Nostalgia aside, does this game hold up? Is it good by contemporary standard (slop ignored)
Shopping Cart Returner Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
Nostalgia aside, does this game hold up? Is it good by contemporary standard (slop ignored)
Shopping Cart Returner Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
I dunno I played it like a year ago and thought it was still alright. Mostly because it's pretty creative if you ask me. I find it funny people are trying to pit the remake against Paper Mario fans as if they're the same series or something.
Paper Mario and Mario&Luigi borrowed heavily from SMRPG and share many of the same staff. In fact, Paper Mario 64 was originally titled Super Mario RPG 2 for a bit. You can see elements of SMRPG scattered in both series
How incredibly uninteresting.
>here's useful and correct information that proves you wrong in an inoffensive way
>YAWWWWWN Booring!
>I find it funny people are trying to pit the remake against Paper Mario fans as if they're the same series or something.
The Ganker hivemind and Twitter tendies decided that they hated classic Paper Mario fans after they started pointing out red flags for TOK before release. It was a Switch release so naturally it had to be defended at all costs.
And to answer your question OP, yes SMRPG is a great game. If you like the Mario rpgs this one is right up with the best of them. The writing, action combat, and mini games are all stellar. This one definitely is the most like final fantasy however. Most of the items, stats, and magic are reskinned from FF.
nah dude I mean its good
but people think this bing bing wahoo toy from a Japanese toy company is some artwork in the same genre as fricking NieR
like come on OP you don't want to associate with those people
Using NeiR as your bar for art is sad, even for a shitpost
in the genre of RPG I'd love to hear your idea of an artistic video game. go ahead you enlightened intellectual.
I’d argue something like Xenogears, even in its unfinished state, fits your bill better. That is, it has the same psychological trappings, but they’re used as more than set dressing most of the time. NeiR does a better job of trying to appear artistic to laymen than actually being a compelling, well executed work that takes advantage of the medium to enhance its themes
>than actually being a compelling, well executed work that takes advantage of the medium to enhance its themes
this moron actually thinks NieR doesn't take advantage of videogames as a medium to enhance its themes. I mean Xenogears is an OK comparison (it's an unfinished game but whatever) but this statement makes it seem like you haven't even played NieR or Automata
By all means, articulate the way it does. Games like Brothers or, if you need to be in the same genre, twewy tie their mechanics and themes together much more cohesively
I just need to confirm, have you actually beaten either the first NieR or Automata?
Yes, I have beaten Automata. That’s the one I am referring to. Haven’t gotten a chance to play Neir 1 yet
that's unbelievable because then you should be familiar with how the game constantly uses player choice, genre switching, controls, etc. to influence its story. by definition, using the medium of video games for storytelling
Should be easy for you to give an example then. It becoming a sidescroller or having a shmup minigame is hardly an artistic choice that makes the narrative themes resonate more strongly. Only that moment that KH3 cribs really does anything like that
you fricking shoot the credits as part of the fricking story you colossal fricking moron
You really are pathetically moronic if you can’t come up with a cogent argument and are really that wowed by a meta gimmick
DUDE
EXPLAIN HOW THAT IS NOT USING THE MEDIUM OF VIDEO GAMES TO TELL A STORY
HOLY FRICK
Fighting the credits isn’t leveraging the strengths of the medium of games any more than fighting a monster is, just as deadpool reading the credits isn’t leveraging the medium of film or comic or whatever. It’s just meta shit
You are truly stupid.
Says the person who can’t come up with a single supporting argument for his dumbass claim. Automata is style over substance. That’s fine. The style is good. But don’t pretend it’s something it’s not, dumbass
Your stupidity is offensive.
Sad cope. It’s crazy that you can’t even come up with a single argument for a game you seemingly love. Do you really think so superficially about these things that you just parrot it being “art” without a thought?
Its been ages since I've dealt with Automatta, but I'd say that using the repeated playthroughs, perspective shifting, and multiple endings, as well as its weapon stories all leverage its strengths as a game to enrich its story. You can say its all set dressing, but its all relevant to the story at hand.
But it didn't need to be a game at all and being a game probably hurt the experience if anything. Nier Automata would have worked significantly better as a visual novel, a comic or even a book. It's like if you took Umineko and made it an action game. The story would still be fun, but why is the gameplay even there?
A visual novel is still technically a game, but explain how the repeated playthroughs and endings could have given the same impact? The gameplay is frankly the vehicle that you put up with the repetition and slow drip of information. A solid base thats fun enough to play allows for you to put up with frankly going through the story repeatedly. However, its in replaying the game multiple times, that you can notice the differences, as well as be exposed to the information slowly. Likewise, it allows you to make those decisions yourself to get the endings you want. I don't really feel anything besides a choose your own adventure novel, or yes, a VN could maintain that. But, as I said a VN is still a game.
That said, I do feel that Nier did things a little better in some respects, leveraging the different genres to invoke different feelings. Using Drakkengard as an example to not spoil Nier, having a rhythm battle to denote something alien and out of the world is something I don't think you can really get as a novel or any other medium
Perspective switching isn’t inherent to game as a medium. Multiple playthroughs and endings aren’t really either, unless you want to be really strict with the framing. Weapon stories are just Souls item descriptions, which is to day, lore haphazardly tacked on to items. That’s probably the most common, least elegant use of the medium for narrative purposes in the game. You’re free to like Automata, but trying to ride it as your high horse is stupid
Unlike Nier, SMRPG manages to be fun, and not awful to play.
go frick yourself idiot, Get off your high horse about Ur fricking high art "NIER AUTOMATA" they're fricking games Bro.
Insecure edgelord detected
I remember the original being Kino, but mostly because its such a departure of a Mario game
Im almost convinced it wasnt suppose to be a Mario game until the last second
I felt like I was gaslit a bit the first time I played. It was good (if a bit too easy) but it wasn’t a good enough game to make a flash song about or sperg out about getting geno in smash
If you play, you better not have any input lag
they will show peach's dragon dildo in high resolution?
no you idiot, the switch doesn't have the graphics power to do that
This joke gets unfunnier every time someone posts it.
Agreed, why can’t people just wait for games to come so they can see what got changed and what didn’t?
>Dragon dildo.
U wrong, thats a dildo with italian moustache.
I'm glad they mostly kept the Square character designs the same, and I appreciate making Mario's proportions more like he was back then, but I wish they went an extra step further and made Mario, Peach and Bowser look more like they did in the original. Bowser looks waaay to cute and clean for this.
it has stylish gameplay
but the graphics are pretty ugly now
Yes it still holds up really well. The gameplay isn't too repetitive, the pacing is actually amazingly done, the graphics aren't spectacular but they're not eye grating and the overall experience is a fun romp that doesn't overstay it's welcome.
Good: Music, characters, half the areas
Bad: The other half the areas, platforming, pacing
Mario RPG was a big sign for the direction Square was going to head in the PS1 era. Putting graphics and experimentation over gameplay and polish. I'm hoping this remake will polish the issues the original had. But the preview trailer makes it seem like it's a 1:1 remake just with some new character models. Which will please a lot of fans, but not really me.
PS1 was the golden era of Squaresoft though.
In marketing, yes. Not in their best games in terms of gameplay.
you will buy it anyway might have free dlc updates btw 0_0
???
What the frick are you talking about
Do you think they will add back the unused enemies?
Hope so. They could easily throw in a bonus dungeon somewhere. Maybe even a new super boss too
how many years has it been since square stopped adding bonus dungeons in remakes/remasters?
I haven't seen that happen ever since the streak of final fantasy ports ended with 6
I want to be hopeful. The game has loads of unused/cut content the original developers may want to add this time.
I too wish it could be like FF6 with the restored bonus dungeon and boss but square hasn't been adding extra shit in years, even the reremasters cut the extra stuff
It's a Square RPG from the 90s it has lots of secrets, optional bosses and feels different from your standard Nintendo first party Mario.
It’s a fine game I think. A bit too simple in comparison to the later Paper Mario snd Mario & Luigi games, but still much better than Tanabe’s Paper Mario games.
I had lots of fun with it.
I like the villains designs, it was kind of a novelty back then since Bowser was one of the heroes and the villains are completely different from what you except in a Mario game. TTYD, Super Paper Mario an the Mario & Luigi games followed a similar pattern.
I literally forgot everything about it after I beat it
yeah
it's the mario game that feels closest to a traditional rpg
while still being fairly simple to understand
and i think it does a good job at archiving that
I think going back to any SNES game would be hard for anyone who didn't grow up with it but it holds up better than most. The music is great, the level up system is good and some of the humor is a lot of fun. The Paper Mario games are better but it isn't that far behind 64 at least.
I think with the remake it should be significantly better and at least on a similar level to 64.
Anyone know of they changes up any mechanics or balance?
I would like Bowser to actually not be overshadowed by other characters.
Attack: Mario, Peach and Geno outdamage him. His highest attack weapon is like +40? While Mario and Peach get 100+ attack weapons. So his high base strength quickly gets overshadowed. Since he has lowest magic attack all other characters do more magic damage too.
Speed: slowest out of all 5
Defense and HP: His defense lead is gone when you have Lazy Shell for anyone and low defense modifier for his ultimate armor. His HP lead quickly melts down to only being the highest by single digits end game.
I seriously hope they rework him. Keep his speed slow but give him the highest attack and defense rating for the whole game by buffing his equipment and give him a 30+ HP lead. Maybe add 2 more magic skills that are useful.
Nerf Peach's mid to late game attack power. Her superb healing should be balanced by her being the weakest attacker making using her a tradeoff.
Now anon to be fair the frying pan is the main source of peach strength. Thing adds 90+ strength for her
No. Even her super slap gloves are good. Her str stat starts skyrocketing mid to late game to the point where her weapons make her just as good or even better than everyone else.
It's like they knew Boswer at level 8 (when compared to others at level 8) had a pretty big lead in Attack/HP/Defense, so they balanced that by giving him low level gains and lower attack modifiers for his weapons which nerfs him hard as time goes on. Peach has the opposite problem. At the level she joins you she had the weakest Attack/HP/Defense so they balanced it by giving her huge stat increases upon level up, especially from around level 13 to 20.
What should I do to make the game more challenging but still fun?
Don't use Lazy Shell
Gotta love people that go out of their way to get secret ultra-powerful equipment and use save states to get the Super Suit and Attack Scarf. They probably also always use Peach and outfit her with the Lazy Shell then complain that there is no challenge.
I know people that literally play games following guides, look up Meta builds, over-grind, and use save states for risk/chance scenarios (high exp monster ran? Reload)
My advice? If you are playing a game first time don't use any guides. Don't grind. Only fight enemies along the way/in your way.
one might want to save state or save scum for a certain part,i think you might know which one
Lowest-level run. no this actually sucks tremendous ass
Everytime Mario jumps you have to say "wahoo"
You have to do a lot of things.
>only use equipment that can be bought in a store, with the exception of the gear you get in bowser's castle and smithy's world
>that means no lazy shells, no super suit, no troopa pin, no jinx belt, no culex charm. i think safety ring/badge are fine if you aren't using these things
>keep mallow on your team as much as possible, or at least rotate him in every now and then
>no geno boost ever
>none of the rare overpowered consumables like star candies, bombs, kerokero colas, buff drinks, etc
That should more or less work.
Entry level RPG that is meant to teach newbies to the genre while accidently setting as a good example of how one should be. Charming and fun for what it is, ton of optional challenges (minigames and a few endgame fights mostly) that if you can complete often give you a reward you can't obtain in any other way, if you fail you might have to do a weaker boss battle then shove back into the normal story route. It not challenging beyond the optional stuff but it feel like a complete game even if on the shorter end. Level cap is either lv20 or lv30 iirc. I liked it but can easily see why someone may not. Either way it objectively does what it aim to do well while having something anyone can enjoy may it be graphics, music or just the general charm.
No timed hits. Such a simple thing but when you no longer can magically make yourself immune to normal attacks or speed the battles up by x3 speed with raw damage it can quickly add up. Can't promise it will be fun but the idea exist. I know people done such with Mario & Luigi GBA games but unsure if anyone ever did it on RPG.
Don't play romhacks. Every Super Mario RPG romhack is garbage.
I played on almost a decade ago. It tried really hard to be more like final fantasy but ended up being some weird author self insert fanfiction. I was in the sunken ship, opened a treasure chest and encountered a really bad pixelated Kingdom Hearts boss than oneshot my party for 999,999,999 damage.
I remember one hack got recommended, Armageddon I think. Adds ability to block magic spells which I was neat at first but gets old when it's required to not die. But whoever made it was weirdly obsessed with Hatsune Miku and put references everywhere, dropped it when they literally made her name the solution to the fricking Ghost Ship riddle.
>hold up
No such thing, a good game is good forever. But that one from pic hasn't been released yet. But it's a remake post 2015 so it will be forgotten in a week.
Mallow only. No items. Final destination.
The platforming is about as fun as isometric platforming could be. It had the decency to lock Mario's movement to only four directions. Isometric platforming falls apart the moment you add more degrees of freedom.
neat!
Pretty funny of Square to put a bunch of DKC references in a Mario game while Nintendo was seething over Rare's success.
>Nintendo was seething over Rare's success.
I don't believe you.
Nintendo is always seething, always failing, always struggling. Accept it, tendie drone.
More like Miyamoto was seething cause he created Donkey Kong and Rare made a more popular version of his series.
Imagine
It's a great casual little action RPG that any moron could beat with a mild amount of effort
sledge
It's a pretty easy RPG especially if you know where all the OP secret stuff is. Still the timed hit mechanics mean it's very engaging regardless.
Overworld exploration is fun, and it feels like they packed a lot of secrets in a small area. Isometric 3D platforming isn't the best but it's never hard enough to be frustrating.
In retrospect I feel like Mario RPG has a similar phenomenon with Undertale where the main reason it's good is because of the music. The rest of the game is fine, and there are even a few great parts, but it really is the music that makes them stand out.
I hate RPG’s but really enjoyed Undertale. No idea why you think it’s only popular because of the music and not the reddit writing + gameplay.
Somewhat agreed. Probably one of my favorite battle tracks of all time is this one
The regular battle theme is dogshit though. In fact there exists a patch that does nothing but keeps the field music for regular battles. Bosses and Mini-bosses are kept the same.
Oh frick off. Great theme especially how it plays into the fanfare.
I remember a time when we used to burn queers like you to death
Abysmal taste, idiotic post. Gutteral moaning made text.
>regular battle theme
I actually feel this way about Chrono Trigger sometimes I wish there was an option to just have field music play during battles
I hope Yoko keeps the jazzy, brassy instrumentation and doesn't go full orchestral. A lot of remakes try to go over the top with epic sweeping soundtracks, but I feel it would hurt the game tremendously if they did that. You can have powerful music without needing 40 different instruments fighting to be heard. Unfortunately a lot of morons think we need something akin to KH or Xenoblade.
I’m thinking about getting it. I always thought Paper Mario and the Mario RPG games were just ok. This seems like more of the same. Except with this game, I get to see what the Geno autism is about. Wonder looks like another unimaginative piece of shit, so RPG is all I can consider.
Will we see Geno in any future titles you think?
If I play this piece of shit and Geno does nothing remarkable, I’m gonna frick you up for being so autistic about a puppet for 30 years.
Define
>remarkable
Geno is literally a kid fanfic character doll that is stronger than Mario. The only reason he is so cool is because he is literally made to be "the cool one" of the group. With that said he always have the coolest weapons and special attacks. Curious if they going to keep the Geno Whirl bug on Exor as it is literally a bug but became a well known borderline cheat code at this point to skip that battle.
Geno isn’t remarkable due to the plot he shines because Geno Boost is moronic strong.
If Square Enix ever does another Mario Fortune Street he might actually have a chance this time.
Probably not in any meaningful way. Maybe in small ways similar to his Superstar Saga cameo. I doubt we'll ever see him playable in Mario Kart or something, sadly.
His best chances are either a Square developed game like Fortune Street or Mario Hoops, or in Smash Brothers. As cool as it would be I don't see him breaking into mainstream Mario.
you all said he wouldn't come back and now geno is back stop doubting rumors are saying Nintendo intends to buy mallow & geno out so...
Hope they add a hard mode for veterans.
I don't see how they could without redesigning the entire game, both in the world platforming sections and in the combat. The platforming really is the only thing they could meaningfully improve; these turn-based JRPG fights aren't challenging they're only the same combination of inflating the monster damage and defending to brace for an attack that you are given a warning for, and status ailments, most of which we avoid by equipping the appropriate accessory.
The game was piss easy but what made it enjoyable was the sense of adventure in a setting we were somewhat familiar with, it was like giving a tiny scrap of lore to a Mario world that didn't have much lore to begin with. It felt like a cartoon especially with how Bowser's abduction of Toadstool felt like a routine thing and how the non-Smithy monsters had a scrap of respect for who Mario is.
I don't think we can or should expect these JRPGs to ever be challenging especially now that we know what we're doing. Fear and Hunger's gameplay would be stupid bullshit if it wasn't for the community piecing together lore.
Personally, I'm just kinda glad a new generation of players could experience this thing. It's a solid low-skill game. My only small hope is that the remixes of all the songs are as good or better than the originals and even if they're all shit, we still have the originals. I feel like Nintendo's remix of character themes from Smash shows they will at least achieve capturing the magic of the original melodies.
Just making status ailments and buff/debuff a bigger deal is enough to flesh out a turn based battle system.
I don't really agree with that. The gameplay loop is the same: you get a status, you deal with it, or you die. In most video games there are three major dimensions in which you play the game: damage, movement, and reflexes. These JRPG battles completely and utterly omit the movement and reflex portion and when you only have the damage dimension it plainly becomes very predictable to anybody with experience in such things. What's worse is when game companies equate difficulty by artificially upping the difficulty by making damage sponges or OHKOs.
This is why the FFT games are so adored by people because it adds the positioning/movement aspect to these systems. And the reflex portion isn't necessary (to some people). In some CRPGs, adding the reflex dimension actually feels far worse than the turn-based gameplay.
Honestly, the most endearing thing about Mario RPG was that it was made for the people who knew who Mario was. There was none of this stupid introductory bullshit everyone knew everyone already and they just got down to the story and they made this clear by having the first Toad inform Mario that Bowser's up to his seasonal bullshit. That's what made it so charming it respected people who came into it with knowledge.
They could make this game way harder just by nerfing pick-me-ups... Pick-me-ups make every single thing in the game trivial and make any other heal basically useless
GOT A FREEBIE!
This guy still bug me greatly. Is he a living sword carrying around a doll to fit in with the pogo shyguys or is he a guy riding the sword like a pogo? Either answer works in my mind.
https://twitter.com/kurashimakaz
Ask him yourself.
He is a living sword. Look at the other bosses. A living bow, a living spear. Smithy make weapons so everyone in his gang is a living weapon.
Has to be the Sword. Smithy's minions are all weapons because he's a smith. You can also tell because the eyes on the sword look much more "real" while the guy on top looks like a doll. His mouth looks like it was stitched.
His name is Mack, he's a knife. Mack the Knife.
Damn, 20 something years later and I finally get it.
The mummy dude from Captain Commando???
He's a knife anon. His name is Mack.
All the timing based moves just felt slow somehow to me, similar to how paper mario 64 feels now after playing other games with similar systems.
It's just an oldschool Final Fantasy game in disguise, so no. FF is trash.
They should have remastered Paper Mario.
You’re straight up lying and gaslighting.
You really had your gas lit by that? Maybe you should stop farting all the time.
you WILL BUY IT ANYWAYYYY
No but I'm considering emulating it.
At least help it outsell Origami King I don’t think this remake deserves to be pirated, only the shitty Modern Paper Marios do
Oh don't worry I didn't buy or play oregano king.
I really want to know how they’ll handle this dude’s design. So exciting
Translate his original JP dialog so the joke of him being a 2D character in a 3D world makes it overseas.
But they give him a 3D model anyway so it doesn't make sense in any region.
It'd honestly make the most sense if he's left the same
HD-2D, 100%.
>Culex fight starts
>the music is the Final Fantasy XIV remix of the FFIV boss theme
How would you react?
Sounds nice but not quite what I’m looking for. It’s Yoko so I need violins and pianos in my Mario rpgs.
I actually don’t mind this but I want to see what Yoko can cook up
Yeah it's pretty good. I think Superstar Saga and PM64 were better but it has its own identity for sure and this remake could improve it (very likely).
Old games are better than new games, so yes. It's better than it was in 1996.
Is Square even involved in this remake whatsoever?
of fricking course did you even watch the trailer
Do we know the dev team for this? Grezzo came to mind when I saw the trailer
>Do we know the dev team for this? Grezzo came to mind when I saw the trailer
I will be shocked if it's not square enix.
they're not doing shit
When this game first came out, I was too young to understand the concept of a turn-based RPG. I remember seeing it and annoyed. I assumed it was a fake game as opposed to a real game where you had full control of your character at all times.
Looks great even today, paced well and lots of little minigames/side things to break up the battles/main story. The combat system is incredibly simple
For a newbie who knows almost nothing about RPGs it can considered to be a good way to be engaged into the genre.
Easy to understand, with some difficulty in certain areas.
The game has some very creative stuff and has its own charm that makes it very Mario, but to replicate that on the remake, that is up to debate.
My only problem with it is that it feels weird to play with a dpad for platforming and for Bowser spells.
My only complaints are that it's really easy (even without Lazy Shell) and Smithy's gang doesn't get enough time in the spotlight.
This. Even my old dumbass 7 Year old self managed to end the game with the ultra hammer.
Those who are experienced in RPG games will end it in an instant.
It's an okay game but hugely inferior in practically every way to the first two Paper Mario games.
>It's an okay game but hugely inferior in practically every way to the first two Paper Mario games.
Definitely not every way, because SMRPG does have the best music and I'd also argue the party members are more interesting on average. When you think about it, most of the partners in 64 and TTYD were really boring. Only a few like Goombella and Lady Bow stood out. Whereas in Mario RPG, they're all very memorable.
>hugely inferior in practically every way to the first two Paper Mario games.
SMRPG has better music. I'm in the minority that believes Paper Mario 64's OST was mostly shit.
SMRPG has better secrets, a more interesting overworld, and better music.
Nah gonna have to disagree with you there buddy
The Paper Mario games feel like a proper adventure, in Mario RPG it just feels like you're randomly walking from area to area and stumbling over star pieces in random places. The world doesn't really feel put together well in general because of the world map, and even when you don't travel via the world map there are very weird transitions like the randomly dropping into Monstro town after defeating Belome. Still like both series, but Paper Mario feels way more put together.
This only applies to 64. TTYD just had a bunch of warp pipe in the sewers. I hate admitting it but as far as interconnected Worlds go Bean Bean Kingdom is probably the most well put together (Followed by PM64 and Origami King).
The ruidmentary platforming and faux-3D maps makes for some interesting dungeon/town design later on though a combination of some shitty jumping (Imagine you're on a grid and Mario can only move like one square tops) and poor depth perception makes some parts really annoying.
Also not sure if this is a spoiler or not but depsite having a easy to navigate worldmap that shortcut from Belome Temple to Kero Sewers was pretty neat. It also explains howthe frick Belome was in two places without him following you.
>Also not sure if this is a spoiler or not but depsite having a easy to navigate worldmap that shortcut from Belome Temple to Kero Sewers was pretty neat. It also explains howthe frick Belome was in two places without him following you.
i did not even realize that. You wouldn't think about that kind of connection.
forced soul
>bro....... this music slaps bro!!!!
The music in question: https://youtu.be/RADdWOhs1sw
You could've posted Dodo's theme but you picked one of the best songs
i picked it precisely because that is considered ome of the OST's standouts but to any reasonable person it just sounds like a MIDI didgeridoo mess
>bro....the Paper Marios are superior in every way
>the every way
Name something that DOES "slap", then, b***h boy
Not him but here’s what I choose
Man, I'm legitimately excited to hear the rest of the songs. So far they've been great, unlike Shimomura's half-assed remakes of the SSS and BIS tracks.
I thought someone else worked on those arrangements
Also nobody is talking about how they will handle him
I'm gonna play the shit out of this and all but the real important thing here is that Mario RPGs are back in general.
I really hope they change the Flower Point system so that every character has their own separate FP. It's easy as piss to get a shitting overabundance of Flower Tabs, Jars, and Boxes in the game, so it'll be easy beefing everyone's FP to max.
It looks like everyone still uses a pool. Maybe they'll up the costs though, seeing as some specials seem to have cutscenes.
Fricking hell. At least the highest-level specials aside from Geno Flash aren't worth using.
Blast is just as good as Flash but with less FP, no real reason to use Flash.
Why would you ever use anything aside from Geno Whirl which oneshots every single enemy in the game including Exor since it's not counted as a boss
Because why would I Geno Whirl and kill one enemy when I can Geno Blast and kill every enemy on the screen instead.
I only use Whirl on the really annoying enemies.
i can't time geno whirl properly
That shit is insanely stupidly easy to do, its actually kind of ridiculous how easy they made it considering its an instant kill.
I wonder if they'll balance the game at all to make up for this
Having timing indicators and a one hit kill move on top of combo specials and a meter seems like it could make the game a fricking joke
Geno whirl probably won’t get the indicator, that’s really all they need to do
Valentina!
Water Blast
>idiots who got filtered when he uses mirror image
>they don't realize that the cursor stays put on the real one
I wonder if they'll keep that, or if it was even intentional
I really want to believe Square is truly back, but it still has NFT idiots at the top and some weird ass leadership decisions
It alright. The first three Paper Mario games are better, as well as all the Mario&Luigi games never played paper jam maybe that one's bad
Ultimately it feels like a slightly whimsical Final Fantasy game with a Mario coat of paint, but that's not inherently bad.
Hopium aside, Would you want Rosalina to show up in RPG finally giving Geno that connection and character development?
Also would anyone want expanded Story DLC?
I'm kinda expecting a cameo of her at the ending
But if it doesn't happen its ok too
Kajido is shown to have more bodies, but nintendo is not precisely known for doing "mature" RPGS
I hope so, but I'm not expecting it.
Will she come back?
a certain point after she appears in the bed she's gone again
>you can go find her in the world hunting down a dangerous target
>the new second superboss is Ridley
Imagine if the added post-game content is Samus and Link as party members with their own themed dungeons
That would be cool, I’d have a hard time picking a party then for sure, unless we can remove Mario this time around.
>added
paid DLC and you will be happy, gay
Guaranteed, considering you see her doll in Booster's toybox
I love it but if you're the kind of person who thinks games age or "hold up" then an isometric platformer with turn based battles will probably knot your panties after ten minutes
Go play some tank control mascot platformers, enlightened one
Do you take old good, new bad literally? We had plenty of shit games back in the day.
It's unironically the best game ever made
I hate to nitpick but the art direction is disappointing... I think it's the lack of shadows. Bowser looked so damn good in the original, probably my favorite iteration.
the godfather pitch black shadows are missing
big miss
Well. Super mario RPG can be easily described as "Mario if he final fantasy", because game is basically a gen4/gen5 era final fantasy but with mario.
You will definitely have most of good stuff and bad stuff when comes to final fantasy game, there are some gimmicks that make it diffrent from final fantasy games in these times like pressing buttons in right timing makes your character deal more damage or take less damage (that gimmick was then improved and used in mario and luigi series or some paper mario series), or you sometimes can get star that makes mario simply defeat enemies on world screen hy touching them without triggering battle and still gets experience from defeating them.
In terms of character design, devs used almost everything that mario games in these times had, characters enemies, but also they created their own characters that fit quite well in mario universe and unironically nintendo could easily make these characters canon in mario universe. And unironically many of these designs are damn cool.
The gameplay is pretty dated by modern standards, but the aesthetic is still really good and worth a playthrough. Closest analog is Earthbound where everyone should give it a go for the experience.
Can't say that with a straight face after the dumpster fire FFXVI released.
Turn based is forever.
I still want another Mario RPG with this one's gameplay style. A bunch of party members to switch around in a four-character team in battle all with their unique abilities and attributes, expanded and more in-depth battle and equipment systems.
Mario
Luigi
Peach
Toad
Yoshi
Daisy
Donkey Kong
Wario
Rosalina
Bowser
>they dropped the "Legend of the Seven Stars" subtitle
Hmm
It wasn't in the original Japanese version, either
The writing and exploration are fun but it is LITERALLY the easiest RPG ever made. It was designed for kids who had never played an RPG before to be able to beat it. And based on the trailer the remake is even easier since it seems to give you free buffs and splash damage for successful attacks