The more I think about it, it seems like this 'subgenre' has a bit of a split between between games that play like how MMO's are perceived to play to games that pretend like they're MMO's
.hack
to games that come closest to actually playing like a real MMO
White Knight Chronicle bros where we at?
Kingdoms of Amalur
But beyond
You can run WoW up to wotlk in singleplayer. You can even have bots.
none of hit the actual feeling which I think is for the best? Or at least, I find myself enjoying ones inspired by it and not actually following the worst parts of the genre
don't the SAO games play like this to? i love Fatal Bullet, but haven't quite gotten into the others. the Japanese have a hard time with satisfying hack and slash gameplay.
Insightful post. Indeed, I think it's more about capturing an idea or vibe, rather than World of Warcraft, exactly as is, but you're the only player.
[...]
I've never watched SAO and don't really have an interest in the show itself, but hearing about their MMO-inspired games have made me want to them try for that alone.
Hollow Realization does. I didn't play the others but I think they're more actiony.
i played through Fatal Bullet and NG+ without having watched any of the anime. then i watched about 12 episodes before getting sidetracked and not bothering to finish it. even with no knowledge of the anime, Fatal Bullet was one of the best 7/10 games i've ever played.
I've played most of SAO games and they are just single-player MMO rpgs. The newer ones have more action combat, but they are pretty much all 5/10-7/10. Fatal Bullet is a shooter which is more interesting than the others. I think Hollow Realization is very ordinary action combat, MMO stats and leveling, making a small party of npcs and of course they all have the harem shit from SAO which you can either ignore or just follow one or all of the chicks and get a skimpy scene where you "sleep" together. They portray as literally sleeping, but the girl always implys otherwise. The little picture you get to see is like a girl in a bikini or a girl's bits covered in soap. Stuff like that.
If i had to recommend any of them for someone interested, I'd say Fatal Bullet is probably the best of them and Hollow Realization is very straight-forward SAO. You slash at shit, get some skills to slash fancier, go to dungeons, kills bosses, and that's pretty much the whole loop.
I think one or two other SAO games have out since Fatal Bullet and I have not played them so I have no idea.
Insightful post. Indeed, I think it's more about capturing an idea or vibe, rather than World of Warcraft, exactly as is, but you're the only player.
don't the SAO games play like this to? i love Fatal Bullet, but haven't quite gotten into the others. the Japanese have a hard time with satisfying hack and slash gameplay.
I've never watched SAO and don't really have an interest in the show itself, but hearing about their MMO-inspired games have made me want to them try for that alone.
i played through Fatal Bullet and NG+ without having watched any of the anime. then i watched about 12 episodes before getting sidetracked and not bothering to finish it. even with no knowledge of the anime, Fatal Bullet was one of the best 7/10 games i've ever played.
>Fran, Ashe, Penelo in the main party
Someone has perfect taste. I used to play Fran or Ashe and keep shifting the camera upwards to upskirt or check the legs.
>What are your thoughts on this type of game
I think they make less sense than turn-based battles.
Why do I have long cooldowns in a REAL TIME battle, I'll never understand.
Games like FF12 should be more actively engaging like FF15's combat.
I'm really glad I took a chance on Kingdoms of Amalur. It's got strong MMO vibes and plays like a mixture of WoW and God of War. I'm actually finding the way various stories and characters subtly reference each other to be really neat if you pay attention to it. Especially compared to Skyrim where it feels like every NPC and quest line exists in a vaccum.
based Amalur chads, played the original for 50 hours and then another 40 for the remaster with no regrets
I'm really glad I took a chance on Kingdoms of Amalur. It's got strong MMO vibes and plays like a mixture of WoW and God of War. I'm actually finding the way various stories and characters subtly reference each other to be really neat if you pay attention to it. Especially compared to Skyrim where it feels like every NPC and quest line exists in a vaccum.
Both FFXI and FFXIV have trust systems that allow you to do various pve content with AI party members instead of with real players.
WoW has a private server singleplayer project that lets you have AI party members but it requires running the server locally on your machine and you have to figure out how to manipulate server commands its not seamless like Final Fantasy.
They did add AI party members for dungeons. FFXIV is a good example, since it's more like a singleplayer JRPG with lots of optional multiplayer elements. FFXI is probably an even stronger example of an offline MMO with its trust system.
The problem with XIV's bots is that they are terrible players, and only limited to casual content where automatic matchmaking would always be a better option.
The trust bots are actually smarter than real players at times. The issue is they do worse damage than real players on purpose so the content takes longer.
The point of the Trust system was to allow players to get in immediately for deadass old content. I'd rather take 40 mins to complete a dungeon than wait in queue as a DPS for hours or forced to do it unsynced where you lose all challenge by one shotting everything.
Although it's not in any way as comprehensive as SPP WoW as you can't really play it as a game and level up/quest/progress, there is such a thing as Project Meteor, which you can use to host a private server of FFXIV 1.0 and explore the world.
How long do you think it would take for a WoW private server hosted on, say, Microsoft Azure to get taken down? Someone would have to report it, I suppose otherwise Microsoft is hardly going to know to go looking at the granular level what you're doing.
Why would you host private server on Azure anyways? WoW servers arent particularly complex to host locally unless you're running a megaserver like Nostalrius with 25k people online at the same time.
Just thinking that if I wanted to make it available to friends, I'd be a bit nervous about having to make my home server face the internet in some way. I'd need to clue myself up more on the security and networking aspect.
Nobody is going to find out if it's just you and your mates if you host locally. Blizzard or Microsoft don't really care private servers unless they start getting too big that it threatens their IP (Nostalrius) or they do illegal shit like selling mtx (WoWscape got sued and lost to Blizzard for this)
I've heard a lot of people say Crosscode. Why would you say it fits the bill? Not doubting, just curious to understand.
Crosscode definitely fits the bill. It has fun gameplay, the story is there if you want it. It otherwise plays like an action-rpg MMO, but singleplayer of course.
Loved FF12 and Dragon Age Inquisition.
troonys ruined mmos
not only mmos but all vidya and daresay the entire internet
My thoughts on it is that I want Fran to shit in my mouth.
Phantasy Star Portable 2 Infinity
Xenoblade Chronicles X
The more I think about it, it seems like this 'subgenre' has a bit of a split between between games that play like how MMO's are perceived to play to games that pretend like they're MMO's
to games that come closest to actually playing like a real MMO
But beyond
none of hit the actual feeling which I think is for the best? Or at least, I find myself enjoying ones inspired by it and not actually following the worst parts of the genre
don't the SAO games play like this to? i love Fatal Bullet, but haven't quite gotten into the others. the Japanese have a hard time with satisfying hack and slash gameplay.
Hollow Realization does. I didn't play the others but I think they're more actiony.
I've played most of SAO games and they are just single-player MMO rpgs. The newer ones have more action combat, but they are pretty much all 5/10-7/10. Fatal Bullet is a shooter which is more interesting than the others. I think Hollow Realization is very ordinary action combat, MMO stats and leveling, making a small party of npcs and of course they all have the harem shit from SAO which you can either ignore or just follow one or all of the chicks and get a skimpy scene where you "sleep" together. They portray as literally sleeping, but the girl always implys otherwise. The little picture you get to see is like a girl in a bikini or a girl's bits covered in soap. Stuff like that.
If i had to recommend any of them for someone interested, I'd say Fatal Bullet is probably the best of them and Hollow Realization is very straight-forward SAO. You slash at shit, get some skills to slash fancier, go to dungeons, kills bosses, and that's pretty much the whole loop.
I think one or two other SAO games have out since Fatal Bullet and I have not played them so I have no idea.
Insightful post. Indeed, I think it's more about capturing an idea or vibe, rather than World of Warcraft, exactly as is, but you're the only player.
I've never watched SAO and don't really have an interest in the show itself, but hearing about their MMO-inspired games have made me want to them try for that alone.
i played through Fatal Bullet and NG+ without having watched any of the anime. then i watched about 12 episodes before getting sidetracked and not bothering to finish it. even with no knowledge of the anime, Fatal Bullet was one of the best 7/10 games i've ever played.
.hack
>Fran, Ashe, Penelo in the main party
Someone has perfect taste. I used to play Fran or Ashe and keep shifting the camera upwards to upskirt or check the legs.
>Dragon Age Inquisition
worst AAA rpg ever
White Knight Chronicle bros where we at?
Kingdoms of Amalur
>What are your thoughts on this type of game
I think they make less sense than turn-based battles.
Why do I have long cooldowns in a REAL TIME battle, I'll never understand.
Games like FF12 should be more actively engaging like FF15's combat.
You can run WoW up to wotlk in singleplayer. You can even have bots.
How do you do this or are you basically talking about a private server?
Google spp wow. Really easy setup.
Bots running around pretending to be players. I think there are dungeon bots too.
Damn gimme pvp bots too and I'm in
>I think there are dungeon bots too.
I'm sure some of the raids work too, not just dungs
At least Naxx should
>bots.
elaborate
Conan Exiles is good but I'm waiting for the magic update
Lazy devs selling those genre as "single-player" soulless games.
Say what you want about FF12, but the Gambit system was amazing to break, similar to how FF8 junction broke the game too.
Hollow Realization was okay
Knight of Amalur, no?
based Amalur chads, played the original for 50 hours and then another 40 for the remaster with no regrets
I'm really glad I took a chance on Kingdoms of Amalur. It's got strong MMO vibes and plays like a mixture of WoW and God of War. I'm actually finding the way various stories and characters subtly reference each other to be really neat if you pay attention to it. Especially compared to Skyrim where it feels like every NPC and quest line exists in a vaccum.
Sounds like you want a WoW style MMO where your partners are AI instead of people. Didn't XIV add this feature? Still have to login to play though.
Both FFXI and FFXIV have trust systems that allow you to do various pve content with AI party members instead of with real players.
WoW has a private server singleplayer project that lets you have AI party members but it requires running the server locally on your machine and you have to figure out how to manipulate server commands its not seamless like Final Fantasy.
They did add AI party members for dungeons. FFXIV is a good example, since it's more like a singleplayer JRPG with lots of optional multiplayer elements. FFXI is probably an even stronger example of an offline MMO with its trust system.
The problem with XIV's bots is that they are terrible players, and only limited to casual content where automatic matchmaking would always be a better option.
The trust bots are actually smarter than real players at times. The issue is they do worse damage than real players on purpose so the content takes longer.
Tomato tomato, that's what I meant. You're gonna take longer and have a worst experience with trust than 90% of pugs.
The point of the Trust system was to allow players to get in immediately for deadass old content. I'd rather take 40 mins to complete a dungeon than wait in queue as a DPS for hours or forced to do it unsynced where you lose all challenge by one shotting everything.
>have a worst experience
You get to avoid other players, that's kinda the point
I really want a Vindictus offline version, maybe once the game actually shuts down it'll happen
Although it's not in any way as comprehensive as SPP WoW as you can't really play it as a game and level up/quest/progress, there is such a thing as Project Meteor, which you can use to host a private server of FFXIV 1.0 and explore the world.
Dragons Dogma?
>DD
>not even DDO
u wot
How long do you think it would take for a WoW private server hosted on, say, Microsoft Azure to get taken down? Someone would have to report it, I suppose otherwise Microsoft is hardly going to know to go looking at the granular level what you're doing.
Why would you host private server on Azure anyways? WoW servers arent particularly complex to host locally unless you're running a megaserver like Nostalrius with 25k people online at the same time.
Just thinking that if I wanted to make it available to friends, I'd be a bit nervous about having to make my home server face the internet in some way. I'd need to clue myself up more on the security and networking aspect.
Nobody is going to find out if it's just you and your mates if you host locally. Blizzard or Microsoft don't really care private servers unless they start getting too big that it threatens their IP (Nostalrius) or they do illegal shit like selling mtx (WoWscape got sued and lost to Blizzard for this)
come home, lonely man
I think Crosscode fits the bill quite well. Don't get put off by the character design, it is a very good game.
I've heard a lot of people say Crosscode. Why would you say it fits the bill? Not doubting, just curious to understand.
Crosscode definitely fits the bill. It has fun gameplay, the story is there if you want it. It otherwise plays like an action-rpg MMO, but singleplayer of course.