>one of the best platformers ever made. >Filters all zoomers

>one of the best platformers ever made
>Filters all zoomers

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  1. 9 months ago
    Anonymous

    i want OG Lara to sexually harass me, with all her polygons intact.

    • 9 months ago
      Anonymous

      >traps you in the freezer with the butler
      you need to cool off B^)

    • 9 months ago
      Anonymous

      >she forces you to grab her breasts
      >AH FRICK SHIT HURTS MY HANDS

      • 9 months ago
        Anonymous

        her breasts are spherical in TLR

        • 9 months ago
          Anonymous

          >face ruined
          not my Lara

    • 9 months ago
      Anonymous

      Same, her voice does things to me

    • 9 months ago
      Anonymous

      Imagine getting to an artifact first that Lara wants to have and her choking you out with her thighs as the last thing you hear is "Was a pleasure to meet you love"

  2. 9 months ago
    Anonymous

    its funny how it seemingly filters zoomers because its tedious to reset (e.g. you fail a jump, you have to waste time walking back again) but dark souls which is not only essentially the same but has tedious resets through death as its carrying game mechanic does not

    • 9 months ago
      Anonymous

      Because you can just roll past all the enemies and they started adding bonfires every 5 feet

    • 9 months ago
      Anonymous

      because Dark Souls actually needs you to pay attention and is an actual game unlike Slop Raider.
      also
      >Dark Souls
      >zoomers
      lol lmao

      • 9 months ago
        Anonymous

        I'm a zoomer and I was 9 years old when dark souls came out, except i was too broke to afford a ps3, so I played dark souls 1 in 2021 instead. it's definitely a zoomerish game atleast. At the very least, much more than Tomb Raider.

        • 9 months ago
          Anonymous

          >zoomerish game
          you have no idea what you're talking about unless you mean the ''early'' zoomers and not the current zoomers who only grew up on Fortnite and CS:GO and so on.

          • 9 months ago
            Anonymous

            you're moronic, and you conception of "zoomer" is incredibly narrow. This is a generation with more than a decade of longevity.

            I was born in 2002, and still grew up playing Fortnite In highschool. COD was probably the most relevant shooter in elementary school. I don't know why you're using "zoomer" as If you actually understand what it means.

            • 9 months ago
              Anonymous

              the only thing i got out of your posts is that you just have a shit taste in video games.

          • 9 months ago
            Anonymous

            You must be a zoomer if you think Dark Souls isn't zoomer city

      • 9 months ago
        Anonymous

        >because Dark Souls actually needs you to pay attention
        Classic TR cranks this aspect to 10x or you die to most things.

      • 9 months ago
        Anonymous

        Souls shit is the most zoomer core series that has ever existed.

        • 9 months ago
          Anonymous

          >contrarian brigade has arrived xir
          you wish troony
          Souls need you to PAY ATTENTION
          modern zoomers do not have the attention span

      • 9 months ago
        Anonymous

        >slop
        Look mom, I said it! I said the buzzword!

    • 9 months ago
      Anonymous

      >e.g. you fail a jump, you have to waste time walking back again
      just save scum like every PC gamer has in classic TR for 25 years.

    • 9 months ago
      Anonymous

      yeah fromsoft can get away with so many criticism but any other game trying to punish you is wasting your time

      • 9 months ago
        Anonymous

        honestly I've heard this criticism thrown at DS1 recently ever since elden ring that it's to slow, clunky and dated. obviously you're still right to some degree that dark souls gets a pass that other games don't, but the narrative is turning around for ds1. ds3, bloodborne, sekiro and elden ring are the new representation of "fromsoft" not the game that changed and everything and remains the most unique out if all of them. Atleast outside of Ganker.

    • 9 months ago
      Anonymous

      What the hell are you on about? If you fail a jump you are most likely dead
      You just reload save
      And why the frick would you fail a jump, as long as you understand the basic platforming mechanics around the world built of a grid of equal sized cubes, you will almost never frick up. Every single failure in Tomb Raider is 100% the players fault for being hasty, impatient or just stupid.

      because Dark Souls actually needs you to pay attention and is an actual game unlike Slop Raider.
      also
      >Dark Souls
      >zoomers
      lol lmao

      Tomb Raider requires way more attention, because if you aren't careful with your jumps you will frick up and die

  3. 9 months ago
    Anonymous

    3D platforming is absolute fricking dogshit unless it's something like Quake Defrag.

  4. 9 months ago
    Anonymous

    It filters N64babies, not zoomers. Zoomers can actually handle proper 3D games.

    • 9 months ago
      Anonymous

      Name one zoomer platformer

      • 9 months ago
        Anonymous

        Tomb Raider. You know Zoomers aren't Alphas?

        • 9 months ago
          Anonymous

          The reboots aren't platformers

          • 9 months ago
            Anonymous

            Nobody was talking about the reboots, moron.

      • 9 months ago
        Anonymous

        Uncharted
        Doom Eternal

        • 9 months ago
          Anonymous

          None of those are even remotely challenging platforming wise

      • 9 months ago
        Anonymous

        ghostrunner
        it's better than any and all TR games too.

      • 9 months ago
        Anonymous

        hat in time

  5. 9 months ago
    Anonymous

    What did zoomers do to mindbreak millennials?

  6. 9 months ago
    Anonymous

    Man I just want OG tombraiders with half life movement.
    Tomb raider Bhop mod when?

  7. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      DEEP FRIED CRT SHADER

    • 9 months ago
      Anonymous

      WHY ARE you so bad at this game holy shit

      are you a fricking zoomer?

      • 9 months ago
        Anonymous

        he's probably just getting used to the controls, everyone was like that in the caves, they're literally designed to be piss easy so that people can get used to the controls and platforming safely, there are no big drops, you're typically expected to do like only one drop for ever 100 steps or so. It's fine, I don't see the problem? He's already playing the game after all, that's already a huge step. Why discourage him by berating him and making fun of him?

      • 9 months ago
        Anonymous

        you speed runners seriously got braindamage

    • 9 months ago
      Anonymous

      I only played on PC. How much more difficult do save crystals make the game?

      • 9 months ago
        Anonymous

        >How much more difficult do save crystals make the game?

        They make the game tense, and force you to actually have to make multiple tough jumps in a row, and actually succeed and prove you didn't just get lucky, rather than saving after every single jump you found annoying. It just forces a greater degree of execution and consistency. Also just finding a new save crystal after you just went through a tough sequence is always relieving and welcoming

        but some people are just babies and simple can't appreciate the point of crystals because they don't like any semblance of being forced to actually do anything well, since they have no standards and can only conceptualize the world in a familiar and comfortable way, that provides them the experiences they know they can handle, rather than opening their eyes to the fact that they can overcome greater, and feel better for it.

      • 9 months ago
        Anonymous

        If you don't know where to everything is, it's not that hard. But if not you will wonder when to use a save gem... But saving and loading is even easier than on PC if you use save states. You basicly can play on the go in the train. When you reach your station save state wherever you are.

      • 9 months ago
        Anonymous

        >I only played on PC
        You absolutely, categorically, indisputably did not beat it.

      • 9 months ago
        Anonymous

        They only make the game more time-consuming

  8. 9 months ago
    Anonymous
  9. 9 months ago
    Anonymous

    Those milkers of Lara in those cutscenes are digital gold

  10. 9 months ago
    Anonymous

    saturn pad is the controls option on saturn

  11. 9 months ago
    Anonymous

    Alright, which eceleb made a Tomb Raider video?

  12. 9 months ago
    Anonymous

    Which is the best of the first four games?

    • 9 months ago
      Anonymous

      The first one
      2 and 4 are good in their own way but they have problems the first one doesn't

    • 9 months ago
      Anonymous

      III

      >filter actual boomers
      https://gamefaqs.gamespot.com/ps/199046-tomb-raider-iii-adventures-of-lara-croft/reviews

      most of the complaints are it actually being hard. not anything of real substance either.

      • 9 months ago
        Anonymous

        The less interesting aspect of tomb raider is the combat, tr3 just throws hoards of enemies at the player and the platforming and exploration takes a backseat. tr2 got the same criticism but the level design was still great if not even better than the first game so it gets a pass

        • 9 months ago
          Anonymous

          >The less interesting aspect of tomb raider is the combat
          yeah but . .. TR3 has the easiest combat, with even some passable bosses and encounters. the platforming and exploration are 10x what TRI/II had. the levels are bigger and more intricate, there's way more fricking platforming thats actually lethal and challenging. the traps are fricking EVERYWHERE. you cant even DIE to regular enemies because of how easy the combat is generally. and the hoards of hitscan Black folk were way fricking worse in TR2. here? theyre actually weaker, and at times, friendly to you. that's what gets me about TRIII. it manages to be the more challenging game while fixing the issues I had with II. but normalhomosexuals seem to love II. why? because it had gunz?

          https://gamefaqs.gamespot.com/pc/40873-tomb-raider-ii/reviews

          even reviews for this game are generally more glowing outside of morons complaining about the controls.

          • 9 months ago
            Anonymous

            damn, so I was right, all the criticism of TR3 is hardcore fricking cope at their incompetence lmao. I'm nearing the end of TR2, and just getting SOOO tired of the enemy encounters, morons with ZERO brains will literally tell me im getting filtered even though I have 15 small and large health packs, and like 2000 uzi ammo. No, I'm not getting filtered, I just hate fighting these stupid mfwrs that are barely designed to be engaging fights, that are either 10x faster than you and tank asf, or just snipe you from a distance you couldn't see initially. It's just stupid, legitimately stupid, it makes no sense as combat, hitscan just destroys the obvious movement based combat the game is trying to go for. It makes dodges and rolls meaningless for anything other than maintaining lock on. Which gets redundant and repetitive, the more enemies the game throws at you, and the less you actually have to kill those enemies to clear a path for platforming, they're just there because they are.

            FRICK TR2 triggers me so much, when I think about the combat.

            • 9 months ago
              Anonymous

              yeah, the enemy encounters in III, are relatively easy when fighting them, despite the number of enemies thrown at you. most of them are melee orientated or you are placed in a situation where you need to swim out of the water quickly or you fall into a pit with snakes that you need to carefully walk around to avoid getting poisoned. I think for the most part it's passable. Compared to TR2's hitscan enemies, which would bring the platforming and exploration to a grinding halt when you encountered these guys. it's mostly a godsend.

              the bosses are somewhat challenging, examples being the London's and south pacific's bosses. London's boss focused on avoiding projectiles while attempting to climb a skyscraper to reach the top of said tower, at which point you need to jump across a cleft and activate a fuse box to fry her and then deactivate it to get the artifact. it definitely places pressure on you compared to slower-paced climbs which were based more on navigational challenges. south pacific is pretty straightforward, he shoots lightning and you jump to the left and right to avoid it. right before he casts thunderbolts, you can damage him with your weapons. you also instantly die when hit, so the emphasis on getting into position and being AWARE of where your jumps are landing while being locked onto him is important, you could jump off the edge if you lack spatial awareness here. not too tough of a boss actually. but you're sure to die on the first few tries.

              or you could just nuke him with rockets. that works too.

              • 9 months ago
                Anonymous

                damn, this actually sounds pretty decent, especially the London one. I've always said that the combat challenges should be based on movement and/or platforming rather than a straight shooting gun fight. Movement is where TR excels, it's what makes it unique. The combat could SO obviously be refined to focus more on precise movements to avoid danger, rather than moronic run and guns. Tomb Raider is already good enough, but it could be even better if it shores up some of its weaknesses and commits to its unique aspects even more (as TR3 and 4 already seem to do, regarding exploration and platforming)

                Like if whoevers making Tomb Raider games now, actually cared about the games and looked closes at what they are. The direction they should go in would be so obvious. But they always instead just follow the generic action adventure trends. LAU with copying prince of persia movement, even though Tomb Raider is supposed to be about, slow, careful and precise movement, rather than flow. And Reboots with Uncharted, where they focus on the spectacle and drama, rather than the pure adventuring and exploration.

                I really look forward to TR3, it really seems like it will change the Tomb Raider formula in all the ways I really feel like it should have with TR2. Both Tonb Raider 1 and 2 were good first drafts, but too simple, and dragged on longer than they arguably should have. I should give them credit for 1 being a novel and unique first game. And 2 for being made literally within a year. You'd expect the ideas and approach to a series to really onlt change after 2-3 years anyway, so maybe it makes more sense that it only really changes around Tomb Raider 3.

                Personally I'm already tired of Tomb Raider 2 and want to skip it, but nobody seems to validate my idea of wanting to do that, so I guess I'll just try to pull through

              • 9 months ago
                Anonymous

                >The combat could SO obviously be refined to focus more on precise movements to avoid danger, rather than moronic run and guns
                they had this somewhat in III early on, and to some extent later with bosses. there are statues that come to life early in the India levels, and they use their swords to block incoming damage. to get them to expose themselves, you have to get close to them, and then backpedal. nothing super special, but i wish more melee enemies were based around using certain moves to dodge them or expose themselves. maybe they would telegraph their attacks, and you could duck, roll, or jump in a certain direction to avoid them. it's better than them beelining towards you as lara goes 'oof oof oof' cuze character collisions are weird in these games.
                >Personally I'm already tired of Tomb Raider 2 and want to skip it
                i dropped in level 8 and went to III. I might come back later to explore whether I misjudged it. but i don't think i did reading other people's inputs. because it doesn't seem to get better as I progress.

              • 9 months ago
                Anonymous

                >nothing super special, but i wish more melee enemies were based around using certain moves to dodge them or expose themselves.

                FUUUUCK don't get my hopes up of how much better and improved this series could have been while maintaining its identity instead of adding generic puzzles that don't incorporate platforming and practical exploration of getting to places needed to progress ugghhh bro. It's so fricking sad that Eidos had to kill core the way they did and rush Chronicles (because based on what I've heard it has interesting ideas...just rushed) FRICK, we could have had such a banger legacy of a series if not for Eidos. Now tomb raider can never be more than its potential...

                >i dropped in level 8 and went to III. I might come back later to explore whether I misjudged it. but i don't think i did reading other people's inputs. because it doesn't seem to get better as I progress.

                I'm on level 12 and honestly...I think this has just convinced me to drop it. I've tried talking about this with people on here in other threads of whether it's worth continuing on or anything...but it just doesn't seem worth it, like it'll do anything interesting or better. Might just watch a spreedrun for fun, to see how the later levels are, but I simply don't want to go through it myself with all the enemies, and the level design being vastly linear most of the time. Also the Tibet level I just finished, had one of the most ridiculous backtracks that I legitimately couldn't believe it. I implore you to search it up and watch a video of level 11 yourself, they didn't even bother to loop or interconnect the level. Just make you backtrack ALL the way back to the beginning, and worst off they didn't let it end there, they made you go throw more sequences and force you to fight one of the worst designed enemies...x2.

                Anyway this was a genuinely interesting conversation, I'll look to start TR3 after taking a short break from Tomb Raider, and will probably make a thread on it.

              • 9 months ago
                Anonymous

                >FUUUUCK don't get my hopes up of how much better and improved this series could have been while maintaining its identity instead of adding generic puzzles that don't incorporate platforming and practical exploration
                yeah. TLR went ahead and made actual QOL improvements to animation speeds. but I couldnt tell if you its entirely good. the first level is a 40 minute tutorial, the proceeding level is an improvement from the 30 minutes i played. but it could be a situation where III has 'bad' aspects (bullshit) like vehicles and the London levels. then I play them, i found the absolute opposite, the vehicles are DECENT with a modicum of skill and challenge to use them, and they're intertwined with the platforming/exploration in the level very well, the biggest weakness is that some segments are completely underutilized. the london levels are large and intricate levels with well-placed bouts of exploration and exciting platforming/trap sequences.

                the only thing i disliked about III was high security compound. which evoked feelings from Oil Rig in TR2, but slightly less bad. because it's a boring and ugly level, took my weapons, and the only threats were barbwire that you could barely see.

              • 9 months ago
                Anonymous

                >yeah. TLR went ahead and made actual QOL improvements to animation speeds.

                hm, that sounds worrisome, since TR is an explicitly slow and grounded game, atleast movement wise. You're supposed to feel a sense of weight. But maybe the platforming sequences now demand it?

                >but it could be a situation where III has 'bad' aspects (bullshit) like vehicles and the London levels. then I play them, i found the absolute opposite

                ooooh this is interesting, and the first I've heard about this. which further more makes me feel like most people really just got filtered by the levels, because the way people constantly described it "too big, complex, and confusing, and punishing" it just sounds like a great evolution of what classic TR wanted to be.

                >the vehicles are DECENT with a modicum of skill and challenge to use them, and they're intertwined with the platforming/exploration in the level very well, the biggest weakness is that some segments are completely underutilized.

                the vehicles were my FAVOURITE part of TR2. Both the snowmobile and boat. The boat was used brilliantly in a puzzle in Venice that I didn't expect. And the snowmobile (or skidoo) was straight up just fun to drive around In, and navigate through the slopes and such, really love how it gives a new perspective on platforming and movement, and different controls for you to master and understand. The skidoo feels very loose and fast to controls compared to Lara, and lacks all her precision...and despite that, I still found it super fun. One thing I felt from TR2 is that I DEFINITELY wanted more vehicle sequences, since they're actually interesting and challenging. If TR3 has more, that sounds GREAT (although I've heard some infamous things about the kayak, albeit that sounds like a bug, so I might be able to give it a pass if it's not too bad)

                >the only thing i disliked about III was high security compound. which evoked feelings from Oil Rig in TR2

                ooh is this Nevada? oil rig was my least fav too.

              • 9 months ago
                Anonymous

                >hm, that sounds worrisome, since TR is an explicitly slow and grounded game, atleast movement wise
                it's still slow as is. jumping, runnning, walking, and etc are the same in feeling. picking up objects comes off faster and easier, shimmying movement and ladder climbing movement speed is increased. that's all i noticed off the back, which I think is fine because they were kind of slow in prior games. I think you can increase TR's game speed while keeping the controls and everything else the same. much like you can adjust an RTS's game speed and it still plays out the same in execution, just being faster.
                >it just sounds like a great evolution of what classic TR wanted to be.
                That's exactly what it is, Lud's Gate has great platforming in vertical segments and traps to avoid, eventually climaxing to a vertigo-inducing elevator shaft to climb up. an underwater sequence with a submersible vehicle where you're challenged to maintain your O2 supply while exploring underwater. there are some pretty nifty tricks it will pull on you, and looking at a map i noticed i missed entire optional areas for it. it's pretty great in its own right.

                I only will admit i used a guide on Aldwych because i missed an obvious visual cue in the beginning and managed to progress throughout almost the entire level till i hit a wall. i think, for the most part, it's a fairly atmospheric level with fantastic nonlinear progression attached to it. generally, you'll want to pay attention to the beginning area for greyish blocks with grates in them and look around near the ceilings where the ticket booths are.

              • 9 months ago
                Anonymous

                >picking up objects comes off faster and easier, shimmying movement and ladder climbing movement speed is increased

                this is basically exactly all I wanted to be faster. the more I hear about TR3 and TR4 the more antsy I get with anticipation of what's to come. genuinely cannot wait.

                >generally, you'll want to pay attention to the beginning area for greyish blocks with grates in them and look around near the ceilings where the ticket booths are.

                oooh, thanks for the tips, hopefully I won't need to look up a guide, I heard somebody in another thread compare aldwych to a dark souls 1 level, and I am READY for the fricking kino.

                also:
                >and looking at a map i noticed i missed entire optional areas for it. it's pretty great in its own right.

                also THIS sounds so so so fricking interesting, I'm trying to understand how much bigger and complex the levels must be to actually miss stuff. The only other games I've missed stuff for naturally, and not as a result of laziness, was DS1 and Hollow Knight. Tomb Raider is really looking like it can make its place among the peak of exploration for me. REALLY curious and look forward to what missing optional areas must say about TR3 level design.

              • 9 months ago
                Anonymous

                the kayak is okay, but I think it was translated poorly in how to use it. you can avoid most fall damage from waterfalls as long as you're paddling in the inverse direction to slow yourself, and you can avoid most traps by paying attention to colored ropes, red being bad, green being good. there are still highlights to the sequence, you can find optional paths to take to get rewards, and eventually, youll need to depart from it to clear an obstacle blocking you from progressing with it. youll be monkey swinging and jumping from narrow platform to platform over river rapids. it's generally pretty thrilling in its execution. but i generally think its more interesting than the boat sequence in TR2, which was the equivalent of mowing the lawn to me, generally because the hostility comes from the environment as opposed to AI. it could have been tweaked in its turning speed i guess, which is a bit too slow for a sequence where fast reactions are needed.
                >ooh is this Nevada
                you should clear Nevada after India. it's probably the weakest set of levels in the game, but far from the worst ive played in TR. it just feels half-baked with the rest of the game, its relatively short vehicle sequence never being fully utilized, and it doesnt even have a boss at the end. which were decent in TR3. The first level is the strongest for me in the set since the platforming and verticality reflect exactly how a canyon would feel.

                I generally feel that TR3 might be the greatest 3d platformer ever made unless TLR is even better. ive played many of them (R&C, Jak and Daxter, Mario titles, Sonic Adventure, Banjo, Spyro, licensed cartoon shovelware, etc.) and never felt that any of them were deserving of 'above average' except Jak II and R&C, simply because they deviated a bit.

              • 9 months ago
                Anonymous

                >I generally feel that TR3 might be the greatest 3d platformer ever made unless TLR is even better. ive played many of them (R&C, Jak and Daxter, Mario titles, Sonic Adventure, Banjo, Spyro, licensed cartoon shovelware, etc.) and never felt that any of them were deserving of 'above average' except Jak II and R&C, simply because they deviated a bit.

                damn, that's high praise, and genuinely the most interesting opinion I've ever encountered on Ganker doubly so because of how controversial TR3 is already. These indepth dives into what makes TR3 interesting for you have genuinely been interesting to read, and you've restored my faith in people capacity to actually express and articulate their thoughts in any substantial way. Maybe these threads are worth it. Unfortunately people like you are too few and far between. But I genuinely appreciate this whole interaction.

                >The first level is the strongest for me in the set since the platforming and verticality reflect exactly how a canyon would feel.

                first level is India right? didn't realize the canyon I've seen a couple pics and gifs around in some TR threads was of India, interesting, I've been craving a good vertical Tomb Raider level again ever since St.Francis Folly first wowed me.

              • 9 months ago
                Anonymous

                3d platformers tend to be okay i guess. they arent 'technically' bad by any means. they certainly all have production values and extensive polish to them. but i just cant disregard how most of them insert bullshit minigames, voice acting and story where it isnt need, shit levels, and most offensively, giving character movements and actions that won't ever be utilized in full, let alone challenging manners. TR is the only 3d platformer that manages to avoid all of that and play unique and well designed too, for reasons you probably understand. i just recall never finishing most of them despite buying lots of them as a kid. whereas TR managed to have me glued to my screen for 6 hours straight.
                >first level is India right?
                actually, there are multiple levels taking place in india, nevada, london, and etc. the first set you deal with is in India. you can choose the next set, so Nevada is where to go to make the rest of the game easier. there's nothing in execution 80% similar to St Francis Folly. the canyon isnt the verticality you are going to expect. but youll find it in luds gate and other levels 4 sure. and maybe even better levels anyways.

              • 9 months ago
                Anonymous

                >actually, there are multiple levels taking place in india, nevada, london, and etc. the first set you deal with is in India. you can choose the next set, so Nevada is where to go to make the rest of the game easier.

                goddamn, TR3 sounds like it might be long as frick then

                >the canyon isnt the verticality you are going to expect. but youll find it in luds gate and other levels 4 sure. and maybe even better levels anyways.

                that's okay, I think I misworded what I meant. St.Francis Folly was Novel to me for committing hardcore to a specific flavour of platforming: Verticality. It had a single theme and designed the level around learning how to climb down safely, and climb up safely. While figuring out where to go and where to find switches. What I'm sort of looking for, is another level that commits to a theme hardcore, and executes it very well. I thought that would be the case for the underwater levels in TR2...but they ended up just feeling like a drag, and linear as frick, probably the worst levels in that game.

              • 9 months ago
                Anonymous

                >St.Francis Folly was Novel to me for committing hardcore to a specific flavour of platforming: Verticality

                Thames Wharf probably comes close. I found it more challenging to navigate Thames since its basically going up and down buildings and jumping from roof to roof. but certainly didnt have the individual room challenges with the gods names and all.
                I clocked in at 40 hours with save crystals enabled on PC. it's fairly long. but arent most TRs long anyways? There's an expansion I need to cover too, lost artefect.

              • 9 months ago
                Anonymous

                >lost artefect
                that's the only official TR content i never finished. i only remember a jumpscare in a level that made young me uninstall the game and i never played it again ever since.

              • 9 months ago
                Anonymous

                kek, was the jumpscare one of the levels doing a sudden extreme close-up on the floating corpse you finished the level, while blaring TR3's signature loud as frick danger jingles? I never forgot that one either, which is kind of funny because I have no memory whatsoever of the rest of LA.

              • 9 months ago
                Anonymous

                >he doesn't remember the legged rat mutants

              • 9 months ago
                Anonymous

                >lost artefect
                that's the only official TR content i never finished. i only remember a jumpscare in a level that made young me uninstall the game and i never played it again ever since.

                I always see people giving praise to TR1UB and TR2G because it's just more of both games, but I never see anyone say anything about TR3LA, neither good nor bad. Which is strange because LA seems to be way longer than both of the other two expansions (at least based on level count alone). Is there specific a reason for this?

              • 9 months ago
                Anonymous

                i wouldnt know myself. NOBODY talks about the expansions. I didnt know they even existed in teh first place till about two months ago.

              • 9 months ago
                Anonymous

                It's just harder to get your hands on Lost Artifact. AFAIK Unfinished Business and Gold Mask are included with TR1 and TR2 if you buy them on Steam or GOG or whatever but LA was large enough to be considered a standalone game and not an expansion, so it doesn't come included with TR3. Nor is it sold individually on those platforms. So you have to jump through extra hoops to get your hands on it.

              • 9 months ago
                Anonymous

                >whatever but LA was large enough to be considered a standalone game and not an expansion

                oooh? for real? that's interesting, it's that big? Is it worth any consideration? I think I remember seeing some opinions on the Tomb Raider forums when somebody linked it in one of the threads here a while ago, and I think people that didn't like TR3, actually liked it. Not entirely sure though, everything surrounding TR3 is always a mixed bag of opinions.

              • 9 months ago
                Anonymous

                Don't get too excited, it's (only) 6 levels. Though TR3 levels are quite big compared to previous games.
                > Is it worth any consideration?
                I don't know, I've never played it. I tried downloading it a few times but I can't get it to run properly on my machine.

              • 9 months ago
                Anonymous

                you can download it, mount it with an iso program, copy paste the files from the mount, and dump them into a separate folder. run the setup, test resolution settings, and it should run just fine out of the box on windows 10. no visual glitches or anything. you can use the tomb3 patch on it too. but youll need to read the readme on github for a little more setup.

              • 9 months ago
                Anonymous

                I played it 15 years ago and liked it, but I don't remember much other than the secret areas being insane.
                Like the underground mine sends you to volcano land with flying dinosaurs.
                Now I want to play it again.

              • 9 months ago
                Anonymous

                >I clocked in at 40 hours with save crystals enabled on PC.

                Jesus fricking CHRIST that's long, frick I almost wish I didn't emulate the games now so that I can remember how long I played them, but I think I must have finished TR1 within 20 hours or so? who tf knows. Also HOLY SHIT you were already based, but having the discipline to WILLINGLY enable save crystals on the hardest game in the series when you have to convenience of PC saves? Jesus man, you have my respect.

                >but certainly didnt have the individual room challenges with the gods names and all.

                oh that's fine, those were the least interesting parts of the level, and Anniversary bros try to pretend that their game is actually better than the OG because it added a mindless puzzle where you just interact with every interactable box, until it solves itself in the poseidon room. The individual rooms have always been the weakest part of Tomb Raider 1, it was the overarching and interconnected level design that was impressive. The most important part of St.Francis Folly...is St.Francis Folly, the tower. And Anniversary bros don't understand that because they don't understand or care about Tomb Raider as a game, they just like the surface level aesthetic, and seeing Lara in booty shorts.

              • 9 months ago
                Anonymous

                >Personally I'm already tired of Tomb Raider 2 and want to skip it
                Skip to the last set of levels (Temple of Xian onwards). Those are pretty memorable.
                Barkhang Monastery is nice too.

              • 9 months ago
                Anonymous

                >Skip to the last set of levels (Temple of Xian onwards). Those are pretty memorable.
                Barkhang Monastery is nice too.

                yeah, I just got to the Barkhang Monastery in fact lmao, the Tibetan foothalls were so fricking bad, that it made me want to stop playing without even considering Barkhang Monastery, but I've heard a decent amount of stuff along with your comment that's convinced me otherwise. As soon as I hate it one bit though, I'm out and on to taking my break from TR before TR3.

              • 9 months ago
                Anonymous

                >As soon as I hate it one bit though, I'm out
                Rather play Temple of Xian then.
                The Monastery has friendly npcs that aggro the whole level on you if you hit them. Now the level is still fun if you kill everything, but it's annoying with the lack of lock on switching.

              • 9 months ago
                Anonymous

                just hide in a corner until the monks destroy the hostile enemies. despite going up against heavily armed goons with nothing but pointy sticks they really don't need any help

              • 9 months ago
                Anonymous

                oh damn really? I think they started chasing me even though I helped them kill the gun toting goons since they obviously seemed the most threatening, but my lock on must have switched to one of them by accident without me realizing and so they just chased me. I'm REALLY particular about taking any damage in these games, I always try to hoard health packs so when they surprised me and turned on me, I got triggered especially because the prior level had some of the most cringe enemies. (snowmobile dudes x2) Now that I've taken a break, I should be able to just tolerate it and take zero damage when I go back

              • 9 months ago
                Anonymous

                I know, but back in the day I wanted to keep them alive and saved after unknowingly hitting one..

            • 9 months ago
              Anonymous

              I love the combination of combat and platforming in 2, I miss the challenging PC game style it emulates and it has some of the best atmosphere and level design of the series. All IV of the original Tomb Raider games are excellent and have their strengths.

        • 9 months ago
          Anonymous

          WTF are you talking about? 2 was the one more focused on combat, not 3

        • 9 months ago
          Anonymous

          >tr3 just throws hoards of enemies at the player
          90% of the game is exploration

        • 9 months ago
          Anonymous

          >just throws hoards of enemies at the player
          that's 2

        • 9 months ago
          Anonymous

          moron, you are thinking of TR2
          TR3 does not send hordes of enemies at you, it has the best balance of platforming and enemies out of all the games
          TR2 makes you fight literally hundreds of enemies throughout the game
          TR3 is like 95% platforming, exploration and puzzles

      • 9 months ago
        Anonymous

        3 isn't really bad or anything, but it is the weakest of the first 4 games overall and so it's honesty fair if people recommend not giving the same priority to it as the other games. If you were planning on playing 4 before 3, I feel that that's a fair thing to do anyway, as these are the heavier games of the series, and if you were to get burnt out playing one of them, you're better off if you play the better one first instead of finding you're sick of the things by the time you get to it.

        Like you can compare the reviews for 4 here: https://gamefaqs.gamespot.com/ps/185845-tomb-raider-the-last-revelation/reviews
        and see that, while it's also a controversial game, there are more people who absolutely adore it despite whatever problems it has, while fewer people have this opinion of 3.

        • 9 months ago
          Anonymous

          for

          >skipping 3 is a bad idea regardless of whether or not you end up liking it cause it's the most interesting due to its difficulty.

          yeah, but nobody really presented it that way, hence my point about nuance. It was just "it's shit", "worst level design ever", "moronic unfair difficulty", "whoever designed the game just hates you", "actually worse than even the LAU games" the last one especially is one of the worst criticisms you can give for me. I just used to never hear anything good AT ALL about TR3, I had no reason to think anything but "this is a horrible unpolished, and thoughtlessly designed game, that I have no reason to play when I could just play TR4 instead" I even made a thread complaining about it, but the same unnuanced moronic just kept introducing their bias, it's like they were too stupid to understand that their experience isn't objective and turning me away from a game I might like, just because you had a personally bad experience is moronic.

          Too little people care about describing games in a nuanced and objective way, they just default to their shallow personal experience because that's the easiest thing to refer to, and doesn't need any understanding or justification, because it's inherent to your own mind.

          I'm not even saying I might even like TR3, it might turn out that I get filtered. Just that my understanding and impression of it before seeing more comments like yours, was that it was the black sheep, not worth playing, and nothing else.

    • 9 months ago
      Anonymous

      Thank God for opentomb and scenario mods.

      3. I also love the fourth one because it's something else.

    • 9 months ago
      Anonymous

      1 for a new player cause it eases you in. 2 is tough for a new player. 3 is frickin brutal and you'll quit. but i like 3 the best because it's soulful as frick

      • 9 months ago
        Anonymous

        damn where all these not boring tr3 appreciators coming from? this was the take I expected to see when I came to Ganker but the first couple threads had so many circlejerky "tr3 is shit", "tr3 is the worst" with zero nuance or context that I almost planned on skipping TR3 to 4, when I was still playing TR1 for the first time. Thank God you guys came out of the woodwork and somehow explained yourselves with more nuance, or I would have skipped it once i finish TR2

        • 9 months ago
          Anonymous

          >thanks to buzzwords i mean nuance such as "soulful" i've come to understand 3 is the best game
          samegay

          • 9 months ago
            Anonymous

            :

            yeah, the enemy encounters in III, are relatively easy when fighting them, despite the number of enemies thrown at you. most of them are melee orientated or you are placed in a situation where you need to swim out of the water quickly or you fall into a pit with snakes that you need to carefully walk around to avoid getting poisoned. I think for the most part it's passable. Compared to TR2's hitscan enemies, which would bring the platforming and exploration to a grinding halt when you encountered these guys. it's mostly a godsend.

            the bosses are somewhat challenging, examples being the London's and south pacific's bosses. London's boss focused on avoiding projectiles while attempting to climb a skyscraper to reach the top of said tower, at which point you need to jump across a cleft and activate a fuse box to fry her and then deactivate it to get the artifact. it definitely places pressure on you compared to slower-paced climbs which were based more on navigational challenges. south pacific is pretty straightforward, he shoots lightning and you jump to the left and right to avoid it. right before he casts thunderbolts, you can damage him with your weapons. you also instantly die when hit, so the emphasis on getting into position and being AWARE of where your jumps are landing while being locked onto him is important, you could jump off the edge if you lack spatial awareness here. not too tough of a boss actually. but you're sure to die on the first few tries.

            or you could just nuke him with rockets. that works too.

            >The combat could SO obviously be refined to focus more on precise movements to avoid danger, rather than moronic run and guns
            they had this somewhat in III early on, and to some extent later with bosses. there are statues that come to life early in the India levels, and they use their swords to block incoming damage. to get them to expose themselves, you have to get close to them, and then backpedal. nothing super special, but i wish more melee enemies were based around using certain moves to dodge them or expose themselves. maybe they would telegraph their attacks, and you could duck, roll, or jump in a certain direction to avoid them. it's better than them beelining towards you as lara goes 'oof oof oof' cuze character collisions are weird in these games.
            >Personally I'm already tired of Tomb Raider 2 and want to skip it
            i dropped in level 8 and went to III. I might come back later to explore whether I misjudged it. but i don't think i did reading other people's inputs. because it doesn't seem to get better as I progress.

            >FUUUUCK don't get my hopes up of how much better and improved this series could have been while maintaining its identity instead of adding generic puzzles that don't incorporate platforming and practical exploration
            yeah. TLR went ahead and made actual QOL improvements to animation speeds. but I couldnt tell if you its entirely good. the first level is a 40 minute tutorial, the proceeding level is an improvement from the 30 minutes i played. but it could be a situation where III has 'bad' aspects (bullshit) like vehicles and the London levels. then I play them, i found the absolute opposite, the vehicles are DECENT with a modicum of skill and challenge to use them, and they're intertwined with the platforming/exploration in the level very well, the biggest weakness is that some segments are completely underutilized. the london levels are large and intricate levels with well-placed bouts of exploration and exciting platforming/trap sequences.

            the only thing i disliked about III was high security compound. which evoked feelings from Oil Rig in TR2, but slightly less bad. because it's a boring and ugly level, took my weapons, and the only threats were barbwire that you could barely see.

            >hm, that sounds worrisome, since TR is an explicitly slow and grounded game, atleast movement wise
            it's still slow as is. jumping, runnning, walking, and etc are the same in feeling. picking up objects comes off faster and easier, shimmying movement and ladder climbing movement speed is increased. that's all i noticed off the back, which I think is fine because they were kind of slow in prior games. I think you can increase TR's game speed while keeping the controls and everything else the same. much like you can adjust an RTS's game speed and it still plays out the same in execution, just being faster.
            >it just sounds like a great evolution of what classic TR wanted to be.
            That's exactly what it is, Lud's Gate has great platforming in vertical segments and traps to avoid, eventually climaxing to a vertigo-inducing elevator shaft to climb up. an underwater sequence with a submersible vehicle where you're challenged to maintain your O2 supply while exploring underwater. there are some pretty nifty tricks it will pull on you, and looking at a map i noticed i missed entire optional areas for it. it's pretty great in its own right.

            I only will admit i used a guide on Aldwych because i missed an obvious visual cue in the beginning and managed to progress throughout almost the entire level till i hit a wall. i think, for the most part, it's a fairly atmospheric level with fantastic nonlinear progression attached to it. generally, you'll want to pay attention to the beginning area for greyish blocks with grates in them and look around near the ceilings where the ticket booths are.

            there's a certain breed of moronation on this stupid fricking platform, where morons miss the point of something and think they're making a point, and I just have zero fricking patience for this. if anybody actually cares about wants this board to be better, anybody that misunderstands, acts ignorant about, or act presumptuous about something, should be immediately fricking mad, not random fricking bridget, astoflo or venti posters every fricking second.

            have a nice day.

            • 9 months ago
              Anonymous

              lol you lost

              • 9 months ago
                Anonymous

                take your meds before you pop a gasket and start shouting cursing at random names again, schizo

                "you lost"
                "take your meds"
                "schizo"

                so adhoms and irrelevant labeling. and no actual counter arguments. I guess I'm right after all. it's hard being correct, galileo got imprisoned for it, and Socrates killed. Stupid people are really threatened by truth huh?

              • 9 months ago
                Anonymous

                >crying about adhoms after making a paragraph describing how mad you are followed by a "kys"
                Embarrassing.

              • 9 months ago
                Anonymous

                I think this will be my last response. it's always funny how the stupidest people can pretend to be smart, I think I already mentioned this in the first reply, but I reinforce it with this context.

                Adhominem is a logical fallacy. For an argument to be logically valid, it's premises must simple lead to its conclusion. Adhom is a very simple fallacy, it's not even a formal one. It's a fallacy of irrelevance. The reason it's illogical, is because it's so far out of relevance, that it doesn't even pertain to or attack the argument. If an argument is "you're schizo" or "you're a loser" it makes no sense and means nothing, because it has no relevance to the argument.

                But if an argument is made: "[You have no basis for a diagnosis of schizophrenia and are simply using your arbitrary and subjective perception of things you irrationally associate with your personal idea of "schizophrenia" as a means to dismiss me by referring to a negative label that you comfortably feel delegitamizes me, even though it hasn't been substantiated, nor does it prove anything I have said wrong or invalid.] You should have a nice day for being so unbelievably moronic."

                There is still and ARGUMENT part that can be engaged with and challenged, within the scare brackets, yes the "have a nice day" isn't relevant, but that is because it has something it was paired with to not even be relevant to. Meaning it was deliberately but there, despite the awareness it's not relevant, meaning the person who put it there understands that it doesn't matter whether it's there or not because it has something relevant to lean on.

                Rather than you assigning something YOU think is relevant, to another thing somebody else has expressed which is relevant. You are now projecting you subjective awareness of what's personally relevant to you, onto somebody else's relevant expressed argument.

              • 9 months ago
                Anonymous

                >comparing yourself with galileo and socrates because of how you feel about a videogame
                KEK

              • 9 months ago
                Anonymous

                Take your meds, Socrates of Videogames. And while you're at it, get yourself checked into a mental asylum where you can be safely isolated from the rest of the functional world.

            • 9 months ago
              Anonymous

              take your meds before you pop a gasket and start shouting cursing at random names again, schizo

        • 9 months ago
          Anonymous

          skipping 3 is a bad idea regardless of whether or not you end up liking it cause it's the most interesting due to its difficulty. tr3 first levels are harder than any level in tr1, it kind of picks up where TR2 leaves off in terms of difficulty. it expects a lot from the player. it's a great experience

          • 9 months ago
            Anonymous

            >skipping 3 is a bad idea regardless of whether or not you end up liking it cause it's the most interesting due to its difficulty.

            yeah, but nobody really presented it that way, hence my point about nuance. It was just "it's shit", "worst level design ever", "moronic unfair difficulty", "whoever designed the game just hates you", "actually worse than even the LAU games" the last one especially is one of the worst criticisms you can give for me. I just used to never hear anything good AT ALL about TR3, I had no reason to think anything but "this is a horrible unpolished, and thoughtlessly designed game, that I have no reason to play when I could just play TR4 instead" I even made a thread complaining about it, but the same unnuanced moronic just kept introducing their bias, it's like they were too stupid to understand that their experience isn't objective and turning me away from a game I might like, just because you had a personally bad experience is moronic.

            Too little people care about describing games in a nuanced and objective way, they just default to their shallow personal experience because that's the easiest thing to refer to, and doesn't need any understanding or justification, because it's inherent to your own mind.

            I'm not even saying I might even like TR3, it might turn out that I get filtered. Just that my understanding and impression of it before seeing more comments like yours, was that it was the black sheep, not worth playing, and nothing else.

  13. 9 months ago
    Anonymous

    The T-Rex scared me shitless as a kid, the way that mess of pixels is sort of too dark to properly see till you suddenly realize what it is felt almost like on purpose even if it was just shitty draw distance.

  14. 9 months ago
    Anonymous

    Lmao no. It is kinda shit after a while, gets old fast and starts throwing bs too often.
    t. Finished it back on ps1

    • 9 months ago
      Anonymous

      Filtered

  15. 9 months ago
    Anonymous

    >tank controls

    • 9 months ago
      Anonymous

      NO NOT KE HECKIN TANK CONTROLS

    • 9 months ago
      Anonymous

      Sub 100 IQ zoomer

    • 9 months ago
      Anonymous

      ZOOM ZOOM

  16. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      >blurry and with crushed blacks
      this is unplayable. the random shit the player is doing in this webm proves that it's not even playable for the creator.

      • 9 months ago
        Anonymous

        don't worry. I will upload the clips of the full playthrough and prove you wrong

        • 9 months ago
          Anonymous

          >I can play the whole game with crushed blacks because I already know the whole game
          I'm sure you can but that doesn't make the filter any better. it's shit.

        • 9 months ago
          Anonymous

          god i wish that was me

  17. 9 months ago
    Anonymous

    >one of the best platformers ever made
    In a way you're not entirely wrong since the mechanics are interesting, but it's so hilariously clumsy for a human character.
    The ludonarrative dissonance of Lara supposedly being an agile human yet moving and controlling like a clumsy mech is jarring. It would be interesting to see a reskin where she's like, a threaded excavator type drone remotely exploring tombs and gaining conscience thanks to the scion or some shit.

    • 9 months ago
      Anonymous

      >The ludonarrative dissonance
      Stopped reading there

      • 9 months ago
        Anonymous

        it's a pretty stupid paragraph, because they project their impression of Lara supposing to be fluid (what? from where? lmao did they even play the games?) rather than grounded onto the games, and then blame the games for not meeting their made up expectations.

        It's like so irrational and borderline delusional, that I didn't even consider it worst responding to, but you sorta hit the nail on the head that the problem was their moronic understanding of "ludonarrative dissonance"

        • 9 months ago
          Anonymous

          >The ludonarrative dissonance
          Stopped reading there

          You’re both wrong and not as clever as you think you are

          • 9 months ago
            Anonymous

            lol.
            >get counter argument
            >adhom about perceived intelligence
            >don't actually make any point, just talk about how right you think you are that they're wrong

            yeah...it's pathetic and bothersome

    • 9 months ago
      Anonymous

      >ludonarrative dissonance
      Piss off with your pseudo-intellectual bullshit. Classic TR is a platforming videogame first and foremost, not a book or a movie, therefore, the priority is a game world that can be read easily, and movements that fit the game world's grid as well as Lara's own movement set. The backstep being the same distance required to get a running jump off is not a coincidence.
      If you want realistic movement for the sake of realism you can go play the newer TR games, which end up being impossible to translate into an actual videogame and just end up being a moviegame where you press a direction and the jump/action button and Lara does whatever is required to progress. Or just hold down a direction while bad things pretend to happen around you like the infamous climbing webm.

  18. 9 months ago
    Anonymous
  19. 9 months ago
    Anonymous
    • 9 months ago
      Anonymous

      Stop posting zoomer, crt shit didn't look like that. Especially on a flat one.

      • 9 months ago
        Anonymous
  20. 9 months ago
    Anonymous
  21. 9 months ago
    Anonymous

    do zoomers actually think CRT screens looked this shit?

  22. 9 months ago
    Anonymous

    why is this board constantly mindbroken by ''zoomers'' boogeyman living rent free in their minds?

    • 9 months ago
      Anonymous

      There's no other as well documented generation complaining about younger people as millennials

  23. 9 months ago
    Anonymous

    there is no single good TR game

  24. 9 months ago
    Anonymous

    What's up with the constant TR threads, is this just one person doing this?
    I used to like old TR as a kid but emulated them recently and fricking hated it.

    The new ones are a mixed bag, for how story focused they wanna be, the story sucks absolute ass. Lara is kind of cute but the only memorable part of her is her fluffy hair. I kinda liked the stealth in those games but that's because stealthgays like me are absolutely starved for any stealth we can get

  25. 9 months ago
    Anonymous

    >whining about human enemies and "muh hitscans" when they turn with even less agility than Lara herself
    lmao just roll at their feet what are they gonna do, spend 10 seconds eating bullets while they turn around to face you just before you roll back again? git good son the only hard enemies TR1-3 has are the jade statues in TR2

    • 9 months ago
      Anonymous

      >be me
      >mention how some moron will inevitably misunderstand my problem with TR2 enemy encounters
      >even mention that I have 15 small and large health packs so I literally cannot die in any encounter even if I want to
      >also mention I have 2000 uzi amo

      why do I even bother really? like what is the point of explaining and expressing something when the average bottom barrel moron will somehow not understand the difference between something being hard and unfair? That my criticism was about the fact that hitscan makes movement, sideflips, backflips, and rolls all meaningless, because you can't avoid anything? On top of the fact that you can be sniped and hit before you even reach an enemy so it doesn't fricking matter whether they can turn slower than you and you can run around them, I fricking figured that out already back in Venice, besides the point that there are still the snowmobile gatling gun enemies that are 10x faster than you with infinite spray guns, making the whole point of "the turn around slowly" meaningless.

      God, it's people like you that make conversation in Tomb Raider threads, or any threads really so fricking unbearable, you're literally too stupid to even get the point and engage with the argument, so it makes any interesting discussion that can be had meaningless, since we're not even on the same plane of reality and you're too ignorant to understand anyway.

      kys.

      • 9 months ago
        Anonymous

        >there are still the snowmobile gatling gun enemies that are 10x faster than you with infinite spray guns, making the whole point of "the turn around slowly" meaningless
        There's like two of these enemies in the entire game, you whiny homosexual, why are you STILL making such a big deal out of them? And both have vantage points that are way too high up for them to be able to shoot at you while also giving you a great spot to wreck them with the MP6's increased range.
        Of fricking course I'm not going to engage with you seriously, you're a fricking homosexual who expects to M1+W your way to victory. Go play Half-Life or something if you want brainless shooter combat.
        >kys.
        No, I think I'll stick around and wait to see you whine about how you get run over by trains in Aldwych because "HOW COULD I HAVE KNOWN STANDING IN THE TRAIN TRACKS WOULD GET ME RUN OVER" just like how you don't understand why you're getting run over by snowmobiles.

        No, I'm a "be on higher platform always to abuse enemy ai" kind of guy, so that I can always end up with more than 20 health packs of each type by the end of the game and 1000+ ammo for every gun. I WILL fight the enemies behind a pillar or above a platform because the combat and encounter design doesn't deserve my respect anyway.

        GIG
        A
        CHAD

        20 health packs of each type won't be enough if you catch fire and have to pull the dagger out as well as finish the level.

        • 9 months ago
          Anonymous

          love how you didn't actually engage with any point I made. thanks for confirming what I already knew, my point still stands, whether you understand it or not. you can keep arguing with yourself and your delusion though. *shrug*

          • 9 months ago
            Anonymous

            I don't have to engage with anything. The games haven't changed in over a decade and they're not going to change now because some iPhone filename posting moron who can't play the game decides it's too much for his smooth brain. Go play something else your speed, like Hello Kitty Island Adventure.

  26. 9 months ago
    Anonymous

    You gays kill the TR2 dragon without hiding behind the pillar like a pussy, right?

    • 9 months ago
      Anonymous

      No, I'm a "be on higher platform always to abuse enemy ai" kind of guy, so that I can always end up with more than 20 health packs of each type by the end of the game and 1000+ ammo for every gun. I WILL fight the enemies behind a pillar or above a platform because the combat and encounter design doesn't deserve my respect anyway.

      GIG
      A
      CHAD

  27. 9 months ago
    Anonymous

    Openlara for TR2 when

  28. 9 months ago
    Anonymous

    delete this level

    • 9 months ago
      Anonymous

      I liked that level.

  29. 9 months ago
    Anonymous

    >game throws countless amounts of health and ammo at you
    >and if this wasn't enough, game gives you full liberty to savescum any and everything the game throws at you
    >at literally no point are you under any danger
    >"the combat is unfair"
    Huh?

  30. 9 months ago
    Anonymous

    novel game with booba but its a fricking chore to play

  31. 9 months ago
    Anonymous

    Is there a version of 1 that modern pcs don’t have a heart attack trying to run?

    • 9 months ago
      Anonymous

      http://xproger.info/projects/OpenLara/

      • 9 months ago
        Anonymous

        >shooting guns produces light
        this isn't TR1

  32. 9 months ago
    Anonymous

    What is it with low poly adventure levels that make them feel so much more atmospheric and mystical compared to modern high poly high cluter levels?

    • 9 months ago
      Anonymous

      a team working their hardest to make everything work instead of a production line of wagies stitching assets together

    • 9 months ago
      Anonymous

      passion and limitations forces the soul to show itself.

    • 9 months ago
      Anonymous

      I think it has a lot to do with a game looking like a game. The rush for photo realism caused games to not really feel like games anymore, they lost that unique feel. Now they try to make games look like animated movies. Indie games often emulate old styles but they usually frick up and just end up with the "bad on purpose" look. I think you have to limit yourself technologically to create this style properly. Which can only be done by good programmers working intimately with hardware.

    • 9 months ago
      Anonymous

      Visual clarity. The low poly/low effects/low post processing means most of what is on screen is relevant to the game and clearly identifiable. Very few games benefit from the realistic clutter.

    • 9 months ago
      Anonymous

      Visual clarity is one big reason, your mind can instantly read the entire image. This makes playing a more pleasant experience compared to newer games where our brains take just a little bit longer to properly process the image. Another reason I think is that even though some older games went for realism, they were far from it. We can fill in the blanks but newer games have all the GRAFFIX but still isn't photo realistic, creating an uncanny valley feeling. It could also be the shitty use of post processing they use too, blurring images and lacking contrast.

    • 9 months ago
      Anonymous

      So many things its impossible to list them all
      Some reasons: games were developed by very small teams of passionate gamers, old games have amazing color contrast and visual clarity, level design was better

      • 9 months ago
        Anonymous

        the more people try to put down TR3, the more I'm convinced they just don't actually like the platforming, exploration and puzzle aspect of the Tomb Raider games

        • 9 months ago
          Anonymous

          oops, this was meant for this

          moron, you are thinking of TR2
          TR3 does not send hordes of enemies at you, it has the best balance of platforming and enemies out of all the games
          TR2 makes you fight literally hundreds of enemies throughout the game
          TR3 is like 95% platforming, exploration and puzzles

    • 9 months ago
      Anonymous

      People built their own assets instead of downloading the latest Unity or Unreal asset pack. Also, low-poly means there are more gaps to fill for your brain which it literally loves to do so it feels good.

  33. 9 months ago
    Anonymous

    Is there a way to play these games with a controller on the PC version on win 11

    • 9 months ago
      Anonymous

      Emulate or frick around with fan patches. The games play fine on KB anyway, no analog movement for the early entries.

    • 9 months ago
      Anonymous

      joy2key. bind all the ingame keys to your controller buttons with the program.

    • 9 months ago
      Anonymous

      for tr1 and 3 i recommend emulating ps1 versions with duckstation. for tr2 you can use the steam/gog version with TR2main mod, or just stick with duckstation. with higher resolution the ps1 versions look basically identical to the pc versions

      • 9 months ago
        Anonymous

        I love it on the Mister. PSX version is the best.

  34. 9 months ago
    Anonymous

    im playing pseudoregalia and im surprised more indie devs dont trie to recreate the first tomb raiders

  35. 9 months ago
    Anonymous

    the showrunner for the new tomb raider series already confirmed that lara will have small breasts because big ones are unrealistic for tomb raiding
    this franchise is completely dead

    • 9 months ago
      Anonymous

      somebody should tell him that "being a woman" is also unrealistic for tomb raiding.

      • 9 months ago
        Anonymous

        the showrunner is the roastie who also ruined the new indiana jones movie, so she pretty much specializes in killing the entire genre

  36. 9 months ago
    Anonymous

    what the frick was his problem?

    • 9 months ago
      Anonymous

      the artifact in his chest corrupted him

      • 9 months ago
        Anonymous

        he didn't have the artifact in his chest in the first cutscene and he was already acting like a schizo then

  37. 9 months ago
    Anonymous

    Why do zoomers live in dinosaurs' heads rent free?

  38. 9 months ago
    Anonymous

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