Now that the dust has settled, can we agree that on paper, the Mortal Realms is objectively a better and much more interesting setting than the Old World?
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Now that the dust has settled, can we agree that on paper, the Mortal Realms is objectively a better and much more interesting setting than the Old World?
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Nah, frick that high fantasy slop nonsense. It's the equivalent of weighless CGI in movies.
Fantasy needs to be a bit grounded to feel authentic. The classics like Tolkien and Conan understood that. And that's also why TOS is better.
>tolkien
>grounded
Tolkein is boring. Harry Potter was always a much more interesting read.
Where the words to big for you? Try reading comics instead if you cant handle novels. You sound like the target audience that GW designed Smegmar for.
>objectively
This is subjective. Mostly because no one can decide what quality in these cases is. It's easier for movies, songs, books. There's at least something in common with all of them. For movies we can go with acting quality, how and when music is used, when is it not used, camerawork (and whether it's too still, too shaky, too bright, too dark)... Yes, you can't really judge a comedy movie's story and a thrille's story the same, but that's the rest you can. Also, the most technically perfect movie can still be boring. Doesn't make it bad. By all objective measure it's good. But it's boring. That's the disconnect between objective and subjective. You can like bad and hate good. And it's a valid opinion. Because it's an opinion.
But with stuff that's 100% genre that's not possible. I hate science fiction. Everything from Star Trek to Star Wars, I hate. That doesn't make the genre bad. It's just not for me. So like what you like.
Grounded? No. They're not. The HEROES are, they're not superheroes after all. But the setting themselves aren't. Tolkien has literal gods walking around. Not to mention Elves. And Conan has crazy high magic, that just so happens to be pure evil. Both of them do really. The greater stuff is there not to save the heroes but to nudge them along.
>walking around
You read a wiki page and moved on. The Valar rarely interact with the people of Middle Earth directly or tangibly by the time of the third age. It's in fact a major point of conflict in the Silmarillion.
TOS? TOS didn't have a setting, it was written by different people very week and wildly inconsistent. Excepting like, literally just Spock, it had cartoon characters only.
is there a decent place to get a quality overview of each of the realms, what they are each like,the general goings-on, and their inhabitants?
I'm looking for more than a one-sentence overview of each, but less than the complete works, which I know sounds moronic, but I'm really hoping someone knows what I mean.
Seconding this. I want to be able to fluff my dudes properly
No, it's far less interesting or compelling a setting than warhammer fantasy has.
the mortal realms were inspired by an acid fueled gay orgy when the author got the idea after looking at all the buttholes he was surrounded by.
guess which mortal realm is matt wards.
I once saw a guy trying to both ridicule the shape of Hyshy's continents AND try to claim it's infinite despite just summing up all of its landmasses. So it looks like there's an IQ barrier to enjoying them
>infinite world
Herein lies the problem with AoS. In a world of infinite size, you have infinite resources. There's zero reason for conflict. Bad guys are bad guys for the sake of being bad guys. In a world of finite size, there's motivations for the bad guys to be bad. Land is a limited resource. Souls are a limited resource. Gold is a limited resource. And so on and so forth. Now, the big bad blood Demon God has a reason to invade other places. If he already has an infinite world to lord over, he has an infinite amount of blood at his disposal. An infinite amount of suffering and carnage. Why would he risk the safety of his rule by invading another kingdom, one that has infinite powers of its own? Such a conflict at best would be a stalemate. There's nothing to be gained from it.
Anon re-read the post you're replying to. Part of the point was that the claim of it being infiniete is false and exhibits your moronation
Anon, read what you're replying to. The Realms aren't infinite, you can cross them in a lifetime (if you survive). They're just largely uncharted and extremely dangerous.
Even if you were right about the infinite landmass, there's still the conflict point of ideology and fundamental order vs chaos. It could just be that neither side will ever be satisfied knowing that the other is still out there and having fun.
Herein lies the problem with your thesis. Earth exists in a universe so large that the amount of resources is so large as to be effectively infinite for the current human population. Yet there's plenty of motivation for the bad guys to be bad. Practical considerations of accessing resources for distribution aside, greed and selfishness exist.
The Marvel multiverse has more of a pretence of stakes than this pointless slop.
I do think it's better as a setting for a wargame. The old world was built for small scale conflicts. It a better RPG setting than AoS but GW was always struggling to find reasons why the various factions would fight, to the extent that they invented things like the world roots in 8th edition.
AoS was built to allow any pair of factions to fight. I'm sure that's where idea is realmgates came from.
As for the overall setting, I'm not sure why people struggle with it so much. It's very heavily inspired by Norse mythology.
I think it's still a setting that is exploring it's potential and it should continue to develop in interesting directions especially now the cities of Sigmar have arrived.
It's shit. It's shallow. It's got the writing quality of a mid tier gacha game. Old World wasn't perfect but at least it felt like someone wrote something rather than a bunch of set pieces to slam their plastic soldiers into each other in.
Just seems like a completely different setting. Went from gritty/silly with a pulpy gunpowder setting, to what appears to be plane-jumping fantasy superheroes. I suppose the common thread is that it's the current pop culture fantasy, but AoS seems to be chasing a trend rather than setting it.
Like if 40k just rebooted to be about teens piloting giant robots to fight monsters in neo-tokyo
No.
I am prepared to give a huge pass to much of the new setting's deficiencies because a setting with a bare few years of amassed stories can't be fairly compared to one with over three decades of it. The problem is that most of what is there is bad, boring, and inconsistent anyway. Maybe in twenty years this will be easier to ignore because the sheer quantity of amassed stories will let you ignore and forget the bad stuff, but it clearly is not the case now.
Considering the Old World failed to get me interested in playing the game attached to it, while the Mortal Realms did, yeah, I can agree to that.
The Mortal Realms are a worse setting generally but a better setting for a /yourdudes/-focused wargame specifically.
It is
Grog's are still crying over Bretonnia and the fact Old World is going to be a wet fart
The old world was Stale and unmoving, MR are vast and interesting
no, but they're more interesting and better written than the 40k galaxy
Nah. Not only it's a blatant slop for terminal consoomers with the merest veneer of a setting, it's bad enough that it can be used accurately to filter morons who are into it.
Yes, that bog-standard high fantasy setting that was just a slop of anything popular at the time was one of the worst aspects of whf
It was holding Warhammer back in all ways
>planes planes planes planes
Why would I care about any of that crap?
Not being able to care about worlds that are not like ours is a symptom of severe skill issues