Now that the dust has settled, which one is the better game?

Now that the dust has settled, which one is the better game?
Totk seems like a straight up upgrade on surface but the building stuff is janky as frick.

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  1. 3 weeks ago
    Anonymous

    I loved both but totk gripped me more. 98% map completion vs 70 something %. Before these my favorite Zelda game was the first one.

  2. 3 weeks ago
    Anonymous

    Zelda BOTW is better because you can now buy it complete with all DLC and updates on cart in japan

    Zelda TOK is not.

  3. 3 weeks ago
    Anonymous

    They're both shit, but BotW was still the respectable game, though I also hate it more for this cancer it'll continue to spawn. Nintendo is just cowardly and lazy now, they need to get their pushed in or they'll never try.

  4. 3 weeks ago
    Anonymous

    >Totk seems like a straight up upgrade on surface but the building stuff is janky as frick.
    Its not so bad, you just have to save what you build correct so you can insta build it later. That being said BOTW is the superior game, its map and towns are complete. In TOTK some of the towns are straight up destroy and its up to you to rebuild them.

  5. 3 weeks ago
    Anonymous

    Botw has ludonarrative dissonance
    Totk's freeroam is warranted.

  6. 3 weeks ago
    Anonymous

    Eh, they are both games that need to be played back to back. You can't appreciate the upgrades TotK has without going through BotW. In fact, I think TotK experience is worse if you haven't played BotW, because you can skip a ton of landmarks in TotK that you actually have to go through in BotW.

  7. 3 weeks ago
    Anonymous

    I managed to complete BOTW, yet I have only been off the tutorial islands in TOTK for about an hour and I can’t bring myself to keep playing.

  8. 3 weeks ago
    Anonymous

    TotK is just the better game, no real way around it. I'd always recommend it over BotW if someone could only play one.
    >but the building stuff is janky as frick
    honestly it's remarkably unjanky considering what's going on

  9. 3 weeks ago
    Anonymous

    BotW only cause the shitty mobile tier dungeons suck slightly less than the trash tier dungeons from TotK, TotK's OP toolset ruins the game. The powers you have only serve to bog down and circumvent the game rather than adding fun gameplay.

    • 3 weeks ago
      Anonymous

      >challenge
      TotK provides zero challenge because the tools are all overpowered and a literal dev hack included. It's not just "multiple solutions," basically anything you do results in success. Baby game.

      Perfect answers, perfectly encapsulates everything wrong with ToTK within a few sentences.
      Not to mention BoTW's story was perfectly intergraded into its gameplay and setting. In BoTW, Link's amnesia and 100-year slumber was a perfect excuse for the memory retrieval format. But it's completely jarring in ToTK, and most of the npcs don't acknowledge Link's deeds, let alone even recognize him in the sequel. Also, there's no believable lore or environmental explanations for the appearance and existence of the depths or the sky islands, or the disappearance of the Sheikah tech. Hence the rehashed Master Quest/DLC/fan mod feel.

      • 3 weeks ago
        Anonymous

        >fan mod
        Wow, what a horrible insult to fan mods that are straight up more capable of providing fun than Nintendo can anymore.

        >I'd rather zelda keep rehashing the same formula it's been using since 1998
        Because skyward sword is a great indicator of how good zelda can be if it keeps doing the same old shit game after game

        Skyward Sword unironically has great dungeons that focused on creative mechanics. The last truly good Zelda game we got that actually shook up the formula was ALBW Nu-zelda literally just boils down to flying from terminal to terminal which are marked on the map for morons.

        • 3 weeks ago
          Anonymous

          That's a gross oversimplication of what botw/totk brought to the series
          The ability to climb everywhere and having your personal paraglider to traverse large gaps broke down the traditional limits of open world games and made exploration a game in itself. Because of that almost every nook and cranny of the world was accessible to the player which allowed the devs to come up with new ways on how the player should reach their objectives. It's also very lax on guiding the player on where to go and what to go, compared to skyward sword which basically handholds you the entire way through and half the enemies require a very specific attack pattern to fight which turned them into a chore.

          • 3 weeks ago
            Anonymous

            Those additions are nice and all but without the inclusion of real dungeons coexisting in your beloved overworld traversal, the meat and potatoes of a "Zelda game" is completely absent. They could've taken six years to do both but they focused on repetitive open world tasks instead. Zelda is about DUNGEONS, I rest my case.

  10. 3 weeks ago
    Anonymous

    they're basically the exact same game.
    botw doesn't have stupid fricking lego bullshit so ill say that's the better one.

  11. 3 weeks ago
    Anonymous

    as a game, totk is better, but i like better the simplicity of botw.

  12. 3 weeks ago
    Anonymous

    TotK felt like playing BotW once again. I got burnt out in BotW enough so TotK bored me much faster even after two years. Yeah, new mechanics are cool, but really most of the time you just traverse the same fricking land, beat same moblins, and collect same mushrooms — in other words, the adventure itself doesn't change despite all new content. And you also help that dude put a sign like 50 times through the game lol. I didn't feel like upgrading Link makes any sense cause I already did that in BotW, it felt redundant and pointless. Also TotK's story sucks, it's as lame as you can imagine, one of the worst of all Nintendo games, dialogue is also extremely cringe, they just state the obvious all the time.

    All that in mind, both games are somewhat equally great but really just play BotW, wait for 5-10 years and play TotK if you really want more of the same.

  13. 3 weeks ago
    Anonymous

    TOTK and it gets better if it's the first game you play because you'll also get the newness factor
    Building is only janky if you deliberately ignore the obvious build setups that the game basically handholds you into building

    • 3 weeks ago
      Anonymous

      >obvious build setups that the game basically handholds you into building
      this proves exactly why the building is completely unnecessary. Slapping together something with glue to cross a gap is tedium, in an older Zelda game this would just be a permanent item that is actually fun to use. And it doesn't matter if it's only useful in one dungeon, it makes that dungeon more unique.

      • 3 weeks ago
        Anonymous

        permanent items don't provide the flexibility you get from being able to create your own machines. It just comes with the caveat that your design is probably going to be shit if you don't know what you're doing so that's why nintendo usually lays out the necessary materials in very obvious ways for the idiots who don't have an imagination.
        By the middle of the game I found myself ignoring the "intended" method in favor of the vehicles I saved that traverse the world more efficiently and are more versatile.

        • 3 weeks ago
          Anonymous

          building things is not only unfun (even autobuild is more unnecessary menu shit that bogs down the game), but the vehicles you build are also a pain in the ass to control and are not worth the effort to build. It's really no wonder everyone just circumvents the game with the hoverbike cause it's the logical conclusion to a game with broken OP mechanics.

          • 3 weeks ago
            Anonymous

            >but the vehicles you build are also a pain in the ass to control
            skill issue cause by shit builds
            Hoverbike is also ironically the hardest thing to build without it being janky because the game doesn't auto-align the parts correctly. It's also mostly unnecessary outside of speedrunning through the depths as sky islands are strategically placed clustered together and close to towers that you can almost always get by with wings despite their short duration.
            Like you can use a hoverbike to skip all the challenge of traversing the sky islands but where's the fun in that?

            • 3 weeks ago
              Anonymous

              >challenge
              TotK provides zero challenge because the tools are all overpowered and a literal dev hack included. It's not just "multiple solutions," basically anything you do results in success. Baby game.

              • 3 weeks ago
                Anonymous

                I think you're just looking for a different game to play anon
                Totk was never advertised on its difficulty. It's an open ended sandbox game that encourages creativity in how you interact with its systems. Some solutions are obviously more efficient and it's up to you to figure them out. And if you just never want to stray off the beaten path and play the game in the most boring way possible then that's up to you as well.

              • 3 weeks ago
                Anonymous

                >you're just looking for a different game
                >open ended sandbox game
                lmao, no shit! I was looking for a "ZELDA" game and what you described, as much as you may enjoy it, as much fun as it may be for a few hours, is simply not what a Zelda game should be.

              • 3 weeks ago
                Anonymous

                >I'd rather zelda keep rehashing the same formula it's been using since 1998
                Because skyward sword is a great indicator of how good zelda can be if it keeps doing the same old shit game after game

  14. 3 weeks ago
    Anonymous

    Totk

  15. 3 weeks ago
    Anonymous

    I think they're equal.
    BotW does some things better and TotK does some things better.

    The music in TotK was better for sure.

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  16. 3 weeks ago
    Anonymous

    BotW managed to deliver the core of the experience succinctly because they were under time pressure.
    TotK had a disjointed development of needing to implement a bunch of shit that was cut for time without even having the Wii U tablet that these elements were designed around, and it somehow needs to make this shit interesting enough to justify an entirely new game, on top of all of that the development became even more disjointed due to the pandemic.

  17. 3 weeks ago
    Anonymous

    Genshin clones

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