Its crazy seeing nintendo give speeches where like >so we made fire and fire is cool because its hot, so it can burn the player or like, you can burn stuff in the fire
and the entire room is feverishly writing that shit down. These are "Idea guys" speeches. aint no homies need your frickin ideas, how did you code it!?!?
>we put things that introduce the players to our game's mechanics and decisionmaking in our tutorial zone >AAHHHH YES I SEE I SEE!! >entire rest of the game is 95% a functionally featureless plane, the rest of it being obvious gimmicks
they're on track to getting to the game design level of a janky 2000s RPG
ULTIMA UNDERWORLD CAME OUT IN MOTHER FRICKING 1992
DWARFS FORTRES WAS MADE BY TWO SCHIZOS IN A CAVE WITH SCRAPS
Granted, they are the two best videogames ever made, thus two of the best creations of all humanity for all our history, and Tears IS pretty good, but still is sad to see so many "gamers" lacking basic criteria and standards of what vidya can and MUST be.
This entire medium has been stagnant since the fricking PS360 era and only indies are actually moving it forward, and it's all thanks to YOU voting with your wallets to the shittiest parts of the industry, for God's sake.
They're literally just 4 shrines but without a shitty open world loading screen between them
The spirit >dungeon
was the biggest offender
1 week ago
Anonymous
Wrong.
Especially the fire temple isn't like that at all
1 week ago
Anonymous
>The spirit
>was the biggest offender
Why do I keep seeing this repeated so often?
There is still legitimate criticism that can be had.
But surely you realize that the Construct Factory is part of the Spirit Temple, right? And yet people act as if the Spirit Temple had nothing. Why?
I agree actually. That's my fave. It has great vibes.
But none of the BotW or TotK dungeons come anywhere close to the best dungeons of the rest of the series, either in the strength of their visual design or mechanically, which makes me kinda sad. I know that's not the focus of these games, of course, but I hope we at least get more spinoff Zeldas or something that have more traditional dungeons.
1 week ago
Anonymous
I disagree.
none of the old dungeon impressed me, honestly.
TotK dungeons are preceded by huge questlines. Thr Rito quest, from Outlook Landing traveling to the Hebra Mountains, ascending into storm and then the dungeon and boss battle, was pure utter peak Zelda.
1 week ago
Anonymous
The water ascend was my favorite.
suddenly shifting gravity was great, and using the bubbles was novel
>TotK doesn't have pointless bloat
Pointless bloat is 95% of the game and the shit that isn't bloat isn't much better.
I disagree
1 week ago
Anonymous
>I disagree
most puzzle types are just copy pasted across the map with minimal variation.
once you've done one "move the korok" puzzle, you've done them all.
once you've done one "hold the sign up" puzzle, you've done them all.
once you've done one "rotate the cube" puzzle, you've done them all.
older zelda games actually combined puzzle elements so that no two puzzles were the same.
then there's all the useless materials and meals, all the empty space in the overworld, the bajillion korok seeds with no use... and so on, you get the idea.
1 week ago
Anonymous
I like that it doesn't have any of the poorly-implemented systems of TotK to drag it down. I was really excited for the construct stuff until I discovered limitations like the timer on gliders or just the game taking your toys away when you use them in general. >but then they'd be overpowered
I don't care. I've already played BotW, I've already seen this Hyrule, I just want to play with the constructs. The underground is boring shit and the sky islands are insubstantial. Luckily I managed to sell off the game at an acceptable loss.
I disagree
1 week ago
Anonymous
disagree all you want, doesnt change reality.
1 week ago
Anonymous
That totk is a masterpiece?
true
1 week ago
Anonymous
nah, totk is proof that tendies dont play games outside of nintendo's exclusivity bubble.
1 week ago
Anonymous
That's fine.
I mean, I guess? But if someone hadn't played either game, and could only play one, would you tell them to play BotW?
Absolutely.
1 week ago
Anonymous
Literally none of this is true.
The magic of TotK is that every single encounter and event feels like a mini set-piece completely unique to me, that no other player will experience like me.
Go play a vastly shitter game.
1 week ago
Anonymous
That was pretty sick, I won't lie. The approach to the wind temple was probably my favorite part of the game.
But everything in TotK and BotW has the same problem LBW does imo: because you can do things in any order, most of the puzzles are simple and only require your basic abilities + the dungeon's thing. It ends up feeling kinda flat.
1 week ago
Anonymous
The dungeons in old Zelda never really got harder either.
the linear design usually either ended up as much maze, much combat room or press the item button to win
1 week ago
Anonymous
My point wasn't that it's hard, but that there was more variation in what you did in a given dungeon.
1 week ago
Anonymous
Not really.
hitting a button with the boomerang, arrow or hammer are literally just the same thing.
1 week ago
Anonymous
I feel like that's reductive. I'm thinking of stuff like throwing the ball around to compress Eagle's Tower, or hookshot shannanigans in the flying ruins in TP (can't remember the name). Without other items these puzzle would be simpler and less interesting. Imagine how much lamer the Shadow Temple in OoT would be if every puzzle had to be made to only involve the hover boots.
The final dungeon of LBW is a fantastic dungeon filled with interesting ideas specifically because the game backloaded all combo ideas to that dungeon
I can explain walking by describing every single thing that needs to be coordinated at once in your body in order to perform that action, it doesn't mean it's hard. Not that you'd know anything about getting up from your chair.
I'm the other guy who said GMod and I like TotK. What TotK did is pretty cool but acting like its completely unparalleled is kinda weird when the core of what makes it fun is pretty much exactly that they put Gmod shit into BotW's world
Besieged
Trine
An infinity of indie puzzle games with "stack shit up to get to the key"
so basically, nothing
Guess that Anon was right, nothing comes close to TotK or BotW and be a full game
gMod is just a sandbox that gays use to roleplay, prophunt or that "darkRP" shit
gmod and totk are two different games in the end, but gmod has a lot more you can do. people have made entire games in gmod (one off the top of my head being insurgency). it has a bunch of user-made content; maps, game-modes, imported models and you get to play around with them. the sandbox in totk was making over-complicated contraptions to just frick with the enemies and npcs or getting somewhere fast. you're limited by your imagination in both, but the stuff in totk felt way more limiting because your only tool is the build tool.
Because you literally have to.
how much of a game is gmod without user generated content?
and even then, all people who claim gmod is a deep as totk add even more additional mods on top of it to get there.
So more bugs and instability
no it doesn't feel more limited, it IS more limited. even return to blockland 1.045(which i very much doubt anyone here have played) had more depth to the building mechanic than totk. it's literally just props and a weld joint, that's it. with a few hours of programming experience and a physics SDK you can do it too
1 week ago
Anonymous
Eric, you already made that claim.
Where is your proof again?
and no it isn't, gmod is incredibly jank and barely works out of the box.
Mods just make it worse.
>Yeah because those built an actual game to play instead of pointless bloat
TotK doesn't have pointless bloat. But even if you ignored everything in the game and only did the main quest, you'd still have a 50-60 adventure with the best main questlines the Zelda series has done, set in the best open world ever coded.
1 week ago
Anonymous
>TotK doesn't have pointless bloat
1 week ago
Anonymous
>TotK doesn't have pointless bloat
Pointless bloat is 95% of the game and the shit that isn't bloat isn't much better.
1 week ago
Anonymous
>TotK doesn't have pointless bloat >koroks >shrines >all the enemy camps >most quests >most chests/looting points of interest >most of the sky islands and underground >most of the map in general
1 week ago
Anonymous
None of those are bloat
nah, totk is proof that tendies dont play games outside of nintendo's exclusivity bubble.
>tendies
hmm.....
1 week ago
Anonymous
>the copy pasted content isnt bloat!
lol
1 week ago
Anonymous
It isn't, the terrain changes everything.
But you copy pasting your comments is bloat 😉
1 week ago
Anonymous
>TotK doesn't have pointless bloat
This anon didn't even bother entering the depths
1 week ago
Anonymous
>This anon didn't even bother entering the depths
Exactly, how can something completely optional be "bloat"? It's like you don't even understand what the word means.
It's a common symptom of TotK hater; you desperately want to hate the game but only make yourself look like a moron trying to think up "criticisms".
1 week ago
Anonymous
>how can something completely optional be "bloat"?
that is what the word means anon
it is taking up space that something else could be taking
but instead you have bloat
it being optional is meaningless
1 week ago
Anonymous
>it being optional is meaningless
The depths aren't meaningless though, all the best rewards are in the depths, the toughest combat scenarios are in the depths, there's an entire new ability to discover and a massive sidequest to indulge in. Not to mention a great place to farm rare material, discover unique schematics for new vehicles and weapons and also find lots of hidden lore.
1 week ago
Anonymous
>set in the best open world ever coded.
That's not dwarf fortress' adventure mode.
>level of complexity
lmao, frick my ass with a splintered broomstick. totk's building mechanic is jank and the controls suck. i wrote operating systems for my intricate space ships in garry's mod before you were born and I automated mining drone production in space engineers
we're getting closer to the 20 post threashold
hold your butts, this thread is going to blow up
Eric, stop larping.
No you didn't.
1 week ago
Anonymous
sure did, HL-ZASM/ZCPU, wiremod. and also a variety of mechanical contraptions, like engines & gearboxes. garry's mod is lego and totk is duplo, that's the reality of it. >but but muh open world
your empty world, scrub
1 week ago
Anonymous
Baldur's Gate 3.
Where is the proof, Eric?
1 week ago
Anonymous
that garry's mod is more mechanically complex than totk? play the game and find out why don't you. https://www.youtube.com/watch?v=e4mBg1cL0Dg
1 week ago
Anonymous
I think there's a lot of substance on the 80 posts you quoted actually.
And they were right. The only reason why people had such a "positive" reaction to botw is because making ubislop is OK if it's Nintendo doing it.
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
And where is the proof you did, Eric?
1 week ago
Anonymous
>Do you have anything of actual substance to say? >Outside of vomiting the same reply 20 times?
I don't know, do you? Are you capable of actually having grown-up discussion or is year later stomping, screeching and crying the only thing you can do when someone says your favourite toy isn't the best thing ever? Because that's pretty damn pathetic.
>botw is because making ubislop
Ubisoft immediately started copying BotW after being schooled by Nintendo.
Ubisoft started "copying botw" because it saw that normalgays are into ubislop again, that's all.
>ubislop
Eric, you really are terrible at not using your buzzwords.
Still obsessed with your gay crush?
1 week ago
Anonymous
So no you don't.
I accept your troonycession, Eric.
Now where is the evidence of your earlier boast? 😉
Things like dynamic suspension, water buoyancy, more complex traction in all directions.....
trine is extremely simple about its physics, you have obviously never played those games.
1 week ago
Anonymous
we have now reached the point where people will claim "props float" is revolutionary to avoid conceding a single point in an argument
1 week ago
Anonymous
you dont get it bro! i ONLY play nintendo gamez, so this is all, like, super, duper, uber, ooper, new to me!
Scrap Mechanic, a game released before BotW. Loads of indie games have this kind of shit. Nintendo just wanted the Roblox, Minecraft and Fortnite babbies instead of making an actual fricking Zelda game.
I can explain walking by describing every single thing that needs to be coordinated at once in your body in order to perform that action, it doesn't mean it's hard. Not that you'd know anything about getting up from your chair.
Cool I guess, too bad the game is still boring as frick.
why are they turning zelda into a physics sandbox shit? just make oot 2, MIYAMOTO YOU NI-
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
Eric, the same buzzwords amover and over make you very obvious
Because JC2 is from 2010 and good predates that. No one else is interested in making that game because it's antiquated and not good. Nuts and Bolts is from that same time period. Do you not realize how many source games like Dark Messiah had physics as a selling point? It stopped being impressive after Half Life 2.
Also crayon physics was a literal flash game where you could attach things.
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
Eric, the same buzzwords amover and over make you very obvious
1 week ago
Anonymous
Behold, TotK's inspiration.
1 week ago
Anonymous
See
Anything else, outside of your hyper generic nothing of a reply?
Are you gonna spam it 500 times more?
1 week ago
Anonymous
>the vehicle
lmao. nice shrine simulator.
1 week ago
Anonymous
exactly this
>we put things that introduce the players to our game's mechanics and decisionmaking in our tutorial zone >AAHHHH YES I SEE I SEE!! >entire rest of the game is 95% a functionally featureless plane, the rest of it being obvious gimmicks
they're on track to getting to the game design level of a janky 2000s RPG
Anything else, outside of your hyper generic nothing of a reply?
Are you gonna spam it 500 times more?
1 week ago
Anonymous
Anything else, outside of your hyper generic nothing of a game?
Are you going to rehash it 500 times now?
Are you insinuating that the legend of zelda ip is worth nothing? lmao
So is it a bad or a good thing?
you are contradicting yourself.
1 week ago
Anonymous
Where is the contradiction? The answer to "How come nobody else is doing it?" in terms of AAA is because what IP fits the mechanics? Only zelda does and only nintendo owns that.
In terms of other games, there are tons that actually do the nuts and bolts thing, and most are multiplayer unlike zelda, but they don't hit zelda numbers because obviously the ip gives it the nintendo buff.
1 week ago
Anonymous
You have no idea what totk is doing.
1 week ago
Anonymous
Actually it's you who doesn't realize what dozens of other games have been doing for more than a decade.
1 week ago
Anonymous
No, totk is not only vehicles.
And why would anybody want multiplayer?
1 week ago
Anonymous
>it's you who doesn't realize what dozens of other games have been doing for more than a decade
Name a single game doing what TotK is doing.
1 week ago
Anonymous
Totk has:
garrys mod/hl2, scrap mechanic, nuts & bolts. trailmakers, besiege, and terratech building, physics, and puzzles among a ton of other games
Shadow of the colossus climbing and archery
Far cry 2 grass fire
Time reversal mechanics from a shit ton of puzzle games going at least back to the flash game era.
Nothing about the game is original in the slightest. It's literally not worth playing unless you're a child who doesn't know any other games out there.
1 week ago
Anonymous
So it merges the greatest games of all times into a single perfect package?
Sounds like a god tier game!
It is impressive within the context of a modern AAA game.
90% of them are a pile of disconnected slop because letting the player think for themselves is haram.
1000 times folded Nippon gameplay systems...
American will never be able to make this game. Modern American dev only know how to add ability to walk during cutscenes and boring, scripted combat
I like that it doesn't have any of the poorly-implemented systems of TotK to drag it down. I was really excited for the construct stuff until I discovered limitations like the timer on gliders or just the game taking your toys away when you use them in general. >but then they'd be overpowered
I don't care. I've already played BotW, I've already seen this Hyrule, I just want to play with the constructs. The underground is boring shit and the sky islands are insubstantial. Luckily I managed to sell off the game at an acceptable loss.
[...]
[...]
Oh no the gmod gays are seething here too, poor little things, Don't worry gays someday your nextbot simulator will get the recognition it deserves.
>itt >worthless neets who have never programmed anything in their entire life claims a game dev with years of experience at one of the most prestigious gaming companies is a hack because they dislike a game he made
this is the only vaguely switch thread I see. What are your favorite switch games? I finally downloaded an emulator for Unicorn Overlord and I'm not seeing anything else I'm interested in.
bare minimum is totk or botw the better game? specifically if you don't care about building shit. I played a bit of botw at a girlfriend's place but I didn't get hooked.
im mad because it ruined the whole fricking franchise.
traditional zelda is dead because the devs couldnt be bothered to make a good game and just fell for the sandbox open world meme.
>traditional zelda is dead
The open exploration and hunt for secrets IS traditional Zelda.
The antithesis to traditional Zelda would be something like Skyward Sword that is not not only fully linear but doesn't even have an explorable overworld at all.
This is from 3 years ago so add the 20m+ of totk.
Maybe someone should have bought those older series since they were so much better then current zelda like you say?
This is from 3 years ago so add the 20m+ of totk.
Maybe someone should have bought those older series since they were so much better then current zelda like you say?
>core loyal audience consistently buys games >good games keep being made >trash game appeals to moron tasteless mainstream audience and sells millions >series is now ruined forever >UMMMM SHOULD'VE BOUGHT THE GAME 5 TIMES CHUDDIE
this is unironically the smartest botw fan
I'm willing to bet you don't own a single Zelda game. As a Day One Real Fan™, I can easily say that BotW was amazing course-correction after two decades of stale OoT knockoffs.
And TotK is probably the most complete Zelda experience. The future for the series has never been brighter.
>projecting >moving the goalpost
cool
I've been here before and after showing the games you get the >YOU'RE NOT A FAN YOU JUST BOUGHT THEM ON EBAY
the charade keeps on
i mean whateve the point is on this thread, yeah there is no game with the level of world interaction on totk, closests i can think is maybe noita Techcnially is impressive specially for the switch. i do wonder if any other developer could pull this kind of shit off on a 3d openworld.
usually most games only set a few set of interactable or phsyic driven objects the fact everything on the game is affected by the physics sytem is bananas.
>genuinely impressive
It really says a lot about the state of gaming when tendies are so easily impressed by shit gaming had figured out many years ago.
Real Eric here
OOT > MJ > TP > WW > shit > BOTW > SS > TOTK
>The spirit
>was the biggest offender
Why do I keep seeing this repeated so often?
There is still legitimate criticism that can be had.
But surely you realize that the Construct Factory is part of the Spirit Temple, right? And yet people act as if the Spirit Temple had nothing. Why?
They're literally the exact same shit. The entirety of the spirit temple is literally just the 4 garbage construct factory sections. Just 4 glorified shrines with a huge ass loading screen in between them where you have to slowly move the construct part back to the center of the area
It also exposes the "totally valid critics"™ as snoys as they can't help themselves when questioned.
Seriously, how difficult is it not to use your standard buzzword?
>the "achually totk is just like LOZ1!!!" gays have arrived
didnt we have this discussion before where an anon proved that OOT is closer to the original zelda than botw and totk?
>is just like LOZ1!
No. But it is similar in design and spirit. Unlike most 3D Zeldas. >proved that OOT is closer to the original zelda
Yeah right. It isn't.
Zelda 1 is a game where you freely explore a vast huge world. With secrets hidden throughout the entire game world. From minor to big secrets.
You burn every bush. You bomb every wall. And anything that looks even remotely suspicious is investigated for esoteric secrets.
Ocarina of Time isn't really that kind of game. There are some hidden holes in the ground but they are significantly more rare than the secrets of the original Zelda. And is again even more rare that said secrets are actually of significance.
But BotW and TotK are exactly that kind of game. Every odd looking thing can house a secret and often does. All throughout the entire game world. Which is is open to be explored from the start. Which is not so much the case with OoT.
And yes, Zelda1 has some very minimal progress gating for its world map while all BotW's and TotK's progress gating is almost exclusively very soft at best. But OoT's progress gating is anything but minimal. Even with a decently explorable world, with a few progress path choices. It is very significantly gated compared to the original Zelda. Or most of the 2D games. Or BotW and TotK.
That kind of gating was a trend that that 3D Zelda took to a whole new and uncharacteristic level. Even if you could argue that it was a natural progression from ALttP. But that very same kind of logic is how you ended up with SS. Which is easily argued to be the biggest deviation in the franchise to date.
Ocarina of Time is absolutely not more like Zelda1 than BotW and TotK.
>The vague, surface-level descriptions (that I wrote specifically so that two games would look similar) make these two games look similar! >Meanwhile this other game that I specifically wrote a surface-level description so that it wouldn't look similar, doesn't look similar! >See it yet?
Man.
So the tile-based game about beating baddies with your sword finding your way to (and beating) 8 different dungeons is similar in design to physic based sandbox open world game where almost everything you do is explore an empty map, solve repetitive physics puzzles and build cards fetching meaningless grindy content until you want to beat the actual game.
Just because zelda 1 doesn't hold your hand through the designed main questline and tokt has literally no hand to hold becasue most of the content is optional.
Okay.
OoT gates shit behind items
Zelda 1 gates dungeon progression behind items
Botw/totk has none of that shit. You can literally do anything that you want since 99% of the game is a literal tutorial and the endgame is as simple as the early game
They're fundamentally different games. OoT and Zelda 1 share the exact same kind of exploration: you go to the next destination while you randomly find some bombable walls and shit in your way or some random ass puzzles. From oot kakariko to death montain you have a bunch of bombable walls, you have an optional path to the fairy fountain. From the wooden sword to level 1 in Zelda 1 you have a bunch of bombable walls and burnables bushes that you can't burn yet because woooops this game isn't like botw/totk where you get your entire arsenal during the tutorial. In botw/totk, you can just wander around like a tard. You don't have a set goal from the get go unlike zelda 1 and oot where you need to get new equipment to proceed further: you have the entirety of the game including the final boss right at start. You play the shitty copy pasted bloat content until you feel that you're ready for ganon.
>b-b-b-b-but zelda 1 has some sequence breaks!!
so does oot
>Zelda 1 gates dungeon progression behind items
Yeah. But look at the rest of the game world. You can visit all the corners of the overworld from the very beginning of the game. You don't even need to pick up your sword if you insist not to. >>b-b-b-b-but zelda 1 has some sequence breaks!!
It's not even about sequence breaks. You have multiple dungeons available to you from the very start. The gated dungeon progression you cite is only prevalent in a few mid and late game points. And otherwise your choices of progression, even in regards to dungeons, remain open. And for over world exploration, you were free to begin with.
I genuinely have no idea why you'd claim that a few dungeons being locked behind other dungeons somehow makes it a fundamentally different game.
The gated parts stand out because they are oppose the freer, larger game design surrounding it. And yet you're ignoring the vast, freely explorable world. And how you interact with it. In order to laser focus on the specific dungeons that are gated. And then act like those parts are what's characteristic of the game and not everything else.
1 week ago
Anonymous
>I genuinely have no idea why you'd claim that a few dungeons being locked behind other dungeons somehow makes it a fundamentally different game.
Thank you for confirming that I was right
1 week ago
Anonymous
So you really insist on ignoring the larger picture for the tiny element that does not change the larger picture?
And then you pretend that later games that expand that previously tiny element, while downright eliminating what used to be the larger picture. Is more traditional somehow?
Why would you ever?
1 week ago
Anonymous
anon the point of exploring the map is beating the eight fricking dungeons, not exploring JUST BECAUSE EXPLORING IS LE FUN AND WOOWW YOU CAN PUSH ROCKS!
the point of exploring on botw/totk is that there is no point
1 week ago
Anonymous
>the reward for exploring in BotW/TotK
1 week ago
Anonymous
See
[...]
[...]
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
1 week ago
Anonymous
>anon the point of exploring the map is beating the eight fricking dungeons, not exploring JUST BECAUSE EXPLORING IS LE FUN AND WOOWW YOU CAN PUSH ROCKS!
But the point of exploring in BotW and TotK is to beat the dungeons too.
All the common secret-rewards are all various means to strengthen your character. Strength meant to assist your quest in defeating the dungeons. >b-but the dungeons suck!
Ok. But that's an entirely different argument. And subjective at that.
Take a look at the rewards you get from secrets in Zelda1 and ask yourself why they're there for you to find.
Then take a look at the rewards you get from secrets in BotW and TotK and ask yourself why they're there for you to find.
Now why would you pretend like it's different? Your claim holds true for both. It's not some gotcha. I don't even disagree with it.
1 week ago
Anonymous
anon speaking in abstract, conceptual terms just to hide the fact that the two designs are completely different won't make the games be more similar >you play and unlock stuff and ""get stronger"" (whatever that means) and beat the game it's the same!!
that's not how it works
is metroid zelda too? and pokemon? is every game zelda?
one game is structured like this >you do one then two then three then four... up to eight then beat the final boss
other game is structured like this >i mean just do whatever or don't and go straight to the final boss
not the same, no matter how you spin it.
nobody plays zelda to have an open sanbdox of endless possibilities. they played zelda to beat the fricking game and reach the end
1 week ago
Anonymous
>zelda1 >explore to get stronger >beat dungeons >win
>botw >explore to get stronger >beat dungeons >win
>totk >explore to get stronger >beat dungeons >win
You're the one who is being obtuse by trying to refute the above. Even though it was never even part of my point or the larger claim I was making.
1 week ago
Anonymous
jesus christ... like talking to a literal toddler unable to comprehend the sentences presented to them
alright dude, whatever you want, if it makes you happy, think whatever
everything is zelda man
you get stronger! wow, such a concise, specific, precise concept! progression has nothing to do
my favorite part in zelda 1 is just going straight to death mountain
1 week ago
Anonymous
>progression has nothing to do >my favorite part in zelda 1 is just going straight to death mountain
Are you being moronic on purpose or something?
That claim was never made or even implied.
But you're the one who started this tangent by attacking the purpose behind exploring the maps. Here
anon the point of exploring the map is beating the eight fricking dungeons, not exploring JUST BECAUSE EXPLORING IS LE FUN AND WOOWW YOU CAN PUSH ROCKS!
the point of exploring on botw/totk is that there is no point
.
You claimed >anon the point of exploring the map is beating the eight fricking dungeons, not exploring JUST BECAUSE EXPLORING IS LE FUN AND WOOWW YOU CAN PUSH ROCKS!
Which is true. And I never claimed or implied otherwise. But you also claimed >the point of exploring on botw/totk is that there is no point
Which is wrong. Because the point of exploring in BotW and TotK is the same as in Zelda1.
And that's my claim. But for some reason you beg to differ. Why?
And now that I called you out for it. You're back to yammering about completely different game elements again. Why?
1 week ago
Anonymous
anon, you literally, objectively cannot tell the difference between an item required to progress and a generic heart container, and a game designed around beating content in a predetermined succession and making it so literally everything is optional
I'm not wasting a single post giving you any more attention because if I read another comparision between getting stronger and getting stronger I'm getting an aneurysm
you're simply clinically moronic
1 week ago
Anonymous
>tell the difference between an item required to progress and a generic heart container
Of course I can tell the difference. But what does that have to do with the purpose behind exploring the overworlds and hunting for the secrets throughout? >and a game designed around beating content in a predetermined succession and making it so literally everything is optional
For starters. The predetermined succession of Zelda 1 is hardly as predetermined as you're making it out to be.
But of course I can tell the difference. I am just arguing that Zelda 1 is still much closer to BotW and TotK than it is OoT, because because while Zelda 1 has some miniscule levels of hard-gated progression. It is nothing compared to the much more sever progression gating of OoT and the other pre-BotW 3D Zeldas.
For the sake of the argument. If Zelda1 has has a progression-gate value of 1.
And BotW a value of 0 (BotW actually does have some progression gating even if it's very light and miniscule, but let's just ignore that for now).
But OoT has a progression-gate value of 7.
You're for some reason arguing that the the game is still closer to OoT than BotW even though a 1 is far closer to a 0 than it is a 7.
And again. The progression gating in Zelda1 only comes up a few times. For the larger game experience it's barely even relevant.
The free world exploration is by far more characteristic than the minimal progression-gating is. Not only in regards to how relevant it is fro the larger game experience. But also in comparison to other games of the time and what stood out about the game.
Ocarina of Time, which is a great game by the way, took the progression-gating to uncharacteristically new heights for the franchise. And that trend just continued. Until the BotW course-correction.
1 week ago
Anonymous
1 week ago
Anonymous
>I genuinely have no idea why you'd claim that a few dungeons being locked behind other dungeons somehow makes it a fundamentally different game
They'll never admit it. They can't stomach the idea of authenticating BotW/TotK like that. They'll cling to minutiae of the games design rather than its overall experience.
Nintendo's intention with BotW was immediately apparent to everyone who played it but they're still in denial 8 years later.
1 week ago
Anonymous
>You don't even need to pick up your sword if you insist not to.
i do not have a laugh reaction that fully encapsulates the feeling this gives me.
unless you're going for an explicate challenge run that takes full advantage of knowledge of the game, you need the sword.
your average player can reasonably beat totk without ever picking up a sword, but your average player wont be able to beat LOZ1 without a sword because of the sheer amount of game knowledge it requires.
this is like saying "you can technically use a glitch to beat ganon from the start, that means LOZ1 is just like botw/totk because botw/totk lets you bum rush ganon from the start!"
1 week ago
Anonymous
>unless you're going for an explicate challenge run that takes full advantage of knowledge of the game, you need the sword.
I did not claim you don't need to pick up the sword to play the game.
I said the corners of the overworld are reachable. And that you don't even need to pick up the sword to reach them.
If you have no limitations, you're playing in the same sense as a child with toys. If you have rules and limitations, you're playing in the sense of practicing sports, board games, video games, etc.
The director of BOTW/TOTK is creating toys. He's already said that limiting players is a bad idea, and he's not wrong if you consider the idea of sandboxes and toys, things designed to stimulate children's imaginations.
But what adults really like are games, board games, video games or even sports. What defines games are the rules. What gets adults interested is the idea that the limitations of the rules impose an interesting challenge that will require physical and/or intellectual ability.
Zelda BOTW/TOTK sell well as toys, but adults who play video games have already begun to realize that there's not much to get out of these sandboxes. That's why I predict that the next Zelda will be received more coldly if the guys don't improve the "game" part of it. The director has already said that he doesn't want to change that, so expect more superficial toys for 7-12 year olds in the future.
No, YOU ruined Zelda threads. If only you listened to people telling you to tell Eric to frick off, we wouldn't be in the situation where anyone who wanted to talk left because they couldn't be bothered to deal with Eric's cancerous spam. Now only Eric and the other guy who shitpost in retailation remain with occasional drive by posters.
Get cancer and die. Nintendo ruined TOTK and your homosexual troony ass ruined zelda threads
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
Are you moronic? My post is commenting on exactly what the OP posted.
What Nintendo's Japanese guy is showing as if it were something very complex is basically the basic idea of a sandbox. That is, you have several possible actions, and the game gives you space to use them freely to achieve your goals. In good sandboxes (such as BOTW/TOTK), actions can be combined in a dynamic and organic way, making the act of playing more enjoyable. You were once a child and you know that the best toys are the ones that limit you the least, which is why automated electronic junk often loses its appeal quickly, while things like Lego, cars, action figures, etc., only lose their appeal when you grow up.
Nu-Zelda is leaning too far towards the sandbox, however, and adults (and children too) can only be entertained by it for a short time. More "game" needs to be put into Zelda, and that means going against what the director is publicly announcing, i.e. creating more limitations to make the player conform to more rules.
Note: TOTK's reception was much cooler than BOTW because people realized that it's more of a sandbox with nothing really interesting added.
Literally not what the video is about.
and yes, it is complex, it's about the physics system.
Are you moronic? My post is commenting on exactly what the OP posted.
What Nintendo's Japanese guy is showing as if it were something very complex is basically the basic idea of a sandbox. That is, you have several possible actions, and the game gives you space to use them freely to achieve your goals. In good sandboxes (such as BOTW/TOTK), actions can be combined in a dynamic and organic way, making the act of playing more enjoyable. You were once a child and you know that the best toys are the ones that limit you the least, which is why automated electronic junk often loses its appeal quickly, while things like Lego, cars, action figures, etc., only lose their appeal when you grow up.
Nu-Zelda is leaning too far towards the sandbox, however, and adults (and children too) can only be entertained by it for a short time. More "game" needs to be put into Zelda, and that means going against what the director is publicly announcing, i.e. creating more limitations to make the player conform to more rules.
Note: TOTK's reception was much cooler than BOTW because people realized that it's more of a sandbox with nothing really interesting added.
Are you moronic? My post is commenting on exactly what the OP posted.
What Nintendo's Japanese guy is showing as if it were something very complex is basically the basic idea of a sandbox. That is, you have several possible actions, and the game gives you space to use them freely to achieve your goals. In good sandboxes (such as BOTW/TOTK), actions can be combined in a dynamic and organic way, making the act of playing more enjoyable. You were once a child and you know that the best toys are the ones that limit you the least, which is why automated electronic junk often loses its appeal quickly, while things like Lego, cars, action figures, etc., only lose their appeal when you grow up.
Nu-Zelda is leaning too far towards the sandbox, however, and adults (and children too) can only be entertained by it for a short time. More "game" needs to be put into Zelda, and that means going against what the director is publicly announcing, i.e. creating more limitations to make the player conform to more rules.
Note: TOTK's reception was much cooler than BOTW because people realized that it's more of a sandbox with nothing really interesting added.
First of all, both BotW and TotK have limitations.
Second, if you had watched the video, you'd know the pic in OP is about BotW and they later talk about how they went about expanding "multiplicative gameplay" in TotK.
The limitations aren't enough to make the gameplay interesting, however. TOTK goes so far that the game's puzzles themselves stop making sense. In fact, they're not puzzles at all, since the solution is self-evident in 99.9% of them, they're literally toys waiting for you to interact with them.
>"multiplicative gameplay" in TotK.
Using complicated terms doesn't make something banal stop being banal. BOTW/TOTK uses sandbox concepts that people see all the time in every game, without pretending it's some game design achievement. It's just a toy with pieces for you to choose from. BOTW/TOTK has the depth of a puddle of water for anyone looking for anything remotely meaningful.
I can stand still in TotK and simply let the rain lash down.
>NPCs will run for shelter >water will pool >wildlife will gather under trees >rare fauna and animals will appear >stealth becomes easier because the rain lowers visibility and covers noise >lightning will strike, which may kill me or set things on fire >the world becomes wet, meaning surfaces are hard to climb, yet slick to shield surf over. >combat scenarios are dynamic changed
Even just standing still in TotK, without interacting with the world or even mentioning any of its complex gameplay mechanics, it is running rings around every other game.
The fact you use the word "tendies" only exposes your jealousy.
>simple event based AI state (not new) >simple event based graphic effect (not new) >simple event based AI state (not new) >% chance for [thing] to happen (not new) >a single fricking bool to determine if a multiplier should be applied or not (not new) >% chance for [thing] to happen (not new) >a single fricking bool to determine if a multiplier should be applied or not (not new) >"rain exists so uh... things happen" (not new)
your game is nothing more than a million nothings that amount to a grand nothing.
there is nothing new or impressive about totk, if it wasnt for the zelda skin it would just be another open world game among all the others. there's nothing that actually stands out about it.
As if it matters if they see or hear you
Take forever to react and have pathetic AI.
The combat is the worst part of BotW/TotK.
But the riders will post webms of them doing a ton of stuff with their Slate/Hand tools as if it's impressive to beat on a target dummy
1 week ago
Anonymous
Post footage so we can laugh at the RED X on your map.
1 week ago
Anonymous
[...]
[...]
ULTIMA UNDERWORLD CAME OUT IN MOTHER FRICKING 1992
DWARFS FORTRES WAS MADE BY TWO SCHIZOS IN A CAVE WITH SCRAPS
Granted, they are the two best videogames ever made, thus two of the best creations of all humanity for all our history, and Tears IS pretty good, but still is sad to see so many "gamers" lacking basic criteria and standards of what vidya can and MUST be.
This entire medium has been stagnant since the fricking PS360 era and only indies are actually moving it forward, and it's all thanks to YOU voting with your wallets to the shittiest parts of the industry, for God's sake.
anon the point of exploring the map is beating the eight fricking dungeons, not exploring JUST BECAUSE EXPLORING IS LE FUN AND WOOWW YOU CAN PUSH ROCKS!
the point of exploring on botw/totk is that there is no point
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
1 week ago
Anonymous
I think there's a lot of substance on the 80 posts you quoted actually.
>I genuinely have no idea why you'd claim that a few dungeons being locked behind other dungeons somehow makes it a fundamentally different game.
Thank you for confirming that I was right
homies wowing at >IF YOU CROUCH ENEMIES WON'T HEAR YOU
levels of detail.
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
Sounds like a bunch of details present on literal PS2 games.
Except we know that the small, densely packed focused maps were replaced by a huge map full of nothing but checklist sidequests.
>>when you let things move... things uh... things that you didnt expect can happen
Are you not aware how most game developers deliberately go out of their way to minimize or eliminate those kinds of possibilities?
I can't say I'm surprised you cannot grasp such simple concepts even with baby-tier explanation.
Yes, being able to interact with a box in game like how you would expect to be able to interact with a box in real life is better than only being able to push it right because the dev only made "push right"animation for it.
Now apply that to every single object in the game.
>simple event based AI state (not new) >simple event based graphic effect (not new) >simple event based AI state (not new) >% chance for [thing] to happen (not new) >a single fricking bool to determine if a multiplier should be applied or not (not new) >% chance for [thing] to happen (not new) >a single fricking bool to determine if a multiplier should be applied or not (not new) >"rain exists so uh... things happen" (not new)
your game is nothing more than a million nothings that amount to a grand nothing.
there is nothing new or impressive about totk, if it wasnt for the zelda skin it would just be another open world game among all the others. there's nothing that actually stands out about it.
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
Sounds like a bunch of details present on literal PS2 games.
Except we know that the small, densely packed focused maps were replaced by a huge map full of nothing but checklist sidequests.
See
[...]
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
What do you want me to say? I loved OOT and MM and they are 10/10 perfect to me. I found botw and totk very boring and tedious and the story was VERY cringe anime like persona or fire emblem not medieval fantasy like OOT and MM.
i thought botw was pretty fun up until i was done with the final divine beast, at that point there wasn't really any reward to exploration and frick me if i'm going to collect 900 lil Black folk and it's not like I need the hearts/stamina from doing 120 shrines to beat ganon
>The fact that Zelda on the NES gave you multiple directions to go doesn't mean that botw is the same thing.
Remember, BotW was originally intended to release for the 30th anniversary of the series. It's such an obvious attempt to recapture the sense of freedom, exploration and adventure which made the series so popular to begin with.
I mean, it's so blatantly fricking obvious, it's the first thing everyone commented on. It's genuinely bizarre you keep denying something so glaringly conspicuous.
not him but I recently played WWHD and it's so much better than the original. >fast sail >most triforce charts have been replaced with just triforce pieces >only need to decipher 3 charts
also a fair point, but the artstyle change is so atrocious in my eyes I'd rather spend the extra aggregated hour on the boat
I just like WW, it's a comfy charming time all around
>i dont like the nes games or botw and totk.
Yeah. It's pretty common for people who don't like botw and totk to also not be a fan of the nes games.
Kind of telling in a way.
gmod is a platform more than it is a game. but even in the base game you have more physics joints & props to play with, it just gets exponentially more fun with wiremod since it gives you buttons, displays and programmable gates. but it's really pretty silly to compare it to totk, that's like comparing pokemon to company of heroes because you can have small skirmishes.
yeah it's pretty janky, if you want to build things that don't spazz out you need to utilize parenting & multi welds but that's the reality of most physics engines, stacking is a surprisingly difficult problem and even Havok with their 1000's of manhours don't get it quite right.
well, not really. the controls are absolutely atrocious and stacking things definitely do not work past a handful of objects without it sinking like an accordion. friction is also pretty janky so transfer of momentum doesn't work very well. it's pretty obvious you're only really supposed to build missiles and rain hell on goblin camps, everything outside of that is jank nation
The thing is it just becomes so apparently so quickly how assembly-lined BotW and TotK are. Every region has a stable. Every stable has an exact number and type of NPCs and quests. Same for every town, too. The facade just falls away so fast and you start checklisting.
>TOTK is about absolute freedom >can't even skip the initial cinematic walk-and-talk bullshit in the first 10 minutes >can't skip the cutscene where Link jobs to beef jerky Ganondorf, because people will throw a hissy fit >can't skip the tutorial >can't even kill NPCs >can't enter dungeons unless you do it in a very specific way >only defense for this is "B-BUT OTHER GAMES DID IT FIRST, WE SHOULDN'T HAVE TO IMPROVE"
>child button mashes through the opening cutscene >now they don't know what the game is about or what expectations have been put on them >have to reset the game
Do you actually have a single fricking argument that isn't moronic? Are you going to complain about the title screen next?
>child doesn't know where to go in the open world >fights a lynel the moment he steps off the plateau, or sky island >dies
WELP, GUESS WE NEED TO MAKE THE GAME LINEAR. A CHILD MIGHT DO SOMETHING OUT OF ORDER OR MAKE A MISTAKE, AND WE CERTAINLY CAN'T HAVE THAT.
Fricking hell. acgay found the thread. And now it's instantly ruined. Full of old copypasted posts and pastas alongside empty and disingenuous arguments.
Every fricking time.
Well well well, look who's trying to take the moral ground. After calling people "Erictroony" 6000 times over, you really don't have a leg to stand on.
I don't see the problem with the webm. The whole point of nu-Zelda games is that there are often multiple ways of achieving the same thing and it rewards players for thinking outside the box.
>The whole point of nu-Zelda games is that there are often multiple ways of achieving the same thing and it rewards players for thinking outside the box.
So I should be able to skip large amounts of content if I'm smart enough to concoct a way around it? And the game shouldn't have invisible walls or death barriers preventing me from doing so? Would you agree with that statement?
1 week ago
Anonymous
Not even the surface
1 week ago
Anonymous
Do you have a single argument?
1 week ago
Anonymous
Answer the question.
1 week ago
Anonymous
>Answer the question
I did. In my image. It's intended.
You can't make me hate great games. especially when they're so much better designed than everything else.
1 week ago
Anonymous
Finding out the tree on the hill where the witches go has a death barrier in Witcher 3 was cancer, yes.
>barely a fraction of https://arch.b4k.co/_/search/text/shitch/
Why should I care?
>has to pile hundreds of snoy shitposts of all kids to even come close to your own personal shitposting repertoire >doesn't even denounce his own shitposting, just says "B-BUT OTHERS DID IT FIRST"
1 week ago
Anonymous
Not even the surface.
And you said other posters justify something first 😉
1 week ago
Anonymous
>has to pile hundreds of snoy shitposts
Yours to be exact. >of all kids to even come close to your own personal shitposting repertoire
It dwarfs erictroony posting.
Not even the surface
Cute.
1 week ago
Anonymous
>still less than shitch
lol
1 week ago
Anonymous
>has to pile hundreds of snoy mentions of all kids to even come close to your own personal shitposting repertoire >doesn't even denounce his own shitposting, just says "B-BUT OTHERS DID IT FIRST"
jej, images are much more obvious, ACsnoytroony.
>180, 000 is a lower number than 30,000
I think someone needs to go back to school and retake basic math classes.
1 week ago
Anonymous
You didn't remove duplicates, cumbawd 😉
Oh, and why are you seething so hard about the word snoy, but not tendie?
1 week ago
Anonymous
Tendie is just as bad. Maybe you should stop thinking in binary.
1 week ago
Anonymous
>180, 000
Inflated by you calling botw/totk a snoy moviegame.
1 week ago
Anonymous
Yoh have used snoy too, ACsnoy.
Why do you count that against others?
1 week ago
Anonymous
You've also used shitch to describe Eric's posting. Why do you count that against others?
1 week ago
Anonymous
I used only images, you were the one who opened up words 😉
1 week ago
Anonymous
>has to pile hundreds of snoy mentions of all kids to even come close to your own personal shitposting repertoire >doesn't even denounce his own shitposting, just says "B-BUT OTHERS DID IT FIRST"
jej, images are much more obvious, ACsnoytroony.
1 week ago
Anonymous
>has to pile hundreds of snoy shitposts
Yours to be exact. >of all kids to even come close to your own personal shitposting repertoire
It dwarfs erictroony posting.
you are aware that multiple people can very easily use the same image, right? downloading it doesnt change the MD5
meanwhile its pretty obviously just one person spamming erictroony and acsnoytroony.
>ruins every single discussion thread >when discussion dies he goes to other threads and claims that the fans aren't even discussing the game as some kind of slight towards the game's quality
He truly is insufferable.
>But enough about the guy calling people trannies for 6000 posts.
For one. Eric (and you too by the way) deserves to be called out. And it's amazingly hypocritical of you to defend that megahomosexual.
But let's not pretend like all these posts are legitimate nowadays. You and or him have started spamming this shit yourselves. And now you're using the inflated numbers to shitpost back. Which is very suspicious considering all the samegayging.
If I was the one spamming those replies, then my posts would've been deleted when the mod inevitably purges them all. Can you find an example of that happening? I stay ontopic, while these shitposts get deleted en masse.
>Answer the question
I did. In my image. It's intended.
You can't make me hate great games. especially when they're so much better designed than everything else.
>I did. In my image. It's intended.
So why can't I skip the tutorial? Or even the intro cutscene? Where's the freedom I was promised?
1 week ago
Anonymous
>mod inevitably purges them all.
ACsnoytroony, stop pretending to be moronic.
1 week ago
Anonymous
>If I was the one spamming those replies
If it wasn't you. Then it was your buttbuddy Eric. Who you can't get tired of defending for some reason.
Don't take my word for it. Check the archive.
1 week ago
Anonymous
I accept your troonycession that this is sonygaf, so you don't get banned.
1 week ago
Anonymous
>If I was the one spamming those replies
If it wasn't you. Then it was your buttbuddy Eric. Who you can't get tired of defending for some reason.
1 week ago
Anonymous
>So why can't I skip the tutorial? Or even the intro cutscene
I didn't want to. Your problem is one you have invented for yourself because you have nothing. Not a single argument.
1 week ago
Anonymous
>I didn't want to. >because I didn't want to, no one should even though literally the smallest of indies can figure this shit out
1 week ago
Anonymous
>I didn't want to
Well, I wanted to. Isn't TOTK about freedom and offering choices? Why does that stop being a thing with the tutorial? I'm giving you one post to explain why a cutscene should be mandatory, and why a game about freedom should force you through a tutorial every single time you play it, without any option to skip it. Explain the benefit of that instead of just giving me the option to skip it. And no, your "muh children" excuse was shit, because otherwise you might as well just make the whole game a railroaded movie with no control, if you're so afraid of the player messing up or skipping something important.
1 week ago
Anonymous
>I didn't want to. >because I didn't want to, no one should even though literally the smallest of indies can figure this shit out
You haven't even played it.
1 week ago
Anonymous
Not my post. 🙂
1 week ago
Anonymous
You share the same fanbase so you get the blame.
1 week ago
Anonymous
Like you said in the twitch view threads you worship:
It's your job to prove that wasn't your post 😉
I disavow the post then. That's all I ask of you when a bad faith poster is in your fandom. So you can't ask any more of me.
1 week ago
Anonymous
>I disavow the post then
Prove it.
1 week ago
Anonymous
I don't believe you.
prove that you disavow it.
1 week ago
Anonymous
Like you said in the twitch view threads you worship:
It's your job to prove that wasn't your post 😉
1 week ago
Anonymous
In before he posts """""proof""""" one day, except it's fake.
1 week ago
Anonymous
I
>I didn't want to. >because I didn't want to, no one should even though literally the smallest of indies can figure this shit out
played over 390 hours of it schizo who can't even check post times.
By the way, RBOG at the top stands for Redbox OG because it is also not my first Switch unit. Nor Third even.
BotW is better because of the lack of linear bullshit including that first unskippable cutscene and walk and talk section no matter your cope.
The number at the bottom was me selecting all of my TotK screenshots and videos in the search rewsults, by the way. Weird how I have so many, no coping schizo?
Your next response is >muh generic!
1 week ago
Anonymous
Eric, timestamp and photo.
you already tried that cope, nobody believes you
1 week ago
Anonymous
The game's opening cutscene and tutorial is in service of the game and the player's experience.
It's a 200 hour adventure. Having 10 minutes to set up the story and make sure the player knows the controls before letting them loose, it's just good game design.
There is no argument against this. Hence Nintendo been doing it for 30 years and their games are routinely and consistently considered to be the best in the world.
1 week ago
Anonymous
I don't believe you.
prove that you disavow it.
>I disavow the post then
Prove it.
[...]
[...]
Anything else, outside of your hyper generic nothing of a game?
[...]
That isn't proof.
So that post was still made by you then.
Are you going to rehash it 500 times now?
>Having 10 minutes to set up the story >NO YOU DON'T UNDERSTAND, I NEED STORY, I HATE VIDEO GAMES UNLESS THERE'S CONTEXT
Nice movie game you got there. By your logic, Zelda 1 is objectively bad because any semblance of plot can be skipped. If it's not forcing it on you, then it's objectively a bad game. Your words, not mine.
1 week ago
Anonymous
Where's the proof of you disavowing that post? Are you going to stall until the thread hits bump limit so you can run away again?
1 week ago
Anonymous
See [...]
I don't have to post proof, the way I behave is proof enough of me disavowing that post.
1 week ago
Anonymous
Your behavior shows the opposite, I accept your troonycession that you posted that.
no proof, I know you are responsible
1 week ago
Anonymous
You win and I lose then. Are you happy now?
1 week ago
Anonymous
Yes, I always win
1 week ago
Anonymous
Zelda 1 is pretty bad for many reasons.
1 week ago
Anonymous
The lack of unskippable cutscenes is now seen as a bad thing? Are you being serious right now? If you remade Zelda 1 to be more like BOTW, you would unironically put in cinematic walk-and-talk moviegame trash? Before you say anything else, answer that.
1 week ago
Anonymous
I accept your troonycession, ACsnoytroony.
1 week ago
Anonymous
>I LOVE UNSKIPPABLE CUTSCENES- a supposed gameplay enthusiast
Well well well, look who's trying to take the moral ground. After calling people "Erictroony" 6000 times over, you really don't have a leg to stand on.
garrys mod/hl2, scrap mechanic, nuts & bolts. trailmakers, besiege, and terratech building, physics, and puzzles among a ton of other games
Shadow of the colossus climbing and archery
Far cry 2 grass fire
Time reversal mechanics from a shit ton of puzzle games going at least back to the flash game era.
Nothing about the game is original in the slightest. It's literally not worth playing unless you're a child who doesn't know any other games out there.
>Completely invalidates your game design
Heh nothing personel Nintendope
Anything else, outside of your hyper generic nothing of a game?
[...]
I disavow the post then. That's all I ask of you when a bad faith poster is in your fandom. So you can't ask any more of me.
That isn't proof.
So that post was still made by you then.
Are you going to rehash it 500 times now?
Notice how the thread was actually discussing Zelda and game design. And then the moment the infamous shitposters arrived, discussion died.
Funny that.
An entire hour long cutscene known as the intro and tutorial.
1 week ago
Anonymous
Don't you get it? If it's more than 0, then it's an irredeemable movie game. Even if the ratio is under 1% of the overall game experience.
1 week ago
Anonymous
If it's under 1%, then you don't need it forced on the player. IF removing it completely destroys the whole game, then it wasn't a good game in the first place.
1 week ago
Anonymous
>the entire game is bad because it has high production values and does to have an opening cutscene
Yup he's a schizo alright. Might as well complain about the game having a title screen.
Zero arguments.
1 week ago
Anonymous
You are so dependent on the game having an unskippable intro, that skipping it completely ruins the game for you. So yes, it is a bad game. It'd be like hating a game because it doesn't have enough fancy graphics, or voice acting, or it not being on your console of choice.
Oh wait, you've done all of those things. I guess you just don't like video games.
1 week ago
Anonymous
You haven't played it, ACsnoytroony, see
You win and I lose then. Are you happy now?
1 week ago
Anonymous
[...]
[...]
I accept your troonycession 😉
You haven't played the game
Funny, because supposed Zelda fans love unskippable cutscenes while me, a guy who "supposedly" never touched the series, doesn't like cutscenes being forced on you. And remind me, isn't one of your defenses "EVERY ZELDA DOES IT, CHUD"? and yet BOTW's entire existence is based on the notion that the Zelda formula was tired and needed to be rebuilt from the ground up. I guess the unskippable cutscenes weren't on the list of things to purge? And as has been pointed out, unskippable cutscenes were a later addition to the series, long after Zelda 1. So you are quite literally rehashing an element from the dark ages of zelda, by your own admission.
Terraria doesn't have cutscenes, and lets you just start exploring and doing whatever you want. It's closer to Zelda 1 than either BOTW or TOTK.
1 week ago
Anonymous
How would you know, considering you admitted you haven't played it?
1 week ago
Anonymous
>there isn't a single unskippable cutscene in TOTK- Zelda fan who "played" TOTK
1 week ago
Anonymous
Didn't answer my question, ACsnoytroony.
1 week ago
Anonymous
why are you defending a game you never played?
1 week ago
Anonymous
>no u
I have, why are you "criticising" a game you haven't played?
1 week ago
Anonymous
Why did you lie about TOTK having no unskippable cutscenes? Why did you claim the game had freedom, when it obviously railroads you down a hallway?
You won't answer this, because you're a disingenuous little troll. Meanwhile, you criticizing me for supposedly "not playing the game" is based on the notion that I didn't consider it a masterpiece. Your claim is thus faulty. Mine is valid, since I'm asking why you denied a part of the game that exists, and can be seen within 10 minutes of starting it up.
1 week ago
Anonymous
You have admitted you haven't played it, ACsnoytroony 😉
that is why I KNOW you haven't.
1 week ago
Anonymous
Then you should easily be able to prove it. Every single claim of mine would be wrong, and you, being a supposed expert, would know how to explain each one being incorrect.
So let's hear it. How is the intro cutscene skippable? How do you skip something that even speedrunners can't get around, despite them even going out of bounds and abusing other glitches?
1 week ago
Anonymous
>Then you should easily be able to prove it
I can 😉
See
[...]
You haven't even played it.
And
You win and I lose then. Are you happy now?
1 week ago
Anonymous
Zelda fan in those posts says that there's 0 unskippable cutscenes
oof, was that supposed to help your argument?
1 week ago
Anonymous
It proves you haven't played the game 😉
1 week ago
Anonymous
Says the guy who claimed that you could skip the intro lol
1 week ago
Anonymous
I accept your troonycession that you haven't played it 😉
1 week ago
Anonymous
On a scale of 1 to 10, how mad are you that he's not asking you where he said that?
1 week ago
Anonymous
An entire hour long cutscene known as the intro and tutorial.
If it's under 1%, then you don't need it forced on the player. IF removing it completely destroys the whole game, then it wasn't a good game in the first place.
I accept your troonycession 😉
You haven't played the game
Until Zelda fans can explain why skipping gameplay is good (AKA rushing right to ganondork and skipping every single dungeon and shrine and korok) but skipping cutscenes is bad, then I guess I'll just stay winning. But I'm used to winning already, so not big surprise.
And how well has that gone for you? Has it gotten me to stop posting in these threads? If I'm still here, presenting my criticisms, then clearly you've failed.
1 week ago
Anonymous
I accept your troonycession 😉
I have gotten all of your codes raped to death 😉
And considering how much you cry about bejng called a troony, that is good enough for me.
1 week ago
Anonymous
>I have gotten all of your codes raped to death 😉
Don't even know what this means. I guess the bot finally broke. Oh well.
1 week ago
Anonymous
I accept your troonycession that you can't read, ACsnoytroony 😉
1 week ago
Anonymous
it means that any time he sees someone post an anti-nintendo opinion he instantly assumes they are some guy called eric, ric, or some ACgay.
1 week ago
Anonymous
Nah, it just proves that ACsnoytroony is moronic.
you notice how nobody except Eric ever says anything positive about ACsnoytroony anymore 😉
1 week ago
Anonymous
Black person i dont care about either of your boogieman schizos, all i know is that you enter every single fricking thread that even talks SLIGHTLY negative of nintendo gets spammed by you.
1 week ago
Anonymous
[...] >will unironically defend unskippable cutscenes, snoy movies, metacritic, game journos, and every other cancer in the industry, out of spite for me
Is this what it's like to win?
You wouldn't know what winning feels like, you never have on your life 😉
I accept your troonycession, Ric and cumbawd
1 week ago
Anonymous
Have one more (You) for the road.
1 week ago
Anonymous
I accept your troonycession, ACsnoytroony the loser 😉
1 week ago
Anonymous
Considering he got literally everybody to make fun of you and stop taking you seriously, he won hard.
1 week ago
Anonymous
Stop talking about yourself in third person, it's weird dude.
1 week ago
Anonymous
>everybody who hates me is the same person!
ACsnoy......
1 week ago
Anonymous
Nah, it just proves that ACsnoytroony is moronic.
you notice how nobody except Eric ever says anything positive about ACsnoytroony anymore 😉
>will unironically defend unskippable cutscenes, snoy movies, metacritic, game journos, and every other cancer in the industry, out of spite for me
It's fascinating to see all the people here who do not understand the inherent value and brilliance in successfully designing a game where players are given freedom to be as creative as possible and make such creativity work in progressing through the game. Worse, some even go so far as to deny that such a design goal is valuable and brilliant. This is the same board that is filled with people who worship games like Elden Ring or franchises like Elder Scrolls/Fallout is beloved on similar grounds (because they also offer so much player freedom to approach the game how they like with what build or progression route they want to use and still have it work).
But making a skippable cutscene and intro is too far beyond Nintendo's capabilities. I guess we'll have to wait until BOTW3 to see if they can implement a basic feature that games have had since 1997.
Until Zelda fans can explain why skipping gameplay is good (AKA rushing right to ganondork and skipping every single dungeon and shrine and korok) but skipping cutscenes is bad, then I guess I'll just stay winning. But I'm used to winning already, so not big surprise.
You haven't played it, ACsnoytroony 😉
Nothing you say has value.
Unskippable cutscenes suck.
But TotK still has cool cutscenes that make the game better.
And the game is still incredible in spite of the cutscenes.
I can and do hold all these opinions.
I also don't care about discussing it with someone who also doesn't care about discussing it since he just reposts the same disingenuous posts forever and ever, every single day, daily.
Kill me pete.
banjo and kazooie nuts and bolts
>banjo and kazooie nuts and bolts
but good
but mediocre*
that would be just n&b by itself
No, N&B is shit.
>N&B but good
Trailmakers
Its crazy seeing nintendo give speeches where like
>so we made fire and fire is cool because its hot, so it can burn the player or like, you can burn stuff in the fire
and the entire room is feverishly writing that shit down. These are "Idea guys" speeches. aint no homies need your frickin ideas, how did you code it!?!?
If you can't code something just by looking at it then you're not really a programmer, so why do you care?
exactly this
>we put things that introduce the players to our game's mechanics and decisionmaking in our tutorial zone
>AAHHHH YES I SEE I SEE!!
>entire rest of the game is 95% a functionally featureless plane, the rest of it being obvious gimmicks
they're on track to getting to the game design level of a janky 2000s RPG
People who hate BotW and TotK are easily identifiable as low IQ morons. You're only reinforcing this hypothesis.
ULTIMA UNDERWORLD CAME OUT IN MOTHER FRICKING 1992
DWARFS FORTRES WAS MADE BY TWO SCHIZOS IN A CAVE WITH SCRAPS
Granted, they are the two best videogames ever made, thus two of the best creations of all humanity for all our history, and Tears IS pretty good, but still is sad to see so many "gamers" lacking basic criteria and standards of what vidya can and MUST be.
This entire medium has been stagnant since the fricking PS360 era and only indies are actually moving it forward, and it's all thanks to YOU voting with your wallets to the shittiest parts of the industry, for God's sake.
homie you can't even tell the difference between 2D and 3D and you have the audacity to expect me to indulge you in conversation about game design?
Rope yourself and save your parents further embarrassment.
The physics in DF are far more abstract, it's not at all the same.
Ok now actually write that out in a way that doesn't make you sound like a parrot that's just vomiting out the talking points outrage addicts use.
la creatividad...
>to tendies, making sure game mechanics are connected is impressive.
Name another game like TotK
The only thing that comes close is BotW.
Gmod does everything totk and botw try to do but better.
What is your favorite dungeon in Garry's Mod?
>implying totk's dungeons are real dungeons
they are puzzle boxes in a dress.
that's literally what dungeons have always been
They're literally just 4 shrines but without a shitty open world loading screen between them
The spirit
>dungeon
was the biggest offender
Wrong.
Especially the fire temple isn't like that at all
>The spirit
>was the biggest offender
Why do I keep seeing this repeated so often?
There is still legitimate criticism that can be had.
But surely you realize that the Construct Factory is part of the Spirit Temple, right? And yet people act as if the Spirit Temple had nothing. Why?
even as someone who's played totk, I wouldn't even call those dungeons. most dungeons from previous games can be downloaded and played in gmod.
What's your favorite dungeon in TotK? Of the like five that exist
Lightning temple, it's fantastic.
I agree actually. That's my fave. It has great vibes.
But none of the BotW or TotK dungeons come anywhere close to the best dungeons of the rest of the series, either in the strength of their visual design or mechanically, which makes me kinda sad. I know that's not the focus of these games, of course, but I hope we at least get more spinoff Zeldas or something that have more traditional dungeons.
I disagree.
none of the old dungeon impressed me, honestly.
TotK dungeons are preceded by huge questlines. Thr Rito quest, from Outlook Landing traveling to the Hebra Mountains, ascending into storm and then the dungeon and boss battle, was pure utter peak Zelda.
The water ascend was my favorite.
suddenly shifting gravity was great, and using the bubbles was novel
I disagree
>I disagree
most puzzle types are just copy pasted across the map with minimal variation.
once you've done one "move the korok" puzzle, you've done them all.
once you've done one "hold the sign up" puzzle, you've done them all.
once you've done one "rotate the cube" puzzle, you've done them all.
older zelda games actually combined puzzle elements so that no two puzzles were the same.
then there's all the useless materials and meals, all the empty space in the overworld, the bajillion korok seeds with no use... and so on, you get the idea.
I disagree
disagree all you want, doesnt change reality.
That totk is a masterpiece?
true
nah, totk is proof that tendies dont play games outside of nintendo's exclusivity bubble.
That's fine.
Absolutely.
Literally none of this is true.
The magic of TotK is that every single encounter and event feels like a mini set-piece completely unique to me, that no other player will experience like me.
Go play a vastly shitter game.
That was pretty sick, I won't lie. The approach to the wind temple was probably my favorite part of the game.
But everything in TotK and BotW has the same problem LBW does imo: because you can do things in any order, most of the puzzles are simple and only require your basic abilities + the dungeon's thing. It ends up feeling kinda flat.
The dungeons in old Zelda never really got harder either.
the linear design usually either ended up as much maze, much combat room or press the item button to win
My point wasn't that it's hard, but that there was more variation in what you did in a given dungeon.
Not really.
hitting a button with the boomerang, arrow or hammer are literally just the same thing.
I feel like that's reductive. I'm thinking of stuff like throwing the ball around to compress Eagle's Tower, or hookshot shannanigans in the flying ruins in TP (can't remember the name). Without other items these puzzle would be simpler and less interesting. Imagine how much lamer the Shadow Temple in OoT would be if every puzzle had to be made to only involve the hover boots.
The final dungeon of LBW is a fantastic dungeon filled with interesting ideas specifically because the game backloaded all combo ideas to that dungeon
Swamp Cinema
what's your favorite dungeon in botw? shrines and beasts aren't dungeons btw.
>what's your favorite dungeon in botw?
Probably the Elephant one.
My sex dungeon suite in Garry's Mod Tower
>Gmod
Every fricking time. It's not even a game. How come no developer has ever even attempted.
You literally have OPs video SHOWING how complicated this is and you still deny it. Jesus frick the Nintendo Hate Derangement is out of control.
anything can seem complex if you explain it wrong enough.
I can explain walking by describing every single thing that needs to be coordinated at once in your body in order to perform that action, it doesn't mean it's hard. Not that you'd know anything about getting up from your chair.
I'm the other guy who said GMod and I like TotK. What TotK did is pretty cool but acting like its completely unparalleled is kinda weird when the core of what makes it fun is pretty much exactly that they put Gmod shit into BotW's world
so basically, nothing
Guess that Anon was right, nothing comes close to TotK or BotW and be a full game
gMod is just a sandbox that gays use to roleplay, prophunt or that "darkRP" shit
>*sniff*
>WAHHHHH! THAT ONE DOESNT COUNT!!!!!!!
Why would it?less complex physics, no secondary forces, no game attached to it at all.
false, false, and false.
Prove it.
Oh no the gmod gays are seething here too, poor little things, Don't worry gays someday your nextbot simulator will get the recognition it deserves.
gmod and totk are two different games in the end, but gmod has a lot more you can do. people have made entire games in gmod (one off the top of my head being insurgency). it has a bunch of user-made content; maps, game-modes, imported models and you get to play around with them. the sandbox in totk was making over-complicated contraptions to just frick with the enemies and npcs or getting somewhere fast. you're limited by your imagination in both, but the stuff in totk felt way more limiting because your only tool is the build tool.
Because you literally have to.
how much of a game is gmod without user generated content?
and even then, all people who claim gmod is a deep as totk add even more additional mods on top of it to get there.
So more bugs and instability
no it doesn't feel more limited, it IS more limited. even return to blockland 1.045(which i very much doubt anyone here have played) had more depth to the building mechanic than totk. it's literally just props and a weld joint, that's it. with a few hours of programming experience and a physics SDK you can do it too
Eric, you already made that claim.
Where is your proof again?
and no it isn't, gmod is incredibly jank and barely works out of the box.
Mods just make it worse.
Sonic Frontiers
I enjoy TotK but Gary's Mod
Any game with a basic physics engine
Nintendogays are only impressed by it because they're stuck ten years behind any other platform.
So you can't name any. Imagine my surprise.
Besieged
Trine
An infinity of indie puzzle games with "stack shit up to get to the key"
Literally none of these have gameplay mechanics or world interaction on a level of complexity like TotK.
Yeah because those built an actual game to play instead of pointless bloat.
>Yeah because those built an actual game to play instead of pointless bloat
TotK doesn't have pointless bloat. But even if you ignored everything in the game and only did the main quest, you'd still have a 50-60 adventure with the best main questlines the Zelda series has done, set in the best open world ever coded.
>TotK doesn't have pointless bloat
>TotK doesn't have pointless bloat
Pointless bloat is 95% of the game and the shit that isn't bloat isn't much better.
>TotK doesn't have pointless bloat
>koroks
>shrines
>all the enemy camps
>most quests
>most chests/looting points of interest
>most of the sky islands and underground
>most of the map in general
None of those are bloat
>tendies
hmm.....
>the copy pasted content isnt bloat!
lol
It isn't, the terrain changes everything.
But you copy pasting your comments is bloat 😉
>TotK doesn't have pointless bloat
This anon didn't even bother entering the depths
>This anon didn't even bother entering the depths
Exactly, how can something completely optional be "bloat"? It's like you don't even understand what the word means.
It's a common symptom of TotK hater; you desperately want to hate the game but only make yourself look like a moron trying to think up "criticisms".
>how can something completely optional be "bloat"?
that is what the word means anon
it is taking up space that something else could be taking
but instead you have bloat
it being optional is meaningless
>it being optional is meaningless
The depths aren't meaningless though, all the best rewards are in the depths, the toughest combat scenarios are in the depths, there's an entire new ability to discover and a massive sidequest to indulge in. Not to mention a great place to farm rare material, discover unique schematics for new vehicles and weapons and also find lots of hidden lore.
>set in the best open world ever coded.
That's not dwarf fortress' adventure mode.
>level of complexity
lmao, frick my ass with a splintered broomstick. totk's building mechanic is jank and the controls suck. i wrote operating systems for my intricate space ships in garry's mod before you were born and I automated mining drone production in space engineers
Eric, stop larping.
No you didn't.
sure did, HL-ZASM/ZCPU, wiremod. and also a variety of mechanical contraptions, like engines & gearboxes. garry's mod is lego and totk is duplo, that's the reality of it.
>but but muh open world
your empty world, scrub
Where is the proof, Eric?
that garry's mod is more mechanically complex than totk? play the game and find out why don't you. https://www.youtube.com/watch?v=e4mBg1cL0Dg
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
And where is the proof you did, Eric?
>Do you have anything of actual substance to say?
>Outside of vomiting the same reply 20 times?
I don't know, do you? Are you capable of actually having grown-up discussion or is year later stomping, screeching and crying the only thing you can do when someone says your favourite toy isn't the best thing ever? Because that's pretty damn pathetic.
Ubisoft started "copying botw" because it saw that normalgays are into ubislop again, that's all.
Still obsessed with your gay crush?
So no you don't.
I accept your troonycession, Eric.
Now where is the evidence of your earlier boast? 😉
Prove it.
You have literally never played trine.
it literally never gets more complex than stacking boxes.
Neither does totk
Your box going forward with a fan isn't any more complex
Things like dynamic suspension, water buoyancy, more complex traction in all directions.....
trine is extremely simple about its physics, you have obviously never played those games.
we have now reached the point where people will claim "props float" is revolutionary to avoid conceding a single point in an argument
you dont get it bro! i ONLY play nintendo gamez, so this is all, like, super, duper, uber, ooper, new to me!
I accept your troonycession, 😉
I accept your transition
>it literally never gets more complex than stacking boxes.
The irony
Do you have anything of actual substance to say?
outside of vomiting the same reply 20 times?
It literally doesn't though.
I liked trine, but physics puzzles aren't something it does at all.
Scrap Mechanic, a game released before BotW. Loads of indie games have this kind of shit. Nintendo just wanted the Roblox, Minecraft and Fortnite babbies instead of making an actual fricking Zelda game.
Sametrwnny harder, Ric
>posts within seconds
>samegay
but why are you black?
Got me there, I honestly can't think of another game that feels like a tech demo on top of a tech demo.
Half Life 2
every other open world game?
Baldur's Gate 3.
Dude it's Just Cause 2 with Gary's Mod attached.
>Dude it's Just Cause 2 with Gary's Mod attached
How come nobody else is doing it? Did you even watch OP's video?
Nothing nu-zelda did was revolutionary, it's just ubislop with funny physics. Do you even play videogames?
Make a better bot next time.
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
Eric, the same buzzwords amover and over make you very obvious
Because JC2 is from 2010 and good predates that. No one else is interested in making that game because it's antiquated and not good. Nuts and Bolts is from that same time period. Do you not realize how many source games like Dark Messiah had physics as a selling point? It stopped being impressive after Half Life 2.
Also crayon physics was a literal flash game where you could attach things.
See
Behold, TotK's inspiration.
See
>the vehicle
lmao. nice shrine simulator.
Anything else, outside of your hyper generic nothing of a reply?
Are you gonna spam it 500 times more?
Anything else, outside of your hyper generic nothing of a game?
Are you going to rehash it 500 times now?
Not op, but the reason they didn't do it was because only nintendo owns the legend of zelda ip moron.
If totk or botw weren't zelda it wouldn't be a tenth as popular.
Proof?
Are you insinuating that the legend of zelda ip is worth nothing? lmao
I accept your troonycession
Why are you replying twice?
Yeah bro, that DaVinci painting is only worth millions because DaVinci painted it. NEXT!
>that DaVinci painting is only worth millions because DaVinci painted it
Well, yeah.
So is it a bad or a good thing?
you are contradicting yourself.
Where is the contradiction? The answer to "How come nobody else is doing it?" in terms of AAA is because what IP fits the mechanics? Only zelda does and only nintendo owns that.
In terms of other games, there are tons that actually do the nuts and bolts thing, and most are multiplayer unlike zelda, but they don't hit zelda numbers because obviously the ip gives it the nintendo buff.
You have no idea what totk is doing.
Actually it's you who doesn't realize what dozens of other games have been doing for more than a decade.
No, totk is not only vehicles.
And why would anybody want multiplayer?
>it's you who doesn't realize what dozens of other games have been doing for more than a decade
Name a single game doing what TotK is doing.
Totk has:
garrys mod/hl2, scrap mechanic, nuts & bolts. trailmakers, besiege, and terratech building, physics, and puzzles among a ton of other games
Shadow of the colossus climbing and archery
Far cry 2 grass fire
Time reversal mechanics from a shit ton of puzzle games going at least back to the flash game era.
Nothing about the game is original in the slightest. It's literally not worth playing unless you're a child who doesn't know any other games out there.
So it merges the greatest games of all times into a single perfect package?
Sounds like a god tier game!
Master of none, moron.
Ummm how about the game that made Zelda irrelevant?
Eric, stop trying.
It's ACgay meltdown time. How many TotK threads have you seethed in today ACgay?
>dude gmod lmao
wow so impressive, 2007 called
And yet you only defend snoys.
How odd
Anything else, outside of your hyper generic nothing of a game?
Are you going to rehash it 500 times now?
gmod
Anything else, outside of your hyper generic nothing of a game?
Are you going to rehash it 500 times now?
It is impressive to have such a wide amount of options and interconnected mechanics with the amount of care and polish ToTK has.
there's no care.
The world is empty as frick
It is impressive within the context of a modern AAA game.
90% of them are a pile of disconnected slop because letting the player think for themselves is haram.
Hack devs hack company killed a beloved franchise to make doors sound more realistic
Worth it.
I can't watch this, that accent is hard to listen at. I'd prefer if they spoke Japanese.
That's funny because my primary complaint with TotK is the lack of synergy between the new mechanics and the existing game world.
>That's funny because my primary complaint with TotK is the lack of synergy between the new mechanics and the existing game world.
Thankfully your low IQ is your own problem and nobody cares.
I sense some projection.
Single conveniently placed tree in the entire game?
1000 times folded Nippon gameplay systems...
American will never be able to make this game. Modern American dev only know how to add ability to walk during cutscenes and boring, scripted combat
why are they turning zelda into a physics sandbox shit? just make oot 2, MIYAMOTO YOU NI-
Cool I guess, too bad the game is still boring as frick.
I liked BotW
TotK can go suck a willy
You are a rare and noble creature. I cannot possibly imagine liking BotW more than TotK. What do you like more about BotW?
I like that it doesn't have any of the poorly-implemented systems of TotK to drag it down. I was really excited for the construct stuff until I discovered limitations like the timer on gliders or just the game taking your toys away when you use them in general.
>but then they'd be overpowered
I don't care. I've already played BotW, I've already seen this Hyrule, I just want to play with the constructs. The underground is boring shit and the sky islands are insubstantial. Luckily I managed to sell off the game at an acceptable loss.
I mean, I guess? But if someone hadn't played either game, and could only play one, would you tell them to play BotW?
like an imsim but watered down
>Eric still seething
Kek, seems like he is still mad.
if only complexity was equivalent to good game design huh
Do you have anything of actual substance to say?
outside of vomiting the same reply 20 times?
Do you have anything of actual substance to say?
outside of vomiting the same reply 20 times?
>two nothing replies
Man, Eric is desperately obvious.
>gmod/nuts and bolts is a new mind blowing concept when nintendo does it
Do you have anything of actual substance to say?
outside of vomiting the same reply 20 times?
Not a new IP, BTW.
tongue my anus you fricking moron
eww you're a gay Black person
tongue my anus you fricking moron
Do you have anything of actual substance to say?
outside of vomiting the same reply 20 times?
>itt
>worthless neets who have never programmed anything in their entire life claims a game dev with years of experience at one of the most prestigious gaming companies is a hack because they dislike a game he made
You would have never played literally the exact same game if it didn't have the zelda tag on the box.
>you dont get it bro, making the jump button work while moving is, like, super duper hard
You can't even program a jump button to work while standing still you absolute moron
i get it, anon.
anything that inst holding right and screaming "BING BONG WAAHHHHHHHOOOOOO" is too much for your brain to comprehend.
holy SOVL
nu-zelda is just elden ring for babies.
Do you have anything of actual substance to say?
outside of vomiting the same reply 20 times?
based, snoyjeets seething hard itt
This.
You can tell by the hyper repetitive replies, also the muh tendies.
>GDC
>woman speaker
what about translator-chan?
>we made this shit pls applaude
Frick off, worst zeldas in gaming history
Do you have anything of actual substance to say?
outside of vomiting the same reply 20 times?
KINO
seeing Ganker seething 24/7 over this game can only confirms it.
this is the only vaguely switch thread I see. What are your favorite switch games? I finally downloaded an emulator for Unicorn Overlord and I'm not seeing anything else I'm interested in.
bare minimum is totk or botw the better game? specifically if you don't care about building shit. I played a bit of botw at a girlfriend's place but I didn't get hooked.
bump
Why does Zelda make /po- I mean Ganker seethe so much?
Extremely successful Nintendo game, so it triggers the resident schizos
im mad because it ruined the whole fricking franchise.
traditional zelda is dead because the devs couldnt be bothered to make a good game and just fell for the sandbox open world meme.
>traditional zelda is dead
The open exploration and hunt for secrets IS traditional Zelda.
The antithesis to traditional Zelda would be something like Skyward Sword that is not not only fully linear but doesn't even have an explorable overworld at all.
>MORE SALES! MORE GOODER!
lol
Why did you reply to me? My post had nothing to do with sales.
a mistake.
>MORE! SALES!!! MORE!!!! GOODER!!!!!!!
lol
Do you have anything of actual substance to say?
outside of vomiting the same reply 20 times?
Sales are an indicator of popularity, they don't just happen in a vacuum Yes, you wouldknow that from your famitsu threads eric.
i mean that is literally the entire essence of Ganker over the last 8 years or so
it's all game sales and concurrent player numbers with you gays
This is from 3 years ago so add the 20m+ of totk.
Maybe someone should have bought those older series since they were so much better then current zelda like you say?
>core loyal audience consistently buys games
>good games keep being made
>trash game appeals to moron tasteless mainstream audience and sells millions
>series is now ruined forever
>UMMMM SHOULD'VE BOUGHT THE GAME 5 TIMES CHUDDIE
this is unironically the smartest botw fan
>series is now ruined forever
I'm willing to bet you don't own a single Zelda game. As a Day One Real Fan™, I can easily say that BotW was amazing course-correction after two decades of stale OoT knockoffs.
And TotK is probably the most complete Zelda experience. The future for the series has never been brighter.
>projecting
>moving the goalpost
cool
I've been here before and after showing the games you get the
>YOU'RE NOT A FAN YOU JUST BOUGHT THEM ON EBAY
the charade keeps on
>Zelda
>making /misc/ mad
>When the hero is a Blond Aryan boy
Frick off troon
BotW Link is a twink, which confuses /misc/ and makes their PPs hard, causing them to lash out.
white man game
Hispanic website
i mean whateve the point is on this thread, yeah there is no game with the level of world interaction on totk, closests i can think is maybe noita Techcnially is impressive specially for the switch. i do wonder if any other developer could pull this kind of shit off on a 3d openworld.
usually most games only set a few set of interactable or phsyic driven objects the fact everything on the game is affected by the physics sytem is bananas.
goty was stolen because nu-hollywood needs to succeed.
So no you don't, I accept your troonycession.
Why are you here?
>tendies discover im sim gameplay
are you guys going trick or treating????????
>in depth and genuinely impressive gdc presentation
>has the haters seething like mad
Predictable I guess.
Especially with the most generic spam possible.
Nothing to do with the OP at all.
>genuinely impressive
It really says a lot about the state of gaming when tendies are so easily impressed by shit gaming had figured out many years ago.
>tendies
Hmmm...........
Seems totally legit and organic.
not at all a seething snoy
tendies and snoys are the only people still consolewarring.
xbox and PC players moved on.
please, just move on.
hey guys its me Eric and i hate the legend of zelda
Real Eric here
OOT > MJ > TP > WW > shit > BOTW > SS > TOTK
They're literally the exact same shit. The entirety of the spirit temple is literally just the 4 garbage construct factory sections. Just 4 glorified shrines with a huge ass loading screen in between them where you have to slowly move the construct part back to the center of the area
>botw is the baseline for kids
>meanwhile functioning adults
>normalgays are people
we've had this discussion before, anon.
>muh ableism for a linear corridor map
>the most hardcore PS5 game and it's most intelligent puzzle
Kek
I love how these threads expose all the morons who don't know a damn thing about video game development.
It also exposes the "totally valid critics"™ as snoys as they can't help themselves when questioned.
Seriously, how difficult is it not to use your standard buzzword?
>the "achually totk is just like LOZ1!!!" gays have arrived
didnt we have this discussion before where an anon proved that OOT is closer to the original zelda than botw and totk?
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
>is just like LOZ1!
No. But it is similar in design and spirit. Unlike most 3D Zeldas.
>proved that OOT is closer to the original zelda
Yeah right. It isn't.
>No. But it is similar in design and spirit.
(You)
Zelda 1 is a game where you freely explore a vast huge world. With secrets hidden throughout the entire game world. From minor to big secrets.
You burn every bush. You bomb every wall. And anything that looks even remotely suspicious is investigated for esoteric secrets.
Ocarina of Time isn't really that kind of game. There are some hidden holes in the ground but they are significantly more rare than the secrets of the original Zelda. And is again even more rare that said secrets are actually of significance.
But BotW and TotK are exactly that kind of game. Every odd looking thing can house a secret and often does. All throughout the entire game world. Which is is open to be explored from the start. Which is not so much the case with OoT.
And yes, Zelda1 has some very minimal progress gating for its world map while all BotW's and TotK's progress gating is almost exclusively very soft at best. But OoT's progress gating is anything but minimal. Even with a decently explorable world, with a few progress path choices. It is very significantly gated compared to the original Zelda. Or most of the 2D games. Or BotW and TotK.
That kind of gating was a trend that that 3D Zelda took to a whole new and uncharacteristic level. Even if you could argue that it was a natural progression from ALttP. But that very same kind of logic is how you ended up with SS. Which is easily argued to be the biggest deviation in the franchise to date.
Ocarina of Time is absolutely not more like Zelda1 than BotW and TotK.
Based. But Ganker is full of moronic tweens who will deny it. The think Zelda is about the key to the lock rather than the adventure.
>The vague, surface-level descriptions (that I wrote specifically so that two games would look similar) make these two games look similar!
>Meanwhile this other game that I specifically wrote a surface-level description so that it wouldn't look similar, doesn't look similar!
>See it yet?
Man.
So the tile-based game about beating baddies with your sword finding your way to (and beating) 8 different dungeons is similar in design to physic based sandbox open world game where almost everything you do is explore an empty map, solve repetitive physics puzzles and build cards fetching meaningless grindy content until you want to beat the actual game.
Just because zelda 1 doesn't hold your hand through the designed main questline and tokt has literally no hand to hold becasue most of the content is optional.
Okay.
OoT gates shit behind items
Zelda 1 gates dungeon progression behind items
Botw/totk has none of that shit. You can literally do anything that you want since 99% of the game is a literal tutorial and the endgame is as simple as the early game
They're fundamentally different games. OoT and Zelda 1 share the exact same kind of exploration: you go to the next destination while you randomly find some bombable walls and shit in your way or some random ass puzzles. From oot kakariko to death montain you have a bunch of bombable walls, you have an optional path to the fairy fountain. From the wooden sword to level 1 in Zelda 1 you have a bunch of bombable walls and burnables bushes that you can't burn yet because woooops this game isn't like botw/totk where you get your entire arsenal during the tutorial. In botw/totk, you can just wander around like a tard. You don't have a set goal from the get go unlike zelda 1 and oot where you need to get new equipment to proceed further: you have the entirety of the game including the final boss right at start. You play the shitty copy pasted bloat content until you feel that you're ready for ganon.
>b-b-b-b-but zelda 1 has some sequence breaks!!
so does oot
>Zelda 1 gates dungeon progression behind items
Yeah. But look at the rest of the game world. You can visit all the corners of the overworld from the very beginning of the game. You don't even need to pick up your sword if you insist not to.
>>b-b-b-b-but zelda 1 has some sequence breaks!!
It's not even about sequence breaks. You have multiple dungeons available to you from the very start. The gated dungeon progression you cite is only prevalent in a few mid and late game points. And otherwise your choices of progression, even in regards to dungeons, remain open. And for over world exploration, you were free to begin with.
I genuinely have no idea why you'd claim that a few dungeons being locked behind other dungeons somehow makes it a fundamentally different game.
The gated parts stand out because they are oppose the freer, larger game design surrounding it. And yet you're ignoring the vast, freely explorable world. And how you interact with it. In order to laser focus on the specific dungeons that are gated. And then act like those parts are what's characteristic of the game and not everything else.
>I genuinely have no idea why you'd claim that a few dungeons being locked behind other dungeons somehow makes it a fundamentally different game.
Thank you for confirming that I was right
So you really insist on ignoring the larger picture for the tiny element that does not change the larger picture?
And then you pretend that later games that expand that previously tiny element, while downright eliminating what used to be the larger picture. Is more traditional somehow?
Why would you ever?
anon the point of exploring the map is beating the eight fricking dungeons, not exploring JUST BECAUSE EXPLORING IS LE FUN AND WOOWW YOU CAN PUSH ROCKS!
the point of exploring on botw/totk is that there is no point
>the reward for exploring in BotW/TotK
See
>anon the point of exploring the map is beating the eight fricking dungeons, not exploring JUST BECAUSE EXPLORING IS LE FUN AND WOOWW YOU CAN PUSH ROCKS!
But the point of exploring in BotW and TotK is to beat the dungeons too.
All the common secret-rewards are all various means to strengthen your character. Strength meant to assist your quest in defeating the dungeons.
>b-but the dungeons suck!
Ok. But that's an entirely different argument. And subjective at that.
Take a look at the rewards you get from secrets in Zelda1 and ask yourself why they're there for you to find.
Then take a look at the rewards you get from secrets in BotW and TotK and ask yourself why they're there for you to find.
Now why would you pretend like it's different? Your claim holds true for both. It's not some gotcha. I don't even disagree with it.
anon speaking in abstract, conceptual terms just to hide the fact that the two designs are completely different won't make the games be more similar
>you play and unlock stuff and ""get stronger"" (whatever that means) and beat the game it's the same!!
that's not how it works
is metroid zelda too? and pokemon? is every game zelda?
one game is structured like this
>you do one then two then three then four... up to eight then beat the final boss
other game is structured like this
>i mean just do whatever or don't and go straight to the final boss
not the same, no matter how you spin it.
nobody plays zelda to have an open sanbdox of endless possibilities. they played zelda to beat the fricking game and reach the end
>zelda1
>explore to get stronger
>beat dungeons
>win
>botw
>explore to get stronger
>beat dungeons
>win
>totk
>explore to get stronger
>beat dungeons
>win
You're the one who is being obtuse by trying to refute the above. Even though it was never even part of my point or the larger claim I was making.
jesus christ... like talking to a literal toddler unable to comprehend the sentences presented to them
alright dude, whatever you want, if it makes you happy, think whatever
everything is zelda man
you get stronger! wow, such a concise, specific, precise concept! progression has nothing to do
my favorite part in zelda 1 is just going straight to death mountain
>progression has nothing to do
>my favorite part in zelda 1 is just going straight to death mountain
Are you being moronic on purpose or something?
That claim was never made or even implied.
But you're the one who started this tangent by attacking the purpose behind exploring the maps. Here
.
You claimed
>anon the point of exploring the map is beating the eight fricking dungeons, not exploring JUST BECAUSE EXPLORING IS LE FUN AND WOOWW YOU CAN PUSH ROCKS!
Which is true. And I never claimed or implied otherwise. But you also claimed
>the point of exploring on botw/totk is that there is no point
Which is wrong. Because the point of exploring in BotW and TotK is the same as in Zelda1.
And that's my claim. But for some reason you beg to differ. Why?
And now that I called you out for it. You're back to yammering about completely different game elements again. Why?
anon, you literally, objectively cannot tell the difference between an item required to progress and a generic heart container, and a game designed around beating content in a predetermined succession and making it so literally everything is optional
I'm not wasting a single post giving you any more attention because if I read another comparision between getting stronger and getting stronger I'm getting an aneurysm
you're simply clinically moronic
>tell the difference between an item required to progress and a generic heart container
Of course I can tell the difference. But what does that have to do with the purpose behind exploring the overworlds and hunting for the secrets throughout?
>and a game designed around beating content in a predetermined succession and making it so literally everything is optional
For starters. The predetermined succession of Zelda 1 is hardly as predetermined as you're making it out to be.
But of course I can tell the difference. I am just arguing that Zelda 1 is still much closer to BotW and TotK than it is OoT, because because while Zelda 1 has some miniscule levels of hard-gated progression. It is nothing compared to the much more sever progression gating of OoT and the other pre-BotW 3D Zeldas.
For the sake of the argument. If Zelda1 has has a progression-gate value of 1.
And BotW a value of 0 (BotW actually does have some progression gating even if it's very light and miniscule, but let's just ignore that for now).
But OoT has a progression-gate value of 7.
You're for some reason arguing that the the game is still closer to OoT than BotW even though a 1 is far closer to a 0 than it is a 7.
And again. The progression gating in Zelda1 only comes up a few times. For the larger game experience it's barely even relevant.
The free world exploration is by far more characteristic than the minimal progression-gating is. Not only in regards to how relevant it is fro the larger game experience. But also in comparison to other games of the time and what stood out about the game.
Ocarina of Time, which is a great game by the way, took the progression-gating to uncharacteristically new heights for the franchise. And that trend just continued. Until the BotW course-correction.
>I genuinely have no idea why you'd claim that a few dungeons being locked behind other dungeons somehow makes it a fundamentally different game
They'll never admit it. They can't stomach the idea of authenticating BotW/TotK like that. They'll cling to minutiae of the games design rather than its overall experience.
Nintendo's intention with BotW was immediately apparent to everyone who played it but they're still in denial 8 years later.
>You don't even need to pick up your sword if you insist not to.
i do not have a laugh reaction that fully encapsulates the feeling this gives me.
unless you're going for an explicate challenge run that takes full advantage of knowledge of the game, you need the sword.
your average player can reasonably beat totk without ever picking up a sword, but your average player wont be able to beat LOZ1 without a sword because of the sheer amount of game knowledge it requires.
this is like saying "you can technically use a glitch to beat ganon from the start, that means LOZ1 is just like botw/totk because botw/totk lets you bum rush ganon from the start!"
>unless you're going for an explicate challenge run that takes full advantage of knowledge of the game, you need the sword.
I did not claim you don't need to pick up the sword to play the game.
I said the corners of the overworld are reachable. And that you don't even need to pick up the sword to reach them.
If you have no limitations, you're playing in the same sense as a child with toys. If you have rules and limitations, you're playing in the sense of practicing sports, board games, video games, etc.
The director of BOTW/TOTK is creating toys. He's already said that limiting players is a bad idea, and he's not wrong if you consider the idea of sandboxes and toys, things designed to stimulate children's imaginations.
But what adults really like are games, board games, video games or even sports. What defines games are the rules. What gets adults interested is the idea that the limitations of the rules impose an interesting challenge that will require physical and/or intellectual ability.
Zelda BOTW/TOTK sell well as toys, but adults who play video games have already begun to realize that there's not much to get out of these sandboxes. That's why I predict that the next Zelda will be received more coldly if the guys don't improve the "game" part of it. The director has already said that he doesn't want to change that, so expect more superficial toys for 7-12 year olds in the future.
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
Anything to say about what OP actually posted?
>Do you have anything of actual substance to say?
>Outside of vomiting the same reply 20 times?
You mean this same reply?
So you don't, I accept your troonycession
Get cancer and die. Nintendo ruined TOTK and your homosexual troony ass ruined zelda threads
No, YOU ruined Zelda threads. If only you listened to people telling you to tell Eric to frick off, we wouldn't be in the situation where anyone who wanted to talk left because they couldn't be bothered to deal with Eric's cancerous spam. Now only Eric and the other guy who shitpost in retailation remain with occasional drive by posters.
>Anything to say about what OP actually posted?
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
Literally not what the video is about.
and yes, it is complex, it's about the physics system.
Are you moronic? My post is commenting on exactly what the OP posted.
What Nintendo's Japanese guy is showing as if it were something very complex is basically the basic idea of a sandbox. That is, you have several possible actions, and the game gives you space to use them freely to achieve your goals. In good sandboxes (such as BOTW/TOTK), actions can be combined in a dynamic and organic way, making the act of playing more enjoyable. You were once a child and you know that the best toys are the ones that limit you the least, which is why automated electronic junk often loses its appeal quickly, while things like Lego, cars, action figures, etc., only lose their appeal when you grow up.
Nu-Zelda is leaning too far towards the sandbox, however, and adults (and children too) can only be entertained by it for a short time. More "game" needs to be put into Zelda, and that means going against what the director is publicly announcing, i.e. creating more limitations to make the player conform to more rules.
Note: TOTK's reception was much cooler than BOTW because people realized that it's more of a sandbox with nothing really interesting added.
>TOTK's reception was much cooler than BOTW
Que?
First of all, both BotW and TotK have limitations.
Second, if you had watched the video, you'd know the pic in OP is about BotW and they later talk about how they went about expanding "multiplicative gameplay" in TotK.
The limitations aren't enough to make the gameplay interesting, however. TOTK goes so far that the game's puzzles themselves stop making sense. In fact, they're not puzzles at all, since the solution is self-evident in 99.9% of them, they're literally toys waiting for you to interact with them.
>"multiplicative gameplay" in TotK.
Using complicated terms doesn't make something banal stop being banal. BOTW/TOTK uses sandbox concepts that people see all the time in every game, without pretending it's some game design achievement. It's just a toy with pieces for you to choose from. BOTW/TOTK has the depth of a puddle of water for anyone looking for anything remotely meaningful.
Anything else, outside of your hyper generic nothing of a reply?
Are you gonna spam it 500 times more?
Nintendo WON!
100% SOUL. This video helps to highlight how fricked a game like this would be if any other developer made it.
>when you let things move... things uh... things that you didnt expect can happen
why do tendies praise this again?
>why do tendies praise this again?
I can stand still in TotK and simply let the rain lash down.
>NPCs will run for shelter
>water will pool
>wildlife will gather under trees
>rare fauna and animals will appear
>stealth becomes easier because the rain lowers visibility and covers noise
>lightning will strike, which may kill me or set things on fire
>the world becomes wet, meaning surfaces are hard to climb, yet slick to shield surf over.
>combat scenarios are dynamic changed
Even just standing still in TotK, without interacting with the world or even mentioning any of its complex gameplay mechanics, it is running rings around every other game.
The fact you use the word "tendies" only exposes your jealousy.
100's of millions are spent on western games and they cannot for the life of these teams imagine how this is possible.
>simple event based AI state (not new)
>simple event based graphic effect (not new)
>simple event based AI state (not new)
>% chance for [thing] to happen (not new)
>a single fricking bool to determine if a multiplier should be applied or not (not new)
>% chance for [thing] to happen (not new)
>a single fricking bool to determine if a multiplier should be applied or not (not new)
>"rain exists so uh... things happen" (not new)
your game is nothing more than a million nothings that amount to a grand nothing.
there is nothing new or impressive about totk, if it wasnt for the zelda skin it would just be another open world game among all the others. there's nothing that actually stands out about it.
Nintendo fans think everything BotW/TotK did was revolutionary because they only play Nintendo games.
homies wowing at
>IF YOU CROUCH ENEMIES WON'T HEAR YOU
levels of detail.
As if it matters if they see or hear you
Take forever to react and have pathetic AI.
The combat is the worst part of BotW/TotK.
But the riders will post webms of them doing a ton of stuff with their Slate/Hand tools as if it's impressive to beat on a target dummy
Post footage so we can laugh at the RED X on your map.
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
I think there's a lot of substance on the 80 posts you quoted actually.
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
we're getting closer to the 20 post threashold
hold your butts, this thread is going to blow up
>there is nothing new or impressive about totk, if it wasnt for the zelda skin it would just be another open world game among all the others
Seething schizos said the exact same thing about BotW.
And they were right. The only reason why people had such a "positive" reaction to botw is because making ubislop is OK if it's Nintendo doing it.
>botw is because making ubislop
Ubisoft immediately started copying BotW after being schooled by Nintendo.
what in gods name is this garbage?
Fenyx Rising. It's actually pretty good. One of the better Ubisoft games of the past few years.
Even a half-assed BotW knockoff managed to be the best thing Ubisoft have made in ages. Really makes you think....
>ubislop
Eric, you really are terrible at not using your buzzwords.
Sounds like a bunch of details present on literal PS2 games.
Except we know that the small, densely packed focused maps were replaced by a huge map full of nothing but checklist sidequests.
>>when you let things move... things uh... things that you didnt expect can happen
Are you not aware how most game developers deliberately go out of their way to minimize or eliminate those kinds of possibilities?
I can't say I'm surprised you cannot grasp such simple concepts even with baby-tier explanation.
Yes, being able to interact with a box in game like how you would expect to be able to interact with a box in real life is better than only being able to push it right because the dev only made "push right"animation for it.
Now apply that to every single object in the game.
I didn't even use that in my post, why did you quote me?
I get it, you want (you)s, but at least try.
reminder that the guy seething about eric comes from the weekly console war thread that bases itself off of sales numbers.
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
What will happen once he makes the same post 20 times?
Total Black person Death
See
https://strawpoll.com/e2narBkvzgB
very well
Thats fine for people who like meme minecraft shit but to me both botw and totk are really boring compared to OOT and MM.
See
What do you want me to say? I loved OOT and MM and they are 10/10 perfect to me. I found botw and totk very boring and tedious and the story was VERY cringe anime like persona or fire emblem not medieval fantasy like OOT and MM.
Something not generic, maybe actually respobding to what the OP posted.
But I don't know what to say. I can only say what I feel. Botw and totk made me feel bored and OOT and MM didnt.
i thought botw was pretty fun up until i was done with the final divine beast, at that point there wasn't really any reward to exploration and frick me if i'm going to collect 900 lil Black folk and it's not like I need the hearts/stamina from doing 120 shrines to beat ganon
Playing OoT and MM recently, they're both great, especially OoT. But it's obvious they're very old games.
Maybe in 30 years I'll say the same thing about BotW/TotK.
But I would say that BotW/TotK have given me the Zelda experience I always dreamed about.
>old zelda is superficial surface level ideas gleamed from concept art
This video is genuinely fascinating. The work Nintendo put into this is insane.
Why does the idea of the original Zelda being similar to Breath of the Wild and Tears of the Kingdom make some people seethe?
Because none of the nu-zelda games are similiar to zelda on the NES at all. You never it.
>nu-zelda
Eric you really are terrible at hiding 😉
contain your obsession with whoever this guy is, I don't care that you're gay.
The fact that Zelda on the NES gave you multiple directions to go doesn't mean that botw is the same thing.
Do you have anything of actual substance to say?
Outside of vomiting the same reply 20 times?
>The fact that Zelda on the NES gave you multiple directions to go doesn't mean that botw is the same thing.
Remember, BotW was originally intended to release for the 30th anniversary of the series. It's such an obvious attempt to recapture the sense of freedom, exploration and adventure which made the series so popular to begin with.
I mean, it's so blatantly fricking obvious, it's the first thing everyone commented on. It's genuinely bizarre you keep denying something so glaringly conspicuous.
>Because none of the nu-zelda games are similiar to zelda on the NES at all
Which direction did you go first?
Or did your own curiosity make you want to go in that cave?
It breaks their narrative.
i dont like the nes games or botw and totk. i only like lttp, la, oot, mm, ages and seasons.
don't you like wind waker?
its ok. its wasnt as good as oot and mm
fair opinion, i prefer ww but i respect that
especially because everything else you mentioned are also my favorites
not him but I recently played WWHD and it's so much better than the original.
>fast sail
>most triforce charts have been replaced with just triforce pieces
>only need to decipher 3 charts
also a fair point, but the artstyle change is so atrocious in my eyes I'd rather spend the extra aggregated hour on the boat
I just like WW, it's a comfy charming time all around
>i dont like the nes games or botw and totk.
Yeah. It's pretty common for people who don't like botw and totk to also not be a fan of the nes games.
Kind of telling in a way.
>gmod is more complex!
>literally every single person already needs to mention multiple mods
Kek, good job pre-raping your argument
to be fair TotK is a mod for BotW
I accept your troonycession 😉
this
Anything else, outside of your hyper generic nothing of a reply?
Are you gonna spam it 500 times more?
A DLC more like.
gmod is a platform more than it is a game. but even in the base game you have more physics joints & props to play with, it just gets exponentially more fun with wiremod since it gives you buttons, displays and programmable gates. but it's really pretty silly to compare it to totk, that's like comparing pokemon to company of heroes because you can have small skirmishes.
Gmod physics are still jank as frick though.
even putting one box on top of another can cause audio problems.
yeah it's pretty janky, if you want to build things that don't spazz out you need to utilize parenting & multi welds but that's the reality of most physics engines, stacking is a surprisingly difficult problem and even Havok with their 1000's of manhours don't get it quite right.
That's one of the huge benefits of totk though.
it just works, and doesn't need external tools and trouble shooting to do so.
well, not really. the controls are absolutely atrocious and stacking things definitely do not work past a handful of objects without it sinking like an accordion. friction is also pretty janky so transfer of momentum doesn't work very well. it's pretty obvious you're only really supposed to build missiles and rain hell on goblin camps, everything outside of that is jank nation
Why the frick are they discussing sound attenuation and stereo sound like it's something novel, wtf are these stupid nintendo talks
It's about the specifics, and they introduce the basics first.
The thing is it just becomes so apparently so quickly how assembly-lined BotW and TotK are. Every region has a stable. Every stable has an exact number and type of NPCs and quests. Same for every town, too. The facade just falls away so fast and you start checklisting.
Wrong.
>salts some plain rice and wraps it in seaweed
>OISHIIIIII!! NIPPON NO TABEMONO SAIKOUUU!!!!!
same energy
Anything else, outside of your hyper generic nothing of a reply?
Are you gonna spam it 500 times more?
I can't believe they use voxels for the entire map, wtf. Couldn't they just have used zone bounding boxes if they wanted to tweak things
>TOTK is about absolute freedom
>can't even skip the initial cinematic walk-and-talk bullshit in the first 10 minutes
>can't skip the cutscene where Link jobs to beef jerky Ganondorf, because people will throw a hissy fit
>can't skip the tutorial
>can't even kill NPCs
>can't enter dungeons unless you do it in a very specific way
>only defense for this is "B-BUT OTHER GAMES DID IT FIRST, WE SHOULDN'T HAVE TO IMPROVE"
I'm surprised it took you this long to find this thread, was it because it didn't have zelda written in the OP?
I accept your troonycession, ACsnoytroony.
>WE SHOULDN'T HAVE TO IMPROVE
Removing the game's presentation and eloquent game design would not be improvement. You're a moron who has 3000 hours in pixel trash like Terraria.
I have more interest I'm my children's shite than I do on any of your drivel.
>adding a "skip cutscene" button would somehow completely ruin the entire game and make it unplayable
I accept your troonycession that those are wiki games for morons 😉
>child button mashes through the opening cutscene
>now they don't know what the game is about or what expectations have been put on them
>have to reset the game
Do you actually have a single fricking argument that isn't moronic? Are you going to complain about the title screen next?
>child doesn't know where to go in the open world
>fights a lynel the moment he steps off the plateau, or sky island
>dies
WELP, GUESS WE NEED TO MAKE THE GAME LINEAR. A CHILD MIGHT DO SOMETHING OUT OF ORDER OR MAKE A MISTAKE, AND WE CERTAINLY CAN'T HAVE THAT.
>allcaps
ACsnoy meltdown
>only half the words are capitalized
>"allcaps"
ESL moment.
>This entire thread
That's pretty much any thread acgay posts in.
TotK is based and fun and you are all literal gays 🙂
Fricking hell. acgay found the thread. And now it's instantly ruined. Full of old copypasted posts and pastas alongside empty and disingenuous arguments.
Every fricking time.
Well well well, look who's trying to take the moral ground. After calling people "Erictroony" 6000 times over, you really don't have a leg to stand on.
Made okay by Pic related 😉
All of those added together don't even add up to 1000 results. You singlehandedly outshitposted them 6 to 1. Surely you realize how sad that is.
>fake webm
lol
You has this dishonest disingenuous webm BTFO out in the last TotK thread you seethed in.
Proof?
Not even scratching the surface
I don't see the problem with the webm. The whole point of nu-Zelda games is that there are often multiple ways of achieving the same thing and it rewards players for thinking outside the box.
>The whole point of nu-Zelda games is that there are often multiple ways of achieving the same thing and it rewards players for thinking outside the box.
So I should be able to skip large amounts of content if I'm smart enough to concoct a way around it? And the game shouldn't have invisible walls or death barriers preventing me from doing so? Would you agree with that statement?
Not even the surface
Do you have a single argument?
Answer the question.
>Answer the question
I did. In my image. It's intended.
You can't make me hate great games. especially when they're so much better designed than everything else.
Finding out the tree on the hill where the witches go has a death barrier in Witcher 3 was cancer, yes.
Not even the surface
>has to pile hundreds of snoy shitposts of all kids to even come close to your own personal shitposting repertoire
>doesn't even denounce his own shitposting, just says "B-BUT OTHERS DID IT FIRST"
Not even the surface.
And you said other posters justify something first 😉
Cute.
>still less than shitch
lol
>180, 000 is a lower number than 30,000
I think someone needs to go back to school and retake basic math classes.
You didn't remove duplicates, cumbawd 😉
Oh, and why are you seething so hard about the word snoy, but not tendie?
Tendie is just as bad. Maybe you should stop thinking in binary.
>180, 000
Inflated by you calling botw/totk a snoy moviegame.
Yoh have used snoy too, ACsnoy.
Why do you count that against others?
You've also used shitch to describe Eric's posting. Why do you count that against others?
I used only images, you were the one who opened up words 😉
>has to pile hundreds of snoy mentions of all kids to even come close to your own personal shitposting repertoire
>doesn't even denounce his own shitposting, just says "B-BUT OTHERS DID IT FIRST"
jej, images are much more obvious, ACsnoytroony.
>has to pile hundreds of snoy shitposts
Yours to be exact.
>of all kids to even come close to your own personal shitposting repertoire
It dwarfs erictroony posting.
you are aware that multiple people can very easily use the same image, right? downloading it doesnt change the MD5
meanwhile its pretty obviously just one person spamming erictroony and acsnoytroony.
Other way around, Eric.
>barely a fraction of https://arch.b4k.co/_/search/text/shitch/
Why should I care?
And ACsnoy simply being the biggest hypocrite of all times.
He'll post his fake webms as soon as he runs out of shitposts.
In the previous Eric seethe thread, he claimed to have made one of them and then did his typical bump limit stall in order not to have to prove it.
>ruins every single discussion thread
>when discussion dies he goes to other threads and claims that the fans aren't even discussing the game as some kind of slight towards the game's quality
He truly is insufferable.
>ruins every single discussion thread
But enough about the guy calling people trannies for 6000 posts. You fanboys are insufferable.
>But enough about the guy calling people trannies for 6000 posts.
For one. Eric (and you too by the way) deserves to be called out. And it's amazingly hypocritical of you to defend that megahomosexual.
But let's not pretend like all these posts are legitimate nowadays. You and or him have started spamming this shit yourselves. And now you're using the inflated numbers to shitpost back. Which is very suspicious considering all the samegayging.
If I was the one spamming those replies, then my posts would've been deleted when the mod inevitably purges them all. Can you find an example of that happening? I stay ontopic, while these shitposts get deleted en masse.
>I did. In my image. It's intended.
So why can't I skip the tutorial? Or even the intro cutscene? Where's the freedom I was promised?
>mod inevitably purges them all.
ACsnoytroony, stop pretending to be moronic.
Don't take my word for it. Check the archive.
I accept your troonycession that this is sonygaf, so you don't get banned.
>If I was the one spamming those replies
If it wasn't you. Then it was your buttbuddy Eric. Who you can't get tired of defending for some reason.
>So why can't I skip the tutorial? Or even the intro cutscene
I didn't want to. Your problem is one you have invented for yourself because you have nothing. Not a single argument.
>I didn't want to.
>because I didn't want to, no one should even though literally the smallest of indies can figure this shit out
>I didn't want to
Well, I wanted to. Isn't TOTK about freedom and offering choices? Why does that stop being a thing with the tutorial? I'm giving you one post to explain why a cutscene should be mandatory, and why a game about freedom should force you through a tutorial every single time you play it, without any option to skip it. Explain the benefit of that instead of just giving me the option to skip it. And no, your "muh children" excuse was shit, because otherwise you might as well just make the whole game a railroaded movie with no control, if you're so afraid of the player messing up or skipping something important.
You haven't even played it.
Not my post. 🙂
You share the same fanbase so you get the blame.
I disavow the post then. That's all I ask of you when a bad faith poster is in your fandom. So you can't ask any more of me.
>I disavow the post then
Prove it.
I don't believe you.
prove that you disavow it.
Like you said in the twitch view threads you worship:
It's your job to prove that wasn't your post 😉
In before he posts """""proof""""" one day, except it's fake.
I
played over 390 hours of it schizo who can't even check post times.
By the way, RBOG at the top stands for Redbox OG because it is also not my first Switch unit. Nor Third even.
BotW is better because of the lack of linear bullshit including that first unskippable cutscene and walk and talk section no matter your cope.
The number at the bottom was me selecting all of my TotK screenshots and videos in the search rewsults, by the way. Weird how I have so many, no coping schizo?
Your next response is
>muh generic!
Eric, timestamp and photo.
you already tried that cope, nobody believes you
The game's opening cutscene and tutorial is in service of the game and the player's experience.
It's a 200 hour adventure. Having 10 minutes to set up the story and make sure the player knows the controls before letting them loose, it's just good game design.
There is no argument against this. Hence Nintendo been doing it for 30 years and their games are routinely and consistently considered to be the best in the world.
>Having 10 minutes to set up the story
>NO YOU DON'T UNDERSTAND, I NEED STORY, I HATE VIDEO GAMES UNLESS THERE'S CONTEXT
Nice movie game you got there. By your logic, Zelda 1 is objectively bad because any semblance of plot can be skipped. If it's not forcing it on you, then it's objectively a bad game. Your words, not mine.
Where's the proof of you disavowing that post? Are you going to stall until the thread hits bump limit so you can run away again?
I don't have to post proof, the way I behave is proof enough of me disavowing that post.
Your behavior shows the opposite, I accept your troonycession that you posted that.
no proof, I know you are responsible
You win and I lose then. Are you happy now?
Yes, I always win
Zelda 1 is pretty bad for many reasons.
The lack of unskippable cutscenes is now seen as a bad thing? Are you being serious right now? If you remade Zelda 1 to be more like BOTW, you would unironically put in cinematic walk-and-talk moviegame trash? Before you say anything else, answer that.
I accept your troonycession, ACsnoytroony.
>I LOVE UNSKIPPABLE CUTSCENES- a supposed gameplay enthusiast
I accept your troonycession
You got BTFO chump.
See
Reminder, if you want to win an argument, make up a pretend person.
Meant for
You're not made-up, though. You're just b***h-made.
>number 6
That actually happened in another thread that was talking about watch dogs. That was Seriously fricked yp.
Tears Of The Kingdom is a magical game.
have the Japanese never played Deus Ex or Thief? How the frick did they get away with renaming emergent gameplay?
Anything else, outside of your hyper generic nothing of a game?
That isn't proof.
So that post was still made by you then.
Are you going to rehash it 500 times now?
>Completely invalidates your game design
Heh nothing personel Nintendope
Notice how the thread was actually discussing Zelda and game design. And then the moment the infamous shitposters arrived, discussion died.
Funny that.
>Calling people trannies is game discussion
lol
More game discussion than whining about somebody calling you a troony 😉
This game was not worth 6 years of dev time
They should have just given us 8 real fricking dungeons
Anything else, outside of your hyper generic nothing of a game?
Are you going to rehash it 500 times now?
I've bought all of those games, never bought botw or totk because it's clearly derivative trash with nothing unique about it.
Tell me this, what is unique about tears of the kingdom?
Anything else, outside of your hyper generic nothing of a game?
Are you going to rehash it 500 times more?
Literal bot response
Generic reply from you
Why do you love unskippable cutscenes?
>Why do you love unskippable cutscenes?
How many unskippable cutscenes does TotK have?
An entire hour long cutscene known as the intro and tutorial.
Don't you get it? If it's more than 0, then it's an irredeemable movie game. Even if the ratio is under 1% of the overall game experience.
If it's under 1%, then you don't need it forced on the player. IF removing it completely destroys the whole game, then it wasn't a good game in the first place.
>the entire game is bad because it has high production values and does to have an opening cutscene
Yup he's a schizo alright. Might as well complain about the game having a title screen.
Zero arguments.
You are so dependent on the game having an unskippable intro, that skipping it completely ruins the game for you. So yes, it is a bad game. It'd be like hating a game because it doesn't have enough fancy graphics, or voice acting, or it not being on your console of choice.
Oh wait, you've done all of those things. I guess you just don't like video games.
You haven't played it, ACsnoytroony, see
Funny, because supposed Zelda fans love unskippable cutscenes while me, a guy who "supposedly" never touched the series, doesn't like cutscenes being forced on you. And remind me, isn't one of your defenses "EVERY ZELDA DOES IT, CHUD"? and yet BOTW's entire existence is based on the notion that the Zelda formula was tired and needed to be rebuilt from the ground up. I guess the unskippable cutscenes weren't on the list of things to purge? And as has been pointed out, unskippable cutscenes were a later addition to the series, long after Zelda 1. So you are quite literally rehashing an element from the dark ages of zelda, by your own admission.
Terraria doesn't have cutscenes, and lets you just start exploring and doing whatever you want. It's closer to Zelda 1 than either BOTW or TOTK.
How would you know, considering you admitted you haven't played it?
>there isn't a single unskippable cutscene in TOTK- Zelda fan who "played" TOTK
Didn't answer my question, ACsnoytroony.
why are you defending a game you never played?
>no u
I have, why are you "criticising" a game you haven't played?
Why did you lie about TOTK having no unskippable cutscenes? Why did you claim the game had freedom, when it obviously railroads you down a hallway?
You won't answer this, because you're a disingenuous little troll. Meanwhile, you criticizing me for supposedly "not playing the game" is based on the notion that I didn't consider it a masterpiece. Your claim is thus faulty. Mine is valid, since I'm asking why you denied a part of the game that exists, and can be seen within 10 minutes of starting it up.
You have admitted you haven't played it, ACsnoytroony 😉
that is why I KNOW you haven't.
Then you should easily be able to prove it. Every single claim of mine would be wrong, and you, being a supposed expert, would know how to explain each one being incorrect.
So let's hear it. How is the intro cutscene skippable? How do you skip something that even speedrunners can't get around, despite them even going out of bounds and abusing other glitches?
>Then you should easily be able to prove it
I can 😉
See
And
Zelda fan in those posts says that there's 0 unskippable cutscenes
oof, was that supposed to help your argument?
It proves you haven't played the game 😉
Says the guy who claimed that you could skip the intro lol
I accept your troonycession that you haven't played it 😉
On a scale of 1 to 10, how mad are you that he's not asking you where he said that?
I accept your troonycession 😉
You haven't played the game
>got filtered by the lack of mechanical creativity
hate to see it
Thread about to die. But I just want to say. The GDC talk was kind of awesome.
Tears of Tiktok is a pile of buggy dogshit and I'm tired of pretending its not.
>Tears of Tiktok is a pile of buggy dogshit
Your fault for playing on shitty emulators
Rictroony, you lost and got raped
Tears of Kingdom is not a pile of buggy dogshit and I'm tired of pretending it is
Tears of Zelda is buggy and not buggy, and I wish my Schrodinger's cat would stop peeing on the cover.
Thanks, going to watch it tomorrow.
>cutscene lovers have officially run out of arguments and have now fallen back to spamming "u mad" and "troony"
Answer
A solid 9, I was ready to link to a post he clearly didn't make so I could win, but he's just not biting.
See
You haven't played it, so nothing you say has value 😉
>YOU HAVEN'T PLAYED IT, says the cutscene lover who can't enjoy a zelda game without cinematics being forced on them
You admitted to it, ACsnoytroony 😉
You seem to be having another meltdown 😉
Until Zelda fans can explain why skipping gameplay is good (AKA rushing right to ganondork and skipping every single dungeon and shrine and korok) but skipping cutscenes is bad, then I guess I'll just stay winning. But I'm used to winning already, so not big surprise.
Damn, I guess you win forever. It's a shame we'll never see you post in these threads ever again
Nah, I still have much criticism to give.
Considering you haven't played it, that's wrong.
Keep saying it, I'm still gonna criticize the series.
Keep coping, I'm still going to call you out 😉
And how well has that gone for you? Has it gotten me to stop posting in these threads? If I'm still here, presenting my criticisms, then clearly you've failed.
I accept your troonycession 😉
I have gotten all of your codes raped to death 😉
And considering how much you cry about bejng called a troony, that is good enough for me.
>I have gotten all of your codes raped to death 😉
Don't even know what this means. I guess the bot finally broke. Oh well.
I accept your troonycession that you can't read, ACsnoytroony 😉
it means that any time he sees someone post an anti-nintendo opinion he instantly assumes they are some guy called eric, ric, or some ACgay.
Nah, it just proves that ACsnoytroony is moronic.
you notice how nobody except Eric ever says anything positive about ACsnoytroony anymore 😉
Black person i dont care about either of your boogieman schizos, all i know is that you enter every single fricking thread that even talks SLIGHTLY negative of nintendo gets spammed by you.
You wouldn't know what winning feels like, you never have on your life 😉
I accept your troonycession, Ric and cumbawd
Have one more (You) for the road.
I accept your troonycession, ACsnoytroony the loser 😉
Considering he got literally everybody to make fun of you and stop taking you seriously, he won hard.
Stop talking about yourself in third person, it's weird dude.
>everybody who hates me is the same person!
ACsnoy......
>will unironically defend unskippable cutscenes, snoy movies, metacritic, game journos, and every other cancer in the industry, out of spite for me
Is this what it's like to win?
>But I'm used to winning already, so not big surprise.
Wrong, see
😉
>post that isn't mine
You good bro?
Do you have any real proof of that?
It's your responsibility to prove, after all 😉
Inspect element then.
I disown it. Next.
Doesn't seem genuine.
can you prove you actually disowned it?
>I disown it.
Prove it.
Disown it then.
It's fascinating to see all the people here who do not understand the inherent value and brilliance in successfully designing a game where players are given freedom to be as creative as possible and make such creativity work in progressing through the game. Worse, some even go so far as to deny that such a design goal is valuable and brilliant. This is the same board that is filled with people who worship games like Elden Ring or franchises like Elder Scrolls/Fallout is beloved on similar grounds (because they also offer so much player freedom to approach the game how they like with what build or progression route they want to use and still have it work).
But making a skippable cutscene and intro is too far beyond Nintendo's capabilities. I guess we'll have to wait until BOTW3 to see if they can implement a basic feature that games have had since 1997.
You haven't played it, ACsnoytroony 😉
Nothing you say has value.
so Gmod is the best game to ever exist, right?
you can do everything and you have NOTHING to stop you.
Anything else, outside of your hyper generic nothing of a game?
Are you going to rehash it 500 times now?
Why Zelda cause so much seethe in trannies?
We have gmod gays, erica, acgay and other snoys seething at every Zelda thread, such is the power of Link.
PLease don't feed the animal
but if we feed it enough it'll get fat and die!
Or just kill ACsnoytroony and Eric 😉
Unskippable cutscenes suck.
But TotK still has cool cutscenes that make the game better.
And the game is still incredible in spite of the cutscenes.
I can and do hold all these opinions.
I also don't care about discussing it with someone who also doesn't care about discussing it since he just reposts the same disingenuous posts forever and ever, every single day, daily.