room for skill expression.
Thats actually wrong. Every single enemy can be beaten using multiple ways. You can do magic or physical builds. You can just dish out damage or work around stagger. Status effects are actually useful and every single enemy has a unique behavior. You can play solo or using your entire team, depending on what you want. You can play as fast as you want or as slow as you want.
You don't seem to understand what skill expression means in this context. That's fine, I didn't expect you to.
Watch any top secrets gameplay where the players finish it quickly and tell me again theres no skill expression.
>spamming 2 move and alternating betweem them is skill expression
get your brain check
Oh well, i tried to be reasonable with you. But stay moronic then.
You're holding down the moron fort well enough by yourself, I'll leave you to it.
There's no skill expression, trust me. It's beyond braindead
you mean using haste and only tifa spamming true strike and dive kick?
ya. thats cringe
>building stagger faster by using specific skills/magic
>good combat
boring
i dont even think it's possible to beat ff7 remake on normal or hard without exploiting resistances, weaknesses and buffs
>i dont even think
that much is obvious
It is not, if the person even reaches hell house it is a feat, but will definitelly be filtered there.
FF16 is what happens when you let a westaboo take the reigns of a beloved jrpg franchise. It only worked for FFXIV because MMOs are western-oriented at the very core of their design.
How sad that Barry now has to pretend to like Nomura after all this time, all to create a scenario in which he can shit on his archnemesis.
Well, yoship saying idiotic shit all the time didnt help himself. And nomura is talking about design choices that barry likes.
In general i wonder if the whole crusade he started against nomura some years ago it was mostly because people used nomura games to shit on FF15. So he projected that whole shit.
Nah this indian has been shitting on Nomura even before ff15 was a thing, he is a known tendie shitposter who was also shitposting against dmc, persona 5 and hfr too
Barry won.
>Barry won.
Did they finally make XV into a good game?
What am I supposed to be angry about here?
You won't get an answer because they don't know either.
Do you actually thinks that looks good?
Just answer the question.
Am I supposed to hate it because of some game company?
>want to talk about game design/FF in general
>homosexual is gonna spam his fanfiction for the 1000th time while getting 0 replies from anyone other than himself
This franchise is cursed
Nomura KINO soon
Hopefully KH4 news soon after too
God, please never stop post this write up.
This is what I get for bringing up Rayearth and Sakura in that last thread, huh?
what do these two people have in common?
they're hacksin the gaming industry.
one guy is a moviegay
one guy is aautist
Kojima-san is NOT a hack, homosexual.
What would a Nomura and Kojima game be?
Nomura would kill Kojima after a week of work.
Pure JP-KINO my friend
is Gen Urobuchi and Toshiki Inoue's Final Fantasy
Now you make me want Urobutcher to write something for sqex games, unironically.
Jillgay do you know who Toshiki Inoue is? Butcher I know though. His friend made Bravely Default.
Yeah, im not his fan though but my s.o is a big fan of his work for Kamen Rider. While Urobutcher is ome of my fav writer.
Nitroplus made Bravely Default? It just shot up to the top of my backlog.
It's 5pb., not Nitroplus. 5pb made Steins;Gate which I think has some Nitroplus involvement, but Nitroplus didn't work with Square to make BDFF.
I feel like butcher would just be maehiro on doomer steroids, it would be interesting to see his /k/gay autism in an FF game but imagine writing on par with burgers = violence
As someone unfamiliar with the Nitroplus body of work, what do Urobutcher and Maehiro (and maybe Nomura?) have in common?
They have same fixation on "muh cruel world" "muh perfect ideal (the protag)" and add it up with some political/humanitarian problem. Rather than Nomura, i would say Yoko Taro is more closer to this kind of setting.
As someone who also isn't familiar with Kamen Rider (I think), is that Toshiki Inoue guy the same way or would he have more in common with Nomura than Maehiro/Urobuchi?
Can someone else tell him the story of the Faiz novels?
Nomura is not a writer, I don't know why you keep asking if other writers are more like him rather than like Nojima or Watanabe
Butcher is a total fatalist author, his work with TM and on Madoka make this very blatant, especially with the Faust influences. I'd argue he's more like Nojima circa FF8 than anything else, but his style of writing idealistic characters dying for nothing or less is more in line with stuff Maehiro has made
>maehiro on doomer steroids
If he ever write FF, the ending most likely more bitter and worse than we ever got.
I mean yeah butcher would give us something like XIII-2's ending as a positive one
that isn't exactly a good thing. something of that calibre ended up ruining FFXVI imo, all for the sake of being "dark". wasn't very well made.
I trust Nomura's verdict on what makes Final Fantasy over Yoshi-P tbh. Nomura's actually worked on the franchise since the pixel era.
>worked on the franchise since the pixel era.
worked on the franchise since the pixel era.
>artist only
Yes and?
Even an artist has to understand what the franchise is, when he's creating the art for it.
you forgot that he gets kicked off multi-projects because he couldn't get shit done?
Now here comes the goal-post moving.
Classic cult moment btw.
Nomura demanded that Sakaguchi make the ending to FF5 more sad and dark so he allegedly submitted a scenario draft that was compelling enough to use.
Was Nomura the popular kid Matsuno was talking about that inspired his comments on Square company culture, and thus the plot for Tactics?
that has nothing to do with gameplay moron
Nomura wrote Shadow and Setzer's characters for FF6 and was in charge of FF7's story. He also learned programming at an early age and was a debugger for FF4 when he first started at Square. He was never "just" an artist.
The whole reason why Sakaguchi noticed him was exactly because he was never just an artist like the other ones
These guys spend all day talking about this franchise but also Dont know some basics shit
Anybody who follows Kingdom Hearts kino knows that KH4 is going to be Nomura reviving his concept of Versus XIII with Yozora.
It's going to be his seethe at others for not letting him making it, verum rex is going to be the versus xiii
Does FF16 even have minigames? That was always the defining feature of Final Fantasy to me. All the mainlines would usually have those optional non-combat minigames that you usually play once then optionally go back and master.
Most ff dont have minigames. People also complained about ff10 ones
Sounds like BS. Name all the main FF games without any minigames
Bro FF16 has barely anything on its maps that isnt chests with fangs and health potions. Content that isnt fighting is not the strong part of it at all.
>That was always the defining feature of Final Fantasy to me.
Which FF mini-games did you like the most?
FF16 has no side content besides quests and hunts. That's literally it. And the quests are the most tedious, boring padded bullshit imaginable. FF 16 is literally no fun allowed. It takes itself way too goddamn serious
FF16 is shit but nomura is also a talentless hack who only did good when he was under a tight rein.
would you STOP with this pasta, anon? anon's were just talking about games and then you go ahead into full schizo mode.
>anon's were just talking about games
Which posts were talking about games?
>Games by Kitase and his people (Nomura, Toriyama) strongly focus on interactions within the player party, and by seeing characters develop, you learn more about the world and the events that go on in it. Characters tend to drive the plot as a result and by uncovering themselves do story events move forward leading to many plot twists and turns. as is the case in the XIII 'Lightning Saga' trilogy. These give these games strong emotional impact, which is what X is especially known for.
I can smell Stellagay's intense contempt for all things Motomu Toriyama. He played all three 13 games only to hate them lol
>we want to still keep this strategy element
They how come he never did that and instead all the combat in his games is a massive snoozefest where you just spam the continue button endlessly outside of a few optional boss battles?
>only 35 posts to go before he's done samegayging
There has never been a good action game with elemental affinity. Every single one of them would benefit from removing it. They are pointless at worst and tedious at best, with the constant being that they’re never deep.
I love killing fire bombs with fire.
t. loves being told to put the square block in the square hole
>t. i havent played nioh games
ARR was more interesting when elemental affinities were still in the game imo.
NEO TWEWY had pretty good usage of it.
What also made them work was how the elements would add distinct flavors to moves (Stuck in the Middle being a Gravity Psychic Shotgun blast that pulled enemies towards you as opposed to blasting them back for some cool positioning play) and elemental super attacks with their own distinct usages.
disagree with the guy you're replying to, but NEO isn't a good example
How so?
How so?
>Fire, Poison, and Electric pins can inflict DoT at differing rates
>Light pins can steal health back via HP Vampire
>Darkness pins gets the ability to stun and has Killing Blow (ability that increases damage based off of how low an enemy’s’ HP is)
>Sound pins get Groove Boost (increases the amount of Groove earned landing combos with the pin's psych) and increased charge speed
>Ice pins get freezing (duh) and Stone pins get entombment, both of which can suspend enemy hit states to make them far more susceptible to move around and like stun, can prevent enemy counters from happening
>Water pins get Take Five (recharges pins at a much faster rate when not using Psychs for a prolonged period)
>Kinesis pins can summon debris that hangs around for a short period of time for additional damage if an enemy comes into contact with it, like say a train rolling into a penguin and just deleting it from existence
And so on and so forth. That’s not even getting into the Mashups.
>There has never been a good action game with elemental affinity.
Nioh 2
>Water - Defense Down
>Fire - Damage Over Time
>Lightning - Slows enemies
>Purity - More Ki Damage and blockes enemy buffs
>Corruption - More Ki Damage and lowers max enemy Ki
>Poison - Damage Over Time
>Paralysis - Slows enemies even more than Lightning
Water/Fire/Lightning can combine with each other and Purity or Corruption to create a third status effect "Confuse". Confuse increases damage taken by enemies and slows or stops Ki recovery. If applied just as an enemy's Ki is completely depleted, the Confusion status lasts longer. Purity will remove Corruption and vice versa, so these two alone do not result in the Confuse status, but individually they can work with Water/Fire/Lightning. Poison and Paralysis do not contribute to Confuse.
?si=gSLtz7C4Su7KAGLh
This is an actual good example of how elemental systems can go beyond just afinity.
People forget how the biggest issue of 16 is how you can repeat the same shit with every fricking enemy.
Imagine if you could buff your sword with garuda skills? making the combos faster.
Or giving them bigger raw damage with Titan.
But then the game gives Clive one basic sword combo and generic skills.
That's probably the reason why 16 never got massive between action game guys.
Explain why SoP wasnt big then
If SoP had budget it would legit be bigger between action game guys because it is just nioh but FF.
>because it is just nioh but FF.
I disagree. I think discussion around FF16 has shown there are plenty of FF fans that think REAL FF combat isn't action, it's hybrid-ATB like 7 Remake has. FF isn't big anymore. Neither is Nioh. These two together aren't producing anything that would sell a lot of copies even if SoP had a bigger budget.
I think you misunderstood what i meant by "big between action guys"
The truth is that action games in general are niche, the biggest game of the genre is dmc and not a single one sold 10m copies. The truth is that rpgs are always bigger than action games. It is not a matter of budget.
If you look all the big franchises nowadays, instead of removing rpg elements, they increased them.
When i said "big between action game guys" i meant being that game you see being reposted in combo videos all the time. I dont see that at all with XVI.
Because they are just being dishonest homosexuals. Most FF fans are casuals since FF games are easy as frick, they would get lost in a souls like game
Not to mention the game was PS5 only
>they would get lost in a souls like game
Which is funny, because in the lead up to FF16's release, there were plenty of questions about its difficulty and if it had builds. I wonder if FF16 did attract a lot of attention from non-FF players, particularly soulsfans, but since it didn't have the elements they were interested in, they didn't buy in. Maybe another example of an FF game being held back for trying to cater to the FF crowd.
sabotaged by putting it on EGS
They dont use these examples because they dont know the genre. The most they know is fire kills water.
Then when they hear "elemental systems" that's the most they can think off.
FF fans are dumb. They need dumb game play. One of the most complex ATB combat systems FF has put out in recent memory is in Ever Crisis and it would filter 90% of fans. Not because it would be hard to execute abilities, but because the preparation involved in building out a team with the equipment and skill needed to clear the fight, especially as a F2P player, would be too much for their tiny brains.
Never understood why you can only use phoenix skills with your sword.
I would have just liked for the generic magic to be different. I don't even think the game is bad but there's a lot of wasted potential. They could have done something cool with each element instead of different colored projectiles that all do the same thing.
It is fricking weird, bro. We have whole eikons like garuda or shiva that could spam magic idk
DMC5 itself had a magic hat as a weapon. But then FF16 made its magic be just nero's gun.
>It is fricking weird, bro. We have whole eikons like garuda or shiva that could spam magic idk
>DMC5 itself had a magic hat as a weapon. But then FF16 made its magic be just nero's gun.
I loved that goofy hat.
One problem is they learned their lessons too well. In FFXIV, elemental weakness/affinities aren't a thing and the FFXIV fanbase has increasingly preferred simpler combat mechanics, at least when it comes to job complexity (Raids have gotten more complex to balance out simpler jobs). With the success of FFXIV, it was hard to ignore the qualities of that game that seemed to work.
Another problem is the success of games like Horizon, God of War and Spider-Man, that don't have complex battle systems and were the main demographic they were building the game for. By the time Elden Ring blew up, the foundations of the game had long been established.
Lastly, this was the FFXIV team's first single-player, mainline, numbered FF game and you can tell they borrowed a lot of FFXIV to make FF16 as big as it was. In that respect, I think they pulled off a decent product and it is on par with FF7R's quality as it was the first AAA FF game that team largely produced (senior staff are SE veterans, but a lot of middle/lower staff had to be hired from outside of SE).
To add onto what you said, I remember in an interview yoshida and the director said that since mainline FF has never been a pure action game before, they wanted to make it simpler so they didn't alienate fans. That's why the combat has similarities between 14, because it was something they worked on so it was easy to build off of, but also so that fans would have something they knew to help familiarize themselves with the new combat.
I think they made a mistake about the FF fan. While the turn-based/action debate was intense, the last marginally turn-based mainline FF game was FF13 and you really have to go back FF10 or 10-2 or anything really turn-based.
While I don't think FF fans are into action games per se, I do think they're dumb and they were right to make the system simple for them. However, I don't think things work that way. I think people buy games like Elden Ring or BG3 because other people are buying them. Yoshida also said that social circles matter a whole lot more than traditional marketing. It's what your friends are playing.
However, I could name more complex games like the Nioh games that have plenty of action and tons of RPG mechanics that didn't blow up in popularity and have actually been dismissed by soulsfans as being unnecessarily complex. One of the complaints of WoW players in recent years has been the overcomplexity of their game that, while it allows choice in builds, ultimately is reduced to metas the community deems necessary for raiding.
I just think that FF fans shouldn't really be appealed to much, because most aren't really fans of FF games. They're fans of this one or that one and their demands mean no new FF game will satisfy them unless it's a new game within the FF universe they prefer.
I mean, two good examples are BotW/TotK and GoW (2018). People complained GoW wasn't a real GoW game and said it was a soulsclone while TotK saw people complaining about the lack of real dungeons and shit. But they sold well and found new audiences. Ditching older FF fans is the right move if they can find a new audience, but they didn't with FF16 cause it wasn't all that good. I wouldn't say it was bad, though I didn't like it. I think it was a good first AAA game by a team that never made one before.
Unlike the people behind BotW/TotK and GoW (2018), they had teams and studios who had been making that type of game, more or less, for decades.
I actually don't know if I agree with your point or not. On one hand, focusing on you're already existing player base is safe, it means that you can predict how much a game will sell and determine game budget based on that. On the other hand, the FF fanbase seems to be slowly diminishing. First week wise, 15 did 4 million on ps4, 7r did 3.5, 16 did 3, 7r2 will probably do 3-3.5 million. Even their mobile games are losing players. Square can't casually grow their audiences anymore by appeasing fans, they need to find new ones, but that's risking and can backfire spectacularly. I'm curious what they're going to do, because they'll eventually get fricked if they don't so something
Well, there is one area were FF is getting a lot of new fans.
Would 14's playerbase translate over to mainline games? From my experience, mmo players only really care about the mmo, but from what I've heard of 14 it's more story centric and it's built around most of the playerbase coming in for story centric patches and then leaving when they finish that. So maybe they're different?
It’s a good question and one I think 16 banked on to there eventual dismay.
16's biggest misstep was gambling that people would buy a PS5 for one game
Not like it was one game.
I thought that to but I guess 40 million PS5’s have sold so its 3 million sales wasn’t that.
But what about FF7 yuffie edition?
Ff7 remake part 2 releases in 2 month, what then?
Most FF fans only care about the FFs they like, so it's not any different. How many Remake fans were excited for FF16 and how many FF15 fans were excited for Remake? Go back to FF13, 12, 11, 10, etc fans and you'll find there hasn't been a lot of continuity in the fandom for years. Even during the golden years of the 90s, FF fans ditched FF9 as it sold far fewer copies than 7, 8 or 10.
Also, it's funny you mention14 being more story centric and the playerbase coming for story patches then leaving. What do you think FF games have been like? Non-story focused games? Wouldn't FF fans pick up an FF game, play it, finish it, put it down then come back a while later for the next game? That's not all that different from how XIV works. The unique elements of FF14 that are not like other FF games are things like the online, social elements or the heavy emphasis on dressing up their characters, though I think plenty of people would have liked more outfits for other mainline FF games.
Frankly, trying to appeal to the FF14 fanbase is just obvious since it's so large. It may even be a majority of the FF fandom now if not a plurality.
>FF15 fans
its weird because I've never once seen someone say 15 was their favorite game in the series, and I've met maybe 2 people who have even said they liked 15
I can tell you I ended up liking FFXV for what it was (not Versus XIII, sadly) and liked it more than FF16 despite my love of FF14. But you're right that there aren't really any hardcore FF15 fans and part of may have been second round of DLC getting canned and Tabata leaving SE.
It's not really that important given the existence of the cashshop. I mean, you can tell how popular it is if you log in to most worlds (not the Australian ones) and see the activity. It's clearly healthy, but if you wanna see how much money it's making, it would probably be cashshop numbers.
I like FF16 but I also really liked FF15. There's just different parts of each game that are great to me. I was actually thinking about buying FF15 in the steam sale just so I could play that first half of the game again.
Look at this homosexual enjoying video games. Let’s point and laugh as he’s having fun.
FF15 has a really distinct appeal you wont get in XVI. Especially if you want to go running around with your bros doing random shit and seeing them talk to each other.
>go running around with your bros
Every Final Fantasy has a some strength and weaknesses. This was 15’s strength. They captured the feel real well.
It is very interesting how people usually believed that XV would be shat on by XVI, but XVI also put on focus how many things XV did well. Party interactions being one of them.
I feel like yoshida tried too hard to not be FFXV so he ignored what the game did very well.
To be fair, if you spend 7 years hearing how [last FF game] was the worst shit ever from the playerbase, you would want to avoid anything about it.
But this is a mistake that cant really happen. We know 15 was polemic but from what i always saw outside of the bubble of forums and everything else, the game was never that terrible to people. The biggest issue was how it was fricking unfinished on release. If yoship believed the formula was "we'll do the inverse 15 did" was the right call, idk what to say.
What a franchise should do is pick these ideas and improve/fix them, not just remove everything.
>But this is a mistake that cant really happen. We know 15 was polemic but from what i always saw outside of the bubble of forums and everything else, the game was never that terrible to people. The biggest issue was how it was fricking unfinished on release. If yoship believed the formula was "we'll do the inverse 15 did" was the right call, idk what to say.
>What a franchise should do is pick these ideas and improve/fix them, not just remove everything.
In a way we are seeing that happening right now. Rebirth is actually an evolution of the FFXV formula. My biggest question is, will we have fishing?
This is a good point that I hate. I thought 16 had aspects that were amazing, and if they only removed the trash 17 could be next level.
Your statement shows there’s a good chance ego will get in the way of all evolution. Uggg.
The roadtrip aspects of the game were the best part. It was extremely relaxing.
That's probably why I like final fantasy, each game does it's own thing so each one has it's own identity and parts that they do really well. You can play 13, 15, 16, and remake back to back and you won't really get bored because they feel different enough from each other. Although I understand that's the biggest problem with the series, it changes too much so it can never build upon itself and each game has it's own fanbases, leading to a lot of infighting.
I've thought of replaying FF15, but I'm not sure I would actually like replaying FF15. Same with FF13. While I may have liked them in the past, I'm not sure their gameplay holds up well today. Frankly, I'd rather work on my Ever Crisis team and the Boss Rush event currently going on. I still haven't beaten the homosexual Iron Giant from Day 2 yet.
How does ever crisis play?
I've seen videos where people try to play it like a normal RPG and choose commands but then I've seen other people just breeze through it like its an autobattler.
Autobattler is a thing and as long as your strong enough, you'll clear. But getting that strong while still using autobattler means you paypigged out the ass.
Part of the fun I've had about EC is the resource management as a F2P player means you have to be very smart about where you spend the various currencies the game gives you. Much like older FF games where you had to be careful with your Gil, Potions, using Inns and save points, you have to utilize the tools the game gives you efficiently or else you won't clear. And clearing difficult content as an underleveled player, because you're being efficient, means not using the autobattler and being very smart executing your team's abilities in battle.
But it is not a "normal" RPG. It's a live service game with RPG mechanics and a lot of them at that. You may like the mix of it or not, but it's free on mobile or Steam, so it's easy to try.
Here's a 30 minute long guide on how to clear the latest, hardest fight for F2P players and you can't autobattle.
?si=pXuK2Otp5uhgwwhx
I see, sounds like a few other gacha games I've played. I've always liked playing through a gacha game making the most of what I randomly rolled, even if suboptimal, so I might give it a try.
>though I think plenty of people would have liked more outfits for other mainline FF games
As a Dragon Quest fan I say absolutely. I enjoyed getting different outfits in XI. I also really like being able to make a custom party which DQ3 allowed. FF1 does this as well. Really feels nice to mix and match and create your own stories.
>FF14 fanbase is just obvious since it's so large. It may even be a majority of the FF fandom now if not a plurality.
Never has a thought upset me more. You are sadly probably right.
I understand why they don't but I wish they'd release sub numbers for 14.
It’s made 3 billion revenue overall. Only number I’ve ever gotten and even than it’s mixed with Dragon Quest online.
At 20 usd a month that’s 25 million subscribers for the full 10 years.
Nm, 1.25 million subscribers
In that same report that've flat out said that 14 was the vast majority of the mmo branch income, and Square has stated 14 is the most profitable game in the series, but its a given that a long running popular mmo would make lots of money
It blew me away how much though. At 3 bil it’s a top 7 selling game ever.
Still it’s insane GTA5 is 8 bil, WoW was 10bil, and fortnight made 6 billion in one year alone.
MMOs are money printers if they succeed, its why so many companies tried chase WoW after it hit big
It’s just crazy how much. Minecraft sold a mind boggling 125m games but as it was a one off on sale wouldn’t surprise me FF14 made more money.
It’s like those train games on steam where the full package with all the skins is 10k. I bet they do all right.
That 3 billion counting the in game store and the expansions right?
Correct, it’s everything.
I applaud the HBO writing. I’m so fricking tired of the jap cringe that is Fire Emblem Engage.
Better tried and tested but well executed writing techniques than trying and failing to be different for the simple sake of being different. Nothing great was ever made from being intentionally not like another thing for that sake in of itself.
Slowly stagnate due to the massive success of FF14. Until it stops printing money, not much will happen.
a: that figure you're quoting for 15 and 7 are shipped units and digital sales
b: 15 was a fluke game, it had massive amounts of hype because of years upon years of people hyping themselves up then fell off after it launched and got sent to the bargain bins after a week or two
I think Yoshida's generally pretty good at researching and responding to feedback about how things are going in games which is why FFXIV has been as successful as it has been. The problem is that game runs on a 2 year cycle so it's easier to pivot where as FFXVI was being worked on since after the Heavensward expansion. I don't remember people being as gungho about turn based systems coming back 8 or so years ago.
turn based games were basically dead outside of pokemon until about 2017-ish with Divinity OS2 getting fairly popular and bringing more attention to the genre then BG3 exploding in popularity
Even FF wasn't really turn based since X-2
>that game runs on a 2 year cycle so it's easier to pivot
Oh, XIV doesn't pivot very quickly, lol. It's rather slow if you listen to the complaints about it. You are right that long AAA dev times means feedback used early in the game's development gets locked in later and is hard to change, but as a number of comments have mentioned ITT and else where, what 16 lacked was probably not enough development time rather than a bad vision (though the Game of Thrones look may not have worked all that well).
Things like playable party members, more complexities in the combat system like elemental affinities, more diverse and abundant enemy types, more exploration, more RPG mechanics, etc. This is just extra development resources and time and due to how much crafting items 16 gives you that you don't really ever use, it seems like there was a crafting system they cut.
You make a good point about turn-based systems which is why I don't think that's all that big of a point of contention. Part of it is that turn-basedgays think FF13, FF15, and 7R are turn based (only 13 comes close and it's a massive mutation of the ATB system). What would be more accurate is to call those games (and FF12 as well) as command based. Now, that aside, those games had the Nomura appeal (which is why FF12 and the MMOs are kind of black sheep to those fans) and people were excited for the worlds and characters in those games. The same couldn't have been said of FF16, at least not by those fans.
When those people would bring in games like Pokemon and Baldur's Gate 3 into the discussion, it just became ridiculous. Trolling or not, I cannot believe many of them were all that serious, though I'm sure some where. Because the turn-based games that real turn-based fans want are decades old while the games fake turn-based fans (or Command-based fans) want are really just Nomura games. Notice how no one shitposts about Rebirth not being "turn-based".
>XIV doesn't pivot very quickly, lol. It's rather slow if you listen to the complaints about it.
Recently I'd agree but if you look back at older expansions you can see how the it has been shaped by the feedback on that game. I don't know what exactly it is now but maybe other games are just a lot faster at changing their game that FFXIV just isn't great in comparison anymore. It kind of reminds me of how people were criticizing how WoW was too slow to adapt back a few years ago.
I really do wonder if the game would have been 'better' if it had more time. I honestly think it would have just been more of the same, maybe the first DLC would have been available on release (and less better for it).
>It kind of reminds me of how people were criticizing how WoW was too slow to adapt back a few years ago.
kek I remember blizzard scrambling to copy XIV when EW was coming up and they basically killed themselves trying to imitate the story arc ending
Player feedback still shapes FFXIV and it did in the past as well, but when FFXIV relaunched in 2013, it would release major patches every 3-3.5 months. That was fast for the time. In 2023, FFXIV has reached it's longest patch cycle length (besides during Covid) at 4-4.5 months. This is amongst WoW having a rebirth of sorts (maybe), Fortnite, Genshin and a slew of other live service games that have popped up in the past 5 years or so. So, yea, even though patch cycles for XIV are almost the same as ten years ago, things may feel different cause other games are doing things faster.
As for 16, I don't know. The complaints people have of 16 would've required more development time. No one's claiming the fundamentals of the game seem to be wrong. Like FF16 should've bee an open world game or a CRPG or a soulsborne dungeon crawler. The complaints people are mostly airing could be patched into the game as Yoshida recently teased about playable Jill and Cid.
I think a hyrbid not turn-based. Anyone who actually wants real turn-based JRPG combat aka FF10. There were clear debates between action/turn-based and if there are real turn-based fans out there, they should be upset at the way 7R does combat. They aren't cause 7R is close enough and it's also Nomura. Same reason why there wasn't a big debate over FF15's combat system aside from action fans saying it was garbage.
>Player feedback still shapes FFXIV and it did in the past as well
as 6+ years player, that's a fricking riot of a statement
it's only correct if by "player feedback" you mean "when redditors/twittergays brigade the forums and streams with spam until YoshiP bends the knee".
idk if there was EVER any player feedback about removing the relic grind, all I remember was people complaining that the relics weren't as good as raiding weapons and wanted them stronger
Well, you've only been playing 6 years. Do you remember when they announced forays were ending at a fanfest or something? Cause I remember and there was a sign of relief from the crowd. Also, remember how they announced 2 dyes at a fanfest recently and the crowd cheered? Frick if I knew that was even a thing, but they liked it. That must have been a complaint somewhere.
But if you want something really noticeable and that was people b***hing about trash mobs in raids or some jobs having better abilities than others or Dark Arts spamming or Mage BRD or SMN not being a real Summoner job so they turned it into the monstrosity we have today. That East Coast cloud server? There's a reason why they tested it on the East Coast.
The thing is also that the devs of the 7R trilogy themselves talk how it is not supposed to be turn based, but an actual hybrid between action and turn based, something we really dont have in this industry. So it is not a big point of discussion.
I hate the hybrid so much. Pick a fricking lane. Dark Souls was fun, Dragon Quest 11 was fun, xenoblade wasn’t.
Thats because xenoblade is garbage gameplaywise.
Usually i would agree with you because most of the time when a game tries to put 2 game designs who antagonize each other the game itself suffers. I would say it happened with FF16. But i really enjoyed this hybrid format they created in the 7R trilogy. And am really curious about how they are evolving it in Rebirth.
Every time I bring this point up I get this response. I remember FF7-R being way better, but it still wasn’t fun combat like a souls game, or the first part of FF16 before the Eikons.
I to look forward to Rebirth as I truly believe the combats the only thing holding the series back. Everything else is pretty on point.
At the end of the day the combat of the 7R trilogy by itself is a type of new genre. It cant be compared to anything we have in this industry. So obviously some people will prefer, others wont.
In my case i would say it is the best "frame" for jrpg combat that i've seen.
>cater to homosexuals who hate gameplay
>"the XIV audience likes simpler combat mechanics"
Yeah moron it's because everyone else left, you fricking chicken nugget scoon
Yea, like the fans of the complex FF15 combat system or the dark souls difficulty FF13 system or the mind breaking gambit system of FF12.
What mostly pisses me off about some of you homosexuals is the fact that, instead of recognizing that both FFXVI and remake had good core base gameplay, and yet you homosexuals insist that it should go back to turn based or just become another souls garbage.
Look at remake for example. Genuinely one of the best battle systems ever that will get even better and yet i still people arguing that it should trail back to turn based or be like "this other battle system" and make it another copy. Im sick and tired of people wanting the mechanics to be like either KH or souls, or that it should go back to to turn based.
On the other hand, FFXVI has a really good core battle system, however it just needs more content to it. Imagine stuff like who are fricking awesome ideas. Imagine a more varied enemy design. Maybe add more complexity to the dodge mechanic that doesnt just dodge EVERYTHING.
And what do i see? "just go back to turn based bro, just make a souls game bro" SHUT THE FRICK UP YOU UNIMAGINATIVE FRICKS, THE GAME DONT HAVE TO BE THE SAME AS OTHERS, LET THEMSELVES EVOLVE IN THEIR OWN WAY
Pulling from my autism wishlist
>spells can be assigned freely to each eikon equipped
>charged spells now have different properties
>fire: damage over time
>aero: launch light and stunned enemies up
>thunder: chains and jumps to multiple enemies
>stone: knocks back light and stunned enemies
>holy: pierces enemies & ignores defense
>blizzard: freezes
>dark: builds up zantetsuken meter
>water: slows enemies
I think OO and gumi games do it better than EC.
>spells can be assigned freely to each eikon equipped
At the cost of less potency when assigned to a different eikon
Ngl but the fact the best FF16 content happened in the dlc that was directed by the KH and Dissidia guy tells a lot.
>Ngl but the fact the best FF16 content happened in the dlc that was directed by the KH and Dissidia guy tells a lot.
I havent noticed that until now...
Yoshi-sisters..
Yoshi wasn't the director though. He was the producer of FF16. They even said during development that they asked for some assistance from the KH team while making the game, mainly in the combat design.
Indeed. Takeo Kujiraoka won.
Nomura and Tokyo Team Full Control Soon.
>Tokyo Team
All Square teams are in Tokyo, aren't they?
CBU1 is doing action games with KH for more than 20 years. Their expertise in that field is insane.
CBU1 has only existed for 4 years.
>Ngl but the fact the best FF16 content happened in the dlc that was directed by the KH and Dissidia guy tells a lot.
I would argue barnabas is still the best fight in the game. No shocker the dmc 3 vergil dude is the best part of the game.
Barnabas is cool but i would say it is probably because his whole unhinged personality at some point, so he is more interesting than most random mechanical enemies of the dlc. But as fights, i think the dlc is just a lot better than everything in the base game.
I like what suzuki did in DMC5 but i cant understand why he made FF16 that way. Clive barely has different strings and everything is based on just spamming cooldowns of everything when the stagger hits. The fact you dont need to adapt to different enemies with your kit also makes it become old very fast.
I feel like Rebirth's combat is a lot more impressive because the party system allows more combinations.
This proves that we need a new dissidia very bad.
Wasn't he working on the game the whole time
He was, though. Kujiraoka was already working on battle system stuff before Suzuki joined but stepped away to do the bosses once he did.
Probably, but it was mostly the dlc because it is not like this shit started development after the main game released. His work field is probably the dlc content, dont forget there is another one next year.
He was working on the game the whole time. I think he worked on mostly the eikon fights according to the famitsu interview.
The thing about the DLC is that there's enough time to take advantage of feedback to see what people think about the game and adjust.
Touché
>A guy who is experimented in doing action games instead of MMOs made the best part of the game
color me suprised
Is it wrong i'm more excited about this game than FF7 Rebirth? I really didn't like the combat system in FF7 Remake.
Maybe if you posted some of Relink's combat instead of a sizzle reel.
This definitely looks more fun than Rebirth, especially since it offers 4 player coop. That dub will have to go though.
It's okay to like other games anon, there just isn't any reason to shit on a game you wouldn't have bought/pirated/or whatever anyway. Play what you want to play.
Hell, im planning on getting Infinite Wealth not because of it's turn based combat but because it's got fricking Spikeout, a Sega Model 3 arcade game in there. And the minigames seem pretty fun too
No, if you didn't like the system in Part 1 it's unlikely to change in Part 2 tbh.
I am going for both games myself.
The pc version is coming with the second dlc right?
Most likely, yes. Rejoice, anon.
I hope so
Even kh got the barry schizo
https://arch.b4k.co/v/search/text/Xv%20kh/start/2018-01-01/end/2019-01-01/
Funny to see him backpedal like a good bawd
Anyone else looking forward to this ?
Would be it farfetched to say FFIX Remake might aim for this graphically ?
Yeah, I really enjoyed Trials so I'm looking forward to this. Couldn't see ff9 looking so flowery though
I feel like IX needs to be more on the water color side than pastel
Visions of Mana almost looks too good
If you know what I mean
I hope it is not very expensive and it ends up bombing
Looks pretty good. Combat is kind of whatever. I'd say a FFIX Remake would have to look better than this. It is FF after all and FF = big budget.
To be fair, it looks like a tad better than Genshin Impact and that game is going to be 4 years old when VoM releases.
Yeah it looks like genshin levels of polish
Mana getting this type of budget is surprising
Trials did well, so SE gave them some of the gacha/FFXIV paypig money.
https://www.thegamer.com/trials-of-mana-significantly-exceeded-square-enix-sales-expectations/
I dunno. Genshin is preeeeeeeetty pretty.
I find interesting how Saga is significantly bigger than Mana but the new Saga game looks a lot cheaper
The new SE CEO did say he wanted to upgrade the status of some of their franchises
I just don't know if making more AAA games is the best route
>I find interesting how Saga is significantly bigger than Mana
Isn't that only the mobile game? Saga has done better lately, but only a bit better than expected.
>"So first regarding Collection of SaGa: In terms of sales, it's actually a little bit above what we have forecasted, so it’s on a good path," says Miura. "This was a complete port of the original Game Boy titles, and in that sense, we feel that it aligns with what the users were envisioning and that it met the player’s expectations."
https://www.thegamer.com/saga-remasters-sales-square-enix/
Trials SIGNIFICANTLY exceeded expectations.
>A: Sales of “TRIALS OF MANA” are so strong that they have significantly surpassed our initial expectations.
Personally, I think it was a bit of the covid bump as it came out right as Covid hit. Not that I'm complaining. I think VoM looks good and if it is good, I think it has a good shot at doing well.
Visions might not be an open world game, it's definitely not going to be on the same scale as genshit given that game is probably only like 1/4th done at this point
Probably the prettiest game that uses this type of cartoony style
>I'd say a FFIX Remake would have to look better than this. It is FF after all and FF = big budget.
Ehhh, when people think of FF they usually think of the most popular ones. Just how popular was IX ?
I'd almost argue VIII was more popular due to coming right after the success of VII, and by the time IX hit the stores, it wasn't such a big attention grabber. X had the benefit of being the next gen FF game, and XII due to it's divisiveness. IX was the more "playful" one of the bunch, graphically speaking, and as for
, id need to a visual example of this. The next mana game clearly isn't anywhere near as big budgeted as Rebirth but it seem to hit just the right balance of looking good while not comepletely buttfricking their budget.
I get what he's saying, and that's fine. He wants a more Strategy/Tactical game, good for him. The issue? He fricking can't design one to save his life. Every fricking battle in VIIR is just
>Pause Menu
>Use Asses
>Pause Menu
>Exploit Weakness
And for 98% of the fights you don't even need to exploit the weakness. It just makes the battle take less time.
There's no strategy. There's no balance. There's no risk. And you can be damn sure there ain't no fricking reward.
Squaresoft have been a shitshow company since their inception who exploit the works of concept artists, composers, VFX artists, etc... all for the express purpose of disguising their incompetence in game design, all so they can sell to a medium that was easier to exploit than say, the film industry.
And you know what? Fine. There's a market for morons who like this stuff. More power to 'em, but for Christ's sake stop pretending like these chink bastards have ever or will ever produce or even attempt to produce a genuine video game. Cause they won't.
Barry is a zeldagay and some zelda and mario fanboys have a hate boner against weeb even xeno and fe because they get more active threads
The gameplay in ALL Final Fantasy games is rather poor. It costs money to design deep meaningful gameplay and challenge.
They spend money instead on the story, world, environment, which is the main appeal of FF games.
The gameplay has never been the point. Recent FFs are not as acclaimed because of the OTHER things, NOT the gameplay. If they dont have enough money, then they should move to game episodes for all new games, make a 15-20h game and make it a trilogy, i dunno. Then they wont have excuse for the piss dungeons / low amount of environment/lack o good cutscenes.
But theres a deeper problem, a style problem. They seem to not really wtf they are doing anymore. Maybe its time to admit that they dont have it anymore?
>remind Barry he threatened to rape an FF fan who also likes Stella
Forgot all about that
>Poos want to rape
Nothing new
>vii r got gambit system
>xvi is versus 2.0 but by cbu 3 (known for worshipping Matsuno's work)
Biggest won for Stellagay, he got all he always wanted, lmao.
>I didn't want it to be a game where it's a reflex-type action or reflex-based battle,
And then he went on to make FF7 remake.
What a fricking hypocrite lol
>stellagay also like madoka
Nice to know that fact, anon.
>kingdom hearts and ff16gays fighting
both games are shit.
There hasn't been a good FF game in so long you may as well stop giving a shit about FF altogether.
>There hasn't been a good FF game
FTFY
Series came close with V, but lost the plot (no pun intended) with VI. VII was the proverbial nail in the coffin.
This franchise is hilarious ngl
The funniest shit is how I'm sure there is someone even weirder than you who goes "ff lost itself after ff3"
FF cycle
Current game is le bad
Game is le good when new game announced
>He hates XVI
Thank Christ, now I can stop being accused of being Barry just because I speak positively about XV once in awhile.
Barry may be a legitimate obsessive schizophreniac, but his opposition are fricking insane cultists. Neither seem to have any actual interest in video games, let alone discussing them.
Kek what discussion?
Basically this. Though I guess they really like to talk about ffxvi.
Btw anyone looking forward metaphor and eiyuden?
2024 is surprisingly loaded, there is yakuza, dd2 and rebirth too
This year I only enjoyed FF16 and octopath 2, the rest was pretty weak. wanna play bg3 but I want to play the first games first
I really hope Eiyuuden is good, but one can only be burned by 'spiritual successors' so many times...
I know but I still have faith
Also waiting for Armed Fantasia and Pennyblood
You guys spend so much time spamming FFXVI threads I legit think you are just tsundere about it and I wanna play it now (pc never buying a ps5)
>Given how he claimed that FF15 is the best FF game since the original FF7
He'll even shit on the original FF7 when it's convenient. I remember him seriously trying to argue that Luna was more of a character than Aerith.
Why doesn't he quit Square Enix and start his own gaming company?
Why would he abandon it right now
He makes 30 projects every year and has his own franchise
Sure versus was a shitshow, but he can do a lot at SE
He basically runs it, why would he.
He's a self-confessed workaholic and SE just throws countless work at him
Battered wife syndrome
That or he genuinely thinks that getting slapped around by the board of enixecutives is fueling his creative spirit.
You think Nomura is going to walk away from that Disney money? Frick no. That’s why he’s put up with their bullshit for 20 years
I still dont understand who hates him so much to not allow him make his versus 13
He clearly doesnt give a shit about sora anymore
>Disney eats a huge portion of KH profits
>demands more because they need cash to blow on other projects
>Nomura loves overworking and KH is his baby
He even felt "obligated" to make Kingdom Hearts 4 first instead of Verum Rex. He said "he didn't want to keep fans of Sora waiting too long". Nomura clearly wants to recreate Versus XIII but KH fans and Disney keeps putting a gun to his head
The thing is this shit wont stop. After kh4 they will ask him kh5, then 6 and so on
If I were him I would quit then make my Versus 13 in spite, pretty sure microsoft or nintendo would pay for it
>he didn't want to keep fans of Sora waiting too lon
>5 years later and still no KH4
Feels insane to even have to say this, but KH4 is VSXIII.
Are there really people who haven't noticed yet?
Did you miss the part with the nameless star, Quadratum, the dichotomy of Waking and Sleeping, the new Noctis being named Yozora (Night Sky) as a foil to Sora (Sky) ?
He laid it in there pretty thick
Like Sakaguchi did?
At this point it’s clear who was the most creative and talented man at Square was. Nomura > Sakaguchi the student surpassed the teacher
Hironobu Sakaguchi will always be king.
Nomura has nothing but the utmost respect for Sakaguchi. He even put him in the series as Master Eraqus (an anagram for Square). Sakaguchi was even the one who told Nomura that if you wanted Kingdom Hearts to having staying power and compete with Final Fantasy you have to make the story more complex which Nomura took to heart
Neat little detail, thanks.
The truth is that boomers try to pretend they are rivals or shit like that but forgot how much faith Sakaguchi had in him to the point of "stealing" Nomura from projects like Xenogears to have him in FF7. And later giving him KH.
>make the story more complex
kek
For a kid’s game, KH1 has a fairly complex plot. You have the main rival character becoming evil, the Ansem Reports detailing a man becoming more and more corrupt due to his research overtaking him, the Keyblade not even being yours and instead being Riku’s, meaning that Sora has to earn it back through the strength of his heart, and more. Hell, Donald and Goofy even temporarily abandon you due to having to follow orders from their king before they go "frick it" and join up with Sora again.
Its a shame they frick it up with a game boy advance game and the idea of spinoffs to build up 3 then end in a wet frat to continue more bullshit
>tfw moronic FF 12 spergs rape every FF thread by spamming Nomura pastas
FF-Black folk are moronic
Jannies banned the schizo.
Jannies banned one schizo. There are plenty more.
If you want a real opinion of what disney thinks of KH. This is from this month.
I feel like the morons who say "kh is not succesful and is declining" are confused right now;
KH is the only disney franchise that survived in vidya landscape. Before they bought marvel and made imsomniac do those games.
It is obvious that Disney values KH in that market.
That still sounds like shit it needs to have a dodge or parry button
Why does gen warring exist? I can't imagine that someone who likes 7r hates 16 or vice versa. The worst I can imagine is that they think one is just ok. Same shit happens in pokemon and fire emblem. Is it just autism?
Haters cant let go and need to force a fight between ges they hate
how was FFXIII received in Japan? I know speedrunners like the game because it has a deep combat system.
That man is already dead.
>23 deleted posts
Nice
jannies have been awfully frisky lately, must have hired a bunch of zoomers last round
Sorry if your favorite shitposter who spam copypastas got banned, sis.
Why do you do it for free?
They both have the same combat system.
You have not actually played either game if you say this.
That’s factual wrong Black person
>Kingdom hearts
>FFXIII
>FFXV
Yeah no.
>FFXIII
>FFXV
He didn’t even direct those.
That's why talking about FF can be dire here. Some anons dont even know the difference between being a character designer and a director. A lot of them legit think he designed and directed FF13.
It’s wild to me how we live in an age where the internet is literally within your fingertips at anytime to access and we STILL have people who refuse to look into who does what in a game’s development and attribute everything to one person in particular.
Do people just, not, Google shit anymore?
They dont, game development already can be tricky because you actually need to read about how it went to know how much a person influenced the game. It goes beyond just a title in the credits. But then people also cant search basic shit now.
He literally had nothing to do with XIII at all besides character designs and that was one of few positive things about the game. XV was taken from him and became a piece of shit by Tabata who had no idea what he was doing. Kingdom Hearts despite the moronic story is fricking fun
> I didn't want it to be a game where it's a reflex-type action or reflex-based battle
He’s right everywhere but here. Darksouls combat is so much better in every way.
Nomura can absolutely go frick himself.
But that doesn't mean he can't be right about something.
Clive is pure sex, can't wait for him to be in XIV.
what final fantasy games are worth playing
none, the whole franchise is dogshit.
Tactics.
None. Go play Baldur's Gate 3.
Why a high Dex Paladin?
7 and 10
Tactics>7>6>9>3>5>16>7-R>15>10-2>12>1>2>10>8>Tactics GBA>4>Origins>14>11>13>Gameboy
All of them so you can form your own opinion
For mainlines, 1,2,3,4,5,6,7,8,9,10,12,13,15,16. I'd also try 11 and 14 if you're not allergic to mmos
>make up quote by Nomura
>instant replys
The craziest part is how this one is not fake.
Nomura its salty for the removal of belts at ffxiv
I wish they didn't spend most of their budget on the cinematic eikon battles
They spend most of the budget to put a cosplay sword at london tower
>no source
Now keep crying about your mediocre game
still no source
>still no source
page 21: https://gameinformer.mydigitalpublication.com/publication/?m=10122&i=810557&p=22&ver=html5
Doesn't mention 16 once. Source denied, try again.
>Doesn't mention 16 once
Holy frick you are moronic. Do you expect Nomura to just flat out say "XVI was moronic with its gameplay approach this is how it should have been done". He can't just directly shit on the game. He took a subtle jab at it because he pointed out flaws of XVI gameplay and to further prove it was about XVI he added "reflex based gameplay" which is directly what XVI is. I swear this board is filled with morons
This article is very good. It is rare to see articles like that nowadays.
Hi, Brian Shea. How's it going?
Sorry, forgot we must hate everything
That article is ass!
about time you moronic abo
now we can see nomura is is just lying, since 15 and KH gameplay is the opposite of what he claims to want
>director wants different prioritized goals for different games
Not to mention that KH very much does have elemental weaknesses and strategy in mind, particularly on higher difficulties and for bosses.
>damage controlling for KH being low tier action slop
at least its not as shit as 15's dogshit combat
Shitposters are moronic but the fact you think nomura is responsible for 15's combat makes you a legit mongoloid.
>doesn’t even refute anything I say
Let’s see how you fare against the ReMind bosses then.
You are aware that FF15 was taken away from Nomura, right?
after him wasting money for 10 years and then the moron who killed parasite eve was forced to cobble together a game
moron 15 taken from him and given to Tabata which resulted in a piece of shit
>still huffing the copium that 15 wasn't going to be shit
15 was always going to be shit, but Versus was going to be the greatest game of all time.
It's literally from the Game Informer interview that released a couple days ago. Why are in you homosexuals in such denial? XVI was mediocre as frick with moronic game design
>reading games journo sites
>reading 20 pages of some game journo rag desperately looking for something to use against 16 or 14
>op is a homosexual about posting a source until confronted twice
Yeah, I'm pretty sure taking a screenshot at Office Writer with your phone will sell this image as real.
kek everyone shits on XVI. Even Max Dood, WHO GOT PAID TO SHILL IT, couldn't lie to his audience. Called XVI "mid" and you know he would have been even harsher if he wasn't promoting the damn game for months prior to the release.
>8/10
>not very good
>mid
I hate the modern rating systems so much.
To be fair every time he talks about the game it seems like he dislikes it more. 8 was probably because he wante to be nice and got invited to official events. He only liked the combat of the game.
>8/10 is mid
This is why you should never use an e-celeb to argue your points for you, they're all moronic
He only gave it a 8/10 because he can't go any lower than that without damaging his connections with Square. If you watch the whole thing, it's very clear that he actually thinks it's like a 5 or 6.
>some fighting game moron
>pisses himself and says the game is bad because he gets bodied in one match and never plays it again
I still remember these guy getting raped by 3 zombies in callisto punchout intro and ragequit
CHINGER
They should make the meme a reality and make FF17 an FPS.
Shame we have to wait until PS6 for the FF17
A futuristic FF with space ships and planets.
Could that work ?
XIII was kinda futuristic already so I don't see any problems in taking a step further.
Yeah, but what if it goes the deep end and has guns instead of the usual swords? Not even XV dared
sure, just make the game fun
Nomura is the worst thing that ever happened to Square.
Nomura saved Square after Sakaguchi almost bankrupted them with Spirits Within.
How's that again?
By making Kingdom Hearts.
Oh man Nomura haters have got to be the most moronic autists to post here. They still to this day blame Nomura even in shit he had nothing to do with. It's hilarious. I even had a moron the other day blame Nomura for Vaan design from 12. A game in which Nomura had absolutely nothing to do with. Nomura Chad makes the beta cucks seethe
Yeah XVI's gameplay, for how it was toted as this great desined system and one of the best action game combat systems fricking ever ended up being the single worst part of the game. It's insanely repetitive and button mashy with every enemy being a damage sponge making every single combat encounter drawn out and tedious with the only good actual fights ironically being the big spectacle fights with minimal actual gameplay. I genuinely have no idea how in the frick it was actually given the OK.
>This game had more SOUL than FF 16
What went so wrong Yoshi sisters?
>that game has better characters, gameplay, and worldbuilding than 15
FF16's biggest problem is it tried WAY too fricking hard to be serious and mature that it just ended up feeling like an edgy teenagers fanfiction.
>not even 10 minutes in
>”you wiener”
This is the exact moment I knew this game was going to be some try hard edgy shit that’s trying to appeal to Western adults but only sounds good to a 15 year old edgelord
Wasn't even all that try hard. Feels like they pushed the hardest in the opening then pulled back in the rest of the game. Hugo and Benedikta's PDA in the demo had more sex than either Barnabas' scene with Benedikta or Clive's scene with Jill, despite the later two being naked.
What’s even more funny is that FF 16 dropped the edgy game of thrones gimmick like half way through the game and became a generic JRPG story about killing god and friendship . Couldn’t even comitt to it for the whole game. What a dumpster fire
Yeah 16 somehow managed to be an even bigger disappointment than 15 was. Like 16 was hyped up to be the saviour of Final Fantasy and this game that had everything riding on it and then the story was under baked and generic, the characters were pretty one note and didn't really go anywhere and worst of all was the gameplay that was beyond shit.
>Like 16 was hyped up to be the saviour of Final Fantasy
far from it, 15 was the game that had a literal decade of hype behind it with bullshot trailer after bullshot trailer lying to people about the game
No 15 had 10 years of development hell so nobody expected it to be any good. 16's development seemed to be steady and consistent which is the best way to get a good game out of it.
What was the actual story, what went wrong?
sperg is given free reign to make the next FF game
Decides to be a tard make his game "anti-13"
spend 10 years doing nothing but making fake CG trailers without a scrap of gameplay to show for it
shills lose their minds every time proclaiming nomura as a genius
gets thrown off the project because his autistic money blackhole is doing nothing
gets given to the guy who killed parasite eve
game comes out and people are sucked in only to find the decade of trailers were lies
sperg is still obsessed and moves on to tank his own series to wank off his V13 shit
They were both hyped. 15 had the decade of Versus XIII/Kingdom Hearts combat/Nomura's Dark FF vision while FF16 was hyped by nearly a decade of FF14's critical success and fandom. They both failed in different ways.
I don't remember 16 being that hyped up, at least on Ganker. All I remember was shitposts about it until the demo release, then people liking the demo, then most peoplel thinking it's ok but could have been better when it released.
You're replying to a barry post is why
he's been at it literally nonstop since the demo dropped
the general overall consensus on the game is as you said
Could have been better, good music, good voice work, good presentation but, gameplay was lacking depth
>muh Barry
Notice how in my initial claim I mentioned story, characters and gameplay but not the music, voice work or presentation? moron. Sure it had some outstanding qualities but it fumbled on the 3 most important parts of all.
The only time I saw it truly hyped up was in the time between the demo and the full release. Other than that, it was pretty much Barry shitting threads since XVI was announced.
Certain threads had hype while others didn't. Even with the 'barry' shitposting there was a lot of theory discussion about the game based off any scrap of information they could find. I guess its not stereotypical hype but there was a lot more support back then.
world of FF has more soul than any major FF game released after X
Its too bad they are stuck on 7 remake. Imagine a job system FF with the new atb system.
The game had probably the worst iteration of stagger in the franchise.
People here comparing FFXVI stagger system to 7r/13/lightning returns are just proof that people are dumb in general. Its not a "just dont do damage but then you do a lot of damage lol" system.
In 13, the stagger is used as a way to promote strategy by setting the paradigms and having timing on your attacks.
In LR, it works mostly the same but they introduced a hidden "pressure" system where before increase the stagger bar, and in order to trigger it you have to study the enemy and do what they are weak to. Getting blocked, dodging X attack, using X elemental, etc. The ony problem of this in LR is that if you dont stagger, you do next to nothing in damage.
In 7r, there are multiple ways to induce pressure, and multiple ways to control increase stagger on enemies. Its a beautiful system that makes every enemy unique, and whats great is that this time its just a reward, not a must like in LR.
FFXVI however, has nothing of this. There are some of your attacks that do more stagger (mainly garuda) but thats literally it. Thats the only way to interact with the system and it makes every single battle streamlined as frick.
It reaches to a point that theres no way to kill an enemy in one single stagger, or capitalize on enemy behaviour to stagger faster. Its always 2 or 3 staggers before beating an enemy. No more, no less.
You always increase stagger in the same rate with any attack you do. Theres no timing to anything. If this was better designed, there would be some enemies that are very weak to parry for example. Or if you dodge X attack, they are 3x times more susceptible to stagger. Or if you use fire, it deals more damage.
Nope, theres nothing of it. No matter what your enemy does or what you do, your attacks will always do the same stagger damage.
Frick FFXVI stagger system, man. I hate it. No, its not a bad system. Its a really good system. Just happens that FFXVI is bad.
>It reaches to a point that theres no way to kill an enemy in one single stagger, or capitalize on enemy behaviour to stagger faster. Its always 2 or 3 staggers before beating an enemy. No more, no less.
>You always increase stagger in the same rate with any attack you do. Theres no timing to anything.
I agree with you overall in that the game is extremely tuned and you do progress through fights in the exact way they want you to, but there are timings to the system and you do get more output after a parry or a dodge even with your basic moveset. There's also weakpoints on enemies among other things that can give you more damage if you know about it.
The problem is no one would reasonably know this because they don't communicate it for your first playthrough. You're meant to research this in the training room and then apply that knowledge in arcade mode where there's an actual scoring system but the majority are done with the game at that point for good reason. They really fricked up trying to apply the FFXIV structure of having people play through the game content and then do it again on 'extreme' mode
Speaking of stagger systems, I really like how Star Ocean 6 did it. If you play slow and safe, you're never going to stagger stuff like bosses. You have to take risks and constantly hit them in order to stagger them. But when you do stagger them, you open them up to actual combos and juggles, and you have to swap between characters to keep your juggle going because of the stamina system. Just the fact that they flinch from your attacks instead of kneeling for a few seconds makes things feel so much better.
>years of shitting on nomura
>suddenly want to suck his wiener
why is this board like this
Final Fantasy fans are unhinged
They can use nomura to shit on the new game, they'll do something similar with yoshida or another final fantasy developer when rebirth comes out, then go back to nomura when another game he didn't direct releases
one schizo is desperate for any ammunition he can get to discredit 16, to the point he pretends to be a fanboy of other games, even ones he also seethes about and hates
We grew up
The fear of the Devil brought the faithful home again.
idk, he's not even bad, sure he's not gods gift to gaming like some people like to cope but, at least he's not nomura, or fricking tabata
people with brains still shit on nomura, his fanboys are a lost cause
There are no mainline final fantasy games with "good combat"
Satisfying, sure
But they are all easy mode baby games when it comes to difficulty
So now watch how 30% of all enemies in Rebirth have Elemental Weakness and Strengths whilst the vast majority do not.
I can't believe people still fall for this bullshit. Everyone at Square-Enix is a fricking liar.
All enemies in remake have elemental/type of weapon/status effects weakness/strengths
are you moronic, by any chance?
>NOMURA TAKES A SHOT AT FINAL FANTASY XVI
he didnt.
its the usual click bait, missinformation spreading /v thread