>NOOOOOOO IT'S MY BOSSES FAULT I'M AN UNCREATIVE HACK
how delusional are 343?
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>NOOOOOOO IT'S MY BOSSES FAULT I'M AN UNCREATIVE HACK
how delusional are 343?
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Maybe dont work for an in-house studio if you cant handle unrealistic deadlines and 80 hour work weeks? You cant just choose to work a job and then complain about it.
>Maybe dont work for an in-house studio if you cant handle unrealistic deadlines and 80 hour work weeks? You cant just choose to work a job and then complain about it.
Right-wing defeatist mentality
No wonder why we lose culture wars
This basically. Hard to feel pity for devs when they do zero research on their own livelihood. Why anyone who decide to have EA help their game for example deserve to crash and burn from the start. They failed the test of common fricking sense and pattern recognition. Microsoft don't make games, Windows Live is a dead service. Gaming is a side project at best but I argue it not even that to them. It more of a hobby to burn money on to avoid paying taxes. Any profit is just a bonus. When you think of a game company you don't think of fricking Microsoft or Sony. Nintendo is fricking ass but at least they know what products they should be making.
This, frick them, if they can't with the job they should just quit.
Because 80 hours means 16-0-8 ratio of work-play-sleep. Even slaves had a better life than that.
Nothing honourable or noble about it. It’s degrading. You have no life for personal time and you feel disconnected from family. It’s gross and dystopian.
80 hour work weeks are like 11 hour days, and that's filled with like 4 hours of breaks and downtime.
Most these people were working from home too which is about 2-3 hours of productivity a day tops, wearing no pants, watching porn, browsing social media, and daytime drinking. source:my dad works for nintendo
Ah yes American workers are the capitalist's dream: workers who show loyalty to their employers and happily put in long hours without complaint.
These dedicated workers brag and boast about working 70 or 80 hours a week.
However, the people on the receiving end of this message are not impressed.
For one, many of these people are not contracted to be working more than 40 hours of week. That means they don't get extra compensation for working over 40 hours and are essentially giving their employer free labor. So when they brag about working 80 hours a week, we hear, "I just worked an extra 40 hours for free."
There are those who are contracted to work more than 40 hours a week. Most of are always salaried. When it comes down to how that translates hourly, how much are you actually getting paid? In many cases, the translated hourly salary is not enough to be working that many hours.
But money and economics aside, the problem of boasting about working 80 hours a week is what it reflects about your life.
Working 80 hours a week likely means you have no hobbies.
It likely means your every day life is lonely and you’re mostly disconnected from family and friends, if you have any friends at all.
It means you have no meaningful life outside of work. No girls nights out, or video game parties with the boys, yoga or fitness classes with friends, no beach day with the family, no vacation in Mexico.
If you are married with kids, it means you are largely absent in your spouse and children's lives.
Overall, it seems like a sad life. And that's why people aren't impressed and against it. We need to do more to call out companies that are abusing workers. More employment laws are needed to heavily favor employee rights. "Just find another job" won't fix this insanity & injustice
pay your mortgage chang
you can literally quit at any given moment, there's nothing stopping you from doing so, its not like there's no market for anything related to IT everywhere else, unless you got scammed by getting a "game design" degree in which case you're an idiot
>Developer
>IT
YIKES
Americans are slaves to corpos
>unrealistic deadlines and 80 hour work weeks are normal and should be tolerated
This is the most absolutely fricking braindead take. You homosexuals love to whinge about muh ESG and muh trannies but it's actually this type of work culture that is killing the gaming industry. It's fricking despicable and indefensible and the notion that you should expect to sacrifice your own well-being to create a VIDEO GAME is some of the most abhorrent, mentally-deranged shit I've seen on this board this week
Not really, the thing that kills games are workers having too much to say in what they want to do.
Take Last of Us 2 for example, game famous for overworking workers. But it wasn't director or someone else who decided to put stupid shit, they literally made 15 minutes long loop of kids sliding mountain at the start no one would stop and watch, because they thought it would be cool. It's literally colossal waste of time management couldn't stop, because developers need to express themselves and be creative
Gotta keep yourself sane somehow. TLOU remake has a picture of one of the devs cats hidden in the level somewhere. I wish more games had a lot of easter eggs like they used to.
ah yes I'm sure *that* was what made the game bad—had they put the two hours or so into something else, it truly would've been deserving of all the 10/10 GOTY awards
fricking moron the problems with TLOU2 were entirely due to how it was managed, written, and directed
>two hours
More likely two weeks
Then just don't work there lmao
>just quit your job and hope you can somehow get another one during a period of financial turmoil and high unemployment
>t. leeches neetbux while mooching off his parents
Microsoft made that "choice" for 10,000 fricking people yesterday.
jesus christ I hate this place.
>jUsT dOnT wOrK tHeRe
thats right goy- i mean worker you DONT have the right to complain about and try and improve your current working situation. dont like it? then just leave so we can hire ms pablo diversityhire to bump our egs score and pocket a fatter cheque because they wont complain like you did
No, the fricking braindead take is to think that working for a company with a known reputation of burning out their workers, treating workers like shit, and then replacing them with fresh new hires when said workers are no longer worth the salary, is somehow going to be different for you. Your work life is totally going to be like those tiktok videos showing "consultants" at twitter or whatever who spend their day sleeping and eating at the in-house cafeteria.
You want to change these slave labor companies? Deprive them of their work force by not even applying in the first fricking place
And what do you suggest that all of the exploited workers of the world DO instead of selling their labor to be exploited?
Start their own companies.
>bu-bu-but that's expensive!
Look at how many patreon and early access scam games are out there. A honest effort by devs who genuinely want to produce a fruitful product would succeed remarkably well, granted if they have a road map and navigate it extremely well.
>Solution to being a worker: Don't be one.
I don't disagree, though our advice may differ.
Ganker is always saying stupid shit. The last time this place was good was 2009.
The message I got from that anon was that everyone should leave those israelite companies, not that they should be tolerated
Microsoft doing everything with contractors is a terrible strategy. They built a new engine for Halo Infinite only to have a revolving door where they had to train everyone on it only for them to leave a year and a half later. All so Microsoft doesn't have to pay benefits. Penny pinching leads to mediocrity.
No one chooses to work 40 hours let alone 80 hours for someone else especially a shitty corporation that doesn’t care about you only your production.
I do because my job is okay and I'm looking to stockpile money so I can frick off from work 10 years from now.
>know full well that your industry is nothing but crunch time that comes with a pedigree if you can stick it out
>work that job willingly
>still get mad about a job you willingly signed up for
remember anons, you always have a choice in where you work and how long you work it
correct, they will replace you regardless.
MS is known for fricking contractors hard.
It's also not a smart decision to have contractors/temporary workers for a long running series.
Look at Halo since 343 took place and tell me it wasn't leadership that fricked up. They had a shitload of people and yet the games were lackluster and Halo Infinite was a big mess.
>Lackluster
That's not the word I would use, more like, fricking utter shit.
>You cant just choose to work a job and then complain about it.
Yes, you can you dumb Black person. This is how we ended children getting abused in factories and missing limbs and shit. This is how we got better safety standards for employees and decent wages.
you conservative bootlicker homosexuals post cuck shit like this and then complain about how white people are going extinct
if you ever wonder why your prostitute daughters frick 100+ chads & tyrones it's because you people are never home to provide them with an adequate father figure
>just sell your life for a slightly above average salary bro
have a nice day
good boomer post bait
Oy vey do not question the system. It should be illegal, frankly.
>Mr Demon
>unrealistic deadlines and 80 hour work weeks
that's how you end up with games being made by absolute morons who would comply with those conditions
maybe fire the people responsible for the bad product instead of the one that have no say in the miserable work condition that make a good product impossible to make.
I mean moronic management ignoring lower tier staff is pretty common thing.
i don't think there's a single thing leadership could have done given the talent of the creatives at 343, just looking at each component of halo 4 onward reveals how talentless the devs are
This, they all should've been fired and blacklisted since the anniversary crap.
Sure, I don't doubt it, but I can also guarantee deadlines would be put in place by management with zero consultation with the teams doing the work.
It's a mess all the way down.
right but that's besides the point; i think you're overestimating the impact of bad managers on talented devs. most of the time devs can work around bad leadership and you get something that at least has some good things about it even if it might be a shit product overall (see tlou2)
>muh responsibility
the point is that good management would not have been able to get the clowns at 343 to make a good game; ergo blaming management is pointless even if they were probably incompetent
>most of the time devs can work around bad leadership
Not if you have invasive management, not at all.
Especially the apple cart turners
clearly not what happened at 343
>managers can fire everyone working under them
now who's the NEET
>please don't blame 343 employees
i can see the pathetic "work " they did on halo infinite and their lack of talent, nothing could have saved them
i am saying that 343 is so shit that even the best manager in the world couldn't' get them to make a good game, that's not management wienersucking
>not what happened at 343
Oh, so you don't actually have a clue then.
Got it.
>the point is that good management would not have been able to get the clowns at 343 to make a good game
in that case they should have seen that and fired them before they started making the game
ALWAYS. RESPONSIBLE. For everything. The good and the bad. That's what they get paid the big bucks for.
>please don't blame the management!!
Lmao OP, you're a corpo simp
This, we live in a fricking clown world where parasites complain about the owner after making a disgusting horrid product the responsibility lies with who made the game and not who hired you.
>project leads who make the decisions are the same as the HR rep who hired you
>parasites
I smell communist and workist cuckold.
Let me guess you are collectivist too?
No, in fact I think that slavery should be legal, wageslaves have nothing to complain about, that's why there is competition, if you can't keep up with pace and quality you're out, they knew what they were signing and still were bold enough to make such fricking awful games, now they are crying when the got the boot? Deserved, they all should've blacklisted
I don't think you people have ever stepped foot in the working work.
*world
According to the rank and file they've never done anything wrong or poorly, maybe an inconsequential whoopsies at best. Are they right?
lol yeah it's not like the leadership at 343i or Microsoft were like, 'hey make a shit game, ok?' The absolute schizophrenic state of the Halo franchise and its inability to commit to any singular game design philosophy or storytelling framework tells me all I need to know about the 'talented' devs. These fricks all blew it and Halo is dead. The sad part is I know they'll try to uproot its corpse from the grave and frick it even harder in the future.
343's turnover rate is such that the leadership is basically the only constant between all those different shit games, which are not shit for entirely the same reasons.
>employees are bottom of the barrel contractors who spend half their time learning a random in house engine
i mean that does make sense
>The difference is how they work directly under xbox, their managers are xbox
???? their managers are 343 employees, they're members of the studio
>Xbox should do the minimum and see if their most valuable ip is being done right.
this is more "microsoft paid a bunch of shit employees to make a series of unsurprisingly shitty games" than "the talented contractors needed better leadership"
no i think it's because they have a workforce of talentless contractors, frick your "halo just needs people with passhun spiel", halo needs talented people who understand why halo works, not fanboys who don't understand what they like about halo
>this is more "microsoft paid a bunch of shit employees to make a series of unsurprisingly shitty games" than "the talented contractors needed better leadership"
And this doesnt makes it their fault for how shit they are in the last decade?
If you put aside the contractor churn itself I feel they've gradually shifted towards a more Halo-centric staff lately, if you want a high profile example not only did they finally give up and bring Staten in for the last couple years, but they hired Paul Bertone last year. You can see the impact of that in things like MCC finally becoming less shit.
my point is very specifically that "343 couldn't make good games even if they had good leadership", it's not "microsoft isn't to blame for killing the halo franchise and wasting hundreds of millions of dollars"
what unreasonable demands
>multiplayer a free-to-play live service
oh my god microsoft is so evil, everyone knows there's never been a successful f2p live service multiplayer game before! how could they do this to the talented employees of 343, truly set up to fail
employees at the studio?
Totally agree, if there was even a good developer at 343 they could have even made a decent game even with Microsoft's demands, but as we've already seen, they didn't, the blame rests entirely on the incompetent employees, otherwise, if it was the main heads fault, why weren't any fired? Exactly, Microsoft knows who is responsible, and as others have already said, no one forced them to create such extremely poor games and overall pretty much awful, if they really tried maybe halo infinite wouldn't be the joke of the generation.
>employees at the studio?
You seem to think everyone at 343 is at the same seniority level or something. Do you think those 18 month wagies had any say in what engine they used? No, it's the "senior" idiots who have been there for 10+ years consistently fricking things up.
I'm not even fully blaming MS, I'm specifically asserting that UPPER 343 MANAGEMENT is mostly to blame for the state of Halo.
ok my bad, i almost forgot what my point is;
>my point is very specifically that "343 couldn't make good games even if they had good leadership", it's not "microsoft isn't to blame for killing the halo franchise and wasting hundreds of millions of dollars"
i think 343 was set up to fail and microsoft should have never created them
>I'm not even fully blaming MS, I'm specifically asserting that UPPER 343 MANAGEMENT is mostly to blame for the state of Halo.
i think that every creative who made decisions on gameplay, art, sound, story, whatever, is to blame for halo. i think that's probably a sizeable number of people in the studio-if it's actually true that half the people are contractors with no creative input that's obviously a terrible way to run a studio and part of the problem, but even then i wouldn't expect contractors to have a ton of good ideas
>a random in house engine
And whose fricking idea was it to use that garbage engine??
Hiring and training process is the responsibility of the management.
They make the decisions.
The games weren't good, updates/fixes took forever and Infinite updates were basically non-existent. This isn't an issue of the workers being shit, it's a lack of direction.
When nothing gets done, it's pretty much management fricking up.
>no i think it's because they have a workforce of talentless contractors
AND WHO HIRED THOSE CONTRACTORS ANON? WHO HIRED PEOPLE THAT EXPLICITLY DONT UNDERSTAND HOW HALO WORKS?
THE
FRICKING
MANAGEMENT
AT
343
This is budget restrictions tho
Also, this is why the "they could never make a good game doesnt make sense to me"
Cyberpunk as example is a game massively fricked by moronic managers. Doesnt mean the team is terrible by itself
I would believe it if not for halo 4 and 5
A lot of the issue is that they really aren’t passionate about Halo. Old school developers also has the same issues with publishers and big parent companies try to stifle their artistic vision and they push back hard. These new age developers are soft pussies and that’s why we keep getting garbage games. It’s not the publishers fault or the big boss. It’s the workers themselves.
Why didn't they all get fired? They are fricking cancer.
Frick 343.
Whoever made Forge is actually talented. Keep those guys.
what is with all this "be kind to devs" bullshit? If i get an over cooked steak should i be mad at the manager or the chef? these morons knew what type of game they were putting out
The game is free. You have no rights to complain.
Weak bait kys.
sadly you do have a point. making the game free was super smart, they can be as shit or lazy as they want there are barely and rules for f2p games.
>food analogy
There's nothing wrong with food analogies you fricking smoothbrained homosexuals. They're used because it's something that literally everyone can related to. God I hate you fricks so much
This, don't blame Microsoft, it didn't force them to make godawful soulless turds, frick them.
>food analogy
>being mean to food service workers
You are unironically 50 years old, go back to Facebook.
>being mean to food service workers
these are the "people" confused that they get judged on their publicly available work that they tried to sell for money
what the frick are you talking about?
Give to me in non-scihzoidese.
if you can't parse plain english that's on you zoomer
>publicly available work that they tried to sell for money
>A Halo video game
???
Yes, if my food is shit I'm gonna call you a shit cook and never come back.
Do you just take the terrible gruel and eat it with a plastered on smile so as not to hurt anyones feelings?
If you've never had a boomer throw one of their little temper tantrums at you over meaningless bullshit, then I envy you.
So you work at a shitty business and blame your customer base?
Seems like a you problem.
why would where I work or live be another anon's problem?
Did you think at all before posting or is it an autonomic response at this point?
>t. gets his food spat on by third world immigrants every time
This is a case of cultural differences, if anon isn't american he probably never saw a boomer screaming at a worker
I work in food service and I call a shit burger shit m8
I never said working food service was incompatible with being a sadistic butthole who gets off on degrading food service workers.
That just makes you particularly unselfaware.
>have to wait 1 hour for a meal
>it's fricked
>now you gotta wait 20 minutes for a replacement or you don't eat
There's a difference between some moron adding in mustard and onions when you didn't want any and fricking up an expensive meal you waited a long time to get.
Well actually it's funny you say that, for most people they'd be mad at the chef. But that's only because most people are fricking moronic.
Behind the scenes, and if you had actual knowledge of what's going on behind the scenes, you'd probably be mad at the manager.
So yeah your anology works perfectly, just against you. It makes you look stupid.
>If i get an over cooked steak should i be mad at the manager or the chef
Manager
The manager is the one who has the authority to refund your money or get you a new steak. The chef has no power to do this for you
In a kitchen the manager isn't standing over the chef's shoulder ordering him to keep cooking the steak longer. A game developer can't really help it if his boss is ordering him to prioritize things that directly go against the customer interest. That being said, I don't know that I'd entirely believe in the dev's innocence in this case. I have the feeling its incompetence all around.
Halo 4 wasn't an overcooked meal, it was a shit recipe from the start. That's 100% the manager's fault, the cooks just follow the recipe or get fired.
do you honestly think everything bad about infinite is because it's something microsoft specifically requested???? are you insane, by any chance?
This, 343 is the cancer that has rotted and desecrated the corpse of halo for more than a decade, frick them, and let them cry more
>do you honestly think everything bad about infinite is because it's something microsoft specifically requested
No you dumb motherfricker, everything bad about 343's entire tenure in charge of halo is down to the management AT the studio being a bunch of glory hounds that don't care about the fricking franchise they're in charge of
>everything bad about infinite is microsoft specifically
No, I think it's a mix of Microsoft's unreasonable demands and 343's moronic leadership. Do you really think the new grad who got hired on an 18-month contract to make jackal death animations and grass textures has the power to do something like make the multiplayer a free-to-play live service?
>Implying that the wageslaves didn't contributed to make the game shit even worse.
>stove hasn't been fixed in 6 years because manager is a cheapskate, 2 burners out and heats unevenly
>gotta keep food costs down so all steaks are shipped in frozen and thawed evening-of, making them cook unevenly
>steak sat on the pass for 20 minutes because 1987 ticketing system can't handle the changes made every week to the bar menu and nobody on wait staff came to pick it up, had to be refired before delivery
etc.
There are bad chefs in the world but bad management is absolutely a factor. Hell, when there is a bad chef, his continued employment is still a result of bad management, who are either incapable of finding a replacement because nobody wants to work for them (which is their fault) or incapable of seeing the chef's failures because they are disengaged or ignorant (which is their fault).
It's always management's fault. That's what it means to be in management.
>be a chef
>willing sign up to a workplace that has failing equipment and shoestring budgets
>HOW COULD I KNOW PEOPLE WOULD BLAME ME? BUGGED RESTAURANT MECHANICS!
>willing sign up to a workplace that has failing equipment and shoestring budgets
If you work for the restaurant for 6 years, it may not have BEEN failing when you signed on. As an employee you take for granted that your boss is going to provide you the tools (i.e. the CAPITAL) required to do your job, as that's his entire justification for his parasitic existence in the economic structure anyway. It's like assuming a landlord will fix your broken utilities; you take it for granted because you're SUPPOSED to take it for granted.
Also, who the frick gets hired at a job and understands from the interview the budgetary situation of their employer? When have you ever set down to a job interview and asked for the annual profit projections (and even if you have, when have you ever gotten an ANSWER to that question before getting a concrete job offer? It's privileged information)
homie, you are living in boomer land. The whole point of being a manager now is All The Credit (money) None Of The Accountability. You'll never be a real girl boss.
Ran the fricking company into the ground? Just sack some workers and raise your salary and then take a nice fat cheque when the board sacks you and do it again.
If the place is on a shoestring budget you'd be able to tell the moment you walked in the door.
You might not be responsible for the failing equipment and lack of profits, but you have to understand that you will be blamed, unfairly or not.
That's what these devs don't get. Management or no management the game flopped and these people are going to get the blame. Stop crying and move on.
>t. neet has never had a job
the management is ALWAYS responsible for anything those under them do. that's the whole point of management. in every field, everywhere.
>t. Someone that has never worked in a corporate enviroment ever
The management is NEVER responsible for anything those under them do, unless it was good then it was all their idea and they get all the praise and bonuses. Tthat's the whole point of management, in every field, everywhere.
Way to out yourself homosexual.
This, I literally see this every day in my work place.
Thanks for reminding me to turn on my mass reply filter.
i can tell i’ve never worked for a company because you assume anyone but the bosses have the power to approve a decision
>We're hard working and are passionate but we got stressed out 🙁
I call fricking horse shit.
What exactly do you fricks lose if the game is closed?
It's a free fricking game
Redemption anon, FF14 and No Man's Sky got better eventually.
Stop, I'm so fricking tired of these two games being used as cope. Dozens of games shit the bed every year, and every single time fanboys go NUH UH IT'S NOT DEAD WHAT ABOUT THESE TWO OUTLIERS? WE'LL BE BACK ANY DAY NOW!
You know what the devs of FFXIV and NMS had? HUMILITY. They recognized their mistakes, apologized, worked long and hard to make things right, and earned people's respect for doing so. That takes humility. 343 despite Halo's legacy is probably the least humble studio in the whole industry, every time they frick up all they do is make excuses to protect their egos.
The most pathetic mediocre useless greedy fricking studio ever, i'm glad they took the fricking but deep up in their neo veganas, i hope they never get to be on a gaming developer studio ever fricking again.
Frick 343.
>sucking manager wiener
Op is not just homosexual, he is literal homosexual.
more like OP does not understand how jobs work because he's never worked a day in his life
if you start seething whenever someone suggests that the people who work on the game engine, art assets, game design and story are just fricking untalented (evidence: looking at the fricking game) maybe that explains why you're in a junior position at whatever tech company you all lazily program for
i'm saying that the devs are just that shit
>you
Just because you dropped hundreds of your esl bucks on Infinite doesn't mean you need to cry this hard over it. Bonnie would be proud though.
i didn't fricking buy infinite because i'm not an idiot, i downloaded the multiplayer, saw how shit it was in terms of everything and now like a year later i'm making this thread
>he spent $500 on cosmetics and now here lost everything he valued
>343 failed with Halo 4
>343 failed with MCC
>343 failed with Halo 5
>343 failed with Infinite
>343 gets laid off
>it's Microsoft that's incompetent
lol
lmao even
This they all deserve the boot, it's a shame not every one of them got fired.
>defending macroc**ts
wrong I'm attacking 343 for their own faults
I hope they see this bro
I hope they see you white knighting them
Name one good game that Microsoft actually managed to make
Banjo kart
forza horizon
Why? I want to shit on 343 for their failures, not defend Microsoft
Stop deflecting for them
AoE4 is best rts game in a very long time
Forza is genuinely great game
hopefully stormgate will be better
AoE4 was made by Relic
Name one good game that 343 managed to make
Microsoft are the ones who created the company you fricking moron. Halo is their flagship game and they ruined it. Microsoft is incapable of producing games, they have given up and just resorting to buying publishers who will do the work for them
Pretty much same shit happened with blizzard
After all harrasment fiasco came out, there were posts from developers how they WON against management by focusing on changing colour to npc instead of finishing final zone of Shadowlands like leadership wanted.
It's insane how incompetent and out of touch developers are
Can't wait for AI coding to be advanced enough to make it possible for small teams of nerds to make high quality games again.
He isn't wrong, every studio Microsoft buys, dies. The common factor is Microsoft.
Yea but it isn't Microsoft fault exactly because of that. You don't go to a ice cream shop if you are lactose intolerance then b***h about how the shop frick you over. 343 are the morons for choosing to work there knowing full well what was going to happen.
This, any homosexual who complains online after being fired should also be sued for breaking the privacy contract.
>the privacy contract
Man has anyone here ever had a job?
He's talking about NDAs. I had to sign one when I worked at Microsoft and a non compete which was massively gay and why I now work in Healthcare instead. Better pay, hours, benefits, and less stress ironically despite getting into physical altercations because people are fricking moronic
i dont think you know what an NDA contains
great, another thread where NEET morons gargle corporate jizz.
you live in the most free and vetted financial markets that the world has ever known. If you invested 1 dollar in 1950 in the S&P 500 you would have like $1000. who gives a frick about a 238% of "productivity" when $1 dollar becomes $1000.
This is the stupidest post I've seen today, congratulations.
this is why you will always be poor
As opposed to cashing out 70 fricking years from now?
Moron.
Black person. if you invested $1 in 1950, at a 10% rate of return (in reality it should be 11.5%), you would have $1051.15.
1*(1.10)^73
that's the power of compound interest moron. Use it and you will never need to worry about """productivity""" or whatever the frick your moronic graph is trying to show ever again in your life.
What the frick am I supposed to do while I wait 70 years for my $1000?
Listen to Tate's lessons bro
no, what i'm saying is that you're worried about wages keeping pace with a 300% increase in productivity over a long period of time. You would have a 400% increase over 14 years in the market.
What the frick am I supposed to do for 14 years while I wait for my $4?
i mean the same logic would apply to saying "why am I waiting for my wages to increase"
NOW you're talking.
Workers should DEMAND higher wages immediately through organization.
no they should invest in a superior vehicle and stop whining
>Maybe dont work for an in-house studio if you cant handle unrealistic deadlines and 80 hour work weeks? You cant just choose to work a job and then complain about it.
>I'm gonna post a picture of children that "Don't have a choice" and be smug about it
>"Gotcha" says the moronic anon
>uhhhh....maybe don't work there if you don't like it?????
>I'm totally not being like SO TOTALLY smug right now.
>ewww, why did anon reply with pictures of grubby urchins eww
You're gayottry knows no bounds, it seems.
Thank you for comparing those manchildren to actual children
Yes, because things were so much better for adult workers in victorian england.
And I bet those people would be crying to work the same job these "game designers" do
?t=30
>I wanted to make the ultimate racing game for Motorsport in automobile culture
>I did the main programming we take car physics to a new level...we measured and simulated to the degree of millimeters
These are phrases taken from your video. I think people like you see only the hours of work and never the reason behind them.
Ok, now imagine putting that amount of effort into something that you and everyone else know was strangled in the crib by management long ago, and you'll have some idea what modern game development is like.
And the goalpost got through the window, but I will bite this last time. I will use your same video as a source, these programmers had to follow guidelines too, however, that didn't stopped any of them to do the best work that they could, this kind of passion could not be found in any of the Halo games that 343 put out. Yes I bet management is bad too, but that doesn't change the fact that the developers are part of the problem.
Just live for hundreds of years. Why does not everyone think of that?!
Compound interest is great and all, but its only really usefull when its higher than inflation, and when you have a boatload of money to start off, well either money, or time. You are literally talking about 73 fricking years. Now do the math with 30 years. 17.5 dollaridoos. Mostly eaten up by inflation as well. So if you had 1k you would turn it into 17k which is nothing. If you had 10k it would be something at least. Compound interest for a regular human won't do much in his lifespan. You can however use it for generational wealth if you want i guess.
well the idea that your money doubles every 7 years is pretty incredible. Plus most people continuously save money, so the account grows with both the compounding interest and the principle additions. Inflation does eat a part of it, but it also eats wage inflation too
saucwe
>$1 dollar
>If you invested 1 dollar in 1950
Unfortunately not everyone gets to be a boomer.
why does everyone defend devs? the same shit happened with fallout 76 and cyberpunk, "dude it's not the devs... it's the corpos!!!" no, it's also the fricking devs...
>op is a asiaticlover
Knew it
not op but I definitely love me some fat korean honkers
source and name?
This they fricking deserve what they got, in fact Microsoft shouldn't even pay them anything since they have made the company lose millions.
I can't be the only one that thinks bikinis that squash breasts are disgusting. Let those babies free, stop pushing them into ugly shapes.
ur gay
no u
kek
You're really defending Bonnie Ross.
Yes... yes... and the same thing with Sony. They even bought Bungie specifically because Bungie is unfortunately successful with Destiny2's "games as a service" model and wants them to do the microtransactions for their future games.
Anniversary abominations
>Tarnish butchers and retcon classic halo art style while also destroying classic graphics
Halo 4
>Disgusting chimera CoD trash with futurist soulless aesthetics that completly destroy what halo was meant to look like and will make your eyes bleed, fart noises for music will destroy your ears, they also shit on the lore and turn master chief into a fricking gay
Halo 5 gayrdians
>Power Ranger fanfiction where a Black person humiliates master chief, turn cortana into a feminist dyke power fantasy mary sue while they also try to pozz halo with the power of racial inclusion and equality
Multiplayer is cancer cod trash
Craplo infinte
>Worst modern fps ever made, looks like shit, plays like shit, there's no maps, no weapons, fricking absolute piece of crap game
343 is the worst and most despicable fricking greedy mediocre company lacking any talent or soul that has ever existed
They all should've been fricking fired, blacklisted and sued, for what they did.
We don't say the n word here
Here it comes!
>"the people i worked with that were passionate about halo"
>the studio that was infamously hired because it was filled with people that hated halo
lol, lmao even. 343 is a fricking joke
>OP is unironically a bootlicker
Remember when Ganker was punk?
>shilling for plainly incompetent employees to stick it to DA MAN
shut up anarchist
what exactly about that is confusing to you
Are the source code and raw assets for Halo Infinite publicly available? Are the design docs, builds, big reports?
???
the art assets are available
the game modes and missions are available
the fricking sound work, the animations, the engine that runs at 40fps while looking like ass, the empty open world with copy pasted forts that plays like far cry 1, the dogshit story and characters
are you telling me any of that shit was something people should have gotten paid multiple years of salary to make???
Now you've circled back to screaming at the waiter when it's not their fault they were assigned 12 tables to look after.
are you suggesting 343 didn't have enough employees, time or money to make the game they ended up making???? are you genuinely slow?
>Ganker hate corpo
>some workers complaint how corpo being unfair to them
>suddenly Ganker protect them and blame the workers
>"just quit bro if you hate it, You cant just choose to work a job and then complain about it!!!"
Duality of the Ganker
Almost like there are 10,000 daily posters
>Ganker hate corpo
>dumb workers enable the corpo by working as a slave despite being treated unfairly
>Ganker blame the worker for continuing to enable the corpo
>"NoOOooOo I'm gonna shitpost about Ganker!!!"
nah, wagie, frick you for ruining video games.
Ah, the ESL wars begin.
>Stop enabling the fancy hat guy!
>vietnam decides to fight burgerman, and give them hell instead of bending over
>It gives the burgers PTSD for years to come
I don't see how that's a problem.
Black folk are simply too dumb to fight back.
Vietnam?? Are you an AI chat bot or something?
>Vietnam
It's a country, you uneducated frick.
>women are race traitor
Next you're gonna tell me water is wet.
i lived in hanoi for a bit, i can assure you that vietnamese women love fat hairy white wieners and capitalism.
>"just quit bro if you hate it, You cant just choose to work a job and then complain about it!!!"
if you're as shit at your job as 343 employees were then i'd say you shouldn't have a job, i would want you to be fired instead of choosing to quit
yeah microsoft wanted halo to be shit because they hate money and love torturing the 343 developers
Why are these layoffs different from other tech companies that just did massive layoffs? Alphabet, Amazon, Facebook ECT.
Because they came after gamers.
343 is a joke, never produced a good game and should have been shuttered long ago.
But
>Its the workers fault when something fails, they're diversity hires or Black folk or women
>It's the leaderships win when they suceed
Is such an obviously infiltrated by corporate agents /misc/narrative.
He'll get to you soon enough.
/misc/ is a natsoc board that unironically hates ~~*corporations*~~ more than communists do.
good job finding the truth buddy. firing white dudee and replacing them with noggers and women is how lefties are killing gaming
That's simply how the workplace is, in any field. The contract you sign when you're hired basically mean just that. You are responsible for your own frick-ups and sometimes even of others', but the only rewards for doing the good thing is getting to stay there as a wageslave and not be fired (not even the case with Microsoft and their shitty 18 months contracts), or MAYBE if the stars align you get to climb the corporate ladder, once every 3 years.
>take 8 years to make a far cry 2 clone
>in the end the entire game is outsourced because 343 couldn't actually ship anything
Any other job on the planet they would have been fired in 2018 and not 2023.
no one gives a shit about your internal problems
your company puts out shit, you get called out
simple as
how delusional are you? frick off Black person, the evidence clearly points to Bonnie, Joe and every Black person above them. get a clue and stop being a dishonest homosexual
>BONNIE MADE MY GAME LOOK AND PLAY LIKE ASS
based zoomer
People can love a game and be passionate about it and still make a shit game. That's just being human.
343Black folk should be killed.
>how delusional are 343?
>said le hecking epic Ganker poster
I mean we all saw the articles about the project leads getting replaced every few months. I'm sure the devs' incompetence is still a big part but they clearly had a huge leadership problem for the entire dev process.
>studio set up just to make halo games
>didnt make a single one and ruined the old ones too
damn why did they get fired? so mean
>everyone hates 343 two days ago
>been saying for YEARS they should have been shuttered
>they almost get killed and people are seething for some reason
I don't get it
>corporations, management, publishers, producers GOOD
>everything bad is muh devs
yep, it's another day of Gankereddit sucking major wiener while having never worked a day in their lives
the point is that management was not what made every game 343 made shit, it was the hack devs
good leadership can't make mediocre employees make a great product, especially when 343 got an absurd amount of resources to make their games
This u?
thats yer mum goblin me knob
honestly the main reason games are getting worse is because zoomers are such a hiveminded, uncritical audience
>managers wanted shit textures and guns that feel like shit
suuuuuure buddy
>corperate/management mandates a GaaS driven, microtransaction ridden free to play game because they're only capable of chasing trends in want of 'muh infinite growth'
live service can be fine, just look at forza horizon, if halo made a forza horizon kind of fps where you did combat encounters with certain loadouts and earned progression points to unlock new weapons i'd play it
>live service can be fine
>right after swinging at zoomers
You latinx are crazy
>honestly the main reason games are getting worse is because zoomers are such a hiveminded, uncritical audience
kys, it's because millennial homosexuals are corporate worshippers
>literal high schooler who doesn't know dick from his butthole tries to talk about serious topics
Come back when you know anything about the employment world.
If you had a single clue, you'd understand just how much of any game that you find fault in is there because an exec or publisher demanded it, while the devs wanted something else.
hol up ok what if, hol up
what if they both shit
>They helped push for a better Halo and got laid off for it.
where's this better halo then? It's been 13 years and I still haven't seen this "better halo" yet. An easteregg perhaps?
First off, not all details inside a studio are observable from outside it.
That said, they were going to make mid-budget linear campaigns on an episodic basis, until management said it wouldn't be as profitable as multiplayer skins.
Which esl wrote that?
>campaigns on an episodic basis, until management said it wouldn't be as profitable
Why the hell was it free on gamepass in the first place?
Yes, the paid expansion to the free campaign wouldn't be as profitable as the free multiplayer because it has no overpriced costmetic shop that the entire fanbase hates.
I hope those fricking gays never find job ever again.
it's just a game bro, relax
>people bought a xbox for halo and xbox lies
LMAO where are you come out
Does Microsoft have a single game studio that's running well in the last 10 years?
>corperate/management mandates a GaaS driven, microtransaction ridden free to play game because they're only capable of chasing trends in want of 'muh infinite growth'
>floods the studio with short term contract workers that cycle out after 18 months slowing things to a grind because the new workers have to learn what the frick is going on mid-development
>mis-allocate resources so not only is the campaign underserved and lacking core components on launch but the multiplayer, the thing they were fricking banking on to begin with, ends up half baked and plagued with issues of its own
Like frick this shit goes back as far as Halo 4 with 343 hiring, in their exact words, 'People that hate Halo'. Are the people they hired blameless? Frick no but you know whos fricking responsible? The people that hired them, the same people in charge and that have been screwing the golden goose since the moment they laid hands on it.
They're blameless. It's the workers.
Look at what they did to gears 5.
Halogays are delusional if they thing something is gonna change for good.
I never liked gears so I wouldn't know
homie what are you talking about? No shit nothing's gonna change because all these layoffs are on the dev side and not, again, the actual source of the fricking problem; the incompetent fricking management
>live service can be fine
That's a CAN with a lot of goddamn asterisks. Forza is better than most from what I've heard but even it has its issues. Active and ongoing development of a game is good; 'live service' as its known and understood in the games industry is anything fricking but
>dood the grunt in charge of programming master chief's elbows is why the game got strangled by mtx
kys moron
>halo infinite was shit because it had microtransactions in the multiplayer
?????
wow it's almost like i can think critically about whether a thing is good or not rather than thinking live service is automatically bad because i'm a millennial and new things scare me
you worship corporate employees because some twitch politics streamer told you that's what marx did, i'm actually thinking about why these things are bad
you're 100% a socially moronic code monkey which makes you basically the same as a teenager
>i'm a millennial and new things scare me
Well...you said it.
I don't think it was the devs idea to make the game a live service
here is a challenge
name one good game 343 made or a rerelease they didn't frick up
Nothing. They didn't put out one good game or anything in the many years that they have been around.
It's about time that Microsoft put a bullet into their head, since they've completely destroyed Halo as a franchise and the name is pretty much trash now.
There aren't any, all that rabble of Black folk troons should be eternally blacklisted from participating in game development ever again.
ill be honest, im having fun with infinite
maybe not half a billion fun, but fun nonetheless
Your Black person shit tastes are not my problem fricking kys.
I have no sympathy for game developers. If they care about work life balance and job stability they can work for boomer companies building CRUD apps like everyone else with their skillset. They chose to "follow their passion" and this is the result.
I'm sure the game would have turned out great if only they listened more carefully to the trannies that developed the piece of shit. It is the executives fault, they said, "make the game boring and play like shit and not sell well, thank you"
lol
>It is the executives fault,
who the frick do you think is pushing for diversity you absolute dumbass?
Isn't that unironically true? If the higher ups are idiotic suits who don't even play games and just want to ride the bandwagon of what they perceive to be the biggest cashcow trends then the devs will be forced to churn out trash.
Uhh how do you get from point A to point B? If the higher up suits don't even play games and just want to make money.. why would they force the developers to make a shit game? How does that make sense in any way shape or form?
The suits want a game that brings them profit
they said to developers
hey dudes
make a game that will sell
here's your deadline and resources
make it happen
Then they made a piece of shit.
What exactly do you think the suits did? Came to the office, saw the game playing fricking awesome and said "hey make this shittier place?" What SPECIFICALLY do you mean?
>The suits want a game that brings them profit
And it goes right on gamepass lol
>he thinks it's the executives who want these games to be woke and not the troony developers
I know you think you know how things work, but I promise you, you truly don't
>NOOOOOOOOOOOOOOOOO BLACKROCK IS FORCING ESG ONTO EVERY CEO AND POZZING OUR GAMES!
>NOOOOOOOOOOOOOOOOO THE EXECUTIVES ARE REDPILLED BUT THE DEVS ARE INTENTIONALLY POZZED AND THE EXECS ARE POWERLESS TO STOP THEM!
Which one is it, /misc/tards?
true they just throw it up on gamepass and there's absolutely no fees or contracts or payment for this at all
holy frick I'm talking to mongoloids, I'm out, have fun never making it
I accept your concession
Do me a favour please, ctrl F "(you)" for me.
I'm interested in your haul
>hmm everyone seems to like these "open world" games
>hmm everyone seems to like these cinematic marvel universe games
>hey devs, make the next sequel an open world movie game
you can absolutely make a successful live service game with microtransactions that's also a good halo game if your devs aren't talentless
unfortunately, 343 employees clearly are
that was sarcasm
seething zoomer/ codemonkey, idc which one you are
>seething zoomer/ codemonkey, idc which one you are
none I draw porn for a living
>hivemind image
that's not employment you butthole, why are you seething about me calling out corporate hacks
I just posted an image of a smelly nerd you turbo gay, its because you type like one, I don't care who you "call out" lmao
that's even worse you dumb gen X homosexual
don't care I own I house and you never will
a smelly pornographer's house, you don't get to call anyone smelly you degenerate
>troon pornographer's image
sorry nerd, I'm a man
you're a troon in spirit
obessed with troons lol typical burger
ok sven
ok they should do it for more you communist
What does corporate cum taste like?
you're sucking the AIODS-infected dicks of corporate employees lmao
well the point is that live service or any other management directive can be interpreted by the devs in a good way if the devs are talented, talented devs can absolutely work around bad or absent leadership
>AIODS
>obsessing over a typo
yup, that's the kind of intelligence i'd expect from a corporate dicksucker
AIODS
this is the swedish troon pornographer, isn't it
ok ex-corporate employees
it's this guy you are talking to. a commie homosexual. he's part of a discord where they talk about how they own the right, by acting like a moron incapable of having a normal conversation.
what the frick i'm wearing that exact same shirt right now
You didn't even manage to (You) the guy he was talking to (me).
don't worry I'm not trying to have a conversation either
>corporate employees
You keep forgetting. Microsoft fired them, just like they'll fire the next 5 batches while their franchises go up in flames due to their terrible management.
>devs can just choose not to include the microtransactions and engagement loops to keep people playing and buying said microtransactions
you're either a child or so braindead you have the IQ of one
are you even the same guy i was responding to, because he knew about forza horizon's live service which has no mtx
to be fair, he's not wrong that the entire issue with 343 is incompetence from top to bottom
it's not like the bottomline devs like him made any of the moronic decisions about the game
>1.1mil views
>8k likes
KWAB
I feel no remorse for western devs, women, troons, diversity hires. it was fricked from the start
I've wanted a scorched earth approach to fixing Halo for a while now. Even if you gave that studio all that they wanted it'd still turnout shit. Can't fix bad taste, which was 343's biggest problem imo.
This, they can't blame Microsoft when they are all a bunch of bitter lazy useless fricking troon Black folk that hate the franchise, i hope the never find a fricking job for the rest of their disgusting pathetic lives, frick 343.
The Coalition next please.
>help me I'm moronic
In any other line of work you get fired I you don't do your job.
343 are a fricking blight but at least they fixed MCC and wiped off Randy's diarrhea.
It took 7 years and the forming of a new team but they did it.
343 was barely able to even get MCC right, how are the developers not part of the problem in that case?
they are, its just like bioware and EA, shit at every level
This, they all deserve to get fire, frick 343, frick nu-halo.
whoever hired all the noggers and women caused 343 to die. that's obvious
this is what happens when your games are made by non white males. They suck and die
Funny how all of the Microsoft shill threads just seemed to dry up overnight
>Gaming industry taken over by greedy israelite shit
>Loot crates, gacha, keys, etc
>Forces all good devs to quit and move on
>Replace original devs with trannies and women
>They make shit game
>Surprised pikachu when it doesn't sell well
you forgot
>blames capitalism
what happens when you hire noggers and women and fire white men. Good job lefties. You are doing a great job killing gaming.
lick that boot you sad nazi frick
>criticizing corporate employees is...le fascism!!!
frick off zoomer
whats your favorite flavor shoe polish? disregard that, i know its mans butthole flavor.
Well, I think they did have a merry-go-round of leadership during development, didn't they? That's not usually a good sign.
Bungie devs were nerds working on a passion project until M$ told them to do games with only 3 years of development and a contract that sucked its soul.
Infinity devs were hired to do anything but gaylo for years and now they somehow b***h when they get the boot
i mean, if you mess up once, its ok, if you mess up twice, thats suspicious, if you mess up 3 times, this is all on you
by my count, 343 has failed atleast 4 times at launching a Halo product, microsoft gave em half a billion to work with, cant really blame MS at this point, you dont mess up 4 launches in a row by accident
Bungie got off MS' dick and IMMEDIATELY made a product plenty of people found entertaining
Based, they fricking deseved to be fired, each one of them, no gay at 343 is worth it, btw the only sad thing here not enough have got the rope, Microsoft should have fired them all, with a bad review on their resume and blacklisted from working on any Microsoft ip again.
I kinda believe on him because it is not like only 343 is fricking up
Xbox is a disaster with all their studios outside of Forza for more than a decade
even that is more a lack of wrangling devs than bad leadership, obsidian went from making flops to being snapped up by microsoft and not making anything
But this is their job as a publisher, they manage those projects and change things when something goes wrong, they are just terrible at that
publishers do not mess with the story, or suggest area design, or weapons or whatever, at most they'll say "make it look less shit" like they did with infinite but they don't give detailed pointers on how the game should look less shit
it's really outside of what you should expect executives to do; creatives should be making these decisions and getting held responsible for them. honestly the guy in the OP is probably referring to internal studio leadership and not microsoft
The difference is how they work directly under xbox, their managers are xbox. Halo is their most valuable IP, or should be
Xbox should do the minimum and see if their most valuable ip is being done right. Im sure Sony will never release a unfinished god of war
We know microsoft didnt even let them contract permanent employees, so 343 constantly lost months training people to lose them after some time, never keeping any level of talent in the company
How the frick do you make games when you constantly keep switching your dev team?
Cope, gears 5 never had that problem, 343gays just cry because they know they will never be admitted to another studio, they are all tanlentless hacks
#
>How the frick do you make games when you constantly keep switching your dev team?
I'm so glad some of you get it. I've been with my studio for 6 years now, and I watched whole teams consist of just contractors. Our, like, real money transactions team was literally contract engineers when I started and both ended round the same time. This fricking tech director walks in they're both gone, and we realize he had no plan. Didn't even know when their dates were up. Just straight thought he had a team and he didn't. It delayed an entire DLC for... A quarter? Two? CONSTANTLY turning over engineers is such cancer. These project are like 100,000 files. Hey, we're having an error with players getting dropped from a lobby. Is that ServerPacketManager? PacketSender? You know if that's loaded before data assets in this boutique proprietary engine? Where's that stored? Does it's lifetime extend beyond that of a level? What's the API for checking component IDs? Oh you don't know? Because these are the studio specific bits of knowledge you get by working on the same codebase for a decade? So you're gonna take two weeks to get this task done, instead of 2 days? Great. Awesome.
Frick you Xbox.
>Stoned and it's Friday and signing the FRICK OUT
It's just like. It's so hard to keep caring after years of dysfunction. Like some dudes who fail to deliver are genuinely really good engineers. But when you design a... Thing. "When players drop from a match, we should backfill the keep the lobby full". That's some non-trivial work. But like, who wrote the lobby system? Oh, the contractor you didn't renew 8 months ago because you'd have to legally full time him and that meant benefits? Great. Now a different contractor has to spend a month reverse engineering something that will always be shoehorned in, inevitably has problems, and half the time it gets cut. So you see all these cool features end up half baked or axed completely and like.... A game has a million ways it can fall apart, and it doesn't matter that your component loading system is greased lightning, even on Switch. Doesn't matter if your procedural generation is incredibly robust. It ends up a "sorta shit game" and like what's it all for. I might as well half ass it too because it's gonna be a clunky mess no matter what.
I just want to write performant code for a game that's sorta fun. Why's that so fricking hard?
Yes, it is crazy when you see companies working like that to maximize profit. But then they end up hindering how the whole project happens, so the game not only takes longer but gets fricked quality-wise
Also ends up being an incoherent mess
I think that what sucks the most is when you see actual good devs take the blame because they need to constantly fix things in the fricked up structure of the company. Then obviously they cant save the project and also end up taking the blame for the game being shit, when there was never any chance of being succesful
>. Our, like, real money transactions team was literally contract engineers when I started and both ended round the same time. This fricking tech director walks in they're both gone, and we realize he had no plan. Didn't even know when their dates were up. Just straight thought he had a team and he didn't. It delayed an entire DLC for... A quarter? Two? CONSTANTLY turning over engineers is such cancer.
What a nightmare
Now imagine something like this in 343, they constantly having to teach new people their engine to lost them some time later and then teach the new guy again
>they manage those projects and change things when something goes wrong
That's not what Microsoft does as a publisher. The head of Microsoft gaming and his office isn't spending his fricking day worrying about what their dozens of gaming studios are doing, he's not signing off on whether split screen or co-op should be in Halo. He's talking to the head of 343 and tells him, "Make the money" and that's what he repeats to every single other studio.
The managers and workers in 343 to blame are not IN Microsoft, they are under Microsoft's umbrella but Microsoft isn't stepping on their neck. This isn't like a fricking movie where the publisher is like signing off on Tom Cruise or some shit. It's more like the film studio tells the publisher "We're getting Tom Cruise" and then the publisher is like, "Fricking great, good job". If the studio fricks up with Tom Cruise that's on the studio. So when 343 is handed Halo and they say, "We're introducing Prometheans" the guy in Microsoft is like, "Fricking great, good job (whatever the frick that is)" and when 343 shits the fricking bed that's the equivalent of putting Tom Cruise in a shitty movie.
>The managers and workers in 343 to blame are not IN Microsoft
So, answer me one thing
Microsoft has shit managers in all of these studios here
and cant release a single finished game for 10 years but at the same time it is not their fault?
Why sony and nintendo can do it but microsoft not?
Incompetence
They try to push the idea that every team under microsoft is fricking them but they arent capable of doing shit. When the answer is incompetence
This, why can't the 343tards accept this fact, each one of the workers, top to bottom were talentless fricks that shouldn't be in a AAA video game company to begin with.
Frick them all.
You didnt get me, 343 sure had bad management, but i think xbox is 10x more moronic than them lol
If it was just a problem with 343 i would unironically believe on those takes, but the brand is burning as a whole
This is why phil needs to buy whole companies to make games for him
This is why i doubt something will even change if they make a new team/studio/whatever
Xbox needs to re-evaluate how they make games in general
Let's be clear here, Microsoft is shitty and yes, they pull the plug on projects like motherfrickers. But that is within their power to do as per their role as a publisher. Absolutely, Scalebound and Perfect Dark is entirely on Microsoft, not on Platinum or Rare (maybe they went over budget who knows).
The frick ups in regards to Halo are not frick ups Microsoft controls, all the fricking awful shit in Halo is on fricking 343 and their decision making. If you wanted to blame Microsoft on something you could say (for example) that they didn't ship enough copies, they didn't market the game enough, they closed the studio. But Microsoft never did that, Microsoft didn't fricking decide to name the ships wrong, Microsoft didn't decide to omit co-op, Microsoft didn't decide to ship the game with dysfunctional server software. If Microsoft failed to allocate enough budget for enough servers, okay, that's fricking on them but that was never the fricking problem; the problem on release was that the matchmaking fricking didn't work and that was a software problem not for lack of servers. All the fricking problems with Halo are problems the studio, not the publisher, are responsible for.
I dont know if we agree with this because we know how fricked up the contractor system is in 343
They end up not having any level of quality and talent because microsoft doesnt let them contract good devs.
I guess we'll disagree. And I'll admit I don't understand the contractor situation at all so maybe you can give me a link with more information.
The thing is, I have friends in Microsoft and they're not contractors. They're permanent people working on flagship products and their co-workers are likewise permanent. I acknowledge what you're saying if the situation is different in 343 but it's just kinda fricking hard to understand how anybody in 343 can't point a finger at Powerpoint or Edge or whatever the frick and say, "Can we please operate like those teams?".
Like I fricking understand why companies use contractors. You can obviously farm out some guy to model a fricking crate or trees. And I admit that entire multiplayer segments of games are contracted out to other studios. But I'd like to know, did Microsoft do that? Did they force Halo multiplayer to be contracted out? Or did 343 merely contract out the people who animated the Warthog wheels turning to which who the frick cares.
Contractor situation is exactly as this anon said
At the end of the days is just managers trying to be cheap fricks in order to not have permanent employees, then they frick how their whole company works as a whole. An incredible shot in their own foot
Alright, well, I'll ask about it. I'm still in the mindset that Steve Ballmer is running the place and the new CEO is just more of that but more aggressive towards achieving excellence.
I just struggle with the idea that Microsoft would fricking stonewall whatever 343 management would ask for. Like, the head of gaming walked into Ballmer's office TWICE for XBox and Xbox 360 and asked for billions of fricking dollars to address their RROD problem to save the brand and Ballmer was basically like "Do it". You walk into the CEO's office hat in hand saying it needs to be filled and he hands you the blank cheque. I just have to imagine that the subordinates in the gaming department overseeing 343 would be just as fricking generous to 343.
Idk man, xbox is weird because they burn money with so many things but their games never reach the "pedigree" that nintendo or sony have
Always look cheaper or with lower effort
I hope they get things right again because having a competitive industry is essential for gaming. But seeing how phil's big plan is to buy an even bigger company to fix his problems doesnt give me much trust in their plans
>reach the "pedigree" that nintendo or sony have
Look, and I'm sorry to make this an East vs West thing, but Nintendo and Sony are two different stories with the commonality that they're Japanese and the Japanese when they figure something out just do it over and over, with sadly not a lot of innovation, which is the Eastern weakness.
Nintendo figured out that morons will buy their shit, so they keep on churning out the same plain shit over and over and make bank. This is Pokemon. They waste immense amounts of resources rehashing Pokemon models and throw out the old ones because frick it, it sells stupidly well regardless of quality. Nintendo, is a whole lot like 343.
Sony has put its "power" in the hands of the engineers. They let the people with the technical know-how have a huge say in what the company does. Now this doesn't always work out for Sony because their engineers spend too much fricking money but the end result is some industry-dominating thing.
The problem with the Japanese environment is that while this shit works, it doesn't lead to anything innovative when it comes to gaming. Japanese games are so fricking vastly behind in basic features because they just don't think outside the box ever, like Monster Hunter World took decades to add "loadouts". Western developers give teams the freedom to produce innovative products, you see how Bungie was so focused on finding what was fun and executing on it. The problem in Western companies is that the fricking lootbox business and social media psychoanalysis has creeped in essentially taking that innovative spirit and focusing it on producing gambling crack.
Phil's decision to buy Blizzard is nothing short of the right move. Consolidation fricking sucks balls for the consumer but it's fricking great when you want to become the Coca-Cola of gaming. Amazon, Google, Facebook - they fricking understand the brilliance of buying your competitors and market share.
>Nintendo figured out that morons will buy their shit, so they keep on churning out the same plain shit over and over and make bank. This is Pokemon.
I think this depends a lot, some franchises have their devs obsessed in innovating with new entries, this is why there is so many nintendo ips without a new game for more than a decade.
And i do understand what you mean, but im sure that if you pick all recent western companies and japanese companies the side that is clearly inovating in the industry is the japanese one
Open world games from ubisoft became a giant joken when elden ring released
Yeah I'm sure we can cherry pick for the column of Western vs Japanese innovations but the example that comes to my mind (besides Pokemon) is that I picked up Persona 5 and it was just a JRPG from the 90s. Gorgeous as frick but straight up as plain as something out of the 90s. It was challenging up to the second dungeon until it became tedium.
Look, I agree I don't want consolidation. But it's going to happen unless anti-trust steps in and given the American political situation past and present, I really doubt anti-trust is going to stop the purchase when the Europeans are missing deadlines too. If Microsoft doesn't do it then Google will. It's going to get lazy and it's going to get shit, just like all the companies Coca-Cola bought like Fruitopia and Pepsi buying Tropicana. The stupid free-market morons talking about how a Blizzard is going to come out of nowhere and make a return to quality like it's Christmas don't understand that that Neo-Blizzard is going to get eaten up by these juggernauts. The absolutely massive and inexperienced Chinese and Indian markets are vulnerable to exploiting because their emerging middle class just don't know better - so you can sell them Mario 64 and they'll fricking eat it up. Give them Halo, they won't know it's shitty if it's baby's first FPS right?
I don't want to be such a downer but it's clear now that putting your happiness in the hands of corporations is a mistake, and this is especially true of media. They will frick it just like they fricked my orange juice. You have a huge library of shit to pass down to your kids if you care about that sort of thing but moving forward it's a better use of your time to invest in a hobby that big-daddy-Microsoft-Hollywood can't offend you with. I've enjoyed cooking so much more than gaming, it's challenging like a game and practice makes perfect. I played Persona 5 for 60 hours and fricking hated it because it was like attaching training wheels to my bike.
Yeah i agree, overall i dont like consolidation at all but i really dont care about anything made by activision blizzard so whatever
I think the industry can become shittier? yes
Would i be affected by it? nah
>Gorgeous as frick but straight up as plain
This is why i find interesting,sometimes they do simpler things when we talk about concepts, but then they also try to do some new things that get some incredible mass appeal because of how unique they are
I cant remember many western AAA games that are trying to do new things, most of them are only rehashing concepts and formulas
My criticism of the Japanese is that their gameplay hasn't ever gone anywhere. Elden Ring is just Dark Souls 17 and Pokemon-whatever might as well just be reskinned Pokemon Red. I shouldn't be allowed to pick up a controller and crush at new Mario Kart/Street Fighter having not played either for a decade. And this applies to their storytelling tropes as well, it's just flagrantly linear how their storytelling works with "true ending" horseshit where you have to be a psychic to know how to get it.
First, I didn't play this God of War, second, I understand "it's just a movie", third, I know a lot about the game fricking sucks.
This whole segment of the game is what I kinda feel like is innovation. In Persona, the character interactions don't feel natural; maybe it's the translation but it's stiff and cliched just like anime; it's so fricking cliche that all the good moments are things I've felt like I've seen before. In this God of War segment they crafted a mini-story into this part and there's a lot of elements to it. Yeah sure, we understand blacksmithing, mermaids, sassy dwarf, but they've rearranged the pieces into something that feels charming and emotional. The entire journey here is so well crafted, better crafted and executed than anything in Persona 5 and it's integrated into the main plot in some manner. This is a break; it's a rest; it's a beach episode without actually stepping onto a literal beach. Somewhere in the God of War studio they are innovating storytelling; in Japan they're just anime-ing the shit out of everything.
I know people are going to yell at me for saying this but TF2 and Overwatch did novel things in the same way Quake 3 and UT2 did novel things. Novel things that all the current premier Western shooters failed to also follow or even copy along the same lines. And it was fun. Monster Hunter World plays EXACTLY the same as a Monster Hunter I played a decade earlier.
>In this God of War segment they crafted a mini-story into this part and there's a lot of elements to it. Yeah sure, we understand blacksmithing, mermaids, sassy dwarf, but they've rearranged the pieces into something that feels charming and emotional. The entire journey here is so well crafted, better crafted and executed than anything in Persona 5 and it's integrated into the main plot in some manner. This is a break; it's a rest; it's a beach episode without actually stepping onto a literal beach. Somewhere in the God of War studio they are innovating storytelling
holy shit while i was discussing the actual topic of this thread some numale was basedfacing over goy of war ragnarok, i had no idea people like this actually existed, let alone on Ganker
Wow it's really clear that you don't play video games if you think the new MCU GoW was an innovation in storytelling. Western movie games have all been the same since uncharted/tlou and if you can't recognise that you're genuinely delusional
Also i forgot to say, i dont really care or want phil becoming the fricking coca cola of vidya
Because we know that in the first moment that it happens they will get 1000% lazy and worse than they've ever been, and i cant imagine how microsoft can be worse than now
I just want them doing good games with their teams, seems to be too hard for them
Their 18 months contract policy fricks every dev team under their umbrella regardless of the competence of management.
18 months contracts are a management issue.
>I kinda believe on him because it is not like only 343 is fricking up
>Xbox is a disaster with all their studios outside of Forza for more than a decade
People forget of scalebound,crackdown,gears,perfect dark in dev hell, fablo restarded development, avowed in on limbo, state of decay lmao
Microsoft is by far the word publisher of the industry
They either cancell games or release broken shit
You don't understand anon, it's the army of blue haired women that won't sleep with me that are to blame.
Even sony that is the most woke company ever has incredible quality control and do not cancell every project or release something pathetic on the level of halo infinite
They are delusional
IF microsoft give halo to another team it will be the same shit, because im sure the problem is on them if they cant make a single good game
>Implying I have any sympathy for people in western AAA game development
>Implying I hope they don't all go jobless
>Implying I don't think AI could do the job on the same level or better
OH NOT STRESS
>Devs have contempt for their consumers
>Devs get fired
>Beg for sympathy
Microsoft has nothing to with 343troons being unable to make a game that's even 2/10 and doesn't made you gag just by looking at it
Which good games microsoft made in the last 10 years? Forza and flight simulator doesnt count
Wich good game has 343troonindustries made that isn't an absolute putrid shit?
Kys.
>Which good games microsoft made in the last 10 years? Forza and flight simulator doesnt count
ughhh there is...
Sea of thieves that had nothing on release?
microsoft are homosexuals. 343 devs are homosexuals and deserve to be homeless. whoever microsoft hires next to frick up halo some more will be homosexuals
Majora's Mask was made in a year by an overworked small team of people who slept in their offices.
But honestly, who gives a frick anyway? Halo 4-6 sucked, that's all that matters.
>343
i will never not post this
But when is microsoft going to learn from the 343 mistake?
Not. I worked one floor above them for 4 years. Xbox leadership are literal morons.
>everybody at 343 treated halo as a career boost/resume clout instead of making a fun game
>they only listen to the waypoint forums userbase, zoomers who never played the classics
>hires pro-players who mock any complains from the still-broken mcc
>stealing money instead of using it make a fun game
>expected the CoD or the next FOMO shooter game to bail them out
>gets fired
nobody should feel bad for every single 343 employee. Nobody quitted because for self-respect or seeing that MS/343 are dishonest and lie.
lol, all today did was remind that I forgot to uninstall Infinite. Cleaned that right up. Good riddance 343.
Yes, 343 never had any hope, i feel sorry for you anon
It must be terrible
>actual 343 devs are whining on Ganker
i don't think that infinite would have been good even if it did get constant updates, it has very dated game design and it doesn't look good or run well
>my point is very specifically that "343 couldn't make good games even if they had good leadership", it's not "microsoft isn't to blame for killing the halo franchise and wasting hundreds of millions of dollars"
reposting
>actual 343 devs
I worked at a studio like 343 and knew tons of people there. I never worked there myself but it's the same everywhere
So is it widespread in xbox? would explain why every game is a shitshow
It's widespread at any large studio. Profits > quality.
>i don't think that infinite would have been good even if it did get constant updates, it has very dated game design and it doesn't look good or run well
And it's leadership who makes decisions.
leadership doesn't make decisions on what guns should look or sound like, they just say yes or no
i said ok didn't i
>leadership doesn't make decisions on what guns should look or sound like, they just say yes or no
So, it's management making the decision
>the leadership doesn't decide what the guns look/sound like, they just have the final decision on what the guns look/sound like
I don't know who's more moronic, you or me and every other person in this thread you've managed to bait with your braindead posts
No scratch that it's definitely because I can't even reply to the right person
what the frick are you on about, 99% of the time leadership is just going to look at whatever the creatives have come up with and sign off on it if it looks alright, rather than quibbling over every detail because they're not art directors and remaking it would cost extra money
>could you make a more vague, nebulous point?
it's a high ttk shooter with guns with tons of spread that plays like halo 1 crossed with far cry 2, it's over a decade out of date
>one of the few things infinite has going for it is its art style.
ok you're a halo fanboy, i get it
>what the frick are you on about, 99% of the time leadership is just going to look at whatever the creatives have come up with and sign off on it if it looks alright, rather than quibbling over every detail because they're not art directors and remaking it would cost extra money
What the frick are you talking about?
Of course leadership isn't designing everything.
But as you yourself just said two times now, they make the fricking decision.
They look at the designs and say "This looks good" or "This looks wrong, change it"
ok you have autism
>leadership has less creative input into the look or sound of a weapon than the artists who work on it do
is that better for you captain 'tism?
>Mine says "skill based matchmaking"
>I make 10 items under it, like "matchmaking network system" and "skill tracking"
honestly it seems like you have a lot more creative input than the guys above you
>I had this one design director who was OBSESSED with procedural generation and so we would ONLY get requests for features for it and it was actual dogshit of a gameplay experience plus actively contradicted other feature requests. You can't procedurally make a whole level AND have planned encounter intervals you absolute fricking doorknob.
>When a designer comes on, they have their own ideas. They have to feel out the philosophy of the team or else they're just proposing stuff people are shooting down. They have to learn how to work together in the most constructive ways.
so yeah, if you're competent you can work around bad leadership or just stonewall them until they stop being annoying, that doesn't seem like what happened at 343. it seems like a bunch of the guys at your level came up with a bunch of poor ideas or executed the ideas they were given poorly
>Fable apparently also restarted its development for some reason
they rescoped because the fricking specialised car engine couldn't be reworked to support a fricking RPG *COUGH DRAGON AGE INQUISITION COUGH* so they decided to stick with the car engine and make a smaller game
they should have rescoped the fricking studio and shut it down before it made any halo games, hindsight is 2020
who the frick wants to play a tiny little halo game anyway
>>they rescoped because the fricking specialised car engine couldn't be reworked to support a fricking RPG
why are the developers in this industry so fricking moronic sometimes? even unity would be a better choice to make an AAA rpg
>stonewall them until they stop being annoying
That gets you fired. We have implementation detail agency. We do not get to make the big decisions AND when we explain what we're doing to meet the demands of the directors vision, if they don't agree with some part of it, they tell you to go back and do it again. Everything that actually makes it into the game is approved by them, in broad strokes. We can advocate for our version of things, but it's rarely the level of the stuff people complain about.
>is that better for you captain 'tism?
It's not autism, it's common sense, you fricking idiot.
As I explained in the post, management doesn't design the shit but they can say to change it and have to check the progress including designs.
They could tell the design to make the weapons look like unicorns.
We are talking about a minor issue here.
>muh weapon designs
Everything about the Halo series just shows that they don't know where they want to go with it.
With Infinite it was obvious that the main focus was on the monetization and not the game. And guess who makes that decision as well.
Can't blame the workers if management doesn't do what they're supposed to do which is leading people and managing the different departments.
And this isn't just about the Halo games. Look at the show, look at the different other MS IPs that get cancelled after announcement.
>It's not autism, it's common sense, you fricking idiot.
no it's you being a pedant and obsessing over word choice instead of meaning aka autism
>As I explained in the post, management doesn't design the shit but they can say to change it and have to check the progress including designs.
and i just explained that they can't fricking change it at random because it costs money to go back and change it
>They could tell the design to make the weapons look like unicorns.
who are you even thinking of when i say management, this just sounds like the art director who is a creative, and even then i doubt there was anything of that level of stupidity going on at 343
>With Infinite it was obvious that the main focus was on the monetization and not the game.
uhhhh no it was obvious they just wanted to push a bloated, wasteful ubisoft lite turd out the door so they could stop bleeding money, if they wanted to make a monetised live service game it didn't show
>Can't blame the workers if management doesn't do what they're supposed to do which is leading people and managing the different departments.
you just said that the problem with art design is managers meddle too much with the designs and now you're saying the problem with 343 was that mangers didn't give enough creative input???
>it's a high ttk shooter with guns with tons of spread
A Halo game looks and plays like, no way, a fricking Halo game? Imagine my god damn shock
>it's over a decade out of date
you're an adhd addled zoomer that can't fathom actually having to plan your engagements around something more that 'be the first to shoot the enemy', i get it
>A Halo game looks and plays like, no way, a fricking Halo game? Imagine my god damn shock
yeah halo is dated, who the frick knew you dumb fanboy
>you're an adhd addled zoomer that can't fathom actually having to plan your engagements around something more that 'be the first to shoot the enemy', i get it
you can have a high ttk shooter with guns that actually reward aim and complex movement mechanics, see apex and ow
>every shooter released must be the same homogeneous slop that plays exactly the same as any other shooter its contemporary to
don't worry anon maybe one day you'll be able to work through your tism and enjoy games that play uniquely to one another
>you can have a high ttk shooter with guns that actually reward aim
Yea its called Halo Infinite numb nuts. You're probably one of the drooling morons I consistently cross map with the AR because you don't realize you can do something other than hold the trigger down until the damn thing clicks empty
also
>using fricking overwatch of all things as any sorta indicator of quality
>games that play uniquely to one another
>by which i mean games that play identically to games from 2001
lol
>Yea its called Halo Infinite numb nuts. You're probably one of the drooling morons I consistently cross map with the AR because you don't realize you can do something other than hold the trigger down until the damn thing clicks empty
sounds fairly gay
>using fricking overwatch of all things as any sorta indicator of quality
you do know the rank 1 m&k player for halo infinite is an overwatch semipro right
>plays like a game from 2001
Anon I think you're playing Halo CE, not Infinite
>complains about aiming
>wait shit no aiming is gay i'm not owned your owned!
and who the frick cares about some tryhard sweatlord 'pro gamer'? The frick does it matter?
>Anon I think you're playing Halo CE, not Infinite
it's the same fricking game
>and who the frick cares about some tryhard sweatlord 'pro gamer'? The frick does it matter?
ok you can't make basic connections between concepts and i would like to sleep and let my thread die, gratz
>ok you can't make basic connections between concepts
talking in the 3rd person, Anon?
>says overwatch rewards aim
>implies that's the reason a former overwatch professional player is the #1 m&k halo player
>this somehow means that halo doesn't reward aiming????
its amazing you were able talk yourself in circles so thoroughly you disproved your own fricking point, congrats moron
>it has very dated game design
could you make a more vague, nebulous point?
>it doesn't look good or run well
are you high? one of the few things infinite has going for it is its art style. As for how it runs yea the games been long suffering from server and other internet/connection based issues but load into singleplayer or anything offline and it works fine
>itt morons conflating every 343 employee from the management to the actual devs & coders to presumedly the fricking janitor as having equal say and sway over whether they put out a good halo game or not
could all you fricking morons thinking that johnny microsoft is personally going to 343 to dictate how they design the game frick off and let the god damn adults speak?
ok genius, so who actually has creative input at 343, because in every other studio devs have significant leeway in how the things they work on turn out, it's a creative industry.
>it's the same everywhere
so employees at 343 had creative input and can thus be blamed for everything just generally being shit?
ok marcus aurelius
If you can't take responsibility for you group, you don't belong on the top. If this code monkey or writer or whatever was so incompetent, it was the boss' job to fire his ass.
Blame still rests on the leader.
>so employees at 343 had creative input
Yeah I mean like anyone can speak up, but feature requests aren't casual desk chats. Every work item needs to be documented, and you report on all the items you completed every year. So where do those come from? The design lead might say "how about this?" And his director may say "ok how about it?" But the GAME director / studio president might say "how does that achieve this goal? Explain how that makes us more money" and if they don't by it, director is shut down, which shuts the lead down. Work item is never made. Which means you can't work on it. When you submit code for review, the feature request item is attached. You can't short cut it. So like, a dogshit leader, at any level, screws everyone under them. So it gets worse and worse the higher up the morons are.
executive leadership are generally the people who say "this department gets 30 full time positions and 100 contract positions". Directors get to allocate what teams get how many of each. Team leads just hire to fill the slots their given. So the leads, who are the highest level engineers who still write code (directors like, architect systems and design how everything will work) are the ones SEEING all the damage contractor turnover causes, but executive leadership just sees a price tag. They're too removed, and, frankly, not very smart people. At their level, it's business nepotism, not skill or merit.
Large studios are just RIPE for this sort of thing as an organic result of how they're all organizsd. It's like the picture you always see here of the 6 dudes drawing Kirby. That's the right size for a dev team. Give me 6 dudes and let me make 2023 Zork. AAA shit is cancer.
Btw moronic managers is exactly why ubisoft is fumbling, they are even worse because they are morone french managers
I don't have any doubt. It's everywhere. It's like TellTale. I remember those guys when they were making their first title and that shit was genuinely innovative and they did a kickass job. Look where they are now. You get too much "business" into this and that's literally when you lose the soul. Nothing good can be made when they're fricking optimizing profits because the optimal profit making configuration of anything is fricking McDonalds. Low cost, shallow, trash that happens to press one important dopamine button and that's all it has.
AAA will never have Soul again. You have to go indie
I feel like Bioware is probably the biggest showcase of company assassination in the industry
What EA did with them was immoral
And i believe in one thing, you never should want your favorite franchise/company doing too well. Because if they get too big and become a megacorp, it is over
It's the difference between dudes with passion who make the best thing they can possibly make and then hoping it makes money and having the amount of money made being the primary driving motivation. These two approaches are FUNDAMENTALLY incompatible
Not only that
Look at Ubisoft, Assassins creed and far cry became a curse in the long run because the suits probably ask the same type of game because it always sells
Now 15 years later they ditched all their franchises to make far cry and assassins creed but those games arent as impressive and every company can do it better than them, like ghost of tsushima
Now they a fumbling harder than ever and need to pray for the avatar game to save them
One of the biggest complaints about cyberpunk's producer/director is how they were the type of person that would watch a movie at the weekend and then come back to the office and ask the team to implement a new element in the game because of the movie, out of nowhere the concept of the game was changed
People have no idea of how much the decisions of those guys can frick up a whole game
>watch a movie at the weekend and then come back to the office and ask the team to implement a new element in the game because of the movie
Nightmare shit. A feature takes like a month minimum just because of design review needing to be finished before code can start and code review has to be done before testing can start. It's all linear. Like you can't work in tandem on any individual feature. So any small thing can throw schedules really off course.
Explains Keanu Reeves.
>The design lead might say "how about this?" And his director may say "ok how about it?" But the GAME director / studio president might say "how does that achieve this goal? Explain how that makes us more money" and if they don't by it, director is shut down, which shuts the lead down.
so what this is about you not being allowed to make an obvious feature before you get a feature request item given to you after your code review? am i understanding this right?
i mean that's kinda what happens in any industry where the leadership doesn't understand what an employee does-it's what we've seen with new marvel directors and vfx studios-"pixel fricking"
>Team leads just hire to fill the slots their given. So the leads, who are the highest level engineers who still write code (directors like, architect systems and design how everything will work) are the ones SEEING all the damage contractor turnover causes, but executive leadership just sees a price tag.
honestly i think this only applies to programming, i was talking more about stuff like game design and art positions. i think those are the areas where 343's really lacking
zoomers lack any form of critical thinking when it comes to "da working class", or most things in general
>am i understanding this right?
Yeah I think. I'm pretty baked. It's like, there's your work item, and a work item above it and one below it. If I, a lead, have a work item, it came from my director. So my work item's "parent" has to be something it was created from. You can't have an empty "parent" item. I can make new "child" items to give to me team, but that's my discretion. But there's a review.
>Director's work item says "emphasis on multiplayer experience"
>He makes 25 items under this item and gives them to leads
>Mine says "skill based matchmaking"
>I make 10 items under it, like "matchmaking network system" and "skill tracking"
>Every year, we look at all the items I made and have to explain how they support my item
So like if I tried to throw in there "make a hardcore mode" I'd have to explain what that was for and I'd get reemed if it was like, just my own thing clearly unrelated to what I was told to do.
So the guys at the top absolutely trap you in these boxes with what you're allowed to work on. I had this one design director who was OBSESSED with procedural generation and so we would ONLY get requests for features for it and it was actual dogshit of a gameplay experience plus actively contradicted other feature requests. You can't procedurally make a whole level AND have planned encounter intervals you absolute fricking doorknob.
>honestly i think this only applies to programming
Ya know this might be true, but less than you think. When a designer comes on, they have their own ideas. They have to feel out the philosophy of the team or else they're just proposing stuff people are shooting down. They have to learn how to work together in the most constructive ways. It's like how you act different with your friends than strangers. Creative disciplines have a bit of that element.
Losing people with tribal knowledge and a deep understanding of the project and team for fricking no reason is painful every single time
It was management though, 10+ years and every employee that has left has said the management is fricking inept
Management has to be at fault to a degree considering they never course corrected and manage to turn one of the most beloved video game properties into complete shit.
Halo brought in jocks and even nerds who didn't like shooters and made Xbox an actual worthwhile platform
Nah, I can actually believe this considering its 343 and Microsoft.
Yes.
Those at the top should shoulder both the praise or the blame of any venture. That is what it means to lead people.
None of this shit matters, Microsoft is giving up on Halo. They're putting Starfield on the Xbox packaging instead of Master Chief. 343 lost 1/3 of its workforce. Joe Staten left again.
Infinite bled out and nobody plays it anymore. Forge came way too late for anyone to care and the custom game browser is so broken that anyone who was still somehow holding out hope has now abandoned it completely. Campaign is officially dead and will not be receiving any further updates or DLC.
Older Halo fans have been personally insulted too many times by 343's incompetence and blatant contempt towards them and refuse to give them any more chances. Younger potential fans are instead playing other games that are more fun and don't actively antagonize them.
They took one of the biggest IPs in entertainment history that carried the entire Xbox brand on its back and gave the reins specifically to people who hated Halo, and never bothered to check in on how it was doing for over a decade until the money COMPLETELY stopped.
And now it's beyond repair.
This, so much this, rope time has come, no 343 incompetent wageslave troony will escape it.
You stole my post from yesterday but I'll allow it cause you made it a bit more eloquent.
Yeah, the people with the highest authority should rightly bear the greatest responsibility for failure.
Every single MS franchise has decayed under Spencer's incompetent leadership.
This is the type of take people think about but no one says it
Spencer saved xbox in the sense that if it was not him the brand would probably have died after the Xbox One
But man, i think he is terrible in everything related to games
I don't think MS even leads their devs. They just seem to sit on their ass and throw money at studios.
What even happened to the Fable and Perfect Dark reboots? MS must have spent millions on building up those studios and yet we have never even seen or heard about those games after their fancy CGI announcement trailers.
Xbox had the brilliant idea of making 2 different teams from different companies develop perfect dark without any supervision
So the teams had development conflicts so hard that the whole project fumbled and was probably rebooted
Fable apparently also restarted its development for some reason
Avowed is a myth
They truly only throw money at those studios and do nothing else
>>Xbox had the brilliant idea of making 2 different teams from different companies develop perfect dark without any supervision
you're fricking kidding me
There is some articles about it, go have fun
One of the teams was crystal dynamics i think
I'm disappointed but not surprised.
I genuinely wonder what will happen to all those companies that MS has bought. Their leadership was already pretty lacking back in the day, but now they have bought up pretty much every notable developer and also Blizzard, and their leadership doesn't seem to have improved at all.
I never truly believed things would be much better, maybe a little because the last CEO was bobby kotick, but microsoft is also terrible
And if they dont change when they are struggling, cant even imagine they will when they get ips like COD
With time some of these ips will never appear again
Also, every time phil talks about saving ips that arent being used, it makes me remember of how utopic the whole speech sounds and just like what Embracer says
But im sure that as every mega company, they will start cutting studios and projects that arent that profitable compared to cod
Eh, Rare wasn't that profitable for them until Kinect Sports and Sea of Thieves but they kept them around either way
Like, you need to consider which ips xbox even had
Im sure the situation will change after bethesda and activision
Passion isn't skill.
>It's another Ganker talks about jobs and the economy episode
I fully believe that the leadership at 343 is incompetent but I also believe that the regular employees at 343 are (or were, lol) incompetent too
This, they all should gtfo, halo died, and they murdered it.
Maybe stop hiring people just to fill up your ESG score. Evil leftist scum.
Actual good thread, what a miracle
Maybe they should have reduced the scope of the game instead of delaying it and releasing it when they knew it was a mess?
At no point did anyone say "This is untenable. This is not going to work, no matter what we do"?
If not, how am I supposed to feel bad for them or be kind to them? They did it to themselves.
The game was a broken, ugly mess.
>If not, how am I supposed to feel bad for them or be kind to them?
because if you're not kind to them then you're literally charlie chaplin's doppelganger
Nothing about what I said relates to either of those posts.
They CHOSE to put this game out. That was their choice, they made it, the game was awful and not ready for release. The entire year extra they took to "Retool and review" was apparently for nothing because it looked exactly the same.
no see, just because they CHOSE to stick with a company that made god awful decisions, that means they are absolved of all fault.
And nothing is gonna change stupid Black person, better calm down cuz ID is next, they even fired Mick Gordon.
Bye bye doom.
this, halo downfall it is entirely their fault, their mediocrity is their enemy, no one forced them to make such fricking horrendous atrocious games
>halo downfall it is entirely their fault,
guess you either didnt play Halo Reach or were a literal child without the ability to assess its quality. Perhaps also to young to notice the design missteps of Halo 3. Halo 2 was full of modders, glitches, and network abuse.
The only bright spot in Halo was Halo 2 Skrimish and BTB, and Halo 5 Warzone. Everything was grenade spam and maps with to little cover and to many explosives.
>At no point did anyone say "This is untenable. This is not going to work, no matter what we do"?
Anon it just sounds like you never had a boss
I mean i'm glad those incompetent gays were fired, but, come one anon, Do you really think that the opinion of a wagie is worth anything?
>At no point did anyone say "This is untenable. This is not going to work, no matter what we do"?
wow anon I didn't know you had intimate knowledge of every discussion and meeting within 343 care to share with the class?
>They CHOSE to put this game out.
MANAGEMENT chose to put the game out because who the frick is going to fall on their sword and tell microsoft that their already delayed tentpole release needs another year or two in the oven
like frick the fact that they delayed it in the first place PROVES your first fricking point wrong considering it would have happened because the devs said "this (date) is untenable. This is not going to work, no matter what we do"
not that it would matter because they entire development process was fricked from the start which is why they ended up in that situation in the first place
Western game developers are just the most insufferable people, huh
>people itt are genuinely defending 80 hour work weeks
I used to work 50 hours, 10 hours a day for 5 days a week. Got fired just yesterday(no, I wasn't a part of microsoft or 343)
I wouldn't call it hell, but it comes fricking close. I feel fricking free that I've been fired
The people defending 80 hour work weeks probably dont even work anon, you need to consider the fair share of edgy teenagers here
It is probably the same people who think that blue haired girls destroyed halo's development at 343
The most I've worked was 72 hours in QA while I was in college, that was really shitty. Crunch usually is 3-6 months at most when milestones or deadlines pop up and that's usually after years of regular hours. If a company is routinely having crunch periods then that's just poor management. I think work from home pretty much ended crunch though for a lot of places. It's a lot more competitive now that devs can just remote into a studio across the country. Barely any of my coworkers decided to come back to the office full time and a good chunk of them moved to cheaper areas.
>The most I've worked was 72 hours in QA
Damn
and yes i doubt people want to deal with the whole bullshit of having to go to the office every day
Nothing makes me happier than moronic blue checks insulting their former employer over layoffs that happen to nearly everyone at some point in their lives, further solidifying their lack of work ethic and employability.
>NOOOOOOOOOOOOOOOOOOOOOOOO NOT THE HECKING DEVERINOS HECKING DEVEVES NOT THE FLUFFIEST DEVUROS NOOOOOOOOOO
Total Dev Death
There's a lot of discourse in this thread about whether the management or the developers are to blame, and I just have this to add to it.
I work in a factory. I make things, it's sort of an assembly line but sort of not. I make about 80% of the product and then another guy finishes it. We're the only ones in the world who make what we make. We have specialized machinery that nobody else has. It's custom.
Our factory is managed by literal 90iq trailer trash who promoted each other with local nepotism until they made it to the top of the company. None of them can do programming for automation, or logistics, or basic math. They can't even see common sense shit like "Maybe you should keep some spare parts around for WHEN something breaks." They're the type of people who drive a car into the ground, never doing maintenance on it until the engine explodes, and then buying a new car, because they think oil changes are a ripoff. It's mind-boggling the place still runs at all. Most machines that we NEED to do our job and make products are broken in several ways. We run out of raw materials and have to improvise. Our quality department is a joke.
But I, the low level operator, make it work. I have a backpack full of hand tools and I fix the machine myself. Another employee "knows a guy" who can weld broken one-of-a-kind shafts back together for the price of cheap beer. Even if our QA is asleep at the wheel, I personally make sure that the products I send out the door are put together right, because I'm not a piece of shit.
Do you see where I'm going with this analogy? I'm the developer, and despite mind-numbingly horrible management that makes you question why I even work there, I do what I have to, to ship a good product.
343 is run by idiots and staffed entirely by more idiots. Not a single one of them is worth a god damn.
You're a complete idiot for working there when not even your higher ups give a shit if the company fails. When something happens they'll just fire you and all your stupid extra work and all the stress was for nothing, but filling the pockets of your moronic boss, you moron.
silence zoomer
>It's mind-boggling the place still runs at all.
This is why big corporations don't hire people in leadership positions off the floor anymore, like safety or logistics or inventory. You need a degree or some piece of paper. They don't care if person don't understand how the sausage is made - they can teach you that. What they cannot teach people from the floor is that at the end of the day the numbers matter, the invisible shit like downtime, maintenance costs, all that shit matters.
I'm sorry that these incompetents are coasting on your ability to keep the ship intact. But decent corporations generally understand that in order to prevent trailer trash from promoting their trailer trash friends to upper management and polluting the whole operation with their moronation they hire from outside the farm. 343 is just the same situation. Yeah sure, I'm sure the people working there all have pretty pieces of paper but the principles are the same, the entire leadership was saturated with nepotism and they reported bullshit to their handlers in Microsoft.
There's a saying, first class generals have first class subordinates. Second class generals have third class subordinates. Again, I'm sorry you're a first class person stuck beneath third class morons. But you are valuable and talented, and I hope that gives you negotiating power when it comes to your salary.
I've been there for five years and I can basically do whatever I want and nobody questions it anymore. We have very high turnover in all levels of the company so I'm planning to get one of those nepotism promotions to a position where I can turn the shit show around.
Your drive is respectable. I really wish you the best. But keep in mind that even though the doors to leadership are open to you, which is not common, depending on the size of your operation the doors to general manager will be closed to you without some kind of upper management skills. And even with that ownership might still block you without a degree or something.
At some point (if your organization is large enough), your hand skills and organizational skills won't carry you further, you will have to prove your performance with those skills on paper. That means using tracking tools or spreadsheets (if you don't have those already), compiling reports to present at meetings. Metrics, data, hard objective numbers that demonstrate how much value you are generating. And if you lack those paperwork skills, I suggest taking a Microsoft Excel and/or Access class at your local college. You can learn Powerpoint yourself, the hard thing is your ability to speak and get to the point in a clear and organized manner, which you can learn through classes at Toastmasters or something. But keep in mind these are all nothing against someone who holds a proper degree or diploma and not having one gates you forever. And this is at all levels - people won't get promotions without a masters or a doctorate and the amount of "work experience" that's considered equivalent to that might number in the tens of years and the pay is always worse than if you have the paper.
It's awful to say this but efficiency isn't achieved because of people who climbed from the lowest rungs of the ladder. There's no rising to the top from the bottom, the people who make it to the top got a shortcut to the middle.
quite the round about way to say israelites. israelites run everything, there is no more in depth stuff that you're talking about
Microisraelite has bought so many companies just to run them into the ground. It's obviously a management problem and the only question is are they just incompetent or are they purposely shit at managing their own company.
343 was never good
I mean it was the bosses fault for listening to HR and hiring diversity hires yeah.
He probably means the management at 343. Who are clearly useless.
>bosses want to turn halo into cod
>bosses want to turn halo into GoW
>bosses decide 4 and 5 got them shit so they decide to turn halo into Overwatch before they finally settle on making a halo game
>vtard thinks this is somehow the code monkey’s fault rather than the people in charge
The hacks who wanted to make anything but a halo game are the people he’s shitting on.
So what's the job of a manager according to/v/?
crack the whip
set impossible goal and realize mid-production they are impossible. Cut half of the game until its a releasable pile of shit and pat yourself in the back for being able to sacrifice your vision to ship a mediocre game.
Commit fraud, then fire employees you robbed when you have to pay the fines or explain where all the money went.
I have a feeling you don't even know what it's like to have bad days at work... or even work.
Stress and "mental health" was a "priority" for them.
The entire game dev scene today is nothing but weak minded soi boy homosexuals and diversity hires.
The stress of having to deliver Season 3 nine (9) months after it was supposed to release is just too much they all new a 2 week mental health vacation!!!!
They could erase stress and mental health issues by just paying more. People magically overcome mental health issues when they get paid for the work they do.
If that were true mental health issues would decrease with increase of wealth when, in fact, the opposite happens. Mental health issues are a luxury of the rich.
Do you have any proof of that? Or the mentally ill spastics I see covered in blood and vomit and shitting the streets while taking about jesus and aliens don't look like they get around the country club circuit.
It's a modern marvel.
>if we pay the below the line workers more, we will get a better product on time
>NO. We will pay ourselves more, lose huge amounts of money and then cry that No One Wants To Work Anymore
It's like Fawlty Towers. Why should I pay a competent builder to do a job for 500 dollars, when I can pay a drunk Irishman 200 dollars, and then pay the competent guy 600 dollars to fix his mistakes?
>Do you have any proof of that?
Yes. All the research into this says so. The only poor people who have these problems are people who were once rich and then lost all their wealth.
>Or the mentally ill spastics I see covered in blood and vomit and shitting the streets while taking about jesus and aliens don't look like they get around the country club circuit.
That's REAL mental illness. We're talking about fake "oh woe is me, I'm so stressed from having to work a cushy white collar job that comes with frickloads of perks and benefits" mental illness.
There is no research that shows mental illness is more common among the rich. The highest collections of mentally ill people are prisons and hospitals, and they are overwhelmingly poor trash.
But yes, """depression""" and """anxiety""" grifters are like an infestation in luxury jobs now.
>But yes, """depression""" and """anxiety""" grifters are like an infestation in luxury jobs now.
But THAT is what we're talking about here. I'm pretty sure nobody in this thread is actually trying to claim being poorly treated at 343 Industries led to people developing schizophrenia or something. Those are genetic disorders that occur regardless of your economic standing. We're talking about the idea that if you just throw money at already wealthy people in white collar jobs that will prevent them from developing bullshit mental illnesses like anxiety disorders or whatever and there's no evidence to support that.
That wasn't quite my point. Basically people suddenly don't have these "issues" when they get paid more.
>What about my family time!
>We'll double your salary if you cross threshold x in hours per week. Or you can just take the time you're owed
>oh gee well, man my kids are annoying anyway
The military is the absolute worst for this
>Dude, I can't stay on base for one minute more. If I don't pick up my kid I'll be suicidal
>What's that? 60k extra to spend 6 months in a abu daba land and talk to my kids on shitty dial up tier messenger once a week? Wow, my self harm thoughts magically disappeared
The two things that amaze me the most in this world are
1) how many problems in the workplace can be solved by giving motherfrickers more money
2) how utterly reluctant everyone in a position to do this is to even consider the possibility of doing it
How many companies spend 6 million dollars hiring a consultancy firm to tell them to spend 12 million dollars investing in productivity tracking software and to hire a dozen productivity-coordination supervisors under the newly-formed executive vice president of productivity control when they could have just turned that money into raises and started sapping talent from their competitors when word got around that they were paying 15% more for the same work.
>How many companies spend 6 million dollars hiring a consultancy firm to tell them to spend 12 million dollars investing in productivity tracking software and to hire a dozen productivity-coordination supervisors under the newly-formed executive vice president of productivity control
Oh, I know the answer to this! Fricking none, you dumbshit commie moron who just makes up bullshit about "evil capitalism".
Not him, but I work for a company who does exactly this. They are getting grifted by their management than a city building project. I don't care though because if I'm honest I often benefit from this blatant stupidity with overtime etc.
Tell me you've never been in management without telling me you've never been in management.
What management position do you hold? And for what company?
>tick next to the name
Checks out moron...
HAHAHAH NO ONE CARES U SPENT 7$ moron.
Did ELON MUSK SAVE GAMING?
Extremely, they just can't cope with the fact that they're bad at their job and that's why microsoft cut them loose.
>its always suit/mgm fault literally never ever devs and designers fricking shit up and being moronic
I believed that for a very long time but not anymore. Devs are Black folk with eternal victim complex.
Everyone in america is such a fricking victim holy shit
post hand
To be fair, the reason why management gets paid the big bucks is because they ARE in charge and when things go wrong it IS there fault. If there were uncreative hacks at the studio then management should have spotted them and had them replaced long ago. I certainly don't agree with the sentiment "The reason I sucked is because I was stressed by management." though. No, you sucked because you suck.
bonnie ross should have been fired years ago. i literally think she sucks phil off.
Halo was never so good that it deserves this level of fuss on the internet. It's actually quite disgusting it's getting it.
What a shitshow.
No, your game sucks, i won't "be kind to you".
No, that doesn't mean i want you to lose your livelihood and starve.
>I am sure to get a job in the industry by throwing one of the Big Five under the bus!!!!
Why are people like this? Why do they believe their shit doesn't stink?