Okay smart guy, what would you call this genre?

Okay smart guy, what would you call this genre?

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  1. 3 months ago
    Anonymous

    2D Semi-nonlinear search action exploration platformers, duh

  2. 3 months ago
    Anonymous

    hollow-like

    • 3 months ago
      Anonymous

      Considering the state of metroidvanias in the current steam next fest, far off

      • 3 months ago
        Anonymous

        Honestly, I hate this trend of every indie dev aping every indie game out there. You know how they're creatively bankrupt when they copy the next big thing instead of doing their own thing.

      • 3 months ago
        Anonymous

        isn't* far off

        Honestly, I hate this trend of every indie dev aping every indie game out there. You know how they're creatively bankrupt when they copy the next big thing instead of doing their own thing.

        They are just cashing in on Silksong never coming out and fans wanting more HK

        • 3 months ago
          Anonymous

          I wouldn't even know why they want more HK since that game was the most boring and bloated Metroidvania I've played, and the last thing I want are more clones of that shit.

    • 3 months ago
      Anonymous

      Hollow-like is a term that should be used for souless games, I agree.

  3. 3 months ago
    Anonymous

    backtrackers

    • 3 months ago
      Anonymous

      Kino games

      troon games

      progressive platformer.

      Search-action or non-linear platformer

      Also true

  4. 3 months ago
    Anonymous

    troon games

  5. 3 months ago
    Anonymous

    Adventure.
    Like it used to be.

  6. 3 months ago
    Anonymous

    castletroids

    • 3 months ago
      Anonymous

      I like it.

  7. 3 months ago
    Anonymous

    Search Action, as they call it in Japan.

    • 3 months ago
      Anonymous

      I've really come to like Search-Action as a term because it's basically a snappier way of saying

      Just "exploration platformer" does the trick.

      It matches other genre names by quickly explaining what the APPEAL of the games is. What makes a good platformer? Good platforming. A good dungeon crawler? Good dungeon crawling. A good search-action game? Good search-action.

  8. 3 months ago
    Anonymous

    Just "exploration platformer" does the trick.

    • 3 months ago
      Anonymous

      came here to say this

    • 3 months ago
      Anonymous

      Roguelike, roguelike is what seethers want everyone to use, and I'm yet to see anyone seething about last one
      [...]
      [...]
      More like exploration action platformer, is it really metroidvania without combat

      Indeed, action explorer/platformer or ActExp/APP for short

  9. 3 months ago
    Anonymous

    i call them metroidvanias because i do not give a frick what some people are whining about with "you can't just put the name of a game into a genre"

    yes i can, it's a widely accepted convention with a clear definition and i will continue to refer to things this way, eat shit

    • 3 months ago
      Anonymous

      >it's a widely accepted convention with a clear definition
      Don't conflate the ubiquitousness of a term with it being accepted. If Metroidvania were a clearly defined genre, then people wouldn't care what it's called. The issue many people take with the term "Metroidvania" is that It's used in such a broad and all encompassing way that it's about as insightful as "2D" as a descriptor.

      • 3 months ago
        Anonymous

        people don't care what it's called

        a few hundred people screeching autistically about it is not equivalent to it not being accepted, and if you don't believe this you can go see how popular and easily used the term is on any major discussion area like steam, where users actively tag things using the term and nobody in the discussion forums b***hes about it

        you lost

        • 3 months ago
          Anonymous

          so define it then. what does it mean?

          • 3 months ago
            Anonymous

            a game (usually 2d but not necessarily) which has a strong emphasis on player movement and ways to upgrade or alter that movement, a nonlinear approach which allows for variety in what routes a player can take to reach areas and complete the game, and allows players to backtrack to previous areas to locate more upgrades/resources or reach new places that were previously gated

            it's very simple to understand what people mean when they say metroidvania unless they are being morons who call cave story a metroidvania or something, in which case you can ignore them

            • 3 months ago
              Anonymous

              Hollow knight doesn't automap until you find the maps, and for that reason alone a lot of people think it's not a Metroidvania

              • 3 months ago
                Anonymous

                i have never seen anyone say this so i'm going to pretend you never posted it, thank you

            • 3 months ago
              Anonymous

              What's with all the autistic demanding to define "Metroidvania"?
              It means a game that is like Super Metroid and Castlevania SotN. Platformers with emphasis on exploration (including revisiting areas) and RPG-like progression of gear and skills and strength.

              Not hard.

              so if there's a clear definition, then people are arguing that the term itself is moronic? like "soulsborne"? soulsborne is pretty moronic as a term.

              • 3 months ago
                Anonymous

                I think it started because they aren't real genres since the games are combinations of different genres, so it's easier to just refer to the games so people know what to expect.

                When it does start to become a big subgenre, however, it feels stupid that developers are still having to describe their game in comparison to more popular games.

              • 3 months ago
                Anonymous

                >so it's easier to just refer to the games so people know what to expect.
                Maybe initially Metroidvania meant something, but we're at the stage where creatively bankrupt devs are blending genres as a selling point. No way In hell Metroidvania can be an accurate term for both a monster collecting 3v3 turn based sidescrolling game like Monster Sanctuary and a straight up Metroid clone like ESA.

              • 3 months ago
                Anonymous

                the argument against using the phrase "metroidvania" has always been a kneejerk reaction about how there should be a better descriptive term than using two different game names slammed together, followed by nobody actually providing a better term because there's not one

                why not just come up with a new term then? it shouldn't be that hard to come up with something that isn't derivative of a game's name but that also adequately encapsulates the definition that is so well defined.

                >soulsborne is pretty moronic as a term.
                Soulsborne refers to the games Fromsoftware makes that are reminiscent of Demon's Souls. Souls-likes are the imitations by devs that aren't From.

                same deal as above, if the terms are unpopular then just come up with something else. but I think in the case of 'soulsborne' and 'soulslike' they're useless terms in lieu of simply calling them ARPGs, given that's what they are at the core.

              • 3 months ago
                Anonymous

                >but I think in the case of 'soulsborne' and 'soulslike' they're useless terms in lieu of simply calling them ARPGs
                ARPG is more vague, therefore Soulsborne and Souls-likes are superior. Games like Scarlet Nexus and Granblue Fantasy Relink play nothing like Souls games.

              • 3 months ago
                Anonymous

                yeah but people talk about dark souls like it's something new, when at its core it's really an RPG focused around combat and exploration. honestly, much like a 'metroidvania' is. at least the first game was, anyway. if you don't like that description then you could just call it an action-adventure game, which is even more vague, but it's fitting because these games are very much a natural progression of the legend of zelda, and zelda has been called 'action-adventure' for some time now, whether it's fitting or not. no point in coming up with an entirely new term for what already exists.

              • 3 months ago
                Anonymous

                okay come up with a new term that's literally what the thread is about

                you can't because they all sound stupid as frick

              • 3 months ago
                Anonymous

                even if you don't find any of the suggestions in this thread to your liking, that will never change the fact that 'metroidvania' is itself a stupid sounding term that, on its own, does little to convey the ideas or definition that it's supposed to express. the only reason people know what it means is because they've learned about the definition and retroactively applied it to the term. if you've never attempted to understand what it means, even if you've played 'metroid' and 'castlevania' games before, you'd likely be uncertain as to what the term precisely means, even if you want to be lazy and make assumptions based on what you know about the games. even 'metroidlike' is a better descriptor than 'metroidvania'.

              • 3 months ago
                Anonymous

                "tree" has no meaning until used either

              • 3 months ago
                Anonymous

                "tree" refers to a specific object, and by the way, despite its simplistic definition, there are still a variety of descriptors for trees. maybe we should just accept that you can pretty much call a genre whatever the frick you want and have it be valid, or just throw genre names out entirely and use our words to describe things? if I wanted to call them hollowlikes, who are you to say I'm wrong, if we're both to acknowledge the flexibility of language?

              • 3 months ago
                Anonymous

                >soulsborne is pretty moronic as a term.
                Soulsborne refers to the games Fromsoftware makes that are reminiscent of Demon's Souls. Souls-likes are the imitations by devs that aren't From.

              • 3 months ago
                Anonymous

                the argument against using the phrase "metroidvania" has always been a kneejerk reaction about how there should be a better descriptive term than using two different game names slammed together, followed by nobody actually providing a better term because there's not one

  10. 3 months ago
    Anonymous

    what is it about "metroidvania", "roguelite", and "immersive sim" that makes so many autists seethe?

    • 3 months ago
      Anonymous

      Zoomers started creating new words for already existing genres.

      • 3 months ago
        Anonymous

        "metroidvania" and "immersive sim" have been around since like the 90s though, and "roguelites" didn't really exist as a genre until zoomers were already around.

      • 3 months ago
        Anonymous

        The word metroidvania is older than you, thoughbeit.

    • 3 months ago
      Anonymous

      Roguelike, roguelike is what seethers want everyone to use, and I'm yet to see anyone seething about last one

      Just "exploration platformer" does the trick.

      came here to say this

      More like exploration action platformer, is it really metroidvania without combat

      • 3 months ago
        Anonymous

        some kind of combat or conflict is always implied if something is a game rather than a simulation
        games are systems of rules that mediate conflict

        • 3 months ago
          Anonymous

          >combat and conflict bundled together
          Is this a fricking AI post
          >Elechead was metroidvania all along

    • 3 months ago
      Anonymous

      Immersive sim sounds kinda dumb but has its place

      Zoomers started creating new words for already existing genres.

      Immersive sim is an old ass term either made by a journo or kek kekline

  11. 3 months ago
    Anonymous

    "Labyrinthine"

  12. 3 months ago
    Anonymous

    Action/Adventure Platformer

  13. 3 months ago
    Anonymous

    progressive platformer.

  14. 3 months ago
    Anonymous

    They're called Holloids now

  15. 3 months ago
    Anonymous

    Complete and utter dog shit

  16. 3 months ago
    Anonymous

    platformer with rpg elements

  17. 3 months ago
    Anonymous

    Search Action

  18. 3 months ago
    Anonymous

    Search-action or non-linear platformer

  19. 3 months ago
    Anonymous

    search-action

  20. 3 months ago
    Anonymous

    exploration platformer

  21. 3 months ago
    Anonymous

    Back in the NES days they were classified as Adventure.

    • 3 months ago
      Anonymous

      Nobody would care if Egoraptor didn't mention a few times that he hates "Metroidvania" as a name.

      I would just call them "adventure games," as said Metroid was classified as on its NES boxart and the only other types of adventure games are niche "point-and-click adventures."

      Adventure games

  22. 3 months ago
    Anonymous

    non-liner, combat focused platforming exploration game.

  23. 3 months ago
    Anonymous

    I wouldn't call it anything. I would listen to what it wants to be called, and that's what no one did.

    • 3 months ago
      Anonymous

      "I want my genre to be 'action-adventure'"

  24. 3 months ago
    Anonymous

    What's with all the autistic demanding to define "Metroidvania"?
    It means a game that is like Super Metroid and Castlevania SotN. Platformers with emphasis on exploration (including revisiting areas) and RPG-like progression of gear and skills and strength.

    Not hard.

    • 3 months ago
      Anonymous

      >and RPG-like progression of gear and skills and strength.
      The majority of memetroidvania lack this, though, they take the Metroid approach which is more streamlined. Bloodstained got shat on for the grindiness, and it was made by daddy Igarashi himself, with all the hallmarks of the Castlevania games he worked on that are hailed as the OG Metroidvania before the Indie boom. In my opinion, it's not a Metroidvania if you aren't autistic ally shuffling between rooms to kill respawning enemies for their loot/souls/exp. Games that lack this gameplay loop are Metroid-likes.

      • 3 months ago
        Anonymous

        Metroid has RPG-like progression in her upgrades.
        >energy tanks = level up
        >missiles of all types = MP/offensive spells
        >suit upgrades = defense up
        >new abilities = support spells
        >arm cannon upgrades = new weapons to equip

        • 3 months ago
          Anonymous

          Metroid doesn't have a complex damage formula that rounds up from decimal points, it's all simple plus and minus arithmetic where some enemies need 5 shots and others 1 like in Paper Mario. Indie devs that can't be arsed to replicate the autism of a Jrpg will just copy the Metroid way.

  25. 3 months ago
    Anonymous

    Action
    Adventure

  26. 3 months ago
    Anonymous

    Diarrhea-like.

    • 3 months ago
      Anonymous

      But enough about Dark Souls.

  27. 3 months ago
    Anonymous

    Metroidlike. SotN didn't add anything crucial to the formula that wasn't already in Super Metroid. All SotN added was leveling, which isn't required for the genre.

    • 3 months ago
      Anonymous

      It's just another form of Samus getting an energy tank or reserve tank. Samus becomes harder to kill and "stronger" since you can fire off more shots due to being able to live longer.

  28. 3 months ago
    Anonymous

    exploration platformer
    another I've heard was explor-action
    you could also use Jet Set Willy-like

  29. 3 months ago
    Anonymous

    Search-Action

  30. 3 months ago
    Anonymous

    where-the-frick-do-I-go-games

    • 3 months ago
      Anonymous

      I called them maze games when I was 4. shit like Goonies 2 and Friday the 13th. when games had maze levels that were cut into the middle of standard go-left-to-right levels, that was the fricking worst. I absolutely hated that fricking haunted house level in Monster Party.

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