>NOOOOOO YOU CANT HAVE CO-OP OR FUN MULTITASKING VOCATIONS YOU NEED TO ENGAGE WITH THE PAWN SYSTEM!!!! PLAY WITH YOUR AI COMPANIONS LIKE YOUR SUPPOSED TO!!!!
Why is Itsuno like this? Exact same shit with V in DMCV, forcing shit people don't want down their throats
Ape Out Shirt $21.68 |
Go play something else homosexual. DD isn't designed for your gay co-op.
>gay co-op
I’m only interested in straight heterosexual co-op, if you catch my drift
I will pirate this game
I will use the co-op mod to play with my friends
I will use the style switcher mod to restore dual weapon builds
There's a co op mod?
may be possible, people modded the very limited multiplayer/player ghosts in DMC5 to expand them very heavily
Ok! good luck anon! And have fun 🙂
Thread should have ended here.
>Probably watches anime every day
>calls another person a homosexual
Sorry but co-op is all Dragon's Dogma needs to be an actual good game and not some 6/10 that Ganker contrarian acts like it is a 10/10
I dont want people who didnt like a game to be the ones the devs listen to when deciding how a sequel should be handled.
>No argument
>Still wanting to change a game he doesn't like
homosexual.
No idea how all these fellating replies came to be.
It's understandable from a technical standpoint (making and balancing co-op is hard), but there is literally nothing hindering multiplayer design-wise. Dark Souls has it, MonHun has it, full RPGs have it. Also, you know, pawns. The NPC partners are present throughout the entire game and nothing would fundamentally change if they were controlled by real humans.
>nothing would fundamentally change if they were controlled by real humans.
this is so unbelievably wrong
Exactly, it would be relatively trivial to implement co-op into DD, it hasn't been done because its creator doesn't care about it and wants to make a good single player experience instead.
>nothing would fundamentally change if they were controlled by real humans
utterly fricking wrong. the fun of pawns is knowing that they're silly little AIs that you mold to your liking. and hiring other silly little AIs that other players created is an extremely unique experience unlike anything you'd get from co-op
it's the difference between going fishing with your kid, and with your friend. sure you'll have fun sharing some beers with your buddy, but the fulfillment you feel when your kid catches something is unmatched
There are a million co-op games already for you to have an excuse to be social in front of the PC.
Pawns are a unique element of this series and so is sharing them among other players. Enjoy what this game is.
>There are a million co-op games already for you
There really, really isn't, and you don't grasp this because you think co-op is about being social instead of the gameplay. I actually do agree on the matter of it being part of the series identity, even though I eagerly await the next DDO private server update that's meant to add quests, as the pawn system is truly unique and what it delivers in asynchronous interaction shouldn't be taken away, but to use the argument of "you have other shit to play with" is absolute nonsense.
>There really, really isn't
Then don't play anything, this game isn't made for co-op in mind, it's like screeching at Ace combat for not having tanks playable.
>this game isn't made for co-op in mind
Oh yeah geez if only I didn't say the exact same FUKKEN THING right after those first four words you dingus. I shouldn't have to tell you that I'm not the OP when I'm disagreeing with him.
>it's like screeching at Ace Combat for not having tanks playable
To be fair, the comparison isn't apt due to the existence of DDO, but again, that's separate and should remain separate.
Different anon but there was a canned FPS game for the Ace Combat universe so it's a bit closer than you'd expect.
That's surprising to hear, but I'd say DDO still is leagues ahead due to actually hitting the market, the format of the game, and the talent that worked on it.
Hell, to go off on a tangent: the talent especially is the linchpin as to why DDO is so good but also should remain separate. A lot of the staff were working on DDO alongside DD:DA, including some of the original's key creative leads and contributors, and it showed they listened to people who were interested in co-op Dragon's Dogma, they knew how to make it work, and they knew how to do it well. It's just that the one key perosn they lacked in the DDO development roster was Itsuno and it's for a reason: Dragon's Dogma is Itsuno's game and a focus on asynchronous co-op is how he wanted to do it, and that's why it's the way it is.
Itsuno is a fricking hack
?si=BQTWvFKysBwOmryu
Pawns are one of the weakest part of Dragon's Dogma. When they work they are barely fodder/bait for the enemy, otherwise they are frustrating and dumb
You sucked at working your pawn or something.
>There are a million co-op games already for you
name literally 5
Army of 2
army of 2 2
RE5
RE5
ghost recon wildlands
>army of two: 2
it's dead
FRICKING EA
>wildlands
ok holy based lol, unironically a cool as frick game, anyone reading this do not fricking play Breakpoint lmfao, it's waste of time and money
>dog shit shooting games
Any fighting game ever
Most shooters
Basically every racing game
StarCraft 2
SupCom FA and it's clones
That game about the two characters made of yarn
Dark souls
Terraria
Minecraft
I think you get the point homosexual. Every game should not do every *thing*. It is ok to have single player games, just like it is ok to have multiplayer games. Stop forcing everything to be the fricking same homogenized slop
>bunch of competitve games
>that random indie ubisoft promoted 7 years ago
>dark souls
>survival-crafting-sandbox
do you even know what co-op means? it doesn't mean mutiplayer fyi
big modern shooters don't even have campaigns anymore
do you think that gaas always-online pseudo-mmo forever game is co-op?
forget dd, your post is pure lunacy
>game in which you play with other people, often towards a common goal is not cooperative
You're either baiting or just as bad as trannies with your revisionism of definitions
if you also believe that chess is a cooperative game, then no further question you moron
but do note the
>often towards a common goal
If you are playing chess with the intent that both you and your opponent become better then yes it is co-operative
You are just a seething moron who can't stand being wrong
BASED moron
you guys are always so confident it's a treat reading your posts
Game is not for you, carry on.
What the frick do you mean? The entire DD is centered around pawn system
Pawns are one of the best companion systems in gaming. Frick replacing them with co-op.
NOOOOOOOOOOOOOOO WHY IS DRAGON'S DOGMA NOT A LIVE-SERVICE ONLINE CO-OP LOOTY SHOOT GAYMEEEEE AAAAIEEEEEEEEEE
>Menu pause healing
it's ridicolous
moronic shitposter
frick off spammer
Wait, did they really keep pause menu healing? This is the one thing I really hoped they would change
they did
FRICK
I know it's a long shot, but hopefully somebody can mod in an actual healing system. Pause menu healing is an affront to gaming. What's even the fricking point of healing pawns when you can instantly heal to full?
You have shortcuts set for L1+up for health items, and L1+down for stamina items, you just don't stay in place for 5 seconds when consuming items.
doesn't matter, you can still pause the game and heal
>doesn't matter
Yeah nothing does for dishonest shitposters.
Look sissy, your other threads failed, now you pretended to be a co-op gay to sabotage this one into this moronic criticism.
If people can pause and heal, then that devalues my accomplishments for beating the game without it. If pause menu healing is kept in, then they might as well implement 256 player co-op, as the seal on preserving accomplishments has already been broken.
holy samegayging.
this shit has been a thing on Ganker since its debut. To argue against a game on a singular point to such an absurd degree, that its not believable they hold other games to the same level of scrutiny. No game is completely absent of "easy" mechanics like this.
the obsession with hardcore aspects is moronic in the first place, not everything needs to be super hard, these are just armchair game designers.
>Many people hated menu healing in the original
>But It's a conspiracy that people are upset about it in the sequel
do you not realize that having an epic imagine compilation that endorses your argument is like, the number 1 sign of being a conspiracy moron?
Only one of those is mine
You can heal with curatives as before, but they only heal white damage now like Anodyne, so your maximum health will still be lowered, it's not a perfect fix, but it's good enough to nerf curative spam.
>when you can instantly heal to full?
You can't. Items don't heal past the loss gauge.
they'll keep on lying man.
How do you recover lost HP now in the field? Just spells or something? I've been trying to avoid too many spoilers but this sounds like an interesting change to the resource management.
camping
>How do you recover lost HP now in the field?
You have to find an inn, or rest at a campsite, and camping gear takes up a ton of inventory space. It's balanced around the idea of long and dangerous journeys that require planning which is something DD wanted to do, but just couldn't pull off well.
The only thing I would add to DD2 at this point via mods is a cart wagon for extra comfy
>option to auto send loot to the wagon when you pick it up
>wagon can be upgraded for speed, inventory, or armor
>wagon can be damaged, requiring repairs
>wagon can be completely destroyed with a small chance of your items being recovered
>can park your wagon outside of dungeons, its stays there persistently and cannot be fast traveled with
>wagon can be attacked by goblins when you're not tending to it
>have to find safe places and camouflage the wagon (always works)
I am constantly denied of wagon kino
Wait isn't that actually a thing? I'm pretty sure there is wagon fast travel, and you can choose to fall asleep and potentially face danger or stay awake and enjoy the ride.
For players yeah but not for keeping your shit in. I want the utility.
That'd make for a fun mod at least
I genuinely like that. In DD1 it felt a bit daunting making longer trips because there was never any risk of resource management. The only real threats were the actual enemies in the world. I'm not gonna ask for a hunger meter or anything stupid like that, but I hope it incentivizes staying in the open world instead of just beelining towards Gran Soren.
Why does it matter, you have no friends fricker
REMEMBER WHAT THEY TOOK FROM YOU
just play the Korean "Red Desert" MMOOBASShomosexualS
>implying the solo vocation will not exist like the solo assasin builds in DD:DA making it souls like or the main pawn only runs
>implying hybrids/advanced will be not multitasking Green/Yellow will be basically classic strider/ranger
I wouldn't hold on hope for bow/dagger green yellow. Mystic Knight is gone in favor of spearhand because it was basically fighter with some magic attacks and didn't have a unique weapon. Green yellow will probably have something like throwing daggers or scorpion's rope dart or something
I just want to kill bug monsters and am still, to this very day, salty about the MMO.
Bad bait
>NOOOOOO YOU CANT HAVE CO-OP OR FUN MULTITASKING VOCATIONS YOU NEED TO ENGAGE WITH THE PAWN SYSTEM!!!! PLAY WITH YOUR AI COMPANIONS LIKE YOUR SUPPOSED TO!!!!
>NOOO YOU CAN'T JUST PLAY A TANK OR SUPPORT VOCATION AND STILL GET MAX DAMAGE STATS! YOU HAVE TO ROLEPLAY IN THIS RPG INSTEAD OF JUST DUMPING STATS INTO PHYS DAMAGE OR MAGIC DAMAGE!!!
based Itsuno staying true to his vision. pure unadulterated SOVL
>YOU HAVE TO ROLEPLAY IN THIS RPG
Dragon's Dogma is not an RPG and it never forces you to "roleplay" anything, especially because the few RPG elements it has, like the shitty stat system, are completely meaningless.
>Dragon's Dogma is not an RPG
Yeah, Dragon's Dogma is not an RPG, it's an action game, action games can't be RPGs and DD is one of the poorest examples of action games with RPG elements.
This dumb frick hasn't heard of an action rpg lol.
>Believe the marketers and steam tags goy
So according to you Sekiro is a Roguelike and Crysis 3 is a SHMUP?
Let me guess. You're a fan of Baldur's Gape, because flirting with gay vampires and taking an asspounding in the bushes to "learn some magic" is the height of role playing, innit?
Fricking queer.
>Muh BG3 doe
As much as I dislike anything associated with Larian and WoTC, yes, BG3 is an RPG, an RPG made with extremely poor taste in anything but it is an RPG, DD isn't.
That's it, pretend you weren't slobbering over virtual wieners while "learning magic". Yes, that will really sell your story.
Don't bother arguing with gamerbrained morons, action games with loot and stats is the only kind of "RPG" they've ever played.
Ah yes, lets see, shitposters "opinions"
>no co op
>no wheat physics
>menu healing, needs souls/MH style healing
>warrior bad, people didn't like how it slow it was
>needs a dodge roll
>awesome button
>too much water
>only grey rocks
>recycled animations
>mobile UI
now we have
>its not an RPG
HM, yes very natural concerns about the game yes...
>>no co op
>>no wheat physics
>>menu healing, needs souls/MH style healing
bad, people didn't like how it slow it was
a dodge roll
button
>>too much water
>>only grey rocks
animations
UI
all valid and truthful complaints
troony
is there really still no dodge roll?
god, dd sucks ass
No lock either, game hasn't learned anything... It hasn't learned anything at all!
>>no co op
it's been said by devs since day 1
>>no wheat physics
what? you mean grass moving on the wind cus thats there
>>menu healing, needs souls/MH style healing
it does have it, also on the DD:DA since ps4
bad, people didn't like how it slow it was
its improved a lot since DD1 and people love it
a dodge roll
it has it since VANILLA, but only for yellow classes since is a vocation based game, same as only fighter can parry
button
what?
>>too much water
the only problem is you can't swim
>>only grey rocks
unlike the rainbow rocks on your gay street
animations
and lots of new ones
UI
that i would like to improve but not really mind, atleas its not the "minimalsitic" 3 bars on top from soulspastes
It's an Action RPG, with a rather heavy emphasis on the action, that's how Itsuno always described it.
Yeah, still an RPG.
No, it's an action game first with some RPG elements, nothing wrong with that.
>DD is not an RPG
Name another RPG where character creation actually affects gameplay mechanics. And by gameplay mechanics I mean real gameplay mechanics and not who you can frick with the shitty romance system.
Nethack?
Underrail?
Elona?
Caves of Qud?
SaGa games?
Are you one of those morons who thinks the shitty height/weight gimmick in DD1 means anything or that it's an RPG mechanic?
Action games aren't RPGs, there's no separation between characters and players at a gameplay level.
Bold words coming from the one who ended up having Fournival as his beloved.
>N...no bro that's totally played as joke you wouldn't get it
DD is just as gay as BG3.
>Underrail?
I'll focus on this one because I've played it the most. Character creation does not matter in Underrail. Stat distribution does, but the actual act of making your physical character does not. If you feel otherwise, then give examples. I actually play RPGs which is why I know you're full of shit.
>Are you one of those morons who thinks the shitty height/weight gimmick in DD1 means anything or that it's an RPG mechanic?
>Are you one of those morons who thinks that height and weight directly affect gameplay is an RPG mechanic
It absolutely is, no matter how angry that makes you.
>Action games aren't RPGs, there's no separation between characters and players at a gameplay level.
Something isn't made an action game or an RPG by how much player skill versus stat distribution affects combat efficacy. Try again, moron.
>Character creation does not matter in Underrail. Stat distribution does
So character creation matters since stat distribution is precisely what you do when you create a character.
>but the actual act of making your physical character does not.
??? It's a fricking videogame moron, what physical character?
Are you really trying to pretend that DD having height/weight that don't matter make it an RPG or more of an RPG than UR where you have no such (pointless) stats?
>Something isn't made an action game or an RPG by how much player skill versus stat distribution affects combat efficacy.
Except it is, because in DD none of your stats matter at the end of the day, your reflexes do, in UR reflexes won't do anything if your character is shit at something, which is why the latter is an actual RPG.
>So character creation matters
It does not. Stat distribution isn't tied to your character's size, sex, appearance, build, etc.
>??? It's a fricking videogame moron, what physical character?
It's funny that you pretend to be an expert on RPG mechanics and then say dumb shit like this.
>DD having height/weight that don't matter make it an RPG or more of an RPG than UR where you have no such (pointless) stats?
But they do matter, and those are RPG elements. Have you ever played a tabletop RPG in your life?
>Except it is,
Except it's not.
>in DD none of your stats matter
Show me how to do this with a level 12 warrior and a 0-star two-hander using nothing but reflexes. Mind you, this actually alters how a quest plays out (which in and of itself is an RPG mechanic). Don't dodge this question. Answer it directly and prove you aren't a moron full of shit who doesn't know anything about RPGs.
>Stat distribution isn't tied to your character's size, sex, appearance, build,
And? Neither is in DD1, the only thing you get is minor changes to stamina regen, which do frickall in a such a system.
What does this have to do with RPGs?
>But they do matter
They don't (like you people love to point out when it suits you), and they're only mildly relevant to combat too, I can make a miniscule midget with more Strength than a giant, the only thing that will change is stamina regen rates.
>Have you ever played a tabletop RPG in your life?
Many, none of them were action games either.
>Mind you, this actually alters how a quest plays out (which in and of itself is an RPG mechanic)
No it isn't, and you can just abuse shit like throwblasts anyway or dunking on it with multiple pawns, don't pretend killing that griffin is hard, and don't pretend an irrelevant sidequest means shit.
You have no idea what roleplaying games are about, stick to your button mashers with numerical rubberbanding.
>And? Neither is in DD1
Wrong. Weight limit, stability for things like wind, stamina, height at which lanterns go out in water, and goblin holes. You haven't played the game.
>No it isn't
>Actively changing how a quest plays out and where it ends isn't an RPG mechanic
You also failed to answer the question, so we're done now. You don't know anything about RPGs, you just pretend to.
>and don't pretend an irrelevant sidequest means shit.
>bluemoon tower
>irrelevant sidequest
Yeah, that's about the level of shitposting I expected.
But I... I liked V in DMCV, it was a probably cool active take on a summoner character for an action game. The character I wanted to avoid but couldn't was Nero because of the shit consumable arm system he has in that game.
Bayonetta 3 is what V should've played like.
bayonnetta 3 was garbage in every aspect, nobody should take inspiration from it
ok yuritroon
I'm fine with the Pawn system, I just wish they weren't mindless, deadpan slaves in canon. At least give me a couple different voices so my barbarian mommy covered in furs and scars isn't talking like a librarian.
You clearly didn't play the first one or you'd know you can customize voices and that pawns aren't mindless or deadpan and can have emotions.
it gives me the biggest shit-eating grin every time i see how increasingly desperate the shitposters are getting
kino is coming and it cannot be stopped
>I don't like the game
Don't play it.
>NOO I HAVE TO PLAY WITH MY BROS I CANT JUST DICK AROUND IN THE GAME SOLO ITS TOO BORING
why are YOU like this exactly
>awful FPS drops were evident on the footage we've seen so far, seemed like 30 FPS with constant drops to 20 whenever there was some action
>lot of ghosting likely from TAA or FSR, or both
>shit ass reflections on the water, SSR was very bad
I'm sure the game will be fun as frick, bot it seems like the technical stuff will bring the game down, at least for autists like me who notice these technical issues.
It looks and runs like shit because RE engine never handled open worlds
I was hoping it was a combination of PS5 being a weak piece of shit and the game not being optimized at this point, but we'll see, apparently RE Engine is very versatile.
Good. I'm glad they're pushing the hardware as hard as they can. I don't want the physics and AI held back for shitty hardware like the PS4, or God forbid, the Switch. If a PS5 can barely run it at 30fps, then my PC will hold 60 just fine at 1440p.
Just don't use pawns then?
Yeah I agree. The whole concept just screams coop, it's fricking gay they won't include it. That was my biggest gripe with the first one aswell.
full minotaur fight, on everyone's favorite chink website
https://www.bilibili.com/video/BV1Xu4y1p7iS/
Damn, he had to wakestone.
did they use Rajang's animations and attack patterns for this?
I wouldn't be surprised if it used Rajang as a base but that thrashing isn't the same
I cannot wait to genocide their entire population and correct yet another mistake that Zeus made.
YEEHAW!!!
Nice. Can someone post the webm of unarmed fighting? It popped up last thread.
this is the only one I have
Thanks bros. I can't wait to star curbstomping monsters.
>It would seem ice is the key for their defeat!
LOOK OUT LIZARD
A fricking block of ice
>florida.webm
Looks clunky, however i assert that it will be kino
It looks like shit and it does absolutely no damage. DD2 isn't getting good unarmed combat, just like the original didn't
oh my gosh thats like so true sissy, these Dragons Dogging fans are so pathetic lol, the game looks awful teehee.
Us real dogging fans played DDO the better game!!! and like oh my gosh i can VC and co op wih my discord daddy UwU the ERP sessions were W.I.L.D
I'm not reading that
I have to ask, why is it that Dragon's Dogma fans have this unique consistency in that they apparently got fricking molested while trying to play co-op, or that the only people they could get to play with them treated it like a social gathering where they would only focus on water cooler stories instead of playing the game.
Like there's other posts in these threads that make a cogent point as to why co-op just doesn't belong in mainline Dragon's Dogma, even if it's worked in a previous spin-off that otherwise preserved most aspects of the game, but then there's people like you that don't take that stance. Instead, you act like any and all instances of co-op in video games is like the time you got groomed to be some 400lb moderator's kitten, and it's a lot of you guys that do it.
It goes beyond any semblance of just finding the constant barrage of co-op requests annoying; how the frick did all of you get molested
Right back at you homosexual. Why is it that simpletons like you want to take one of the few games fully directed at single player and make it like every other game out there? Go play Valheim or whatever the frick.
>It goes beyond any semblance of just finding the constant barrage of co-op requests annoying
It doesn't. And to prove that it doesn't, you should shut up about coop.
>why is it that simpletons like you
Oh no, not me. I've been talking already in this thread about how DDO isn't proof that a mainline Dragon's Dogma game should adopt co-op, and that Itsuno's adherence to asynchronous co-op should be respected as his vision for the game, you tribalist homosexual. You fricking assumption-making maroon.
>make it like every other game out there
Stuff like this is exactly what leads people to know that you have a personal butthurt with co-op, if you can make ignorant statements like that
>It doesn't
It does
Coop comes with a lot of gameplay changes, look at something like RE4 going into RE5 and apply that same lense to DD. DDO fricking sucked because of the changes it NEEDED to make, the only thing people have a fondness for it for is the classes it introduced, the multiplayer itself felt more like playing some kind of MMO like Black Desert Online or something, where there are players who will just come in and wipe the floor with the enemies and youre just kindof there for the ride, it basically turned YOU the player, into someone elses pawn.
In DD the party follows you, you move at your own pace and explore, and the party follows you and you give commands. They can make mistakes, they do not stand on a rock spamming tenfold flurry precisely on an enemy weak point, they do not outshine the player who is steering the ship and is leading a party on an adventure where they are the lead.
Dead space 2 going multiplayer with dead space 3 also killed that franchise. Many such cases but you are arguing with a loony discord troon so it doesnt matter
Co-op means endless whining about balancing from gays like you which will always ultimately end up with the devs wasting time and resources constantly trying to "balance" the game for shit players like yourself.
>Co-op means endless whining about balancing
Yes
>from gays like you
You've not been reading this thread at all if you think it's the co-op advocates that have been whining about balance implications
>The game might be balanced this time around if there's coop
holy shit based coopgays, I hope coop is added later
>omg who hurt u?
Redditor homosexual.
We only have to look at DDO for what DD coop looks like. With multiplayer comes a need for balance that is completely absent from singleplayer games. If a spell is busted, they dont need to nerf it, if its multiplayer they MUST nerf it.
>but meta doesnt matter if you play singleplayer
And still the changes made will affect you even if you dont engage with coop. Like the damage of the tornado? Well its been nerfed to account for 4 players spamming it, its now useless in place of spamming generic fireballs, which is also what happened in DDO. Things like stamina regen was slow so as to balance 4 players just spamming helm splitter, everyone was nerfed, it made the game defintively less fun to play, all to account for the inclusion of coop. Balance is not fun, it is the definition of anti fun, singleplayer games let you do busted shit because it does not have to account for meta in the sleightest.
For a somewhat extreme example of this, look at Elder Scrolls and then look at Elder Scrolls Online.
>itd be so cool if Elder Scrolls had multiplayer
No, no it wouldnt, only an idiot would believe that the game would go 1to1 into multiplayer. They would have to rip out a lot of the broken exploitable stuff to accomodate it, ie, any fun you couldve had in the singleplayer games is a contradiction to balance, which is an absoloute necessity in multiplayer games.
>this build is too strong? Nerf it
vs
>this build is too strong? Whatever, its singleplayer, do what you want.
>With multiplayer comes a need for balance that is completely absent from singleplayer games
I mean, single player games still need balance, just that they shouldn't be approached the same way. But people seem to equate the very concept of "balance" with just nerfing everything into the ground, when "balance" is also just making sure the game's systems all interact with each other in enjoyable ways.
Isn't there a mod for skyrim that adds online play?
Yea and its fine, because its not an official part of the game and has no balancing for it.
Most coop doesn't have any balancing tho, do you really think people balanced the coop in Sonic 2 or Turtles in Time?
Yes actually, why isnt one character better than another in those games, because they are balanced to not outperform eachother. Those are games that dont have "builds" in them also, which means there is no meta, meta is usually the strongst build, balance is trying to make it so that its not so strong that it makes everything else redundant.
Bro Don is the best character by far and the screen doesn't even follow player 2 in Sonic.
>With multiplayer comes a need for balance that is completely absent from singleplayer games
Says who
>if its multiplayer they MUST nerf it
SAYS WHO
>Well its been nerfed to account for 4 players spamming it
SAYS FRICKING WHO
>itd be so cool if Elder Scrolls had multiplayer
homie'S NEVER PLAYED OPENMW MULTIPLAYER OR SKYRIM TOGETHER AND THINKS HE KNOWS SHIT
A mod is not an official part of the game you actual spastic, of course it isnt balanced for the game, its not even part of the game and the game was not made with it in mind.
>this game has nudity
>I had to mod it in but the actual devs should do something about the nudity
>A mod is not an official part of the game
And? It shows that it would in fact be cool AND that tons of people like it, it's just that you're stuck in this weird fricking world where, if it were official, it would just automatically have balanced in a shitty and unfun way because, well, no fricking reason to please absolutely no one because it'd lack any form of leaderboard or PvP but it just would because you're fricking insane. Either you're a backseat dev with an autistic idea that balance is required and translates to be unfun capping to railroad an experience for arbitrary reasons (which Dragon's Dogma obviously already doesn't do and thus would be a shitty autismo thing to assume they'd do for a Dragon's Dogma But With Dudes), or you're a fricked in the head zoomer that can only look at game development and especially multiplayer experiences in the lens of live service competitive gor-bage that has to appease balanceheads and meta.
>nerfs strider
imagine a world where archer pawns never try to use their daggers because they literally don't have them
You could always unequip daggers from your pawn.
Kino isn't about damage
>he doesn't think they'll be restoring the monk class from the bowels of DD cut content alongside elves and furry race
You will get your basic b***h vocations from the original (but only with 1 weapon) and you will like it
Advanced green or red green?
red-green with some parry/counterstrike system to incorporate red's defense.
I'm guessing ninja/reworked assassin for advanced green
>I'm guessing ninja/reworked assassin for advanced green
What weapon though, dual shortswords?
i have this one
>Kills it by brute forcing, using wakestones that now come in units without shards
looks exactly like the original
Damn it, i dont wanna make a billibilli account just to watch this in decent quality.
can you invite me to the discord already
>YOU NEED TO ENGAGE WITH THE PAWN SYSTEM!!!! PLAY WITH YOUR AI COMPANIONS LIKE YOUR SUPPOSED TO!!!!
Yes. Can't wait.
you could play monster hunter world
Do we know what the sorcerer spell Galvanize does?
it galvanizes
You shazam trannies are so fricking transparent
godsbane yourself you triple Black person
Noone that likes DD wanted a sequel to DDO, they wanted a sequel to DD. Look at any game that goes from singleplayer to coop, and how it nosedives in quality just to accomodate multiplayer. Franchises have fricking died over that shit, no franchise was elevated by it, stop trying to push it. Not everything needs multiplayer.
discord is two blocks down
>don't want thing
>still buy the game
you're the only one forcing it down your throat
>Sorcerer, Mag.Spearhand, Mag.Archer and Censer
Its funny how they have already revealed everything about the mage class and its hybrids.
@655096325
Don't care not gonna read lol, you lost, no co-op for you, and DDO is dead, crying won't change reality.
>DDO is dead
Fake news
@655096325
The short of it is that people want DD to remain DD, not DDO, they want Itsuno to continue delivering his vision of a single player ARPG with the pawns as AI companions, adding co-op would drastically affect balance and would require changing a lot of stuff, it's not as simple as "just let a player take over a pawn"
Also, that's a lot of projection from you, I feel bad that such horrible things happened to you.
Undead would be more apt, I don't think it'll ever be as close as the original DDO, but maybe given enough time... Who knows.
@655096804
I wish them luck then, maybe then people will stop latching into DD2 for hope.
True, maybe we'll get DDO2 instead at some point though, who knows.
>adding co-op would drastically affect balance
and we all know balance is paramount for Dragon's Dogma game design
>wah wah this kino party endgame comp should be stumbling like they aren't Mithril-level adventurers going through the hardest dungeons in the game
You're fricking moronic, full-stop.
>Having 3 pawns as a vocations thats all about stagger and knockdown caused enemies to chain stagger and knockdown
HOW CAN THIS BE WHAT THE FRICK?
>The short of it is that people want DD to remain DD, not DDO
Absolutely not. If they were, then they'd actually stick to the point as to why DD's identity is tied to its asynchronous co-op element and how that works into the aspects of cycles and intersecting worlds. There's people that do that, but there's an abnormally high concentration of people that ditch such valid points and instead shift to deriding the idea of co-op in vidya in general, and again, it goes far beyond any simple "oh we're just annoyed with co-op focused players, and this is merely the end point of reacting to their constant and escalating belligerence."
After a certain point, it's clear that the only logical answer is that you've been molested hardcore while playing a co-op game.
So you acknowledge that there's both people that are against co-op for valid reasons and some that are against co-op for less than valid reasons (according to you), so was your point in the first place?
The only molestation is having to read the same fricking posts from you homosexuals every time DD is mentioned. Your attempt to direct blame onto people who enjoy DD for what it is is transparent.
What is happening is not the DD players go into threads about coop games to complain that those games are coop, it's that homosexual like you keep infesting DD threads with whining about coop instead of doing the world a favor and killing yourself.
>direct blame onto people who enjoy DD for what it is
No, the people who enjoy DD for what it is are absolutely blameless in that post. Did you not read it at all? Of course, you wouldn't be able to parse that because you immediately shift into your own personal rageboner about co-op.
@655096519
the revival project will never implement quests, too much work;
You people said the same thing about the revival project existing at all, and every other step it's made
>Revival project
What?
some discord dudes have created a public server and you can set your own private one, simulated/offline, there is a video on it on youtube, its not fully functional but it is playable.
But they can't recreate every single quest by themselves easily,t hey'd have to make scripts for them and all they have left is the wiki for these quests.
They have also made a lot of progress in the past few years. A private server to begin with was thought to be highly improbable if not impossible for a while, and then there were other tasks that were grueling (albeit with a foreseeable end state) like recreating the monster spawns and such.
It feels unlikely for quests to be implemented as it was for the project to start in the first place, but with hindsight, one can know now that it's merely to just not hold their breath than to write off the possibility altogether
I should hunt this down, seems cool.
Mind you they basically have their own run if the game, if quests can't be implemented from the game, why not make their own?
>why not make their own
Always a dark road to go down with private servers, my friend. Plus it just always feels like a cop-out, and a good bit of DDO's content really was fun and worth doing as a group. To have it be disregarded on top of being lost would really be a waste.
That's fair, honestly just happy they managed to make the game as it is, quests might be difficult to retain but maybe there.is a kind jap that would love to see the project revived.
It was a good MMO.
Relevant discord link: z4kwV76j
Last I checked you could kit out your character and go beat stuff up, but not anything more.
>If quests can't be implemented from the game, why not make their own?
I mean, it's not like DDON had much in the way of quests. Don't expect a WoW style game just because it's called an MMO, I'd rather compare it to Phantasy Star or even the open world zones from Warframe.
The game was very much about grinding various things, because they sold boosters in the cash shop. But it was grinding in Dragon's Dogma combat, so that made it pretty fun. After they fixed the stupid rage mechanic.
How many monsters are implemented?
I am so very down for this but I've killed so.many of Poseidon's rape babies that it should amount to genocide of at least three cycles.
All I know is that the starting zone is there, so cyclops, goblin, undead and orc.
>suddenly everyone starts screeching about MUH BALANCE
Meanwhile in the MMO, every new raid was speedrun as 7 High Scepter/Sorceror and one Alchemist. People b***h, but as long as it's easy to switch class they will get by.
Dragons Dogma really mindbroke some discord morons huh
Remember when half of Ganker was saying that V and the cameo system in DMC5 where *obvious* test runs for a Summoner vocation and co-op in DD2?
Well? Where are they?
We can't have coop in DD2
It would break the finetuned balance of its encounters
>3 dps vocations equipped with highest dps ability in the game deal a lot of damage
HOW IS THIS POSSIBLE???!!!!??!!!?!
>HOW IS THIS POSSIBLE???!!!!??!!!?!
Bad balance, design etc
>HOW IS THIS POSSIBLE???!!!!??!!!?!
incompetent balancing, poor defense/attack formula, puddle deep RPG mechanics
None of that has been fixed btw, it's the same exact damage formula
name a deep RPG
Monster Hunter
Not that guy but Tales of the Maj'ael and Age of Decadence are fairly deep.
Then don't play. Problem solved.
>3 pawns with endgame gear and stats and moves using physical attacks against one single melee only enemy are able to beat it
>this is poor balance and a lack of RPG mechanics
Based moron who doesn't understand what RPG mechanics actually are.
look at muh kino balancing 90/60 quality build SO DEEP
@655097316
If pawns can be become good enough to essentially solo certain encounters imagine just how easy the game would be with actual players, DD was already easy enough, and I don't think DD2 will be much more different difficulty wise, so I personally wouldn't want co-op to even further lower the game's difficulty.
@655097316
@655097632
So, are pawns moronic or not?
>So, are pawns moronic
There was something off about that jump. I'm accusing you of cheating for now. I will analyze it and come back with evidence later.
Woah. Imagine my surprise.
>oh no the game wont personally appeal to me instead of their shole fanbase
>aaaaahhhhh save me Black personman
The amount if low IQ shiters uh
>classic STOP HAVING FUN thread
feelsgood
@655098084
Thankfully, you're not forced to use curatives at any point, so it's a non-issue, many players, myself included used restrain and did not use curatives past a certain point, or set other kinds of self-imposed challenges, you can do the same.
>What do you mean I can farm enemies endlessly and get to level 200 before reaching Gran Soren? Oh, I guess that means they might as well implement co-op, right?
Flawless logic.
@655098536
>None of that has been fixed btw, it's the same exact damage formula
Source?
If you want multiplayer, play monster hunter.
Why the FRICK isn't DD2 Dark Souls 10?
Should blast arrows return with their full power from the original?
Yes, one should have the option to use OP shit.
True, balanced games please absolutely no one. I enjoy when a game lets you customize yourself to be as OP or as weak as you want. Also why I never really understood the cries for Warrior buffs, it was perfect the way it is, a weak, shitty vocation for people that want to challenge themselves.
I hope they buff them.
@655098781
>>Many people hated menu healing in the original
It's been addressed for DD2, it's not as strong as it was in DD1.
they'll just say
>wahhh but u can still pause
and then they start suggesting all these things from other action RPGs lol
Honestly, i'm so glad the game didnt change a lot of these things, give autists an inch and they'll want a mile, frick them.
>It's been addressed for DD2
no it hasn't
DMC3 had pause healing and that's a fantastic action game
why does this game make so many seethe?
is it souls-like gays coping because they been fed slop all this time?
yes, happens with literally any and all hack n slash games that dare not be souls likes
i was arguing with some back a few threads back and he was pretending to be a fan of DD only to slowly reveal himself to absolutely despise the game and started comparing it to Elden Ring, kept saying DD gameplay was about pressing the "awesome button".
Wolf in sheep's clothing.
>why does this game make so many seethe
Imagine that a game is, in your opinion, almost perfect. It's glorious aside from I e issue that you can't put your finger on until.somebody else suggests it
Imagine then, that you've sank countless hours into it even then but thing to yourself "this would be better if X" all the while.
Then the Devs do a spin off that would scratch that itch like never else, but you can't play it before they refused to release it to your faking ass and you could never get the TL patch to work.
Then the game shuts down and you are left with balls.of.pure sapphire.
Suddenly hope arrives after years and you think the sequel could be better than anything else if they added that one single thing you knew was missing.
Only to see that they're going the same route the did before and you can't see any other way.
Yes I am talking about me WHERE THE FRICK IS MY TAMER CLASS ITSUNO YOU FRICK!
>Imagine that a game is, in your opinion, almost perfect. It's glorious aside from I e issue that you can't put your finger on until.somebody else suggests it
Me but with pause healing
>Have issues with aspects of DD
>Like DD
Choose one. You are not allowed to have complaints and be a fan. Nothing wrong with the instant pause healing, just don't use it, aaaarghhhh play another gammeeee.
Ok i'm done being an ironic moron
My issue with DD is that Dangan was removed as the title song
DDDA's theme was superior, THOUGH.
Sure, Coils of Light is fantastic
But Dangan has a place in my heart.
I suppose I never cared much for that song because I never got to play the original and experience it that way, don't get me wrong, it's a nice song, but I imagine it's remembered so fondly because of how unexpected it was to hear it back then.
Oh absolutely, I remember waiting for my brother's to get in the room before I pressed start, only for the riff to kick in and the four of use grooving to the song.
Thematically Coils is far superior but Dangan will always be number one in my heart.
There's a difference between complaining about a game you like and then acting like that feature is some mark of damnation that ruins a game you supposedly like.
Personally i never said that. I called the system moronic, disappointed it's still in and said i'll just force myself to never use it. The autists still came.
I'm convinced discord is arguing with themselves at this point.
@655099308
Why do you lie? You know curatives only heal white damage now.
>Oh wow you really think I'm pretending to be a fan just to be a shitpost? Gosh that sounds so unhinged I would never do that and I don't think anyone does that!
This shit happens all the time in so many threads, its basically an admission of guilt if you start pretending like *nobody* ever shitposts in bad faith.
>NOOOOOO YOU HAVE TO CHANGE EVERYTHING TO APPEAL TO ME CHANGE YOUR GAME RIGHT NOW THERE AREN'T MILIONS OF OTHER GAMES I COULD PLAY INSTEAD I AM SILLY
hahaha
>Eleven fricking years
Jesus christ
I remember when dragon's dogma was released, there were many people on Ganker who wanted dark souls invasion system in it
Ganker surely changed since gamergate
>soulstards moronic then
>soulstards moronic now
doesn't seem like a lot has changed to me
MENU HEALING IS NOT AN ISSUE BECAUSE, UNLIKE DD1, YOU LOSE MAX HP EVERY TIME YOU TAKE DAMAGE. ITEMS CANNOT FIX THIS; ONLY CAMPING CAN
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA WHY DO PEOPLE FALL FOR THE BAIT AND NOT POINT OUT THIS SIMPLE THING EVERY THREAD
Make the healing gradual and then we talk.
>UNLIKE DD1, YOU LOSE MAX HP EVERY TIME YOU TAKE DAMAGE. ITEMS CANNOT FIX THIS
We know, that's just not good enough
>YOU LOSE MAX HP EVERY TIME YOU TAKE DAMAGE
Irrelevant, not only because you have tons of HP and defense, but because taking damage in DD is basically impossible past your first couple of hours, you have to purposedly nerf yourself big time and play like a moron to make it a relevant mechanic.
I JUST WANT MY HEALING PAWN TO HAVE A PURPOSE RATHER THAN JUST RP BECAUSE THEY COULD BE DEALING DAMAGE INSTEAD WHILE I SLAM DOWN THIS INVENTORY FULL OF HEALING SHIT WHILE IN MY MAGICAL TIMESTOP HEALING DIMENSION FRICK
IF PAUSE HEALING IS SO GOOD WHY DON'T YOU TELL US WHY IT IS GOOD INSTEAD OF JUST CALLING US moronic FOR NOT ACCEPTING NERFED PAUSE HEALING
Your pawn can heal you and you get to keep playing the game. You don't have to stock up on anywhere near as many healing items either, freeing your inventory up for other things or just letting you travel lighter, benefiting stamina regen. I wouldn't be surprised if healing pawns can remove the permanent debuff too, removing the needed camping to get full HP back.
Nothing wrong with playing healer, anon. Internet has memed healer/support into being a basic b***h homogay waterboy class for women. If it was really that bad, no one would play healer, everyone would just flex nuts and play DPS with two tanks, but they can't; they need healers to win.
Playing healer arisen in DD1. Effortlessly demolish anything from the beginning of the game. Two strider pawns, one fighter pawn. Fighter shield drums non-stop and aggros everything, striders just melt whatever shows up without worrying about aggro, no longer have to wait hours for some mage pawn to learn what boon works best for the fight, waiting for the wrong boon to wear off so they can try again. It's optimal. Mage arisen teaches pawns exactly what boons work and DPS can just handle it. No one dies.
@655099778
>some gay on Ganker said some moronic shit in 2012
no... i can't believe it brethren, The Dogma of the Dragon, The Second shan't satisfy our expectations, 'tis the end of the world i fear.
Please, Com of Cap, might you have aught when it comes to multiplayer? I beg of you ser.
How would you design an action RPG combat system that doesn't boil down to just spamming your one best move over and over and over? I don't think any game has really managed it yet.
And yes, before some smartass mentions it, I know you can just use different moves "for fun", but there's no real strategy involved in that, you're just pressing different buttons to watch the animations at that point.
I wouldn't because trying to outsmart autists is a losing game. No matter what you do, some butthole will figure out something out and then spread the news on the internet.
what a gay
Probably isn't a way unless you design the game in such a way that your best attacks make it a gamble in terms of trade-off.
>enemy attacks a certain type of attack
>he's now more vunerable to x attack
>another attack leaves him vunerable to y attack
>hes now in a state where you can combo him
>he used an attack that you can use this skill to deal with it and attack at the same time
That might be too restrictive, you shouldnt be punished for using the wrong one but more rewarded for using the right one, too much like a fighting game however.
That's sort of how Nioh works and its clunky. The price of freedom is being able to do whatever you want.
I found nioh fun but restrictive at times, i remember the combo enders wouldn't track well and eat up all my recoverable stamina so i never used them.
>Nioh
>clunky
those words don't even have a right to be in one sentence what the frick are you on anon
I wouldn't because finding a way to break the game and kill superbosses sub 10 seconds with an OP strat is the entire fun of action RPGs
There's always going to be a best thing to use so trying to work against that is pointless, games should embrace it instead
You have a few options, though all have their weaknesses:
>cooldowns and/or attack combos and buffs. Creates a MMO style optimal rotation
>best moves require ressources gained by lesser moves. less explicit version of see above
>all moves super situational with combat so varied that the "optimal" move changes second by second. Required meticulous balance and enemy design
In the end there will always be an "optimal" way to play a game, but you can make something varied enough that people can still have fun with it. At that point it becomes more about player psychology, which is way out of my wheelhouse. There's actual scientific paper on how we suck the fun out of games, mostly about World of Warcraft.
>all moves super situational with combat so varied that the "optimal" move changes second by second. Required meticulous balance and enemy design
This is probably what the devs are aiming for but I don't really trust them to pull it off in the slightest.
I think if people can't help themselves but be as efficient as possible and always use the "meta" stuff then that's their problem, I like changing up the skills that I use in DD, I won't just stick with the same skills all the time even if I know they're the best, I also won't carefully manage how I'm levelling up for the sake of stat growth, I just don't care.
Inevitably, people will always find the most optimal way to play a game, so I don't think it's really possible to design a system that cannot be "exploited" in that way.
If you give monsters varied enough behavior "optimal" play would require massively autistic resetting of the fight over and over until the enemies do exactly what you want, which is how MH time attack runs tend to go.
>How would you design an action RPG combat system that doesn't boil down to just spamming your one best move over and over and over?
Dragon's Dogma.
@655100180
>you're just pressing different buttons to watch the animations at that point
We have reached the pinnacle of criticism right there, action games BTFO, holy shit, you press buttons and things happen and you see them with your eyes.
>strategy, quick thinking, pattern recognition, risk vs reward, proper timing, none of that matters, games are just about mashing buttons to watch cool things happen on screen
go play a fricking mmo you absolutely moronic homosexual Black person zoomer
@655100240
DD2 will never be Dark Souls 2
@655100242
Shit opinion
@655100437
You lost, give up
Watch as I summarize the thread and all future posts in it
@655100703
>Ok i'm done being a moron
That's never gonna happen, sadly.
More DD2 info when?
Feels like all the stuff I'm looking forward to is gonna release some time spring 2024 and until then just have to play what I've got.
It's kind of shit seeing DDO be overhyped by people who never played it. Sure it had cool new animations, but nothing else about it was good. Even if DD2 does amazing in sales and DDO2 comes out, co-op gays won't even play it, because they'll realize co-op mean co-op balancing and they'll shit themselves wondering why dogma online plays identical to any korean action MMO ((co-op gays don't play MMOs) ever made.
>introduce multiplayer
>suddenly everyone starts screeching about MUH BALANCE
>instead of comfy wolves hunt in packs community you get tryhard homosexualry instead
best decision Itsuno could make is to keep it a completely single player experience
>suddenly everyone starts screeching about MUH BALANCE
It's a shame that this would totally happen and IS currently happening in this thread, but it's not the people that would actually engage in co-op that would be screeching
@655101062
AND HERE IT IS
Took you long enough, sis, you described souls games, yet again, the wolf in sheep's clothing strikes, you hate DD and every other action game, you want every action game to be like souls.
Well DMC, NG, etc, all better than rollslop.
I hope they keep this.
I'm going to pirate the game. The fanbase is awful.
That's the way. I did that for bg3.
I just...don't get it? Gaming is a social experience. The point of video games is to reach out, form a community with friends, and share an experience. Why would you want to play a game that literally deprives you of this? Do you play with toy trains by yourself too? Action figures? Grow the frick up, this game is embarrassing.
Weird part is that it has co-op features in the game already.
From what I've heard the music is really downgraded compared to the first game's.
>From what I've heard the music is really downgraded compared to the first game's.
Unironically big if true. Mediocre music ensures a game feels soulless.
There's lots of footage out there.
I didn't say that. I fricking hate you drones.
>Gaming is a social experience.
There are a vast, vast amount of completely single player games that disagree with or defy that statement anon.
Gaming can be enjoyed any which way, it's a hobby same as any other and can be social or secular
I like solo play so play Vidya that's geared towards that.
>There are a vast, vast amount of completely single player games that disagree with or defy that statement anon.
Right, and let's be honest, it's kind of embarrassing to play them. I played Roblox with some coworkers a few days ago for shits and giggles and it was a great time, but sitting at home on your couch and playing like Grand Theft Auto by yourself kinda makes you a manchild.
I don't stop doing things I enjoy out of fear of what hypothetical people may think.
Then you're not compatible with society and you should slit your wrists. Literally why be alive at all if you're going to deliberately kick and scream against social norms? How are you not bald from stress right now? How are you not just a miserable depressed wreck?
I work, I have a girlfriend, good friends and a good relationship with my family. Maybe you should stop projecting, dear.
This is funny because I got a full head of strong hair as a loner loser and normalgay zoomers are all going bald in droves. I bet my stress levels are way lower than them too lmao.
>Embarrassing
Far from it, why would enjoying some quiet time be embarrassing? Being around people constantly gets exhausting and slaying herds of mythical Creatures is relaxing.
Embarrassing would be to play something like Senran Kagira in public or Strip Mario Party.
>The point of video games is to reach out, form a community with friends, and share an experience.
Complete nonsense.
>reading is a social experience
>solitaire is a social experience
>The point of video games is to reach out, form a community with friends, and share an experience.
Me and 5 friends shared our experiences with ER while playing the game together (mostly about how much we were disappointed with it) and we never once co-op'd together. We very much had a social experience without playing the game in the same instance.
Taking the obvious bait, nowadays it's pretty common for the social experience of a game to happen outside the game itself. Sharing memes, fan art, community projects like that private server, or coordinating your raid via external voice chat.
We don't need help connecting with others in the information age, if anything the game serves us better by being a refuge. You can't tune out of the community or meta game of an MMO, but it's trivially easy to do so in a single player game.
>Gaming is a social experience
Shut the frick up normalhomosexual
@655102007
>shitposts on every thread ruining discussions
>shits on the game people in said thread likes
>wtf this fanbase is so awful!!! hmph! :C
@655102007
That doesn't even make sense as bait, even if you bought the game you wouldn't be able to interact with the fanbase, it's got no multiplayer.
@655102037
weak bait, step up your game.
@655102037
>The point of video games is to reach out, form a community with friends, and share an experience.
That's the point of MMOs, not all videogames need to be a social experience.
>Grow the frick up, this game is embarrassing.
The only embarrassing thing is here is your shitawful attempt at bait, no (you) for you.
Yeah I agree. The whole concept just screams coop, it's fricking gay they won't include it. That was my biggest gripe with the first one aswell.
Kys Black person
add
>single player games are gay
to the list
I just...don't get it? Gaming is a social experience. The point of video games is to reach out, form a community with friends, and share an experience. Why would you want to play a game that literally deprives you of this? Do you play with toy trains by yourself too? Action figures? Grow the frick up, this game is embarrassing.
Is this the new pasta?
It certainly has potential.
"Denying" (you)s by using @ is the gayest shit ever, what the frick!?
the joke is that its how they do it in 'iscord.
Histrionics can't be alone, even for one second, whereas the best of us have been alone for the majority of our lives.
I was really hoping Itsuno would take his time to actually improve upon DD1's mechanics, but by the look of all the footage, it seems to be literally the same shit, from TERRIBLE fricking stat system to casters still charging awesome buttons instead of participating in encounters.
t. like 130 hours in DD1
At least there are other ARPGs i enjoy now.
I'm pretty sure I've seen this exact shitpost before. Please don't use Yotsuba for your shitposting.
Yup same reaction image too. Discord troons are schizo.
The game is worse in some ways too. I'm pretty disappointed.
Not let down ,but not hyped either as I would have liked. The game quite literally looks like a remastered version of DD. You would think that after 13 years there would be more to show for it, but... nope.
I dont have an issue with the stats system, min maxers are fricking gaylords, especially for DD where it doesnt matter unless you went from 1 to 100 as mage and then started playing fighter, I would only want to have it so you can choose to level, so you can stay in certain level brackets for pawns.
Yes, and Dragon's Dogma is the Sister Game to Dragon Age 2.
I'm looking forward to more action-adventure awesome button KINO myself.
You say this like this is a bad thing. Its a fun action RPG.
>there inputs for doing your moves isnt complex enough, thats makes it bad
Come on now.
If they came back announcing a bunch of changes I would be more worried than interested. You dont make a sequel a decade later only to change a bunch of mechanics, thats how you get shit like Thi4f. At least you can know that if you liked the first game, the second game is going to be more of it, for better and worse.
Perish.
>game from over ten years ago
>barely improved on anything and what they have shown looks more like a expansion pack than a sequel
Im kinda worried, to be honest.
>barely improved on anything
Except for the graphics, physics, AI, animations, movesets, size of the world and travel mechanics.
It has cart wagon rides, anon. I don't know if you can store shit in it, but the in world fast travel option is cart rides you pay for and can get attacked during.
Not him but the graphics and animations weren't really improved. I like the art style of the first game more, the first game has way better shadows, the magical effects are better in the first game, and a lot of the animations are better there too.
Movesets not sure about but the missing dual classes ticks me off. How will mage even work when it's apparently(afaik) missing half of its moves?
>the magical effects are better in the first game
I noticed the spells in DD2 looked like shit with the flamethrower spell. Seriously, watch it in the gameplay footage, it actually just doesn't have any lighting whatsoever.
Don't think I saw that but I remember the weapon enchant being soulless as FRICK compared to the first game. Lighting seemed the same. Anodyne was gorgeous in the first game and it's hideous in the second one.
>Not him but the graphics and animations weren't really improved.
Have you even fricking played DD? Compare the image I posted to this
https://x.com/DragonsDogma/status/1706670471956123949?s=20
The DD1 image looks better. There's no chromatic aberration, blurry as shit TXAA, while the game is drab it doesn't have any ugly green filters like the sequel, there's no overexposed bloom, the sky looks nicer, the shadows are MUCH better, and like I was saying the magic and animations look worse in the sequel too.
hahahaha
>The DD1 image looks better.
You're a fricking moron and you didn't even click on the link I posted because there's no chromatic aberration at all.
>the shadows are MUCH better
You didn't even pretend to look at the link for a second.
Also not that you even care, but I don't like the new harpy song effects or the huge sparks that appear when you hit wooden shields,
I did click on it and you need to look at the leaves and use your lantern in a dungeon or at night in DD1. It's night and day comparing it to 2 which just has generic lighting instead of the kino the first game had.
>It's night and day comparing it to 2 which just has generic lighting instead of the kino the first game had.
?t=581
You're so fricking stupid.
You're only proving me right. DD1 had much better shadows.
>DD1 had much better shadows.
No it did not. These shadows move much better and have proper AO instead of just being plain stencils with one shade of darkness.
>high quality promotional material straight from Capcom
>from a PS5
>high quality
You're impossibly moronic.
I noticed that the shadows are there but they're too subtle, looks odd , I hope they fix that because it's hard to see, ruining the presentation of the game.
>but they're too subtle
Nothing about that is subtle. The fighter jumping for the heavy attack even shortens the shadow correctly because the player model moves higher than the goblin.
A lot of the time characters/enemies don't even cast the shadows when they should, watch the link he provided
?t=516
It's not just that it's subtle.
Pay attention to the AO during the day. It's hilarious how much is smears, I've never seen AO this bad.
How?
every single shadow is being cast correctly. you're expecting pitch-black stencils on surfaces because you don't know what bounce light is, because you don't know anything about 3d graphics
>muh realism except it isn't realistic at all
I couldn't care less about your sad attempt of coping, I want shadows. DD1 gave us amazing shadows and this game is mid at best.
?t=543
Look at this shit
unrelated to shadow talk, man this shit looks fun, every time I think I've seen too much, I look at gameplay again and it makes me wanna play it.
lol I caught myself watching the entire video and forgot what the shadow sperg was talking about
lel, the nights specially look great, can't wait to see what other enemies we'll get for, hopefully more creepy scary shit.
?t=70
This is how you do nice shadows.
This is not how light works from sources like these, I urge you to light up a candle at night and notice how soft they are and how it just disappears and blends because the light is too weak.
t. poorgay who has had to use candles at night just to be able to see
I couldn't care less about candles and how they work in real life, homosexual. We're talking about a flashy fantasy video game whose sequel is now boring.
Just realized there's like no hitstop in 2. What the frick why?
Capcom has a weird transsexual interest in "realism", so they ruin the aesthetics of all of their games. See Resident Evil and DMC 5.
Stencil shadows aren't nice shadows. They're great for something 10 years old, but having literal 1 bit stencil shadows is not an ideal. You're an idiot.
>mid
Fricking child.
Yes they are and you're nothing but a malding shill desperate to defend mediocre visuals.
>Yes they are
Do you have some form of blindness?
Im guessing its the "knocked out" effect monsters get from slamming their heads against something hard. Same thing can happen to the player and pawns too.
Do you think that the fighter not casting shadows when he's literally surrounded by light because his sword and shield and lantern are all emitting lighting is a problem? Again, why are you so fricking stupid?
>Pay attention to the AO during the day. It's hilarious how much is smears,
Have you ever seen a real shadow in your life? They're not 1 bit stencils.
>It's night and day comparing it to 2 which just has generic lighting instead of the kino the first game had.
We saw nights in the gameplay footage and demo, its as dark as the first game and now has actual lighting being cast from lanterns rather than an aura around the player. You havent even seen what youre passing judgement on.
You either haven't played DD1 or you're a lying shill if you're arguing DD1 didn't handle all of this better. Watch any gameplay video and you can see it instantly.
Yes it did. Much better.
?t=324
>and have proper AO
That insanely smeary AO? It's disgusting.
>smeary
That's a funny way of saying "I'm blind and don't know how shadows work".
Yeah, shadows get progressively blurrier the farther it is from the object casting it, shadows from torches, candles and weaker sources of fire in general are very soft, and AO is blurry in real life too, I think some people played too many video and forgot how things look in real life.
you are absolutely fooling yourself
In DD1 for the player given that the lantern is just a light aura around them which made no sense that it would show your own shadow the way it does. In DD2 it looks like the light is being cast specifically infront of the wearer from the lantern,so the shadows behind them are exactly what they would be if you weere wearing a lantern on your belt, just a dark blob, not a full outline of the person wearing it. When the lantern is cast on anything infront of it it casts shadows still in 2.
To clarify, it seems the lantern in 2 works more like a torch atattched to the front of the wearer and casts shadows that are appropriate to where it is, rather than a glow aura around the wearer where even wearing it at the front lights everything behind them and still casts a perfect shadow of the one wearing it, even though its on their hip.
The back of the character in 2 is illuminated when it isn't in 1. Neither game is perfect but 1 looks a lot better when it comes to shadowing. Also from what I've seen magic casts light in DD1 better than it does in 2.
1 is really exagerrated, it looks like 2 has it so that the lantern is actually immitting a light, I think the problem you may have is that the light isnt strong enough to cast striking shadows, watching the footage it seems that when the lantern is jostled and the character moves, shadows are cast and they are cast rather far infact, but the strength of the light isnt defining them as much as in 1.
While I agree that the shadows are certainly more striking in 1, the light in 2 makes more sense, because its just a lantern, the light is dull. I would also expect there to be better quality lanterns like in 1 but instead of making the aura wider, it would make the light much stronger and cast much more defintive shadows. The footage of magic at night shows way stronger shadows than the lantern does.
>1 is really exagerrated,
And that's a good thing. Again I don't give a frick about what you think is realistic, you're just coping like every other Capcrom drone always does when you point out anything negative. The nights and dungeons aren't as dark and the shadows are lesser. have a nice day if you think otherwise.
Shadowborne is your autism name now.
ermmm sweatie, you put the r in the wrong spot :/
Anon I dont care, I really dont. I got what I wanted.
>consoom
Games I want and like? Yes. Youll still be here, moving to the next argument about how it is being shilled when everyone is enjoying it. Dont care, the reality we live in is that I got what I wanted and you did not.
>The nights and dungeons aren't as dark
Work on your shitposting.
There are gameplay links in this thread that prove it.
No, there are gameplay links that make you angry because they have proper shadows and not 1 bit stencils. That webm shows a very dark night getting lit up with a spell.
don't bother, it's the new sissycord strat, the guy got super mad when I told him to look at how light works in real life lmao, he has only seen shadows in video games.
No, there are videos that prove that nights and dungeons are darker in the first game. You are so mad, and samegayging too
>muh realism
No one cares, not even you because DD2 isn't realistic either.
>DD2 looks good visually,
It really doesn't.
>there are videos that prove that nights and dungeons are darker in the first game
Where? With any light sources you can see a good ways around you in 1.
holy frick that's scary
what fricking shadows? there's like 2
I'm talking about the games more than just the images.
RE4 has an option to turn those on and off, the engine is capable of rendering them, they most likely just turned them off for the ps5, it's not that powerful of a machine and it's running the game at 4k.
We'll see. But for now you're just coping, like saying the game doesn't have CA.
Blind moron.
it won't on PC when I turn it off
It's not always something you can turn off, sometimes people don't even make mods for it. You're also an insufferable moronic drone for saying it didn't have it. Did you really think this looked good? Is this kind of clarity normal for a 4k image?
>Is this kind of clarity normal for a 4k image?
>twitter image captured off a PS5 with shit like depth of field turn on
Why are you so fricking stupid? Why?
>high quality promotional material straight from Capcom doesn't count
Here comes the extreme cope. You were the one who posted it.
It looks like fricking garbage, there isn't a thing in that image that looks good.
yeah, looks fine. you're not gonna get graphics better than that on a console
I'm not the anon who said it didn't have that, no need to let your PMS take over.
Everyday I'm reminded that I share a board with morons who will go ass backward to justify their schizophrenic "opinion".
I just...don't get it? Gaming is a social experience. The point of video games is to reach out, form a community with friends, and share an experience. Why would you want to play a game that literally deprives you of this? Do you play with toy trains by yourself too? Action figures? Grow the frick up, this game is embarrassing.
I hope there is a bard class.
>Bard anons.
And so it begins.
Genuinely hope you get something but I think it's more likely that we get classes that are more direct with combat
DD focuses the most on combat, not really adventure. You are a slayer, not much more than that.
play with your friend's pawn and help each other out
KYS yourself, Original OP
So can someone explain to me what the deal is with the stats in DD2? Is it a bad change or a good change? I didn't get very far in DD1 so I never understood why people dislike the progression.
it's just annoying being punished for playing how you want
You mean in DD1?
Minmax gays that do those damage compilation vids are the ones that complain the most but your stats grow more depending on.what class.you are when you level.
So if we're a fighter from level 10 to 50 your stats will reflect good growth for a physical warrior, which is good for fighter but ducks if you wanna play as a mage.
That said nobody that just wanted to play the game cared too much and it's mostly optimisation gays that whine about it
We don't know if it remains the same in DD2 but we can assume it will.
I'll admit that I'm terrible at video games, but when I tried Dragon's Dogma back in the day I remember getting filtered by BBI because I was just so underleveled. I played as a fighter character from start to finish, beat Grigori, and I still wasn't doing shit for damage.
BBI is best done at levels approaching 60 or so from what I remember though I admit BBI wasn't my cup of tea so I beat Damien once and never bothered going back.
I stolltmanaged decent damage but I spent the whole game swapping my vocations before using magical archer and never looking back.
We don't know about the stats yet, unless you want to decode it from beta version.
In DD1 if you didn't have enough phys or magic dmg against a certain foe, you'd always deal flat 1 dmg with everything. This is why the lizards in the well and other enemies are hard, because you don't have enough stats to start doing real dmg. This defense cap is something that you'd generally want removed.
Then there are autists like
who probably played 80 hours on sorcerer to finally play magic archer, because the class determines your stat increase and sorcerer had highest magic dmg increase per level up.
>This defense cap is something that you'd generally want removed.
Nah. Guaranteed damage is gay and antithetical to RPGs. Only gays want games that are balanced around making sure low level runs are viable. There should be enemies that you're genuinely not able to fight yet in certain areas.
Yeah I agree. The whole concept just screams coop, it's fricking gay they won't include it. That was my biggest gripe with the first one aswell.
Because he's the most based motherfricker in the world and wont compromise for normalBlack person homosexuals. I have no friends and you shouldn't either homosexual NORMALBlack folk SHOULD HAVE NOTHING NICE THEY ALREADY HAVE THE WHOLE WORLD GIVEN TO THEM LEAVE ME ALONE WITH MY e-girl PAWNS
>game from over ten years ago
>barely improved on anything and what they have shown looks more like a expansion pack than a sequel
Im kinda worried, to be honest.
Id be more worried if they came back after all this time and started talking about and showing things that werent in the first game. At least I know what to expect here, I like the first game, Im getting more of it and bigger. Couldnt be happier.
Are discordtrannies still brigading against DD2?
Yeah, this thread is also full of repeated bot posts.
so can someone give me the TLDR on Ur-dragon?
I'm exploring this everfall, found an arena and this dude swooped down
After like 5 seconds he left
At what level should I fight him?
Is it worth fighting him?
The trick to fighting urdragon is to fight him in offline mode.
If he flies away after a certain amount of time, you can go back to fight him when you enter his arena after falling through another loop, his hp isn't gonna regenerate, it stays at the value you inflicted on him.
does he have good loot? I'm level 49
his loot is great, for bbi too
as for the level, you should be at least lvl 80, unless you can take 3 bars of his health with ease
counterpoint, I want it
SURE AM GLAD THIS IS THE GAME THE TRANNIES DECIDED TO BRIGADE
Trump lost.
I just wanted to say that Grigori is one of the best villains in gaming
>Grigori
>Villain
If anything the Maker is the villain for starting the cycle of Dragon and Arisen so he could frick off and do whatever.
Grigori is just a cog in the cycle and one that knows his part
the "complaints" about DD2 get more and more ridiculous as my excitement for the game gets greater and greater. can't wait to share my pawn with Ganker
Does anyone have any webms of the new warrior gameplay? It's all been scrubbed off youtube.
it hasn't been scrubbed off
but I'll post the ones I have
Thanks anon
Play something else. Co-op games are a dime a dozen.
>co-op games are a dime a dozen
Name 12 co-op games that are single-party open-ended action RPGs.
Dark Tide
Vermintide 1
Vermintide 2
Deeprock Galactic
Baldurs gate 3
Divinity OS 1
Divinity OS 2
Monster Hunter 3U
Monster Hunter 4U
Monster Hunter GU
Monster Hunter World
Monster Hunter Rise
BG3 and the Divinity games aren't action RPG's they're turn based.
Vermin and dark tide aren't open-ended but linear mission based games.
I haven't played deeprock so I have nothing to add.
DD fans...our response?
I don't get it, mechanics make the game. This is like saying Elden Ring is an amazing game with shit gameplay.
counter point by way of listed examples: Armored Core 2: Another Age, Graviteam Tactics, Castlevania Lament of Innocence, Final Fantasy XII, etc. There are plenty of games that show excellence in player agent design and then completely fail in most or all other aspects of game design/refuse to explore the deep mechanics they've laid as groundwork by generating content worth engaging with and become insanely unenjoyable to play. this is surely an intuitive thing that you already know, but simply did not really that logically and linguistically that it was contrary to your statement. I blame the public education system for letting you get away with saying "I just didn't like it" in 6th grade English Literature class, it's your fault you're like this.
>585 views
I'm not going to watch your video
go shill your homosexual YouTube channel elsewhere
I'm not even clicking the embedded link because you have to rely on shilling your videos in this way instead of being honest about it. I hope you fail.
>people don't want
but interactive high fantasy action figures: the game is EXACTLY what I want, moronkun. who said anything about coop? I didn't. I sure as shit don't want to be beholden to some other homosexual's play habits through an 80+ hour open world game.
>Gives the user a second wind, curing them of some debilitations (caught fire, frostbite, sleep, silence and unconscious)
Unconscious is new isn’t it? How does it differ from sleep?
frickin cool. haven't been this hyped for a game since DMC5
same for me. I can't help but resonate perfectly with whatever Itsuno makes, the guy never disappoints me
He knows how to make gameplay oriented games, that's all I need.
yes there is. now it's dependant on the strength of the attack
meant for
>"like"
end
>Coop
Would be nice but not a priority
>Animation/graphics issues
The only weird thing that stood out was fighting on uneven terrain being a bit "jumpy"
>Menu healing
Ugh not again
>Stats on level up
Whatever at least we don't get interrupted to play the whole "assign" stats minigame. They could have tweaked the system a bit more.
>4 skills equipped
Kinda sucks but it slowly turns into a non issue seeing they really made cool skills core skills.
Warrior looks fun.
>Forcing shit people don't want
>When the series was never about coop
You don't know shit about what people want. Go play exoprimal
Is DD comfy on deck?
Yes
>DD1 has good graphics
oh i am laffin, troony brigade is really pulling out all the stops
Can I still access BBI after I defeat Grigori, or does the game automatically end? It's been awhile.
Yes you can access BBI while the apocalypse is happening
This game has no co-op? Why?
Me. I made then remove it.
>Tranibait
What drives these people?
Pure mental illness.
I've seen those same posts here too btw.
Once you've been here a while you can really catch on the patterns and infer that it's a group of autismos doing it.
Any game that is gameplay oriented and has a dedicated fanbase has these people.
I've noticed one or 2, there was a weird bait about how DD2 is basically Dragon Age 2 ever since it got announced, makes zero sense.
There's also one that larps as a fan of fromsoft and tries to compare DD2 and Elden Ring.
That one is pretty annoying, he was pretending to be a DD fan to only to start showing how much he hates the game, really bizarre shit, these people need a job.
I can't wait until they start making their schizo lists.
I don't get crying over coop not being in DD2. No amount of shitflinging will ever make it be included, it was never a promised feature or a returning feature from DD2. Such a weird point of contention when just a decade ago everybody would loathe tacked on multiplayer mechanics on games like DD.
That "gouging skewer" sword skill basically looks like the successor to assassin's "dire gouge". Instead of using a skill slot for a move that can only be done while grappled to a large foe, you can now use it as a jumping down thrust attack that pins small foes or transitions into the cling for large foes. I like how they're giving skills more uses like this so they're less one dimensional.
Yeah, it's a rather nice change, also it looks fricking badass when you're stabbing a small enemy.
YOU CANT HAVE CO-OP
Good. Frick you and frick Black folk who need coop to have fun.
Give me multiplayer or give me death
>Ganker has come to a point where they can't understand a game that wants to give an immersive fantasy adventure to the player.
Incredible.
>immersive fantasy adventure
>pause and heal mid combat with 0 commitment
Yes.
>transsexual interest in "realism"
I'm tired of the multiplayer meme.
My only problem with DD1 is that the climbing was a bit jank. I hope they fix it in this.
Climbing is better but sprinting and jumping is worse.
you can swooce right in
I hope they add environment climbing. I know sliding down steep slopes is still in DD2. would be nice to climb up some of that steepness.
I know I'll probably get shit for this because Ganker is contrarian as shit, but I think it would really benefit from BOTW-style terrain climbing.
i agree though and is that games best feature
I wanted this when I first played DD. Long before BotW. It would be incredible and seemingly simple to implement. DDfans of course would be against this as it wasn't in the original.
I would be against it because it'd go deliberately against the game's overworld design of tight corridors
That's fair. I think it could be managed within that design, however.
>higher stamina cost
>no shrooms while climbing
They could also alter the geography for locations where it's meant to be linear.
The obvious fix for free climbing is having it drain stamina incredibly fast and only working on a few select surfaces with footholds, as opposed to BotW where Link can scale a frozen cliff at a -20 degree angle while it rains.
That's what I meant. Yes.
They said there are a lot of ledges to climb up and mantle on, but there won't be free climbing like BotW. There does seem to be more harpie control for flying up places if you grab them, and thief has a wall jump and mages can levitate.
>Into discord -dongon-
>Coils of Lie
>Eternal seething
You are now here
>End of the meds
@655108431
ah damn I didn't even have to try to stir your shit up for you to reveal yourself as a huge shitposting homosexual only here to doompost about the sequel.
I'm not shocked that a discord troonoid is too glued to the screen to observe how things work in real life lol.
Time to add another one to the list:
>shadows need to be super sharp from weak sources of light, else is boring
You're such a piece of garbage, it's really pathetic.
>can freeze time and use curative in game
>can't freeze time to take meds in real life
owari da...
>CO-OP
Frick off and play an MMO. Leave my singleplayer games untainted.
>The sight of type Bs excites it!
@655109123
stay mad lol
I gave you a real argument, you showed your true colors instead, you deserve the subhuman treatment.
You are a troony "urging" people to use candles. This isn't an argument, it has nothing to do with video games.
DRAGONS DOGMA 2 IS WHAT DD1 WAS SUPPOSED TO BE WITH A BUIDGET
ITSUNO INTEDED TO HAVE NO MYSTIC KNIGHT AND NO LAYERED ARMOR HE ADDED THOSE BY MISTAKE IN THE FIRST GAME IT WASN'T HIS ORIGINAL VISION !!!
>DRAGONS DOGMA 2 IS WHAT DD1 WAS SUPPOSED TO BE WITH A BUIDGET
I wish. Ten steps backwards from what they've shown.
Mystic spearhand is way better than knight, get over it.
only a gay would have such a bad opinion
>Pawns were meant to be a stop gap solution to players not having 3 other friends.
source?
The only reason this game exists is because of the pawn system.
>If you have 3 other friends, why not allow Co op? You don't need Pawns in your party to feel tied to the story, since you yourself are an Arisen.
Probably because designing the game to accommodate 4 players while having to sync them and developing netcode is a pain they're not willing to go through for not a lot of gains. It's not as easy as just allowing someone else to run around that world.
@655109834
>Pawns were meant to be a stop gap solution to players not having 3 other friends.
When did Capcom and/or Itsuno say that?
@655109756
The troony candle agenda strikes again
>Co op Black folk still crying
Yawn
Maybe you wouldn't be so tired if weren't a fatass homosexual who sits on their ass all day playing video games while also having 0 friends
I do know you enjoy gay gangbangs but why bring it up?
You lost, stop crying about it already, grow the hell up, move on, this is beyond pathetic.
>no you don't get it, I NEED co-op, otherwise how will my BF carry me through the game!!!???
'Tis most embarrassing.
No. This is factually incorrect, the whole idea started as what they called B.B.S RPG where you could create and lend characters to others, the game would literally not be a thing without this.
>deleted
oh my god lmao and I'm supposed to pretend like people don't just blatantly lie to shitpost about DD
>Having no agency to enjoy a game by yourself.
Codependency is very sad.
I can't imagine defending a mediocre game like it's your job for over a year. The frick is wrong with these insects?
Can you imagine being mad about people liking something you don't? I bet you can.
Surely the same could be said about those shitting on a game they dislike?
Samegay
Insect.
nice edit sissy
holy samegayging Batman
Why are DDgays so scared of other people? The bad man on the other side of the world playing co-op with you can't really hurt you, y'know...?
Look At the State of vidya and you will see why we want to gatekeep
@655110771
I can't imagine organizing raids where you straight up lie about a game over and over and setup bots to spam the same posts over and over because a game you don't like it's getting released and you hate that people are happy, hyped and that they are actually talking to each other about something they like.
Now I ask you what's wrong with these insects, get a fricking life
Dragon's Dogma?
More like Dragon's Ligma! LMAO
/thread, the game can never recover from this one
It's fricking joever godmabross.... Im literally shaking right now... Hory shit...
Take your meds you schizophrenic freak. You clearly can imagine nonsense and it isn't healthy.
I would lig some dragon balls, yes homo.
How do we stop the Dogmachads discordsisters...
>game comes out
>ignore Ganker and play game
>shitposting dies out due to no audience
>after everyone beats the game, threads restored
>tons of OC to post, which is the anathema to shitposters
update the bot for fricks sake, and keep on inventing fake things about game, when they refute, ignore, move goalposts, say it doesn't matter, or just mock them.
Maybe we should be nice to the shitposting schizos, maybe hostility makes their shitposting even worse...?
DD2 looks good visually, but you can't defend these
>TAA/FSR ghosting
>screen space reflections being very bad
TAA is the antichrist. thankfully you can turn it off on Capcom games on PC
And SSR, and vignette and chromatic abomination, all these are getting turned off.
I have a shitty PC, so ray tracing is out of the table
... But just disabling SSR will be good enough of a fix for me.
>I have a shitty PC, so ray tracing is out of the table
Unfortunate. This would be the one game I upgraded for if I needed it. I might upgrade again to a 5000 series if they're out before DD2.
>thankfully you can turn it off on Capcom games on PC
Which gets you dithered hair and grass that looks like it came straight from hell.
Just play at 4k + fxaa, should look really nice, although using TAA at high framerates could also help reduce ghosting...
You haven't actually disabled TXAA in a capcom game.
Looked good when I did it on RE2R.
You're probably the guy who argued DD2 doesn't have CA earlier.
Wrong guy, not sure where you're going with those assumptions
He's the moronic shadow shitposter
That stuff doesn't matter if you have a strong PC that can render it natively and use ray traced reflections.
TAA and SSR suck yeah
I hope the game has ray tracing and SSS tho on the other hand.
@655112350
You lost
@655112350
touch grass have sex
People aren't falling for the baits anymore, still the sissies persist, whats drives a man to do such things? Hell what drives a man to cut off his own balls for his discord groomer.