>oh wow is that a coin
>if I get 100 I can get a free life
>is trivially easy to max out at 99x lives
>yes by all means let me repeatedly hit the same block over and over for a few extra coins
What is the point of these things? Is this really a good gameplay loop?
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I have seen morons with 99 lives not being able to beat the game
It gives the little kids a sense of achievement. So yeah.
Only turbo autists like OP would farm coins for lives, especially when there are many easier ways to get extra lives (SMW gives you a free life right at the start of the 2nd stage, and there are several levels where you can get 10+ lives in a minute or two - forest of illusion has one, star road one, one of the specials, that's just from the top of my head)
The best level for farming lives is vanilla secret 2. If you take the silver p-switch from by the spinies back to the beginning section with the jumping green koopas you can get at least fifty lives easily.
>grinding lives off coins
literally pointless unless it's nsmb2
in smw in particular, you can rack up 50 or so lives at vanilla secret 2
It feels good to smack the shit out of them and get lots of coins.
it's exactly this
>What is a gameplay loop? That sounds like some madeup jargon people say to look smart
yes. every few years some insufferable homosexuals will come up with a new term that is repeated endlessly by parrots, and they too think they're some kind of genius. all i see are parrots making noise and shitting all over the place. it's the youtube era from 2010- that's made some people become completely pretentious on the subject of video games. it's embarrassing.
It's programming jargon. It is applicable to games in that most games are a very simple set of actions repeated over and over.
https://www.guru99.com/c-loop-statement.html
Coins really serve no purpose outside of score which is an arcade relic that shitendo took far too long to realise no one gives a rat's ass about
I used to care about my score. I would write them down in a notebook along with some notes and other stuff.
>farming for lives
I don't see the point. How often do you actually game over in a Mario game? I don't think I've even seen the game over screen in either of these games, or I was too young to remember. Since smb3 they've been bombarding you with 1-ups and the games are so casual it's almost impossible to lose them all anyway.
There's a time limit that makes it more annoying.
But every Mario game has a early level where you can exploit a 1 up and max lives in 5 minutes that way.
>But every Mario game has a early level where you can exploit a 1 up
With the exception of the best one: Vs. Super Mario Bros.
Do people really need to make a thread asking if getting coins in a mario game from 1991 is good?
>do we really need to analyse every little thing?
>do zoomer really need to start a thread with a question?
>what is the point of these threads? Why is it necessary?
So Matpat can analyze for us that a coin is worth about $1.60
zoomzooms can't have fun if something isn't dissected to death in a 10-hour youtube video essay
this game doesnt have this problem. every banana counts in it
Kids like collecting shiny things, so yes the game is better for hving optionl features like it.
If you want to farm lives then just find any place when there's balloons or bonus levels near a spawn point.You can rack up hundreds in minutes.
That's not what gameplay loop refers to, you bloated clown.
>anger, but no argument
How convincing.
pfftt, collecting coins.
If something feels satisfying, it's good design. The whole idea of "gameplay loops" is such a gay way of looking at games.
this
too many turboautists trying to make a fricking science out of "fun", and end up failing miserably in the process
People just wanted to have fun and it was new back then
Wouldn't be as interesting now
>farming for lives
>game shuts off
>all lives gone
Most people play games to have fun, so they dont waste their time maxing out on lives instead of just playing the game.
>gameplay loop
have a nice day
>phrase that has existed for decades
>shrieking in anger and shitting yourself when it gets used
I like how you guys are just advertising to me that you're mentally moronic. I'm not sure what you gain from doing that, but congratulations, I now know you're violent moronic throwbacks.
I've never heard that before homosexual youtubers started using it
>A YouTuber said it so it's automatically bad
Hey protip, a YouTuber said you shouldn't have a nice day in the head. Better go grab your gun
Because is fun and satisfying you dumb zoomer
I think that the nes trilogy of mario ganes are way harder than the castlevania nes trilogy, does anybody else feel this way?
>gameplayloop
Guys please get this zoomer out of here
What is a gameplay loop? That sounds like some madeup jargon people say to look smart. Anyway I suppose coins could be broken if a game was too lenient with them but that's also why they're a limited resource. Even without redoing levels you're more likely to get 99 lives through extra Yoshi eggs, knocking shit out with shells and the goalpost minigame so I'm not even sure why you're complaining about coins.
Notice in a real platformer like Sonic its actually fun and serves a purpose collecting coins.
Coins mattered in SMB1 and 2
After that they're basically pointless
Also it looks like OP has never heard of a coin slot. Bright lights, high pitched sound, small reward = makes the player feel rewarded and makes him want to keep going.
Video games use this system too, the worst kind of games are the ones that use it too much, it's a staple of free to play mobile phone games for instance. The coins in SMB are the same thing but on a lower acceptable scale.
If you did not collect all the coins, you did not by any stretch of the imagination beat the game.
I had no idea that coins gave you lives, I thought you were supposed to grab them because it's money