Oh, gaming has gotten boring lately? Let's check what's wrong with your style, DM:
>every time the victory conditions are simple - kill them all
>and mobs are fearless
>so the best course of action is to just stand and wait for the enemies to run towards you
>time after time the party simply stands still and fends off attacks
I found the problem, DM - you are moronic and autistic.
Thalidomide Vintage Ad Shirt $22.14 |
DMT Has Friends For Me Shirt $21.68 |
Thalidomide Vintage Ad Shirt $22.14 |
Alternative solution: have you tried not playing dnd?
Changing system will not change the mind-set. If DM moronic, he will simply throw a bunch of mobs (yes, mobs, due to the fact that most DMs do not even think about how their chosen enemy npcs should act they are not even work as monsters, just as mobs from a video game) at players in any system.
Smart mobs mean dead PCs, and eventual TPK. It's fun the first time or even first few times, but eventually players start flaking, beause they realize they just can't keep up.
Dumb mobs keep the game going.
>to be so dumb that even superpowers can't save you from death when a goblin acts little smarter than a video game NPC
This speaks a volumes about the mental abilities of the average dndron. Well, at least now we know why dndrones hate narrative games.
It's not exclusive to DnD. WoD and WFRP groups suffer the same predicament. The only exceptions I've encountered were OSR players and exactly one group in Shadowrun.
>WoD and WFRP groups suffer the same predicament.
Press X To Doubt, it's hard to believe that someone, after reading books, will not immediately understand that systems is about paranoia and extra attention. Although maybe it depends on what the first game system was, once dndron - always dndron.
>The only exceptions I've encountered were OSR players
OSR players are also dumb, they're just satisfied rolling a handful of dice every 30 minutes to create Sir Bob the VIIIth
>Smart mobs mean dead PCs
there is a world of possibilities between "genius adversaries that perfectly calculate their every move" and "moronic video-game like mobs that just charge the PCs with no thought or tactics".
Yeah, there can be varying degrees of intelligence, and anything above "moronic video-game like mobs" is outsmarting the players.
>anything above "moronic video-game like mobs" is outsmarting the dndrons.
fixed
>Filtering midwits from your social circle
Why is this bad?
>Be player
>Fighting orcs
>GM activates his SmartMobSystem(tm)
>He wrecks us
>He wrecks us in the present, in the future, and in the past
>He wrecks us across all known space, and all known time, across all discovered dimensions, and all undiscovered dimensions
>There's 1300000^4145 universes in which a version of me exists and in all of them the GM's orc chieftain Skullbash Doomfist has utterly and entirely decimated me and the party
>I am vanquished on a level hitherto unknown, in a way that some call spiritual, but even the gods' gods recognise is beyond their comprehension
>It is a cosmic truth that I lose
>I have become the concept of Defeat
>I ghost the session
Like shit if the GM plays his orcs as smart I'll just play my character smarter. Like bro the guy barely finished high school and once almost choked on an olive, I can take him. Verification not required.
>Changing system will not change the mind-set.
Maybe not, but there ARE games with enemy morale systems built in so the GM would have to outright ignore them. Depends on whether the GM is stubborn or just inexperienced.
Oh, gaming has gotten boring lately? Let's check what's wrong with your style, Storyteller:
>every time the victory conditions are simple - kill them all
>and mobs are fearless
>so the best course of action is to just stand and wait for the enemies to run towards you
>time after time the party simply stands still and fends off attacks
I found the problem, Storyteller - you are moronic and autistic.
Oh, gaming has gotten boring lately? Let's check what's wrong with your style, GM:
>every time the victory conditions are simple - kill them all
>and mobs are fearless
>so the best course of action is to just stand and wait for the enemies to run towards you
>time after time the party simply stands still and fends off attacks
I found the problem, GM - you are moronic and autistic.
Oh, gaming has gotten boring lately? Let's check what's wrong with your style, Keeper of Arcane Lore:
>every time the victory conditions are simple - kill them all
>and mobs are fearless
>so the best course of action is to just stand and wait for the enemies to run towards you
>time after time the party simply stands still and fends off attacks
I found the problem, Keeper of Arcane Lore - you are moronic and autistic.
Other titles available as a $4.99 DLC each (tax not included)
Make a game in which
• hostiles can be swayed by gifts, pain-compliance, fear, etc and count success with those as victory conditions
• movement is encouraged/rewarded, and being stationary can incur gradual penalties
as was stated upthread.
1) Won't happen as the kind of person they are talking about doesn't play anything but D&D.
2) Still won't happen if they play something else because they DM'd D&D as their first game and are incapable of playing games any other way.
3) The DM could also just a huge homosexual, almost as big a homosexual as OP.
>But it could be any gm for any game that is the issue
but it never is.
They hated him for he told the truth
Have you tried telling that to your DM?
Trick question, we all know you don't have one and you don't play games.
Have you tried not playing DnDogshit?
100% serious, better games unironically lay out how to structure missions that aren't "kill everything".
>every time the victory conditions are simple - kill them all
That's your choice.
>and mobs are fearless
Okay, and? You'd whine if every enemy escaped because things went south for them a little. And don't b***h about surrender being an option, you just don't want to risk anything killing them.
>so the best course of action is to just stand and wait for the enemies to run towards you
Good luck doing that when they sit in cover on the high ground and pick you off with ranged weapons and magic or use cover to sneak up on you because no, once you lose line of sight you don't know exactly where they are.
>time after time the party simply stands still and fends off attacks
That's because your party is all cowards.
>I found the problem, DM - you are moronic and autistic.
Pure projection.
>MUH DEE AND DEE
have a nice day you nogames contrarians.
This is the real answer, OP and
are all nogames homosexuals.
Some free advice, OP. Every time you call someone a nogames after getting called out, it says alot more about you than anyone else.
Also, you really ought try some games besides D&D. You might even have fun.
>Some free advice, OP
Not OP, nogames.
>Every time you call someone a nogames after getting called out
I called out OP and (you) both for being nogames homosexuals. I run or play in 6 different games with some variation on the same group of players.
>it says alot more about you than anyone else.
Says a lot about you that you have no response other than "No u!" and means that I'm right, both you and OP are nogames homosexuals.
>Also, you really ought try some games besides D&D.
I have and do run or play other systems than D&D, but acting like D&D is the worst game ever is a sign you're a nogames, because I have run, played, and read infinitely worse systems than D&D. For example, Big Eyes Small Mouth 3e is absolutely the worst fricking TTRPG I've ever run and even vanilla 5e blows it out of the water in every conceivable way.
>You might even have fun.
Right back at you, maybe if you spent time becoming a better person instead of an insufferable c**t who constantly whines about something he doesn't even play (and has never played) to parrot other morons on an anonymous imageboard to try and fit in like the contrarian subhuman (you) are, you'd actually know how to have fun.
You sound upset, which also says alot more about you than anyone else. I think you should get away from the computer for a bit, go pet a cat, scream into a pillow, do something to lower that blood pressure.
>lol u mad
I accept your concession.
If that's what it takes for you to chill out and get a handle on your emotions.
>scream into a pillow, do something to lower that blood pressure
The physical exertion of screaming and shouting raises blood pressure. The pillow won't muffle all the sound and loud noises raise blood pressure. Certain sounds also raise blood pressure more than others and screaming is one of them. Talking and acting emotionally, and screaming is an emotional action, raise blood pressure. If your goal is to have someone lower blood pressure, telling them to scream is the opposite of what you should be doing.
You got fricking served you can't recover
I like you.
I like you too. Your samegayging to try and save face on an anonymous image board is positively hilarious.
Lol, NTA buddy, I only chimed in because I agreed with what that guy was saying. But keep believing everyone on this board is one person if it helps the symptoms of schizophrenia.
How do you have enough time to patrol the board for nogames?
By not having a game.
>/tg/'s most easily identifiable anonymous poster
You must have been summoned by that BESM thread
Haha imagine spending six days a week with this c**t every evening.
Playing systems he designed himself
If you've posted this 100+ times and it doesn't seem to be working, maybe you aren't pitching it properly?
It's pointless to try and help DnDrones. They're like beaten housewives who keep going back to their abuser even though he's not making them happy. Anon should just be happy DnD is keeping these train wrecks out of other games.
>Mummy, that boy won't stop liking what I don't like
Many such cases.
I have a player who is upset when the game isn't like that.
>playing a system without a morale mechanic
Disgusting.
Otherwise, the players can do more to diversify encounters. Say interrogating enemies, which can offer information and perhaps even an adventure hook.
I play DND 3.5e with some dudes, and the DM is such a chad.
He puts us in situations where we can try and win by sheer force, but often times we are better off fleeing, misdirecting, or trying to work around the situation.
We've had to hold of a powerful enemy while some of the party figure out what's essentially a puzzle, another time we just let go of our weapons and surrendered to fight another day, one time we lacerated an enemy with a single blow, causing the rest of the enemies to flee and surrender, we have won a fights due to connections and politicking, etc.
I love that guy, he is the GOAT.
>every time the victory conditions are simple - kill them all
My game features monster behaviors that cause them to stop fighting after certain conditions are met; maybe they're given food, or received an injury, maybe they saw one of their own get destroyed or brought low in a single round, things like that which make sense.
>and mobs are fearless
My game doesn't have "mobs". Also, the previous point coincides with this by demonstrating the monsters and other hostiles have a sense of fear.
>so the best course of action is to just stand and wait for the enemies to run towards you
My game has a number of fighting styles that revolve around either moving around, leaping into the air, using cover, etc; not only because of how the action economy works, but how passives and skills work too.
>time after time the party simply stands still and fends off attacks
Thanks to mobility-based skills and how reactions work in my game, this is not an issue at all for me.
And once again, I have avoided or outright neutered the problems you listed, because I've made my own game instead of sticking to some corporate shit pile that doesn't do any of the things I want.
Your only recourse is to vehemently screech because I don't use D&D, deflect out of some desperation to get the last word, or ignore my post and seethe in quiet resistance to your primal urges.
I win again.
>My game
>My game
>My game
there isn't any ttrpg called that
Have you tried talking to him about it instead of just b***hing to strangers on the internet?
time the victory conditions are simple - kill them all
>>and mobs are fearless
>>so the best course of action is to just stand and wait for the enemies to run towards you
>>time after time the party simply stands still and fends off attacks
What if none of those are true?
But..but, trying to remember all the dice mods for high ground, using cover, rough terrain, flank and rear attacks is difficult anon! As GM, I have trouble remembering just the basic rules and stats of the game, let alone all the optional tactics that might throw the balance of each carefully prepared encounter!
I have a trick for remembering the dice modifiers and other rules. I paste them on the inside of my GM screen so I can reference them during the game.
Who are you quoting?
i think he doesn't like the way his DM is doing things, so he's doing the sensible thing and telling the internet instead of his DM
>DM - you are moronic and autistic.
I always see people talking about bad DMs but never really much advice on how to NOT be a bad DM. What are the worst things a DM can do so I can avoid being a moronic DM?
You can deprogram a DnD drone, but it's exceedinly rarely worth the trouble.