now that the dust has settled what will it take to make Godot "good enough".

now that the dust has settled what will it take to make Godot "good enough".

>INB4 Godot will never be good enough to develop on
with enough support and development anything can be good. Godot might be shit now but it will be a realistic option for people to use before unity EVER will be again.

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  1. 8 months ago
    Anonymous

    FRICK OFF, GO BACK TO UNITY

    • 8 months ago
      Anonymous

      its scared

  2. 8 months ago
    Anonymous

    A poor craftman blames his tools

    • 8 months ago
      Anonymous

      A good craftman uses the right tools for the job. Unfortunately godot isn't good for anything but the simplest games.

      • 8 months ago
        Anonymous

        Stop posting, nodev.

        • 8 months ago
          Anonymous

          >nodev
          Where the frick do you think you are? This isn't /agdg/, so take your troony lingo somewhere else. You're all going to be replaced by AI anyways.

      • 8 months ago
        Anonymous

        >t. Pays for addons

      • 8 months ago
        Anonymous

        why isn't it?

      • 8 months ago
        Anonymous

        This is true and people should frick off back to unity.

    • 8 months ago
      Anonymous

      >A poor craftman blames his tools

      Using Godot to make a game is like trying to hammer a nail with a Bannana

      • 8 months ago
        Anonymous

        how so?

        • 8 months ago
          Anonymous

          He can't program

  3. 8 months ago
    Anonymous

    why is it shit and unusable, mr nodev?

  4. 8 months ago
    Anonymous

    You or anyone posting in this thread don't make games and don't have enough knowledge to have anything interesting or insightful to say, you have no reason to care or post about any of this. Stop making threads forever.

    • 8 months ago
      Anonymous

      You should have given up on that sentence and tried restructuring it, ESL-kun

  5. 8 months ago
    Anonymous

    unitygays are mindbroken since it turns out that their precious engine is now malware
    stop shitting on other engines and make your own if you don't like them

  6. 8 months ago
    Anonymous

    what will it take to make Godot "good enough"

    • 8 months ago
      Anonymous

      Godot needs Blender treatement AKA more porn

      • 8 months ago
        Anonymous

        Say no more senpai I gochu

        https://us.rule34.xxx/thumbnails/4110/thumbnail_33288b0c179f36ab3f3bd2b4a777008b.jpg?4666065

  7. 8 months ago
    Anonymous
  8. 8 months ago
    Anonymous

    It's good enough for 2d games but lacks 3d support for certain features so doing large scope games might be problematic, especially open world

    It also has less documentation and programmers but that's gonna solve itself

    • 8 months ago
      Anonymous

      What features?

  9. 8 months ago
    Anonymous

    if you compete in the formula 1, would you rather drive the car that won many races or a car that never even qualified for the competition?

    • 8 months ago
      Anonymous

      If I had the money to get into that, I'd design a new car

    • 8 months ago
      Anonymous

      we're not talking about cars we're talking about video games

    • 8 months ago
      Anonymous

      not a good analogy.
      more like:
      >would you prefer to build a car you own the rights to completely
      >or would you prefer to build a car that you have to pay a fee for every time someone looks at it.

  10. 8 months ago
    Anonymous

    ive been working on a mahjong game in godot 3.5 for a while and its been going good! the only major issue ive run into with the engine is that replacing your model files is such a pain you need to make a new instance again and over-write the old one and re-setup all the scripts on the nodes. im using import scripts to make it easier but its a little nuts i have to write out scripts just to re-setup all the nodes into the right positions and attach the right scripts everywhere

    • 8 months ago
      Anonymous

      What do you mean replacing model files? If you mean switching assets at runtime then you should set up your node structure so that the mesh nodes are self-contained and separate from the hard logic, which is instead maintained by a Node3D parent for example.
      Also 4.0 has a replace node function, wtf are you doing in 3.5?

      • 8 months ago
        Anonymous

        I mean like

        I have a GLTF for my player in in my assets folder

        I would like to replace GLTF with new GLTF because I made some model changes to the character model/rig

        Just replacing the GLTF in the folder doesnt update the related instance I created of the GLTF with the new version so its still stuck as the old model.

        The only way around it I've found is double clicking the GLTF, creating a new instance and saving over top of the old one and that updates it but it's way more annoying than in unity where you just update the FBX and it updates it automagically everywhere the model is used

        • 8 months ago
          Anonymous

          Works on my machine. I'd just update, the pain of dealing with relatively minor breaking changes is better than staying with old versions.

          • 8 months ago
            Anonymous

            Hmm seems like they fixed it on their github I need to give it another shot because last time i checked was around Godot 4.0 release
            https://github.com/godotengine/godot/pull/57606

            I'm still not sure about Godot 4 production wise though. I was using Godot 4 for a game jam game recently and the amount of times I was asking myself "Is it my code broken right now or is the engine totally fubar'd" made me a bit uncomfortable to use for a game id like to sell at some point.

    • 8 months ago
      Anonymous

      Cute girl

  11. 8 months ago
    Anonymous

    GOOD MORNING SARS
    GODOT BAD
    UNITY GOOD
    UNREEL ENGENE GOOD

  12. 8 months ago
    Anonymous

    What do you call this phenomenon where entire faux-discussions happen between people who only regurgitate secondary information and try hard as possible to seem insightful despite clearly not having anything to say?

    • 8 months ago
      Anonymous

      It's called reality. Enjoy.

    • 8 months ago
      Anonymous

      It's called stop liking what I don't like

    • 8 months ago
      Anonymous

      it's called Ganker

  13. 8 months ago
    Anonymous

    What is it about that logo which just exudes homosexualry

  14. 8 months ago
    Anonymous

    wheres the godot games?

    • 8 months ago
      Anonymous

      only notable one that springs to mind is cruelty squad

    • 8 months ago
      Anonymous

      https://godotengine.org/showcase/

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