I never understood these things. It seemed like older consoles, Sega particularly, has all these crazy 3rd party controllers that were like regular controllers with all kinds of weird extra buttons where it wasn't clear why you'd use them given the simplicity of most of the games, but wouldn't have anything like sticks that would enable a fundamentally different method of control. It always seemed tryhard to me.
It kind of started with Hudson's JoyCard for the Famicom. Basically it was a Famicom controller that had turbo settings like the PC Engine had. It sold quite well and was good for arcade games.
After that, some other companies like ASCII started making stuff like programmable controllers where you could set it to automatically repeat a few actions. These were great for RPG's because you could set it to have your party grind semi-automatically while you did something else.
And then it kind of exploded from there with lots of other companies (in this case, Sunsoft) joining in to try and make a quick buck with whatever their stupid gimmick was.
In the 90s they were the super-secret training tech for top players because they would let you program a training dummy to do different things.
Then you could practice different situational techniques over and over.
If the game didn't have a proper training mode you could use a cheat device to give player 2 infinite health and turn the timer off.
shrink the buttons and add thumbsticks, reassign any turbos as addressable spare buttons, Im tired of combos, just give me one with buttons. We pretend we cant handle more than whatever amount we deal with now and then now-elite comes out and we survive without any injuries through that, can we just admit more buttons is better when theres clearly space for more? Share button truly caused mass deaths sure but lets ignore that extra extra extra button, for sure right now the human body cant possibly handle more than an xbox elite amount of buttons.
Just use a fricking mouse and keyboard at that point. You don't have enough thumbs to hit all the buttons. But you have enough fingers to diddle the keys. I mean unless it's pressure sensitivity you're after, but I really doubt that.
Im after a handheld controls system. You dont have enough fingers to hit everything on the keyboard either yet you survive just barely. I think I could handle more buttons the same way with a controller. Its ok that only I remember how many buttons can fit on a controller, Im real old. Some people just assume whatever their current console or controller has, must be the absolute limit, nope.
The gpd win does a pretty good job. I use it to play arena and daggerfall with a glovepie script and it works better than m+k in arena and on par with daggerfall giveen a bit of practice.
I'd like to play a console game that's designed for a controller with an absurd number of buttons.
Just make it needlessly complex on purpose as a gameplay gimmick.
I like it when 3rd party controller makers go way out thee and make controllers that do not at all resemble the OEM. Like they could exist as official controllers for some fictional system.
only ever used the 3 button jag, but god do the buttons on that thing suck. Like the keypad though. If I could get the sega nomad body design with a numpsd and a spinner added on, then that would be pretty sexy.
I never understood why american console designers were so obsessed with the number pad. What practical use could they have that wouldn't be inconvenient for any game that wasn't a spreadsheet simulator or a CRPG port of some kind.
Swapping to specific weapons in Doom with a single button push the way you can on PC instead of having to awkwardly cycle through them is the most obvious example.
It was a way to get non-gamers familiar with playing on a controller. I feel like it had an opposite effect from something like a paddle controller as dials are far less complex than a whole ass touch tone interface
So if these were actually the original pack-in controllers for the Famicom and SFC things would have probably been quite different in terms of game design on the systems.
You would have seen a lot more PC gaming elements earlier in console gaming.
I still dont get the "lol submarine videogame controller" joke aside from smooth-brain "this guy is launching a rocket with the start button from a gameboy" interpretation. Its not like he pushed the make-sub-go button and logitech made it self-destruct, it was the carbon fiber weave not being as consistent as a mono design and continued depth fatigue. Those inputs from any other controller would do the same thing, but "lol xbox controller, you need it to look shitty and industrial for X Y Z axis inputs to work". Is this the sour grapes thing we're all supposed to silently obey like when billionaires launch rockets and we all go "looks like a wiener XFD LMFAO"? Is it because its an easier joke than "this frickin guy doesnt know about fatigue and cracking after multiple dives"?
Think of it as an indicator of the overall mentality of the construction of the thing. Like, in general, the Logitech controllers are pretty good and are fine for playing games on, but understanding how they can and do fail from experience, the idea of getting in a sub controlled by one is terrifying, not just because it itself could stuff up, but because the kind of person who'd build a vehicle around that kind of thing is likely to do other stupid things like that with other components as well.
It's not at all "just about looks" but at the same time it is "about looks", as a more industrial design would at least make it more difficult to rule out the fact that they are doing something dodgy, and such components are likely to be constructed in a simpler and less failure prone way. Like, seriously, would you just rely on stock drivers and OS for the controller, or would you create your own input registering system for it, and if the latter then why not use a properly designed device for the purpose in the first place?
True, Ive never used logitech so maybe the wireless ones are spotty or have issues with bluetooth. I go wired myself for pc games so it does check out that it'd probably be smart not to let goddamn bluetooth even in a tiny capsule become a potential point of failure. Its more a token of hubris then, but I cant help but feel theres a bit of blind "haha I found pokemon cards on the seabed, this guy probably jammed the vents with pokemon cards" schadenfreude out there too.
Think of it as an indicator of the overall mentality of the construction of the thing. Like, in general, the Logitech controllers are pretty good and are fine for playing games on, but understanding how they can and do fail from experience, the idea of getting in a sub controlled by one is terrifying, not just because it itself could stuff up, but because the kind of person who'd build a vehicle around that kind of thing is likely to do other stupid things like that with other components as well.
It's not at all "just about looks" but at the same time it is "about looks", as a more industrial design would at least make it more difficult to rule out the fact that they are doing something dodgy, and such components are likely to be constructed in a simpler and less failure prone way. Like, seriously, would you just rely on stock drivers and OS for the controller, or would you create your own input registering system for it, and if the latter then why not use a properly designed device for the purpose in the first place?
[...]
Legitimately wasn't that the point of it?
this basically. and not only was it a logitech controller, they used the fricking bluetooth version.
Think of it as an indicator of the overall mentality of the construction of the thing. Like, in general, the Logitech controllers are pretty good and are fine for playing games on, but understanding how they can and do fail from experience, the idea of getting in a sub controlled by one is terrifying, not just because it itself could stuff up, but because the kind of person who'd build a vehicle around that kind of thing is likely to do other stupid things like that with other components as well.
It's not at all "just about looks" but at the same time it is "about looks", as a more industrial design would at least make it more difficult to rule out the fact that they are doing something dodgy, and such components are likely to be constructed in a simpler and less failure prone way. Like, seriously, would you just rely on stock drivers and OS for the controller, or would you create your own input registering system for it, and if the latter then why not use a properly designed device for the purpose in the first place?
[...]
Legitimately wasn't that the point of it?
Good explanation. The controller might not have directly lead to the Oceangate sub's failure, but it is evidence that they cheaped out and cut corners.
I never understood these things. It seemed like older consoles, Sega particularly, has all these crazy 3rd party controllers that were like regular controllers with all kinds of weird extra buttons where it wasn't clear why you'd use them given the simplicity of most of the games, but wouldn't have anything like sticks that would enable a fundamentally different method of control. It always seemed tryhard to me.
It kind of started with Hudson's JoyCard for the Famicom. Basically it was a Famicom controller that had turbo settings like the PC Engine had. It sold quite well and was good for arcade games.
After that, some other companies like ASCII started making stuff like programmable controllers where you could set it to automatically repeat a few actions. These were great for RPG's because you could set it to have your party grind semi-automatically while you did something else.
And then it kind of exploded from there with lots of other companies (in this case, Sunsoft) joining in to try and make a quick buck with whatever their stupid gimmick was.
Oh this is the controller my cousin had. Such good memories.
They're programmable buttons for player-defined button combinations.
Mostly intended for cheating in fighting games.
In the 90s they were the super-secret training tech for top players because they would let you program a training dummy to do different things.
Then you could practice different situational techniques over and over.
If the game didn't have a proper training mode you could use a cheat device to give player 2 infinite health and turn the timer off.
Looks like you still didn't upgrade to the ALPHAGRIP
>It's not a render
Where can I get one?
Ebay maybe, it's out of stock https://www.alphagrip.com/
can i play smash melee with this
You can play microsoft word with it
lets see the otherside. I want to see three rows of triggers
shrink the buttons and add thumbsticks, reassign any turbos as addressable spare buttons, Im tired of combos, just give me one with buttons. We pretend we cant handle more than whatever amount we deal with now and then now-elite comes out and we survive without any injuries through that, can we just admit more buttons is better when theres clearly space for more? Share button truly caused mass deaths sure but lets ignore that extra extra extra button, for sure right now the human body cant possibly handle more than an xbox elite amount of buttons.
Just use a fricking mouse and keyboard at that point. You don't have enough thumbs to hit all the buttons. But you have enough fingers to diddle the keys. I mean unless it's pressure sensitivity you're after, but I really doubt that.
Im after a handheld controls system. You dont have enough fingers to hit everything on the keyboard either yet you survive just barely. I think I could handle more buttons the same way with a controller. Its ok that only I remember how many buttons can fit on a controller, Im real old. Some people just assume whatever their current console or controller has, must be the absolute limit, nope.
The gpd win does a pretty good job. I use it to play arena and daggerfall with a glovepie script and it works better than m+k in arena and on par with daggerfall giveen a bit of practice.
>Share button
For the next controller I propose a dedicated FRICK OFF button
I'd like to play a console game that's designed for a controller with an absurd number of buttons.
Just make it needlessly complex on purpose as a gameplay gimmick.
Steel Batallion 1 and 2
Have you ever heard of fighting games?
I like it when 3rd party controller makers go way out thee and make controllers that do not at all resemble the OEM. Like they could exist as official controllers for some fictional system.
An official Jaguar controller.
only ever used the 3 button jag, but god do the buttons on that thing suck. Like the keypad though. If I could get the sega nomad body design with a numpsd and a spinner added on, then that would be pretty sexy.
Did any of the games actually use the number pad? People mock the Intellivision for it's weird layout, but games actually used the fricking thing.
Some did. They even came with overlays that shows what the buttons do.
I never understood why american console designers were so obsessed with the number pad. What practical use could they have that wouldn't be inconvenient for any game that wasn't a spreadsheet simulator or a CRPG port of some kind.
Swapping to specific weapons in Doom with a single button push the way you can on PC instead of having to awkwardly cycle through them is the most obvious example.
It was a way to get non-gamers familiar with playing on a controller. I feel like it had an opposite effect from something like a paddle controller as dials are far less complex than a whole ass touch tone interface
Official Colecovision controller. 16 buttons, 1 joystick and 1 paddle.
Required for several games.
I agree.
Finally, I can do my taxes on a Famicom.
you need to step up your game.
FINALLY a controller with enough buttons
This should have unironically been the official controller.
t. atari jaguar controller designer
So if these were actually the original pack-in controllers for the Famicom and SFC things would have probably been quite different in terms of game design on the systems.
You would have seen a lot more PC gaming elements earlier in console gaming.
Two thumbsticks, L2 & R2, and you've got a deal. Maybe one more for combos, or just use the C for C+ ???
>Do the Math
Anon, you're small time.
Sup b***h
>no numpad
Unusable garbage there aren't enough buttons.
what kind of monstrosity is that d-pad? there's no way that's comfortable
Used to have the sunsoft controller. Its D-Pad was total garbage.
Not enough buttons
You know, you can just not get that Logitech junk...
npc post
That never happened. The powers that be made the whole story up so people would be discouraged from looking for the truth hidden in the depths.
>Whatever you do, don't touch the red button. That one activates the emergency implo-
Those are actually decent controllers. Wouldn't pilot a submarine with one but they're good enough for playing vidya.
I still dont get the "lol submarine videogame controller" joke aside from smooth-brain "this guy is launching a rocket with the start button from a gameboy" interpretation. Its not like he pushed the make-sub-go button and logitech made it self-destruct, it was the carbon fiber weave not being as consistent as a mono design and continued depth fatigue. Those inputs from any other controller would do the same thing, but "lol xbox controller, you need it to look shitty and industrial for X Y Z axis inputs to work". Is this the sour grapes thing we're all supposed to silently obey like when billionaires launch rockets and we all go "looks like a wiener XFD LMFAO"? Is it because its an easier joke than "this frickin guy doesnt know about fatigue and cracking after multiple dives"?
Think of it as an indicator of the overall mentality of the construction of the thing. Like, in general, the Logitech controllers are pretty good and are fine for playing games on, but understanding how they can and do fail from experience, the idea of getting in a sub controlled by one is terrifying, not just because it itself could stuff up, but because the kind of person who'd build a vehicle around that kind of thing is likely to do other stupid things like that with other components as well.
It's not at all "just about looks" but at the same time it is "about looks", as a more industrial design would at least make it more difficult to rule out the fact that they are doing something dodgy, and such components are likely to be constructed in a simpler and less failure prone way. Like, seriously, would you just rely on stock drivers and OS for the controller, or would you create your own input registering system for it, and if the latter then why not use a properly designed device for the purpose in the first place?
Legitimately wasn't that the point of it?
True, Ive never used logitech so maybe the wireless ones are spotty or have issues with bluetooth. I go wired myself for pc games so it does check out that it'd probably be smart not to let goddamn bluetooth even in a tiny capsule become a potential point of failure. Its more a token of hubris then, but I cant help but feel theres a bit of blind "haha I found pokemon cards on the seabed, this guy probably jammed the vents with pokemon cards" schadenfreude out there too.
this basically. and not only was it a logitech controller, they used the fricking bluetooth version.
You're overthinking it.
Good explanation. The controller might not have directly lead to the Oceangate sub's failure, but it is evidence that they cheaped out and cut corners.
I THINK THE SPACEORB 360 WAS A GOOD IDEA
IT HAD POTENTIAL GODDAMNIT
>has infinite inputs
bring it b***h