Official The Witcher 3 Redkit modding tools are going to be released this year.
>"The Witcher 3 REDkit is a powerful modding tool for The Witcher 3: Wild Hunt on PC that allows you to customize and expand the game as you see fit. From overhauling terrain to creating new quests, animations, characters, and more!"
This is almost Bethesda Creation Kit levels. Will the game get a modding community as big as Skyrim?
https://store.steampowered.com/app/2684660/The_Witcher_3_REDkit/
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I am looking forward to all the SEX and NUDE mods
came here to post this but you sir already did it
*kneels*
redkit more like reddit
Why did it take 99999999 years to get released?
Don't want to cannibalize their own dlc sales. Gonna be a long time before cyberpunk gets one too.
The modders who worked on the community modding tools for years made it happen. They made their own company that was contracted by CDPR to release it. Never would have happened without them.
Never played Witcher but after playing Basedrim for the first time I think these big reddit WRPGs are not for me
I already played The Witcher games
Maybe someone will make a mod that removes all the shitty ?s from the map that only have a useless treasure chest or monster nest. No idea how anyone plays the game with that crap all over the map.
What do you mean? You mean just removing the question marks from the map? You can't just ignore them?
It would be better to just stumble upon these things I.E. you explore the landscape if you want to find something like that instead of being directed by the game
you can do that in next gen
i think that's even the default map mode in a new game because I had to switch symbol display for the game to show the ? marks
>Muh explorartion!!!
Go play your elden slop time waster then
The map has filters since years ago, anon
I got access to the beta, currently learning the layout of the program, though I need to take the time to re-install witcher 3, as it currently crashes whenever I try to run the game through the program.
Soon the AI shitpost where gerallt finds a troony corpse will be a real quest.
>I got access to the beta, currently learning the layout of the program, though I need to take the time to re-install witcher 3, as it currently crashes whenever I try to run the game through the program.
Can you educate us already on how extensive these modding tools are? Is it possible to add world space like with Skyrim? How deep does it go?
from what I can tell yes, both in terms of adding land to the existing maps as well as making your own maps.
Shit... we might actually get Skyrim sized mods. Do you think this will gain a lot of traction or is it too late?
in all honesty, it might be too late. I only think that because these kinds of tools have already existed for the modding scene, its just that they were not official. Since that didn't take off Im not sure about this. but who knows, maybe being official and having a workshop will make the difference.
The community already had tools that were that powerful? How come we never saw any type of new quest added? I think everything we've seen from the Witcher modding community is just graphics mods and replacer mods. I've never seen anything extensive.
check Random Encounters Reworked
theres a handful of great ones imo but most of what was made at that scale sucked.
It just means toolset isn't braindead easy the way TES ones are which dramatically increases the barrier to entry for your wannabe modders. But really, toolset is almost never an obstacle to dedicated modders. You just can't expect every mod out there to be Enderal or Archolos, for example.
>It just means toolset isn't braindead easy the way TES ones are
Game tools SHOULD be easy to use. There shouldn't be a "Dark Souls" of modding kits.
CDPRdrones take another L.
keep in mind how long those mods took to develop. the black parade for thief as well. in such cases these modding teams have worked with the tools longer than devs themselves did.
tools should be easy to use, morono.
I learned to use the community tools like the Radish quest maker. I was able to make a bunch of quests but it was too difficult to do anything substantial and release it in any kind of timeframe. Only super bigbrains could do it.
The new tools have all the examples of how to do things you'll ever need. Especially stuff like map and environment editing.
Only a decade late. They should've had the Cyberpunk tools out for years now too.
Jesus. What took them so long? From what I remember Witcher 2 also got the modding tools WAY too late.
all finger point to REDengine being a nightmare to work with
They are just trying to legally steal your work for the new Witcher game.
Wasn't this promised to be released like at least 7 years ago? Cd project red can get away with anything and still be the good guys it seems
weird. it already has a massive modding community - my own full playthrough was heavily modded.
>Will the game get a modding community as big as Skyrim?
No, it won't.
Witcher is a fully voice acted moviegame series people "play" to watch premade characters talk and interact with each other. It's a direct anti-thesis of sandbox TES games where characters and dialogues are of the lowest concern. TES is closer to games like Mount and Blade, Kenshi or Crusader Kings, that's why it has such modding community.
The fact that main character with strongly predefined personality, class, backstory and relations with people has a full voice acting too, instantly nukes the possibility of any proper quest mods, character edit mods, class mods and a vast majority of weapon and armor mods. Not only that, the setting itself is completely centered around this one guy. There is nothing else worth exploring if Geralt isn't a protagonist and game itself is built around the story to the point where you can't remove him else it completely breaks, unlike TES where main quest is indistinguishable from other quests and completely optional. Whatever game design is in here, it's also designed completely around Witcher protagonist and so engine is useless for any overhaul mod that would try for an example set Warhammer, ASOIAF or Lotr settings in it
Robust modding communities always predominantly form around gameplay first games, easily 80% of which are strategy games while the remaining ones are sandboxes, sandbox-rpgs or devoid of story action games (often multiplayer ones). Witcher games can realistically only get graphics and qol mods and that's what they always had.
What about being able to make your own character and have him be a silent protagonist?
>choose your own witcher school (each having their own strengths and weaknesses
KINO
It should be possible to do with these modding tools, right? I'm sure they can make a character creation menu, because there are plenty of models already available
would probably have to be preset faces and body types
the faces in witcher 3 are motion captured I believe. you could change the textures of presets but you can't sculpt.
How would this work in this game? Every location, character and quest is designed around protagonist being Geralt in particular.
this. I thought about getting into modding witcher 3 but I realized that the potential to add stuff without souring the experience of the base game is very limited. Skyrim was a vanilla sandbox which has unlimited potential whereas Witcher 3 is a more narrative oriented, cinematic experience. Immersion breaking content will stick out like a sore thumb in witcher 3.
it won't work, you would have to rework every dialogue as
says or make a completely separate experience which would also need exponential more work into it.
Hope shattered
you can still add stuff like caves to discover.
ai voices can cover voice acting if really needed, even for geralt.
here's an example for anyone that doubt AI can do geralt's voice perfectly
dead
Some bonus AI voices:
Please stop anon, my stomach hurts.
Is that Triss clip canon?
Always has been.
*nsfw*
AI is fricking amazing for this shit. Holy shit
most of these were generated when censorship still wasn't so strong but i'm sure open-source ai that you can run offline at home will eventually catch up
>must have been one of Dandelion's friends
KEK
all these words just to say you cant code
bot post
True to an extent, but there's still a lot of potential.
Even without proper toolkit there are some cool mods like W3EE Redux and Random Encounters. Did a playthrough with them last year and they really freshen up the game.
>Official The Witcher 3 Redkit modding tools are going to be released this year.
Wow, it must be really grim at CDPR if they are doing this. Took them 9 years so it's obvious they don't do this out of the goodness of their hearts (unless they couldn't release the dev kit because of some contract obligation or whatever).
>Will the game get a modding community as big as Skyrim?
As someone who extensively mods Skyrim, no. There's genuinely 0% chance of it happening because TW3 is a story-oriented game and Skyrim is a sandbox-oriented game. People play TW3 for the story, the world and the characters and if you take a quick look at the overwhelming majority of Skyrim mods, these are the things the mods usually fix or replace.
In other words, Skyrim is mostly a fantasy life sandbox where you create your character and experience... whatever that comes your way really. TW3 is mostly a story with very specific characters. It's just not in the same ballpark.
Sure we're probably going to see some cool mods, maybe some very autistic overhauls too. However it would be really naive to think that it's going to reach up to skyrim in ANY capacity.
>extended shani relationship mod with state of the art AI voice acting and new sex scenes
I can't wait bros. It's going to be so kino.
modding tools released 8 years (haven't checked, i think 8 years) after release, you kidding me?
what took them so long?
Anon, the game came out in 2015
ok, 1 year off just on feeling isn't so bad
To add on what the others have already said ITT, it all hinges on being able to create your own character.
Look at the immense backlash Vampire Bloodlines 2 is getting on official trailers that more or less boils down to not being able to change the main character in a Role Playing Game.
There's also surprisingly big power in the name of a game and what it implies. Skyrim implies that you're going to play as someone in that region.
The Witcher is about a "witcher", it tells you that you are going to play as a someone who kills witches (and other monsters) and this could potentially limit the role playing capabilities for players even before they start playing the game.
So glad I took this game out of my mind, I'd have been heart broken otherwise
kind of late for about 8 years. Modding tools work when they are released when the thing in question is popular
who the frick still cares about w3 almost 10 years after release, might've as well not release those at all
Why am I so bad at the combat on Death March
Can't wait to play as pregnant geralt
Six years way too late for anyone to care. Why the frick not release CP2077 modkit too?
a little too late but some people here are doomerposting
the witcher 3 and cyberpunk are some of the most modded games even without tools
cyberpunk actually beats some bethesda titles
the reason why they're releasing the redkit for witcher 3 is probably because they're decommissioning it and shifting to unreal engine
i hope they do the same with cyberpunk
>the witcher 3 and cyberpunk are some of the most modded games even without tools
>cyberpunk actually beats some bethesda titles
Not true. Cyberpunk has significantly more downloads, but Oblivion has 3x the mods. Both Skyrim versions have 6x more mods
you're right, but those mods are probably very unintresting and insignificant stuff that someone dumped in the catalog and no one cared about it
i guess easier access to modding will also mean a lot of useless shitty mods
the downloads tho may be more indicative of the interest in modding
>but those mods are probably very unintresting and insignificant stuff that someone dumped in the catalog and no one cared about it
>i guess easier access to modding will also mean a lot of useless shitty mods
And the majority of Cyberpunk mods aren't like that as well?
i guess a lower percentage of them is like that
Of course it's a good thing that they are releasing the mod tools, but I just don't see it getting particularily big mods. First of all, it's not a sandbox game. It's heavily on the rails, and there is a big limit on how you can interact with NPCs and the world, so there's only so much a modder can do. And secondly, it's kinda too late. It's almost a decade after the game, does it still have a fanbase large enough for this to make sense?
I expect new weapons or maybe a handful of quests, but wouldn't get my hopes up for anything more than that.
>It's almost a decade after the game, does it still have a fanbase large enough for this to make sense?
Averaging 15k players with 30k peak players. Yes, it still has a very large playerbase
dicky CIRI LETS GOOOOOOOOOOOOOO
any hopes for cyberpunk 2077?
will it get full modding support too?
maybe theres some project earmarked to provide mod tools for cp but who knows, they might have licenses that dont work for that
DON'T OPEN IT
VERY NSFW
MODS
glad she wasn't chinese, that could have gone differently
Maybe someone can fix the combat and make the game less agonizingly boring to play
how do you want it? kingdom come deliverance?
https://www.nexusmods.com/witcher3/mods/5802
Iorvethbros we're finally back
Vernon Roche mogs the absolute shit out of this ugly ass fricking elf b***h. Only a homosexual would side with Iorveth
>Only a homosexual would side with Iorveth
Roche is a glowBlack person
Iorveth is a based incel chud in charge of his own right wing death squad