Now that the dust has settled, were people too hard on it?

Now that the dust has settled, were people too hard on it?

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  1. 3 months ago
    Anonymous

    Not really

  2. 3 months ago
    Anonymous

    Only thing I didn't like was color coded nanners. The rest was alright. Most of my time was spent in multiplayer otherwise because I have a functional family.

    • 3 months ago
      Anonymous

      the multiplayer was terrible though

      • 3 months ago
        Anonymous

        It was fun.

        Pop noise made me laugh

  3. 3 months ago
    Anonymous

    >Fricking expansion pak

    • 3 months ago
      Anonymous

      It's included with the game, you moronic monkey.

  4. 3 months ago
    Anonymous

    Tremendous zoomba filter.

  5. 3 months ago
    Anonymous

    Solid game. I got everything in this game then my brother deleted my save file. Was a good game. Lots of farts.

    • 3 months ago
      Anonymous

      That said any N64 remake needs to have a CRT filter to view what the game was actually like. All the old games looked OK on CRT and they look like shit on modern TVs

    • 3 months ago
      Anonymous

      >Was a good game. Lots of farts.
      What did anon mean by this?

  6. 3 months ago
    Anonymous

    I started it for a casual playthrough without even thinking about trying to get everything, but each world progressed to starts getting worse and worse. By Gloomy Galleon, everything feels needlessly spread out over large distances and just makes looking for anything you haven't gotten yet feel like a chore, and then I got to Fungi Forest and realized this shit was gonna keep on being a thing on top of a day and night system you'll have to keep going back to a clock to change between, and I just never really picked the game back up, and now I don't even have that save anymore, and I sure don't feel motivated to try and get all the way back to that point. Doesn't help that a LOT of the Golden Bananas are really from minigames, which are incredibly hit or miss. Like it has to be at least half the golden bananas in the game or something, they're so fricking common.

    Every time I see someone say "It's ONLY bad if you try to 100% it", I beg to differ, it's obviously a lot less painful to finish without 100%, but it's still stops being fun long before you reach that finish line with far too much unnecessary padding for its own good.

    • 3 months ago
      Anonymous

      I always associated this game with my rich neighbor who didn't want to lend me this game for more than three days, claiming his Nintendo 64 didn't work without the expansion pack. so I never finished it

      • 3 months ago
        Anonymous

        He was right, you either need the expansion pack or the jumper pack that was already in there for it to work.

    • 3 months ago
      Anonymous

      >Doesn't help that a LOT of the Golden Bananas are really from minigames, which are incredibly hit or miss. Like it has to be at least half the golden bananas in the game or something, they're so fricking common.

      between this and how often they repeat other concepts to get bananas but you use a different character to do the exact same task the game is really stretched thin in terms of actually unique challenges, and most of the ones that are 'unique' are just shit game in this style was doing

    • 3 months ago
      Anonymous

      Serious answer now. I love Donkey Kong 64 to death, but it is loaded with bad game or subpar game design. puts it well.

  7. 3 months ago
    Anonymous

    >Now that the dust has settled
    That never happened. Zoomoid subhumans hate the N64 (despite never playing it) and collectathons in particular because youtube man said so. These people aren't really human. They exclusive parrot popular opinions.

    • 3 months ago
      Anonymous

      Zoomers are almost 30 anon, you're thinking of Gen Alpha.

      • 3 months ago
        Anonymous

        Tfw 2015 was almost ten years ago

      • 3 months ago
        Anonymous

        Gen As are 12. They don't even have opinions yet.

  8. 3 months ago
    Anonymous

    DK64 is designed like a test they would give a monkey in a lab. push the button to make X happen is all you do - its way too railroaded unlike banjo (shoot a switch to open a gate and then at the end of the hallway is a gate a different character has to shoot so backtrack to a tag barrel just to move from one part of the level to another) and unlike conker it repeats the same mechanics and minigames over and over instead of being a roulette of setpieces. it also doesn't get to have nearly as much of that cheeky british humor because this is a nintendo IP instead of a fully original one.

    also I dunno how they were expecting little kids to beat the original DK arcade game with no continues twice in order to beat the game. I knew a few people that had this game as a kid and none of us actually fricking finished it, we just did everything else and played the pretty good multiplayer mode

  9. 3 months ago
    Anonymous

    No
    First it's nothing like previous DK games and if you went into it with the expectation of the DKC games you've played before but on the N64 you would be let down.
    Second is it's a collectathon to the most extreme degree, with nearly everything being restricted to certain kongs taking the backtracking from being too much to over the top unnecessary that exists for no reason than to pad game time.
    3. Finding hidden secrets was a punishment rather than a reward.
    4. Beaver Bother. if you know, you know.

    • 3 months ago
      Anonymous

      >it's nothing like previous DK games and if you went into it with the expectation of the DKC games
      the DKC games were nothing like the previous DK games either

  10. 3 months ago
    Anonymous

    The cracks really start to show by the time you get to Crystal Caves. Game starts running on fumes and finding really lame excuses for new powerups. They could have cut that entire world and just expanded all the other ones and it would have been much better.

  11. 3 months ago
    Anonymous

    I like it, but it definitely feels like leftover B side content from Kazooie and a beta test for Tooie's features.

  12. 3 months ago
    Anonymous

    It's the ultimate zoomer filter.
    >e-celebs tell them it's bad so they go into it already expecting to hate it
    >gold bananas and each character's colored bananas usually take time to get, therefore there's no sense of instant gratification
    >you HAVE to play old school arcade games before you take on K. Rool, retro jank and all

    • 3 months ago
      Anonymous

      brainless contrarian post

    • 3 months ago
      Anonymous

      I hate you for speaking true

    • 3 months ago
      Anonymous

      >can't fight the final boss (a fricking perfect one at that) until you beat the original game, then the original game again with only a single life, and then Jetpac
      >every time you lose in the arcade version, you have to do the lever cutscene over again
      Fricking brutal. I am glad I completed this as a kid, because retrying it is a fricking slog. Loved the hell out of Jetpac, though.

  13. 3 months ago
    Anonymous

    i love this osng i listen to it every single day multiple times a day
    >the monkey noises
    i do them out loud i love this song

    • 3 months ago
      Anonymous

      The Fungi Forest music hits me so fricking hard nostalgically. That level was fricking magic for me when I was a kid.

      • 3 months ago
        Anonymous

        Damn, just hearing the day one takes me back to the late 2000s.

  14. 3 months ago
    Anonymous

    In retrospect, it wasn’t that good.

  15. 3 months ago
    Anonymous

    I usually hear people hate on it because it's an excessively big collect-a-thon but I've never played it and want to try to beat at least once.

  16. 3 months ago
    Anonymous

    It’s good, always has been. The problem is that Gen z don’t actually play video games, they get all of their opinions from overly critical streamers and YouTube ecelebs, people who think being contrarian makes them interesting

    • 3 months ago
      Anonymous

      Do they actually get all their opinions from yters rather than forming their own?

  17. 3 months ago
    Anonymous

    It's pretty good, the game's levels were just designed to be played for multiple playthroughs and that was something people weren't prepared for. So it left a bad impression. The game's levels are actually well designed and some of the puzzles involved in getting Golden Bananas were very clever. Lots of great skill and path memorization too, so it learned from the basic core of good arcade games. The emulated games as well were a novelty for the time and weren't fully explored until Animal Crossing.

    It's only true fault is bonus games like this that have bad hitboxes and enemy pathing as well as some bonus games that are terrible emulated because the game accounts for slow down on real hardware, with emulation it causes the timer to go too fast, a problem on Wii/Wii U VC as well.

  18. 3 months ago
    Anonymous

    Honestly it was a better game than Banjo Tooie.

    • 3 months ago
      Anonymous

      They're both shit for similar reasons

  19. 3 months ago
    Anonymous

    Honestly Banjo Kazooie is better in every aspect.

  20. 3 months ago
    Anonymous

    I could never get to the final boss because the door to him required you to have the token from beating the donkey kong arcade game and it filtered the frick out of me as a kid

  21. 3 months ago
    Anonymous

    Now that I'm older, I realize that Candy Kong giving you melons is a sex reference

    • 3 months ago
      Anonymous

      Rare were super thirsty.

      • 3 months ago
        Anonymous

        How did they get away with it? And on Nintendo hardware, no less

      • 3 months ago
        Anonymous

        They were bongs. Bongs have a severe attraction to breasts, as do most insular-breeding nations, since inbreeding results in massive breast sizes.

        • 3 months ago
          Anonymous

          But enough antisemitism

        • 3 months ago
          Anonymous

          >since inbreeding results in massive breast sizes.
          you just made that up

      • 3 months ago
        Anonymous

        hot grunty was the good ending and i'm tired of pretending it wasn't

        • 3 months ago
          Anonymous

          It depends on how hot Tooty becomes. We'll never know sadly.

  22. 3 months ago
    Anonymous

    I loved it. Will always have a special place in my heart

  23. 3 months ago
    Anonymous

    I enjoyed it for the most part, but some of the mini games were just not fun, and got repetitive really quick. Collecting things didn't bother me because I like collecting things.

  24. 3 months ago
    Anonymous

    Kino 9/10 N64 powerhouse

  25. 3 months ago
    Anonymous

    Diddy Kong racing is the better game.

  26. 3 months ago
    Anonymous

    It wasn't bad. But everyone was expecting a 3D DKC with all the quality they'd come to expect from Rare. Instead Rare delivered a collectathon with puzzles and minigames with stages that offered little challenge, pushover enemies and only 2 remotely difficult boss fights.

  27. 3 months ago
    Anonymous

    10/10 music
    10/10 aesthetic
    Some of the most gorgeous graphics on the N64
    An interesting and well implemented ape swapping system the game was designed around.

    It was a 9.5/10 game overall. Skill filters youtuber hacks and trannies.

  28. 3 months ago
    Anonymous

    I played and beat it in the project 64 using a fricking keyboard more than a decade ago. How you homosexuals are having this much difficult playing this game?

  29. 3 months ago
    Anonymous

    i think i actually prefer it over banjo

  30. 3 months ago
    Anonymous

    I tried liking this game, but it always was too glitchy. Like when I hear this track

    I'd always hear shotgun reloading sounds. Only to be followed up by a character model dragging across the floor, barely even modeled correctly. even now I hear it, and it's just creepy, ontop of

    • 3 months ago
      Anonymous

      sounds like you tilted your cartridge bro

  31. 3 months ago
    Anonymous

    I'm adamant that DK64 would be one of the greatest 3D platformer collectathons ever if it just got a remaster with modern QoL changes, like switching Kongs on the fly.
    Too bad it's a game fated to never get remade.

    • 3 months ago
      Anonymous

      The game is still full of terrible minigames which imo is the biggest issue, even bigger than the game having too much stuff to do. It's like they wanted to make this massive game but then were given a deadline and decided to put almost every banana behind a reptetitve and unfun minigame.

      • 3 months ago
        Anonymous

        It did feel like they were overly reliant on the minigames and used them as a crutch. They call them "bonus stages" even though like 10 of the 25 bananas in each level are behind them.

      • 3 months ago
        Anonymous

        >beaver bother in creepy castle
        was ready to ragequit at 200/201 bananas right there, fricking glitchy piece of shit minigame that doesn't fricking work unless it wants to

        • 3 months ago
          Anonymous

          There are two Beaver Bother minigames in Creepy Castle. I shit you not.

          • 3 months ago
            Anonymous

            really? frick i can only remember the one with chunky when you need like 20 beavers in the hole

  32. 3 months ago
    Anonymous

    Even as a kid I didn't enjoy it all that much, though I appreciated the atmosphere of some of the levels. It's a chore. I'd take even Tooie over DK64.

  33. 3 months ago
    Anonymous

    Banjo-kazooie had the perfect amount of collectables and mystery around it. This one had too many collectables imo

  34. 3 months ago
    Anonymous

    >Game is bad because it has too much content.
    E-Celebs are moronic. People over exaggerate act like this is Dragon Warrior VII in terms to how big it is

    • 3 months ago
      Anonymous

      People shat on DK64 and Tooie years before Youtube existed.

      • 3 months ago
        Anonymous

        YouTubers popularized it and nowadays Donkey Kong 64 is seen as a bad game for no reason.

        • 3 months ago
          Anonymous

          There are plenty of reasons why it's not a good game posted in this very thread. It has flaws.

  35. 3 months ago
    Anonymous

    This game was loved when it came out. Only at the beginning of the 2010s did this game's reception really fall and was reexamined.

    What zoomers here don't understand is that many gamers in the 5th and even the 6th generation really just enjoyed running and jumping around in a 3d space in and of itself and playing with the mechanics. Today, a lot of this is seen as pure filler that hurts the game, but at the time, it was giving you an excuse to do what people wanted.

    • 3 months ago
      Anonymous

      This but also it wasn't that bad. You didn't even need to get 100% of the items to get 100%.
      It's mostly speedruners and autists that replay the game every day that hates it

      • 3 months ago
        Anonymous

        Yep.

    • 3 months ago
      Anonymous

      >Only at the beginning of the 2010s did this game's reception really fall and was reexamined
      i swear this is the case with most N64 games because half of these homies are all playing on an emulator where stick sensitivity is completely fricked, last time i replayed DK64 was on wiiu and aiming and trying to use diddys jetpack were completely fricked, good thing it had the inbuilt "slow the aiming to nothing" button which EVERY n64 game with first person aiming should have had

  36. 3 months ago
    Anonymous

    i spent so much time playing classic Donkey Kong in it

    • 3 months ago
      Anonymous

      It's amazing to think it was the only way to play the arcade version of Donkey Kong on (at the time) modern consoles before the Arcade Archives release on Switch

      • 3 months ago
        Anonymous

        I've always been curious about that version. It's obviously not a 1:1 complete replica of the arcade original but I wonder how much of the source code was actually used to make it. I'd love to see a side by side in depth comparison.

  37. 3 months ago
    Anonymous

    The levels were too big. Literally. Those steps in the pyramid should not need a crouch jump to climb.

  38. 3 months ago
    Anonymous

    >barrel is ostensibly a bonus, a reward for finding it
    >almost every bonus barrel feels like a chore, an extra hoop to jump through when you should have already gotten your reward
    there were some well designed bonus barrels but most of them were either neutral or annoying, especially beaver bother.

  39. 3 months ago
    Anonymous

    Both it and tooie suffer from the same issue of everything being too god damn big.
    Its crazy to me they got things so right the first time with BK and then just fricked it up on all the later collectathons.
    Its like they were using tick tock clock as the baseline for the future games, instead of something like treasure trove grove,

    • 3 months ago
      Anonymous

      Also to top it off playtonic saw all of this and went: "you know what we need? frickhuge worlds with nothing in them" and just made the same mistake again.
      I don't know what compels these developers to think bigger = better. I mean look at the level sizes in most romhacks.

      • 3 months ago
        Anonymous

        kinda makes me think banjo 1 being so good was just a fluke

        • 3 months ago
          Anonymous

          I think there's a good balance of lightning-in-a-bottle and talented game designers with a great idea
          I'm just really taken aback that the devs' main takeaway from improving BK was that the levels were too small of all fricking things

          • 3 months ago
            Anonymous

            yeah i suppose so, there was definitely talent there. its just weird that it seems like, however many years later, the guys working on YL couldnt reflect on what made bk great. i got to the casino area in YL and just ran out of steam and quit cause i couldnt figure out where i was missing things in the giant open area.

  40. 3 months ago
    Anonymous

    this game rules bro. having to run through each level 5 times looking for shit to pick up and doing broken minigames is so poggers.

  41. 3 months ago
    Anonymous

    It was a fun game with some cool concepts though they really needed to make an easier character switching mechanic for five characters.

  42. 3 months ago
    Anonymous

    I really wish that this and the original Smash Bros would get added to the switch already.

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