I've read this and, now, have heard it way too many times. What exactly do you mean that The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom aren't "Zelda" games? You don't make any sense.
I've read this and, now, have heard it way too many times. What exactly do you mean that The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom aren't "Zelda" games? You don't make any sense.
Uh hey buddy, we already have a shitposting thread.
No metroidvania style ability gates outside of the tutorial
TotK requires going through certain events to get the Sages to lend you their power to complete their respective Temples, so there’s still gating. BotW has some soft gating too:
>need Zora armor to swim up waterfalls to access Va Ruta
>need the flame-resistant armor or plenty of flame-resistant potions to access Va Rudania
>need x2 cold-resistance (cloths or potions/food) to access Va Medoh
>need to get the lightning helmet to access Va Nabooris
The gating is different, but it’s still there.
Ironically the tutorial island of both games were legitimate zelda games but then the game turned into a cesspool of everything that's wrong with open world slop. I would rather have 7 more of those islands rather than the garbage we got instead
They're OoTgays who don't know what real zelda is.
it's because you're too brain rotted by twitter and tiktok to understand.
>this shit again
different combat systems require different approaches. of course you can't hold forward and mash A in the original zelda, because combat rewards constant repositioning in order to avoid damage and attack foes. this due in large part to the perspective. it's a top down game on a 2D plane, the same rules won't apply to a 3D game. now, I'm not saying that OOT's combat is great, because it's clearly very easy, but it's an unwarranted comparison.
That they don't play like Zelda II, the realest Zelda out there
Zelda 2 is nothing like BotW/TotK.
No they're not, stop talking about games you've never played.
I'm so tired of nu-Zelda fanboys lying about old Zelda.
They are. Just because you don't like them doesn't make them non zelda get over it homosexuals.
>can literally only go ‘nuh-uh’ when presented with evidence that Ubizelda isn’t a “return to form to Zelda I”
homosexual
Dungeons are shit
Characters are unremarkable
Hero of Time Trilogy (OOT/MM/TP) is peak Zelda
BotW and TotK are more similar to the top down Zelda games and Zelda II than the 3D ones except for Wind Waker.
No they aren’t homosexual. Zelda 1 had progression gates that required you to have items you got elsewhere. Stop perpetuating this lie.
No, they're not. Nowhere even close, they're more closer to Skyrim.
>no giant winding dungeons
>no cool items
>no magic
>no triforce
>no ganon (demise is not ganon, fujibayashi you fricking homosexual)
>zelda is so annoying that i don't want to save her
>link is a fricking thrall
>story can't decide whether it matters or not
How about making a NEW GIANT 2D GAME instead of a bunch of shallow fanservice in a big stupid physics sandbox? It's only been TEN YEARS since the last top-down game, surely you 'real' Zelda fans are agonizing about it infinitely more than me.
How about some new IP for frick's sake
Nintendo needs to be in Wii U mode for that to happen.
You're going to get a remake of the Oracle games done in that toy style they used for Link's Awakening and you're going to pay $60 for both. Lol.
>and you're going to pay $60 for both
ENTER
BoTW had some cool items, the problem is that all of it was handed to you in the tutorial segment of the game.
And what's funny about the last new 2D Zelda, A Link Between Worlds, it essentially was the TotK to ALttP. It was literally "Triforce of the Gods 2" as called in Japan.
There's been 4 Xenoblades released since ALBW. X, remaster of 1 with an epilogue, 2 and 3 with prologue DLC.
And all the Zelda dev team has done since then was BotW twice. I really liked BotW and TotK, but fricking hell
Play the first 5 Zelda games and then you'll understand.
These are Zelda games, and people who still try to claim they aren't have no idea what happens when a franchise changes a bit to stay fresh. Genesis Sonic isn't Adventure Sonic, which isn't Boost Sonic, which isn't "Open Zone" Sonic. Yet all are 100% Sonic. Apply the same logic to Zelda and you see just how ridiculous people who say these aren't actual Zelda games are.
Remember when The Legend of Zelda let you skip straight to the final boss? No? uh...
Remember when TLoZ had durability? wait...
Remember when TLoZ gave you all the important items at the start of the game? um...
Remember when TLoZ had 900 golden turds? frick...
Oh you funny one. Warriors.
But you’re right.
>Remember when TLoZ had 900 golden turds? frick...
Zelda games have had collectables like that for years now. The skulltula tokens in OoT and MM, the treasure charts in WW, the bugs in TP, the gratitude crystals in SS and so on - but they were always treated as minor side-quests; never as a main focal point of content like they were in BoTW and ToTK.
I'd argue that the champion abilities & summons in both games also function as light item-based gating/progression, problem is that they're largely optional in BoTW and completely fricking broken due to shit AI in ToTK.
> Remember when TLoZ had durability? wait...
i do
also, razor sword in MM
>razor sword in MM
Love this weird-ass oversized potato peeler. I'd rather pay a full 500 rupees for it to be permanent and just stick with it than do the shitty race for the Gilded Sword.
The irony being that the Giant's knife is meant to be a con item.
they're "Zelda" the way Mario Kart is "Mario"
except Mario Kart didn't replace the main series
They're not Zelda because they completely go against Zelda. It's not that difficult to grasp, the gameplay, world structure, story, the lore, everything. BotW and TotK throw it out and makes their own in the Zelda universe like a bad fanfic from a Twitter porn artist that isn't even consistent with said fanfic.
How can you say it they go against the Zelda gameplay when these games bring back what made Zelda big in the first place? The original Legend of Zelda was about being able to go out and explore with next to no direction and being able to do whatever you wanted in whatever order. Is there a preferred way? Sure. Is it the ONLY way? No. You explore a big open world, with a huge map, and progress as you wish through adventure and discovery. That's what BotW and TotK have both built their foundations off of and why people say it takes after the first game. Anyone who claims that the games don't maintain the spirit of Zelda when it literally brings back the spirit of the original has no idea what they're talking about.
Dumbass esl lying. Go actually play Zelda 1 and 2 instead of parroting this moronic narrative. Other people in this thread have pointed out how idiotic it is, other threads have pointed it out, that's not going to change esl monkey.
>you can do anything in any order in Zelda 1
So you’ll just keep parroting this lie even though it’s been pointed out to you in this thread and likely other threads where you try to ride BotW’s meat that Zelda 1 did in fact have item gates that prevented certain things from being done?
The essence of Zelda 1 is realized in BotW and TotK. That's the claim being made and it's correct. You weren't hard railroaded down a specific path for story. You got your sword and off you went. For all intents and purposes, you were given the feeling of absolute and complete freedom, and it's that freedom that's realized on a grander scale in BotW and TotK. So yes, it is like the original Zelda and it did take after it in its inherent design.
>You weren't hard railroaded down a specific path
>you were given the feeling of absolute and complete freedom
you never played LoZ1
How do you explain the Zelda team literally stating that BotW was an attempt at a return to the feel of Zelda 1?
the zelda team is moronic and doesnt even understand the core of the franchise that they work on.
Yes anon. Twilight Princess and absolutely Skyward Sword are exactly what the original Legend of Zelda was trying to achieve. Brilliant.
closer than snore of the wild and stale of the kingdom.
No one defends Skyward Hallway, but keep Twilight Princess’s name out of your filthy prostitute mouth.
I think the game was fine, but the sky part was completely unecessary and the game was more like a dungeon simulator. The backtracking was pretty bad though
>No one defends Skyward Hallway
I love Skyward Sword though. It's my favorite non OoT 3D Zelda game. I also realize I'm one of 3 people on all of Ganker who thinks this way.
>No labyrinthine dungeons with complex, thematic level design
>no item-based progression system, almost everything important to your playthrough is handed within in the first act of these new games
>No bombastic, memorable soundtracks exuding adventure, just a bunch of calm, vapid, forgettable, "atmospheric" piano shit
>the vast majority of their stories aren't degraded to optional flashback cutscenes scattered throughout the world, you are actively and thoroughly involved in a linear narrative
>No labyrinthine dungeons with complex, thematic level design
Not every Zelda game even before BotW had “labyrinthine dungeons.” Complexity is relative, and BotW’s Divine Beast all had a centralized theme relevant to the story. TotK’s Temples were all more classically themed after their environments.
>no item-based progression system, almost everything important to your playthrough is handed within in the first act of these new games
See
>No bombastic, memorable soundtracks exuding adventure, just a bunch of calm, vapid, forgettable, "atmospheric" piano shit
Try actually playing these games first if you think that the overworld track is all there is to both games. Heck, just search “Tears of the Kingdom ost” on Youtube and one of the top results is this: https://www.youtube.com/watch?v=06NMfUTYbXQ&pp=ygUYdGVhcnMgb2YgdGhlIGtpbmdkb20gb3N0
>the vast majority of their stories aren't degraded to optional flashback cutscenes scattered throughout the world, you are actively and thoroughly involved in a linear narrative
Non-linear storytelling is not a bad thing, but if you are after that sort of thing, TotK’s story is more linearly told if you follow it along.
So, why else are these games “not Zelda?”
Yes, literally every Zelda that mattered has more complex dungeons than BotW/TotK.
Every Zelda that mattered has music that sticks in your mind. BotW/TotK doesn’t have a Tal Tal Heights or Saria’s Song level track that can live rent free in your head for a lifetime.
BotW had exactly 3 memorable tracks: Stable theme, Kass’s theme, and the horse music.
The BotW rendition of Zora's Domain is beautiful. As is the Rito Village arrangement and Gerudo Valley (especially the night version). Also can't say the Korok Forest theme isn't memorable.
But you actually have to play the game to know there are more songs than the overworld music. It’s like claiming that Dark Souls has no music because 60% of the game has no BGM.
Those are all great but I had to look up the Korok and Gerudo songs to remember them and I only remembered the other 2 because they heavily borrow from previous songs. I do think criticism of BotW/TotK's music is a little overstated and dramatic, though.
>Yes, literally every Zelda that mattered has more complex dungeons than BotW/TotK.
Again, “complex” is pretty relative and doesn’t explain your position much.
>Every Zelda that mattered has music that sticks in your mind
The new Zeldas have music that sticks in my mind too. This is also relative.
I hope the next Zelda game will have:
>Open sandbox like in BotW, BUT no climbing.
>Dungeons and item progression like in TP
>Story like in SS
>story like in SS
I hope not, SS's story was shit and retconned a ton of lore.
I think it works perfectly.
rip off the zelda skin then look at the content of the games.
every previous game can be reasonably considered to be within the same genera, even all the way from LOZ1 to SS
then look at BotW and TotK.
they ARENT part of this genera, they are both just average generic open worlds.
>not Zelda
yes
>average generic open worlds
"No."
It's obvious that they took an idea that they had for a game and slapped the Zelda IP on it last minute. Like Mario 2.
>complex dungeons than BotW/TotK.
They had dungeons?
I'm going to be that guy and say that BOTW was a good game but not a good zelda game. Other than Zelda and Link and 2 races, the game has absolutely nothing to do with the series. The game would have been better if it had more dungeons/content and less pointless open space. shrines should have been reduced massively to power up link in some significant way, turning them into mini dungeons and heart pieces should have been in the overworld. Remove the fricking koroks
>Remove the fricking koroks
Restore the Kokiri. And the Deku. And maybe those nutsack bird fellas from SS too.
The forest must thrive once more.
They'll never bring back the kokiri for... reasons. You know why.
We do need a forest race that's actually relevant again, though. Korok's ain't it, they could've been something like that but now they're regulated to merchandising and memes.
>Kokiri
>Scrubs
>Kwiki
>Minish
Plenty of forest-related races to use and they insist on those Korok frickers.
Alternate plant race could be the Zuna from FSA.
>heart pieces should have been in the overworld
one of the most frustrating things in BotW was when you would do an involved overworld side quest and the reward is an empty shrine you have to spend a minute loading in and out of. Just put the damn Spirit Orb on the surface on an altar that rises out of the ground. TotK should have fixed this but they didn't and the trick shrine with the fire fruits isn't enough to justify it.
If the mc makes my dick hard it's a porn game, end of discussion
I'm kinda scared we gonna end up getting another rehash of botw. Using the same map even, because it was their biggest success yet. Feels like traditional zelda will be dead forever and we will be doomed to remakes though i guess i wouldn't mind a remake of 1 and 2 or oracle of seasons.
They already confirmed they aren't using the same map. We are due for a new art style too.
Well, things could certainly be worse. We could be stuck with the worst version of the Triforce trio for a third game.
lol you don't think there's going to be a botw3?
There already are 3 BOTW games.
But Age of Calamity sucked, so I understand why you'd forget it.
I mean if you want to grasp at straws then botw4
Well at that point you might as well call it Skyward Sword 5 considering Fujibayashi is absolutely going to do the Hylia/Demise thing AGAIN.
With Aonuma, it's always going to be worse.
This gen's Link was passable and had a unique backstory, the real problem were his looks. Looks like a literal troony.
But yes this is was probably the worst incarnation of Zelda and Ganondorf we've ever had for the mainline titles.
I thought he looked pretty cool in TotK. A little less feminine than in BotW. The little armor additions to the champions tunic helped a lot
>things could certainly be worse
>With regard to Aonuma Zelda moving forward
I used to think just like you do, anon. I miss when I used to be like you.
Aonuma said this style what they are going with moving forward, but they are done with "the wild" setting.
We need a new Hyrule Warriors.
The real zeldas are the Philips ones, and anyone who says otherwise is a filthy casual and will die.
you have to be "real" homosexual to care
>Hello fellow Hylians, don’t we want more Sandbox Zelda games?
Sorry, Scrub, but the ~~*Sheikah*~~ are the new chosen people.
Should Link be a Sheikah next game, or at least trained by Sheikah?
Anything is better than another Hyrulian commoner coming from a forgotten lineage of knights or some shit.
I remember back in the pre-BoTW release days, people were wondering if Link had been raised by Gerudo or Sheikah based on the clothing he was wearing in the reveal trailer. Those were interesting times.
Secondaries like you are what's killing this franchise.
I've been around since OoT.
Get fricked troony
My first Zelda game was LttP on the original Super Nintendo.
I literally played in the woods with Miyamoto as a child.
Link has a threesome with these two Zeldas.
Zelda wasn't Zelda until Link to the Past. There, I said it.
You're right though, it's true.
true
but it was LA that became the template for most of the series
When is she coming back?
Never unless it was a remake.
If Nintendo wanted a fresh take on the world and formula of Zelda, they could just make a Lorule game.
But that would be too interesting, so we'll never get to play The Lorule Fantasy: Legend of Hilda.
I want cool items to use that I can use how I want and they don’t break. I don’t want experimentation to be limited by resources that I need to grind for. I want dungeons that have strong mood and distinct theme. I want rewards to feel more special and less disposable shrine orb korok seeds.
I feel like the locations are far less memorable in these new games. I think people remember the one island that took your stuff away but I don’t hear much else. I also don’t remember a lot besides hyrule castle.
Come to think of it, Zelda 1 has the exact same problems BotW does. Nobody thought it was interesting or fun going from screen to screen burning every bush looking for a secret. NES games were full of padding like that to make the games last longer. Neither is it interesting in BotW, which like any open world game is a press-forward simulator, that rewards you with breakable and consumable items, like the items you had to grind or buy endlessly from shops in Zelda 1. It's gay. It's the kind of thing you give to a kid when you can't afford a babysitter.
>Legend of Hilda
Purple lips make me so hard.
Someone making a thread about me?
Zelda peaked at A Link Between Worlds
Real Zelda games are dungeon focused