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  1. 5 months ago
    Anonymous

    The writing team are hacks.

    • 5 months ago
      Anonymous

      Bethesda doesnt have a writing team. They only have one writer officially.

    • 5 months ago
      Anonymous

      Writing is easily the worst part of it. All in all it's a good video game despite it. The gameplay, the exploration and progression are very good, much better than FO4
      The main problem for Ganker is that it's a bethesda game, you're not allowed to like their games here

      • 5 months ago
        Anonymous

        Dude even at the normie awards it didn't take the single award it was pity nominated for.
        Starfield was a fricking flop of unimaginable proportions for them, it isn't like skyrim that will sustain their massive 10 year development cycle, it is considered Mid at best even by the kind of people who like this garbage.

        • 5 months ago
          Anonymous

          >moviegame awards
          ftfy

          • 5 months ago
            Anonymous

            How is baldurs gate a movie game?

      • 5 months ago
        Anonymous

        Hey Todd, no its not a good game at all.
        >exploration
        What exploration?

    • 5 months ago
      Anonymous

      Writing is easily the worst part of it. All in all it's a good video game despite it. The gameplay, the exploration and progression are very good, much better than FO4
      The main problem for Ganker is that it's a bethesda game, you're not allowed to like their games here

      Strongly disagree. The faction conflict along with UC and Vanguard are simply put their most competently written content I've ever seen. Largely attributed to Ferret Baudoin and Will Shen no doubt, who were also responsible for most of the legitimately good writing in Fallout 4.

      It's worth noting that neither of them are presently with Bethesda anymore, so next game will either have to be a massive shakeup within their writing department no matter what, which could go both ways for them. Either they evolve through baptism of fire or fall into utter chaos.

      • 5 months ago
        Anonymous

        >UC and Vanguard
        >competently written
        Please say sike

        • 5 months ago
          Anonymous

          UC and Vanguard, on top of their entire faction quest lines are stellar. The same writer who created them also designed Far Harbor. Another writer who created Human Error, Silver Shroud, USS Constitution, worked on Van Buren and pulled FO76 out of its death spiral by designing Wastelanders also worked on the game. On top of UC/Vanguard/Faction Conflict (latter of which mostl likely written by Pagliaruro, so some credit goes to him as well), you had First Contact and Groundpounder and Crucible which are also a level above the rest of the game, though have no clear writing credit attributed to anyone.

          On top of the aforementioned, Entagled is also a stellar piece of design work. It's an interesting marriage of main quest narrative theming and level design. My suspicion is that Ferret+Emil worked on Entagled, because in an interview Emil said about Ferret that he had a very high level idea about some supposed crazy quest, and that Emil just ran with it. It's very likely that he and Will basically created the lion's share of all the notable aspects of SF's quest design, their contributions deserve praise and I'm not going to let someone hand wave them and lump them in with the rest of the more or less throwaway quest content of the game.

          • 5 months ago
            Anonymous

            Based. Someone who actually played the game and knows what they're talking about.

          • 5 months ago
            Anonymous

            >Entagled is also a stellar piece of design work
            Honestly I forgot that it was part of the main quest. It was a huge bump in quality then it dropped right back to baseline after it was over.

          • 5 months ago
            Anonymous

            >you had First Contac
            >teleport to settlment
            >teleport back
            >fetch
            >teleport again
            >get fricked we didn't write the ending

            • 5 months ago
              Anonymous

              that's a fair criticism. first contact is one of those quests that had great bones for being the "beyond the beef" of Starfield. it adds new world building and reveals more about the history of the world, and the culture of the settlers fascinated me but it, like many quests i suspect, fell to the general curse surrounding the quests in the game ie. just running out of dev time/resources. the most notable case of this is the gala heist mission where you obviously had to pull off some hijinks to get to the finish line but in the end you just hit a speech check and the quest just gives up, despite having all the buildup and an interesting set piece. it's almost reminiscent of first contact.

              someone said this earlier and i now agree with them, starfield is most likely the end result of 2-3 years of work, consisting of 7 years worth of scrapped and restarted work

              • 5 months ago
                Anonymous

                >someone said this earlier and i now agree with them, starfield is most likely the end result of 2-3 years of work

                No this isnt speculation but the truth. Most of BGS was busy working on Fallout 76 trying to fix the game. They had a small team for Starfield but Todd himself said it took them a long time before they figured out the universe. Then you look at rat games journalist jschrier who has contacts within Bethesda who say they only reached alpha in summer of 2021, they definitely only had a few years dev time for Starfield.

              • 5 months ago
                Anonymous

                Here's another tweet about the dev times. Fallout 76 is a huge embarrassment to Todd Howard, you can tell that he doesnt really like talking about it since the game took so much out of Bethesda just to fix and make playable.

              • 5 months ago
                Anonymous

                Here's another tweet about the dev times. Fallout 76 is a huge embarrassment to Todd Howard, you can tell that he doesnt really like talking about it since the game took so much out of Bethesda just to fix and make playable.

                I'm in no disagreement here, I know BGSM worked on FO76 from around the release of Far Harbor, until 2019. A skeleton crew most likely stayed with FO76 until it was no longer on fire 24/7 but most were immediately put to work on SF which gives them just shy of 4 years for their dev cycle, which is their standard. It's very easy to pin the blame on covid and the microsoft acquisition further complicating work, but I think it helps to explain why the finished game has spots that feel like they are miles above the rest of the game, and some parts that feel like they are hust quickly slapped together to hit a deadline.

              • 5 months ago
                Anonymous

                I'm honestly waiting to see how the DLC for starfield is gonna change things, they probably have a more solidified vision of what they want to do by now and is able to do something to assuage the complaints the base game had.

              • 5 months ago
                Anonymous

                I'm looking forwards to DLC but knowing Will Shen has left the company has me worried. He was a senior designer responsible for much of what I consider standout content in BGS's games. I have a feeling that Ferret Baudoin would have picked up the mantle and I'd have rested easy but that's not going to happen since he died.

              • 5 months ago
                Anonymous

                Shattered Space will likely be the last thing will shen worked on. Bethesda being filled with so many senior members really does stifle the promotion of younger talented people which contributes to how their games dont really change much.

              • 5 months ago
                Anonymous

                I think any senior level position like narrative lead is always going to involve lateral moves unless you are in a shitty place like BGSM currently is at in terms of their writing dept.
                And when it comes to writing specifically people are always more receptive towards names they can recognize. Like imagine the buzz if they hired John Gonzalez, I could see people getting massively hyped up for FO5 is they knew the writing lead for FONV worked on it.

              • 5 months ago
                Anonymous

                they won't be able to pull it off even if they hire proper writing team, their pipeline won't let them make so many locations and characters writers come up with
                bethesda needs a lot to be changed to make narratively rich games

              • 5 months ago
                Anonymous

                Will never happen. That will be Todd admitting Obsidian had better writers than they do. Also, it would hurt his best buddy Emi's feelings.

              • 5 months ago
                Anonymous

                to be fair, in 2011 when they let obsidian work on the game todd hadn't made skyrim yet. i think the success of skyrim made him really conceited with the idea of letting other people work on their IPs, which is sort of ironic since fallout originally belongs to interplay. the kotaku article honestly says a lot about the internal culture of the main bethesda studio and how they view those partial but not of the maryland team. in essence i think the maryland team (and let's be honest it's not todd alone, or possibly at all, there's probably a ton of people above him at maryland) grew arrogant after skyrim's success and you can sort of see it with how they doubled down on the ideas they developed in fallout 3 when they made fallout 4. fallout 4 doesn't pick off from where fo3 left off, despite having a small continuity with institute/the commonwealth being introduced in FO3, instead they wholly commit to making fallout their own, and as removed from the themes and groups of fallout 2 and new vegas as possible, both ideologically and physically via distance.

                i actually think the TV show being set on the west coast is very interesting, chances are todd wasn't really involved in the making of the script itself just had the final word, but i think if they decide to focus or not focus on NCR, who have absorbed the show's setting in the year the show takes place, is going to speak volumes because by all means the TV show cant realistically avoid being about NCR if they are also showing BoS and I suspect todd and bethesda execs are fricking terrified of the idea of meddling with established west coast lore

              • 5 months ago
                Anonymous

                quests wouldn't feel so bad if traveling mechanic wasn't a glorified fast travel button
                it doesn't ahve to be tedious but frick loading screen, I'd rather spend 20 seconds traveling to a moon I need to be on, and feel like a actually moved than look at black screen again
                also no orbital approach animations suck, you press the button and it's lights out instantly
                game feels miniscule, I will repeat it feels smaller than ME1 because the world isn't set up as it should be for a space game
                it feels like you stan in one spot

              • 5 months ago
                Anonymous

                >quests wouldn't feel so bad if traveling mechanic wasn't a glorified fast travel button
                >it doesn't ahve to be tedious but frick loading screen, I'd rather spend 20 seconds traveling to a moon I need to be on, and feel like a actually moved than look at black screen again
                did u play oblivion and skyrim without fast travel?

              • 5 months ago
                Anonymous

                you see, you had to walk the world before you could fast travel
                here the only means of transportation is fast travel

              • 5 months ago
                Anonymous

                how would you wnat lightspeed travel to work?

              • 5 months ago
                Anonymous

                3 speed mechanic like in every other space game
                1 slow for combat
                2 interplanetary, fast enough to get from mars to jupiter in 12 seconds or so
                3 interstellar jumps

                and planet side we have opposite problem with their jet pack garbage, they force you to tediously move through the planet with nearly nothing in between POI

                so game feels like you are not traveling but watch loading screen to get from one map to another

              • 5 months ago
                Anonymous

                >3 speed mechanic like in every other space game
                >1 slow for combat
                >2 interplanetary, fast enough to get from mars to jupiter in 12 seconds or so
                >3 interstellar jumps
                interesting ideas. i dont think the engine can handle streaming in data very quickly unfortunately. i think making it all more seamless would make the game better. I think the interstellar jumps are mostly fine though, i mean you do have the whole thing of using the starmap table as a physical item in the ship u can interact with to plot your course, then u sit down in ur wienerpit, then you assign energy to your grav drives, then you initiate grave drive and there are animations for ur character pressing buttons on the wienerpit and the gravdrive countdown beginning (time dependent on how fast ur specific grav drive is and how much energy you are giving it, and then an animation for when you enter hyperspace. and then there is a short 2-3 second load screen which we would be better without but i dont think its quite as bad as people say. i think leaving and landing on planets is the worst issue, it would be cool if it was more like other modern space games where it was interactive but i think the absolute least they could do is add toggleable animations for leaving/entering the atmosphere

                and the game does need some kind of space buggy. it doesnt even need to be super fast but just something to kinda bounce around in, affected by the various different gravities of the different planets. it could be upgradeable and customizable too, like a mako but better

              • 5 months ago
                Anonymous

                >i dont think the engine can handle streaming in data very quickly unfortunately.
                there are mods that let you speed up time and travel solar systems, it's all loaded up

              • 5 months ago
                Anonymous

                then its really silly and i dont understand why they went the loading screen way

              • 5 months ago
                Anonymous

                >then u sit down in ur wienerpit, then you assign energy to your grav drives, then you initiate grave drive and there are animations for ur character pressing buttons on the wienerpit and the gravdrive countdown beginning (time dependent on how fast ur specific grav drive is and how much energy you are giving it, and then an animation for when you enter hyperspace. and then there is a short 2-3 second load screen
                fixed with copying controls from Elite, just stop forcing us to go to a menu all the time
                to make it simple: give us a list of systems where we have the quest and let us jump there from wienerpit without the need to go into menu

              • 5 months ago
                Anonymous

                >give us a list of systems where we have the quest and let us jump there from wienerpit without the need to go into menu
                the navigation table already does this

              • 5 months ago
                Anonymous

                >go to pause menu man
                that's the problem, to much menu navigation in the game
                it breaks the flow

              • 5 months ago
                Anonymous

                i think if anything the pause menu map is a short cut to the navigation board. but yes it could have been more immersive if they made the navigation board into some kind of 3d computer doom3 like interface where it didnt take you to a separate screen, for sure. they are stuck in like 2005 when it comes to things like this for sure but at the same time i dont think its accurate to say that the game forces you to use fast travel to travel to another solar system, you can use the navigation board although its interface is basically a static menu like a game from 2 gens ago, its true

          • 5 months ago
            Anonymous

            Inconsistent quality in writing is probably Bethesda's biggest pitfall. I can see why people can say the writing is shit in their games and yet I can also pinpoint moments of brilliant writing in their games too. A player can wander into a random quest that has utterly awful writing that gives them a bad impression that lasts through the game or they can wander into something poignant and well written which gives a lasting strong impression as well.

            Bethesda really needs a core group of writers to help Emil.

            • 5 months ago
              Anonymous

              Emil needs to go Hines way.

              UC and Vanguard, on top of their entire faction quest lines are stellar. The same writer who created them also designed Far Harbor. Another writer who created Human Error, Silver Shroud, USS Constitution, worked on Van Buren and pulled FO76 out of its death spiral by designing Wastelanders also worked on the game. On top of UC/Vanguard/Faction Conflict (latter of which mostl likely written by Pagliaruro, so some credit goes to him as well), you had First Contact and Groundpounder and Crucible which are also a level above the rest of the game, though have no clear writing credit attributed to anyone.

              On top of the aforementioned, Entagled is also a stellar piece of design work. It's an interesting marriage of main quest narrative theming and level design. My suspicion is that Ferret+Emil worked on Entagled, because in an interview Emil said about Ferret that he had a very high level idea about some supposed crazy quest, and that Emil just ran with it. It's very likely that he and Will basically created the lion's share of all the notable aspects of SF's quest design, their contributions deserve praise and I'm not going to let someone hand wave them and lump them in with the rest of the more or less throwaway quest content of the game.

              Vanguard is full of plot holes, main story is full of plot holes, UC got it's moments but it's full of technical plot holes.

            • 5 months ago
              Anonymous

              New Atlantis is genuinely the worst "enter a big introductionary point in the game" I remember in a while. Besides the UC Vanguard quest which puts you through an interesting diorama of the faction conflict's history, it has some of the worst quest content in the game. The quest where you follow the 2 women tracing a bank fraud and gain no new information beside learning that the (whatever the name of the trade emporium since it escapes me) is ruthless...? It felt like an introductionary quest to a quest series which was ultimately cut from the game.

              • 5 months ago
                Anonymous

                New Atlantis was clearly the first thing they made in the Starfield universe.

                >hey lets make a big future space city
                >lets just throw in whatever ideas we have for quests into it

                Which is why the quest quality in that city is also the worst in the game too since it's so basic and they clearly have no clue what to do in the universe yet until they found their footing later.

              • 5 months ago
                Anonymous

                It feels like UC was designed in a vacuum, and not as the central part of the main city. A lot of quests seem like throwaway generic side quests made by junior designers, no relation to the themes you would expect the area to touch upon like with UC I can easily picture both residents that are elitist rich people that simply want to live in the most prestigious city in the settled systems, and the middle class that lives there due to work availability, and possibly their families, you could have a generational gap come into play where the rich old money elitists have disdain for the working families and are trying to push them all into the underground part of the city. There is a little bit of that energy in the Well but it's call just flavor quips amounting to "we the people, we much strong, we no need posh life".

                You could also pull from the insane communist ideology of UC, introduce class elitism to it, since UC literally has a hierarchical class system that works off a reward-scheme. You could have citizens that are pretending to love UC just for the perks, and some interesting play off that. It's just so dry and the citizen classes never come into play.

              • 5 months ago
                Anonymous

                UC is more like starship troopers where you have to do service to get citizenship more than anything else.

              • 5 months ago
                Anonymous

                its more fascist than communist

          • 5 months ago
            Anonymous

            >UC
            >stellar
            It makes the NCR look interesting.
            Sure, it's better than the church of r/atheism, but that's not saying much

          • 5 months ago
            Anonymous

            Who wrote the companions

          • 5 months ago
            Anonymous

            Based. Someone who actually played the game and knows what they're talking about.

            didn't play UC, but I'm glad to know I'm not the only one who enjoyed the writing. It could definitely stand to be a lot more creative and original overall, but I still think it's pretty good.

            Who wrote the companions

            I'd like to know too. They're easily the strongest aspect.

    • 5 months ago
      Anonymous

      This. The writing in Starfield feels like a preschooler using AI did it compared to something like Cyberpunk or BG3. They can't fix it with patches. And it means the world feels useless to exist in

    • 5 months ago
      Anonymous

      The writing was the least of the issues lol
      And that's saying something because the dialogue was actually thr worst I've seen in any Bethesda game. Every option you pick the npc flips it and makes you look like an idiot. It's like the writers were creaming themselves over how they are so much more clever than the player

  2. 5 months ago
    Anonymous

    eevryone told them to make new engine or its gonna flop
    they didnt
    it flopped

    simple as

    • 5 months ago
      Anonymous

      It’s not the engine even with its limitations. It could have been great with it.
      It’s 100% just this

      The writing team are hacks.

      Writing and design is so dogshit
      I can’t fricking believe how bad it is

      The entire bethesda team needs to rot off or they will just keep making mindless garbage for soys and millenial dads
      Outdated design and dumb uncontroversial story

      • 5 months ago
        Anonymous

        Anon... it's an "open world game" where any form of travel is interrupted by several loading screens.7

        • 5 months ago
          Anonymous

          >click location on map to fast travel to
          >1-2 second loading screen
          >???
          >profit
          Anyone complaining about loading screens are either console poorgays or are intentionally doing everything as slow and inefficient as possible.

          • 5 months ago
            Anonymous

            it took less than 3 seconds for me, so what, it still goes black screen and all I see is menus and black screens when I'm in the ship

          • 5 months ago
            Anonymous

            I don't think the problem is fast travel itself
            the issue is there is no world, you are just fast traveling to rooms

    • 5 months ago
      Anonymous

      SPBP

      Todd was too cheap and lazy to do it right.

    • 5 months ago
      Anonymous

      Bethesda can't be saved at this point, not even by a new engine.

    • 5 months ago
      Anonymous

      Post yfw ESVI still has loading screens for small shop interiors and segmented "cities"

      • 5 months ago
        Anonymous
    • 5 months ago
      Anonymous

      This. I knew it was going to be fallout 4 in space and guess what? It was fallout 4 in space. But really you weren't in space, you were in fragmented regions that made up fake space.

    • 5 months ago
      Anonymous

      It's shit regardless of engine, which is also shit (mostly because it can't do seamless transition between indoors and outdoors. If the game was actually somewhat good the old engine can be tolerated (NV). If Starfield was done on Unreal 5 it would be just as sloppy.

      >43% can't even run GTA V
      Do PC gays really? even something that is as optimized as GTA V?

      The shittiest thirdoid laptop is also a PC.

      >make game about hopping universes
      >still make NPCs essential
      ???

      Fricking this holy shit.

  3. 5 months ago
    Anonymous

    had more polish and held my attention longer than baldur's scam 3.

    • 5 months ago
      Anonymous

      SAR!

  4. 5 months ago
    Anonymous

    Embarrassing that Todd even showed up to the award show.

  5. 5 months ago
    Anonymous

    Everything.
    Starting with engine that definitely should be updated at least 10 years ago, through subpar writing that’s only half decent in some quests, Todd’s ego, Bethesda itself to incorporating a fricking magic in something semi-realistic.
    I played about 40 hours and never got into main quest. This game is only playable this way.

    6/10 at best

    Ship building is cool tho. Would love this kind of thing implemented in Elite Dangerous

    • 5 months ago
      Anonymous

      the sidequests are even more poorly written than the main one

    • 5 months ago
      Anonymous

      Ship building was the best part, but even then it was half baked, and without a good game around the ship building there is little incentive to spend a lot of effort on your ship.
      You're better off playing Kerbal or Space Engineers or something that gives you much more freedom to build anything you can imagine.

  6. 5 months ago
    Anonymous

    Starfield should have won, it was an original IP

    • 5 months ago
      Anonymous

      So what? The game isn't original in any way.

  7. 5 months ago
    Anonymous

    Actually? not enough content. I really enjoyed Starfield but it feels like it's as big as Fallout 4 but stretched throughout multiple planets. Oh and the main quest ended right before it got interesting

  8. 5 months ago
    Anonymous

    Story was really uninteresting and anticlimatic. They didn't even explain what those artifacts were.

    • 5 months ago
      Anonymous

      That's a big one. so much hype to uncover everything only for the unity to copout and give you the Mass Effect 3 starkid treatment

      • 5 months ago
        Anonymous

        I forgot all about that fricking starkid, but you're absolutely right. Ending of starfield gave me the same feeling.

  9. 5 months ago
    Anonymous

    Microsoft bought them. Everything they touch goes to shit, which is surprising since they don't seem to do it intentionally like EA.

    • 5 months ago
      Anonymous

      >Microsoft bought them
      this, but more so for the reason that it meant they didn’t have to try anymore since they already got paid upfront twice, with the acquisition money and the Gamepass money, which mean they didn’t have any incentive to work. I refused to believe Phil giving them another year resulted in anything that significant, the passion is gone

  10. 5 months ago
    Anonymous

    its literally over

  11. 5 months ago
    Anonymous

    [...]

    I think im gonna jack off to this

    • 5 months ago
      Anonymous

      Do it, big guy

  12. 5 months ago
    Anonymous

    ESG forcing bland story where you can't kill any of the annoying characters or influence the plot in any way, whixh is also a symptom of Howard's increasingly lazy game design philosophy. But I wonder how the game would have turned out if we didn't live in a woke nightmare world.

    • 5 months ago
      Anonymous

      sir starfield is impressiv if you been living under a rock for the last decade the rpg part feels obsolet, sir, compared to cyberpunk and baldurs gate 3 (and even some of bethesdas own games), and the "space game" part is an illusion, sir, and not even a very good one. if starfields "space gameplay," sir, was a mod for fallout 4 id be impressed, sir, but this is a brand new allegedly "next-gen" space exploration game that is hell-bent to make exploration bland and unimpressive as possible.

      i called out starfield, sir, the day that expo video came out showin off the game and said it was not a real space game, sir, and that space travel was just gonna be a map screen and a bunch of smoke and mirrors and thered be a space combat minigame. and i was 100% on the money, sir. planets are just procedurally generated 1km fishbowl experiences, sir, and the game cant even save more than 5 landing spots in memory per planet before it starts pruning them. everything bout planets is arbitrary, sir, except the handful that have an actual developer-made point of interest like a city or town, sir, and even those feel dodgy and underdeveloped.

      and that's just the space game part that starfield fails at, sir. the story is bland and borin with no real sense of intrigue or urgency, sir. there is no way to truly play as an evil character, sir. there are no evil followers, sir. everyone has the same brand of morality, sir, and all named npcs are essential to make sure you can only play the game the "correct" way, sir. the reviewers made a huge deal outta new game plus, sir, but what is even the point of starting the game over? you can just look up all the alternate universe easter eggs online, sir, and none of em actually matter, sir, and none of em make the game better, sir.

      starfield is mid at best, sir, and bethesda is not gonna redeem it, sir, because they expect modders to do it for them, sir.

  13. 5 months ago
    Anonymous

    Microsoft

    • 5 months ago
      Anonymous

      >Halo Wars 2 completely forgotten about
      Many such cases.
      I can't even remember what happened in the story or what the new units were even though I finished the campaign.

  14. 5 months ago
    Anonymous

    The setting is FRICKING BORING. Which is a seriously impressive feat for a game with 1000 visitable planets. There's no edge. No grit. No feeling of anything, really. Except perhaps members of Constellation and their overbearingly naive wanderlust. It's fricking dull. Just compare the experience of going to the Totentanz in Cyberpunk 2077 against going to the nightclub in Starfield and you will understand exactly what I mean.

    • 5 months ago
      Anonymous

      Why does it need edge?
      I think the setting is fine, after various wars they had and the human population scattered, splintered and decimated. They started to slowly reach out into space and expand in peaceful exploration which is set in a calm period of time after ages of carnage.

      • 5 months ago
        Anonymous

        >human population is scattered, splintered and decimated.
        That is exactly why it should have some edge to it, you absolute clown.
        As the game describes it, there is essentially a cold war between the UC and Freestar Feds. You find no sign of this beyond "we were researching biological weapons on this planet and OH NOO ITS GOTTEN LOOSE SAVE ME BATMAAAARGH" notes. Resources are precious, but no one is waging war for them. The crazy bloodthirsty pirates make their home on a space station with zero tolerance to crime. A nightclub, which are usually hives of degenerate behaviour, are populated by dancers wearing silly calamari costumes.

        For a game that tries to base its story so much on human advancement, it goes ridiculously far out of its way to omit key characteristics of being human; violence, sex, cruelty, irrationality. It's a fairy tale that's afraid of having a bad guy.

        • 5 months ago
          Anonymous

          >The crazy bloodthirsty pirates make their home on a space station with zero tolerance to crime
          lie

        • 5 months ago
          Anonymous

          >it goes ridiculously far out of its way to omit key characteristics of being human; violence, sex, cruelty, irrationality. It's a fairy tale that's afraid of having a bad guy.
          breath of fresh air compared to all the cynical antihero antihuman bullshit the israelites try force down our throats in every entertainment product

          • 5 months ago
            Anonymous

            You can have gritty elements while still having an optimistic tone. ME1 had that seedy Asari club and corporate backstabbing, it still felt pretty close to Trek

            • 5 months ago
              Anonymous

              >corporate backstabbing
              u didnt play the corporate faction quests

            • 5 months ago
              Anonymous

              >felt pretty close to Trek
              and thats a bad thin, star trek is gay af

            • 5 months ago
              Anonymous

              >noooooo where is muh alien strip club???
              are u 15?

    • 5 months ago
      Anonymous

      at least u dont have to play as a criminal Black person which cyberpunk forces u to do

  15. 5 months ago
    Anonymous

    They are old washed up homosexuals with their best years behind them. Time to make way for the new blood they have made the best games they will ever make.

  16. 5 months ago
    Anonymous

    The game still works like it's oblivion with mods... At least the memes were fun

  17. 5 months ago
    Anonymous

    The real answer goes all the way back to 2002. People on the Morrowind forums constantly complained about becoming overpowered (through their own actions) and not being able to find the Dwemer puzzle box, one of the earlier quests in Morrowind. This gave us the two big consistent errors in Bethesda design today: level scaling and compass based design. These two things eviscerate the thing that Bethesda was actually good at, world design, sense of exploration and wonder, and force a focus on things Bethesda can't do at all, like combat, writing, etc.

    There isn't a single thing wrong with Starfield that isn't also wrong with Skyrim and Oblivion, and in fact there's a few things it does better. They just released it in 2023, after everyone who fell in love with Morrowind left, and their formula became tired. I knew exactly what sort of game Starfield would be the second they announced it, so did you, there's very little variation.

    • 5 months ago
      Anonymous

      Well put. It's clear that Bethesda has some major issues with their archaic game design and I do not think they would be willing to change anything major at this point since everyone working there is too old to make any major changes.

    • 5 months ago
      Anonymous

      The puzzle box was bullshit. At least put it on the upper shelf

    • 5 months ago
      Anonymous

      starfield has much less lvl scaling. every solar system has a set level

    • 5 months ago
      Anonymous

      The reason I hate Starfield is simple:
      The exploration is shit.

      There is nothing to find, IN FRICKING SPACE.
      No hidden space stations, no asteroid bases, no abadonned starships, fricking nothing.
      You wish for me to explore, but to what end? To find another fricking desert on a planet? Which will literally teleport me back at the start?

      In Skyrim, if I explore in a singular direction, I will constantly find new objectives and things to explore next.
      In Starfield, I will either find nothing where I am currently, something boring and unfun that I'm forced to do now YOU WILL TAKE THE QUEST THIS IS NOT OPTIONAL, or literally nothing but in space now. Woohoo.

      • 5 months ago
        Anonymous

        lie

      • 5 months ago
        Anonymous

        Stop lying you piece of shit, its the game of generation, everything in its is great. Cant you fricking see thats only problem here is YOU? Fricking entitled piece of shit.

        • 5 months ago
          Anonymous

          false flag discord troon

      • 5 months ago
        Anonymous

        >t. didn't play the game
        I've encountered dozens of random bases, multiple abandoned and dead starships and space stations. How? I played the game instead of larping on Ganker.

    • 5 months ago
      Anonymous

      >compass based design. These two things eviscerate the thing that Bethesda was actually good at, world design, sense of exploration and wonder

      disagree that their combat is bad
      autism forces me to loot every last pencil and crumpled napkin
      landing on a planet has no wonder because theres always a minimum of two humanoid structrues, and a few seconds later pirates land nearby.

      The planet terrain itself was good, i explored a jungle planet for a while. They should have leaned into the natural exploration, not exploring pirate-infested structures. Also the Satisfactory-lite approach was annoying because of the clunky UI. And a lot of fast travel.

      Not an engine thing, just somehow not nailing what makes videogames good

  18. 5 months ago
    Anonymous

    Emil. Emil. Emil .Emil

    His writing and the fact you can’t freely fly around and between planets without fast traveling. A huge part of Bethesda games Is the free exploration aspect where you can just pick a direction and then frick off which always ends in you finding something interesting. Starfield just has you move from objective to objective- there’s little to no free exploration outside of that.

    • 5 months ago
      Anonymous

      Emil wrote the Crimson Fleet questline
      Naevea was an annoying dyke but other than that, I don't think it's really bad

    • 5 months ago
      Anonymous

      >Starfield just has you move from objective to objective- there’s little to no free exploration outside of that.
      Menu simulator, every bit that feels like free in the ship lasts 30 seconds tops.
      ANd yes, game has near zero writing, it needs codex it needs proper lore. Bethesda rides on lore created by entirely different groups of people nobody who made TES works there, nobody who made Fallout worked there. They added nothing to the TES lore since Oblivion worth a damn.

      Emil wrote the Crimson Fleet questline
      Naevea was an annoying dyke but other than that, I don't think it's really bad

      Unless you think about whole questline for more than 5 seconds, it's unfinished that's his style, he thinks he is clever writing for players to think up the holes but all he does is create clunky mess of a narrative.

  19. 5 months ago
    Anonymous

    The game is boring. No change of engine can fix that.

    It should have been maybe 20 planets max filled with interesting, unique locations.

  20. 5 months ago
    Anonymous

    It feels fundamentally dated, almost as if it was conceived in 2013 after Todd watched Interstellar and then took a decade to finish.
    But the other issue lies in Bethesda's atrocious creative and writing deparments. They really need to fix this rot that has been getting worse and worse with each title

    • 5 months ago
      Anonymous

      >But the other issue lies in Bethesda's atrocious creative and writing deparments

      What's funny is that Bethesda doesnt have any of thsoe departments. Emil is the only writer in Bethesda game studios.

      • 5 months ago
        Anonymous

        they absolutely have quest, companion and dialogue writers, it's why every fricking npc blithers on for four lines before they let you sell them 15 assault rifles

        • 5 months ago
          Anonymous

          They actually dont if you look at the staff and credits of their games. They have quest designers that pull double or triple duty writing some dialogue, designing the quests and NPCs but most of the dialogue is done by the sole writer at Bethesda Emil alone. This is also the main reason why Bethesda game's writing is so inconsistent in quality because they have moments of brilliance by a quest designer or random staff member shat all over by Emil's incompetence.

          • 5 months ago
            Anonymous

            ok so it's the fault of the quest designers

        • 5 months ago
          Anonymous

          That's because they hired the troon behind the Interesting NPCs mod.

  21. 5 months ago
    Anonymous

    Half RPG Half Space simulation
    Who the frick wants 1,700+ empty planets in an RPG?

  22. 5 months ago
    Anonymous

    >we have to make a game that will sell, this will require dedication, hard work and focus
    VS
    >we have to deliver the latest monthly slop for Phils Gamepass, this requires sitting at our desk fingering our buttholes while Todd walks about the office naked apart from his beautiful leather jacket

  23. 5 months ago
    Anonymous

    there's an average story let down by shit presentation and shit voice acting, if your entire story is delivered through zoomed in conversations with oblivion characters it had better be a well written story that makes an effort to emotionally connect with the player

  24. 5 months ago
    Anonymous

    >what went wrong

    • 5 months ago
      Anonymous

      Mods fixed it

    • 5 months ago
      Anonymous

      This is what boomer devs think young men find arousing lmao

  25. 5 months ago
    Anonymous

    Not every game has to be 10/10, anon. 8/10 is good enough.

    • 5 months ago
      Anonymous

      Starfield is worthy of neither such score, shit-eater.

  26. 5 months ago
    Anonymous

    >produce such a low quality slop that even skyrimtrannies are ashamed
    >how could this happen
    >look at goypass numbers our game definitely didn't flop
    >millions of players!!!!!
    >please believe

  27. 5 months ago
    Anonymous

    >run within ten metres of a background npc
    >they start giving you their life story

  28. 5 months ago
    Anonymous

    Nobody asked for it. Just like how nobody wanted Fallout 4: Bombston Massivejewshitts edition, or Fallout 76. Bethesda not releasing a mainline TES game in 11 years is a massive mistake

  29. 5 months ago
    Anonymous

    seems to me it was a massive success and I’m tired of pretending otherwise

    • 5 months ago
      Anonymous

      It's 12 million now actually.

      • 5 months ago
        Anonymous

        >12 million Starfield maniacs
        kek what a great game

    • 5 months ago
      Anonymous

      It's 12 million now actually.

      >12 million Starfield maniacs
      kek what a great game

      Flopfield sissies are banding together to cope lmao. That, or samegayging, either way it's pathetic.

      • 5 months ago
        Anonymous

        Its samegay

    • 5 months ago
      Anonymous

      It's 12 million now actually.

      It counts GamePass subscriptions. It's why they say "players", not sales.
      Most of them tried the game for a few hours and abandoned it shortly after.

    • 5 months ago
      Anonymous

      >10,000.000 players

  30. 5 months ago
    Anonymous

    Outsourcing workloads to 3rd worlders in dev. sweatshops, which will be a growing trend amongst AAA slop to cut costs. The gaming industry is now at a point of inflection where it's in dire need of a reset. Hopefully soon

    • 5 months ago
      Anonymous

      honestly the problem i have with these outsourced assets is they're always distractingly overdetailed. starfield would look a lot better if the areas were less cluttered and made walls and floors more distinct

      • 5 months ago
        Anonymous

        It's a monumentous co-ordination effort in the first place, with hurdles like the language barrier, to get the production machine semi-functioning at that scale

        • 5 months ago
          Anonymous

          idk you have english speaking managers for that

          • 5 months ago
            Anonymous

            That isn't sufficient. I'm an IT consultant, and I get hired to come in behind these Indian outsourcing groups and clean up all the time. 90% of the time these guys will speak English well enough to say good morning and all that kind of stuff, but they don't really understand it, they can't converse. They say "yes" by default to things they don't understand, they agree to deliver things they can't do and don't even know what you mean, etc. There's so much more to the language gap than just knowing the word, and it becomes like trying to communicate with an actual downie moron.

            • 5 months ago
              Anonymous

              it's not the language issue, it's marketing issue, they advertise what they can't deliver and then bullshit you about how everything will be fine
              are you new to this job? nobody delivers anything unless you force them to

            • 5 months ago
              Anonymous

              Hello my consultant bro. Working in consultant has made me hate pajeets with a passion.

      • 5 months ago
        Anonymous

        >starfield would look a lot better if the areas were less cluttered
        this, it takes cognitive effort to parse a scene, and theres usually no environmental storytelling so its a lot of wasted brain juice

        • 5 months ago
          Anonymous

          this is actually a high level take

          • 5 months ago
            Anonymous

            I dont understand, cluttered isnt a word I would use to explain the Starfield environmentsmk2pa

          • 5 months ago
            Anonymous

            >high level take
            the game is dogshit. you dont have to be stephen hawking to know the game is rotten to the core.

            • 5 months ago
              Anonymous

              how is the take 'dogshit'? what are you even talking about?

              the 'take' is a specific identifiable problem with the game that if altered would head toward something worth the time.

              the 'take' ISNT hurr game is bad. why state the obvious?

    • 5 months ago
      Anonymous

      >$2bln GTA VI blocks your path

  31. 5 months ago
    Anonymous

    Besides the setting, starfield doesnt have anything to offer that TES and FO haven't already explored. Also shit companions.

  32. 5 months ago
    Anonymous

    It’s a Bethesda game. It has basically the same problems every Bethesda game* for 30 years has.

    *except Daggerfall. Daggerfall is also shit, but it has its own unique flavor of shit

  33. 5 months ago
    Anonymous

    It was empty. Both literally and figuratively.

  34. 5 months ago
    Anonymous

    STAR FLOP

  35. 5 months ago
    Anonymous

    Lacks the exploration of games like Skyrim or Fallout
    Why bother make nth if they are lifeless spaces of nothing no NPC no random encounters
    Main quest is meh(one that you go to different adimensions was great), crimson fleet quests were better
    No vehicle for space exploration no stakes no nothing
    I hate sony and I'm a xbot and I feel dissatisfied at this game FRICK

    • 5 months ago
      Anonymous

      >Why bother make nth if they are lifeless spaces of nothing no NPC no random encounters
      lie

      • 5 months ago
        Anonymous

        >game is essentially smaller than first mass effect, it's hilarious
        lie

        lie

        Hi Todd

        • 5 months ago
          Anonymous

          [...]
          [...]
          Good morning, sir.

          hello discordtroons

          • 5 months ago
            Anonymous

            Cope. Xbox lost.

            • 5 months ago
              Anonymous

              i dont care about console wars or publishers

              • 5 months ago
                Anonymous

                Good, then you won't mind if I shit on this objectively bad game, then?

              • 5 months ago
                Anonymous

                i care about this enjoyable game

              • 5 months ago
                Anonymous

                No, you care more about what other people think about it, which is why you're seething.

              • 5 months ago
                Anonymous

                projecting discordtroony

  36. 5 months ago
    Anonymous

    DLC news? the game awards trailer pissed me off more than it should
    Nobody asked for it

  37. 5 months ago
    Anonymous

    Same engine since fo3

  38. 5 months ago
    Anonymous

    It's hilarious that MS had to talk to geoff to put out a statement in good will after starfield got showcased by a bit
    They should be fricking celebrating about hi fi rush not that soulless piece of procedurally generated shit

  39. 5 months ago
    Anonymous

    Todd Howard : Who's this?

    Microsoft : This is MS.

    Todd Howard : MS, what happened?

    Microsoft : Well we-...

    Todd Howard : You get it straightened out?

    Microsoft : No, we had a problem... and uh, we tried to do everything we could.

    Todd Howard : What d'you mean?

    Microsoft : Well, you know what I mean. Starfield's gone, and we couldn't do nothing about it.

    [pause]

    Microsoft : That's it.

    Todd Howard : What d'you mean? What d'you mean? Uh...

    Microsoft : It's gone. Uh, it's gone.

    [pause]

    Microsoft : And that's it.

    Todd Howard : [smashing telephone] Frick. Can't frickin' believe that, can't frickin'...

    Todd Howard : [crying] Frick it, frick... the frick...

  40. 5 months ago
    Anonymous

    Todd made Oblivion for the 6th time but removed every bit of meat that made Oblivion good, like you know lore, quests, characters.

  41. 5 months ago
    Anonymous

    Bethesdaslop, ESG edition

  42. 5 months ago
    Anonymous

    nothing, the audience are just plebs and too poor to play
    also seething

    • 5 months ago
      Anonymous

      >43% can't even run GTA V
      Do PC gays really? even something that is as optimized as GTA V?

      • 5 months ago
        Anonymous

        70% of Ganker probably cant play any games at all

      • 5 months ago
        Anonymous

        I only had a HDD when GTA V came out. Was terrible with all the loading. Performance between loading was acceptable
        I bet the third worlders still have platter drives

    • 5 months ago
      Anonymous

      the wildest fricking this is how high it's spec req is yet the game looks ancient

      • 5 months ago
        Anonymous

        Because it's being held together by Pajeet spaghetti code.

  43. 5 months ago
    Anonymous

    the company is full of out of touch boomers who keep their jobs through office politics and being friends.

    • 5 months ago
      Anonymous

      You say that but Kurt Kuhlmann was kicked recently and their marketer Pete Hines has retired

  44. 5 months ago
    Anonymous

    >800 meters between poi
    >literally nothing to do but run in a straight line towards it
    even mass effect 1 gave you the mako
    this game was the biggest abandoned turd where the devs gave up and said frick it ship it unfinished. didn't even have brightness or hdr calibration for over 2 months after launch .

    • 5 months ago
      Anonymous

      jet pack was a deliberate design choice of travel, they really think it's okay
      that's the issues with the game, dev team thought everything was okay, they just made same game they made 10 years back but forgot they made entirely different game that needs different tools to be enjoyable

    • 5 months ago
      Anonymous

      >citing the mako as a good thing
      You weren't there when ME1 was just months out of release. That shit was so moronic and buggy that it never came back for the sequels.

  45. 5 months ago
    Anonymous

    Cut the bullshit and fire the idiots, forget about new IP's, the time is better spent on a good TES or Fallout.

    • 5 months ago
      Anonymous

      >gibe me same slop plase
      that's why they made same fricking game without improving in the last 10 years, you'd eat this shit up if it was TES but as shit as starfield

      • 5 months ago
        Anonymous

        TES and Fallout made bethesda popular, nobody asked for starfield. They should use what made them popular as a crutch until they save their reputation.
        Bethesda got by on luck and the charm of a AA studio. A little success put them in a league they were not ready for.

        • 5 months ago
          Anonymous

          literally same shit with blizzard going big. company grew and lost its identity. no innovation. just follow the formula and get the thing out.

        • 5 months ago
          Anonymous

          setting is not the issue moron
          if they made TES instead of starfield it would be same garbage with shitty characters, trash story and unfinished questlines full of plot holes, don't forget billion loading screens
          frick, I still feel nausea thinking about Neon traversal

          • 5 months ago
            Anonymous

            That is why i said cut the bullshit and fire the idiots in my first post

  46. 5 months ago
    Anonymous

    turns out bethesda are creatively bankrupt. they thought they had endless leeway to keep pumping out the same RPGslop since Oblivion but thankfully the masses have caught on and they’re just now being exposed as frauds. rest in piss

    • 5 months ago
      Anonymous

      I was blown when I played Oblivion after all that fricking hype and it was absolutely nothing. And on top of that every single online reviewer gave it a 10/10.

      It wasnt a sequel to morrowind at all. It was some other fricking shit. It was like Deux Ex 2 not playing anything like the previous one and being built completely differently so it could run on consoles. It was Thief 3 being built completely differently and losing everything so it could run on consoles.

      No reviewer said 'this will be great for new players'. No. It was just 10/10 all the way down to the most half assed gaming experience I've had to date.

      You people are impressed with ragdoll physics? It's been in games since forever. Half life 2 just came out and lets you ragdoll yourself silly, go jerk off to that.

      You're impressed you can sit on a fricking horse? No one noticed there are no enemies on horseback? Zero horse utility built into the game? No horseback combat? On guards who are already spawned on horseback? You reviewers didnt notice this right away? Didnt care to mention it?

      You didnt notice this 'ai' is a sham? Having a character walk here or there can be done with a script; there is zero reason besides MARKETING to act like you created a new AI model when npcs have skills they cant even be bothered to use in any fricking gameplay affecting capacity and schedules that don't fricking matter because they go to the same places anyway and STAND AROUND. Absolutely NO NPC gets 'hungry' on the way to work, stops by the store to get food for that day, continues onto work, gets sent to another neighboring office to pick something up--THAT would require a randomized AI scheduler and an in world live economy. And there is not that.

      It's so fricking stupid. Bethesda said the AI was 'too smart' because they would fight each other. Well, geniuses, the npcs will only do what they have options for. All they are programed to do is steal, walk, fight, stand or sit. That's it.

    • 5 months ago
      Anonymous

      I was blown when I played Oblivion after all that fricking hype and it was absolutely nothing. And on top of that every single online reviewer gave it a 10/10.

      It wasnt a sequel to morrowind at all. It was some other fricking shit. It was like Deux Ex 2 not playing anything like the previous one and being built completely differently so it could run on consoles. It was Thief 3 being built completely differently and losing everything so it could run on consoles.

      No reviewer said 'this will be great for new players'. No. It was just 10/10 all the way down to the most half assed gaming experience I've had to date.

      You people are impressed with ragdoll physics? It's been in games since forever. Half life 2 just came out and lets you ragdoll yourself silly, go jerk off to that.

      You're impressed you can sit on a fricking horse? No one noticed there are no enemies on horseback? Zero horse utility built into the game? No horseback combat? On guards who are already spawned on horseback? You reviewers didnt notice this right away? Didnt care to mention it?

      You didnt notice this 'ai' is a sham? Having a character walk here or there can be done with a script; there is zero reason besides MARKETING to act like you created a new AI model when npcs have skills they cant even be bothered to use in any fricking gameplay affecting capacity and schedules that don't fricking matter because they go to the same places anyway and STAND AROUND. Absolutely NO NPC gets 'hungry' on the way to work, stops by the store to get food for that day, continues onto work, gets sent to another neighboring office to pick something up--THAT would require a randomized AI scheduler and an in world live economy. And there is not that.

      It's so fricking stupid. Bethesda said the AI was 'too smart' because they would fight each other. Well, geniuses, the npcs will only do what they have options for. All they are programed to do is steal, walk, fight, stand or sit. That's it.

      NPCs in Morrowind had skills too. They had classes. It was only noteworthy when it came to combat or skill training.

      The single strangest thing about Oblivion reviews at the time is every single one sucked the game off over this Radiant AI system. They wrote these intricate reviews talking about how impressive the AI was for how well it navigated towns and how NPCS might go outside the town walls and pick flowers as if this were anything that hadnt been done for years already.

      I was blown away that no reviewer straight up said "You know, if you are coming from not even just morrowind, but any game really, if you have a history gaming, this game is going to waste your time, it's sort of lame. But if you havent played anything, if the 360 is your first system, if you've never played a game that take place in the woods, you will have a bit of a blast.'

      None of that happened.

      This was the start of games turning into Universal Studio rides where people stand around you and talk. Your objective if you follow the marker is in the very next room! Go into the room and see a dead body. Search the body and there is a note and a ring on the body! Oh, the ring has a negative health affect attacked! Uh oh, that's no good. Oh wow, I'm like a detective! Isn't this fun!!.

      Bethesda began the trend of putting console games on PC and the industry not saying shit about it. People complained about Deux Ex and it's ammo and half assed half sized levels. People b***hed about Thief broken and filled with lazy alleys.

      But at soon as the Xbox360 came out, everyone forgot about those complaints because some mediocre game had bloom and patrick stewart and sean bean voice acting fetch quests while you run around a runt sized sandbox.

      10/10 though. Starfield exposed them, but it's the saaaaaaaaame shit they've been doing. It's just that the industry has passed them so now everyone has the go ahead to talk shit. Where were you then??

  47. 5 months ago
    Anonymous

    starfield went wrong i think

  48. 5 months ago
    Anonymous

    Multiverse is fricking GAY

    • 5 months ago
      Anonymous

      setting was perfect for first contact story
      what we got? something magical made this magical thing to magically move you through magic verse

    • 5 months ago
      Anonymous

      They couldn't do one universe right. Why would I want to explore again?

      • 5 months ago
        Anonymous

        for me i will probably do it, to upgrade suit and ship and powers to the max. but only because i find the game comfy, i like the atmosphere and feel of the game. if i didnt i would have no reason to play it. but i just enjoy the feel of the game, kinda how i really liked the feel of the first 2 stalker games, which have many faults but still were extremely comfy for me to play

        • 5 months ago
          Anonymous

          Me too, there's this unique feeling to the game where you're alone in the universe and you're just making your way through it. I can see why people dislike this atmosphere though but I thoroughly enjoyed it.

  49. 5 months ago
    Anonymous

    Bethesdamfames work like this: go there to d this, on the way you come across another place that tells you to go elsewhere, as you go there you find another place on the way etc. You end uo playing for 3 hours without doing what you set out to do cause you found something else. Todd decided to remove this single most important effect in favor of empty planets. So people go somewhere, there's nothing there, there's nothing on the way, they get taken out of the experience and lose interest.

  50. 5 months ago
    Anonymous

    They haven't made a good game since Morrowind, why would anyone expect anything good from them now?

  51. 5 months ago
    Anonymous

    >make game about hopping universes
    >still make NPCs essential
    ???

  52. 5 months ago
    Anonymous

    Spending more money on guerilla marketing campaigns on Ganker than on making the game good.

    • 5 months ago
      Anonymous

      >guerilla marketing campaigns
      man it certainly seemed like that

  53. 5 months ago
    Anonymous

    why does this game filter so many people?
    how does it do it?

  54. 5 months ago
    Anonymous

    Everything in this game is SMALL
    The planets are small
    The cities are small
    The ships are small
    The weapons are small
    NPC's personalities are small
    Stories are small
    Skills are small
    Quests are small
    Everything is safe, bland and railroaded
    There is nothing in any way grand or exciting about this game, and it shows by the fact that a fricking empty crater is the only thing I've seen people genuinely be excited over finding.

  55. 5 months ago
    Anonymous

    A lot but I think the biggest problem is the setting. Bethesda fans can tolerate a lot of shit but exploring needs to be good and it will never be fun as long as the setting doesn't allow for works as striking as in TES or Fallout

    • 5 months ago
      Anonymous

      Worlds not works. Frick

  56. 5 months ago
    Anonymous

    >confusing this thing into handing over the key to the award
    this is where I gave up, in retrospect I'm surprised it didn't happen soon

  57. 5 months ago
    Anonymous

    Starfield's writing is as captivating as an Ikea instruction manual. It's time to let Emil go.

  58. 5 months ago
    Anonymous

    what DIDN'T go wrong? I can't think of a single system, mechanic, or plot point that isn't broken in some way. I guess maybe the parents? but I never took that perk so I don't know how dumb it might actually be, other than your dad giving you a "revolver" that turns out to be a semi-automatic pistol.

  59. 5 months ago
    Anonymous

    It's just boring that's all. Boring plot, boring setting, boring characters, boring quests, boring gameplay. At least in Skyrim you'd dick around with spells or something

    • 5 months ago
      Anonymous

      I love killing random villagers with my fus ro dah

    • 5 months ago
      Anonymous

      starfield has 24 spells

      • 5 months ago
        Anonymous

        >game is essentially smaller than first mass effect, it's hilarious
        lie

        lie

        Good morning, sir.

  60. 5 months ago
    Anonymous

    Fallout 4 - Witcher 3

    Starfield - Baldur's Gate 3

    oof

  61. 5 months ago
    Anonymous

    The bad:
    >poor writing and world building
    >poor dialogue and voice
    >poor characters
    >stiff first person and third person animation, for both shootan and melee
    >reliance on 'building' aspect for outposts and ships that does not lend itself to anything different in the long term
    >no sense of value in items, players don't care about ships like players would care about their guns or anything
    >boring world besides interesting interiors for spaceships and outposts
    >no sandbox feeling due to all the waterdowned systems
    its pretty rough. would mods fix it? depends how good the creation kit is, in terms of its documentation, tutorials, and tooling complexity. then also the modding community that supports the development of this stuff. but beth just released paid modding in skyrim again so i highly doubt it would be fixed. im thinking starfield will die faster than FO4. even FO76 has more interesting world compared to starfield. the price of outsourcing to pajeets.

  62. 5 months ago
    Anonymous

    Its pretty simple, just compare it to BG3
    >Go up and kill a major character
    >Ends quest-lines, leads to new questlines, changes relationships
    Meanwhile in SF
    >Kill NPC
    >Just kidding immortal
    Its not even a video game anymore, you can't do anything or influence anything. Its basically a movie with steps.

    • 5 months ago
      Anonymous

      Bethesda's use of immortal NPCs is so poor it's baffling. It's not uncommon to have an plot important NPC be immortal so he can be alive for the mission where you kill him which is so moronic it becomes insulting. Deus Ex handled this far better by turning off immortality at times where it makes sense and it's a much better story and game for it

  63. 5 months ago
    Anonymous

    Starfield just hit 12 million players.

    >inb4 le Steam numbers

    Most people are still playing it on Game Pass.

    • 5 months ago
      Anonymous

      Sure gay just keep saying it in every thread maybe some day someone will believe you or care.

    • 5 months ago
      Anonymous

      And they will keep playing it on gamepass. Nobody is going to actually buy it.

  64. 5 months ago
    Anonymous

    The same things that are wrong with every Bethesda game. It's definitely not especially bad among its other Bethsedaslop rpg's.

  65. 5 months ago
    Anonymous

    Diversity Inclusion and Equity

  66. 5 months ago
    Anonymous

    No one likes a liar. Eventually it will catch up to you.

    • 5 months ago
      Anonymous

      >downgrades a 6 to a 5
      Has any other company ever shown such warm humility? Starfield is a cultural icon but they don't wanna mog troonygate 3 too hard.

  67. 5 months ago
    Anonymous

    Microsoft at the helm and shit “writers”

  68. 5 months ago
    Anonymous

    lack of tools for gameplay
    they tried to make huge game but didn't give you any fun way of transportation
    lack of POI, hell game made by 5 people and a drunk cat like Empyrion has like 200 different locations, Starfield has 20+ ~15 unique ones, twenty dammit
    so game turns into fast travel simulator mid point
    obviously shit writing and lack of content
    lack of lore
    lack of codex
    shit main story, something like ME first contact war story would be gold
    game is essentially smaller than first mass effect, it's hilarious

    blame emil shit writing and todd inability to see how average joe player changed, even "dudebros" want to play elden ring and 2077 with billion different mechanics and plot lines to follow, you can't throw two dimensional shoot dem pirates game on the market these days

    • 5 months ago
      Anonymous

      >game is essentially smaller than first mass effect, it's hilarious
      lie

    • 5 months ago
      Anonymous

      Cyberpunk 2077's Phantom Liberty expansion in particular exposed how outdated Bethesda has become. Both in terms of gameplay and writing.

      • 5 months ago
        Anonymous

        >Cyberpunk 2077
        cynical antihero antihuman bullshit the israelites try force down our throats in every entertainment product

  69. 5 months ago
    Anonymous

    why give dialogue choices in starfield when they all meaningless? there are literally no branches, they all end of the same outcome. only the first two choice lead for more dialogue, all the other options are just single dialogues and no one has anything interesting to say. they should've just gone back to fallout 4's dialogue system so they can exposed themselves that the dialogue was not going to be good. the dialogue system was literally just a marketing to bait idiots like me into thinking it would be new vegas

  70. 5 months ago
    Anonymous

    Would of been better if they had one Solar System, could be a new one, who cares and focused on that. Solar system is pretty fricking big. Or say to hell with the realism and amp up the aliens both animal and intellegent by x400%

  71. 5 months ago
    Anonymous

    [...]

    [...]

    It's sad or maybe good the only thing I'm waiting and looking forward to the Khajiit mods for this thing.

  72. 5 months ago
    Anonymous

    It's fricking BORING
    The worst sin it is possible to have in media is being boring, you can be straight up bad and be better than if you are fricking BORING. And starfield? Starfield is fricking BORING. It feels like it was made by fricking AI, everything about it is so fricking uninspired.

  73. 5 months ago
    Anonymous

    Microsoft paid fat bald man to scream about pronowns like a banshee so people can laugh at the clown and ignore the glaring issues with the game and write it off as baby gamers.

    same idea as alex jones being a CIA psyops to Waterdown real conspiracies of the CIA/FBI with goblins and gay frogs

  74. 5 months ago
    Anonymous

    Outsourcing. Yes, that's the whole comment.

  75. 5 months ago
    Anonymous
    • 5 months ago
      Anonymous
      • 5 months ago
        Anonymous

        Look here.
        I like that watch, and i want it.
        Now you can hide it from me the easy way, or the hard way.
        The choice is yours.

  76. 5 months ago
    Anonymous

    I'll stick with Skyrim. Better luck next time, Todd.

  77. 5 months ago
    Anonymous

    Its a slop
    Noone likes slop

  78. 5 months ago
    Anonymous

    no design document

  79. 5 months ago
    Anonymous

    bunch of good ideas that have no real depth or interactivity with each other.
    and bethesda "writing"
    its shit. and if you think "well maybe this part looks fun" you soon realise its a mirage

  80. 5 months ago
    Anonymous

    >shit writing
    >no longer an RPG
    >skill tree unlocks to do the most mundane basic shit
    >essentials everywhere, why the frick cant I kill stuff?
    >woke as fricking shit holy mother, cant even make a hot woman or non-goofball man in the CC
    >alien costume strippers? whats wrong with real strippers now?
    >most base and unimaginative dialogue
    >dios mios everywhere
    the above i could live with
    >still no mod support
    >paid mods on the horizon
    This I cannot abide by. Ever since Fallout 4 paid mods and creation club shit, I have not given Bethesda a single dollar. And no, I have not even played the game. I will not even pirate this slop.

    • 5 months ago
      Anonymous

      >essentials everywhere, why the frick cant I kill stuff?
      I mean cmon, it's not like the game was designed for NG+ cycles or anything

      • 5 months ago
        Anonymous

        They should've designed it to not suck.

    • 5 months ago
      Anonymous

      >still no mod support
      mods worked day 0, if you mean CK then it was announced before day 0

      • 5 months ago
        Anonymous

        >announced
        lmao you're delusional if we will be allowed to mod the game like we did skyrim back in the good old days when bethesda was a real company

        • 5 months ago
          Anonymous

          You can literally go to nexus right now and see a various amount of mods for anything in starfield. What are you smoking?

          • 5 months ago
            Anonymous

            You have no clue what mod support actually means you blithering moron

        • 5 months ago
          Anonymous

          Definitely not going to be able to with the changes to the game's file system fricking up modding

        • 5 months ago
          Anonymous

          skyrim didnt launch with creation kit either. youre a deranged loser who get pleasure out of hating on some game you havent even played and making up lies about on the internet

          • 5 months ago
            Anonymous

            >youre a deranged loser who get pleasure out of hating on some game you havent even played and making up lies about on the internet
            What on that list is lies? Creation kit was out four months post launch for skyrim and it will not release until end of 2024 for Starfield and we all fricking know why, cause they need everything to be perfect for $$$ mods

            The entire rhetoric that absence of play absolves you from criticism is unbelievably pedestrian and you should feel ashamed for being such a disgusting sissy shill. homosexual.

            • 5 months ago
              Anonymous

              backpedaling schizo moron

  81. 5 months ago
    Anonymous

    >"congratulations on finishing the tutorial"
    >"here is your interstellar spaceship"
    like FO4 powerarmor+minigun, but worse

    • 5 months ago
      Anonymous

      It would have been great to have had to earn it. Like the first planet - a huge sprawling planet - could be just for earning money/connections to get a ship. Think of all the intrigue that could have been had like that.

      Just remembering how bad the cities are in this this game makes my head hurt. They slaughtered such potential due to gay DIE crap and sticking to their long-in-need-of-jettison engine.

  82. 5 months ago
    Anonymous

    Does anyone have a webm of Stroud pulling out his gun, standing in place for 10 seconds, then suddenly running to a back room just to randomly pop into the "getting choked" animation by the Hunter? I was laughing so hard when I saw that shit. They barely even fricking tried.

  83. 5 months ago
    Anonymous

    The DLC better let me bounty hunt that Crimson frick. That story isn’t over.

  84. 5 months ago
    Anonymous

    Too Chud. Starfield is a Gen X game of space exploration and high ideals. BG 3 is the new reality of troons and monkeypox and me, me, me. If you haven't already noticed, society is eating itself.

    • 5 months ago
      Anonymous

      I played BG3 as THE PALADIN mary sue, the hero for all. What are you on about?
      Saved every little squirrel I met. Whiter than snow.

      • 5 months ago
        Anonymous

        You didn't even understand what I said. Sit down you diseased woketard.

        • 5 months ago
          Anonymous

          I think you do not understand what you are saying. Try more than one half sentence next time.

          • 5 months ago
            Anonymous

            See what I mean. Me, me, me. You can't even type something without enacting the same old tired play I just described. But the sun still rises in the sky, not from out of your surgical hole.

            • 5 months ago
              Anonymous

              anon, do you understand how RPG work? it's about player choice, so yes, MY choice.

              • 5 months ago
                Anonymous

                That's nice. But I was talking about the industry. I don't care about you. You don't matter.

              • 5 months ago
                Anonymous

                same moron, BG3 and even 77 give you choices SF doesn't.

              • 5 months ago
                Anonymous

                >same moron
                (As in the industry)
                > BG3 and even 77 give you choices SF doesn't.
                (My personal taste in games is the industry)
                me, me, me

                What a shit robot.

              • 5 months ago
                Anonymous

                you are talking about your personal view, moron, there is no other view but yours, grow up

              • 5 months ago
                Anonymous

                rekt

    • 5 months ago
      Anonymous

      i think there is something to this, especially with so many people saying the constellations characters are too good and not evil, that the game doesnt have enough miserty, that its not yet another tired forced antihero story about how all humans suck and there is no reason to try

      • 5 months ago
        Anonymous

        There is a misery culture in the world now. You can see it with the speed with which western nations are giving up and cheering the drop of their birthrates. Modern society has become a suicide cult.

        • 5 months ago
          Anonymous

          so true

      • 5 months ago
        Anonymous

        >hat its not yet another tired forced antihero story about how all humans suck and there is no reason to try
        I wanted it to be a story about humanity surviving in space and prevailing against the odds, not a fantasy bullshit about NOT ALIENS that came from nowhere for no reason at all

        • 5 months ago
          Anonymous

          oh believe me i hate the redditverse shit but surprisingly people seem to have much more complaints about the general tone of the game and npcs rather than the rick & morty timeline copouts

          • 5 months ago
            Anonymous

            I think companions are meh and they are better written than most, they talk about nothing too much, I'd rather they made them drop tons of world exposition on me than their shitty life problems
            side characters are fine, but again shallow, they feel and talk like your oblivion parody NPC, not like people
            I have issues with tone, but I see 1960 optimistic space opera appeal. The execution is the issue though, they didn't go all the way, and probably couldn't.
            I grew up on "hard to be a god" and other soviet space books, mixed feelings about the tone. I want the world to feel alive, not a comic books fantasy and you must mix in dark stuff in to feel that way.

            • 5 months ago
              Anonymous

              i dont think theyre anything special but
              >they feel and talk like your oblivion parody NPC
              i think theyre no worse than the characters from other bethesda games. i dont know what people expected, bethesda has been making games quite lazily ever since oblivion. i went in expecting bethesda jank fallout 4 in space and thats kinda what i got. except the shooting and progression systems feel much better and more balanced so im happy. my main gripe with the game is the shit writing (as with every bethesda game ever since oblivion) and the primitive inventory management

              there is some dark stuff with the ryujin questline but generally speaking i think ur choices dont have much of an impact on the gameworld at all which makes it hard to take things seriously, if the world was more reactive and there was more player agency i dont think it would be an issue. however the dialogue about the rich and poor parts of the various towns is kinda laughable because its not even noticable to any meaningful extent except maybe in neon and yet the characters are talking like the people living in lower parts of new atlantis are superoppressed.

              i guess what im saying is for all its faults i think its the best game bethesda has made since morrowind, all the things people are complaining about was even worse in skyrim and oblivion except loading screens and more seamless traversal

              • 5 months ago
                Anonymous

                >all the things people are complaining about was even worse in skyrim and oblivion except loading screens and more seamless traversal
                yea, you see, it's been nearly 10 years since Fo4, one would expect for them to learn something new if not technology wise but at least write a good world codex and characters, you had a lot of time for that

              • 5 months ago
                Anonymous

                yeah true, but at the same time they didnt learn anything between oblivtion and fallout 3 and skyrim and fallout 4 (ok combat slightly better in this one) and people handed out 9/10s to those games. there were 10 years between oblivion and fallout 4 and it had the exact same problems with writing etc and people didnt seem to care for some reason, like this anon says

                Personally, I don't get it
                It's virtually the same Bethesda open world experience since Morrowind.
                In the grand scheme of things their games have not changed their formula whatsoever.
                Yet after years of getting praised for their buggy, badly written sandbox slop, suddenly all of that evaporated with Starfield. And I don't understand why.
                It's about as average as you can get for Bethesda rpgs. Why did the perception change?

              • 5 months ago
                Anonymous

                we got exposed to better things more since that time
                remember 2012? what was open world game in 2012? ubisoft tower climbing bullshit was peak open world, of course bethesda seemed like gods compared to that
                but then what? TW3 happens, RDR2 happens, even Dragon Age Inquisition
                FO4 was shadowed by TW3 you wouldn't believe how, I remember that well because world felt alive, and now they release a game like it's 2012 again but somehow made it with less content than their previous games
                people aren't that stupid

              • 5 months ago
                Anonymous

                Gta4 still hasnt been beat. Witcher 3 gameplay is goyslop to a greater dgree than bethesda gameplay but the writi g is better but the writing is also cringey adolescent cynical antihero shit

              • 5 months ago
                Anonymous

                >Gta4 still hasnt been beat
                >but the writing is also cringey adolescent cynical antihero shit
                are you an actual shizo?

              • 5 months ago
                Anonymous

                Gta 4 hasnt been beat in terms of open world GAMEPLAY by any of the games u mentioned. Witcher 3 edprcially has piss poor gameplay, it only has good writing but the game is the opposite of comfy because of cynical antihuman israelite demoralization storylines about how everything is awful. So there is no reason to play it. Gameplay sucks and atmosphere sucks. If you crave demoralization stories you can just watch literally 99% of the shit churned out by hollywood and netflix

              • 5 months ago
                Anonymous

                you are moronic. live with it.

              • 5 months ago
                Anonymous

                The irony of you inhaling some of the worst goyslop the industry has produced and asking for seconds and then complaining about starfield. Youre a moron and u probably dont even like video games, go "play" ur shitty netflix hollywood simulator homosexual

              • 5 months ago
                Anonymous

                This is your brain after you lurk /misc/ for a single time.
                Kids, don't do /misc/.

              • 5 months ago
                Anonymous

                I pirated the game and got what I expected and was pleasantly surprised at how solid the game was and how a lot was improved over their previous games. It's still a 7/10 game at the end of the day like all their games but it's so baffling to me to see people call it the worst game they've ever made when their older games are worse.

              • 5 months ago
                Anonymous

                Same. I would probably give it an 8 based on its staying power and atmosphere. Ivr played it way more than skyrim already which I found to have extremely dull combat. I think the shooting feels good and its pretty much up to industry standard at this point. The gear is good enough too, sometimes u loot better gear, sometimes u a merchant has better gear, sometimes u get better gear as a quest reward, and u can upgrade and modify it all. I think it plays pretty well as a kind of more mature borderlands loot and shooter with wrpg quest choices, it works well because for me because its comfy and progression is good enough and basic gameplay loop is good enough

  85. 5 months ago
    Anonymous

    Real talk:
    The diversity hires at Bethesda spent 5 years workshopping concepts and intricately modelling sandwiches while Todd threw more and more outrageous ideas at them and they said yes to everything even though they lacked the white male coders who would have any idea how to implement any of it.
    Then in 2020 MS bought Bethesda and made Starfield an Xbox flagship product and then took a gander at how it was actually coming along. They were not pleased and gave Bethesda 2 years to shove something out the door. Remember that no actual coders were left so the game about space exploration was haphazardly completed as another basic gamebryo pile with loading screens and menus acting as duct tape between pretty much every transition.

    • 5 months ago
      Anonymous

      >odd threw more and more outrageous ideas at them
      according to that one interview it's the other way around, he shot down a lot of ideas thinking it would make game too complicated
      also, have you seen the credits? 2/3 of the game was outsourced

      • 5 months ago
        Anonymous

        Anyone getting some weird delay when they switch to melee? Have to press the slash button two times. I swear I'm going to mod Darktide's melee/shootan feeling into the game when CK drops. Also what is a good ship

        >he shot down a lot of ideas thinking it would make game too complicated
        I really do want to see a list of cut ideas they had for the game.

        • 5 months ago
          Anonymous

          whats a good ship it depends on if ure prioritizing cargo or combat ability. if you upgrade piloting to max u pretty much get both, get the best weapons on in the game

        • 5 months ago
          Anonymous

          >Also what is a good ship
          the one you love, it's difficult to build but I think I gave game 7.5/10 only because I could pull off ideal ship for me
          looked like Python/Anaconda hybrid from Elite Dangerous and performed as such.

  86. 5 months ago
    Anonymous

    Fricking Todd wasted at least eight years making this shit instead of TES6. He fricking deserves this humiliation. Nobody wanted this game, nobody asked for it. Frick him.

    • 5 months ago
      Anonymous

      >instead of TES6.
      so you would prefer tes6 be this kind of shit too?
      why do you morons expect TES6 magically to be good if Starfield isn't?

      • 5 months ago
        Anonymous

        At least the universe is interesting, Starfield’s is definitely not

  87. 5 months ago
    Anonymous

    >Starborn
    >Has the power of Starshouts

  88. 5 months ago
    Anonymous

    I actually liked the game. It's a solid 7/10. I would describe it as comfy as cringe as that sounds

  89. 5 months ago
    Anonymous

    I really enjoyed the game, personally, but I can't help but feel another year to cook would've made it truly a 10/10 experience.
    I wanted to get lost in this universe like I was with Skyrim. But it just never clicked with me as well as Skyrim did back then.
    The story was fine, but IMO I didn't like the whole multiverse thing. Would've much preferred time travel. Would've given the same feel from a gameplay perspective without making it feel like you're always abandoning timelines or outright destroying them.

  90. 5 months ago
    Anonymous

    SNOYSHILLS AND THEIR CONSTANT PESTERING AND MEDDLING!

  91. 5 months ago
    Anonymous

    The biggest selling point of any Bethesda game is the exploration and they fricked that up. That's pretty much it. There's a few other issues as well but that's the biggest factor.

  92. 5 months ago
    Anonymous

    >wtf todd oblivion is too generic! we want alien worlds like morrowind!!!
    >They go in opposite direction and make 'normie kryptonite' hard sci fi game
    they are up their own ass.

    • 5 months ago
      Anonymous

      starfield isnt very generic, there arent a lot of sci-fi stories with insterstella colonization that doesnt have homosexual aliens and space communism or space fascism controlling everything

  93. 5 months ago
    Anonymous

    >what went wrong

    They broke their core treadmill, despite flaws prior Bethesda games you could go place to place and discover cool shit. You see a cool location in the distance or get some random side quest and 2 hours later you forgot what you were doing before.

    In Cottonfield they killed that with proc gen horseshit when maybe after 2 hours you’ll find something worthwhile.

    • 5 months ago
      Anonymous

      >In Cottonfield they killed that with proc gen horseshit when maybe after 2 hours you’ll find something worthwhile.
      not the issue, there is plainly nothing to find
      whole game got 20 dungeons, game is an unfinished mess
      they drop at you same POI over and over again
      frick was going on in the studio, they could make 200 dungeons back in the day without breaking a sweat

      • 5 months ago
        Anonymous

        there are unique starships and installations to find, they are marked as 3 dots on solar system screen

    • 5 months ago
      Anonymous

      planets and systems marked with 3dots have non-procgen missions/places

      • 5 months ago
        Anonymous

        the (...) just means a POI exists on the planet map you can choose to land on, which itself can be a generic POI

        i spent wayy too much time trying to find hidden cool shit, most of the (...)'s just hide a "abandoned X"

        • 5 months ago
          Anonymous

          thats incorrect. the procgen POI generate at the moment you land on the planet. the 3dots means something was placed there by hand. doesnt necessarily mean there is a quest there but its something handcrafted and put in with intention

          • 5 months ago
            Anonymous

            same thing you've seen 50 times before was placed there by hand, game lacks content even compared to less content rich games like Fo4
            there are lists of locations man, 20 generic ones and about 15-17 quest related with a few unique spots

            • 5 months ago
              Anonymous

              Game has unique content and enough of them, it's just hard to wander around and find them which is a major failing in design.

              • 5 months ago
                Anonymous

                >and enough of them
                x3 less than even in Oblivion which was full of copypasted corridors

              • 5 months ago
                Anonymous

                has someone counted and made a list of these numbers

              • 5 months ago
                Anonymous

                yea, look it up

            • 5 months ago
              Anonymous

              if yorue talking about objects then yes sure but those 3 dot handcrafted environments do have unique level design and often some unique datapad flavortexts. there arent a lot of gameplay incentives to explore them though, but for the exploration itself, and it beats running through the same robotics plant for the 4th time

          • 5 months ago
            Anonymous

            >thats incorrect. the procgen POI generate at the moment you land on the planet
            the whole map and all the locations on it don't " generate at the moment you land on the planet" the entire world space already exists, when you land on a planet it simply fetches the chunk you picked out of memory. there should be no more confusion about this subject since it's been known to us since release. there is literally no generation being done during load cycles, the whole planet and its chunks could be stitched together if some modder had the willpower to do it

            • 5 months ago
              Anonymous

              not true; i've only had the patience to go into NG+ once, but the two Kreets I experienced were not the same outside that one mandatory lab.

              • 5 months ago
                Anonymous

                >but the two Kreets I experienced were not the same outside that one mandatory lab.
                how it works, maps have rng spots where they put random POI in, land mass stays the same but the factory or mine you see can change

  94. 5 months ago
    Anonymous

    Why do people call it "Skyrim in space" when its more accurately "Fallout in space"

    • 5 months ago
      Anonymous

      It's more oblivion in space because of all the funny faces and the adoring fan

  95. 5 months ago
    Anonymous

    >ALL THESE FRICKING PRONOUNS AND NOT A SINGLE AWARD! WAS IT WORTH IT TODD? WAS IT WORTH IT KILLING OFF BETHESDAY SO YOU CAN ADD PRONOUNS?!?!?!

    • 5 months ago
      Anonymous

      holy shit he won so hard

    • 5 months ago
      Anonymous

      >Starfield having pronouns made it woke
      >Not even GOTY nominated, unlike Black person-man 2
      >Lost to BALDur's GAYte 3
      Wokeness wasn't the factor and if it was, Shartfield needed more than just pronouns

      • 5 months ago
        Anonymous

        Baldur wasn't woke though. Starfield was garbage and Onions Man 2 got shafted because normies hate woke shit like LGBT and ableism nonsense. Normies only accept that racism is bad.

  96. 5 months ago
    Anonymous

    >fans want more alien worlds than oblivion.skyrim
    >fans want more hand placed and hand crafted things, why isnt so much procedural todd!?

    >Bethesda makes literal alien worlds in space
    >monkey paws it by making the game hard scifi where you find rocks and a few alien animals
    >procedural generation is central to game design.
    Why do devs do this? Total war devs also ignored their fans and did the opposite of what they were asking for.

    With that said, i have been playing an RPG where you can just skip the low lvl stuff and go straight to high lvl and get start of endgame gear and it breaks the frick out of progression. The thing about single player games though is that sort of thing doesnt actually matter, if someone wants to meta game a single player game and look everything up online and ruin their experience thats their problem.

  97. 5 months ago
    Anonymous

    It's funny how the main quest literally force or at least imply you make the jump, leaving behind everything you cared, no option to study it together or make a museum.
    Even funnier that in world with different multiverse there are still essential npcs.

    • 5 months ago
      Anonymous

      you can go to the unity and then turn back, and npcs will give u more shitty writing lines about how they are surprised to see you come back

  98. 5 months ago
    Anonymous

    [...]

    No sexy Androids, Hologram A.I. and Cyborg females. What's the point having this setting take place 300 hundred years from now?

    • 5 months ago
      Anonymous

      it's realistic because those are going to be considered problematic and sexist

      • 5 months ago
        Anonymous

        Not really. BG3 proved you can have sexy girls in our games without being problematic

  99. 5 months ago
    Anonymous

    Wrong engine for this type of game. It was doomed from the beginning.

  100. 5 months ago
    Anonymous

    Personally, I don't get it
    It's virtually the same Bethesda open world experience since Morrowind.
    In the grand scheme of things their games have not changed their formula whatsoever.
    Yet after years of getting praised for their buggy, badly written sandbox slop, suddenly all of that evaporated with Starfield. And I don't understand why.
    It's about as average as you can get for Bethesda rpgs. Why did the perception change?

    • 5 months ago
      Anonymous

      >it's virtually the same
      It isn't, and if you can't spot the big differences you don't understand why previous Bethesda games were so popular and why open world in general is so popular.

      • 5 months ago
        Anonymous

        Ok: enlighten me

        • 5 months ago
          Anonymous

          Open world games let you explore: even the simplest "Go from A to B" fetch quest can lead to you finding treasure, danger, a much more interesting quest, an entire new city, or who knows what, it all depends on which way you decide to walk.
          Starfield doesn't let you explore: if you deviate from "fast travel from A to B" you are greeted by an incredibly bland empty map sprinkled with endless copies of maybe 20 different "dungeons".
          Even Far Cry's Director system is not that soulless, and it's one of the most blatant attempts to fake what a decent open world design gives you naturally.

          It's fundamentally the same issue that killed Deathloop, taking a genre that's about player freedom and making said freedom meaningless because MUH PERFECT SCRIPT SHALL BE FOLLOWED EXACTLY.

          • 5 months ago
            Anonymous

            Not true, but it is true if you insist on landing on planets without 3 dots, and u insist on grav jumping from ever system u come to before random encounter scripts can activate (about 5-10 seconds)

            • 5 months ago
              Anonymous

              >this unexplained tiny indicator actually tells you which areas have some handcrafted stuff instead of jusy meaningless POI copypaste
              Not as good of a cope as you might think.
              >if you wait long enough between fast travels then the Director eventually wakes up and throws a random encounter at you
              Even worse cope than the previous.

              You can keep pretending that nothing important has changed, or you can understand why Starfield flopped.
              Your choice.

              • 5 months ago
                Anonymous

                You come off as someone who played the previous games just fast traveling everywhere instead of walking and thought the world empty.

              • 5 months ago
                Anonymous

                >coping even harder
                >insulting Todd's more succesful games in the process
                Oy vey, the pajeetbot is out of control!

              • 5 months ago
                Anonymous

                >c-cope
                I accept your concession.

  101. 5 months ago
    Anonymous

    Starfield should've been more fantasy instead

    • 5 months ago
      Anonymous

      Its already full fantasy. It has space dragon shouts. How you go more fantasy than that?

      • 5 months ago
        Anonymous

        Lean towards more of Moebius' artwork for Dune instead

        • 5 months ago
          Anonymous

          Todd is incapable of creativity which created dune, also dune is a sci-fi

        • 5 months ago
          Anonymous

          Bungie's Destiny already took inspiration from Moebius, it's kinda their thing already and it's hard to beat their artists

  102. 5 months ago
    Anonymous
  103. 5 months ago
    Anonymous

    Are people finally waking up to the fact toddslop is terrible?

  104. 5 months ago
    Anonymous

    Too many third world subhumans involved in its development.

  105. 5 months ago
    Anonymous

    moving from planet to planet isn’t fun

  106. 5 months ago
    Anonymous

    I'm glad TGA fricked over both Starfield and Spider-Man 2. Two truly vile dog turds, one incompetent and one malicious.
    What a disgusting piece of Toddshit. I have zero faith in TES 6.

  107. 5 months ago
    Anonymous

    Nothing changed
    The majority of players just woke up.
    They played "Skyrim (with guns) IN SPACE", but the part of the brain that deluded them they had fun finally stopped sending endorphins.

  108. 5 months ago
    Anonymous

    inclusive troon devs. the left can't code

  109. 5 months ago
    Anonymous

    Literally nothing, the game is fine. Entitled children thinking the game should have been something it wasn't and are too rigid in their desperate need for an open world like Skyrim to appreciate something new and innovative like what Starfield offers. Only literal morons dislike Starfield because they need constant action and random encounters to stay awake from fried dopamine receptors. That slow, contemplative silence between truly unique points of interest is what every thoughtful and intelligent person cherishes, where the epic score just carries you away to a whole new world. It's not a surprise to me that the West struggle to appreciate things like that anymore but don't worry, GTA 6 will feature fat black women twerking and shitty rap music to soothe your diluted sense of taste.

    • 5 months ago
      Anonymous

      It's funny reading japanese comments on Starfield being about how much they liked it due to the profound introspectiveness on space travel and then you look at western gamers saying it needs more bombastic action to it.

      • 5 months ago
        Anonymous

        Most people say it got too much action though, and not enough exploring.

    • 5 months ago
      Anonymous

      It's funny reading japanese comments on Starfield being about how much they liked it due to the profound introspectiveness on space travel and then you look at western gamers saying it needs more bombastic action to it.

      Most people say it got too much action though, and not enough exploring.

      please be joking....

  110. 5 months ago
    Anonymous

    naeva mora, the worst fricking character ever introduced to a videogame.

    besides that the writing is basically "girl boss simulator". Im not their audience anymore.

    The space exploration is also shit, not even able to enjoy the simple pleasure of space trucking.

    • 5 months ago
      Anonymous

      there isn't even a single radio station for space truckers to listen to

      • 5 months ago
        Anonymous

        Thats an actual legitimate flaw of the game. Lorewise it would make sense for at least UC and FC to have a radiostation each that u can listen to within their systems, and to have maybe pirate radio (not pirate as in criminals) or unregulated radio stations u can pick up in other populated solar systems

  111. 5 months ago
    Anonymous

    the whole appeal of bethesda games is you go to a quest and get distracted by a dozen hand crafted point of interests on the journey

    in starfield, i know if i land in a planet it'll be the same mining thing, empty rock fields and procedurally generated slop

    • 5 months ago
      Anonymous

      it can be fixed, if they bother with post launch support, but we can't expect anything like that from bethesda they'd rather let modders add more POI for them

    • 5 months ago
      Anonymous

      Dont land on planets without 3 dots if u dont want that content

  112. 5 months ago
    Anonymous

    I have nothing against Bethesda, but I just looked at the trailers and a few gameplays and simply didn't feel like it was worth it. It seems so ugly and boring. The procedural generated stuff also turned me off, I hate this low effort shit.

    • 5 months ago
      Anonymous

      nothing about the game is low effort, first of all is the massive amount of work that made into making assets. they dont have the luxury of recycling art assets from previous games because they are doing the unconventional and starting a new IP instead of rehashing and remaking, second of all is the procgen planets system which is completely optional content, same with the ship building and outpost building. it's all optional. you are simply required to install a grav drive upgrade, the entire game is only as procgen you want it to be. if you want to explore procgen planets then you can do it, or not.

      the game also isnt without exploration and this is a stupid comment, the cities you are presented with are massive compared to their previous games, it takes hours to speak to every NPC in each of the city, it will also take untold hours to chase down every side mission lead. the notion that the game lacks exploration because it is not laid out for you in an obvious fashion just speaks more about you as a player than about the game and its exploration.

      • 5 months ago
        Anonymous

        The cities are smaller than anything in skyrim or oblivion.
        And everything is low effort. Not a single quest or location has any thought put in.

        • 5 months ago
          Anonymous

          Low effort is just wrong, companions mock you for being overencumbered or jumping too much. Game just needs a few mods to diversify the procedural generation.

      • 5 months ago
        Anonymous

        You can type as much as you want, still looks ugly, boring with lazy procedurally generated content.

  113. 5 months ago
    Anonymous

    Aren't random planets just modern day oblivion gates?

    • 5 months ago
      Anonymous

      damn

    • 5 months ago
      Anonymous

      Oblivion gates weren't the entire game.

  114. 5 months ago
    Anonymous

    Shitty AI, Shitty space travel, Shitty planet design

  115. 5 months ago
    Anonymous

    Nothing. It won goty. Ganker lost.

    • 5 months ago
      Anonymous

      from who?

      • 5 months ago
        Anonymous

        Me

  116. 5 months ago
    Anonymous

    Ganker falls for the daily bot post once more

    • 5 months ago
      Anonymous

      The only reason for this is because the replies are also bots. Four consistent months of these threads with the same replies over and over can only be explained by bots both making the threads and responding to themselves again and again.

  117. 5 months ago
    Anonymous

    procgen is what ruined it, literally the only thing that made it a bland, bad game. Everything else is pretty okay, not amazing. Some shit design and choices but not dealbreakers. Procgen is the dealbreaker.

    > exploration and surveying is fun
    > you get 3-4 dungeons with no fricking small changes in their layout, you'll know every nook and cranny after doing all of them once
    > 2 fun factions, 2 shit factions you guess which
    > great ship building
    > meh story, shit companions
    > small flexibility for evil playthroughs
    > good music but they clearly tried to awaken nostalgia in skyrim players

    If Cyberpunk never released, the immersion might've hit different. I just fricking hope Todd drops the whole soulless procgen shit.

    • 5 months ago
      Anonymous

      also the entire NG+ system is just uninspiring. Some changes and random events, but besides that there's really no incentive to replaying everything. I got tired of the story after 1 run

    • 5 months ago
      Anonymous

      >procgen is what ruined it
      Procgen is only as good as what its populated with moron. They scaled it back too much with handmade stuff trying to avoid the misguided ire of brainlets like you and they ended up with shitty set pieces spaced 4-6km apart making every planet look the same, making zero people happy.

      If they went all in with the procgen tilesets they could've had generated dungeons and TO SCALE cities. An incredibly powerful set of tools for modders to use in and of itself. Frick you.

  118. 5 months ago
    Anonymous

    Ancient engine, diversity hires, Xbox buyout.

  119. 5 months ago
    Anonymous

    The only value Bethesda has is fallout and tes tittles. Everything else was always shit.

  120. 5 months ago
    Anonymous

    Game is much better on Very Hard. There must have been survival and fuel mechanics that were cut

  121. 5 months ago
    Anonymous

    Fallout has RAIDER SEX and RAIDER SEX SLAVE behind it. What does Starfield have? Pajeet assets and pajeet faces

    • 5 months ago
      Anonymous

      U can frick the mommy milf and also andreja

  122. 5 months ago
    Anonymous

    I enjoyed Starfield a lot more than Bulder's Gate 3.

  123. 5 months ago
    Anonymous

    Bethesda isn´t comepetitive in the RPG section anymore. They should simply do shooter games. The gunplay and power armor was nice in Fallout

  124. 5 months ago
    Anonymous

    No bear sex.

  125. 5 months ago
    Anonymous

    > land on planet
    > 90% of them aren't even "empty" like todd said, they are just barren rocks with the same 5 POI's rehashed

    This is my biggest gripe with this fricking game. I don't care that most of the planets are barren but holy frick if you're gonna go down that route at least make more than like 10 prefab points of interest to explore/fight in/loot. I have genuinely stumbled upon the same mining facility or some shit with the exact same enemy placements, loot placements 3x in a row. Multiple times.

    • 5 months ago
      Anonymous

      And at least make the scanning/exploring SYSTEMS interesting. Touching an item to tick off a checklist does not make for fun gameplay. Needed more simulator/sandbox systems for that component, akin to mmo crafting

      • 5 months ago
        Anonymous

        too complicated, grandpa todd hates it, can't add

    • 5 months ago
      Anonymous

      >I have genuinely stumbled upon the same mining facility or some shit with the exact same enemy placements, loot placements 3x in a row.
      it also has same notes in them, it's bizarre how it passed QA

      • 5 months ago
        Anonymous

        finding the exact same notes was crazy

  126. 5 months ago
    Anonymous

    i did not buy it

  127. 5 months ago
    Anonymous

    >longest dev time
    >least amount of content

  128. 5 months ago
    Anonymous

    Overpromise, underdeliver. It's the story of every Bethesda game for the past 12 fricking years.

  129. 5 months ago
    Anonymous

    they didn't put 16 times the detail

  130. 5 months ago
    Anonymous

    it didn't just work

  131. 5 months ago
    Anonymous

    Instead of 1,000 empty planets, they should have focused on a solar system of about 10 planets that actually had things to do on them. Also, "Nasa punk" was a horrible, boring, bland idea

    • 5 months ago
      Anonymous

      >Instead of 1,000 empty planets, they should have focused on a solar system of about 10 planets that actually had things to do on them.
      That's lame as frick though it's a space exploration game
      >Also, "Nasa punk" was a horrible, boring, bland idea
      THIS so much this

      • 5 months ago
        Anonymous

        >That's lame as frick though it's a space exploration game
        There's plenty to explore in an entire solar system, anon, especially if you aren't having to fast travel everywhere. Starfield is proof that you can't really have both. You can have 1000 empty planets, or you can settle for a smaller scope that is more detailed. Judging from the feedback, it sounds like most people would have preferred the latter.

        • 5 months ago
          Anonymous

          games like Empyrion exist where you can have both, they just don't have a budget or money to make it AA tier
          making locations for creation engine is just as easy, they didn't bother to add more locations, that's the game issue
          and all planets have same POI spread around you wherever you land, nobody QAd filtering for rng
          game is half assed in every step, the idea is correct execution is trash

      • 5 months ago
        Anonymous

        >That's lame as frick though it's a space exploration game
        Have some planets be actively inhospitable to life but actaully dangerous and worth going. Others could have political or trade issues, maybe you could be instrumental in solving or making them worse, depending on your build and background.
        You can still have previously or lesser explored planets and moons, even asteroids. Somehow Outer Wilds did it with a single solar system and much smaller, handcrafted planets, and tied thigns up with cohrent stories with characters you find out about.

    • 5 months ago
      Anonymous

      >Also, "Nasa punk" was a horrible, boring, bland idea
      idea is good, they executed it poorly, it should've been first contact story not bullshit low effort mumbojumbo
      I bet they refused that because they couldn't make fleets work for first contact war kind of thing

      • 5 months ago
        Anonymous

        damn, on second thought, imagine the questline about restoring mech factories to battle some crazy alien shit
        so much lost opportunity

  132. 5 months ago
    Anonymous

    Honestly the people I feel the most bad for in all this is Microsoft and Bill Gates. They got scammed into acquiring a piece of shit company (Bethesda), and now they're realizing how bad of an investment they just made.

    • 5 months ago
      Anonymous

      Imagine feeling bad for megacorp

      • 5 months ago
        Anonymous

        I'm a shareholder. I fricking own them moron.

        • 5 months ago
          Anonymous

          you own a tiny portion you moronic Black person.

          • 5 months ago
            Anonymous

            he still gets paid quarterly for owning it. means he owns it.

            • 5 months ago
              Anonymous

              Keep up the white knighting maybe you will get a Pajeetsoft share out of it

              • 5 months ago
                Anonymous

                I'm explaining to you how owning something works. You should try it when you grow up.

              • 5 months ago
                Anonymous

                he still owns only a tiny portion

              • 5 months ago
                Anonymous

                and? you can own a really small portion of state land, you still own it.

              • 5 months ago
                Anonymous

                yes, you own a tiny portion. He probably didn't even have a say on the Beth buyout. So he owns dick

    • 5 months ago
      Anonymous

      they got scammed by Kotick even harder

  133. 5 months ago
    Cancel— you are only cancelling a man.

    [...]

    mass effect got me into having interracial relationships

  134. 5 months ago
    Anonymous

    >Microsoft Game Studios
    >Todd Howard a conman
    >Phil Spencer another conman
    You really need to me to go on about Starslop?

  135. 5 months ago
    Anonymous

    It's dull and drab, that's honestly surprising. No one developing it realized that the end product's greatest flaw was how boring it is.

  136. 5 months ago
    Anonymous

    >Todd and his multimillion dollar company working on the game for 10 years gets BTFO by one furry.

    • 5 months ago
      Anonymous

      Whats crazy is the dungeons are better than starfield, even though it has 10 rooms.

    • 5 months ago
      Anonymous

      >dungeons have randomized loot locations
      Todd should hire that man.

    • 5 months ago
      Anonymous

      he kinda cute tho

  137. 5 months ago
    Anonymous

    What went wrong is Ganker is full of redditors and children who don't play games, focusing instead on politics and MUH NUMBERS
    Braindead ADHD homietroons can't handle anything that isn't constant stimulation and furry porn (inb4 noooooooooo sexual attraction to non-human aliens and creatures isn't furry it's totally different) and thus get filtered.

  138. 5 months ago
    Anonymous

    I'm glad virtually everyone who made the one and a half good Bethesda games are gone now. Good on Rolston and Goodall

  139. 5 months ago
    Anonymous

    Todd and Emil are pretentious frickwits who think they're too good for design documents.

  140. 5 months ago
    Anonymous

    >30 FPS on console
    400+ post and no one said the correct answer.

    • 5 months ago
      Anonymous

      my PC is weaker than a Series X and I get 60-80fps in 90% of the game unless I'm in the DENEST city areas where it's around 45. But to me most Xbox players would be happy with that. Not sure why they locked it down

      • 5 months ago
        Anonymous

        They wanted the resolution bump over performance. Todd doubled down by saying they needed they needed overhead performance for HOARDING SANDWICHES.

        >“It is a next-gen PC game. We really do push the technology, so you may need to upgrade your PC for this game"

  141. 5 months ago
    Anonymous

    They should have treated planets like rogue-like dungeons.
    Still menu based landing, and then the farther you trek from the landing zone the more dangerous the hazards and enemies get. Alien encounters should never have been like NMS and instead more like the terrormorph encounter.
    Imagine procedurally generated hazard areas populated around a landing zone. Pirate base. Research facility. Volcano. Animal den. And they're designed to interconnect with interesting landscape that's almost maze like to a limited degree.

    Beth was going to have a hazard and scarcity loop, and they suck so bad they didn't include it. Just vestiges of pointless environmental damage.
    It should be that the deeper you delve, the more damage you're exposed to. Some worlds needing special suits that have less armor, etc.
    The scarcity should be that outside of the few settled worlds there are no refueling points or nav beacons. So you HAVE to build telescopes, fuel depots to continue. Which means one outpost at least per 3-4 star cluster.
    Here you have to constantly build up certain materials, primarily through looting, to build the weapons, ammo, ship parts and suits you need to press forward.
    Especially hard delves will have full on weapons (non crafted with special powers) and outpost parts pre made.
    And get rid of those gayass space powers the whole concept there was moronic as hell worse it was lazy. Fricking stoners Emil and Todd. I bet it sounded great when they were high "the astronauts on the moon weren't bored"
    "hehehehe dude you're so right."

    • 5 months ago
      Anonymous

      Nice 200 word essay but the game sucks, Bethesda is doneso!

      • 5 months ago
        Anonymous

        This game was a complete waste of funds, time and recources that could have went to Older Scrolls 6. It's literally joever.

  142. 5 months ago
    Anonymous

    I kinda feel sorry for Todd. He lost his spark. Bethesda, too. They were sold to Microsfot and it's clear it's over for them, forever.
    Not sure what to make of it. They did amazing things in the 90s and 00s but then lost their way and never recovered. Must be traumatizing to witness this in real time.
    I don't want to shit on him but I also don't know what to do. Maybe the best people quit early? Like they leave. But what do you do with your life? You're in your 50s. Maybe live from rent? But you also love video games and want to still create.
    But also don't want to ruin your legacy. What exactly can you do?

    • 5 months ago
      Anonymous

      Todd had hundreds of millions of dollars of funding and nearly no oversight from Microsoft. He's fricking lost it.

  143. 5 months ago
    Anonymous

    The games story, gameplay, and world is just so bland. Even if you haven’t played a game this year like Baldur’s gate 3 you can recognize the world some of the characters like Shadowheart, Karlach, and Astarion just by their designs. I can’t name a single memorable character from Starfield or WTF the story is about.

  144. 5 months ago
    Anonymous

    >Loading screens everywhere
    >Space exploration is almost entirely menu based, can’t fly your ship over the surface of a planet, no hyperdrive like No Man’s Sky
    >There is no point in not just beelining to the quest markers because there is nothing else to find while wandering around
    >Planets are barren, no vehicles or other ways of exploring aside from your jetpack and a dash power that feels like ass to use
    >Recycled content everywhere, down to identical buildings and NPCs across the galaxy
    >majority of powers aren’t very useful for the majority of a play through
    >while shipbuilding is okay, getting the parts you actually need is a pain in the ass
    >the writing is generic and dull
    >essential NPCs everywhere
    >despite being set in the future there are only 2 laser weapons
    >the survival mechanics are pointless and tacked on

  145. 5 months ago
    Anonymous

    Played 60 hundreds. Got my moneys worth, but not standout. Was a 6/10
    >Terrible companions
    >Not enough content for side factions. If you can't flesh them out, dont even bother letting the player join them
    >Not enough sex appeal. Whole game doesn't have to be coomer bait, but if you got a drug fueled den of sin, you got to have something beyond men in spandex
    >Player space suits were ugly and boring. "NASA PUNK" artstyle was fine for space ship interiors, terrible for everything else
    >Dragging out the CK release and now with the CC bullshit, going to hamstring or outright kill the modscene
    now for a few positives
    >I actually liked the spaceship flying
    >spaceship and base building was fun, hated it in FO4
    >I didn't mind the proc gen moon bases, the loot game was always fun
    >I didn't mind the skill system, though wish there was more unique stuff locked away
    >main story line was ok, but could've been better

  146. 5 months ago
    Anonymous

    todd made a game for high IQ hard sci fi enjoyers which made it impossible to enjoy for average Ganker and reddit poster. same thing happened with death stranding, morons got filtered.

    • 5 months ago
      Anonymous

      >hard sci fi
      this game has no right to call itself a hard sci-fi when it literally has STARBORN in it, get it? like the fricking DRAGONBORN, bravo

  147. 5 months ago
    Anonymous

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