Its alright
If you're eastern euro or Russian you'll find more enjoyment out of it just because of the overall aesthetic
I genuinely think that someone who never found themselves in that kind of culture will not enjoy the game
The music is pretty good too
The new DLC was ok, novel, not too long and overall enjoyable
Was ok at first then quickly became shit after you got out of the first bunker
Music is pretty nice
Plot is the usual slav schizo shit
MC's constant dialogue is annoying
It really isn't, it's a half-cooked Temple Run with le wacky gingerbread house aesthetic. From what I hear it also made the main campaign ever buggier.
And it barely advances the story.
It really isn't, it's a half-cooked Temple Run with le wacky gingerbread house aesthetic. From what I hear it also made the main campaign ever buggier.
And it barely advances the story.
Is this the only DLC out? Didn’t they say they had like two more planned?
Four DLCs planned, two down, two to go.
The first one was pretty good actually, explored the "bad ending" and mostly dealt with you fixing the psychotic horny vending machine.
It also had a heavy metal version of the Lambada
>even moreso because it took over a year to be released
Anon, this is the second DLC. The first one was released 6 month prior. I was alright, nothing crazy. I liked the second one a lot more.
it's alright, some of the enemies are a bit too tanky imo but i'm probably just bad, i also didn't like the infinite enemies respawning even after i destroyed all the repair bots
but w.e, it was fun, had some neat concepts and some cool visual stuff, pretty shit endings but whatever
The infinitely reviving drones made the overlord a fricking pain to explore. I actually like the combat loop of the game after you have plenty of guns and abilities but it became a pain to constantly shoot down drones that just keep spawning.
Drones will bring back everything you destroy, the only way to stop it is to shut down the alarm system in an area. Even then it will re-activate after a while. It doesnt make the game harder, just fricking annoying.
It was fun. Story was kinda mid with the cringe grandma rebel fighter and the main character being a literal moron throughout the game. His glove also being the most interesting thing in the story didn't do favors for the lughead. One of the puzzles being bugged was infuriating and the "open world" parts are somewhat pointless.
One of the most gorgeous games I've ever played at max setting though.
Yeah, the themes are interesting with the soviet internet and all but the actual story is quite braindead (but entertaining enough to pass for a video game)
That it was a shit game and russians trying to make an "american AAA quality game" without really understanding how to make a good western AAA- style game. This shit starts out with like 30 minutes of nothing but walking, talking, looking at shit, cutscenes and exposition dumps for no other reason than "americans do this". It has fricking looter shooter shit in it why? Because Americans do this. It has "immersive sim" mechanics in it why? Because, again, American do this so they have to do it as well, without really understanding how to actually make it good.
>This shit starts out with like 30 minutes of nothing but walking, talking, looking at shit, cutscenes and exposition dumps for no other reason than "americans do this".
I liked the intro. It's annoying if you are starting a playthrough for a second time, but the first time, it's great.
>I liked the intro. It's annoying if you are starting a playthrough for a second time, but the first time, it's great.
if you play new game plus there is no intro
It's objectively very poor, and I'm the anon defending the game. It's true, they just copied the worst aspects from intros of Half Life 1 and Bioshock Infinite but without understanding what made them work, it goes on forever, zero sense of pacing, cheap exposition, and the obnoxious borderlands-tier dialogues make it even worse. The entire thing is baffling, and probably ruined the initial impressions for most players. It's painfully obvious the game kept getting reworked and that intro just feels disconnected from the rest of the game. I'm not even against self-indulgent pacing from time to time, but a game has to "earn" my attention, this intro is the opposite of doing it the proper way.
By contrast, Infinite intro gets shat on, but is actually very well paced, each new moment is kept fairly short and to the point, the way information is drip fed to the player is very step-by-step, instead of just randomly dropping all of it on you, so even if you spend the first half hour without gunfights, they keep renewing your curiosity, layering the worldbuilding, etc.
>his shit starts out with like 30 minutes of nothing but walking, talking, looking at shit, cutscenes and exposition dumps for no other reason than "americans do this".
kek sounds like the russians know the audience they're trying to pander to
Had fun, but glad it was over when it was. Didn't want to go back for DLC.
The twists in the game felt too forced, like they didn't write them because they thought it was compelling but because they were painting by numbers and that's where a twist was supposed to go. Endlessly respawning the bots I just killed was a kick-in-the-teeth move they didn't need to make.
not bad, amazing sound and art desig, didnt think art deco but soviet edition could work so well, and despite how much did BioShock popularize it, we didnt have a game with this art style since Wolfenstein games
but you can tell its lower budget eurojank, it lacks that final bit of polish
though it suffers from serious identity crisis, both the open world and soviet bioshock could make a game by itself, but instead it tries to juggle both
also what the frick was that ending? fricking hate sequel bating
and why did they cut out all the zombie enemies they show off on art station? If they ever make big update they really need to add them back in
>also what the frick was that ending? fricking hate sequel bating
It's actually DLC baiting. The first DLC continues from the "frick this shit I'm out" ending, and the second one continues from the "true" ending. This isn't much better, though.
It was alright, a bit janky but I approached it from the "Russian Bioshock" angle and was proven correct pretty quickly. I love the Shock series, so something to scratch that itch again was welcome. 6/10 game.
it's meh, i really don't feel like playing it after leaving the first underground area into the upper world
i was hoping for more action, it's more stealthy than i thought
I already support Russia post 2022 every time I go to the grocery store. Though I do somewhat regret buying this game through VK Play. It's an absolutely dogshit service. Image if when you started a Steam game, its store page opened, which is also one and the same as your game library's page for said game. This is how VK Play works. I uninstall it the moment I'm done with the game and reinstall when a DLC comes out.
It's excellent and I'm convinced a lot of the backlash is similar to Prey's, normies getting filtered by unconventional design, most people are braindead.
I shit on the walking sim intro and the cringe tone of the writing, it almost made drop it in the first hour. But I see the recurring criticism and I barely get it.
I loved the respawning robots gimmicks and how it put you under constant threat and tension, how it forced you to pick your fights and know when to retreat, to engage with the towers.
I played on Apocalypse difficulty and had a blast. I think the balance is awesome, I had zero issue with "spongey" enemies. For what it's worth I think the combat and encounter design is superior to anything in any Bioshock. It might legit be one of my favorite single-player shooters just for the gunplay/gamefeel. The fact that you can use different powers with different keybinds for instance is a complete upgrade to Bioshock and makes fights far more varied and dynamic.
I'm burned out on ubishit open world yet I loved this take on it, more like a hub with optional dungeons and respawns keep it dangerous instead of just being mindless, and it's small enough and not littered with pointless crap.
I wish it went heavier on the immsim stuff, but as it is I'm still happy it exists because it's a dead genre, risk-taking is antithetical to AAA. So I'll gladly take some jank in exchange for some bold choices.
I wish it didn't have a stupid quest marker, I had to use a mod to remove it, but it broke a couple of missions. Exploration was great.
I loved the puzzle dungeons, the visual scale. Only wish they were harder, and made you use your different powers. Hopefully, in a sequel.
I loved the music and the art direction. It's so bold. Absolute treat in the creative aspects. Again, such a rare thing for AAA modern games, like there are few studios that deliver things like architecture porn (on par with Remedy/Arkane).
For me it shits the bed in the narrative front. I'm the kind of player who reads every email in DX, here I couldn't give any less of a shit because none of it feels integrated into your progress.
yep, audio design might have been even better than art direction
audio is often seriously underlooked in games
It's objectively very poor, and I'm the anon defending the game. It's true, they just copied the worst aspects from intros of Half Life 1 and Bioshock Infinite but without understanding what made them work, it goes on forever, zero sense of pacing, cheap exposition, and the obnoxious borderlands-tier dialogues make it even worse. The entire thing is baffling, and probably ruined the initial impressions for most players. It's painfully obvious the game kept getting reworked and that intro just feels disconnected from the rest of the game. I'm not even against self-indulgent pacing from time to time, but a game has to "earn" my attention, this intro is the opposite of doing it the proper way.
By contrast, Infinite intro gets shat on, but is actually very well paced, each new moment is kept fairly short and to the point, the way information is drip fed to the player is very step-by-step, instead of just randomly dropping all of it on you, so even if you spend the first half hour without gunfights, they keep renewing your curiosity, layering the worldbuilding, etc.
dont think so, it seems the scope escaped them, a small indie studio trying to do open world bioshock is just way too much
the pacing really suffers by all the open world and dungeon padding, you can tell stuff was moved around and that the entire world map was explorable at some point, there are countless locations you cant acess or that serve no purpose anymore
it still comes into a 7/10 experience for me, not the best, but not bad, if they make a sequel they need to decide on something from start
there is lots of potential in a living robot world, but here it seemed like an leftover from early dev stages
I think it was still borderline too easy on Apocalypse mode, at least on PC mouse control but I still enjoyed the combat in the game. The fights just have a nice dynamic feel to them. I really don't get how people could not like the combat in the game, it had a lot going for it.
its one of the most impressive low budget games around
compare it to other eurojanak start ups by modders like stalker or witcher 1 and its 100x more polished
[...]
[...]
funny enough almost all of the devs are Armenian, only the studio founders and few cyprus guys are russian nationals
but ukrainians and nafo clowns will fight online rather than on front, and to them even poles are russian
so a game made in armenia/cyprus, with a french publishers is somehow tied to putin himself, anybody remember those conveluted hohol threads on Ganker on how Atomic Heart is funding war in Ukraine through a conveluted string of investors that worked 30 years ago in a company that worked for gazprom?
funny times
All the architecture and fascinating designs only lasted for the beginning of the game, then it's almost a generic wasteland, they would have made the whole game in the floating cities.
this is seriously one of the worst games I've ever played. Insufferable characters, dialogue, story. mediocre to moronicly easy gameplay. a setting as """unique""" and as """interesting""" as bioshock infinite.
I played the game exclusively for the twins, and while they were honestly cool, they cannot carry such a shit game. some of the animation was cool too. it baffles me how I never saw more people outraged not at the actual controversy the game had, but controversy over how fricking bad the game is
This game was the result of one man's vision and inspiration over the course of a decade, I really wish there was more info out there about Artem Galeev. This project went from a short film, to a series of paintings, to a choppy UE demo, then got investors on board and a publisher to put the project on track with consoles etc. It's a damn shame how much got cut and changed but I will always remember this game for as long as I live, it's the epitome of passion project even if the end result was rough around the edges.
As you can see from this thread, opinion on this game is pretty much split down the middle, it’s really one of those things where you have to play it for yourself and see if it scratches any itches for you.
the setting and aesthetic are really cool, despite how hard people try to say it's not just soviet bioshock it really just is soviet bioshock. which is kind of a shame because i was led to believe it would be more of a horror thriller with really unique monsters and robots, which it is, sort of. i am sick to death of the "bro rogue agents inside our organization fricked everything up bro and now shit's gone haywire" plot, because that again is literally just bioshock
Not fricking touching it. There was a piece of completely harmless old soviet cartoon in it featuring a wild african Black doing normal aboriginal things. Black Americans threw a shit fit. And what did this humongous homosexual of a dev do? Fricking kneeled and donated to BLM mafia. Instead of saying something like "yeah ussr was evil I dunno" or "You are not even Africans shut the frick up". Not even pirating this shit, no sir.
what source? its not true
they did get a lot of shit and had all big website contact their publisher, the dev came out and said they werent planning to offend anybody
no idea where the BLM claim comes from
>bu-but th-they donated to my political enemy, they kneel, th-hey
Correct. Why should I abide that? It’s pathetic. Disapproving of actions is not “thought crime”.
Its alright
If you're eastern euro or Russian you'll find more enjoyment out of it just because of the overall aesthetic
I genuinely think that someone who never found themselves in that kind of culture will not enjoy the game
The music is pretty good too
The new DLC was ok, novel, not too long and overall enjoyable
If you enjoyed Half-Life, you will probably like Atomic Heart
It's shit.
t.Eastern European
Mid.
The twins are nice.
It sold way more than is probably should have because NAFO posted cringe. Everybody naturally rebels against cringe.
Was ok at first then quickly became shit after you got out of the first bunker
Music is pretty nice
Plot is the usual slav schizo shit
MC's constant dialogue is annoying
The second DLC is really really bad, even moreso because it took over a year to be released
It has only one good song
?si=zuyWoKlFj1abEpjr
Seriously? The trailer made it look pretty fun
It really isn't, it's a half-cooked Temple Run with le wacky gingerbread house aesthetic. From what I hear it also made the main campaign ever buggier.
And it barely advances the story.
>And it barely advances the story.
they clearly want to make a sequel, so now they awkwardly have to make dlc that dosnt progress shit
Is this the only DLC out? Didn’t they say they had like two more planned?
Four DLCs planned, two down, two to go.
The first one was pretty good actually, explored the "bad ending" and mostly dealt with you fixing the psychotic horny vending machine.
It also had a heavy metal version of the Lambada
>even moreso because it took over a year to be released
Anon, this is the second DLC. The first one was released 6 month prior. I was alright, nothing crazy. I liked the second one a lot more.
>Covid and troony colors
Just what in the hell is the DLC?
it's alright, some of the enemies are a bit too tanky imo but i'm probably just bad, i also didn't like the infinite enemies respawning even after i destroyed all the repair bots
but w.e, it was fun, had some neat concepts and some cool visual stuff, pretty shit endings but whatever
Mediocre.
I'm still surprised it wasn't vaporware
Capeshit quipslop for /misc/ third worlders to cope about being good simply because Russians made it.
It’s good. Has its flaws. Definitely not worth the full price though. Wait for a sale in the range of 40 - 60 for the premium edition.
Didn’t live up to what it promised but mostly fun all around
I’d be interested to see what lessons the devs took away from it next time around
It's alright. I honestly don't see the hate behind it but it's definitely overrated. The english dub fricking sucks though.
what were they thinking?
>frick players trying to triple check areas or wanting to explore
the biggest bullshit is destroying them all and then having them just repair anyways
What is this?
drone that constantly revives enemies very quickly and the thing that detects you and quickly summons infinite drones
The infinitely reviving drones made the overlord a fricking pain to explore. I actually like the combat loop of the game after you have plenty of guns and abilities but it became a pain to constantly shoot down drones that just keep spawning.
>overlord
Fricking brain fog, I meant overworld obviously
I quit when I got to the open world, aren't their things you can destroy to keep them from spawning? Something something hornet nest comes to mind
Baba Zina
Drones will bring back everything you destroy, the only way to stop it is to shut down the alarm system in an area. Even then it will re-activate after a while. It doesnt make the game harder, just fricking annoying.
>shut down the alarm system
That's what I meant
>Even then it will re-activate after a while
Oh well we tried
The gravity slam makes them trivial, enough that you can farm them for materials to upgrade your guns
It's what I did
It's really fun with some pretty unique puzzles that aren't full of handholding
It was fun. Story was kinda mid with the cringe grandma rebel fighter and the main character being a literal moron throughout the game. His glove also being the most interesting thing in the story didn't do favors for the lughead. One of the puzzles being bugged was infuriating and the "open world" parts are somewhat pointless.
One of the most gorgeous games I've ever played at max setting though.
Yeah, the themes are interesting with the soviet internet and all but the actual story is quite braindead (but entertaining enough to pass for a video game)
slavslop, glad i pirated
That it was a shit game and russians trying to make an "american AAA quality game" without really understanding how to make a good western AAA- style game. This shit starts out with like 30 minutes of nothing but walking, talking, looking at shit, cutscenes and exposition dumps for no other reason than "americans do this". It has fricking looter shooter shit in it why? Because Americans do this. It has "immersive sim" mechanics in it why? Because, again, American do this so they have to do it as well, without really understanding how to actually make it good.
Didn't they originally make the game for Nvidia as a Raytracing promo game? But it was delayed by several years so that never happened.
>This shit starts out with like 30 minutes of nothing but walking, talking, looking at shit, cutscenes and exposition dumps for no other reason than "americans do this".
I liked the intro. It's annoying if you are starting a playthrough for a second time, but the first time, it's great.
>I liked the intro. It's annoying if you are starting a playthrough for a second time, but the first time, it's great.
if you play new game plus there is no intro
NG+ wasn't available at launch thoever
Nothing wrong with world building
It's objectively very poor, and I'm the anon defending the game. It's true, they just copied the worst aspects from intros of Half Life 1 and Bioshock Infinite but without understanding what made them work, it goes on forever, zero sense of pacing, cheap exposition, and the obnoxious borderlands-tier dialogues make it even worse. The entire thing is baffling, and probably ruined the initial impressions for most players. It's painfully obvious the game kept getting reworked and that intro just feels disconnected from the rest of the game. I'm not even against self-indulgent pacing from time to time, but a game has to "earn" my attention, this intro is the opposite of doing it the proper way.
By contrast, Infinite intro gets shat on, but is actually very well paced, each new moment is kept fairly short and to the point, the way information is drip fed to the player is very step-by-step, instead of just randomly dropping all of it on you, so even if you spend the first half hour without gunfights, they keep renewing your curiosity, layering the worldbuilding, etc.
>his shit starts out with like 30 minutes of nothing but walking, talking, looking at shit, cutscenes and exposition dumps for no other reason than "americans do this".
kek sounds like the russians know the audience they're trying to pander to
Game play was satisfactory and I enjoyed the soundtrack... when it's not being drowned out by the constant glove dialogue
Oh yeah, I forgot
This game has marvel quips and characters that never shut up why? BECAUSE AMERICANS DO THIS SO THEY HAD TO DO IT TOO
Dogshit.
Had fun, but glad it was over when it was. Didn't want to go back for DLC.
The twists in the game felt too forced, like they didn't write them because they thought it was compelling but because they were painting by numbers and that's where a twist was supposed to go. Endlessly respawning the bots I just killed was a kick-in-the-teeth move they didn't need to make.
not bad, amazing sound and art desig, didnt think art deco but soviet edition could work so well, and despite how much did BioShock popularize it, we didnt have a game with this art style since Wolfenstein games
but you can tell its lower budget eurojank, it lacks that final bit of polish
though it suffers from serious identity crisis, both the open world and soviet bioshock could make a game by itself, but instead it tries to juggle both
also what the frick was that ending? fricking hate sequel bating
and why did they cut out all the zombie enemies they show off on art station? If they ever make big update they really need to add them back in
>also what the frick was that ending? fricking hate sequel bating
It's actually DLC baiting. The first DLC continues from the "frick this shit I'm out" ending, and the second one continues from the "true" ending. This isn't much better, though.
I dunno But I think this is the only game to feachure Flags of Soviet republics. Even Karelo Finnish republic
It was alright, a bit janky but I approached it from the "Russian Bioshock" angle and was proven correct pretty quickly. I love the Shock series, so something to scratch that itch again was welcome. 6/10 game.
Decent game. Best to get it on sale though
it's meh, i really don't feel like playing it after leaving the first underground area into the upper world
i was hoping for more action, it's more stealthy than i thought
I want to play it but i'm waiting for the Definitive Edition 75% off.
Never gonna happen dude, lowest they’ll go is 50, if even that, I’m about to bite the bullet and settle for 40
I paid 1€ for goypass to play it. Worth the price.
I already support Russia post 2022 every time I go to the grocery store. Though I do somewhat regret buying this game through VK Play. It's an absolutely dogshit service. Image if when you started a Steam game, its store page opened, which is also one and the same as your game library's page for said game. This is how VK Play works. I uninstall it the moment I'm done with the game and reinstall when a DLC comes out.
It's excellent and I'm convinced a lot of the backlash is similar to Prey's, normies getting filtered by unconventional design, most people are braindead.
I also really liked the game, but come on, it's not immune to criticism.
I shit on the walking sim intro and the cringe tone of the writing, it almost made drop it in the first hour. But I see the recurring criticism and I barely get it.
I loved the respawning robots gimmicks and how it put you under constant threat and tension, how it forced you to pick your fights and know when to retreat, to engage with the towers.
I played on Apocalypse difficulty and had a blast. I think the balance is awesome, I had zero issue with "spongey" enemies. For what it's worth I think the combat and encounter design is superior to anything in any Bioshock. It might legit be one of my favorite single-player shooters just for the gunplay/gamefeel. The fact that you can use different powers with different keybinds for instance is a complete upgrade to Bioshock and makes fights far more varied and dynamic.
I'm burned out on ubishit open world yet I loved this take on it, more like a hub with optional dungeons and respawns keep it dangerous instead of just being mindless, and it's small enough and not littered with pointless crap.
I wish it went heavier on the immsim stuff, but as it is I'm still happy it exists because it's a dead genre, risk-taking is antithetical to AAA. So I'll gladly take some jank in exchange for some bold choices.
I wish it didn't have a stupid quest marker, I had to use a mod to remove it, but it broke a couple of missions. Exploration was great.
I loved the puzzle dungeons, the visual scale. Only wish they were harder, and made you use your different powers. Hopefully, in a sequel.
I loved the music and the art direction. It's so bold. Absolute treat in the creative aspects. Again, such a rare thing for AAA modern games, like there are few studios that deliver things like architecture porn (on par with Remedy/Arkane).
For me it shits the bed in the narrative front. I'm the kind of player who reads every email in DX, here I couldn't give any less of a shit because none of it feels integrated into your progress.
>I loved the music and the art direction
Same. Especially the music, there is nothing quite like it.
for me it's
yep, audio design might have been even better than art direction
audio is often seriously underlooked in games
dont think so, it seems the scope escaped them, a small indie studio trying to do open world bioshock is just way too much
the pacing really suffers by all the open world and dungeon padding, you can tell stuff was moved around and that the entire world map was explorable at some point, there are countless locations you cant acess or that serve no purpose anymore
it still comes into a 7/10 experience for me, not the best, but not bad, if they make a sequel they need to decide on something from start
there is lots of potential in a living robot world, but here it seemed like an leftover from early dev stages
I think it was still borderline too easy on Apocalypse mode, at least on PC mouse control but I still enjoyed the combat in the game. The fights just have a nice dynamic feel to them. I really don't get how people could not like the combat in the game, it had a lot going for it.
The soundtrack of this game alone is incredible. I like the hard rock Russian music side of it more than Mick’s stuff but I loved this.
The greenhouse ambush still gives me chills, I love the juxtaposition of carnage set to classical music
True, it's frustrating how disjointed the plot was at times with so many questions left unanswered or tucked away in a text log, like the white cat
This, It's not a 10/10 by any means but it's actually a really solid game. They could really make it work with a sequel, I think it has potential.
its one of the most impressive low budget games around
compare it to other eurojanak start ups by modders like stalker or witcher 1 and its 100x more polished
funny enough almost all of the devs are Armenian, only the studio founders and few cyprus guys are russian nationals
but ukrainians and nafo clowns will fight online rather than on front, and to them even poles are russian
so a game made in armenia/cyprus, with a french publishers is somehow tied to putin himself, anybody remember those conveluted hohol threads on Ganker on how Atomic Heart is funding war in Ukraine through a conveluted string of investors that worked 30 years ago in a company that worked for gazprom?
funny times
loved it
Why do you have to bait and try to ruin Gankeridya discussion, friend?
Good game, hot robot b***hes
had a boner throughout the whole bossfight lmao
Insane how much porn spawned from that duo.
the perfect female body
it's russian rage 2.
All the architecture and fascinating designs only lasted for the beginning of the game, then it's almost a generic wasteland, they would have made the whole game in the floating cities.
It was okay, 6/10
The first trailer looked fun. A shame about the final game being mediocre, hopefully the sequel will be better and feature more sexy robots.
this is seriously one of the worst games I've ever played. Insufferable characters, dialogue, story. mediocre to moronicly easy gameplay. a setting as """unique""" and as """interesting""" as bioshock infinite.
I played the game exclusively for the twins, and while they were honestly cool, they cannot carry such a shit game. some of the animation was cool too. it baffles me how I never saw more people outraged not at the actual controversy the game had, but controversy over how fricking bad the game is
Colombia was unique and interesting though, regardless of the actual game itself
This game was the result of one man's vision and inspiration over the course of a decade, I really wish there was more info out there about Artem Galeev. This project went from a short film, to a series of paintings, to a choppy UE demo, then got investors on board and a publisher to put the project on track with consoles etc. It's a damn shame how much got cut and changed but I will always remember this game for as long as I live, it's the epitome of passion project even if the end result was rough around the edges.
Most mid game of the year
I liked it. Came back just now and am playing through on Armageddon and it's my 2023 GOTY now. Not that I play many new games but still.
Amazing art direction carrying an okay game
As you can see from this thread, opinion on this game is pretty much split down the middle, it’s really one of those things where you have to play it for yourself and see if it scratches any itches for you.
it was fun
had good music
didn't play dlc
the setting and aesthetic are really cool, despite how hard people try to say it's not just soviet bioshock it really just is soviet bioshock. which is kind of a shame because i was led to believe it would be more of a horror thriller with really unique monsters and robots, which it is, sort of.
i am sick to death of the "bro rogue agents inside our organization fricked everything up bro and now shit's gone haywire" plot, because that again is literally just bioshock
From what I played it's pretty fun and has great potential beyond what it likely reaches. Was strangely absent from TGA's. Hmmm, wonder why that is
Not fricking touching it. There was a piece of completely harmless old soviet cartoon in it featuring a wild african Black doing normal aboriginal things. Black Americans threw a shit fit. And what did this humongous homosexual of a dev do? Fricking kneeled and donated to BLM mafia. Instead of saying something like "yeah ussr was evil I dunno" or "You are not even Africans shut the frick up". Not even pirating this shit, no sir.
Seriously? Any source for this?
what source? its not true
they did get a lot of shit and had all big website contact their publisher, the dev came out and said they werent planning to offend anybody
no idea where the BLM claim comes from
you polBlack folk are so brittle.
you are exactly like the homosexuals that cancel people for thought crimes.
>bu-but th-they donated to my political enemy, they kneel, th-hey
grow a pair.
Untwist your panties you stupid moron I asked for a simple source
>bu-but th-they donated to my political enemy, they kneel, th-hey
Correct. Why should I abide that? It’s pathetic. Disapproving of actions is not “thought crime”.