Odd question: Has there been any setting where magic just gives science a good ol' slapping?

Odd question: Has there been any setting where magic just gives science a good ol' slapping? I've noticed that, in most settings, science usually comes up on top of the magic vs. science conflict.

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  1. 9 months ago
    Anonymous

    RIFTS is exactly that.

  2. 9 months ago
    Anonymous

    I kinda do that with a setting for a game i’m working on now. It follows anime logic and things like firearms are explicitly bad because most really dangerous people can catch a bullet mid air

  3. 9 months ago
    Anonymous

    science vs. magic is a shit trope and anything associated with it is equally shit.

    • 9 months ago
      Anonymous

      This.
      I like it when they work together.
      Use science to create long lasting things, and magic to create temporary, fleeting phenomena.
      A tank is dangerous. A tank enhanced with all sorts of wards, with the ability to ignore terrain for a limited time, and able to buff their projectiles with extreme explosive force is even more dangerous.

      • 9 months ago
        Anonymous

        Incorrect.

        Science is a process of learning things, not a force of nature. You use science to learn more about the "magic" and do new things with it. It doesn't matter if you, the reader/player, does not care for the endless droning of the mechanics of how it works as that is a matter of personal taste as well as the skill of the writer which is usually shit because they are infintielly wanking off on something they thought was cool.

        • 9 months ago
          Anonymous

          Science Is a force of nature, in that it is a byproduct of nature and it's process have actual effects on real things.
          If you want to be pedantic, calling it a virtual force or emergent property of nature is more accurate, but "force of nature" still gets the point across.

          • 9 months ago
            Anonymous

            This is beyond pseudery and approaching illiteracy

  4. 9 months ago
    Anonymous

    >in most settings, science usually comes up on top of the magic vs. science conflict
    name 3

    • 9 months ago
      Anonymous

      Agreed. Name 3, or you're just talking shit.

  5. 9 months ago
    Anonymous

    In Arcanum (not /tg/ I know, but close e-fricking-nough) in lore, technology is defeating magic, but in the game magic spanks technology's ass and makes it ask for more.

    The trick, of course, is that it takes years of study to cast a fireball while any schmuck can pick up a rifle.

    • 9 months ago
      Anonymous

      IIRC, in that world things move in cycles, going from magic dominating to science and back again.

  6. 9 months ago
    Anonymous

    I know people hate it, but at some point you have to understand what makes magic tick. How is a wizard consistently casting fireball and getting the same effect? Some sort of glyph, magic words or formula is used traditionally, and it ultimately boils down to a science, even if it's a poorly understood one, in itself. /tg/ will winge you take the magic out of magic by doing this, but unless casting a spell is a shot in the dark or a d100 slot machine, it's still not magic. You'd have to remove magic from virtually everyone and everything, and have it only exist as unexplained miracles that happen at random.

    • 9 months ago
      Anonymous

      >/tg/ will winge you take the magic out of magic by doing this
      Which is an inherently moronic argument, as most--if not all--traditional forms of magical practice were heavily rooted in the idea of known, repeatable effects. Rituals and alchemical formulas represented attempts to achieve something by repeating or evoking something that had previously done so. None of these ideas popped out of nowhere, they were arrived at through observation and conjecture--even if those conjectures involved the attribution of inhuman forces. Even the word "supernatural" comes about purely from Christian theology of the Middle Ages. Before that point, such forces were believed to be part of the natural world.

    • 9 months ago
      Anonymous

      There's still plenty of ways to make magic consistently unknowable, even at higher levels. Magic might be pact based, so you're not the one casting the spell, you're just borrowing the power of beings that can. Or maybe magic is something set by other things, like birthright or sacrifice, and can't be changed beyond that. A wizard could be a total master at throwing fireballs and still be no closer to grasping the source of the power itself.

  7. 9 months ago
    Anonymous

    Shadowrun, more so in later parts then earlier parts.

    In old Shadowrun to reasonable deal with a great Dragon a orbital laser (Alamais) or a made only once super weapon ( Feuerschwinge) are needed. Later on a a army does deal with a great dragon and lesser dragons with him (Sirrurg). But that army was using both science and magic in large volumes.

    I would like to point out that Sirrurg could do things like take the lab sample of a GMO onions crop to fry every example of said GMO onions crop in the world that was not inside a of a magic barrier. Not to say that it effected other strains of GMO onions crop. To be blunt he attacked the food supply of a major nation.

    Pic is of that nation reacting to Sirrurg's bull shit.

    Put another way in Shadowrun big magic shit is bull shit in setting but its always being that way. Setting history is shaped by the above. Personal, human scale magic? High tech guns are more useful then spells much of the time.

  8. 9 months ago
    Anonymous

    Warhammer, FB and 40k both, maybe even AoS, but all I know from the last is that everything is magic and the good guys are actually winning or something. Sure, the average foot soldier is heightened to the level of or above most mid-tier magical stuff in both, but high end magic shits on everything technological in each setting.

    Mainly because I am completely ignoring Necrons because I hate nucrons having dyson spheres made from demigods and galaxy ending buttons that one guy stacks coins on to see how much weight is needed to push it down.

  9. 9 months ago
    Anonymous

    What science vs magic conflict?

  10. 9 months ago
    Anonymous

    The frick are you on about, every game I see is all wizard-wank and science isn't even included in half of them, this is just an excuse for magicgays to circlejerk isn't it?

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