>Too expensive for barely any games worth playing.
VR has so far failed to get over the hump all consoles face. You need sales or confidence of sales to convince people to spend tens of millions developing high quality software for your platform, to get sales you need high quality software to entice people to buy it.
VR has it doubly hard because a true VR experience worth having is not something that can be replicated on a controller meaning it can't be ported and have traditional controller gamers subsidize it's cost.
Nintendo, PlayStation, and SEGA managed to make games for their system first party long enough to build a brand people trusted in. Facebook can't do this because they don't have an eye or passion for the industry. Their "belief" is that of pure capitalistic ambition. What's worse is that they can't let the game developers do their job, "Zuck knows best".
It is a fundamentally broken strategy compared to what consoles succeeded in. When execs act as game designers it all goes to hell.
Zuck decided that his primary audience are boomers who have never had an interactive online experience in their lives, so he funneled all possible resources to shitty Metaverse experiences of sitting in a meeting or going to a store, instead of thinking about any actual entertainment uses for headsets.
no, the reality is that the kind of people who enjoy VR, tend to heavily overlap with the type of people who fricking hate facebook, frickerturd, and social media in general
Holy shit. How the frick are they even spending this much money? Apperently they had 17,000 employees at one point but what the frick have they been doing?
They've been poaching talent they don't plan on using, patent trolling, buying factories for VR components so no one else can make them...
Real progress 🙂 Just ignore how the Quest 2 is even less comfortable, has worse audio, worse colors, and a worse software release schedule than the Rift CV1 back in 2016.
you sound like copeing hard the fact that you are poor and don't have a dolar to upgrade a shit 10 year old device
8 months ago
Anonymous
I have a Quest 2.
I will not be buying a Quest 3, Mark. Sorry.
As per the OP, others feel the same.
Make an actually good headset next time. Maybe make games too.
8 months ago
Anonymous
Not changing the "heavy on the front" design is one reason I don't want the Quest3.
The "aftermarket headstrap with a counter weight solution" will make it double as heavy anyway.
I already own a Quest2, RiftS, Vive,
and a PSVR which actually is the most confy headset to put on for long hours.
I'm also not interested in this "fake AR" pass through thing which you can't use it outside your house.
Hololens and even the GoogleGlass at least did the safety precaution part right.
AR headset needs to be a "transparent device" to wear outside.
8 months ago
Anonymous
Same.
I'm waiting for PC drivers for PSVR2. Otherwise I'll try to get a Bigscreen or Somnium VR1 if I'm not as poorgay by then.
Vision Pro will likely be a slightly more successful Quest Pro. Not even Apple can carry such a cursed concept. It's easy to say normies will eat that slop up, but as low as their standards are, they still need to be sold on something.
MR and AR asshats tried for years to view normies as mindless zombies who will buy anything, and they didn't manage to get any closer to their goals than the HoloLens in 2014. They fricking hate their users.
8 months ago
Anonymous
hololens is already used in industry, just combine with ChatGPT and basically anyone can become a technician
8 months ago
Anonymous
HoloLens is still locked to enterprise in 2023. >just combine with chatgpt and basically anyone can become a technician
delusion
The Quest 2 only sold as many units as it did because it was cheaper than other consoles on the market and phones. At 500, it's now a comparable purchase to a main console or a used quest 2+games. 500 brings it back to hobbyist or people with money to throw around.
A day or 2 paycheck for a random 20 something with no kids doesn't matter, but for someone who can only afford to splurge once or twice a year, is the 500 going to make them go for something else (like a playstation or xbox)? I'd assume at least some percentage of potential customers fall into that.
More than half of americans have no savings. Couple more decades and there won't be a middle class, and the middle class is the ONLY market for luxury electronics.
VR
I even actually bought cum goggles and am ready to admit it’s a failure, again.
Maybe 20-30 more years and VR won’t be a meme when it pops back up again.
They're getting there, slowly
Probably another gen or two until most of them are roughly this size without the tradeoffs, 4-10 years depending on if they keep investing hard despite the lack of returns, but I think it's going to take a new paradigm to get much beyond that, screens and lenses just have to take up a certain amount of space to function. Maybe we'll get curved hemispherical screens over each eye or something.
Make a headset $100, and bundle the controllers. >b-b-but the technology is very...
Don't care. If you want a large enough audience to actually get in, that's what it needs to be.
You can make the money back by launching a gatcha game.
No new games made for it. Quest 2 was a parasite that just subsisted off ports from PC and PlayStation while offering nothing new to the table. It brought million of normies into VR but no new developers. More specific reasons: >the push towards openxr standardization made PC versions of games less stable, creating a lot of uncertainty between developers >the hardware is more uncomfortable than the headsets that released back in 2016 >the low FOV and LCD black levels destroys immersion for many players >very little software made year by year, the best exclusive came out like 2 years ago and is a port of RE4 from the Gamecube >Facebook executives like Zuckerberg and Bozworth borderline hate the fact you use it as a gaming device, will kill studios like Ready at Dawn just to empower Facebook Horizons >metaverse marketing destroyed VR's short term image, it's arguably just as bad right now as the Google Cardboard barf-fest era in terms of external normie appeal
You'll only really find merit from sweaty indies, flat-to-vr ports, and if you're lucky a PSVR2 funded exclusive. Otherwise it is dictionary race to the bottom, where the value was long left in the past as developers don't even trust the cool factor anymore.
it connects to facebook servers via your PC
lemme guess, you never noticed the facebook service that runs 24/7 or the kernel level driver that zuckerburg installs when you setup link
Virtual Desktop, anon. Oculus service doesn't require network access either after its initial install, so feel free to block all that shit with the firewall, since I did.
8 months ago
Anonymous
You can actually use Virtual Desktop without any Oculus software installed
You need to uninstall VD first and then reinstall it after uninstalling Oculus though
8 months ago
Anonymous
remember to uninstall the quest device driver if you ever plugged it in, if you're trying to fully decuck yourself from facebook software
Because, for one, the ZUCC wants to expand the appeal of VR with his metaverse approach so I bet he and his team are expecting more demand, but people still see it as expensive toy for virtual toys, aka, videogames. He hasn't been successfull on convincing people VR can have more uses. Let alone the bad PR the ZUCC has, so add a bit of skepticism of the public into the mix.
And second, many people are still not interested in VR outside of basic experiences like a rollercoaster sim you can find on a mall. And the companies that are promoting VR are shit companies that are either not interesting or important for the general public like Valve or Meta, or companies that are making a lot of bad decisions lately like Sony.
The only respectable opinion on this shitty thread
Quest 3 pcvr wireless is fricking amazing (yes I already have one) But holy shit I hate meta so fricking much.
No games.
You can play beat Saber on the Quest 2 and anyone who wanted to do so already has.
Cuck has in his hands a gaming console that he desperately wants to not be a gaming console, and is squandering it's potential to metaverse shit.
Just motherfricking fund games goddamn.
No DisplayPort passthrough = DOA, USB video compression is just too shit, and Meta forbidding modding (like Beatsaber custom songs) makes people not want to invest into their ecosystem.
Why are you even using USB? Quest 3 has AV1 and supports 50 mbps extra bitrate. Huge improvement. Quest 2 is already good as a wireless headset, Quest 3 is at least 50% better.
It's the best wireless headset by far so I'm not sure what your point is. What else are you supposed to buy? Wired headsets are outdated and shit unless all you play is sim games.
I like the wire.
It's reliable, looks better, makes for lighter weight headsets, and I don't need to worship Guy Godin's always online software (of which he proved he can break your installation at any time because of hypothetical losses due to piracy). Somnium VR1 and Bigscreen Beyond make a lot of sense and would make an RTX 4000 card actually shine.
Nah, the wire is incredible annoying for anything that requires moving, and anyone saying otherwise is coping. It's constantly getting in the way when turning walking and constantly twisting. I would rather just play the game and not worry about twisting up an $80 cable or yanking a non-replicable port on a $1000 headset
This is clearly moronic clickbait. It took 3 years for $300 product to sell 20 million, there is no way they expect a $500 product to sell 7 million in 3 months.
there are no games for vr you pay hundreds of dollars to be able to play shitty little low-tech demos. the simple fact is this: IF literally hundreds of millions of people for some inexplicaple reason got a vr headset AND a roller-thingy like in ready player one that lets you walk freely around in vr, THEN the devs would have a semi-good reason for making real actual big-budget games for vr, since people would be a lot more able to run around and do stuff in the games and play them like regular games. but extremely few people actually do that. they get a cheapo headset and play some shitty demos and then they drop it after a day or two of use and never use it again.
>Forced Facebook
This is not true anymore. I'm using my old oculus account (upgraded) linked to meta with a shitty fake email. >Jailbreak
Why in the flying frick would you pirate the shitty standalone Oculus games when you can pirate all the pcvr catalog?
VR will never “take off.” It cannot gain traction with women and normies. It never can.
Let me explain. Gaming is a form of escapism for low value men to distract themselves from their pathetic loneliness, impotent anger, and inability to have sex.
VR takes this stigma a step further because you aren’t just escaping from the real world; you’re shutting it out completely to such an extent that you’re stumbling around your room bumping into things. It is not an activity that portrays high status. It’s “icky.”
AR has much better prospects.
Imagine a lightweight, fashionable eyepiece that syncs to your phone. It could improve your life in a million different ways.
Imagine being able to look at someone you’ve never met and your headset tells you all about them; for example, using deep learning, it could estimate their net worth based on their clothing, posture, height, etc. And their instagram follower count.
That way you will know whether or not a stranger is worth respecting. And you don’t need to worry so much about having your time wasted by low value men in disguise; you can simply detect and avoid them.
This is just one example. But it illustrates that AR will probably become a must-have item, similar to an iphone. It will elevate the status of its users while improving their lives.
they really needed a few titles to really showcase the quest3's power and uses
this is the best commercial for the quest 3
and this showcases the quest3's power
and zuckerberg showed NEITHER at meta connect, and it's unlikely any of Ganker has seen them, let alone the general public
meta is really bad at marketing even though that's their core business
also people are waiting for reviews before they buy, only suckers buy new hardware on day 1
and the economy is shit, a new vr headset is a luxury item and there's no exclusive games yet
Being the cheapest option for the VRtrannies next to the discontinued Quest Pro, although it wouldn't lead to foveated rendering on PC since we already know Quest 3 doesn't support direct video signals once again.
You can pass Q Pro's eye tracking to PC now through virtual desktop. Not like any worthwhile games even use eye tracking yet besides VR Chat for avatar animations. There are only like 2 games that use real foveated rendering atm
Only thing that sucks is you can't do PCVR foveated via Pro. Shit is too slow via Link/Virtual Desktop to keep up with your eye movement due to that inherent 40ms latency you get *at best* with an optimal setup to your PC.
True, oh well. Not like I need eye tracking anyway since 95% of my CV1 was used for porn before it broke. I kinda want a Quest 3 just for that. I can't even imagine how good it would be with the new screen/lens.
8 months ago
Anonymous
I went from a CV1 to a Quest 2, and input latency aside, I can't go back to wired VR at this point. I picture a Quest 3 from a CV1 being even more dramtic due to change in lens type for the slimmer headset and wider sweet spot for clarity.
8 months ago
Anonymous
I'm mostly worried about the LCD because people complain about how bad it is compared to OLED headsets, but I thought even the OLED in the CV1 looked like complete shit. The blacks weren't even black and there was mura all over the place in dark scenes. I have a hard time imagining LCD being worse than that.
8 months ago
Anonymous
You definitely lose on black levels (and then again due to video compression), but I didn't have that big a problem with it going from CV1 to Q2 simply because CV1 had gods-rays out the fricking ass on anything remotely contrasting, which is all the time in dark areas if you got a bright HUD element or something else present.
8 months ago
Anonymous
Yea, truly a disappointment. I used my friend's PSVR1 which had no godrays or screen door effect before I got my CV1, and I thought the CV1 would just be that except with higher resolution. I couldn't have been more wrong. Every single game had white smudges all over the lens in dark scenes and in bright scenes the middle of the lens would just look like it had white fog on it or something
8 months ago
Anonymous
It's unfortunate that PSVR1's screen was such a fricking waste on the PS4, given the PS4 could barely/rarely push native rez at full framerate on it. Now we got PSVR2 on the flipside with older fresnel lens, and a screen that has this noticeable film layer over it.
In order to make VR not look like shit, the displays require ultra high resolutions.
No consumer hardware currently in existence is able to provide 60hz+ at these resolutions.
Eye tracking with foveated rendering is a potential workaround.
>t. doesn't have a 4090
I'm running most of my games at 75-120FPS on high or even maxed settings at 4312x5100 per eye without foveated rendering. Couple outliers that do murder it but that's absurdly high and well above 60.
Have you played VR? It's novel for a week at absolute max, then you put it in your closet, never to take it out again. I'm thankful I got duped into buying the Quest 2 before Zuck raised the price because I would've been really fricking assmad if I dropped $400 on a Beat Saber paperweight.
>Want to play Assassins Creed >Need a $300-$650 headset >Want to play Half Life Alyx >Also need a $1000+ gaming PC >Want to play RE4 Remake VR >Also need a DIFFERENT $550 AND a $500 PS5
You're looking at at least $2300 to play three games, not including the cost of the actual games
Takes focus away from standalone, which many have deluded themselves into thinking it makes money (it does not, even facebook isn't making money off the quest)
Doesn't even need DisplayPort. Just needs to support DP or HDMI via USB-C, which the CPU the Q2/Q2/Pro use does support, but the board needs to factor it in.
only people i know that still use vr are vrchat gays and sim racers. everyone else bought one and stopped using it after a couple weeks.
I was considering buying a Q3 but I don't really care about all the shitty features it has. I have a Quest 2 for sim racing and the games dont really look good enough to be worth an upgrade. Probably going to hold off until whatever new Valve headset comes out. I'm guessing most people that have a Q2 are in this spot.
it's hilarious that they wasted weight, processing power, cooling and battery on a front screen that you can't even see and makes you look like a googley eyed idiot to everyone around you IRL
that alone tells me apple has NO IDEA what they're doing
There's a limit to how far you can take that angle. Normies can be idiots, treating them like mindless zombies who will carry you to success is another.
Not even Apple can make the Vision Pro fashionable.
Too expensive for barely any games worth playing.
>Too expensive for barely any games worth playing.
VR has so far failed to get over the hump all consoles face. You need sales or confidence of sales to convince people to spend tens of millions developing high quality software for your platform, to get sales you need high quality software to entice people to buy it.
VR has it doubly hard because a true VR experience worth having is not something that can be replicated on a controller meaning it can't be ported and have traditional controller gamers subsidize it's cost.
Nintendo, PlayStation, and SEGA managed to make games for their system first party long enough to build a brand people trusted in. Facebook can't do this because they don't have an eye or passion for the industry. Their "belief" is that of pure capitalistic ambition. What's worse is that they can't let the game developers do their job, "Zuck knows best".
It is a fundamentally broken strategy compared to what consoles succeeded in. When execs act as game designers it all goes to hell.
Zuck decided that his primary audience are boomers who have never had an interactive online experience in their lives, so he funneled all possible resources to shitty Metaverse experiences of sitting in a meeting or going to a store, instead of thinking about any actual entertainment uses for headsets.
The reality is that a shitty mobile focused product is still more profitable than a good PC focused product
no, the reality is that the kind of people who enjoy VR, tend to heavily overlap with the type of people who fricking hate facebook, frickerturd, and social media in general
Objectively false. Facebook's VR/AR division generates 16 billion (in losses) yearly.
It is not more profitable, it's just Facebook can tank the self inflicted damage. Standalone VR is an amazing way to lose money.
https://techcrunch.com/2023/02/03/metas-reality-labs-lost-13-7-billion-on-vr-and-ar-last-year/?guccounter=1
Holy shit. How the frick are they even spending this much money? Apperently they had 17,000 employees at one point but what the frick have they been doing?
They've been poaching talent they don't plan on using, patent trolling, buying factories for VR components so no one else can make them...
Real progress 🙂 Just ignore how the Quest 2 is even less comfortable, has worse audio, worse colors, and a worse software release schedule than the Rift CV1 back in 2016.
Never give these frickers an inch.
you sound like copeing hard the fact that you are poor and don't have a dolar to upgrade a shit 10 year old device
I have a Quest 2.
I will not be buying a Quest 3, Mark. Sorry.
As per the OP, others feel the same.
Make an actually good headset next time. Maybe make games too.
Not changing the "heavy on the front" design is one reason I don't want the Quest3.
The "aftermarket headstrap with a counter weight solution" will make it double as heavy anyway.
I already own a Quest2, RiftS, Vive,
and a PSVR which actually is the most confy headset to put on for long hours.
I'm also not interested in this "fake AR" pass through thing which you can't use it outside your house.
Hololens and even the GoogleGlass at least did the safety precaution part right.
AR headset needs to be a "transparent device" to wear outside.
Same.
I'm waiting for PC drivers for PSVR2. Otherwise I'll try to get a Bigscreen or Somnium VR1 if I'm not as poorgay by then.
Vision Pro will likely be a slightly more successful Quest Pro. Not even Apple can carry such a cursed concept. It's easy to say normies will eat that slop up, but as low as their standards are, they still need to be sold on something.
MR and AR asshats tried for years to view normies as mindless zombies who will buy anything, and they didn't manage to get any closer to their goals than the HoloLens in 2014. They fricking hate their users.
hololens is already used in industry, just combine with ChatGPT and basically anyone can become a technician
HoloLens is still locked to enterprise in 2023.
>just combine with chatgpt and basically anyone can become a technician
delusion
>basically anyone can become a technician
eventually ai can assist using a plain phone too
no, he's just focusing on XR because he wants to overlay ads on your smart glasses. Remember Facebook's core business is ads and data collection
The Quest 2 only sold as many units as it did because it was cheaper than other consoles on the market and phones. At 500, it's now a comparable purchase to a main console or a used quest 2+games. 500 brings it back to hobbyist or people with money to throw around.
+200 is like a days or two paycheck that can't be the reason
A day or 2 paycheck for a random 20 something with no kids doesn't matter, but for someone who can only afford to splurge once or twice a year, is the 500 going to make them go for something else (like a playstation or xbox)? I'd assume at least some percentage of potential customers fall into that.
More than half of americans have no savings. Couple more decades and there won't be a middle class, and the middle class is the ONLY market for luxury electronics.
A day or two paycheck for a toy is a big reason
economy is shit, people dont have much spare money as before and everything else costs more too
VR
I even actually bought cum goggles and am ready to admit it’s a failure, again.
Maybe 20-30 more years and VR won’t be a meme when it pops back up again.
>still no killer app
lel
how long you think until they are sunglasses type size
15 years
They're getting there, slowly
Probably another gen or two until most of them are roughly this size without the tradeoffs, 4-10 years depending on if they keep investing hard despite the lack of returns, but I think it's going to take a new paradigm to get much beyond that, screens and lenses just have to take up a certain amount of space to function. Maybe we'll get curved hemispherical screens over each eye or something.
Half Life Alyx is still the ONLY proper full fledged VR game. There needs to be more games.
I don't want zuck to decide if I'm allowed to use my hardware and if I see ads on it, plus wearing that shit with glasses is too uncomfortable
almost everyone has experienced VR by now and realized they don't care about it.
i haven't yet cause i don't go out and i haven't bought one yet but at some point i'll give it a go
Anybody interested in vr already has a headset, and as cool as the Quest 3 is, it won't convince many to "upgrade".
Quest 2 sold like it did because of the lockdowns and stimmies. Did they expect that again? Lmao.
anyone who has ever bought the facebook goggles needs to frick off
Make a headset $100, and bundle the controllers.
>b-b-but the technology is very...
Don't care. If you want a large enough audience to actually get in, that's what it needs to be.
You can make the money back by launching a gatcha game.
No new games made for it. Quest 2 was a parasite that just subsisted off ports from PC and PlayStation while offering nothing new to the table. It brought million of normies into VR but no new developers. More specific reasons:
>the push towards openxr standardization made PC versions of games less stable, creating a lot of uncertainty between developers
>the hardware is more uncomfortable than the headsets that released back in 2016
>the low FOV and LCD black levels destroys immersion for many players
>very little software made year by year, the best exclusive came out like 2 years ago and is a port of RE4 from the Gamecube
>Facebook executives like Zuckerberg and Bozworth borderline hate the fact you use it as a gaming device, will kill studios like Ready at Dawn just to empower Facebook Horizons
>metaverse marketing destroyed VR's short term image, it's arguably just as bad right now as the Google Cardboard barf-fest era in terms of external normie appeal
You'll only really find merit from sweaty indies, flat-to-vr ports, and if you're lucky a PSVR2 funded exclusive. Otherwise it is dictionary race to the bottom, where the value was long left in the past as developers don't even trust the cool factor anymore.
ironic that the quest killed PCVR and in doing so killed its source of games. Now all that's left is zuckerburg shit
>killed PCVR
PCVR killed itself, nobody is buying a $2k headset in addition to a $3k PC
zuck did everyone a favour, and Quest3 looks good enough for 95% of games
why the frick would you want meta to track your face/eyes?
I'm just glad they've designed a good headset and I hope someone copies it and improves
>why the frick would you want meta to track your face/eyes?
You don't need Quest to have an active internet connection to do PCVR shit with it.
it connects to facebook servers via your PC
lemme guess, you never noticed the facebook service that runs 24/7 or the kernel level driver that zuckerburg installs when you setup link
Virtual Desktop, anon. Oculus service doesn't require network access either after its initial install, so feel free to block all that shit with the firewall, since I did.
You can actually use Virtual Desktop without any Oculus software installed
You need to uninstall VD first and then reinstall it after uninstalling Oculus though
remember to uninstall the quest device driver if you ever plugged it in, if you're trying to fully decuck yourself from facebook software
As if id give israelitebook any money. If valve doesn't make it im not buying
Because, for one, the ZUCC wants to expand the appeal of VR with his metaverse approach so I bet he and his team are expecting more demand, but people still see it as expensive toy for virtual toys, aka, videogames. He hasn't been successfull on convincing people VR can have more uses. Let alone the bad PR the ZUCC has, so add a bit of skepticism of the public into the mix.
And second, many people are still not interested in VR outside of basic experiences like a rollercoaster sim you can find on a mall. And the companies that are promoting VR are shit companies that are either not interesting or important for the general public like Valve or Meta, or companies that are making a lot of bad decisions lately like Sony.
Quest 2's price was perfect. Quest 3 is too expensive to be an impulse buy.
Not giving money to Facebook. Not supporting the brand change from Oculus to Meta.
The only respectable opinion on this shitty thread
Quest 3 pcvr wireless is fricking amazing (yes I already have one) But holy shit I hate meta so fricking much.
You're part of the problem.
I know it. I feel dirty. I don't even use social media of any kind so giving those CIA dogs money is not cool.
I'm just waiting it out until a well priced headset drops. I feel bad too, on my Quest 2.
So far I just use it as an Oculus Link device that doesn't connect to their servers, but MAN, I don't want to see the Meta logo ever again.
Valve Deckard is likely generating more hype.
No games.
You can play beat Saber on the Quest 2 and anyone who wanted to do so already has.
Cuck has in his hands a gaming console that he desperately wants to not be a gaming console, and is squandering it's potential to metaverse shit.
Just motherfricking fund games goddamn.
I don't want to wear that shit on my head for hours. I can barely stand wearing a hat all day.
>I can barely stand
say no more fatty
Why would I wear a hat all day if I had a sitting job?
No DisplayPort passthrough = DOA, USB video compression is just too shit, and Meta forbidding modding (like Beatsaber custom songs) makes people not want to invest into their ecosystem.
T. Quest 2 owner
Why are you even using USB? Quest 3 has AV1 and supports 50 mbps extra bitrate. Huge improvement. Quest 2 is already good as a wireless headset, Quest 3 is at least 50% better.
>exclusive feature to rtx 4000 cards
If you have that kind of money then why the hell are you buying a Quest 3 to begin with?
It's the best wireless headset by far so I'm not sure what your point is. What else are you supposed to buy? Wired headsets are outdated and shit unless all you play is sim games.
I like the wire.
It's reliable, looks better, makes for lighter weight headsets, and I don't need to worship Guy Godin's always online software (of which he proved he can break your installation at any time because of hypothetical losses due to piracy). Somnium VR1 and Bigscreen Beyond make a lot of sense and would make an RTX 4000 card actually shine.
Some people really like wireless, I don't care.
Nah, the wire is incredible annoying for anything that requires moving, and anyone saying otherwise is coping. It's constantly getting in the way when turning walking and constantly twisting. I would rather just play the game and not worry about twisting up an $80 cable or yanking a non-replicable port on a $1000 headset
This is clearly moronic clickbait. It took 3 years for $300 product to sell 20 million, there is no way they expect a $500 product to sell 7 million in 3 months.
>CCP Analyst Ching Chong Ping Pong, contract employee for China VR Knockoff Product #2405 says.
zuck loves cash burner
It's not that big of an upgrade over Quest 2. If it was OLED with an even higher resolution than maybe i would.
there are no games for vr you pay hundreds of dollars to be able to play shitty little low-tech demos. the simple fact is this: IF literally hundreds of millions of people for some inexplicaple reason got a vr headset AND a roller-thingy like in ready player one that lets you walk freely around in vr, THEN the devs would have a semi-good reason for making real actual big-budget games for vr, since people would be a lot more able to run around and do stuff in the games and play them like regular games. but extremely few people actually do that. they get a cheapo headset and play some shitty demos and then they drop it after a day or two of use and never use it again.
People pay $500 for a PS5 which has less games that you can't even pirate, and it doesn't even play porn
not the same thing
i can't wait to play mixed reality beat saber clone with a shallow fitness branding on the meta quest 3
ill meet you in horizon worlds after
gosh the quest 3 is so much better than the ps5 so much to do so much to see 🙂
if youll exucse me ill go bck to playing population one on my meta quest 3, which is now free to play
use my referral code dickrider100
Have fun. I'll be playing all the PS5 games on my PC for free.
Isn't the Valve version just as good, cheaper and doesn't have Meta's grubby data shit all over it?
forced facebook shit in Quest 2 and no easy jailbreak like people were hoping
>Forced Facebook
This is not true anymore. I'm using my old oculus account (upgraded) linked to meta with a shitty fake email.
>Jailbreak
Why in the flying frick would you pirate the shitty standalone Oculus games when you can pirate all the pcvr catalog?
>not true anymore
A device that's too expensive, too restrictive, too censored, to play games that are too generic, too inferior, and too late.
VR will never “take off.” It cannot gain traction with women and normies. It never can.
Let me explain. Gaming is a form of escapism for low value men to distract themselves from their pathetic loneliness, impotent anger, and inability to have sex.
VR takes this stigma a step further because you aren’t just escaping from the real world; you’re shutting it out completely to such an extent that you’re stumbling around your room bumping into things. It is not an activity that portrays high status. It’s “icky.”
AR has much better prospects.
Imagine a lightweight, fashionable eyepiece that syncs to your phone. It could improve your life in a million different ways.
Imagine being able to look at someone you’ve never met and your headset tells you all about them; for example, using deep learning, it could estimate their net worth based on their clothing, posture, height, etc. And their instagram follower count.
That way you will know whether or not a stranger is worth respecting. And you don’t need to worry so much about having your time wasted by low value men in disguise; you can simply detect and avoid them.
This is just one example. But it illustrates that AR will probably become a must-have item, similar to an iphone. It will elevate the status of its users while improving their lives.
>VR will never “take off.” It cannot gain traction with women and normies. It never can.
yes it will Black person
Zuckerfricker spergs his last berg
they really needed a few titles to really showcase the quest3's power and uses
this is the best commercial for the quest 3
and this showcases the quest3's power
and zuckerberg showed NEITHER at meta connect, and it's unlikely any of Ganker has seen them, let alone the general public
meta is really bad at marketing even though that's their core business
also people are waiting for reviews before they buy, only suckers buy new hardware on day 1
and the economy is shit, a new vr headset is a luxury item and there's no exclusive games yet
It's a fricking niche, an expensive one
If they had eye/face tracking as optional purchases, it'd have interested the PC enthusiast market, but that's not something Facebook is after.
what could that possibly serve
Being the cheapest option for the VRtrannies next to the discontinued Quest Pro, although it wouldn't lead to foveated rendering on PC since we already know Quest 3 doesn't support direct video signals once again.
You can pass Q Pro's eye tracking to PC now through virtual desktop. Not like any worthwhile games even use eye tracking yet besides VR Chat for avatar animations. There are only like 2 games that use real foveated rendering atm
Only thing that sucks is you can't do PCVR foveated via Pro. Shit is too slow via Link/Virtual Desktop to keep up with your eye movement due to that inherent 40ms latency you get *at best* with an optimal setup to your PC.
True, oh well. Not like I need eye tracking anyway since 95% of my CV1 was used for porn before it broke. I kinda want a Quest 3 just for that. I can't even imagine how good it would be with the new screen/lens.
I went from a CV1 to a Quest 2, and input latency aside, I can't go back to wired VR at this point. I picture a Quest 3 from a CV1 being even more dramtic due to change in lens type for the slimmer headset and wider sweet spot for clarity.
I'm mostly worried about the LCD because people complain about how bad it is compared to OLED headsets, but I thought even the OLED in the CV1 looked like complete shit. The blacks weren't even black and there was mura all over the place in dark scenes. I have a hard time imagining LCD being worse than that.
You definitely lose on black levels (and then again due to video compression), but I didn't have that big a problem with it going from CV1 to Q2 simply because CV1 had gods-rays out the fricking ass on anything remotely contrasting, which is all the time in dark areas if you got a bright HUD element or something else present.
Yea, truly a disappointment. I used my friend's PSVR1 which had no godrays or screen door effect before I got my CV1, and I thought the CV1 would just be that except with higher resolution. I couldn't have been more wrong. Every single game had white smudges all over the lens in dark scenes and in bright scenes the middle of the lens would just look like it had white fog on it or something
It's unfortunate that PSVR1's screen was such a fricking waste on the PS4, given the PS4 could barely/rarely push native rez at full framerate on it. Now we got PSVR2 on the flipside with older fresnel lens, and a screen that has this noticeable film layer over it.
In order to make VR not look like shit, the displays require ultra high resolutions.
No consumer hardware currently in existence is able to provide 60hz+ at these resolutions.
Eye tracking with foveated rendering is a potential workaround.
>t. doesn't have a 4090
I'm running most of my games at 75-120FPS on high or even maxed settings at 4312x5100 per eye without foveated rendering. Couple outliers that do murder it but that's absurdly high and well above 60.
Why? A person who wants that could just buy the Quest Pro
Have you played VR? It's novel for a week at absolute max, then you put it in your closet, never to take it out again. I'm thankful I got duped into buying the Quest 2 before Zuck raised the price because I would've been really fricking assmad if I dropped $400 on a Beat Saber paperweight.
>Want to play Assassins Creed
>Need a $300-$650 headset
>Want to play Half Life Alyx
>Also need a $1000+ gaming PC
>Want to play RE4 Remake VR
>Also need a DIFFERENT $550 AND a $500 PS5
You're looking at at least $2300 to play three games, not including the cost of the actual games
I just want a quest/questlike with a displayport why is that so hard
Takes focus away from standalone, which many have deluded themselves into thinking it makes money (it does not, even facebook isn't making money off the quest)
how long before zuck abandons VR? I know its his pet project but how many billions before he decides to call it and take up another hobby?
I think Quest's marketshare is just going to decline from here (give or take).
VR is going back to the hardcore boomer niche. They're the only ones with patience for this.
Doesn't even need DisplayPort. Just needs to support DP or HDMI via USB-C, which the CPU the Q2/Q2/Pro use does support, but the board needs to factor it in.
only people i know that still use vr are vrchat gays and sim racers. everyone else bought one and stopped using it after a couple weeks.
I was considering buying a Q3 but I don't really care about all the shitty features it has. I have a Quest 2 for sim racing and the games dont really look good enough to be worth an upgrade. Probably going to hold off until whatever new Valve headset comes out. I'm guessing most people that have a Q2 are in this spot.
Leave it to Apple to save VR
it's hilarious that they wasted weight, processing power, cooling and battery on a front screen that you can't even see and makes you look like a googley eyed idiot to everyone around you IRL
that alone tells me apple has NO IDEA what they're doing
They will be successful regardless since itoddlers always buy their premium shit.
There's a limit to how far you can take that angle. Normies can be idiots, treating them like mindless zombies who will carry you to success is another.
Not even Apple can make the Vision Pro fashionable.
You underestimated how moronic apple drones could be.
Anon people adopted the ear tampons in fricking droves.
vr is a meme like 3d tvs