Oceanic Province / State Borders in GSGs

Question for you anons. Do you prefer the borders of ocean tiles in a grand strategy game to be straight or curved? I've included examples of both cases in the OP image, straight borders in the top version, curved borders in the bottom. No difference in actual layout or overall size/shape, purely a visual distinction.

I've finished producing the land portions of the tile map for my game and now need to do the ocean portions, but I am uncertain as to how to shape those borders and would appreciate any arguments for or against either approach.

Up front, it feels like straight borders would be a bit more appropriate for oceans since they don't have the same sort of natural geographic divisions and so the tile breakdown is pretty arbitrary; on the other hand I think curved looks a bit nicer. IRL EEZ borders seem to be kind of halfway between the two.

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  1. 2 years ago
    Anonymous

    Why not both

  2. 2 years ago
    Anonymous

    The straight border are easier to read, so I would prefer those

  3. 2 years ago
    Anonymous

    land provinces need to conform to geographical/political features.
    sea provinces do too, not all water is the same.

    • 2 years ago
      Anonymous

      Basically what this anon said. Whether the sea is either shallow or deep, or if the waters are choppy or prone to poor weather, can make a difference. Not that you need to be quite that autistic though, even something as basic as thin sea tiles on the coast at the shallow bits with wider tiles at deeper waters can work (and possibly straight lines cutting through parts of the same depth/region but I’d need to see it). Alternatively, depending on how big your sea tiles are it could be worth it to make more unique borders for archipelago or island regions.

  4. 2 years ago
    Anonymous

    What kind of game are you making anon? I'm something of a gsg dev myself.
    I prefer straight just because I want to make them feel different from land provinces.

    • 2 years ago
      Anonymous

      Vicky 2 clone. Is that a screenshot from your game?

      • 2 years ago
        Anonymous

        Good on that, seems like Vicky3 will disappoint everyone.

        Yes, it is inspired by Imperator with emphasis on empire management and resource collecting rather than map-painting.

        • 2 years ago
          Anonymous

          You got somewhere I can keep an eye on its development (I dunno if you go on /agdg/ but it's a shitshow) or will you be doing some shilling here when it's ready for playing?

          • 2 years ago
            Anonymous

            Yes, I don't give active updates. I don't even know if this will ever be finished, but if I get a certain point, I will probably make a steam page and a thread about it.
            My main priority at the moment is trying to make the setting interesting via lore reflected in the state of the world because most fantasy worlds aren't very interesting.

            • 2 years ago
              Anonymous

              Is that the whole world or only part. I'd be careful about relying too much on islands. Westeros and Essos are large enough to be mostly okay but a lot of fantasty settings use islands rather than continents because they can't seem to be able to design realistic landmasses, Eurasia and Africa being once such example.

              • 2 years ago
                Anonymous

                >Is that the whole world or only part.
                It is the only part the game covers, but in lore, it is only a small part of it, it isn't a supercontinent.
                Basically, the lore is that over the course of a thousand years an India-sized island continent became a clashing point between five different people migrating from greater continents, the not-Slavs, not-Turks, not-Celts, not-Greeks, and the not-Franks.
                Not-Franks and not-Greeks used to both have a superstate, but they exhausted each other in a long war and ended up being conquered by not-Turks nomads, a state which itself collapsed almost immediately resulting in petty successor states rising from the ashes.

              • 2 years ago
                Anonymous

                Interressing, and there will be different kind of government, with different playstyle, like the republic and theocracy ?

            • 2 years ago
              Anonymous

              fortune for the princes?

              • 2 years ago
                Anonymous

                how so?

                What's with the moronic coastline? How is that supposed to work when all the mountains are inland?

                why wouldn't it work?

                Interressing, and there will be different kind of government, with different playstyle, like the republic and theocracy ?

                Yes, monarchy, republic, tribe, horde, theocracy, military order.
                Still figuring the finer details out, but think the tribe economy will be tied to cattle and non-tribes won't be able to annex them without colonizing their provinces first.

              • 2 years ago
                Anonymous

                i mean did u develop fortune for the princes

              • 2 years ago
                Anonymous

                How would you conclude that?

              • 2 years ago
                Anonymous

                the flag and the style of the drawings are very similar

              • 2 years ago
                Anonymous

                Well, yes, "Fortune for the Princes" was my previous project. I'm quite surprised anyone even remembers that embarrassment, alone be able to connect the dots.

            • 2 years ago
              Anonymous

              Can you give a bit of the lore from your game, and the differents cultures ?

              • 2 years ago
                Anonymous

                I guess, hopefully, this isn't too boring.

                The "not-Slavs", the Duegeun, are the natives of the continent who arrived there some 1000 years ago. They divided and sparsely populated people who never have never unified. They have retreated to the north, and many Duegeun are being sold as slaves to the south.

                The "not-Franks", Maogrins, are two cultures:
                One, the Waorin, who arrived 400 years ago and formed the main rival for the Kuawun, their constant wars exhausted both realms, resulting in easy conquest for the Soffirish nomads, which quickly collapsed. The second of Waoricia was much weaker and soon fell into HYW-like conflict between the supporters of the agnatic line of Grand Duchy of Waoldicia and supporters of the cognatic line in the capital of Trisod. During the course of the long conflict the not-pope, broke free and founded the holy state of Radcicia.
                Two, the Somen, relatives of the Waorin who arrived a century ago, with a simple goal, to kill or convert all the Duegeun infidels. The Somenish Order recently won a major crusade against the Duegeun, however now they are spread thin and fear a Duegeun uprising.

                The "not-Turks", the Soffirish, are inland nomads who arrived about eight centuries ago. The Soffirish are great fighters but struggle with administration. Some centuries ago, the Soffirish destroyed the first kingdom and Waoricia and cripple the Kingdom of Droivacia. Their conquest was short-lived, but plenty of booty was imported...

                The "not-Greeks", the Kuawun, began as a colony of the Kuawun Empire 500 years ago, however, when the oversea empire fell, the colony's governors formed an independent state of the Kingdom of Droicacia, and conquered the inland sea. It only survived the attack of the Soffirish nomads thanks to the fortress city of Nudroe. Regardless the king's authority faded as the generals became more powerful. Kuawun cities are densely populated and rich.

              • 2 years ago
                Anonymous

                >inland nomads who arrived
                nomads and boats usually don't mix, it would make more sense to make them another group of inland natives
                And what about Not-Celts?

              • 2 years ago
                Anonymous

                >nomads and boats usually don't mix, it would make more sense to make them another group of inland natives
                Not-Berbers would also work.
                Berber are traditionally nomadic or semi-nomadic desert people. But by at least the 13th C the Barbary Pirates were terrorizing the Mediterranean coast with slave raids.

              • 2 years ago
                Anonymous

                >nomads and boats usually don't mix
                They weren't always nomads. They used to rule over coastal territories before the arrival of the Maogrins and Kuawun who pushed them inland, leading them to adopt a nomadic lifestyle. Which I believe is something that happened to some native American tribes.

                >And what about Not-Celts?
                Would be the Luwonish, there are two types of Luwonis, the Byrtish from the island of Byrtia (the big north-eastern island) and the Chiron in the mainland. The Luwonish have resided on the island of Byrtia for about as long as the Duegeun have on the mainland.
                Some six centuries ago, ambitious Byrtish men began the invasion of the mainland, and founded the Great Chiron Kingdom, becoming known as the Chiron people, while isolationists remained on the island of Byrtia.
                The martial prowess of Chiron Kingdom was outmatched for a century after they landed and they conquer portions of the inland sea area from the Soffirish.

                However, everything changed when the Kuawun colonist arrived and established a colony on the island of Droivacia (the big south-eastern island), later the colony itself became an independent kingdom of Droivacia which began expanding in the direction of Chiron Kingdom, which was unable to resist due to the superior equipment.

                Chiron Kingdoms was months away from being conquered, but when the Droivacia was attacked by the Waorin in the west, the king was forced to depart and made reluctantly made a deal with the Chiron king: their conversion from Luwonish Way to the Kuawun faith.
                Later when the Soffirish nomads threatened Droivacia and besieged the city of Nudroe, the Chiron sided with them in the siege with the hopes of reclaiming parts of the empire. But when the siege failed and the Soffrish Horde began disintegrating, the Chiron immediately turned on their allies in hopes of gaining browny points with the Droivacia, for this reason, hence the Chiron are regarded as opportunistic and deceitful.

    • 2 years ago
      Anonymous

      Good work on the coastline.

    • 2 years ago
      Anonymous

      What's with the moronic coastline? How is that supposed to work when all the mountains are inland?

      • 2 years ago
        Anonymous

        skerries

  5. 2 years ago
    Anonymous

    Straight (top) is way better. Just no grid tiles.

  6. 2 years ago
    Anonymous

    neither of those lakes looks remotely real, unfortunately

  7. 2 years ago
    Anonymous

    > Do you prefer the borders of ocean tiles in a grand strategy game to be straight or curved?
    i don't care, and if you are drawing this map instead of coding the actual game, you are not going to make it

    • 2 years ago
      Anonymous

      >if your game has content you're not going to make it

      • 2 years ago
        Anonymous

        Game should not rely on content to be fun, content is just a nice addition to solid game process. And to make interesting game process you don't need huge detailed map.

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