I liked uninstalling it, the UI was functional, it did its job, it didn't crash.
Can't hold a candle to cyberpunk
>Emil as lead writer >not much shit to strip down from fallout 4 left. >moronic story that extinguishes any excitement with "lol multiverse (^:" >ugly women >unkillable NPCs >Bland and devoid of any edge >spaceborn NASAkin
No exploration. I started replaying Fallout New Vegas a couple days ago and Starfield's issues became noticeable very quickly. In F:NV I am discovering things every 5 minutes from new npcs with quests to caves full of enemies and loot. In Starfield, that doesn't happen. There's four "cities" but other than those, there's barely any handmade content. Nearly all the quests come solely from the four "cities" so there's no reason to explore the other 996 planets which are just empty apart from having a few of the 30 handmade POIs.
Made to sell DLC
It remains to be seen if it can be saved
>Emil as lead writer >not much shit to strip down from fallout 4 left. >moronic story that extinguishes any excitement with "lol multiverse (^:" >ugly women >unkillable NPCs >Bland and devoid of any edge >spaceborn NASAkin
No exploration. I started replaying Fallout New Vegas a couple days ago and Starfield's issues became noticeable very quickly. In F:NV I am discovering things every 5 minutes from new NPCs with quests to caves full of enemies and loot. In Starfield, that doesn't happen. There's four "cities" but other than those, there's barely any handmade content. Nearly all the quests come solely from the four "cities" so there's no reason to explore the other 996 planets which are just empty apart from having a few of the 30 handmade POIs.
It was made with fast travel in mind. By that I mean you are not robbing yourself of a "the real experience" by fast traveling. You are not missing out on interesting interactions, Easter eggs, landmarks, unique questing experiences, in a lovingly crafted overworld by fast traveling. This time the game is made with the expectation of navigating from one room to another via a menu, and accordingly there isn't much inbetween.
Likewise, you will never see any particularly interesting bespoke level design or encounters, because everything is designed to be an asset that can be reused 1000 times at 1000 different locations. This has been the case with Bethesda since forever, but it is all the more explicit now because of the above mentioned focus on fast traveling everywhere.
The result being you have all the shitty parts of an open world game with none of the selling points.
gamers don't know a good game if it smacked them in the face. we finally have a single player game with no dlc and no microtransactions and people are nitpicking it
are transpeople so bad that you'd rather live in a world where games are online only? you should think about the bigger picture and support games that respect their player's wallets
>finally >during a year where we've been practically inundated with single-players games lacking DLC and microtransactions
Bait, gay, kys, also Starfield isn't great. It's a mediocre title sat among a year of greats.
i'm only halfway through the interview but it seems bethesda(todd) are very much expecting to make the game better over time which is something i absolutely have no patience for. maybe my tastes have changed but i can't deal with "forever games" anymore. i want a game to be as good as it ever could be on release day 1 - maybe within the first week if it really needs a patch. not in 6 months or 3 years. i really despise the idea of returning to a game every couple months or once a year to see "hey maybe they fixed that thing that really pissed me off when i was playing it the last time." and here is another thing that has become more and more prevalent over the last 10 years; apparently singleplayer games launch now while they used to have a release date. launch used to be reserved for MMORPGs. that shows the mindset of the whole GAAS approach of modern AAA publishers and developers. "who cares if the game is good on launch, we can just keep working on it for a couple years and it will be good eventually!" and i know why they do it, if you give customers a good game now that doesn't need any patches they gonna finish it over the next 2 weeks(if they actually finish it) and move on which means they won't keep talking about, the game will fade away and so will the DLC sales but if you cut a couple corners in the QA department(saves money) and promise a "road map" of fixes over the coming months the game will stay in the back of peoples minds. "hey, starfield just got patched. played it couple weeks ago, let's fire it up and see what they fixed! oh, they also released some dlc? and i can buy it straight from the main menu? sweet!"
the management in the companies isn't rough enough, that's all.. they hire all these half baked interns and tell them they are doing great job until the release is 2 months away and they realize the game is a pile of broken shit
Absolute shit-tier exploration. I get that their RNG planets work with prefabs, and I wouldn't mind seeing the same corridors or cave layouts every now and then, but in Starfield the entire cave / facility down to the item and enemy placement is the prefab.
There's just so many times you can kill the dude at the furnace in helium 3 refinery #432524 to get the key for the quarters, or visit cave #5454324 to fight the same turrets over and over again.
I'd rather kill myself than play another second of this trash.
I don't know why they didn't take the Warframe approach and just make tilesets to generate dungeons with instead of making 30 sets and thinking that would be enough variation for players across 1000 planets.
An extremely mid game mixed with terrible "space exploration" and a dash or woke garbage. They should've just made another Fallout if 90% of their effort was going to be on shooting gameplay.
I think the shooting gameplay was mid at least. Perhaps I'm being generous though. Honestly playing so much No Man's Sky ruined this game even more for me. The "space" stuff in midfield feels downright depressing in comparison.
It was boring. You quickly realize after finishing most of the faction quests and main plot that there's literally nothing to do aside from explore the same templated cave fifty times.
>todd has gotten old and out of touch >thinks he can make whatever and people will praise it >make a boring 3D asset and fast travel simulator >no one at bethesda has the balls to say it's shit >deliver the most bland game of the year
they should have released the creation kit day 1, they knew how big the modding scene is and they still expect us to just wait for an entire year before they release the modding tools. the game will be dead and buried by the time CK comes out.
Yeah. There's so much shit to fix, we could have used a headstart.
Combat, ai, guns, spaceships, travel, content variety, UI, trading, contraband, crime... every single mechanic is broken, everything must be reworked from the ground up. There's an entire brand new game to be remade from this engine, and interest for it is already dying.
seeing how skilled the modders have become with skyrim and fallout the fixes would have come around really quickly and we might be now making threads about the upcoming total star wars conversion instead of this shit if they just released the CK.
Starfield feels like a game from a decade ago plucked away to be released now.
It's not bad, it's just inoffensive and bland in every meaning of the words. It does not help that this year has also been packed with incredible games, making Starfield all the more lackluster by comparison.
Honestly, I was deeply disappointed by Starfield. Feels bad.
>Holy shit what went wrong? >Every new Bethesda game is inferior in some way to the previous one >Their latest one aka "Todd's dream game" is the worst of all
Everything is going right as rain. Trust the plan.
it's a stupid ass frickin boring game
it'd be more interesting if there was a point for exploration/crafting/resources/outposts/etc to unlock weapons or spaceship parts or whatever but no, it's like everything except for the main quests is a novelty to make it look like it's a big game. what's the point of going to the next procedurally generated planet to recycle the experience you've already had. it's a frickin tedious experience trying to find the """hand crafted""" content
technically it's a fricking mess. there's no way a game released in 2023 should require you to hit a loading screen to enter a frickin shop in a city - using the word city here is frickin over generous considering how small a lot of the settlements are
quest design is frickin boring: go talk to this guy -> fly to this planet to talk to that guy -> ok fly to this planet to talk to that guy -> go here and shoot these guys -> ok go back and talk to the original guy
main story questline is moronic. side quests are less moronic but they also all end up being very poorly executed. terramorphs should have been a grander part of the story but meh.
combat fricking sucks. speakin of terramorphs, you guys done that terramorph boss fight? L O L. literally just stand still and shoot that homie for 4 minutes. space combat also sucks. it's safe to say once you've experience one battle, you've experienced all starfield has to offer you combat wise. the only variation will be number of enemies and the different type of things they shoot you with. you don't need to bother adjusting strategy at all
companions all suck. boring gay people
literally can't even interact at all with the one of the only interesting things from the setting with house varuun
i don't understand how this game has been in dev for 8 ears.
game runs like ass on recommended hardware. essentially built my pc around this game like a tard, found out it runs at 45 fps unstable, and instead refunded and bought cyberpunk which i can run on high at a clean 60
>install game on my mediocre 5700xt/5600x build >game runs 40 fps on high settings >install .ini tweak from nexus mods >gain 30 extra fps >no visual difference
Just a shame the game is boring shit and I uninstalled my pirated copy 2 hours in.
I'm sure I could have taken the time to go through the ini, download whatever patchjob tweak, redownload MO2, troubleshoot why the shitty tweak caused a crash... But I also don't give enough of a frick. I don't care about any of these characters or the story or whatever. I wanted to boot it up and fly through space, and I couldn't even do that properly, so I refunded.
I enjoy playing it. Ganker, Reddit, Asmongold's userbase, and Larian Studios are all going to get mad at me for doing so, and that's okay. You don't have to like what I like, we're all our own individuals with our own individual tastes.
It's more bland than room temperature oatmeal, and makes khaki pants look edgy.
I'm trans btw
yeah we know you are.
have a nice day
I mean yeah, ur a starfield fan after all
>Amerimutt drivel
Blah blah, Black person. Or do you prefer to be called "DeShaun", Mr Gomez?
Cope
I liked uninstalling it, the UI was functional, it did its job, it didn't crash.
Can't hold a candle to cyberpunk
>Emil as lead writer
>not much shit to strip down from fallout 4 left.
>moronic story that extinguishes any excitement with "lol multiverse (^:"
>ugly women
>unkillable NPCs
>Bland and devoid of any edge
>spaceborn NASAkin
>Multiverse
>But everything is the same
Bravo todd
No exploration. I started replaying Fallout New Vegas a couple days ago and Starfield's issues became noticeable very quickly. In F:NV I am discovering things every 5 minutes from new NPCs with quests to caves full of enemies and loot. In Starfield, that doesn't happen. There's four "cities" but other than those, there's barely any handmade content. Nearly all the quests come solely from the four "cities" so there's no reason to explore the other 996 planets which are just empty apart from having a few of the 30 handmade POIs.
Made to sell DLC
It remains to be seen if it can be saved
It is a fallout 4 ver 2.0 space edition
Game is shit as fps
Game is shit as rpg
Just like f4.
It has me feeling less hyped for Elder Scrolls 6...
Nothing, people are just getting sick of Toddslop.
How long do people expect to talk about a single player game 24/7?
Fallout new vegas has been discussed for 13 years now.
Deus ex for longer.
People still argue about Imperials vs. Stormcloaks 12 years later.
It was made with fast travel in mind. By that I mean you are not robbing yourself of a "the real experience" by fast traveling. You are not missing out on interesting interactions, Easter eggs, landmarks, unique questing experiences, in a lovingly crafted overworld by fast traveling. This time the game is made with the expectation of navigating from one room to another via a menu, and accordingly there isn't much inbetween.
Likewise, you will never see any particularly interesting bespoke level design or encounters, because everything is designed to be an asset that can be reused 1000 times at 1000 different locations. This has been the case with Bethesda since forever, but it is all the more explicit now because of the above mentioned focus on fast traveling everywhere.
The result being you have all the shitty parts of an open world game with none of the selling points.
gamers don't know a good game if it smacked them in the face. we finally have a single player game with no dlc and no microtransactions and people are nitpicking it
Kys, troon
are transpeople so bad that you'd rather live in a world where games are online only? you should think about the bigger picture and support games that respect their player's wallets
>finally
>during a year where we've been practically inundated with single-players games lacking DLC and microtransactions
Bait, gay, kys, also Starfield isn't great. It's a mediocre title sat among a year of greats.
>no dlc and no microtransactions
and no gameplay
When was the last time Microsoft was behind a good game? Halo ODST?
Grounded. The new Forza is pretty nice too.
Mass Effect?
i'm only halfway through the interview but it seems bethesda(todd) are very much expecting to make the game better over time which is something i absolutely have no patience for. maybe my tastes have changed but i can't deal with "forever games" anymore. i want a game to be as good as it ever could be on release day 1 - maybe within the first week if it really needs a patch. not in 6 months or 3 years. i really despise the idea of returning to a game every couple months or once a year to see "hey maybe they fixed that thing that really pissed me off when i was playing it the last time." and here is another thing that has become more and more prevalent over the last 10 years; apparently singleplayer games launch now while they used to have a release date. launch used to be reserved for MMORPGs. that shows the mindset of the whole GAAS approach of modern AAA publishers and developers. "who cares if the game is good on launch, we can just keep working on it for a couple years and it will be good eventually!" and i know why they do it, if you give customers a good game now that doesn't need any patches they gonna finish it over the next 2 weeks(if they actually finish it) and move on which means they won't keep talking about, the game will fade away and so will the DLC sales but if you cut a couple corners in the QA department(saves money) and promise a "road map" of fixes over the coming months the game will stay in the back of peoples minds. "hey, starfield just got patched. played it couple weeks ago, let's fire it up and see what they fixed! oh, they also released some dlc? and i can buy it straight from the main menu? sweet!"
the management in the companies isn't rough enough, that's all.. they hire all these half baked interns and tell them they are doing great job until the release is 2 months away and they realize the game is a pile of broken shit
I stopped one hour in
It’s boring
live footage from neon
>bland game with 20 year old outdated mechanics that managed to be even more boring than Fallout 4
That's what happened.
waiting for todd to release the definitive goty edition + dlc and mods to fix it
you're gonna buy it again aren't you Ganker?
>you're gonna buy it again aren't you Ganker?
I never bought it in the 1st place. Pirated it instead. I've never even bought Skyrim.
Checkmate Todd.
>you're gonna buy it again aren't you Ganker?
Nah I'm done upgrading my PC.
>definitive goty edition
To release a goty edition, someone must give you goty first.
It deserves the Goy of the Year award for sure though.
microsoft will award it
checkmate snoy
> claims it's forgotten while posting about it
Absolute shit-tier exploration. I get that their RNG planets work with prefabs, and I wouldn't mind seeing the same corridors or cave layouts every now and then, but in Starfield the entire cave / facility down to the item and enemy placement is the prefab.
There's just so many times you can kill the dude at the furnace in helium 3 refinery #432524 to get the key for the quarters, or visit cave #5454324 to fight the same turrets over and over again.
I'd rather kill myself than play another second of this trash.
>explore frozen lab
>find secret passage
>go up some ventilation shaft
>find harvested organs
>find another frozen lab
>same passage
>organs
>"oh a frozen lab"
>rush inside through enemies, grab organs, go out
>look in the distance
>it's the frozen lab
>alt+f4
This
It was at this point where I realized I’m playing no man’s sky
I don't know why they didn't take the Warframe approach and just make tilesets to generate dungeons with instead of making 30 sets and thinking that would be enough variation for players across 1000 planets.
An extremely mid game mixed with terrible "space exploration" and a dash or woke garbage. They should've just made another Fallout if 90% of their effort was going to be on shooting gameplay.
>mid
It's straight up bad though.
I think the shooting gameplay was mid at least. Perhaps I'm being generous though. Honestly playing so much No Man's Sky ruined this game even more for me. The "space" stuff in midfield feels downright depressing in comparison.
You've never played a proper fps in your life you moronic zoomer.
It was boring. You quickly realize after finishing most of the faction quests and main plot that there's literally nothing to do aside from explore the same templated cave fifty times.
>todd has gotten old and out of touch
>thinks he can make whatever and people will praise it
>make a boring 3D asset and fast travel simulator
>no one at bethesda has the balls to say it's shit
>deliver the most bland game of the year
they should have released the creation kit day 1, they knew how big the modding scene is and they still expect us to just wait for an entire year before they release the modding tools. the game will be dead and buried by the time CK comes out.
>they should have released the creation kit day 1
Yeah. There's so much shit to fix, we could have used a headstart.
Combat, ai, guns, spaceships, travel, content variety, UI, trading, contraband, crime... every single mechanic is broken, everything must be reworked from the ground up. There's an entire brand new game to be remade from this engine, and interest for it is already dying.
I don't think Starfield will ever be fixed.
seeing how skilled the modders have become with skyrim and fallout the fixes would have come around really quickly and we might be now making threads about the upcoming total star wars conversion instead of this shit if they just released the CK.
>I don't think Starfield will ever be fixed.
It would if they had multiplayer. People these days don't want single player experiences.
if it had multiplayer it would unironically be worse than fallout 76
Starfield feels like a game from a decade ago plucked away to be released now.
It's not bad, it's just inoffensive and bland in every meaning of the words. It does not help that this year has also been packed with incredible games, making Starfield all the more lackluster by comparison.
Honestly, I was deeply disappointed by Starfield. Feels bad.
>Holy shit what went wrong?
>Every new Bethesda game is inferior in some way to the previous one
>Their latest one aka "Todd's dream game" is the worst of all
Everything is going right as rain. Trust the plan.
it's a stupid ass frickin boring game
it'd be more interesting if there was a point for exploration/crafting/resources/outposts/etc to unlock weapons or spaceship parts or whatever but no, it's like everything except for the main quests is a novelty to make it look like it's a big game. what's the point of going to the next procedurally generated planet to recycle the experience you've already had. it's a frickin tedious experience trying to find the """hand crafted""" content
technically it's a fricking mess. there's no way a game released in 2023 should require you to hit a loading screen to enter a frickin shop in a city - using the word city here is frickin over generous considering how small a lot of the settlements are
quest design is frickin boring: go talk to this guy -> fly to this planet to talk to that guy -> ok fly to this planet to talk to that guy -> go here and shoot these guys -> ok go back and talk to the original guy
main story questline is moronic. side quests are less moronic but they also all end up being very poorly executed. terramorphs should have been a grander part of the story but meh.
combat fricking sucks. speakin of terramorphs, you guys done that terramorph boss fight? L O L. literally just stand still and shoot that homie for 4 minutes. space combat also sucks. it's safe to say once you've experience one battle, you've experienced all starfield has to offer you combat wise. the only variation will be number of enemies and the different type of things they shoot you with. you don't need to bother adjusting strategy at all
companions all suck. boring gay people
literally can't even interact at all with the one of the only interesting things from the setting with house varuun
i don't understand how this game has been in dev for 8 ears.
It is like they are still trying to impress the crowd at e3 2009.
game runs like ass on recommended hardware. essentially built my pc around this game like a tard, found out it runs at 45 fps unstable, and instead refunded and bought cyberpunk which i can run on high at a clean 60
They "forgot" to mention that the recommended specs are for 30fps.
>install game on my mediocre 5700xt/5600x build
>game runs 40 fps on high settings
>install .ini tweak from nexus mods
>gain 30 extra fps
>no visual difference
Just a shame the game is boring shit and I uninstalled my pirated copy 2 hours in.
I'm sure I could have taken the time to go through the ini, download whatever patchjob tweak, redownload MO2, troubleshoot why the shitty tweak caused a crash... But I also don't give enough of a frick. I don't care about any of these characters or the story or whatever. I wanted to boot it up and fly through space, and I couldn't even do that properly, so I refunded.
You didnt even need mo2. It was just drag and drop.
the issue with that is i dont care. everything i've seen so far has cemented my position i made the right choice
I enjoy playing it. Ganker, Reddit, Asmongold's userbase, and Larian Studios are all going to get mad at me for doing so, and that's okay. You don't have to like what I like, we're all our own individuals with our own individual tastes.