Ok but actually, what am I missing here with the X games?

I’m really not trying to do a contrarian bait thread, but what is it about the X games that don’t click the same way as the classic ones?

I’m not even saying they’re bad games by any stretch. They’re great, but I’ll always prefer jumping into 1-6 over X1-3 (haven’t played others after so am I missing something?) From my experience online, I’m apparently in the minority for holding this opinion.

Can’t be nostalgia boomerism either as I’m under 30 and only played these all for the first time in the past 10ish years.

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  1. 3 months ago
    Anonymous

    I like X1 more than the classic games but the classic games more than the other X games.

    • 3 months ago
      Anonymous

      Correct opinion. X1 is the only one in the X series that I would consider a true classic.

      • 3 months ago
        Anonymous

        Why? X2 is more of the same with slightly better levels.

        • 3 months ago
          Anonymous

          X2 is the most nothingburger game in the series. It's basically X1 if it was made to be run of the mill.

          • 3 months ago
            Anonymous

            Yeah. You're already seeing diminishing returns by X2. It has far worse music too. It's the furthest thing from a bad game though...

            • 3 months ago
              Anonymous

              It has worse music, but not "far worse". It has some killer tunes. Capcom always chose really shitty samples on the SNES, but it still shines through.

    • 3 months ago
      Anonymous

      Same, the X series takes a massive nosedive in quality right after the first one. X2 isn't bad but it really feels like a collection of B-sides that didn't make the cut for the first game and 3 is just bad. 4 had some good fresh ideas but gets bogged down in gimmicky stages, 5 and 6 are just straight up shovelware.

  2. 3 months ago
    Anonymous

    I think all the classic games are good, while only X1 through X4 are good, the rest not so much.
    I like X1 the most out of all Mega Man games though, with X2 close 2nd.

  3. 3 months ago
    Anonymous

    Master the dash-jump and go fast. Press both the dash and the jump buttons at once to go faster and further even when walljumping.

    • 3 months ago
      Anonymous

      It's a lot easier if you put dash on R. It's surprising how much more useful it becomes just by doing that.

  4. 3 months ago
    Anonymous

    They are less platforming based than the classic series games. Given that is the most fun part of the games, it makes the X series feel like it is missing something.
    I don't know that jumping "feels" better in the classic games, especially since you don't have the dash jump, but the levels are built so that it is more central to what you do.

  5. 3 months ago
    Anonymous

    I'd say it's because they're not for "jumping into".

  6. 3 months ago
    Anonymous

    theres just tons of the games. ive played a lot of them but at this point the only ones i really revisit are mega man 2 and x1. those are the epitomes for me and i just play them whenever i get the mega man itch.

  7. 3 months ago
    Anonymous

    Anon, if X was trying to be the same experience, they'd just name it "Mega Man 7" and continue with the classic series. There was a clear bifurcation, with each series offering a particular experience. That's why you may like one and dislike the other. No problem here. If you gave it a honest try and still didn't click with you, just stick to what you like.

  8. 3 months ago
    Anonymous

    Well, they're obvs very different mechanically. Classic is pure platformer, almost too straightforward, X has more mixed elements. It's like comparing SMB1 to Metal Slug, it's too different.

  9. 3 months ago
    Anonymous

    I have the exact opposite opinion. I love the X games look, feel, aesthetic, and sound. I like X1-6, yes even 5 and 6, better than all of the classic series. I like the exploration element (hunting for heart and sub tanks), the varying upgrades, the optional content (X hunters, vile fights), and other secrets and extras.

    That said, I enjoy the classic series for what it is - simpler, more platforming focused, and incredibly difficult.

    It’s just a matter of preference - are you a whiskey or wine drinker? For me, I find more replayability in the X series due to the exploration and different possible outcomes and endings, and find the lack of extreme difficulty more comfortable. You prefer the platforming and feel of the classics. To each their own.

    • 3 months ago
      Anonymous

      Maybe classic series is objectively harder than X series, but generally the hardest stuff is either getting to the boss and realizing you should come back with a different weapon, or the wily stages.
      Running into some of the stage effects in X6 was enough to filter me the frick out of X6, never to return.

  10. 3 months ago
    Anonymous

    Git gud homosexual

    • 3 months ago
      Anonymous

      1-6 are objectively harder than any of the X games

      • 3 months ago
        Anonymous

        This, the frick you on about anon.

  11. 3 months ago
    Anonymous

    I'm a boomer that played everything at release other than X3(did this game even get an American release? I heard nothing about it and only played it on an emulator years later), and my ranking is

    >S
    X, 2, 3, X2

    >A
    X4, 4

    >B
    1, 9, 10, 11, X3, X5

    >C
    5, 6, 8

    >D
    X8, X7

    • 3 months ago
      Anonymous

      >did this game even get an American release?
      Yes, just not on the PSX.

    • 3 months ago
      Anonymous

      X3 came out in January 96 in the US. With the N64 and Mario 64 coming out in September of the same year, not many people gave a rat’s ass.

      • 3 months ago
        Anonymous

        More like they didn't advertise it and people weren't talking about it. SNES was huge in 96.

    • 3 months ago
      Anonymous

      Yes, X3 was in Nintendo Power and I rented it twice at blockbuster. One of my only multiple rentals

  12. 3 months ago
    Anonymous

    Oh and to answer your question, the general distinction is mainline is a lot more platform heavy and has situations where enemies get all up in your face and make you spill your spaghetti getting them off of you and/or panicking and falling off a ledge from knockback. The X series is all about the good feeling of the freedom of movement from all the extra dashing and airdashing options rather than sliding which was introduced a few games into the mainline series.

    The mainline series games are harder but the X series feels more fluid. MMX is one of the first games I can remember that had the complete freedom to dash fast as frick in the air and blowing things up while you're doing it. It was like it fixed what Sonic the Hedgehog fricked up miserably. It zooms with just the right amount of speed and freedom to maneuver and blow things up and register oncoming enemies and obstacles without feeling like you were unfairly blindsided or just had to lose all momentum. Even when you frick up and take damage, you can get right back to flying through the air without missing a beat. Very satisfying.

  13. 3 months ago
    Anonymous

    Unlike classic, X changed hands too much. X1 has staff from MM5 and other newcomers, 36 people in total. X2, it had 6 staff members, 3 of which left the company to form Inti Creates alongside MM7 staff while the other 3 were Inafune, Hayato Kaji and a third person whose name I can recall.

    X3 was outsourced to Minakuchi Engineering who worked on the Gameboy Mega Man World games and X3 was their only experience with X, as a result the game is kind of oddly paced and balanced (the difficulty most of the game revolves around all heart tanks and defense upgrade, instead of balanced around it, which is why everything hits like a truck).

    X4 was a new team at Capcom who also worked on 8 and Legends. Follwowing X4 not selling what the suits hoped it'd sell for the budget invested on it, they went on to work on Battle Network. X5 up to X8 was outsourced to Value Wave, whom promised Capcom they could code Mega Man X for one third of X4's budget, that's why X5 is so notoriously low budget, so much they replaced X4's X for a cheaper singer, Showtaro Morikubo. X4 up to X7 were directed by Koji Okohara, the scenario writer of X4, and X8 by Eiro Shirahama, once Inafune returned to oversee X following X7 (although as a result he didn't oversee much of Zero 4).

    As you can see, the X series was an unfortunate victim of circumstances, jumping from team to team with various levels of skill and ideologies on the series.

    • 3 months ago
      Anonymous

      I meant, X5 up to X7 were directed by Okohara, X4 was apparently a joint effort between Yoshinori Takenaka (credited as BAMBOO), Hayato Kaji and Keiji Inafune.

    • 3 months ago
      Anonymous

      And then you have Maverick Hunter X on PSP which was supposed to be a start of a remake series for the X saga (i think it was supposed to be from x1 to x3), but got the rope because people was satured from megaman.

      • 3 months ago
        Anonymous

        X1 to X6, actually, but I also blame the platform of choice. PSP owners werent the kind of people to play Mega Man, they used it back them as glorified MP4 players with GTA and spotstball games.

        I feel MHX could've done better on the Wii because there is an overlap between tendies and Mega Man fans, especially those nostalgic for Mega Man X1.

        This, the frick you on about anon.

        I'd say X5 and X6 are more annoying rather than harder than the classic series. X8 does feel at first genuinely hard, until you get the hang of it.

  14. 3 months ago
    Anonymous

    Some people have a weird aversion to the NES, like they can't handle the limited colour palette or sound, so they only play 16-bit games and up. These are the sorts of people who prefer X over the original games.

  15. 3 months ago
    Anonymous

    x1 is just megaman retooled to be cooler for an older market, but it also has significant merits:
    -dash jumping with momentum
    -wall jumping with wall dash jupming
    -gameplay is literally double the speed over classic
    -boss weapons have better utility
    -crazy ost with snes guitars
    -stages look good visually with their own gameplay gimmicks, and you never feel that a stage is just a tileset

    shooting while moving in the air just feels good, and you have perfect control.
    all of this is why it became a very popular game to speedrun and play autisically.

  16. 3 months ago
    Anonymous

    X's early difficulty comes from not heart tanks + defensive armor keeping your health low, the obstacles themselves are relatively tame.
    With classic, you never get any more durable, and you deal with far stricter challenges with a more limiting moveset.

    They're only slightly different, but it's enough to have a preference for one or the other. I do like classic more as the more constrained and laser focused one.

  17. 3 months ago
    Anonymous

    X1 is a classic, the other ones for SNES are okay

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