Not gonna lie, friends, but fallout 3 is truly the best fallout.
New Vegas and 2 are low key good and funny but 3 takes the cake for the best atmosphere, lore and DLC'S
Not gonna lie, friends, but fallout 3 is truly the best fallout.
New Vegas and 2 are low key good and funny but 3 takes the cake for the best atmosphere, lore and DLC'S
This single image confirm the superior artistic vision of Todd.
GOOD MORNING SIRS
Anyone feel like fallout 3 is harder despite getting perks every level and more skill points
Yeah, the reason is probably a shitty Bethesda mechanic that finds itself in every one of their games. Autoleveling.
because you are used with new vegas
Perks in Fallout 3 are just to gave more life to the game
explosion, dialogues , cannibalism etc..
meanwhile in new vegas not only there isn't scaling difficult but the perks do not add nothing to the world just increase your power making the game so easy
>+5 science
>more life
this help you to fix your lack.
More life do not kill ghouls but if you ignored endurance than is necessary to just survive
is +15 small guns
why put it?
i tried a energy weapon gun run and fun fact for all the early game was total hell since real energy guns are just end game.
i used that perk to be able to use small guns and survive
In fallout 3, the perks makes you become an op character that's good at everything, hindering replayability
In New Vegas, the limited amount of perks, and the increased potency of those perks, makes you character really good at one thing and mediocre in others, allowing replayability.
Just another reason why New Vegas is better
You are talking to people who actually WANT to be able to do everything in a single run. That is why they fricking love Fo3 so much. It does not bother you with dumb, frustrating things like actual RPG systems, which are for nerds anyway. We talk about a game that hands you the most powerful weapon like an hour into the MC, alongside an epic CoD style boss fight, because otherwise you'd get bored. That is where the appeal of Fo3 lies. No frustration, no responsibility, no tough decisions, no limitation, no difficulty spikes or drops, no factions to worry about, no characters to chose between, no possibility to frick something up, no walls, no place without a scaled reward...
Everything is dumb, shallow, and perfectly accessible. That is the Bethesda winning formula, that is their key to complete domination of the market.
"Assume your player is an idiot. Assume that he can't handle any forms of challenge and negative emotions. Assume that his attention span is less than 3 minutes. Assume that he never really questions anything unless it's a potential source of frustration. Assume he needs to be always held by the hand, and never allowed to face actual adversity. Assume they like shinny things, but don't care about why they are being handed them."
You have a beth masterpiece in no time.
PLAY HARD
you focus on meele?
your guns will not be able to do anything
New Vegas?
pike the sniper of the mercenary
one shot everything with 1 in guns
Dsp died more in New Vegas normal difficulty than in 3 on hard difficulty.
because fallout atmosphere is so realisitc that human brain thing to be realy in danger and enforce itself.
during new vegas you relax since you are reading a vn and commit mistake
Nope, Dsp said that New Vegas is a legitimately challenging but ultimately rewarding gameplay experience, while 3 is just a tedious, mind numbing, poorly written mess.
Holy based! DSP truly is /ourguy/
DSP has always been our guy.
this is the difference between eazy game VS real challgenge who forced him to hard working
Yes, fallout 3 is the easy, auto scaled game and New Vegas is the challenge that forced DSP to adapt and overcome.
no adapting in fallout new vegas instead in fallout 3 he adapted to survive
In fallout 3 the game adapts to the player. the enemies are scaled to his level.
In New Vegas, the better game, the player must adapt to the game. An deathclaws and cazadors won't make itself weaker for the player. The player must become more powerful in order to take on deathclaws.
Hence why DSP died more times in New Vgeas normal difficulty than in 3 hard difficulty.
sacling difficukt remove any easy moment frm the game
Scaling difficulty makes the entire game easy and beatable from level 1. Which is why why DSP died more times in New Vgeas normal difficulty than in 3 hard difficulty.
in new vegas you can reach level 20 by just speaking to people
sacling difficult remove thiss cheating
That still takes more skill than to automatically beat the game from level 1. That's why DSP died more times in New Vgeas normal difficulty than in 3 hard
fake anf gay
Scaling difficult make all enemies strong everywhere
in new vegas?
all turn weaker and weaker
Nope. Factually wrong.
Source: DSP died more times in New Vgeas normal difficulty than in 3 hard
Non-meme talk for a second - the thing that is both a problem, and an advantage of NV is that the lack of level scaling does result in an easily very uneven difficulty curve. On one hand, having actual challenge distribution makes exploration more rewarding, as encountering an interesting location or quest that you can't complete yet, as you need to get better, is incomparably more satisfying than just always beating everything with the exact same amount of effort.
On the other hand, it is true that it is very easy to also get accidentally over-leveled, which results in at times non-trivial volume of the game being even less satisfying than a level scaled system would be.
New Vegas is a game with very open-world, sandboxy nature, which I don't think is an ideal choice for a completely non-scaled content. Og Fo1/2, or games like Gothic, are actually not nearly as open as people remember them to be, as they rely on very large amount of soft-gating (and at times, even hard gating) to ensure a well thought out difficulty curve, diminishing the amount of time where you are at risk of overleveling yourself for the available content.
NV does not do that - at least not nearly as much, and get's caught in a bit of an awkward spot, halfway between Fo2 and Fo3.
I honestly think that the game could benefit from SOME degree of level scaling. It would just need some extra work to implement (unlike in games like Fo3, the level scaled content would have to be manually and deliberately placed).
I will take NV's lack of level scaling over Fo3's model, but I think NV would be further improved by a careful, Morrowind-lite style of mixture between both hard-placed and level-scaled content, which would further need to be adjusted for both floors and cellings.
>Perks in Fallout 3 are just to gave more life to the game
Ah yes "+5 melee weapons" perk, "+5 small guns", truly perks that help flesh out the game and universe
I just cannot play reddit vegas. I ve tried many times but i cant, I find the story very boring.3 was much better.
>bro just find your dad!
>bro here are two factions!
Boring, it's just so moronic how these games are made, I really do believe I could've storyboarded a better plot for FO3 and 4
>find the guy who kill you
just moronic since the noraml reaction is escape
>2 factions
James is from enclave and cooperated with the BoS
WHAT'S WRONG?
I don't know man, I used to be a huge Fallout New Vegas fan and I have over 400 hours on it but now that I've played it that much I can't say it's that good anymore. It doesn't really feel that fallout-y. Fallout 2,3 and 4 are pretty good at doing the fallout feeling but not New Vegas. Get mad at me all you want. Fallout New Vegas is a great game but it just doesn't immerse you like Fallout 3
fallout 1 and 2 are completely different games.
stop comparing them
DLCs really save 3 for me; Sometimes I just make a start a new save just to play through Anchorage, Pitt, Lookout, or Zeta. They're so strong on their own that I hardly touch the main quest or any other part of the base game.
exploration is the best thing you can do in Fallout 3
stop following things like a railroad and enjoy the real game
I like fallout 3 but I gotta say quite frankly that exploration in every bethesda title is meh with skyrim and oblivion being the absolute worst. Every bethesda title has dozens of locations per game with absolutely nothing of value. Maybe 1/5 of these otherwise worthless locations will have a bit of lore but I'm not gonna go through 30 caves for 1 paragraph of lore, sorry bruh.
then you never do it in fallout 3
if you don0t explore you literally miss more than 50% of contents
missing out on 20 notes is not missing out on 50% of the content.
Why betas hate 3 so much...
Why pajeets love 3 so much?
I don't know how this meme started, considering Fallout games are banned in India.
I'm gonna shock all you gays I enjoy 3 NV and 4.
I beat it like 4 times around when it came out. It's pretty meh though not horrible like people say. Fallout in general is meh to me though
YOU BLOODY BASTARD
FRICK YOU BLOODY
Drop the memes and shitposting. New Vegas is far better than 3.
That would be 76.
frick off todd
not buying your shitty sub
Fallout 76 has god tier exploration and the best fallout characer
MODUS
Todd has abandoned 76, this is the lead developer for team Bethesda Austin.
Please, they're going to put us down if we can't get a bump in sales soon.
frick off forever, shill
frick off forever
frick to you b***h bloody!
This board is just the same 7 posts everyday. Frick this website
Fallout 3 fans explaining why they like the game without comparing it to New Vegas Challenge (IMPOSSIBLE)
>Todd made the best weapon in videogame history
how he did it?
All Fallout games are bad. Stop regurgitated this low quality bait shit
it has less quests than new vegas and it shows
Bethesda has no idea how to balance games. Fallout 3 always became ridiculously difficult for me by level 20. By contrast new vegas and every other rpg is manageable. I have no idea why bethesda games are so grueling for me especially.
is a REAL RPG
i explain by level 20 you need to find your style to game, making your equipment and economy.
at level 20 you need to survive to the real challenge of the game with what you learn during the levelling.
new vegas instead do not punish casuals
DSP died more times in New Vgeas normal difficulty than in 3 hard.
because if you don0t explore fallout 3 is a short game
If you don't explore in New Vegas, you die more because the main quest enemies don't scale down to your level, unlike in 3 where you can kill the enclave in level 1
Did you know that DSP died more times in New Vgeas normal difficulty than in 3 hard?
railroad?
is impossible do not explore what obsidian want you to explore
Noobs see a railroad, skilled players see a challenge. I can't help you if you are a noob.
Anyways, DSP died more times in New Vgeas normal difficulty than in 3 hard.
>idiot's apostrophe
>idiot's take
WELLLLLLL I AM THE TYPE A GUY WHO WILL NEVER SETTLE DOWN
WHERE PRETTY GIRLS ARE WELL YOU KNOW THAT IM AROUND
I KISS EM AND I LOVE EM COS TO ME THEYRE ALL THE SAME
I HUG EM AND I SQUEEZE EM THEY DONT EVEN KNOW MY NAME
Best part about FO4
GOOD MORNING SIRS
Fallout 3's side quests are really good too, better than big breasts but not better than small breasts.
Yeah, I really enjoyed that one quest that was a random VTM fanfiction for no reason.
Or the one when you deal with le so epic whacky comic superhero's!
Real fit for this dark, Bradbury's Chicago Chasm, Elison's Boy and his Dog inspired cold war paranoia piece. Fallout 3 is really a masterpiece of coherent, clear and shared artistic vision, appreciation for the originals, and all around atmospheric masterpiece.
>ghouls on space
new vegas pot reference on all pop culture and communist shit
cleary artistic vision
>vault full of Gary's
>the eternal torture of the souls
>so funny LOL
Planescape references
>new vegas pot reference on all pop culture and communist shit
What pop culture element is the sect supposed to reference?
I already decided long ago that NV is the better fallout and there's nothing you can do about it
I don't even remember her name but like, 10 years later after I played FO3 the first (and last) time, I still wanna frick that science girl in Megaton