>You have to watch the opening demo to figure out how to progress without resorting to trial and error
Do game designers really?
The only other time you have to bomb the floor for something similar is for an expansion in lategame sector 6, and no one likes that room either
If I'm stuck somewhere, my first instinct is to shoot and bomb every surface I have access too. That's just Metroid problem solving 101 and something I landed on by myself in middle school.
I can't even remember what you are supposed to do in this place, but calling it "trial and error" is dishonest critic design and fake complaint.
"Trial and error" means something like "push button and get hurt until you find the right one". Bombing the shit out of miniscule room like that doesn't hurt you in any way, nor requires some kind of big brain thinking (or any cerebral activity at all, just slam bomb button for ten or so seconds while rolling along the floor).
>Bombing the shit out of miniscule room like that doesn't hurt you in any way, nor requires some kind of big brain thinking (or any cerebral activity at all, just slam bomb button for ten or so seconds while rolling along the floor).
It's still stupid, give the breakable walls/floors a visual tell or something. I shouldn't need to shoot every wall or look up a guide to 100% a game
They don't do that because literally the rest of the game has shit hidden in indistinguishable walls/floors that you have to bomb or use other methods to get into. It's teaching you that.
Just bomb or shoot the floor until a pillar comes up
I think they force you into one of these rooms so you are aware that similar hidden pillars might come up later. Can't remember if there are any required ones, but I do recall there being some for secrets
What?
Shoot your rocket at the ground and projectile yourself up dummy.
dishonest game design
how were you supposed to know?
they expected the player to have a memory greater than a goldfish and remember that things can be hidden in walls
>hidden in walls
It's in the floor, you stupid ape.
I know that you chimpanzee I have the entirety of fusion committed to memory
floors are just horizontal walls
The demo movie that plays when you idle on the title screen shows you.
>You have to watch the opening demo to figure out how to progress without resorting to trial and error
Do game designers really?
The only other time you have to bomb the floor for something similar is for an expansion in lategame sector 6, and no one likes that room either
What's wrong with trial and error?
You weren't, that's the point. The game was teaching you to search everything with bombs in a controlled environment.
cant you grab ledges in fusion?
That one's too high at that point in the game.
Classic dunkey moment
Metroid Moment
First Metroid game?
If I'm stuck somewhere, my first instinct is to shoot and bomb every surface I have access too. That's just Metroid problem solving 101 and something I landed on by myself in middle school.
Trial and error shit. Fake gameplay.
Git gud scrub.
y cant metroid crawl ???
Funny shit wasn’t there some game devs that complained that Dread did the same?
I genuinely hate all the hidden paths/upgrades in walls/floors in Metroid.
I genuinely hate you.
I can't even remember what you are supposed to do in this place, but calling it "trial and error" is dishonest critic design and fake complaint.
"Trial and error" means something like "push button and get hurt until you find the right one". Bombing the shit out of miniscule room like that doesn't hurt you in any way, nor requires some kind of big brain thinking (or any cerebral activity at all, just slam bomb button for ten or so seconds while rolling along the floor).
>Bombing the shit out of miniscule room like that doesn't hurt you in any way, nor requires some kind of big brain thinking (or any cerebral activity at all, just slam bomb button for ten or so seconds while rolling along the floor).
It's still stupid, give the breakable walls/floors a visual tell or something. I shouldn't need to shoot every wall or look up a guide to 100% a game
They don't do that because literally the rest of the game has shit hidden in indistinguishable walls/floors that you have to bomb or use other methods to get into. It's teaching you that.
Just bomb or shoot the floor until a pillar comes up
I think they force you into one of these rooms so you are aware that similar hidden pillars might come up later. Can't remember if there are any required ones, but I do recall there being some for secrets
You can't even get out of here without doing the right thing first, so it's not like a faux-dead end.