>say n word in old mmo >gm whispers: based fr fr no cap
>say n word in new mmo >gm whispers: yo can i talk to yo for a sec about dat n word my nikka, dats shits crazy im bout to bust ma nut onto your account nom im sayin, sheeesh
The best part of CoX was that every single build was viable and could work. Competitive PvP folks had their own small niche but the bulk of the game you could just do whatever you wanted and be A-OK on your own or in a group. No metas necessary to succeed or partake in content like Giant Monsters or task forces.
Did any of the successor projects(city of titans, ship of heroes, etc) ever actually launch?
Or did they just kind of all throw up their hands after CoH came back on pserves?
Yeah, that's not a succesor. Nor is Champions.
"Successor projects" refers specifically to the slew of shit that announced themselves as replacements after City of Heroes got shut down.
It used to have soul. Now nobody wants to talk anymore. I don't blame them, most people are morons and the good people already left the MMOverse decades ago. I was playing a MapleStory private server earlier (MapleRoyals) and my fricking God the absolute state of that server now. It's depressing. I played on Royals launch for a year and made some great friends, some I still talk to daily. I come back and I am greeted with multiple Mage client farms, RWT, blatant hacking, and worst of all Chinese+Israeli invasion. Not a single English player in the last week. It's depressing. I wasted 20(?) years or so on and off playing this garbage genre and this is how it dies. Circumcision cults and Taiwan deniers.
>Now nobody wants to talk anymore.
Because you are not forced to communicate. That is the problem with modern MMO's is they are pretty easy to play with friends, get in and get out, it does not require you and friends to come up with a strategy to topple huge bosses,enemies or other factions thereby communicating and forming up guilds or teams.
additionally to this most MMOs now are filled with daily shit that people do instead of whatever they want, usually the dailies quests and sht take up a few hours and then you frick off
maplestory pservers have really declined in the quality of the community but you can still find some half decent ones occasionally, but only if you're capable of enjoying a server that isn't some v62 horseshit, everyone is tired of pre-bb.
pretty much, you have to be on the lookout for new servers, as that's really the only time they're worth playing, being p2w doesn't matter so much when the economy is fresh since you can just grind it out.
I'll pass, then. I got too much shit to do, not gonna burn my time playing a server that will eventually close again
1 year ago
Anonymous
>not gonna burn my time playing a server that will eventually close again
that's pretty much the reason why i won't touch a private server, let alone a maplestory one. i know there's 2 popular ones that have been around for a while but they can close at any second for any reason and the pre-bb grind you have to put in for those hours would be exhausting and too time consuming only for the server to just close and you lose all your hard work
private servers for ms are only good for that sweet dose of nostalgia but you shouldnt dump any of your valuable time into them
1 year ago
Anonymous
You could say the same for official servers to. No one knows when an out of touch company that only thinks of short-term profit is going to kill a game.
Besides if you are worried about time why are you even playing an mmo in the first place.
1 year ago
Anonymous
I honestly don't see MS shutting down anytime soon, they're still making tons of money from it.
And I was talking about the insane amount of time you need to put into an old school MS server if they follow the original XP rates which were low as shit so it took forever to level up
ffxiv is more soulful than the majority of modern games
Not an mmo, all this shit is literally solo content where you dont even need to touch chat.
And seeing the direction it is taking, I wish I didn't. Even WoW retains some of its old school roots, xiv has nothing.
I'd like to see you beat P10s "without touching the chat". But you wouldn't. You can't, because you're a seething homosexual, incapable of anything other than regurgitating whatever puke flows from these threads here.
1 year ago
Anonymous
I beat P4S on pubs and I didnt touch chat, its a synchronized dance where all you need is to assign positions.
I dont plan to resub to eat the same garbage every patch. Go back to your general. XIV is everything thats wrong with current mmo design.
1 year ago
Anonymous
Yeah, you beat it by not syncing ilevel, wearing gear that vastly outperforms the challenge the place represents, not to mention, the easiest fight of the bunch. How about beating current content? Maybe you'll also brag to us about how you can beat Zodiark EX?
>say n word in old mmo >gm whispers: based fr fr no cap
>say n word in new mmo >gm whispers: yo can i talk to yo for a sec about dat n word my nikka, dats shits crazy im bout to bust ma nut onto your account nom im sayin, sheeesh
i distinctly remember old games having the most basic chat filters and people getting around them easily and spamming shit like f.aggot and never getting in trouble for it, nobody really cared back then, just a different time
Personally, I don't know what either of these mean, and MMOs usually have their own game adjacent acronyms.
Have you ever tried to talk like a normal human being, instead?
There's a Russian server called New Order which is what everyone is playing on right now after Atlus shut down the more popular server ReImagine a while ago. The Russian server hasn't been threatened by them to anyone's knowledge and they said they're not gonna take it down even if Atlus does threaten them.
I had a lot of fricking time invested in ReImagine and it pissed me the frick off when it got killed. I haven't even played New Order myself because there's supposedly another server being made that isn't a Russian server and it's called New Moon and I'm waiting on that.
From what I know, every international server actually drew from the same resources. New content would be made and shared among them all. It was great until that one fricktard ruined everything by uploading his no name private server to Steam.
Yeah but the way ReImagine got killed was because some homosexual who owned another private server, I think it was called Requiem made his website layout look exactly the same as the old official Imagine website. Not only that but he put a copyright with his own name on the website like he owned the IP. Atlus found out and got pissed and to get himself out of legal trouble he ratted on the ReImagine team.
>after Atlus shut down the more popular server ReImagine
That literally never happened. The redditordiscordhomosexuals closed it on their own because they were scared Atlus would send them a C&D, which never occurred.
Yeah I remember wrong and realized after I posted that but was too lazy to correct myself. Still Altus probably would've done it because the gay who snitched on the ReImagine team admitted in pisscord that he talked to Atlus lawyers about ReImagine which made them throw out his lawsuit. Assuming he was telling the truth about that and didn't just make it up because he was jealous of ReImagine's success.
He did make it up AFAIK. ReImagine was never in any danger because unlike the other server that got close, they weren't taking donations nor had an active cash shop. The other server only got close because the owner was profiting from it. But hey, try to convince a group of sissies of logical and reasonable things - it can't be done... so they closed ReImagine for no reason whatsoever.
My favorite mmo. Beyond trash on official servers, awful pay to win shit that was impossible to play f2p and gambling was a requirement to get good gear. It was only when I played ReImagine I realized the kind of potential this game actually had. That server was based as frick.
Remove all the p2w shit of the official servers and this was actually a great game, for me it had everything you could possibly want in an mmo. Every mob felt like they had purpose, there were so many different types of builds and infinite customization in each with no set "class" system, I loved to browse playershops and see the abundance of different items to upgrade your shit, there was just enough types of dungeons and content to run to keep me happy and grinding and keeping a goal with no end in sight. also the music was fricking great. overall just an amazing vibe especially if you love SMT stuff in general.
In private servers it's very easy. There's an item that can completely reset all of your expertise. The only concern in respecing is gear, since your gear will tend to be built towards a certain thing (casting or using demons for example)
I was so fricking close to getting Pallas Athena for demonic compendium entries before ReImagine got shut down. I spent weeks collecting and buying DCMs off of vendors. I got so cucked. I also ended up pulling some of the best demons from the secret room entry like that one Metatron variant.
ouch
that's why I don't invest time in private servers even if their game version toned down the grind, though I don't know how long ReImagine lasted before Atlus decided to nuke it
It was up for 4 years I think. However I only played it for 1 year. And I wasn't on it constantly. I'd spend like 2 or 3 weeks playing it then take a break for 3 months then come back, and repeat the process.
the fricked up thing about ReImagine getting shut down is that it's not like Sega/Atlus found out about the server on their own. There was this huge homosexual that everyone hated in the Imagine community that got his ass banned, so he wanted to make his own gay server with blackjack and hookers. He wanted people to give him money for his server while it was still in beta, then used copyrighted shit when making his site, which is what set off the sega suits. in his discussions with the sega legal teams, he finger pointed to reimagine saying and I quote, "if I'm going down I might as well go out with a bang lol". I've never wanted to kill a motherfricker in my entire life until then. All my hours grinding that shit down the drain because of one homosexual. If I met him irl I would not hesitate to gut him.
Atlus went hard on the 3ds.
If you want more SMTIV after beating it, SMTIV Apocalypse is more of that, but with much improved gameplay. Shame about the plot/characters though
There's also SMT Strange Journey, which is a first person dungeon crawler if you like those. I really like that game. And also all the Etrian Odyssey games for more dungeon crawling.
Then there's the Devil Survivor games for tactical rpg SMT.
Can't go wrong with any of those
MMOs definitely came from a time on the internet where socializing was still encouraged. (a.k.a. the days before algorithms and matchmaking were introduced in everything.)
So It's only natural they had soul, social spaces online were like digital malls back then. Not just places for people to check in to but to hang out and talk, goof around, meet people, deepen friendships. It's not impossible now, but certainly harder to interact when these automatic systems take people away from eachother.
The only place where you can do all that nowdays is FF14 i think. I miss having a frickton of mmos floating around in the internet, most of them are dead now truly sad
Interaction in modern MMOs just feels weird now. Back then it felt more like people genuinely talked about and did the activities together regarding whatever MMO they were playing. Nowadays thanks to the popularity of social media you get on an MMO and people are talking about shit outside of MMOs like news or celebrity shit or whatever.
Interaction in modern MMOs just feels weird now. Back then it felt more like people genuinely talked about and did the activities together regarding whatever MMO they were playing. Nowadays thanks to the popularity of social media you get on an MMO and people are talking about shit outside of MMOs like news or celebrity shit or whatever.
[...]
I care. Gonna check it out OP.
Remember when you couldn't do shit in an MMO by yourself? So you literally HAD to find a group just to go anywhere even remotely dangerous?
Now every MMO has single-player options, and that's all most people play. It's what killed the genre.
It was dead well before that. The solo players were born from the interaction becoming fricking garbage from every angle. Everyone's obsessed with mixman moronation. Toxic 3-word zoomer speak is the most anyone says before they're back to the minmax grind. And there's a whole caste system with the introduction of streamers and their dev-backed personal armies. MMOs just can't happen with the current year's internet culture.
WHAT in the frick happened to video game music?
This era of game music, specifically from Korean MMOs, was literally the peak of music.
I'm going to make it my lifes mission to get good at music and revive this style.
limited time bruv, so i got majority of it for free except for gunabad or some shit but i got a while to go before i get to those levels. my warden's a hobbit and its going to be hilarious to have a fricking midget fight some huge fricker.
Define active. Old private server MMOs range around 100-200 players if they are lesser known MMOs. Phantasy Star Universe gets an average of 100 a day. It's honestly fun and comfy to me.
There's Star Wars Galaxies (Legends i think it's called) private server. They've even gone as far as adding pretty good original content. Easily one of the best sandbox mmos.
Yeah, look up SWG Legends, there's just under 1000 people online right now. Everything works as expected, they even added Bespin and player housing there.
Yes and there's even multiple servers for different eras. You have SWGEMU for pre-CU, you have Legends for NGE, and you have Restoration 3 for a hybrid of CU gameplay and classes with NGE quests. You also have GM run RP servers like Dark Rebellion where GMs run you through dynamic content they made similar to a pen & paper RPG.
Is there anything new to Legends? I got a jedi to 90, did all the holocron stuff for cloak + lightsaber, got a medic to 90 and got dungeon set from heroics then quit cuz I was bored.
Did I miss out on content? Didn't want to get invo pvp since it looked like u needed discord and I just wanted to chill
Yes and there's even multiple servers for different eras. You have SWGEMU for pre-CU, you have Legends for NGE, and you have Restoration 3 for a hybrid of CU gameplay and classes with NGE quests. You also have GM run RP servers like Dark Rebellion where GMs run you through dynamic content they made similar to a pen & paper RPG.
No you fricking don't. The Subreddit for SWG has isos you can just download. None of the servers actually check for ownership. As long as you have the game files you're good.
Yes and there's even multiple servers for different eras. You have SWGEMU for pre-CU, you have Legends for NGE, and you have Restoration 3 for a hybrid of CU gameplay and classes with NGE quests. You also have GM run RP servers like Dark Rebellion where GMs run you through dynamic content they made similar to a pen & paper RPG.
is it easy even in higher levels? I was like lvl 15 or so and dropped the game since I was extremely busy these weeks and had no friends to play with
love the comfiness and ambience tho
I only played in the last month
a friend made me buy it then it fricking closed
he apologized later but damn man
could not see much but seemed comfy and everyone talks good about it
what was your experience?
The era of SWG that everyone sucks off is Pre-CU and basically it was a content desert that trickle-released shit for players to make their own content. Only issue is the player-made content was almost entirely RP focused or about credit hoarding so it had no consequences. The most amount of conflict you could initiate with another guild was to bust their faction base if they had one. If they "declared war" on you then it was just an opt always-flagged PVP that, again, had no consequences. The only content in the game that actually had consequences was getting Jedi players flagged and killed because permadeath for Jedi characters used to be a thing when they were an alpha class. Even then, guilds would coddle their Jedi players and people got reported for "harassment" if you followed a Jedi player around too much. JTL was another aspect that had no consequence because it was entirely segmented from the ground combat.
SWG was a very promising design pitch given an alpha build and a shit combat system.
It was real grindy though. Every quest is a fetch quest that tells you to collect X item off an enemy. The item drop rates are so low you can be grinding for an hour to complete one quest. On top of that you have to complete the same quest a set number of times to ACTUALLY complete it. Like say a quest tells you to go kill an enemy and collect 10 items from it. You'd actually have to do that quest 5 or 10 times. It was fricking annoying but the atmosphere of the game was soul.
MMOs are dated and have a dated combat system and community systems. They were the leaders in innovation when it came to internet, communities and RP, but now are a legacy that people cant let go because its attached to their psyche.
if they didnt screw with the private servers, I MIGHT still be playing this game.
the russian server was a walk in the park.
the new english private server is dead because mods basically give handouts.
it's relatively easy to max out your character in the russian private server of SMT Imagine Online, compared to the older english server and public (now dead) server.
some random player paid money for in game items and Atlus sued the private server team(and lost) but effectively closed ReImagine (english private server).
See I didn't try New Order because I personally don't like a lot of customized content in private servers which I heard New Order has. They also made getting comp point items and gear way easier than the way ReImagine did with fortune cards. I was a fricking billionaire with all the macca I had in ReImagine by selling shit I got off of fortune cards through ReImagine's site. Maybe I'll try it if New Moon never actually releases and I see other anons playing it.
Full loot pvp mmos are the only type of mmo that can exist nowadays.
I like them but it's just a fact.
pve mmos are exclusively the same shitty formula from WoW and aren't even MMOs anymore, more like lobby based single player games with people in the background.
With a full loot game your friends are actually an asset and you can often get some really fun interactions with randoms in the wild
but what games are there now? Mortal Online 2 and UO outlands? is that it?
Albion is no good.
full loot would only ever work if loot wasn't the primary source of power. level and skill should be the primary factor for why someone succeeds. gear should be a factor, but not the primary factor
i got really lucky one day and bought this exact plot space in felucca on the atlantic server. sold it for so much money. to this day i have no idea how a house went down in that area and NO ONE was around.
one of the greatest regrets of my life was a robbery I participated on tibia back in 2009, we trapped the poor guy and made him drop every item he had equipped, in the promise of letting him live, as soon as he dropped everything, we killed him the same
It's Albion by far.
All the other full loot MMOs are antique and in maintenance mode but still worth playing if you don't mind that.
There are also pseudo MMOs with full loot like Foxhole or Vrising.
I've never understood full loot PVP. Who wants to spend like a month working on some legendary weapon just to lose it in a few minutes and have to spend another month obtaining it again?
because good full loot mmos have a healthy balance between obtainability of gear and being killed.
if you have to grind a lot to regear its miserable, but if gear is worthless theres no motivation either.
It's all about hitting the balance between the two, and usually you'll have very grindy top end shit that you only pull out for important events
I still play NGS with a big squad that came fresh out of PSO2, and the depression from those people is heartbreaking. All of them fricking despise NGS, see zero hope for the future, and all of them just wish PS2 had kept going.
Is the whole game still just grinding dailies for cosmetics because there's literally nothing else to get? I quit around when the desert region came out and the economy was completely fricked due to scalpers and botting.
frick, man. I'm one of those people. I hate Sega not only for NGS, but also, Imagine's official servers were shut down after Sega acquired Atlus because it didn't make the same kind of money PSO2 did and they didn't want to run two mmo. then, ontop of all of that, they caused the closing of ReImagine. frick Sega man
idk if you guys agree but i seriously miss the social aspects of MMOs back in the days where like myspace, facebook, etc were still new and social media as a whole was brand new, so socializing was huge in MMOs as it was a different method of communicating and another form of social media in a way, along with a full fledged game to play too which made it the best of both worlds
I agree with you, and it's not entirely dead.
I got a lot of this environment out of Life is Feudal MMO (rip) and Mortal online 2.
I think a game like that lends itself much more to player interaction as not only are friends a valuable asset in that game but you also have to share the world with them
>where can i... >check the discord >what can i.... >check the discord >what if... >check the discord >but... >check the discord
no i will never install that piece of trash i do not care to make friends with online morons and homosexuals i rather bash my head against a wall than enter a conversation with the ironic socially awkward nerdgays that are social awkwerd but still want to hang out with people and please tell me how that fricking shit works you fricking ironic weebs and neckbeards fricking off yourselves
Well, anon, the purpose of that app is to generate its namesake. Isn't it convenient how all those people relocated themselves to it without much prompting? It spies, as well!
0 iq take, they were the same, it's not discord that ruined them, for we had skype, mumble, teamspeak, raidcall, etc.
what you really mean is that the zoomer invasion of the internet killed MMOs as the main method of socialization for video game enjoyers.
Nah, he's right. Guild chats are not used ever. You can make the Vent or TeamSpeak argument but those chatrooms rarely worked and alt tabbing was quite laggy for most builds back then. Sure there was voice chat but the whole guild didn't go in voice chat, only small parties and a very few bored people did. Everyone else typed in guild chat just fine. Now, though? Nah, you NEED Discord for anything guild related. Only a few Ganker guilds disallow it.
You missed my point, it's not the applications existence that ruins mmos, it's all the new people on the internet that grew up with smartphones and social media, you and I prefer to socialize in the game, zoomers don't, they didn't grow up playing MMOs, they don't even know what they're missing.
MMOs changed to facilitate these new types of players too, adding matchmaking systems, simplifying the games, making them easy to progress in, removing challenge, etc etc, even if discord was nuked from the face of the earth I don't think anyone would be socializing in MMOs like they used to because MMOs aren't built like they were in the past, they were pretty much made to make you suffer unless you made yourself some friends to play with, now they're built to inject you with dopamine every day for 10 minutes and then you log out.
Discord killed forums and that's a fact.
Again that isn't discords fault, we had things exactly like discord even when forums were the thing, you know what we didn't have though? iphones
He's right in spirit, but not in fact. It's not Discord, but consolidation of the internet and everything else as well as the younger generation's acceptance of it. They lack the critical thinking processes and education required to troubleshoot anything since they have been conditioned since near infancy that there is ONE BIG PLACE you can go for any answers they might require. This creates a worldview, a modus operandi, if you will, that mirrors such an approach in all matters. Since everything had been centralized in regards to all other aspects of their life, any sort of media or entertainment or communication already. This is the kind of a world they were born into and that's exactly the sort of a world they are going to fit into and do as it does. We are the odd ones out now, the people that knew what geocities was and when every average joe had a website of his own that listed his interests and people made walkthroughs of games with screenshots.
>we had things exactly like discord even when forums were the thing,
such as? teamspeak, vent and mumble are nothing like discord. i guess you'll bring up irc next, the thing skype using morons never used and were too dumb to figure out
>the new english private server is dead because mods basically give handouts.
Like giving out busted CP gear and the Mara halo, or pre-Weiss ReImagine where you could make a PC slave demon without stepping foot into wildcat?
if they didnt screw with the private servers, I MIGHT still be playing this game.
the russian server was a walk in the park.
the new english private server is dead because mods basically give handouts.
they aren't "giving handouts", they're giving starter packs to make playing the server a bit more worth playing since there's going to be a wipe in September and nobody is playing rn because nobody wants to play a game this grindy if their progress is going to be lost later.
literally true though
mmos need to have jank combat and non modern uis for them to actually function as proper games.
every homosexual who wants action combat button mashing and a modern ui that's re-used on every fricking game doesn't belong in mmos in the first place, because that shit isn't compatible with spending 4 hours with a party of random dudes you met xp mobbing and chatting the shit whilst you do so. which is what mmos need to be good mmos in the first place. progress in an mmo should be glacial, you should not be able to log in and do some shit in 20 minutes and log out, you should not be able to solo just about anything.
>MMO Games used to encourage you to try things out for yourself. >It took several months for people to figure out hidden content in the games
World of Warcraft really fricked up the MMO scene along with the production of centralized information hubs on the internet. Warcraft streamlined the process of MMOs and other developers copied it. Loot, move to next area, loot some more.
>Old MMOs really are soulful
No, they were dogshit. Gameplay was shit, servers were shit, everything were shit. The only thing which happened to be fun were the communities.
I wish there was a singleplayer equivalent to Tibia, I really like the grid-based isometric style. Would be neat to just run a local server with some bots or make some chances to make the game more soloable.
OSRS is still pretty good. Its the only one I can still play anymore.
Will we ever get another good traditional subscription model MMO with a community focus ever again? These days every MMO is basically "Do quests and repeat dungeons to make number go up"
There's no exploration, no wonder, no hanging out with your boys/girls, no fun in these games anymore. They all feel like a chore or a job.
>OSRS is still pretty good. Its the only one I can still play anymore.
its basically a single player game now, its not the same as it used to be I had fun playing group ironman but the end game is just shit, raids with runescape mechanics dont appeal to me
Ah, we've had different experiences for understandable reasons.
I don't really frick with combat and PvM much. I like OSRS because I found a good friends chat channel and I can go hangout and skill and check out the world and make casual money just using the resource skills.
If you wanted a combat focused experience, OSRS probably isn't best in class. I just enjoy how it's one of the few sandbox style free market MMOs.
Played it during lockdown and managed to get around 1200 skills and make about 250mil but once I made money and did the stuff that didn't require dozens of hours of grinding agility or botting I got bored and quit, haven't touched it in 2 years now. I log in every now and then but can't think of anything worth doing (I got the fire cape but raids don't appeal to me).
loved this fricking game to death, there were so many differents builds and demons you could mix and match and get something fun and everything had its niche, but the gambling sucked balls, not to mention Aeria Games and Marvelous were scummy as frick.
1000 isn't enough. This is the problem with private servers, whilst they're often good the population simply isn't large enough to be able to log on and find some c**ts wanting to do what you want to do at any time.
How many people do you need? 1000 is actually decent for a private server. You'll have no trouble finding groups at peak hours and on weekends. You need a million people to play the game? You won't even interact with 5 people in a day even if there is a million other players, chump
>You'll have no trouble finding groups at peak hours and on weekends.
This simply isn't true, how many of those 1000 are at end game levels? You have to be able to log on and find a group doing what you want to do basically immediately at any level, without having to be in a homosexual guild you had to 'apply' for with an essay, for an mmo to be truly good.
1000 is decent numbers for a private server sure, but as I said it's still not sufficient for a great player experience for everyone at all times >You won't even interact with 5 people in a day even if there is a million other players, chump
And? It's not about interacting with them all, it's about the number being high enough so there are tonnes of available players at every single level and every single zone. Servers should be jam packed
>it's not about interacting with them at all
yep, you're a homosexual. you want other players around you as decoration so the game feels "alive" to you and nothing else. as long as you can get groups there is no problem with population sizes.
>as long as you can get groups there is no problem with population sizes.
And you can't, your argument is dogshit. If you log on at 4am as a level 27 you aren't getting a group for your area easily if at all. You're a clown with math anon
1 year ago
Anonymous
Why the frick are you playing MMOs at 4am dumb loser anon, play at a reasonable fricking time. even at 4am in xiv, one of the most popular mmo today, queues won't pop.
1 year ago
Anonymous
I'm not the Anon you're arguing with, but I agree with that Anon. You are a massive homosexual.
I still play EQ on the basic server, it has a low population, but finding 5 people who want to do what I want to do is shouting out lfg in gchat. Even if it's all high-level raiders, there are always a few people who will log on a low level just to run with me and hang out.
It's clear your anti-social entitled zoomer brain never considered the idea of just asking people to group with you.
Knight Online had a lot of soul in the early 2000s pre-WoW era. The neutral city was completely filled with people of both factions who had their own little shops set up to sell their items. Leveling was all about grinding xp at the same spots for hours every day with groups of people. Going beyond 61 required absurd amount of xp, so much that 99% of playerbase got to 60-62 and called it endgame and went on doing pvp and invasions and grinding back up lost xp by running around pillars in the desert farming derus and chilling with random people.
This mentality baffles me.
Even I committed a deadly sin of playing Limbus and while it's generous I've seen multiple posts complaining about how they can't whale very much.
I can't understand people WANTING to pay more for the same shit they're already getting
i recognise that rfo ui anywhere. i fricking love this game. if only there were ever anyone to fricking play with whilst levelling past like 30-35 tops.
So are there any current fun MMOs to play? The last one I sank hundreds of hours into was PSO2 before they trashed it with new genesis and no I'm not interested in WoW, FF14, or ESO
Yes, you should. However, don't think of it as an MMO, think of it as a short story collection with 16 stories set in the SW universe (the good pre-Disney one, before israeliteisraelite Abrams ruined it). The stories range from serviceably decent to straight up kino.
The MMO elements and gameplay are awful. Not bad awful, just boring awful. Do not expect challenge, although this can be a plus because you can just frick with enemy groups in any way that amuses you, and instead of thinking in combat you can just turn brain off and treat combat as a visually appealing glowstick sword and blaster mini-movie. Also, the story quests give you more than enough gear+xp, so you can ignore all the sidequests unless you find the premise intriguing (like going into the Sarlaac's belly). No need to grind anything at all, so the lukewarm combat mechanics never have enough time to truly annoy you. Don't bother with grouping or raids because all the raid dungeons are pure shit.
But the story side of it is so good the flaws and lack of actual MMO doesn't matter much, and you should still play it. It's basically Kotor 3 if Kotor 3 was a short story anthology with a chatroom. Also, nothing significant is paywalled, so it's free. Even if you end up hating it, you literally lose nothing for trying it out.
I miss swg bros, it's just not the same now. I remember I was 9 or 10 and had an egf who was 21 bc I lied about my age, she was probably a dude the whole time
I played a ton of PSO after my falling out of RO. I'd put it on the higher end of capturing what I was missing.
PSO, Imagine, and SWG were the ones that held my interest the most; but you pretty much only get 1 MMO that's your bread and butter. The one that nothing else can replace. For my friends a ton of them went through that with Maplestory, but i couldn't do it.
Because no one cares about traveling anymore, all MMOs are geared toward end game and you can skip most areas with warp scrolls and the like. So atmosphere doesn't matter.
>nobody cares about travelling anymore
Another thing I fricking hate about modern MMOs. Everyone can just teleport everywhere. Again, it's all just fricking convenience. What about economy and rarity, what about immersion, train/ship/horse/carriage rides? What about the feeling of legitimately being in a foreign, distant place and knowing if you die, you might not be able to come back? Again, MMOs aren't games anymore, they're literally just chores. Everything has to be fricking convenient so fricktards can shut off their brain and just click mobs mindlessly. I fricking hate it.
people just don't have patience for anything else anymore, it's a consequence of the current gen adhd brainrot infesting anything >I have to sit in this boat for HOW LONG?
surprised they still have the zeppelins and ships in wow and didn't just turn them into portals like everything else
i dream of a game that lets me go on big voyages with the bros, gambling/fishing/sparring/diving to pass the time, and then exploring islands and dangerous areas when we arrive, finding secrets and shit
but for a million different reasons we'll never get anything like that, unless it's hyper specific like sea of thieves or something
>i dream of a game that lets me go on big voyages with the bros, gambling/fishing/sparring/diving to pass the time, and then exploring islands and dangerous areas when we arrive, finding secrets and shit
Unironically, Sea of Thieves is the closest thing for this. You also have to round back to immersion vs. gameplay presentation.
the issue is, like I said, sea of thieves is hyper specialized, you can ONLY do that, which makes it a lot less appealing. Not to mention the plethora of other issues the game has. Going on a trip is not fun if all you do in the game is go on trips, understand?
1 year ago
Anonymous
It's fun if you and friends are just fricking around, but yeah. Sea of Thieves needed more elements and additions to it, different ship customization options, more specific roles from swashbuckler to buccaneer, etc.
If you're a true OG name some of the older or rare MMOs you played
For me it was:
Well of Souls
Nexus: The Kingdom of the Winds
Graal2001 (the only good Graal server that ever existed)
Gunbound
I played WoS and Gunbound, the others I did not. What I'd like to know: Any original DarkEden players ITT? We used to play with the EN patch praying to god a new patch wouldn't break it because then we wouldn't be able to play for weeks because of the windows language limitations. Also did anyone play Requiem Bloodymare?
>rare MMOs you played
The rarest mmo I played was the English version of Concerto Gate. They had a very short beta and then it was cancelled.
It's a shame, this game felt like a ps1 era turn based jrpg.
>Graal2001 (the only good Graal server that ever existed)
I miss Graal, but it turned to shit when they introduced the pay-to-play shit with hats, bomys, etc.
First MMO I ever played. My dad introduced me to it and I thought the whole cyberpunk looking sci-fi thing was the coolest shit.
It's the only MMO I miss playing now.
I miss playing it too. But going back to it holy frick is the gameplay so antiquated. I hate saying that normally but in AO's case it's true. It is so fricking clunky to play.
I played from 2001-2012ish, came back for the RK2019 server, stayed for a year and a half or so.
The progression server was great when it came out for those 6 months or so.
Anarchy Online was one of the greatest MMOs ever made with their implant system.
It's really easy to lvl now and one of Ark's runs raids on saturday's to get easy levels and ai lvls.
I was playing everyday during that covid time and eventually got burnt out because I have like 10 lvl 220's on regular rk alone.
I played from 2001-2012ish, came back for the RK2019 server, stayed for a year and a half or so.
The progression server was great when it came out for those 6 months or so.
Anarchy Online was one of the greatest MMOs ever made with their implant system.
It's really easy to lvl now and one of Ark's runs raids on saturday's to get easy levels and ai lvls.
I was playing everyday during that covid time and eventually got burnt out because I have like 10 lvl 220's on regular rk alone.
yeah AO arguably has the coolest ideas for its classes in any mmo ever. the entire concept and mechanics for trader, meta physicist, and fixer are brilliant. engineer is a real pet class too instead of the usual pussy shit you see in games where the pet is just an accessory
It is really hard to get into if you are young and played mmoslop like wow. You have to have played mmo's from long ago or have the extreme autism the game required. One of the most complex MMO's. Stuff has been kinda streamlined, like you barely have to build any implants till high lvl but you just switch to symbiants anyway, so basically no time consuming stuff. They updated some QOL things, but it's a tight knit group of old school players and people that genuinly just love the game.
Caloss2 still streams it on twitch.
>classes
professions ;p
I did. Yes the AO profs and all the descriptions of items/nanoprograms(spells for people that never played) etc. was revelutionary.
They still do the holiday events but there's not really any content that has been updated in a few years, and Funcom sold most of it's stock to TENCENT.
anyone going to play blue protocol jp?
honestly, playing foreign mmos feels more like an oldschool mmo experience when you don't understand what the frick you're doing and you need to work with other people to figure things out
I was planning to before the last update, but honestly it feels soulless. Every single new MMORPG just not only doesn't live up to the hype, but completely shatters your expectations by how bad it is (e.g. Throne and Liberty, formerly Lineage Eternal, which I waited for literally 10 years). I'm not looking forward to anything anymore in this genre.
Why do no modern MMOs do this anymore? This was one of the best things about old korean/isometric MMOs, going to town and just seeing actual crowds in town centers peddling shit.
Why the frick would anyone automate it all with fricking auction houses and boring ass menus? Where the frick did all the creativity go?
Everything changed when developers realized that actual communication only appealed to a niche base but endless gear skinner boxes caught a much wider market
You are wrong. It was always about making money and they simply have found more efficient ways of doing so. Do you seriously think modern games are made to be played? They are made to drain your wallet. Any excellence or artistic value those games may have possessed was either accidental or in spite of the actual intent of the product. The devs of WoW, the vanilla version of it, the great and, according to some, ancient, 2004, had openly admitted that they designed many of the gameplay features with subscription fees in mind, to make people stay subbed for as long as possible. Every single aspect of that mmo that exists that feels like a waste of fricking time was made that way deliberately. To keep your sub going.
Yes and WoW is the exact moment that this changed to be the dominant philosophy. You are just proving my point. Vanilla WoW was ground zero for shitty MMOs. 90% of all MMO players made fun of vanilla WoW on release and WoW's claim to fame at the time was that it attracted non-MMO players
nah
convenience is better
I prefer automated markets
plus in-game trading still happens if you add a tax onto the market
in Dofus the trade channel still has lots of traffic because because the marketplace has a 2% tax and people looove to undercut by 1 kama. So the trade chat has good deals with people wanting to sell fast and below market price, while avoiding the tax and headache of dealing with waiting.
>convenience is better
no, what's better is going to actual cities and walking around, seeing players, their gear and the text in their shop, and looking for bargains, and making actual connections
instead of fricking clicking an npc, clicking sort by price, lowest first, and moving on with your day
What's even worse is that there's so much that could be done with this idea, players could get carts and actual shop buildings if they want more slots for trading and other benefits, guilds controlling taxes and bans on certain things for each city,
'Convenience' is everything that's wrong with MMOs. Why the frick do you want to turn your brain off and not interact with people? Go play a fricking singleplayer game, frick.
Why not implement a regional trade center? Meaning players would have to travel from one area to the next with their loot to sell it off. This would result in prices fluctuating.
Because no one's tried to make an actual interesting world in MMOs since... Ever.
That's the sad part. Making a good MMO would be insanely easy. Horizontal gear progression, unique class fantasies/gameplay, forced cooperation for harder content/areas and some form of risk (doesn't have to be full loot on death or permadeath or something) and it would literally sell millions.
But everyone's too focused on muh numbers muh levels muh item levels muh NUMBERS MUH NUMBERS, no one's making games anymore, just numbers simulators.
Horizontal is basically no item levels. A sword is a sword. You get different types of gear for different jobs instead of getting better gear. So as an example, plate armor would do really well against slashes, but not piercing attacks. For fire, leather armor would be good, stuff like that, focusing on that instead of just making leather armor +1, +2, +3, etc. Magical stuff can still exist, but it should be rare, and again, the benefits shouldn't just be 'this does more damage' at least, not to any big degree. It should be 'this deals fire damage' or 'this lets you levitate' shit like that.
Class system because people like class fantasies and classless systems tend to lack flavor. Though it's not a huge deal, classless could work too, if done right. But one big thing is, players should specialize. If you let one person do many things, then the game starts being more and more soloable and that's bad. So if you want to be a barbarian that brews potions AND picks locks, sure, go for it, but you should never be anywhere as good as someone who JUST picks locks as their side thing.
Forced cooperation... I mean, that could be a million things. But just designing dungeons, encounters, everything, as not being solo friendly. You want to go into a cave full of kobolds? Go alone, you'll be swarmed. It also has traps, so bring a rogue or risk dying. It ties back to people being specialized. Just throwing numbers at things is boring. Maybe the entrance ot a lich lair needs someone who can read arcane text, so a caster of some kind. Maybe to open this gate, you need someone really strong, or a bunch of people.
In an ideal world, a lot of stuff could still be soloed, but you'd need to be very well prepared and very skilled, but that's a bit more far-fetched from a design perspective.
I just mainly fricking hate levels and reducing everything to numbers. A wolf is a wolf. I hate vertical progression.
1 year ago
Anonymous
Sounds like you're describing Runescape.
1 year ago
Anonymous
Runescape gets pretty close on some of those points, yeah. But it has a super boring roll system for combat, and, most importantly, lets everyone do everything, which just turns the entire game into a grindfest to get every skill to 99.
But yes, Runescape has a lot of good ideas. A lot of bad ones, too. But I mean, yeah, had to be a reason why it's still going relatively strong despite splitting the playerbase... Unlike WoW.
The game was being produced by Mythic Entertainment. It seemed to be on the right path and had a great deal of hype building. Then the announcement that they were "merging" with EA came up. People knew instantly that it was a bad thing. They pushed to release the game in an unfinished state where content had to be cut. Alas we ended up with a game that just wasn't up to snuff.
I'm a well adjusted adult now but frick, I've never felt like I belonged anywhere like I did in XI in 2003-2008, shit was home and me n my homies were tight.
I just started playing LOTRO again after 4 years and the combat sucks, the sounds suck, there's lag, and the ui doesn't scale well so it's really hard to look at/read anything. But I've dropped back into the grind without much issue and am considering buying one of the newer expansions (how are they still making content for this old dead game?)
>be me around 2006 >play some chinese F2P MMO called Shaiya >most people were nice and everyone was happy to help noobies >high level chars would get out of their way to help you with anything you might need >met lots of people and had friendships that lasted for years.
>play any MMO today >nobody talks with strangers >people only play among their discord friends >everyone is an butthole
I remember playing some chink mmo called twelve sky 2 a long time ago and had a similar experience. It was one of my first mmo's and kinda introduced me to the genre.
There was nothing more comfy than playing FFXI back in 2005 and falling asleep to the comfy Ronfaure music. I can't play MMOs anymore because all I do is wagecuck and sleep. Pic rel, me every morning
I too used to be a wagecuck, but after the pandemic, I can't do it anymore. I'm a HikiNEET on welfare now, and while I "earn" less than half than before, I'd much rather be poor but wake up every morning knowing I can do whatever I want. Before when I came home it was 2-3 hours of decompressing where I couldn't focus on anything but mindless entertainment like series or tv shows while I ate dinner and then went to bed. That's no way to live.
the fact that no one ever talks about firefall is so fricking depressing. i hate how many fantastic early-2010s games were stolen from us because of shitty publishers or crazy lead devs.
Sorry buddy, but it wasn't very good. I wasn't surprised at all when it died. I also started playing. When I got bored of it I started playing PlanetSide 2, but I also got bored of that.
WHAT KILLED MMOS?
INCREASE MARKET GROWTH OF VIDEO GAMES THAT ALLOW FOR OTHER GAMES AND CORPORATE INFLUENCE IN DECISION MAKING
WEB TOOLS LIKE DISCORD AND REDDIT WHERE IT PROMISED CONNECTION BUT INSTEAD IT LEAD TO ISOLATED INFORMATION SILOS DUE TO EGO
WOW AND SUBSEQUENT MMOS WHO TRIED TO FOLLOW ITS SUCCESS THEREBY FORCING ALL GAME DESIGN TO ROTATE AROUND WOW MOST LIKEY DUE TO CORPORATE PRESSURE
DATA MINERS AND AUTISTIC PEOPLE WHO WANT TO STAY AHEAD OF THE CURVE BROUGHT A DATA-FOCUSED APPROACH TO PLAYING GAMES RATHER THAN JUST ENJOYING THE FRICKING THING
MMOS ARE NOW IN THEIR DEATH THROES, ENJOY IT WHILE IT LASTS
Old MMOs were only soulful because there was no social network.
Games were made for nerds and that was THEIR social network. You cant have mmos like that anymore because the internet is not like that anymore
>We can't design the game in a way that encourages communication today because Facebook/Wikis/Discord etc.
This is the most moronic take and I'm sick of hearing it. New MMOs are not shitty because Wikis/Discord exist. They are shitty because the developers are taking for granted they exist and then designing the game in a way where you don't have to communicate to advance.
>then designing the game in a way where you don't have to communicate to advance.
This feels so bad, man. Devs actively taking the multiplayer out of MMOS really defeats the point of the genre. You're just playing a shitty RPG where you control one character have 1.5s - 2.5s turn timers.
I've been playing Dungeons & Dragons Online a lot. It's janky as frick, but holy SHIT >all content is instanced, can be played solo to 6-man except for 12-player raids >each quest is unique >system designed around leveling, once you hit cap you can go back to level 1 and play a new class stronger than before >P2W but every few months they give out all the free contents >all adventurers have guest narrators to emulate the experience of having a Dungeon Master
The game has such SOVL and polish I subscribed just to support the developers.
>new MMO >log in >4 DAYS LEFT IN THE CROSSOVER EVENT, GET YOUR LIMITED TIME MOUNT BEFORE ITS GONE! >23 HOURS LEFT IN THE EXP BOOST EVENT! >PLAY AS A HEALER NOW FOR BONUS EXP! >MAKE SURE TO DO YOUR 7 DAILY QUESTS YOU'VE ALREADY DONE 100 TIMES!
And this is why new MMOs feel far more like a "job" to me despite having considerably less time investment.
say what you will but the new practice brings in more revenue and playercount. it's not good for the genre of course, but they do it for malicious reasons.
i would have never imagined fricking shooters and ARPGs of all things to pick up on this idea too
>Devs clamp down heavily on PvP of any kind or piracy.
I don't think so, there was one incident though where one guy's carrack was being raded and he just kept spawning in the t2 medbay. That was more of a game design flaw CIG handled it poorly they shouldn't have intervened. There are also a lot of griefing exploits in game like pad ramming which are different from piracy.
Piracy/pvp doesn't happen as often as it should in game unless it is an event like jumptown where people are incentivized to pvp to make large profits stealing the drugs.
I think part of the reason is the difficulty in tracking people down and low population count per server instance (approx 100 players in one solar system)
Party mechanics and chat is very bare bones, incentives for Coop are low as well they just keep nerfing profits to the ground for new gameplay loops so they can incentivize players to buy ships with real cash. The economy is also still very basic despite the recent small improvements.
Not much to do with money yet as well, there is no in game market for rare loot unless people hack it with crates in armistice zones and do trades through chat.
All you can do is buy ships at the moment and pay upkeep for large ships as a money sink.
They already have salvage contacts, just need to up the stakes for those and increase the profits significantly to encourage pvp with good risk reward. But they rarely do it. Salavage contracts was one good opportunity to do this and they nerfed it to the ground.
Best Coop is during events when they aren't broken.
Game has so much promise but it is a massive pain in the ass to play.
The biggest issue is server instability and bugs since the game is in active development, they make the game infuriating to play.
Guild Wars was 100% good and it still is, even if changes EOTN/Nightfall introduced later to the game resulted in developers having to powercreep the difficulty of their own game to stupid levels in order to match the changes to skills they themselves introduced.
The fact that I thought this was the best shit every when I was growing up proves old MMOs were dogshit, yes, even your favorite one, the world was just different and people liked interacting in game worlds.
That is not the case anymore. People now want to speedrun solo and post 'epic' clips for youtube or twitch clout. The games have nothing to do with it.
never been a fan of Flyff, always preferred ROSE online over it
something about Flyff's graphics that depressed me
The biggest problem with MMOs is the way they're designed to be played forever by just having vast amounts of grindy bullshit.
The only way to design a game to be played forever is make it focus mainly on pvp, at least in the "end game"
Part of the trick with vanilla wow was how the endgame was all about pvp. Sure you raided, but that was just to get better gear for pvp.
Nope. Old games were also like that and everyone loved them. Problem with MMOs is people changed and interacting in a persistent world isn't novel anymore. No one wants to talk or explore or try things, everyone's just on discord, watching twitch/youtube, and so they've got no reason to do anything ingame besides try to 'beat it'. Add datamining, stagnation in creativity, and you have a recipe for the most dead genre in gaming.
Except for shmups lmao, but i refuse to believe anyone ever liked shmups.
>Except for shmups lmao, but i refuse to believe anyone ever liked shmups.
hey now! >:( I genuinely love shmups. Definitely a dead genre outside of independent devs and a handful of companies though; I won't argue with that.
>huge world with lots of events that actually change what's happening >able to summon simulacrums of other characters you've met so you don't need people for literally everything >combat that focuses heavily on timing, resource management, and combos (sort of like ffxi skillchains and magic bursts) >heavy emphasis on crafting and buying/selling items with other players >dungeons have randomized layouts, traps, treasures, and encounters >dreamcast graphics >game progressively focuses more and more on pvp as you level, not necessarily always direct pvp, with the endgame basically being pure pvp
Anyone wanna play SMT Imagine together on the New Moon sever? Even if the progress gets wiped in September, you get rewards if you played beforehand. I could start a general on /vg/ or a thread on /vm/, just let me know.
We all start off in the same area in the game. If you mean what board I gotta see how many anons are even interested before bothering to make a thread.
They might have soul but they're horrible gameplay experiences. I pray to the video game gods every day for an MMO with good gameplay and haven't answered.
XIV is literally just for the MSQ cutscenes (which are 10-20% of the MSQ, the rest is filler) and WoW... Has a lot of variety and a gajillion content. It's not hard to understand.
I think it's moronic people still play either, but at the same time, there's nothing better out there.
XIV is literally just for the MSQ cutscenes (which are 10-20% of the MSQ, the rest is filler) and WoW... Has a lot of variety and a gajillion content. It's not hard to understand.
I think it's moronic people still play either, but at the same time, there's nothing better out there.
if you released the ffxiv msq as a single player offline game nobody would like it
people literally only give it a pass because its an mmo, even though they still play it like a single player game
have you actually played the game?
the story is like 2% interesting stuff and 98% glacially paced filler, and the gameplay is so shallow and repetitive that i kind of feel bad calling it gameplay, it's literal hours of walking to npcs to trigger barely animated cutscenes where nothing of substance is said or done that's occasionally punctuated by a faceroll story fight or a hallway dungeon
>replying to an XIV cultist
save your keystrokes, unironically worst fanbase in MMOs by a long shot
1 year ago
Anonymous
That not GW 2 cultists. At least FF14homosexuals are honest about their game. GW 2 morons are liars
1 year ago
Anonymous
>FF14tards are honest about their game
The fact that they constantly lie about their game is the single worst thing about them lmao
GW2 doesn't have enough players for anyone to care about what they say
Still makes me chuckle whenever we get the occasional normal person that falls for moronic XIV players' bait with the whole 'it gets good after 100 hours bro trust'
It doesn't. It's always exactly like you described.
HW being better than ARR doesn't mean the game stops being 99% filler and bot cutscenes or that the gameplay stops being complete shit.
1 year ago
Anonymous
>wtf, this MMO is just walking between people and doing chores for them! >wtf, this shooter is just running around an arena shooting people >wtf, this board game is just moving pieces around and waiting for your turn >wtf, this action hack and slash is just moving from area to area beating things up
1 year ago
Anonymous
Except, you fricktard, when you talk about XIV, it's not reductionism. It's LITERALLY chores. There is not a single interesting quest or event in the whole fricking game where do anything besides kill a shitty mob or click an object.
This is not the true for games that aren't complete shit. RS, EVE, GW, DDO, all are not just 'kill this mob or click this thing', even though none of them are particularly good. But there's a world of difference between not being particularly good and being a complete pile of shit like XIV.
1 year ago
Anonymous
>There is not a single interesting quest or event in the whole fricking game where do anything besides kill a shitty mob or click an object.
This is honestly the best part of XIV. The fact it doesn't force the player into these things but gives them to those who take the time to look around and treat the MMO like an MMO. It's the ultimate pleb filter for endgame rushing morons like you who don't find content which isn't force fed. It's probably the only reason it still has a functional community in this internet dark age.
1 year ago
Anonymous
You wrote a whole paragraph and said nothing. You can look all you want, you braindead monkey, no side quest in the entire game even attempts to be more than kill this generic mob, or click this thing. >b-but this cute npc said t-th
Shut the frick up.
1 year ago
Anonymous
You're that angry because I'm right. You have no argument, only cope.
1 year ago
Anonymous
I enjoyed the world building in ARR.
My favorite was GW1 pre and post searing.
half right, people give it a pass because they like to larp as a vaguely underage-looking anime catgirl
you're not wrong, though. XIV as a singleplayer game would be laughed out the room (even though that's exactly what it is)
XIV is just a single player game. People play the story content until they run out, unsub, and then resub when there's more
yup, which confuses me, because it's got shit gameplay, 90% of the cutscenes are animated with emotes and have no VA, and even the ones that do are look like a PS2 game at best.
Just go play one of the gorillion final fantasy games, they're all better than XIV
But like that anon said, nobody plays XIV for the game, it's just a lot of troony larp
The fact that I thought this was the best shit every when I was growing up proves old MMOs were dogshit, yes, even your favorite one, the world was just different and people liked interacting in game worlds.
That is not the case anymore. People now want to speedrun solo and post 'epic' clips for youtube or twitch clout. The games have nothing to do with it.
Are there or were there any MMOs that actually require you to turn your brain on? I'm not talking about puzzles, I'm talking about engaging gameplay in general, not just grinding and watching your character hit mobs whilst pressing 1-2-3.
Grinding did require your brain to be on in any game where a party was a requirement, because the other people you played with could frick up at any time
I sometimes want to get into EVE online but it just seems like if you don't want to get into faction fights, there's nothing else to really do, mining/trading sounds like an AFK fest at best.
EVE is just a free-market capitalist wet dream, there is nothing to do but make money and screw over other people and fantasize about how you could pull the same shit IRL if it wasn't for government regulations
>You can't make a good MMO today because wiki/metagaming would just ruin it! >Meanwhile a game that had its golden age overlap with the existence of a wiki
The trick is that you can't metagame when the actual tools you need are scarce as frick.
"The wiki says this fight is easy with 2 Summoners!"
"Do you actually know 2 people with Summoner at 75 who aren't busy?"
"No, we better just come up with our own plan and and try it."
The funny thing about FF14 is that you actually have less ways to personalize your character's playstyle than the average single player RPG. All the gear is just straight linear upgrades with not a single piece that does something unique or a special modifier. And any job that falls under the same umbrella (Tank/Healer/DPS) while they do play differently, are identical in what they can accomplish. They are 99% interchangeable in terms of party construction.
anon, XIV doesn't even really have classes for that matter, side from their stories (which have 0 effort put into them, by the way).
Every class is almost entirely just different potencies and particle effects, actual uniqueness usually doesn't go beyond 'oh i can but a 5% damage vuln debuff on the boss and that's literally all I do besides just blank damage'.
The game is not an RPG, let alone an MMO. It's just awful design in general.
It did take off for a time, but the French company in charge of Dofus/Wakfu is VERY incompetent. They didn't even fricking market their movie for Dofus even though the animation for it is quite good.
Here's the problem: >Have moderately successful game called Dofus >Hey they are gonna let us make a cartoon to promote our game >Make cartoon set much later in the same universe called Wakfu >"Hey people don't want Dofus, they want a Wakfu game" >Have to make an additional game that is almost identical to the one they are already running called Wakfu set in Wakfu's time period. >Team is now split between 2 games that are almost identical (yet you can't share anything between them)
I've been thinking about playing FF XI, is there any reason to play on official servers when there seems to be so many private ones? Which is the better experience progression and content-wise?
I played Wizard101 too during its original release. Managed to beat the story and made it to the top of PvP and then dropped out. I liked the card combat system. MMOs not having an original soundtrack to sell is a crime to be honest.
I played Wizard101 too during its original release. Managed to beat the story and made it to the top of PvP and then dropped out. I liked the card combat system. MMOs not having an original soundtrack to sell is a crime to be honest.
Also forgot to mention: Storm (Primary)/Death (Secondary) is best school combos.
I enjoyed how they made each school function for combat. Life is healers, Death is stackers/heals, Storm is pure damage, Fire is DoT, Ice is tanker.
Man I actually miss Wizard101. I remember I used to scam players out of their treasure cards by telling them I would trade them crowns for treasure cards. Once they gave me the cards I'd remove them and teleport away. Then I'd sell the cards at the bazaar.
Anyone wanna play SMT Imagine together on the New Moon sever? Even if the progress gets wiped in September, you get rewards if you played beforehand. I could start a general on /vg/ or a thread on /vm/, just let me know.
>You can't make a good MMO today because wiki/metagaming would just ruin it! >Meanwhile a game that had its golden age overlap with the existence of a wiki
The trick is that you can't metagame when the actual tools you need are scarce as frick.
"The wiki says this fight is easy with 2 Summoners!"
"Do you actually know 2 people with Summoner at 75 who aren't busy?"
"No, we better just come up with our own plan and and try it."
Wiki and meta gaming ruined XI though.
This isn’t even an argument.
XI was fine until they ruined the old progression system to compete with XIV and made it so you could get any job at level cap in a month. My argument still stands. The game literally fell apart when they changed it so leveling up only took a fraction of the time.
Yes I literally explained, the fact that the ideal party members were scarce is the reason metagaming was not always viable. The game was balanced around max level jobs being rare and each person only having 1 or 2. When you take that away it ruins the game's balance. Regardless if you think its a good thing its a fact that the game was balanced around it
I did play a bit already on New Moon.
But then I remembered how much of a timesink it is to do anything, and that all of my efforts would be lost later.
I decided to wait it out.
personally already got to 80 in less than a week (and didn't claim the starter pack) and started feeling like if I invested any more into it I'd be burnt out for the wipe.
Atm just contemplating what build to do with my first character postwipe, my second will likely be either a melee or focused on demon raising for the sake of crafting gear and I'll level that one with a friend.
well the exp is pretty big for dungeons themselves, (though the beta has +500% exp which isn't applying to apples and thus skews it)
I'm planning to level pretty much without apples and save them for rebirthing my first demon for mitama fusion in order to unlock digitization and bearcat mode ASAP.
Only real problem with runescape is that it's solved. There's guides and optimal solutions to everything and everyone knows everything at this point. Sure, you can ignore it all as a fresh player, but you'll be on your own.
ESO could've been so great. Unfortunately, it has abysmally boring combat and classes, and is fricking piss easy overall.
That's the main thing that keeps it from really being popular. That and the weird... Look that the characters all have, and how they animate. It's like paper mache armor and like characters marionettes.
I don't think I've explored a region as atmospheric as ff11's lumoria in any other mmorpg
I still listen to the chains of promathia OST from time to time
It is really hard to get into if you are young and played mmoslop like wow. You have to have played mmo's from long ago or have the extreme autism the game required. One of the most complex MMO's. Stuff has been kinda streamlined, like you barely have to build any implants till high lvl but you just switch to symbiants anyway, so basically no time consuming stuff. They updated some QOL things, but it's a tight knit group of old school players and people that genuinly just love the game.
Caloss2 still streams it on twitch.
[...]
I did. Yes the AO profs and all the descriptions of items/nanoprograms(spells for people that never played) etc. was revelutionary.
They still do the holiday events but there's not really any content that has been updated in a few years, and Funcom sold most of it's stock to TENCENT.
i got pretty far with one of my friends but there was only so much the two of us could do. finding people with non shit taste to play with is hard
god everquest races were so kino
why is that the ONE thing from WoW that no other mmos copied, races actually being different instead of tall human, short human and strong human?
all this shit aside, designers just need to stop thinking of dungeons and raids and focus on letting players interact with the world
let people open their own businesses, start settlements, make their own spells, design armor, etc.
I'll ask again since people are talking about XI now.
I've been thinking about playing FF XI, is there any reason to play on official servers when there seems to be so many private ones? Which is the better experience progression and content-wise?
MMOs are the most soulless "games" on the planet.
Ask me how I know you've never played one
It do be like that sometimes
mmos are awful but gacha and other mobile tier shit take that title
You never played City Of Heroes. The most soulfull of all MMOs.
I miss those threads so much. When it was first released to the public the catalog was just full of character creation threads.
It's nice that people can still play it despite any autistic drama shit that happened
Well maybe if you didn't act so cringe there wouldn't be any drama
The community for CoX is so nice and the game is fun. Each class and powers feel unqiue in small or large ways.
The best part of CoX was that every single build was viable and could work. Competitive PvP folks had their own small niche but the bulk of the game you could just do whatever you wanted and be A-OK on your own or in a group. No metas necessary to succeed or partake in content like Giant Monsters or task forces.
Did any of the successor projects(city of titans, ship of heroes, etc) ever actually launch?
Or did they just kind of all throw up their hands after CoH came back on pserves?
If you count DCUO as a successor I'd say that game did pretty well.
Yeah, that's not a succesor. Nor is Champions.
"Successor projects" refers specifically to the slew of shit that announced themselves as replacements after City of Heroes got shut down.
tactical shooters are pretty bad too, but mmos are by far the most boring games
>what is pre-2008 runescape
Anarchy Online
Ultimate Online
EverQuest
Asherons Call
Shadowbane
All had 3 times the soul of anything released today.
>Shadowbane
It's been a long time since I've seen this game mentioned on Ganker
It used to have soul. Now nobody wants to talk anymore. I don't blame them, most people are morons and the good people already left the MMOverse decades ago. I was playing a MapleStory private server earlier (MapleRoyals) and my fricking God the absolute state of that server now. It's depressing. I played on Royals launch for a year and made some great friends, some I still talk to daily. I come back and I am greeted with multiple Mage client farms, RWT, blatant hacking, and worst of all Chinese+Israeli invasion. Not a single English player in the last week. It's depressing. I wasted 20(?) years or so on and off playing this garbage genre and this is how it dies. Circumcision cults and Taiwan deniers.
>Now nobody wants to talk anymore.
Because you are not forced to communicate. That is the problem with modern MMO's is they are pretty easy to play with friends, get in and get out, it does not require you and friends to come up with a strategy to topple huge bosses,enemies or other factions thereby communicating and forming up guilds or teams.
additionally to this most MMOs now are filled with daily shit that people do instead of whatever they want, usually the dailies quests and sht take up a few hours and then you frick off
You don't need to force people, just incentivize them.
maplestory pservers have really declined in the quality of the community but you can still find some half decent ones occasionally, but only if you're capable of enjoying a server that isn't some v62 horseshit, everyone is tired of pre-bb.
I wouldn't mind an up to date MS server but aren't they all P2W or Korean?
pretty much, you have to be on the lookout for new servers, as that's really the only time they're worth playing, being p2w doesn't matter so much when the economy is fresh since you can just grind it out.
I'll pass, then. I got too much shit to do, not gonna burn my time playing a server that will eventually close again
>not gonna burn my time playing a server that will eventually close again
that's pretty much the reason why i won't touch a private server, let alone a maplestory one. i know there's 2 popular ones that have been around for a while but they can close at any second for any reason and the pre-bb grind you have to put in for those hours would be exhausting and too time consuming only for the server to just close and you lose all your hard work
private servers for ms are only good for that sweet dose of nostalgia but you shouldnt dump any of your valuable time into them
You could say the same for official servers to. No one knows when an out of touch company that only thinks of short-term profit is going to kill a game.
Besides if you are worried about time why are you even playing an mmo in the first place.
I honestly don't see MS shutting down anytime soon, they're still making tons of money from it.
And I was talking about the insane amount of time you need to put into an old school MS server if they follow the original XP rates which were low as shit so it took forever to level up
Oh okay I see your point.
F
P
B
P
You've never played any actual mmo, tourist.
this. it's always the community people are nostalgic for. The games themselves are always trash.
incorrect
>pic not related
you never played it
Not an mmo, all this shit is literally solo content where you dont even need to touch chat.
And seeing the direction it is taking, I wish I didn't. Even WoW retains some of its old school roots, xiv has nothing.
>it doesn't count
>b-but WoW
>enters a old mmo thread
>posts the literal epitome whats wrong with modern mmos
the only one trying to be something else here is you.
trying tooo hard
I'd like to see you beat P10s "without touching the chat". But you wouldn't. You can't, because you're a seething homosexual, incapable of anything other than regurgitating whatever puke flows from these threads here.
I beat P4S on pubs and I didnt touch chat, its a synchronized dance where all you need is to assign positions.
I dont plan to resub to eat the same garbage every patch. Go back to your general. XIV is everything thats wrong with current mmo design.
Yeah, you beat it by not syncing ilevel, wearing gear that vastly outperforms the challenge the place represents, not to mention, the easiest fight of the bunch. How about beating current content? Maybe you'll also brag to us about how you can beat Zodiark EX?
prove it
ffxiv is more soulful than the majority of modern games
based
t. zoomer who was a baby when MMOs were good
Im sorry you don't have an attention span
>say n word in old mmo
>gm whispers: based fr fr no cap
>say n word in new mmo
>gm whispers: yo can i talk to yo for a sec about dat n word my nikka, dats shits crazy im bout to bust ma nut onto your account nom im sayin, sheeesh
why can't you just talk like the rest of us dried up mummies
>old mmo
>based fr fr no cap
STFU U ZOOOMER LIL SHITHEAD WIGGER FGT
>say n word in old mmo
>gm whispers: based fr fr no cap
in my experience this has never been the case lol, maybe in your private servers.
i distinctly remember old games having the most basic chat filters and people getting around them easily and spamming shit like f.aggot and never getting in trouble for it, nobody really cared back then, just a different time
Personally, I don't know what either of these mean, and MMOs usually have their own game adjacent acronyms.
Have you ever tried to talk like a normal human being, instead?
In planetside everyone immediatly yells WHITE PROWLER at the top of their lungs whenever a TR tank with snow camo drives by
t. zoomer
For anyone who cares the game is Shin Megami Tensei: Imagine.
Nobody cares
I care
Who shat in your dinner, sonny?
>Shin Megami Tensei: Imagine.
Where can I play it?
There's a Russian server called New Order which is what everyone is playing on right now after Atlus shut down the more popular server ReImagine a while ago. The Russian server hasn't been threatened by them to anyone's knowledge and they said they're not gonna take it down even if Atlus does threaten them.
I had a lot of fricking time invested in ReImagine and it pissed me the frick off when it got killed. I haven't even played New Order myself because there's supposedly another server being made that isn't a Russian server and it's called New Moon and I'm waiting on that.
From what I know, every international server actually drew from the same resources. New content would be made and shared among them all. It was great until that one fricktard ruined everything by uploading his no name private server to Steam.
Yeah but the way ReImagine got killed was because some homosexual who owned another private server, I think it was called Requiem made his website layout look exactly the same as the old official Imagine website. Not only that but he put a copyright with his own name on the website like he owned the IP. Atlus found out and got pissed and to get himself out of legal trouble he ratted on the ReImagine team.
is this it anon? http://megatenonline.ru/
Yeah that's it
There was an SMT Imagine thread up on /vm/ about a month ago. It had a couple of active anons. There hasn't been a thread since though.
>after Atlus shut down the more popular server ReImagine
That literally never happened. The redditordiscordhomosexuals closed it on their own because they were scared Atlus would send them a C&D, which never occurred.
Yeah I remember wrong and realized after I posted that but was too lazy to correct myself. Still Altus probably would've done it because the gay who snitched on the ReImagine team admitted in pisscord that he talked to Atlus lawyers about ReImagine which made them throw out his lawsuit. Assuming he was telling the truth about that and didn't just make it up because he was jealous of ReImagine's success.
He did make it up AFAIK. ReImagine was never in any danger because unlike the other server that got close, they weren't taking donations nor had an active cash shop. The other server only got close because the owner was profiting from it. But hey, try to convince a group of sissies of logical and reasonable things - it can't be done... so they closed ReImagine for no reason whatsoever.
>developed by CAVE
Explains the music quality
good shit
my favorite ost from imagine is abbadon fight
https://youtu.be/e9_I_WPolwU
Nakano Field is a classic.
my homie
My favorite mmo. Beyond trash on official servers, awful pay to win shit that was impossible to play f2p and gambling was a requirement to get good gear. It was only when I played ReImagine I realized the kind of potential this game actually had. That server was based as frick.
Remove all the p2w shit of the official servers and this was actually a great game, for me it had everything you could possibly want in an mmo. Every mob felt like they had purpose, there were so many different types of builds and infinite customization in each with no set "class" system, I loved to browse playershops and see the abundance of different items to upgrade your shit, there was just enough types of dungeons and content to run to keep me happy and grinding and keeping a goal with no end in sight. also the music was fricking great. overall just an amazing vibe especially if you love SMT stuff in general.
>classless
how easy is it to respec?
In private servers it's very easy. There's an item that can completely reset all of your expertise. The only concern in respecing is gear, since your gear will tend to be built towards a certain thing (casting or using demons for example)
didn't the private servers die
Yes, but there's a new english one in the works.
I miss my zhu que that I rebirthed a thousand times with all skills I needed, wasnt even a good demon but it was the first plugin I got
I was so fricking close to getting Pallas Athena for demonic compendium entries before ReImagine got shut down. I spent weeks collecting and buying DCMs off of vendors. I got so cucked. I also ended up pulling some of the best demons from the secret room entry like that one Metatron variant.
ouch
that's why I don't invest time in private servers even if their game version toned down the grind, though I don't know how long ReImagine lasted before Atlus decided to nuke it
It was up for 4 years I think. However I only played it for 1 year. And I wasn't on it constantly. I'd spend like 2 or 3 weeks playing it then take a break for 3 months then come back, and repeat the process.
crazy how well its graphics aged compared to average k-mmoslop of the era, really shows how important good art direction is
It had atmosphere to the max. I miss logging on and immediately hearing this.
dont make me log in again....
the fricked up thing about ReImagine getting shut down is that it's not like Sega/Atlus found out about the server on their own. There was this huge homosexual that everyone hated in the Imagine community that got his ass banned, so he wanted to make his own gay server with blackjack and hookers. He wanted people to give him money for his server while it was still in beta, then used copyrighted shit when making his site, which is what set off the sega suits. in his discussions with the sega legal teams, he finger pointed to reimagine saying and I quote, "if I'm going down I might as well go out with a bang lol". I've never wanted to kill a motherfricker in my entire life until then. All my hours grinding that shit down the drain because of one homosexual. If I met him irl I would not hesitate to gut him.
found the pic.
I would help you hold him down and I never even played that game.
Playing this right now and am really enjoying it. My first Atlus game. What should I play next anons?
Atlus went hard on the 3ds.
If you want more SMTIV after beating it, SMTIV Apocalypse is more of that, but with much improved gameplay. Shame about the plot/characters though
There's also SMT Strange Journey, which is a first person dungeon crawler if you like those. I really like that game. And also all the Etrian Odyssey games for more dungeon crawling.
Then there's the Devil Survivor games for tactical rpg SMT.
Can't go wrong with any of those
Nah frick that, it had the aesthetics but it played just like any other korea f2p grindan.
You should try the private servers
Not as soulful as that dick in the booty
i hate mmos for the same reason i hate jrpgs: brainless grinding
you clearly didn't farm Catacombs with a Polearm and pk the fools that tried to steal your mobs.
MMOs definitely came from a time on the internet where socializing was still encouraged. (a.k.a. the days before algorithms and matchmaking were introduced in everything.)
So It's only natural they had soul, social spaces online were like digital malls back then. Not just places for people to check in to but to hang out and talk, goof around, meet people, deepen friendships. It's not impossible now, but certainly harder to interact when these automatic systems take people away from eachother.
The only place where you can do all that nowdays is FF14 i think. I miss having a frickton of mmos floating around in the internet, most of them are dead now truly sad
Interaction in modern MMOs just feels weird now. Back then it felt more like people genuinely talked about and did the activities together regarding whatever MMO they were playing. Nowadays thanks to the popularity of social media you get on an MMO and people are talking about shit outside of MMOs like news or celebrity shit or whatever.
I care. Gonna check it out OP.
Remember when you couldn't do shit in an MMO by yourself? So you literally HAD to find a group just to go anywhere even remotely dangerous?
Now every MMO has single-player options, and that's all most people play. It's what killed the genre.
It was dead well before that. The solo players were born from the interaction becoming fricking garbage from every angle. Everyone's obsessed with mixman moronation. Toxic 3-word zoomer speak is the most anyone says before they're back to the minmax grind. And there's a whole caste system with the introduction of streamers and their dev-backed personal armies. MMOs just can't happen with the current year's internet culture.
Lack of social skills is what killed MMO's. Once everyone started growing up with a phone in hand, that was the end of it all.
I'm still surprised anons are playing Ragnarok on /vg/ and /vm/.
>anons
it's two circlejerk discord cliques. they're stuck in RO and have been stuck for 15 years
WHAT in the frick happened to video game music?
This era of game music, specifically from Korean MMOs, was literally the peak of music.
I'm going to make it my lifes mission to get good at music and revive this style.
Good luck I look forward to it
Koreon MMOs used to be the best shit ever, idk what happened
>idk what happened
they went from making colorful cashgrabs on pc to making colorful cashgrabs on phones
Soundtemps early style was randomly throwing rave party music in your video games.
and it just works, tree of savior is full of this stuff too
>walk into a dungeon
>this starts playing
yep, it's grinding time
lotro bros ww@. what the frick did they do to my warden btw.
Did they make all the premium shit permanently free yet or did you only have that limited time to get that?
limited time bruv, so i got majority of it for free except for gunabad or some shit but i got a while to go before i get to those levels. my warden's a hobbit and its going to be hilarious to have a fricking midget fight some huge fricker.
I played that game for 7 years, was real comfy right up until they did the massive skill/talent overhaul for Rohan and I ragequit.
What are some good old MMOs that still have an active playerbase?
Define active. Old private server MMOs range around 100-200 players if they are lesser known MMOs. Phantasy Star Universe gets an average of 100 a day. It's honestly fun and comfy to me.
I didn't realize there was a PSU private server, I was waiting for years for one after the fiasco with Sega closing it
There's Star Wars Galaxies (Legends i think it's called) private server. They've even gone as far as adding pretty good original content. Easily one of the best sandbox mmos.
>Star Wars Galaxies
it's still alive? holy shit
Yeah, look up SWG Legends, there's just under 1000 people online right now. Everything works as expected, they even added Bespin and player housing there.
Is there anything new to Legends? I got a jedi to 90, did all the holocron stuff for cloak + lightsaber, got a medic to 90 and got dungeon set from heroics then quit cuz I was bored.
Did I miss out on content? Didn't want to get invo pvp since it looked like u needed discord and I just wanted to chill
>have to buy the dead game
cringe, pass
No you fricking don't. The Subreddit for SWG has isos you can just download. None of the servers actually check for ownership. As long as you have the game files you're good.
Yes and there's even multiple servers for different eras. You have SWGEMU for pre-CU, you have Legends for NGE, and you have Restoration 3 for a hybrid of CU gameplay and classes with NGE quests. You also have GM run RP servers like Dark Rebellion where GMs run you through dynamic content they made similar to a pen & paper RPG.
Does Restoration have Jump to Lightspeed or whatever the ship building/space combat expansion was called?
Yes. Resto has JTL. And it has a weird jedi unlock system that no one has figured out yet and hasn't fully unlocked so no Jedi for a while at least.
That sounds great, the only reason I even went for Legends is the JTL stuff but i'll check resto for sure.
What's the average player count?
wait what? last i heard swgemu said jtl was never ever
how did other projects pull it off?
SWGEMU is hand coded from the ground up. Legends and Restoration use some leaked source code I believe.
That is correct. The people at Legend somehow manage to add in farming and the floating city, too
i thought swg was one of those games where the source code was lost or destroyed
That's also what was said about City of Heroes and look where we are now! I guess that stuff is always out there somewhere.
I saw this on game mags back in the day, I was excited but never knew anything about the game and never ended up playing it
>no PSO or SW galaxies
really?
game?
Dungeons and dragons online
I wish this game was harder, or the combat was a little better. Easily has the best dungeons in any MMO.
is it easy even in higher levels? I was like lvl 15 or so and dropped the game since I was extremely busy these weeks and had no friends to play with
love the comfiness and ambience tho
I remember reading a bit about that game and finding out just how fricking absurd it had been since the best paladins apparently are drow.
SWG was bad tho
>t. Someone that played it from launch to close
I only played in the last month
a friend made me buy it then it fricking closed
he apologized later but damn man
could not see much but seemed comfy and everyone talks good about it
what was your experience?
The era of SWG that everyone sucks off is Pre-CU and basically it was a content desert that trickle-released shit for players to make their own content. Only issue is the player-made content was almost entirely RP focused or about credit hoarding so it had no consequences. The most amount of conflict you could initiate with another guild was to bust their faction base if they had one. If they "declared war" on you then it was just an opt always-flagged PVP that, again, had no consequences. The only content in the game that actually had consequences was getting Jedi players flagged and killed because permadeath for Jedi characters used to be a thing when they were an alpha class. Even then, guilds would coddle their Jedi players and people got reported for "harassment" if you followed a Jedi player around too much. JTL was another aspect that had no consequence because it was entirely segmented from the ground combat.
SWG was a very promising design pitch given an alpha build and a shit combat system.
how did you became jedi? my friend told me it was really hard to figure out back then but I think he just didn't understand it
There's a Toram Online thread just made on /vm/. It's a pretty comfy MMO.
glorified Yahoo Messenger/IRC with multiplayer video game tacked on
Trickster Online is peak soul, nothing can compete.
looks like a trash babby game that would get you laughed at
I'm here playing games and you not zoomie, get 0wned
That's what it was back then, no one ever even talked about it because it was so dumb it wasn't even interesting
Correct
It was real grindy though. Every quest is a fetch quest that tells you to collect X item off an enemy. The item drop rates are so low you can be grinding for an hour to complete one quest. On top of that you have to complete the same quest a set number of times to ACTUALLY complete it. Like say a quest tells you to go kill an enemy and collect 10 items from it. You'd actually have to do that quest 5 or 10 times. It was fricking annoying but the atmosphere of the game was soul.
i replayed it 4 years ago, combat was much worse than i remembered. RO reigns supreme
There's a private server for this game but it's pay 2 win. A fricking private server that's p2w. Go figure.
MMOs are dated and have a dated combat system and community systems. They were the leaders in innovation when it came to internet, communities and RP, but now are a legacy that people cant let go because its attached to their psyche.
as opposed to what? F2P cashshop gatcha matchmaking hell?
if they didnt screw with the private servers, I MIGHT still be playing this game.
the russian server was a walk in the park.
the new english private server is dead because mods basically give handouts.
>the russian server was a walk in the park.
what?
it's relatively easy to max out your character in the russian private server of SMT Imagine Online, compared to the older english server and public (now dead) server.
Yeah, but wasn't that because the english one was still in korean mode?
some random player paid money for in game items and Atlus sued the private server team(and lost) but effectively closed ReImagine (english private server).
See I didn't try New Order because I personally don't like a lot of customized content in private servers which I heard New Order has. They also made getting comp point items and gear way easier than the way ReImagine did with fortune cards. I was a fricking billionaire with all the macca I had in ReImagine by selling shit I got off of fortune cards through ReImagine's site. Maybe I'll try it if New Moon never actually releases and I see other anons playing it.
old MMOs werent made for normies, thats why
okay, just found out SMT online is cute and only, downloading
Full loot pvp mmos are the only type of mmo that can exist nowadays.
I like them but it's just a fact.
pve mmos are exclusively the same shitty formula from WoW and aren't even MMOs anymore, more like lobby based single player games with people in the background.
With a full loot game your friends are actually an asset and you can often get some really fun interactions with randoms in the wild
but what games are there now? Mortal Online 2 and UO outlands? is that it?
Albion is no good.
full loot would only ever work if loot wasn't the primary source of power. level and skill should be the primary factor for why someone succeeds. gear should be a factor, but not the primary factor
No.
Full loot with player levels is shit
i got really lucky one day and bought this exact plot space in felucca on the atlantic server. sold it for so much money. to this day i have no idea how a house went down in that area and NO ONE was around.
good shit
one of the greatest regrets of my life was a robbery I participated on tibia back in 2009, we trapped the poor guy and made him drop every item he had equipped, in the promise of letting him live, as soon as he dropped everything, we killed him the same
ha, poor fellow.
I do hate losing shit in full loot games but at the same time I love what it does for the game as a whole
It's Albion by far.
All the other full loot MMOs are antique and in maintenance mode but still worth playing if you don't mind that.
There are also pseudo MMOs with full loot like Foxhole or Vrising.
I've never understood full loot PVP. Who wants to spend like a month working on some legendary weapon just to lose it in a few minutes and have to spend another month obtaining it again?
everyone imagines that they'll be the top player farming weaklings
You do pvp in things you would have no qualms about losing.
t. eve online
get friends
because good full loot mmos have a healthy balance between obtainability of gear and being killed.
if you have to grind a lot to regear its miserable, but if gear is worthless theres no motivation either.
It's all about hitting the balance between the two, and usually you'll have very grindy top end shit that you only pull out for important events
I like old mmos, but I'm always worried about if the private servers are safe or not
Private servers will always be safe until they start actively monetizing (i.e. not just accepting donations for server costs).
Every private server comes with a free search bar, a McAfee antivirus trial and a few crypto miners these days.
Any good cute and funny old mmos?
No
Then maybe MMOs aren't so great
How'd we go from this to NGS, only god knows.
I can still hear it
I still play NGS with a big squad that came fresh out of PSO2, and the depression from those people is heartbreaking. All of them fricking despise NGS, see zero hope for the future, and all of them just wish PS2 had kept going.
Is the whole game still just grinding dailies for cosmetics because there's literally nothing else to get? I quit around when the desert region came out and the economy was completely fricked due to scalpers and botting.
>grinding dailies for cosmetics
LMAO it'd take MONTHS for you to even get a single item from grinding meseta.
shit is it really that bad now? in the early days you could get a whole set before the banner ended.
frick, man. I'm one of those people. I hate Sega not only for NGS, but also, Imagine's official servers were shut down after Sega acquired Atlus because it didn't make the same kind of money PSO2 did and they didn't want to run two mmo. then, ontop of all of that, they caused the closing of ReImagine. frick Sega man
NGS pretty much mindbroke me and deleted any hope I had left for MMOs, it looked so good but turned out so bad.
idk if you guys agree but i seriously miss the social aspects of MMOs back in the days where like myspace, facebook, etc were still new and social media as a whole was brand new, so socializing was huge in MMOs as it was a different method of communicating and another form of social media in a way, along with a full fledged game to play too which made it the best of both worlds
I agree with you, and it's not entirely dead.
I got a lot of this environment out of Life is Feudal MMO (rip) and Mortal online 2.
I think a game like that lends itself much more to player interaction as not only are friends a valuable asset in that game but you also have to share the world with them
mmos were better before discord was around.
everything was better before discord, it's cancer that empowers petty tyrants and gates every community behind their mental illnesses.
>where can i...
>check the discord
>what can i....
>check the discord
>what if...
>check the discord
>but...
>check the discord
no i will never install that piece of trash i do not care to make friends with online morons and homosexuals i rather bash my head against a wall than enter a conversation with the ironic socially awkward nerdgays that are social awkwerd but still want to hang out with people and please tell me how that fricking shit works you fricking ironic weebs and neckbeards fricking off yourselves
What is that girl doing?
Well, anon, the purpose of that app is to generate its namesake. Isn't it convenient how all those people relocated themselves to it without much prompting? It spies, as well!
0 iq take, they were the same, it's not discord that ruined them, for we had skype, mumble, teamspeak, raidcall, etc.
what you really mean is that the zoomer invasion of the internet killed MMOs as the main method of socialization for video game enjoyers.
Nah, he's right. Guild chats are not used ever. You can make the Vent or TeamSpeak argument but those chatrooms rarely worked and alt tabbing was quite laggy for most builds back then. Sure there was voice chat but the whole guild didn't go in voice chat, only small parties and a very few bored people did. Everyone else typed in guild chat just fine. Now, though? Nah, you NEED Discord for anything guild related. Only a few Ganker guilds disallow it.
You missed my point, it's not the applications existence that ruins mmos, it's all the new people on the internet that grew up with smartphones and social media, you and I prefer to socialize in the game, zoomers don't, they didn't grow up playing MMOs, they don't even know what they're missing.
MMOs changed to facilitate these new types of players too, adding matchmaking systems, simplifying the games, making them easy to progress in, removing challenge, etc etc, even if discord was nuked from the face of the earth I don't think anyone would be socializing in MMOs like they used to because MMOs aren't built like they were in the past, they were pretty much made to make you suffer unless you made yourself some friends to play with, now they're built to inject you with dopamine every day for 10 minutes and then you log out.
Again that isn't discords fault, we had things exactly like discord even when forums were the thing, you know what we didn't have though? iphones
He's right in spirit, but not in fact. It's not Discord, but consolidation of the internet and everything else as well as the younger generation's acceptance of it. They lack the critical thinking processes and education required to troubleshoot anything since they have been conditioned since near infancy that there is ONE BIG PLACE you can go for any answers they might require. This creates a worldview, a modus operandi, if you will, that mirrors such an approach in all matters. Since everything had been centralized in regards to all other aspects of their life, any sort of media or entertainment or communication already. This is the kind of a world they were born into and that's exactly the sort of a world they are going to fit into and do as it does. We are the odd ones out now, the people that knew what geocities was and when every average joe had a website of his own that listed his interests and people made walkthroughs of games with screenshots.
>we had things exactly like discord even when forums were the thing,
such as? teamspeak, vent and mumble are nothing like discord. i guess you'll bring up irc next, the thing skype using morons never used and were too dumb to figure out
Discord killed forums and that's a fact.
Has there been a single good mmo released in the last 10 years that didn't die?
No expansions, that's cheating
no. they don't even make MMOs anymore. they make freemium battle pass store simulators with an RPG theme
>the new english private server is dead because mods basically give handouts.
Like giving out busted CP gear and the Mara halo, or pre-Weiss ReImagine where you could make a PC slave demon without stepping foot into wildcat?
they aren't "giving handouts", they're giving starter packs to make playing the server a bit more worth playing since there's going to be a wipe in September and nobody is playing rn because nobody wants to play a game this grindy if their progress is going to be lost later.
I am patiently waiting. part of the fun is struggle. don't make the game too easy.
we'll get that post-wipe. rn they say to just play to test builds if anything.
Project New Moon server. There's no site for it yet, but here's a link to the discord
https://discord.gg/mSy6XV2v
>part of the fun is the struggle
post body
what server?
I miss old 2D MMOs.
>dogshit UI
>dogshit combat
>dogshit grinding
old good, new bad
I am very refined yes
literally true though
mmos need to have jank combat and non modern uis for them to actually function as proper games.
every homosexual who wants action combat button mashing and a modern ui that's re-used on every fricking game doesn't belong in mmos in the first place, because that shit isn't compatible with spending 4 hours with a party of random dudes you met xp mobbing and chatting the shit whilst you do so. which is what mmos need to be good mmos in the first place. progress in an mmo should be glacial, you should not be able to log in and do some shit in 20 minutes and log out, you should not be able to solo just about anything.
>mmos are good now
Holy shit you fricks will nostalgia over anything
You haven't been lobotomized yet?
Found a Geeniebopper Black person-Genius High IQ Counter-Instinctual Spittle Mouthed ChatGPT AI Pedophile
so true
>MMO Games used to encourage you to try things out for yourself.
>It took several months for people to figure out hidden content in the games
World of Warcraft really fricked up the MMO scene along with the production of centralized information hubs on the internet. Warcraft streamlined the process of MMOs and other developers copied it. Loot, move to next area, loot some more.
Runescape had the best minigames though.
>Old MMOs really are soulful
No, they were dogshit. Gameplay was shit, servers were shit, everything were shit. The only thing which happened to be fun were the communities.
I wish there was a singleplayer equivalent to Tibia, I really like the grid-based isometric style. Would be neat to just run a local server with some bots or make some chances to make the game more soloable.
There's a game in development that draws a lot of inspiration from tibia. Forgot its name, and it's an mmo not singleplayer.
Yeah I can't recall what it's called either but I saw news about it a while back
Play Furcadia
I blame furcadia for the current-day furry epidemic unironically. that and secondlife.
OSRS is still pretty good. Its the only one I can still play anymore.
Will we ever get another good traditional subscription model MMO with a community focus ever again? These days every MMO is basically "Do quests and repeat dungeons to make number go up"
There's no exploration, no wonder, no hanging out with your boys/girls, no fun in these games anymore. They all feel like a chore or a job.
>OSRS is still pretty good. Its the only one I can still play anymore.
its basically a single player game now, its not the same as it used to be I had fun playing group ironman but the end game is just shit, raids with runescape mechanics dont appeal to me
Ah, we've had different experiences for understandable reasons.
I don't really frick with combat and PvM much. I like OSRS because I found a good friends chat channel and I can go hangout and skill and check out the world and make casual money just using the resource skills.
If you wanted a combat focused experience, OSRS probably isn't best in class. I just enjoy how it's one of the few sandbox style free market MMOs.
Played it during lockdown and managed to get around 1200 skills and make about 250mil but once I made money and did the stuff that didn't require dozens of hours of grinding agility or botting I got bored and quit, haven't touched it in 2 years now. I log in every now and then but can't think of anything worth doing (I got the fire cape but raids don't appeal to me).
MMO lockdown eas pretty comfy tbh, lots of good people and a decent time all around. everyone moved on it seems
Old but good classic.
saddly no eng subs
I never understood the appeal of these third worlder MMOs
When will someone make a serious attempt at creating an English L2 server?
loved this fricking game to death, there were so many differents builds and demons you could mix and match and get something fun and everything had its niche, but the gambling sucked balls, not to mention Aeria Games and Marvelous were scummy as frick.
EverQuest is still really good, free, and has about 1000 active players on the P99 servers.
>P99
i tried this but got filtered so hard.
i want to give it another try.
1000 isn't enough. This is the problem with private servers, whilst they're often good the population simply isn't large enough to be able to log on and find some c**ts wanting to do what you want to do at any time.
How many people do you need? 1000 is actually decent for a private server. You'll have no trouble finding groups at peak hours and on weekends. You need a million people to play the game? You won't even interact with 5 people in a day even if there is a million other players, chump
>You'll have no trouble finding groups at peak hours and on weekends.
This simply isn't true, how many of those 1000 are at end game levels? You have to be able to log on and find a group doing what you want to do basically immediately at any level, without having to be in a homosexual guild you had to 'apply' for with an essay, for an mmo to be truly good.
1000 is decent numbers for a private server sure, but as I said it's still not sufficient for a great player experience for everyone at all times
>You won't even interact with 5 people in a day even if there is a million other players, chump
And? It's not about interacting with them all, it's about the number being high enough so there are tonnes of available players at every single level and every single zone. Servers should be jam packed
>it's not about interacting with them at all
yep, you're a homosexual. you want other players around you as decoration so the game feels "alive" to you and nothing else. as long as you can get groups there is no problem with population sizes.
>as long as you can get groups there is no problem with population sizes.
And you can't, your argument is dogshit. If you log on at 4am as a level 27 you aren't getting a group for your area easily if at all. You're a clown with math anon
Why the frick are you playing MMOs at 4am dumb loser anon, play at a reasonable fricking time. even at 4am in xiv, one of the most popular mmo today, queues won't pop.
I'm not the Anon you're arguing with, but I agree with that Anon. You are a massive homosexual.
I still play EQ on the basic server, it has a low population, but finding 5 people who want to do what I want to do is shouting out lfg in gchat. Even if it's all high-level raiders, there are always a few people who will log on a low level just to run with me and hang out.
It's clear your anti-social entitled zoomer brain never considered the idea of just asking people to group with you.
Knight Online had a lot of soul in the early 2000s pre-WoW era. The neutral city was completely filled with people of both factions who had their own little shops set up to sell their items. Leveling was all about grinding xp at the same spots for hours every day with groups of people. Going beyond 61 required absurd amount of xp, so much that 99% of playerbase got to 60-62 and called it endgame and went on doing pvp and invasions and grinding back up lost xp by running around pillars in the desert farming derus and chilling with random people.
We can't go back. Our youth is over
maplestorys OST makes me tear up so much listening to it, yes its a great OST in general but theres so many god damn memories tied to it
i fricking want to go back so badly
I never ever played Maple but this ost feels so damn nostalgic to me, its truly perfect: I want to die
>we will never go back
Pain
This game would awesome if it wasn't a Korean mmorpg and actually balanced
fricked up how in Korean games being p2w is a legit demand from the fans
This mentality baffles me.
Even I committed a deadly sin of playing Limbus and while it's generous I've seen multiple posts complaining about how they can't whale very much.
I can't understand people WANTING to pay more for the same shit they're already getting
i recognise that rfo ui anywhere. i fricking love this game. if only there were ever anyone to fricking play with whilst levelling past like 30-35 tops.
So are there any current fun MMOs to play? The last one I sank hundreds of hours into was PSO2 before they trashed it with new genesis and no I'm not interested in WoW, FF14, or ESO
>mmos
>fun
nope
Fricking Josh S Hayes
I will never forgive him for killing the game
>private server exist
>now its getting taken down, again, from the same company
I hate it
The official server still exists on consoles for whatever reason.
Turn around sillies
sorry she's taken
Poser
chill bro
here's a lewd pic of my main
elin tummy ToT
guys should I try SWTOR
I've been on the fence about it recently aswell.
Yes, you should. However, don't think of it as an MMO, think of it as a short story collection with 16 stories set in the SW universe (the good pre-Disney one, before israeliteisraelite Abrams ruined it). The stories range from serviceably decent to straight up kino.
The MMO elements and gameplay are awful. Not bad awful, just boring awful. Do not expect challenge, although this can be a plus because you can just frick with enemy groups in any way that amuses you, and instead of thinking in combat you can just turn brain off and treat combat as a visually appealing glowstick sword and blaster mini-movie. Also, the story quests give you more than enough gear+xp, so you can ignore all the sidequests unless you find the premise intriguing (like going into the Sarlaac's belly). No need to grind anything at all, so the lukewarm combat mechanics never have enough time to truly annoy you. Don't bother with grouping or raids because all the raid dungeons are pure shit.
But the story side of it is so good the flaws and lack of actual MMO doesn't matter much, and you should still play it. It's basically Kotor 3 if Kotor 3 was a short story anthology with a chatroom. Also, nothing significant is paywalled, so it's free. Even if you end up hating it, you literally lose nothing for trying it out.
If there was a way to put osrs on my local server, I don't think I'd ever play anything else.
I miss swg bros, it's just not the same now. I remember I was 9 or 10 and had an egf who was 21 bc I lied about my age, she was probably a dude the whole time
I wasted years of my life playing FRICKING Gunbound
After Ragnarok fell I started drifting to other MMOs to capture the same feeling and it never happened.
PSO2 had the vibe for a while but it's ruined now
I played a ton of PSO after my falling out of RO. I'd put it on the higher end of capturing what I was missing.
PSO, Imagine, and SWG were the ones that held my interest the most; but you pretty much only get 1 MMO that's your bread and butter. The one that nothing else can replace. For my friends a ton of them went through that with Maplestory, but i couldn't do it.
hi, suggest a comfy mmo to play 😀
im on loonix pls be nice. :C
How would we know it'll work in Linux though?
>:D
>:C
You need to be 18 or older to post in this site. How old are you?
One of the best MMO's made. Maximum comfy.
I still come back and play it sometimes
I always forget about it but yeah it was really fricking good, they treated it so badly too
They dont make them like they used to. Shit nowadays might as well be a single player game until you reach the end game, 0 interaction between players
>want to be a thief
>no money for warps
>some guy tells you to go to the south through the desert
>first time you go through the desert to Morroc
Why are MMOs so soulless nowadays?
thanks bro now I gotta go play some
Because no one cares about traveling anymore, all MMOs are geared toward end game and you can skip most areas with warp scrolls and the like. So atmosphere doesn't matter.
>nobody cares about travelling anymore
Another thing I fricking hate about modern MMOs. Everyone can just teleport everywhere. Again, it's all just fricking convenience. What about economy and rarity, what about immersion, train/ship/horse/carriage rides? What about the feeling of legitimately being in a foreign, distant place and knowing if you die, you might not be able to come back? Again, MMOs aren't games anymore, they're literally just chores. Everything has to be fricking convenient so fricktards can shut off their brain and just click mobs mindlessly. I fricking hate it.
people just don't have patience for anything else anymore, it's a consequence of the current gen adhd brainrot infesting anything
>I have to sit in this boat for HOW LONG?
surprised they still have the zeppelins and ships in wow and didn't just turn them into portals like everything else
i dream of a game that lets me go on big voyages with the bros, gambling/fishing/sparring/diving to pass the time, and then exploring islands and dangerous areas when we arrive, finding secrets and shit
but for a million different reasons we'll never get anything like that, unless it's hyper specific like sea of thieves or something
>i dream of a game that lets me go on big voyages with the bros, gambling/fishing/sparring/diving to pass the time, and then exploring islands and dangerous areas when we arrive, finding secrets and shit
Unironically, Sea of Thieves is the closest thing for this. You also have to round back to immersion vs. gameplay presentation.
the issue is, like I said, sea of thieves is hyper specialized, you can ONLY do that, which makes it a lot less appealing. Not to mention the plethora of other issues the game has. Going on a trip is not fun if all you do in the game is go on trips, understand?
It's fun if you and friends are just fricking around, but yeah. Sea of Thieves needed more elements and additions to it, different ship customization options, more specific roles from swashbuckler to buccaneer, etc.
I wonder how the lads in that image are these days
Soul.
iconic
If you're a true OG name some of the older or rare MMOs you played
For me it was:
Well of Souls
Nexus: The Kingdom of the Winds
Graal2001 (the only good Graal server that ever existed)
Gunbound
dofus
realm of the mad god
latale
obscure maplestory private servers that had xat chat rooms on their website
dragonica
I played WoS and Gunbound, the others I did not. What I'd like to know: Any original DarkEden players ITT? We used to play with the EN patch praying to god a new patch wouldn't break it because then we wouldn't be able to play for weeks because of the windows language limitations. Also did anyone play Requiem Bloodymare?
>rare MMOs you played
The rarest mmo I played was the English version of Concerto Gate. They had a very short beta and then it was cancelled.
It's a shame, this game felt like a ps1 era turn based jrpg.
>Graal2001 (the only good Graal server that ever existed)
I miss Graal, but it turned to shit when they introduced the pay-to-play shit with hats, bomys, etc.
I am literally an OG
>Dofus
did you try the monoaccount server?
that's Draconiros yes
>NexusTK
A private server based on the original game's graphics just opened like a month ago. It's called OTK.
I'm surprised no one made a private server on what the game is like now in Korea.
The English players are mostly giant homosexuals. I like the Indos more
Shadowbane, and DAoC
Did anyone here ever play Anarchy Online? You Black folk play the same 5 games.
First MMO I ever played. My dad introduced me to it and I thought the whole cyberpunk looking sci-fi thing was the coolest shit.
It's the only MMO I miss playing now.
I miss playing it too. But going back to it holy frick is the gameplay so antiquated. I hate saying that normally but in AO's case it's true. It is so fricking clunky to play.
Skill issue. Still a fricking dope game and surprisingly active.
I played from 2001-2012ish, came back for the RK2019 server, stayed for a year and a half or so.
The progression server was great when it came out for those 6 months or so.
Anarchy Online was one of the greatest MMOs ever made with their implant system.
It's really easy to lvl now and one of Ark's runs raids on saturday's to get easy levels and ai lvls.
I was playing everyday during that covid time and eventually got burnt out because I have like 10 lvl 220's on regular rk alone.
yeah AO arguably has the coolest ideas for its classes in any mmo ever. the entire concept and mechanics for trader, meta physicist, and fixer are brilliant. engineer is a real pet class too instead of the usual pussy shit you see in games where the pet is just an accessory
>classes
professions ;p
doesnt matter because you clearly still understood what i was talking about ya cheeky bugger
It is really hard to get into if you are young and played mmoslop like wow. You have to have played mmo's from long ago or have the extreme autism the game required. One of the most complex MMO's. Stuff has been kinda streamlined, like you barely have to build any implants till high lvl but you just switch to symbiants anyway, so basically no time consuming stuff. They updated some QOL things, but it's a tight knit group of old school players and people that genuinly just love the game.
Caloss2 still streams it on twitch.
I did. Yes the AO profs and all the descriptions of items/nanoprograms(spells for people that never played) etc. was revelutionary.
They still do the holiday events but there's not really any content that has been updated in a few years, and Funcom sold most of it's stock to TENCENT.
I can hear the boomer's double shot.
anyone going to play blue protocol jp?
honestly, playing foreign mmos feels more like an oldschool mmo experience when you don't understand what the frick you're doing and you need to work with other people to figure things out
I was planning to before the last update, but honestly it feels soulless. Every single new MMORPG just not only doesn't live up to the hype, but completely shatters your expectations by how bad it is (e.g. Throne and Liberty, formerly Lineage Eternal, which I waited for literally 10 years). I'm not looking forward to anything anymore in this genre.
I miss it dearly
In terms of lore, world and presentation, Lineage 2 is the best mmorpg ever.
Based Lineage 2 chad. Remember killing wolves at night with my elf character at a friends home who had the game. Comfy as frick.
I miss the good ol' days
Why do no modern MMOs do this anymore? This was one of the best things about old korean/isometric MMOs, going to town and just seeing actual crowds in town centers peddling shit.
Why the frick would anyone automate it all with fricking auction houses and boring ass menus? Where the frick did all the creativity go?
Its not creativity, its the players.
You dont want to interact with people anymore, your fellow party member is no different than an npc.
Everything changed when developers realized that actual communication only appealed to a niche base but endless gear skinner boxes caught a much wider market
You are wrong. It was always about making money and they simply have found more efficient ways of doing so. Do you seriously think modern games are made to be played? They are made to drain your wallet. Any excellence or artistic value those games may have possessed was either accidental or in spite of the actual intent of the product. The devs of WoW, the vanilla version of it, the great and, according to some, ancient, 2004, had openly admitted that they designed many of the gameplay features with subscription fees in mind, to make people stay subbed for as long as possible. Every single aspect of that mmo that exists that feels like a waste of fricking time was made that way deliberately. To keep your sub going.
>The devs of WoW, the vanilla version of it,
Yes and WoW is the exact moment that this changed to be the dominant philosophy. You are just proving my point. Vanilla WoW was ground zero for shitty MMOs. 90% of all MMO players made fun of vanilla WoW on release and WoW's claim to fame at the time was that it attracted non-MMO players
>sub fee mmos did not exist before WoW
Just how fricking young are you, man?
nah
convenience is better
I prefer automated markets
plus in-game trading still happens if you add a tax onto the market
in Dofus the trade channel still has lots of traffic because because the marketplace has a 2% tax and people looove to undercut by 1 kama. So the trade chat has good deals with people wanting to sell fast and below market price, while avoiding the tax and headache of dealing with waiting.
>convenience is better
no, what's better is going to actual cities and walking around, seeing players, their gear and the text in their shop, and looking for bargains, and making actual connections
instead of fricking clicking an npc, clicking sort by price, lowest first, and moving on with your day
What's even worse is that there's so much that could be done with this idea, players could get carts and actual shop buildings if they want more slots for trading and other benefits, guilds controlling taxes and bans on certain things for each city,
'Convenience' is everything that's wrong with MMOs. Why the frick do you want to turn your brain off and not interact with people? Go play a fricking singleplayer game, frick.
Why not implement a regional trade center? Meaning players would have to travel from one area to the next with their loot to sell it off. This would result in prices fluctuating.
Because no one's tried to make an actual interesting world in MMOs since... Ever.
That's the sad part. Making a good MMO would be insanely easy. Horizontal gear progression, unique class fantasies/gameplay, forced cooperation for harder content/areas and some form of risk (doesn't have to be full loot on death or permadeath or something) and it would literally sell millions.
But everyone's too focused on muh numbers muh levels muh item levels muh NUMBERS MUH NUMBERS, no one's making games anymore, just numbers simulators.
What is horizontal gear progression? Why use a class system? What is considered forced cooperation?
Not even shitposting, legit questions.
Horizontal is basically no item levels. A sword is a sword. You get different types of gear for different jobs instead of getting better gear. So as an example, plate armor would do really well against slashes, but not piercing attacks. For fire, leather armor would be good, stuff like that, focusing on that instead of just making leather armor +1, +2, +3, etc. Magical stuff can still exist, but it should be rare, and again, the benefits shouldn't just be 'this does more damage' at least, not to any big degree. It should be 'this deals fire damage' or 'this lets you levitate' shit like that.
Class system because people like class fantasies and classless systems tend to lack flavor. Though it's not a huge deal, classless could work too, if done right. But one big thing is, players should specialize. If you let one person do many things, then the game starts being more and more soloable and that's bad. So if you want to be a barbarian that brews potions AND picks locks, sure, go for it, but you should never be anywhere as good as someone who JUST picks locks as their side thing.
Forced cooperation... I mean, that could be a million things. But just designing dungeons, encounters, everything, as not being solo friendly. You want to go into a cave full of kobolds? Go alone, you'll be swarmed. It also has traps, so bring a rogue or risk dying. It ties back to people being specialized. Just throwing numbers at things is boring. Maybe the entrance ot a lich lair needs someone who can read arcane text, so a caster of some kind. Maybe to open this gate, you need someone really strong, or a bunch of people.
In an ideal world, a lot of stuff could still be soloed, but you'd need to be very well prepared and very skilled, but that's a bit more far-fetched from a design perspective.
I just mainly fricking hate levels and reducing everything to numbers. A wolf is a wolf. I hate vertical progression.
Sounds like you're describing Runescape.
Runescape gets pretty close on some of those points, yeah. But it has a super boring roll system for combat, and, most importantly, lets everyone do everything, which just turns the entire game into a grindfest to get every skill to 99.
But yes, Runescape has a lot of good ideas. A lot of bad ones, too. But I mean, yeah, had to be a reason why it's still going relatively strong despite splitting the playerbase... Unlike WoW.
Such a shame EA forced this one out the door, if it had just had more time in the oven, who knows what it could have been
EA hasn't made a remotely playable video game since NHL '93
The game was being produced by Mythic Entertainment. It seemed to be on the right path and had a great deal of hype building. Then the announcement that they were "merging" with EA came up. People knew instantly that it was a bad thing. They pushed to release the game in an unfinished state where content had to be cut. Alas we ended up with a game that just wasn't up to snuff.
EA's entire business strategy is to buy up any potential budding competitors before they grow
>walking out of town
>this music start playing.
>in front of you is a big world full of adventures
Home...
>Really into SMT right now
>MMO is dead
Heard it was shit though.
It's good on private servers with all the p2w shit removed from the game. Give New Moon a shot in September.
>that period in time that a new korean mmorpg would come out every single week
that shit was crazy, and I played every single one
I'm hoping that for some reason we'll cycle back into that timeline, I miss it.
They were all shitty, but it was still fun exploring and hoping they would be fun.
I remember our group stuck with Eden Eternal for a little bit.
we have to go back
11 was so shit I remember crawling back to BYOND games. I kinda miss FFO
Oh nice that game is still up actually
https://ffo.fandom.com/wiki/Final_Fantasy_Online_Wikia
I'm a well adjusted adult now but frick, I've never felt like I belonged anywhere like I did in XI in 2003-2008, shit was home and me n my homies were tight.
I just started playing LOTRO again after 4 years and the combat sucks, the sounds suck, there's lag, and the ui doesn't scale well so it's really hard to look at/read anything. But I've dropped back into the grind without much issue and am considering buying one of the newer expansions (how are they still making content for this old dead game?)
>be me around 2006
>play some chinese F2P MMO called Shaiya
>most people were nice and everyone was happy to help noobies
>high level chars would get out of their way to help you with anything you might need
>met lots of people and had friendships that lasted for years.
>play any MMO today
>nobody talks with strangers
>people only play among their discord friends
>everyone is an butthole
I remember playing some chink mmo called twelve sky 2 a long time ago and had a similar experience. It was one of my first mmo's and kinda introduced me to the genre.
this is my shit, anyone play this game before?
There was nothing more comfy than playing FFXI back in 2005 and falling asleep to the comfy Ronfaure music. I can't play MMOs anymore because all I do is wagecuck and sleep. Pic rel, me every morning
I too used to be a wagecuck, but after the pandemic, I can't do it anymore. I'm a HikiNEET on welfare now, and while I "earn" less than half than before, I'd much rather be poor but wake up every morning knowing I can do whatever I want. Before when I came home it was 2-3 hours of decompressing where I couldn't focus on anything but mindless entertainment like series or tv shows while I ate dinner and then went to bed. That's no way to live.
I miss 11 so much.
the fact that no one ever talks about firefall is so fricking depressing. i hate how many fantastic early-2010s games were stolen from us because of shitty publishers or crazy lead devs.
Sorry buddy, but it wasn't very good. I wasn't surprised at all when it died. I also started playing. When I got bored of it I started playing PlanetSide 2, but I also got bored of that.
>Sorry buddy, but it wasn't very good.
even when it got turned into a themepark MMO the combat was still great. during beta it was fantastic
Imagine would have been better if they kept the battle system as turn based.
Aion was the only MMO I ever liked
FRICK NCSoft and FRICK Gameforge
Yeah Aion was a good game.
for me it was the 1.4 or whatever version, when the cap was still 50, that was some real shit
for me, it's the sound and UI design. https://www.youtube.com/watch?v=575nZk2jmno
1.0's sound and slower pace looks better.
2.0 feels similar to WoW and GW2.
WHAT KILLED MMOS?
INCREASE MARKET GROWTH OF VIDEO GAMES THAT ALLOW FOR OTHER GAMES AND CORPORATE INFLUENCE IN DECISION MAKING
WEB TOOLS LIKE DISCORD AND REDDIT WHERE IT PROMISED CONNECTION BUT INSTEAD IT LEAD TO ISOLATED INFORMATION SILOS DUE TO EGO
WOW AND SUBSEQUENT MMOS WHO TRIED TO FOLLOW ITS SUCCESS THEREBY FORCING ALL GAME DESIGN TO ROTATE AROUND WOW MOST LIKEY DUE TO CORPORATE PRESSURE
DATA MINERS AND AUTISTIC PEOPLE WHO WANT TO STAY AHEAD OF THE CURVE BROUGHT A DATA-FOCUSED APPROACH TO PLAYING GAMES RATHER THAN JUST ENJOYING THE FRICKING THING
MMOS ARE NOW IN THEIR DEATH THROES, ENJOY IT WHILE IT LASTS
>town named qeynos
>literally pronounced "kinos"
kino
Old MMOs were only soulful because there was no social network.
Games were made for nerds and that was THEIR social network. You cant have mmos like that anymore because the internet is not like that anymore
>We can't design the game in a way that encourages communication today because Facebook/Wikis/Discord etc.
This is the most moronic take and I'm sick of hearing it. New MMOs are not shitty because Wikis/Discord exist. They are shitty because the developers are taking for granted they exist and then designing the game in a way where you don't have to communicate to advance.
>then designing the game in a way where you don't have to communicate to advance.
This feels so bad, man. Devs actively taking the multiplayer out of MMOS really defeats the point of the genre. You're just playing a shitty RPG where you control one character have 1.5s - 2.5s turn timers.
I've been playing Dungeons & Dragons Online a lot. It's janky as frick, but holy SHIT
>all content is instanced, can be played solo to 6-man except for 12-player raids
>each quest is unique
>system designed around leveling, once you hit cap you can go back to level 1 and play a new class stronger than before
>P2W but every few months they give out all the free contents
>all adventurers have guest narrators to emulate the experience of having a Dungeon Master
The game has such SOVL and polish I subscribed just to support the developers.
posting probably the best song to come out from korean cashgrab games
based ffxiv saving mmos and this thread
>xiv homosexuals get their thread deleted so they go to the old mmos thread instead
get out. it's not welcome here.
this thread was at the bottom of page 10 until an xiv chad saved it
mindbroken blizzcuck mods pruning xiv threads is nothing new either
I use to play the hell out of this korean mmo called Jade Dynasty. The pvp and guild drama was top notch
holy shit it reminds me of PW.
it was the most israeli mmo I ever played, but it was great pvp
this was god tier for a bit, then just completely died around 2010. sucks that all the alive pservers are russian or something
Was that the one with the built-in bot? I remember it had really nice looking water too.
>old MMO
>Just log in and do whatever you want
>new MMO
>log in
>4 DAYS LEFT IN THE CROSSOVER EVENT, GET YOUR LIMITED TIME MOUNT BEFORE ITS GONE!
>23 HOURS LEFT IN THE EXP BOOST EVENT!
>PLAY AS A HEALER NOW FOR BONUS EXP!
>MAKE SURE TO DO YOUR 7 DAILY QUESTS YOU'VE ALREADY DONE 100 TIMES!
And this is why new MMOs feel far more like a "job" to me despite having considerably less time investment.
say what you will but the new practice brings in more revenue and playercount. it's not good for the genre of course, but they do it for malicious reasons.
i would have never imagined fricking shooters and ARPGs of all things to pick up on this idea too
>Just log in and do whatever you want
Star Citizen is a broken unfinished mess a decade into alpha but that is one of the things it does right.
There's nothing to do there and the devs clamp down heavily on PvP of any kind or piracy.
>Devs clamp down heavily on PvP of any kind or piracy.
I don't think so, there was one incident though where one guy's carrack was being raded and he just kept spawning in the t2 medbay. That was more of a game design flaw CIG handled it poorly they shouldn't have intervened. There are also a lot of griefing exploits in game like pad ramming which are different from piracy.
Piracy/pvp doesn't happen as often as it should in game unless it is an event like jumptown where people are incentivized to pvp to make large profits stealing the drugs.
I think part of the reason is the difficulty in tracking people down and low population count per server instance (approx 100 players in one solar system)
Party mechanics and chat is very bare bones, incentives for Coop are low as well they just keep nerfing profits to the ground for new gameplay loops so they can incentivize players to buy ships with real cash. The economy is also still very basic despite the recent small improvements.
Not much to do with money yet as well, there is no in game market for rare loot unless people hack it with crates in armistice zones and do trades through chat.
All you can do is buy ships at the moment and pay upkeep for large ships as a money sink.
They already have salvage contacts, just need to up the stakes for those and increase the profits significantly to encourage pvp with good risk reward. But they rarely do it. Salavage contracts was one good opportunity to do this and they nerfed it to the ground.
Best Coop is during events when they aren't broken.
Game has so much promise but it is a massive pain in the ass to play.
The biggest issue is server instability and bugs since the game is in active development, they make the game infuriating to play.
>mmo has comfy fishing
What's its name?
FFXIV
Were old MMOs actually good or were we just starry eyed teenagers?
Guild Wars was 100% good and it still is, even if changes EOTN/Nightfall introduced later to the game resulted in developers having to powercreep the difficulty of their own game to stupid levels in order to match the changes to skills they themselves introduced.
Its a shame its litter with bots and hackers that can and will ban players in PvP
Here's another personal favorite soundtrack from Imagine.
This was my first mmo and gateway into other mmos also vindictus was pretty damn fun during its peak
i heard some cursed shit happened with the recent browser relaunch
never been a fan of Flyff, always preferred ROSE online over it
something about Flyff's graphics that depressed me
1.0 was maximum soul
Seeing that game actually animated with good lighting and camera angles is really surreal
yup, and then they completely ruined it and made the entire game with cutscenes that make Bioware cutscenes look good
but nobody plays XIV for anything other than larping as a troony catgirl anyway so, whatever
The biggest problem with MMOs is the way they're designed to be played forever by just having vast amounts of grindy bullshit.
The only way to design a game to be played forever is make it focus mainly on pvp, at least in the "end game"
Part of the trick with vanilla wow was how the endgame was all about pvp. Sure you raided, but that was just to get better gear for pvp.
Nope. Old games were also like that and everyone loved them. Problem with MMOs is people changed and interacting in a persistent world isn't novel anymore. No one wants to talk or explore or try things, everyone's just on discord, watching twitch/youtube, and so they've got no reason to do anything ingame besides try to 'beat it'. Add datamining, stagnation in creativity, and you have a recipe for the most dead genre in gaming.
Except for shmups lmao, but i refuse to believe anyone ever liked shmups.
>Except for shmups lmao, but i refuse to believe anyone ever liked shmups.
hey now! >:( I genuinely love shmups. Definitely a dead genre outside of independent devs and a handful of companies though; I won't argue with that.
You're given 1 billion dollars, how do you recreate a golden age MMO?
pay off my mortgage and live innawoods, MMOs are a thing of the past
Mix Mortal Online with Life is Feudal and Dominions
>huge world with lots of events that actually change what's happening
>able to summon simulacrums of other characters you've met so you don't need people for literally everything
>combat that focuses heavily on timing, resource management, and combos (sort of like ffxi skillchains and magic bursts)
>heavy emphasis on crafting and buying/selling items with other players
>dungeons have randomized layouts, traps, treasures, and encounters
>dreamcast graphics
>game progressively focuses more and more on pvp as you level, not necessarily always direct pvp, with the endgame basically being pure pvp
A mix of GW2 with PSO
What do you consider the golden age?
The genre was very different before WoW stepped in and made everyone hate PvP with any kind of consequences.
City of Heroes is still the most soulful MMO to this day.
Bro we should revive the general
Anyone wanna play SMT Imagine together on the New Moon sever? Even if the progress gets wiped in September, you get rewards if you played beforehand. I could start a general on /vg/ or a thread on /vm/, just let me know.
I'd be down to play
where to meet
We all start off in the same area in the game. If you mean what board I gotta see how many anons are even interested before bothering to make a thread.
They might have soul but they're horrible gameplay experiences. I pray to the video game gods every day for an MMO with good gameplay and haven't answered.
There are many good ones, they just have shitty practices stapled on the rest of the game, making it unplayable.
god ffxiv and wow are dogshit
i genuinely can't grasp how anybody can enjoy those games
It might be a problem with imagination.
XIV is literally just for the MSQ cutscenes (which are 10-20% of the MSQ, the rest is filler) and WoW... Has a lot of variety and a gajillion content. It's not hard to understand.
I think it's moronic people still play either, but at the same time, there's nothing better out there.
XIV is just a single player game. People play the story content until they run out, unsub, and then resub when there's more
if you released the ffxiv msq as a single player offline game nobody would like it
people literally only give it a pass because its an mmo, even though they still play it like a single player game
The MSQ of FFXIV is being unanimously hailed as one of the best FF stories, you are delusional.
have you actually played the game?
the story is like 2% interesting stuff and 98% glacially paced filler, and the gameplay is so shallow and repetitive that i kind of feel bad calling it gameplay, it's literal hours of walking to npcs to trigger barely animated cutscenes where nothing of substance is said or done that's occasionally punctuated by a faceroll story fight or a hallway dungeon
t. never left ARR
>I pull numbers out of my ass and make a non argument
Have you considered a career in politics? You'd do great there.
>replying to an XIV cultist
save your keystrokes, unironically worst fanbase in MMOs by a long shot
That not GW 2 cultists. At least FF14homosexuals are honest about their game. GW 2 morons are liars
>FF14tards are honest about their game
The fact that they constantly lie about their game is the single worst thing about them lmao
GW2 doesn't have enough players for anyone to care about what they say
WoWbucks still seething over dragonflop
Still makes me chuckle whenever we get the occasional normal person that falls for moronic XIV players' bait with the whole 'it gets good after 100 hours bro trust'
It doesn't. It's always exactly like you described.
HW being better than ARR doesn't mean the game stops being 99% filler and bot cutscenes or that the gameplay stops being complete shit.
>wtf, this MMO is just walking between people and doing chores for them!
>wtf, this shooter is just running around an arena shooting people
>wtf, this board game is just moving pieces around and waiting for your turn
>wtf, this action hack and slash is just moving from area to area beating things up
Except, you fricktard, when you talk about XIV, it's not reductionism. It's LITERALLY chores. There is not a single interesting quest or event in the whole fricking game where do anything besides kill a shitty mob or click an object.
This is not the true for games that aren't complete shit. RS, EVE, GW, DDO, all are not just 'kill this mob or click this thing', even though none of them are particularly good. But there's a world of difference between not being particularly good and being a complete pile of shit like XIV.
>There is not a single interesting quest or event in the whole fricking game where do anything besides kill a shitty mob or click an object.
This is honestly the best part of XIV. The fact it doesn't force the player into these things but gives them to those who take the time to look around and treat the MMO like an MMO. It's the ultimate pleb filter for endgame rushing morons like you who don't find content which isn't force fed. It's probably the only reason it still has a functional community in this internet dark age.
You wrote a whole paragraph and said nothing. You can look all you want, you braindead monkey, no side quest in the entire game even attempts to be more than kill this generic mob, or click this thing.
>b-but this cute npc said t-th
Shut the frick up.
You're that angry because I'm right. You have no argument, only cope.
I enjoyed the world building in ARR.
My favorite was GW1 pre and post searing.
>being unanimously hailed
no, it isn't.
most mainline FF fans don't even play the game
you need to get off that echo chamber.
You need to look at the hard facts.
half right, people give it a pass because they like to larp as a vaguely underage-looking anime catgirl
you're not wrong, though. XIV as a singleplayer game would be laughed out the room (even though that's exactly what it is)
yup, which confuses me, because it's got shit gameplay, 90% of the cutscenes are animated with emotes and have no VA, and even the ones that do are look like a PS2 game at best.
Just go play one of the gorillion final fantasy games, they're all better than XIV
But like that anon said, nobody plays XIV for the game, it's just a lot of troony larp
The fact that I thought this was the best shit every when I was growing up proves old MMOs were dogshit, yes, even your favorite one, the world was just different and people liked interacting in game worlds.
That is not the case anymore. People now want to speedrun solo and post 'epic' clips for youtube or twitch clout. The games have nothing to do with it.
nostalgia driven contrarians are beyond pathetic
Are there or were there any MMOs that actually require you to turn your brain on? I'm not talking about puzzles, I'm talking about engaging gameplay in general, not just grinding and watching your character hit mobs whilst pressing 1-2-3.
Grinding did require your brain to be on in any game where a party was a requirement, because the other people you played with could frick up at any time
I sometimes want to get into EVE online but it just seems like if you don't want to get into faction fights, there's nothing else to really do, mining/trading sounds like an AFK fest at best.
EVE is just a free-market capitalist wet dream, there is nothing to do but make money and screw over other people and fantasize about how you could pull the same shit IRL if it wasn't for government regulations
Try Albion. It's the same game but actually looks and plays like an MMORPG.
>born too late to enjoy MMOs
what gives
I miss their vibrant color rather than the dull color you see in modern mmo.
FFXIV is now a single-player game. You can now use bots for all the content.
Yes
>You can't make a good MMO today because wiki/metagaming would just ruin it!
>Meanwhile a game that had its golden age overlap with the existence of a wiki
The trick is that you can't metagame when the actual tools you need are scarce as frick.
"The wiki says this fight is easy with 2 Summoners!"
"Do you actually know 2 people with Summoner at 75 who aren't busy?"
"No, we better just come up with our own plan and and try it."
That depended entirely on the community, never the game itself.
The funny thing about FF14 is that you actually have less ways to personalize your character's playstyle than the average single player RPG. All the gear is just straight linear upgrades with not a single piece that does something unique or a special modifier. And any job that falls under the same umbrella (Tank/Healer/DPS) while they do play differently, are identical in what they can accomplish. They are 99% interchangeable in terms of party construction.
anon, XIV doesn't even really have classes for that matter, side from their stories (which have 0 effort put into them, by the way).
Every class is almost entirely just different potencies and particle effects, actual uniqueness usually doesn't go beyond 'oh i can but a 5% damage vuln debuff on the boss and that's literally all I do besides just blank damage'.
The game is not an RPG, let alone an MMO. It's just awful design in general.
Post 'em
Stop talking about xiv, this thread is for old mmo. xiv is not old. i don't care whether you like it or not, stop talking about it.
ff14 players cant resist shitting up any thread they visit
Wakfu seemed super interesting, the little I played of it. Wonder why it never took off... Probably just because it looked childish, I guess.
That's Dofus
It did take off for a time, but the French company in charge of Dofus/Wakfu is VERY incompetent. They didn't even fricking market their movie for Dofus even though the animation for it is quite good.
At least they made my wife cute.
Here's the problem:
>Have moderately successful game called Dofus
>Hey they are gonna let us make a cartoon to promote our game
>Make cartoon set much later in the same universe called Wakfu
>"Hey people don't want Dofus, they want a Wakfu game"
>Have to make an additional game that is almost identical to the one they are already running called Wakfu set in Wakfu's time period.
>Team is now split between 2 games that are almost identical (yet you can't share anything between them)
Anyone remember Wizardry Online? Permadeath roguelike mmos with player crime system were the shit
I wanted to run my Wizardry 8 character but hate it that it doesn't have my favorite race it it. Its just HUMAN ELVE SHORT HUMAN DWARF
I've been thinking about playing FF XI, is there any reason to play on official servers when there seems to be so many private ones? Which is the better experience progression and content-wise?
I guess I'll ask when it's not SMT hour.
Am I the only one here who played Wizard101
I played Wizard101 too during its original release. Managed to beat the story and made it to the top of PvP and then dropped out. I liked the card combat system. MMOs not having an original soundtrack to sell is a crime to be honest.
Also forgot to mention: Storm (Primary)/Death (Secondary) is best school combos.
I enjoyed how they made each school function for combat. Life is healers, Death is stackers/heals, Storm is pure damage, Fire is DoT, Ice is tanker.
Fellow Stormchad. That was my main too, but I hate how it fizzled so goddamn much.
>Stormchad
That is the price of power.
Man I actually miss Wizard101. I remember I used to scam players out of their treasure cards by telling them I would trade them crowns for treasure cards. Once they gave me the cards I'd remove them and teleport away. Then I'd sell the cards at the bazaar.
I can't believe that ReImagine pulled the plug just because some other unrelated server got hit with a Cease and Desist for making a profit.
Bros...it's time
a smt mmo?
ye.
where are my knight online, silkroad online, and flyff homies at?
thats because xiv players are wow players, but they will never admit it
>giving trannies attention
you should know by now the only way to deal with these subhumans is not replying to them
MMOs were ruined by internet guides and metahomosexuals.
You’ll never be able to make a good and interesting one because these two things will make them as stagnant as the rest.
see
what that other anon said literally killed XI, though.
XI was fine until they ruined the old progression system to compete with XIV and made it so you could get any job at level cap in a month. My argument still stands. The game literally fell apart when they changed it so leveling up only took a fraction of the time.
>NOO YOU HAVE TO LEVEL UP IN MONTHS
Oh frick off c**t.
Yes I literally explained, the fact that the ideal party members were scarce is the reason metagaming was not always viable. The game was balanced around max level jobs being rare and each person only having 1 or 2. When you take that away it ruins the game's balance. Regardless if you think its a good thing its a fact that the game was balanced around it
Wiki and meta gaming ruined XI though.
This isn’t even an argument.
Let's go Imaginebros. It's time to return home.
I will in September. Looking forward to it.
If you beta test it before you wipe you get rewards.
I did play a bit already on New Moon.
But then I remembered how much of a timesink it is to do anything, and that all of my efforts would be lost later.
I decided to wait it out.
personally already got to 80 in less than a week (and didn't claim the starter pack) and started feeling like if I invested any more into it I'd be burnt out for the wipe.
Atm just contemplating what build to do with my first character postwipe, my second will likely be either a melee or focused on demon raising for the sake of crafting gear and I'll level that one with a friend.
Is the levelling process still the same as it was in ReImagine?
>go to dungeons and get golden apples, use golden apples at yagiya to level up
well the exp is pretty big for dungeons themselves, (though the beta has +500% exp which isn't applying to apples and thus skews it)
I'm planning to level pretty much without apples and save them for rebirthing my first demon for mitama fusion in order to unlock digitization and bearcat mode ASAP.
I logged in as Link but saw some guy named fuzzgug and logged out
>Every quest is a fetch or kill quest
Why are MMOs like this?
Dofus has quest fights with unique monsters or puzzle based tactical fights.
Runescape also made you do puzzles, mini-games, do obstacle courses, etc.
Only real problem with runescape is that it's solved. There's guides and optimal solutions to everything and everyone knows everything at this point. Sure, you can ignore it all as a fresh player, but you'll be on your own.
eso is the only MMO i've actually gotten invested in, i played a fair amount of wow and runescape but didnt really get far into the games themselves.
eso is ridiculously hit and miss though, and it's mostly a miss. the dark elf areas are really the only standout ones
ESO could've been so great. Unfortunately, it has abysmally boring combat and classes, and is fricking piss easy overall.
That's the main thing that keeps it from really being popular. That and the weird... Look that the characters all have, and how they animate. It's like paper mache armor and like characters marionettes.
This might be the heaviest item in the game and I hoard them.
for me it's FFXI
never played but looks kino tbh
it's a good time, the 2007 era private servers are comfy
I don't think I've explored a region as atmospheric as ff11's lumoria in any other mmorpg
I still listen to the chains of promathia OST from time to time
I don't understand why every time a new FFXI private server is made they never go as far as Chains of Promathia. It's a good expansion.
>I still listen to the chains of promathia OST from time to time
for me, its the toau ost
pretty sure horizon is supposed to go to at least toau
Prove you have good taste.
i play a fat frick troll in everquest
everquest trolls look how i feel inside.
yeah they look great
i got pretty far with one of my friends but there was only so much the two of us could do. finding people with non shit taste to play with is hard
god everquest races were so kino
why is that the ONE thing from WoW that no other mmos copied, races actually being different instead of tall human, short human and strong human?
laziness. it's easier to model armor sets when every frame is just a human
This is the best MMO discussion thread I've seen in a while.
all this shit aside, designers just need to stop thinking of dungeons and raids and focus on letting players interact with the world
let people open their own businesses, start settlements, make their own spells, design armor, etc.
My perfect MMO would just be Neverwinter Nights 2's Persistent World online mode but with a frickton of players and constant development.
I'll ask again since people are talking about XI now.
I've been thinking about playing FF XI, is there any reason to play on official servers when there seems to be so many private ones? Which is the better experience progression and content-wise?
What about coomer MMOs?
name some
ffxiv
its the only reason people play it
yeah but XIV sucks
and races that are just 'human with animal ears and tail' are fricking shit
>wowBlack person
>is a furgay
checks out
i dont think anyone was talking about furries until you brought it up, anon
>MMO has comfy housing
Name it
SWG, EQ2, Wild Star PSO2 NGS soon