>one of the first shrines in the game
>also one of the hardest
The tutorial island doesnt explain any of these things, what were they thinking?
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>one of the first shrines in the game
>also one of the hardest
The tutorial island doesnt explain any of these things, what were they thinking?
always funny when the game briefly remembers its a puzzle series and it always causes mass brainlet seething
Zelda was always a dungeon crawling and combat focused series. The emphasis on "puzzles" only came with Aonuma entries.
Wouldn't expect you to know that though.
>combat focused
lol
Tell me what you're doing 99% of the time in Zelda 1-3. The cast majority of "puzzles" are kill all enemies to open the door, lmao.
>The vast majority of "puzzles" are kill all enemies to open the door
Or push a certain block, or blow up a secret wall, or light a bunch of torches, or find a hidden button, or any of the other item related puzzles in LttP. Puzzles have always been just as prevalent as combat. Zelda 2 not so much, I'll give you that.
Killing all enemies in LoZ, LTTP and even OOT to solve the "puzzle" happen WAYYYY more often than any of those, especially in LoZ.
You're trying to find your way through a maze (including the overworld), which is a form of puzzle.
There was never really a focus on puzzles even then. It was always just pushing blocks and leaving something on a button.
Yes those block puzzles in 1 don’t count.
Block puzzles in LoZ amounted to "kill enemies, push one block one space ahead". The so called puzzle was just figuring out which block moved and since most rooms were used multiple times it wasn't even hard to guess.
I’m trying to imagine if a modern Zelda game included puzzles as braindead as the ones in LoZ and LttP. LA is really when they started to add in some real puzzles
Hi, I’ve been watching Japanese TV shows about video games for a while and whenever they talk about the super Nintendo game or even the NES game, which is a lot, they always comment that it is known for its great puzzles. I know you think you know more than actual Japanese television producers Mr. Ganker user, but trust me everyone is correct when they call you a fucking idiot.
Nah, they're full of shit and you're retarded. Having actually played LoZ and LTTP, the puzzles exist but are second to the endless amounts of fighting you have to do.
Perhaps actually PLAY those games before you pretend to have an opinion.
You responded to incredibly obvious bait.
So...starting with Majora's Mask? That was 23 years ago anon.
Yeah, which is where the series went to shit. MM was at least great because of Koizumi handling everything important.
Aonuma is famously shit at games, therefore low skill shit like "muh puzzles" is what he focuses on. Yeah it's been 23 years of Aonuma's garbage, but the legacy of the older games at least still exists to draw from.
It says something when that 23 years of his entries, only one of them is good (MM).
TOTK is the best Zelda game of all time, continue to seethe
Nah, that's LoZ, LTTP, LA, OOT and MM.
MM, LA, TOTK. All you need
how can 5 games be the best game
that makes no sense
>"low skill shit"
What? you know that the series is notoriously easy anyway? only game that was harder was zelda 2
LoZ, AoL and LTTP are harder than anything Aonuma made. Easier games sure, but they don't put me to fucking sleep like WW/TP/SS/BOTW/TOTK.
For you just to claim Zelda 2 is somehow magically "the hard game" just shows you haven't played it. For the sperg going on about how LoZ is somehow easy, AoL isn't much harder lol.
Absolute fucking retard
Try actually playing them you gay. Puzzles were present in the classic games, but not nearly to the degree of BOTW/TOTK. LoZ, AoL, LTTP and even OOT focused much more heavily on combat. Again, half the "puzzles" in those games included "kill everyone in the room", push a block or simply "figure out where to go in the dungeon". They're best described as "challenges" over "puzzles".
You're too stupid to be able to call someone retarded. You haven't even played the fucking games lol.
Not op but this one in particular was just awkward. It was my first time seeing that stake piece and even thinking back on it, I can't think of a single other mobile object in the game that the stake can attach to. This puzzle is bad because it's contrived and breaks the rules of the world.
Anon... the stake is right fucking there, embedded into the ground, what the fuck do you mean you can't figure that shit out at a glance? I genuinely hope you're just special needs and not somehow a regular person.
Nta but this was the first time I saw a stake too and grabbed it without knowing what it was, it was just a blue stick
You might just be retarded anon. It's a stake. What the fuck do you expect it to do? It's a fucking stake.
If it’s your first time seeing it you don’t know it’s a stake at a glance, you don’t know it’s called a stake till you find it in a vending machine
Anon. Seriously? How fucking low are you going to sink to try and justify this stupidity? It's a stake. It looks like a stake. Even fucking Stevie Wonder could tell that it's a god damn stake just from how it looks and that man was fucking blind.
If it's your first time seeing it how much can you fucking do with it before you figure out that it sinks into whatever it touches and anchors in place? Seriously I cannot fathom anyone coming across that thing, not being able to tell it's a stake just from looking at it, and somehow not figuring out how it works from interacting with it for more than a second.
What the actual fuck are you trying to say here? That you're genuinely so retarded that this was a genuine barrier to you?
>woah dude you didn’t immediately recognize that the bright blue stick is a stake what are you retarded?
Yes anon after a couple minutes I figured out the pointy end magically sinks into the ground and magically defies all force applied to it that isn’t intuitive. My point wasn’t that the puzzle is hard it’s that it’s confusing because you don’t make the mechanism at the entrance by attaching the stake despite that being how you make every single thing up to that point.
Anon. Stop blaming the game. You're fucking stupid, like, actually unbelievably so, I struggle to accept that you're being real right now instead of just trolling for laughs.
You still haven't explained why this is the only part in the whole game where you can stake into a moving object, which is required to finish this puzzle. Not that same guy btw
>I figured out the pointy end magically sinks into the ground
You can see a stake being used in the same room.
I need a red circle and Subway Surfers gameplay underneath, otherwise I won't be able to understand what you mean.
i'm a brainlet and all it took was a single look and i intuitively knew what it was asking of me
the hardest thing about that shrine is realising the crystal is a switch, they couldve just made it look more like switch, or made it a button on a wall or something
This, literally the only part of the "puzzle" I was missing, caused me to wander around in the shrine for like 10 minutes until it somehow dawned on me.
>realising the crystal is a switch
Crystals like that have always been switches though.
nearly every Zelda game has switches like that, dipshit
If you didn't develop the impulse to hit every unidentified new thing in videogames with your weapon I don't know what to tell you.
My weapons break doing that.
Youre supposed to figure out what they do yourself anon. I believe in you
Don't lie. You googled it.
No, I just flailed around until I eventually decided to jump in the area between the two laser walls which would be a softlock until you finally learn the lasers are trap triggers and not deadly
it's not a softlock. you can walk in between the second field of lasers easily.
Nah, I'm talking about in here. That being said I was also ready to just make a pinecone fire and fly out of here but decided to just kill myself on the lasers
forgot pic
>shrine with lasers
>suddenly resident evil movie reference out of nowhere
When I played it there was no point googling it lmao.
Not really, that one was pretty easy. I haven't had to google anything yet, and I don't really want to. If I encounter something I don't know how to tackle, I just leave it for later.
no i didn't retard
also that shrine was kino, it did the whole heist movie thing
Google didn't exist in that era.
>Courage to fall
>First trapdoor kills you
>Second trapdoor is required to progress
This is bad game design
>First trapdoor kills you
you lose 1 heart when you fall anon
>too scared to fall again
>can't complete shrine titled "courage to fall"
pure unfiltered ludo
it's not called
>to fall
it's called
>courage to fall
if there was no initial fear of danger
then there would be no courage required to solve it
I solved these two by myself in less than 10 minutes. How high is my IQ?
These were really hard, i really wish more devs used yellow paint or something like that to point out how to solve these puzzles. Seriously, all they give you is a clue in its name, who the fuck has the patience to read that shit
I googled it. I thought the lasers did damage, not trigger things. I’m not some linklet who can’t avoid traps
no, i tried to cheese it by using an item to break the laser then jumping in before realizing there was a fucking ceiling
I didn't but it still sucked hard. WHY Is there a bottomless pit on the left side of the shrine when it serves no purpose? If that stupid pit wasn't there I wouldn't have wasted my time dropping down in it and saved myself a few minutes. Dogshit game design I wouldn't expect from Nintendo.
The solution is literally in the title. You're supposed to fall down on of the pits. The first one is bottomless and the second is not. It's not hard a tall.
Nah, I ran around for minutes until I LITERALLY had nothing else to do but try messing with the lasers and from there on I solved it quickly.
How you solve it? I just grab one trash wep activate the trap door and then walk
Nah, I wandered around in there for a while but eventually figured it out on my own. The only Shrine I googled was the Fire and Ice with flamethrowers and ice cubes. I couldn't figure out what I was supposed to do since I didn't realize that the platform under all the downward-facing flamethrowers was a pressure plate.
this one? you can see a chest though the floor.
I can't wait to see the amount of seethe when people reach the last temple. Those actually made me think a little. And since its mandatory, I can see it filtering a bunch of brainlets
>when people reach the last temple
I found the spirit temple to be one of the easier ones though.
>And since its mandatory
Nothing is mandatory.
>Avoid the lasers
>Get to the end
>See the chest through the floor
>See the cage you can ascend into
>How do I get down there?
>Ultrahand a dead construct's bow into a laser to see if it triggers it
>It does
>Trick floor
I liked this one.
I didn't google it, but I accomplished it through dumb luck.
At first I thought to up a pinecone to jump over the lasers, but the fire wind is disabled in shrines for whatever reason.
After that I tried to use the glider to stall near the edges for the trapdoor to shut, but that ended up launching me in the air and over the lasers by physics fuckery.
I have no idea what the intended method for it was.
Nah its hinted at the end of the corridor, through a window that there was a lower level, and there are only one out of two possible chance downwards.
Nope. I got filtered for like 10 minutes and randomly decided to hit the laser beams just to see how much damage they would do.
Hardest part with this one was remembering to ascend at the very beginning. After that it solved itself. I don’t know wtf all of these replies are talking about because I don’t even remember what happened in this shrine because it was so easy
This one was bad. I saw the chest through the floor, so I knew where I needed to go, but there's no indication that the lasers open a trap door instead of hurting you. I solved it completely accidentally by hitting a laser as I was running loops around trying to figure out what to do.
>All these people replying don't even mention the ledge you can ascend to on the left side
Or was that a different shrine? I can't tell if you guys are mongoloids or these shrines just blur together in my memory
No that's correct, you're supposed to go up a ledge to the side and at a later point trip lasers to go down below. This shrine might trip some people up because there's a similar set of lasers at the start that just throws you into a pit. You need to be legally blind not to notice the enemies below the second trap door that indicate that there's a spot to land there.
>Walk in
>see lasers
>see guy to the side
>kill guy
>use his stick to bait the laser
>"huh I bet that'll fling me up if I glide over it when it comes back"
>it does
I'm glad my IQ is at least 110
the solution is IN THE NAME OF THE SHRINE
Most people seem to have an issue with figuring out that the lasers are tripwires, I don't remember how exactly the room was set-up but somehow it seemed obvious to me, is there really nothing hinting at it?
The name completely spoilt it for me. Would have been neat to figure out the solution myself.
How the fuck was I supposed to know that I had to get hurt by the lazers I obviously avoided? Stupid bitch.
because basic problem solving requires you to try different approaches until you find a solution.
In every other game lasers kill/hurt you. I was literally stuck for an hour and had to ask in the leak threads what to do.
>In every other game lasers kill/hurt you
Even more annoying is BotW had lasers just like that and the only ones in that game were ones that hurt you. So even the previous entry in this series taught you to avoid them
>Try to set up a gimmick to get past the tripwire at the doors at the start for like 20 minutes
It took me too long to see the ceiling above the enemy at the start
I killed myself multiple times to reset things to see if I was missing something
I saw it eventually
no, since its named courage to fall i was cheking all the pitfalls for paths
I'm surprised this one got so many yous. I had no trouble with it
Only because I forgot I had ascend like always
I was confused at first because when they said "courage to fall", I went to the left side and died there. There's only two other cliffs in that shrine so I easily found the right one.
I've found the shrines here to be quite harder than in botw but so far I haven't googled a single one yet. I googled how to get the zora helm because it's hard to find the opening in the fish island for some reason.
In botw, I think I googled around 4 out 120 shrines and vah ruta because I forgot you can lift a gate by using the ice.
Excuse my long ass post.
Lmao I thought it was bugged so I tried to kill myself on those lasers to refresh the area and that's how I figured it out
this puzzle is why I'm not googling anything in this game, yes I thought the lasers would just kill me but after 15 minutes.. I figured it out (Retard soiface)
nope, was my last shrine and the moment I gave up after wasting countless rocket shields, trying everything and gliding pointlessly I decided to ask /zlg/... only to accidentally land on the laser moments after I pressed submit on my browser...
i found out what the stakes do by dicking around with the chest right outside the shrine, kinda shocked a baseball toy filtered so many
I'm so glad I'm not as much of a brainlet as the anons that post these threads
I can't believe metroid predicted the future so accurately.
That's not a Zoomer though, that's a Ripper.
>thinks he knows more than an official instruction manual.
>this one
>not courage to fall
that one was legit counter intuitive
>literally shows you where to go
retard
you can buy any photo you don't get from the guy at the laboratory.
it doesn't show you and if it's the first one with lasers you encounter you wouldn't know you can touch them because every other game or movie/tv show you avoid touching lasers
Really? Even Ganondorf, Lynels and shit like that?
nta and I haven't seen it yet but that was possible in BotW so that would lead me to believe it should be possible in TotK as well
Yeah, don't question how he gets them. That said, in BotW he gives you a random photo so it's not worth using unless you're insanely rich or already near finished with the compendium, and some stuff needs you to finish the game before he'll give you pictures for it. I don't think TotK changed anything in regards to that.
Hey guys, how many shrines are there with those tutorial robots (where you have to throw stuff at them)? I already beat 2 and I heard that if you didn't take picture of them and beat them, you lost them in the photo compendium.
i feel like i've run into 5 and i've been all over the map just kinda wandering into things
There are at least 5 or 6.
This one took me a while, I didn't understand what to do until I turned around and looked at the thing you had to jump on to get in the room.
I just made a very long stick and it worked
Is that the bat one? Jesus anon.
the only bullshit puzzle is the sky tower that talks about collecting mushrooms when that has nothing to do with the actual solution
Trial and error it
>JUST USE THE PUZZLE NAME TO SOLVE THE PUZZLE
No.
I close my eyes every single time I load into a shrine because I don't want to be spoiled.
Instead of giving hints like that, why not just make a good puzzle?
>Instead of giving hints like that
It's not a "hint" if it's a core part of the puzzle. Don't blame the game for your autism.
>if it's a core part of the puzzle
I will never accept that the shrine's name is a core part of the puzzle. That's ridiculous.
Why? I legit don't get what's so ridiculous about it. Stop being so autistic, it's just a puzzle.
>it's just a puzzle
Using the name of the shrine to solve a puzzle is like using the box to solve a jigsaw.
It may be part of the puzzle like you claim, but it is not in the spirit of completing the puzzle.
I will never budge on this.
You're literally being autistic on purpose. It's a singleplayer game, you have nothing to prove. Not reading the names has diminished your enjoyment of the game instead of adding to it, so start reading the fucking names.
>so start reading the fucking names.
No.
>Using the name of the shrine to solve a puzzle is like using the box to solve a jigsaw
no it isnt, dipshit. it's like reading the name of the puzzle "oh it s a puzzle that is clear blue sky, so i shouldn't be looking for grass pieces"
or do you only put together mystery puzzles that someone else picks out for you?
>or do you only put together mystery puzzles that someone else picks out for you?
Yes I am a jigger.
You dumb fucking moron, go into the puzzle thread and educate yourself, they're almost all like that
the name is always a hint, anon
I didn’t know there was a switch till this thread. I completed it without it
>>also one of the hardest
Let me guess you don't know what pinball is right?
Where is this shrine? I want to see why you autists are crying about this
just north of hyrule field sky tower
i'm amazed you didn't find it on your own
Is this the sus named one? I've already beaten it but i cant remember
>actuator thing has green area
>maybe I should put one of the green stake there and see what happens
>see I can stick a pole to it
>ok
Only trouble I had was thinking the crystal was for decor
I softlocked myself on the snow section of the tutorial area. I slipped in a place I shouldn´t and could not move from there. Had to load a recent autosave to keep going.
did retards really have a problem with this? The only one to give me any issue was the one with lasers causing the floor to open up. I just assumed the lasers were baby tier obstacles I was suppose to avoid, not jump into them
>I just assumed the lasers were baby tier obstacles I was suppose to avoid, not jump into them
Same, I thought they did damage, not that they triggered anything.
I can´t do the one with rotating giant box and the two switches.
Get inside the box and hit the switch that's outside of it with an arrow. If you just hit the one that's inside you'll never make it.
I know how the puzzle is suppossed to work, but I can figure out what position am I suppossed to get to box to. I thought I was meant to make so Link can stand on top of the large pillar and glide from there, but even then its not high enough.
Hold L and up.
Holy shit I am retarded
Just shoot a bomb at the fucking target, or throw a rocket weapon. If you pay attention you’d realize 0 of these target rooms actually require you to touch the puzzle. You carry the solutions around in your bag.
You play this game and yet you don’t try to learn to PLAY the game.
EZ
No, EZ is realizing ANY object link has can light up the target.
See
Cool but I wanna solve a puzzle, not cheat
Tossing firewood isn’t cheating, or they wouldn’t let you keep your inventory for the puzzle chucklefuck.
They strip you down when you're not supposed to use the inventory in a shrine. I encountered one such shrine so far
The stripped ones are the most fun, especially the one with vehicles and the one where you make your own mini-army.
But did you get the chest?
This had me stuck forever cause I had my switch undocked and too dark to see the platform that explains how it works.
I literally just found and beat this in like 2 minutes, holy fuck you people are fucking retarded
>people are fucking retarded
True but you will find your Moby Dick too
I hate lava/cold water puzzles with passion.
That is all I wanted to say.
What about the electricity ones? I find water+electricity to be especially annoying, since the effect doesn't do much damage but it makes you have to pick up your weapons like a bitch.
In my case for some reason the game is fuckin loading my shit up with Hydrant devices for some reason. I have 130+ at one point. Basically made every lava puzzle entirely brainless. Effectively infinite water.
the zonai gumball machines have a fixed inventory. you can check what is in each one on your map
It wasn’t just that, there was a puzzle somewhere in the overworld that had lots of them sitting around and I passed through that zone a few times. Maybe even the damn fire temple. Hoovering up all the loot just stacked me up for everything else. I definitely remember noticing I kept finding freebies sitting around. They we’re probably a little worried players would forget the hydrant in spots it would be helpful so they just caved put them next to most of the places they’ll help a bit.
There are definitely a handful of shrines where you can tell they finished the puzzle, stumped a playtester, got scared people are retarded and made the solution more obvious.
To be honest, I’ve watched almost every single fuck posting gameplay online fail to work out a simple shape puzzle. Like, just incapable of a puzzle that resembles shit from Sesame Street learning games.
So their fear was justified.
Yeah, they're the definition of puzzles you can solve in your head in a second, but have to spend the next two minutes actually getting it to work do to how slow and finicky it is to make the lava platforms. Half the time I just pull out the old bag of rockets instead.
>>also one of the hardest
if you are a brainlet
did it with my first try
i dont remember any shrines in the game and i did them all. halfway through it just became busywork. eventually was just go in, use recall or bomb arrows, straight to the exit, leave in 1-2 minutes.
>game has a ton of cool physics interactions
>you never even have a chance to use the majority of them in the game
Any other neat fusion combinations you guys have discovered?
yeah I combined a shield with a shield and got a shield-shield
I put stones on sticks
If the ice melts, does it break the whole sword?
No. Fused weapons have separate durability from the things you put on them, so different weapons and destructible objects like boxes or ice platforms will break first. Most enemy materials like horns don't break, which is why they stick around until the weapon itself breaks.
Once I discovered you can aim cannons by throwing weapons I stopped bothering with any other fuses.
>you can aim cannons by throwing weapons
what does this even mean
Use R to aim when you have a cannon fused to your weapon. That anon doesn't fuse anything else to his weapons anymore since he discovered this.
But canons don't even really do that much damage compared to lynel fusions
yes, they're horrible. the explosions deal no damage against mid to lategame mobs and just ragdoll them and waste time.
canons are only useful for saving on bomb flowers when dealing with rockwalls, and you don't put them on weapons, you smack them and then pick them up with ultrahand to save durability.
Thats true for pretty much any weapon. The best way to deal with late game mobs is to use smokescreen mushroom and sneakstrike them, if you can
I assume he mean that that cannon fusions can be aimed with the throw button.
it breaks doing that?
Cannon shots can do everything that bombs can.
Nothing particularly interesting
>ice on shield for frictionless sliding
>halberd on giant boomerang to make giant giant boomerang
I found rockets fused to arrows a pretty good way to break armor
or is there a better way
You guys make me feel smart sometimes. How are people getting filtered by this puzzle in a game made for children?
>website with zero barrier for entry
>surprised that it's full of stupid people
It's the anonymity that lets people project whatever they want on other posters, so most people here end up thinking they're in the company of "decent" people. You could be rubbing shoulders with an intellectual or a shit-eating crack addict and you wouldn't ever know it. Most posts never go longer than a couple sentences, so most of the time it's impossible to gauge anything factual about who you're talking to. If you did you probably wouldn't engage nearly as much as you do.
I only come here for porn, leaks and massaging my ego, all wasteful things that are nothing but a drag on my life, which is also why I will not be continuing this conversation
>Hit crystal
>See actuator move
>Put Stake in actuator
>Put pole on stake
wasn't that hard
it's no wonder nintendo keep simplifying puzzles when mouthbreather retards like OP still find them too difficult
They've been making the puzzles more obtuse and physics based though. They're a bandaid solution for "difficulty" since the combat in BOTW/TOTK is so fucking bad.
Zelda has never been difficult
>combat in BOTW/TOTK is so fucking bad.
What's so bad about it? I don't upgrade hearts and find it challenging enough
Every weapon has a single "mash attack" combo, a jump and a charge attack. Nothing else. The slow motion dodges are also complete dogshit.
OOT let you slice horizontally/vertically and chain them together in different ways. You could stab and crouch stab as well. Meanwhile, there were a fuckton of other attack options added in WW/TP that have suddenly vanished as well.
Babby hasn't played LoZ or AoL then.
LoZ yes, AoL no.
LoZ is not hard.
Hard compared to what? It's a reasonably difficult NES game. Certainly more challenging than majority of slop released to this day, and absolutely harder than nu Zeldas.
>Hard compared to what?
compared to, say Castlevania or Mario: Lost Levels
the "difficulty" in LoZ is finding all the hidden areas, knowing where to burn and what to bomb
>absolutely harder than nu Zeldas.
lolno. LoZ bosses hardly had mechanics and couldn't demand much from the player as they're locked to 4 directional movement
SS is harder simply because the motion controls suck
So you didn't play LoZ, good to know.
i did
as a child
the game is almost a year older than me
funny that you struggled with it
I didn't struggle with it much at all, and I beat Castlevania 1/3 and Ninja Gaiden 1-3 as a kid.
LoZ is still absolutely harder than nu-Zelda, and is a fairly typical NES game in terms of difficulty - IE, harder than most games. KYS. Also, Zelda 2 mogs.
>platformers
A different genre entirely
>difficulty
You mean stuff you used a guide to find out? Otherwise making your way through dungeons with your shit weapon is where the difficulty comes from
>LoZ Bosses
More mechanics doesn't make a fight harder. You still have to have good execution. LoZ's bosses aren't anything special, but you still need to not be shit.
You're still dealing with a shit weapon for most of the game, and enemies with large pools of HP that you're expected to kill. If the game was as easy as you say, it's highly suspect that you just read a map where the heart pieces were in order to get the upgraded sword.
LoZ is famous as a game where kids would wander the fuck around, weak as shit and not know where to go or do. Very archetypical of NES game difficulty.
>LoZ is still absolutely harder than nu-Zelda
no it isn't. every single aspect of the game is simpler than nu zelda. even the blocking is automatic
>A different genre entirely
irrelevant. you didn't ask what was more difficult within the genre, you asked what was more difficult
>You mean stuff you used a guide to find out?
projection much? I'm guessing you struggled with the baseball shrine and the courage to fall shrine didnt you
>If the game was as easy as you say
again you are suggesting you struggled with Zelda 1. I cannot imagine why someone would admit that. the game isn't hard.
>no it isn't. every single aspect of the game is simpler than nu zelda. even the blocking is automatic
Again, simple doesn't mean easier. Nu-Zeldas hold your hand, tell you where to go, guide you towards better weapons' and options that help you overcome a situation. In the original LoZ, you are barely scraping by with what you have. Heart containers are hidden and so are most rupees. Most people will not reach the level 2 sword, or even the magic sword because you have to work for it - or have intimated knowledge of where everything is in order to get it quickly. Your comment with the shield is fucking retarded as well, given that it only blocks projectiles in LoZ.
>projection much? I'm guessing you struggled with the baseball shrine and the courage to fall shrine didnt you
Nope, it's entirely related to getting heart containers and rupees. The game has a much different difficulty curve than other Zelda's because the sword upgrades are basically secrets. Going through the game with the wooden sword is shit and combat is much harder at the beginning, moreso than a Castlevania game.
>again you are suggesting you struggled with Zelda 1. I cannot imagine why someone would admit that. the game isn't hard.
There are parts I struggled with, but as I said, it's an archetypical NES game. It wasn't the hardest game I've played certainly, as AoL is more difficult alongside platforming games like Ninja Gaiden. For you to say a modern Zelda is more difficult though, just means you used a guide to find the heart containers so you could upgrade your weapon, as combat is objectively more dangerous in LoZ.
Still harder than Nu-Zelda.
It goes both ways.
The puzzle in OPs post is a good example. There are a couple ways to make the puzzle “work”, but no bullshit the mechanics of the game are so stupid consistent that you can just fire an item at the target and itll go green. Anything counts.
The game is dripping in solutions for shit and relentlessly bombards you with materials to use them. You have to try to get stuck. Actively try.
Clever stuff solves puzzles. Stupid shit solves puzzles. Its pretty open to being torn apart.
i wish this game had more puzzles.
fighting is kinda boring, building, solving puzzles and exploring is miles better
I stuck the stake on top of the rotating thingy, then used the two poles to create an L-shaped "arm" to swat the ball into the target. Took a long time because the timing was super sensitive and a millisecond difference in activating the arm could result in a 20 foot difference in the ball's trajectory but I eventually got both targets. Still have no idea if this was the "right" way to do it.
Y’all bros need to play sports. I got immediately that the answer was baseball.
theres some shrine built around basically showing you how vehicles work in the game, and in the last part of it you have to use one of the prebuilt gliders to fly over a huge pit and around some pillars
I realized its completely dishonest because it tricks the player into thinking the glider would last nearly that long out in the overworld, because they never require battery or disintegrate in shrines
Thats what the goblin glider design is out there. It doesn’t need parts that have a health value to deteriorate with use.
There are also a handful of objects in shrine that can be smuggled out that have bizarre health values and last a long fucking time. I keep this weird two tiered floating platform saved because I’ve yet to see it deteriorating.
Smuggling engines and rechargeable batteries is shit I’ve seen others do.
They hid cool toys in shrines.
WHAT DOES THE REDDIT FROG HAVE TO DO WITH THAT?
>omg they are trying to bamboozle me!!!
Literally every single person that has played this game (all several million of them) realized the gliders run out when they used the glider at the end of the tutorial after finding the battery factory. They weren’t trying to trick you you fucking idiot
>I realized its completely dishonest because it tricks the player into thinking the glider would last nearly that long out in the overworld
all shrines do is give you the large energy charge effect when you're in them. use a large energy charge if you want your glider to last longer just like if you want to have a bunch of devices active indefinitely
>bomb arrow
I've unironically been beating every shrine on 1st attempts in under a minute
They're a complete joke with recall tech and rocket shields. Sometimes I go for the "intended solution" to draw them out longer and they're still baby easy. No way BotW's were this bad
Do poes respawn or are they limited?
I am debating myself on whether should I pay the poe statue for the location of the other statues or not.
They respawn.
The only problem was knowing that the yellow brick was an activation crystal. Once you hit it it should become obvious.
I overcomplicated this to myself trying to build guard rails for the ball.
Yeah I didn't know want the actuator thing was at that point.
You are all brain dead fucking morons.
I looked up the solution for 4 shrines out of 110 I did so far some are hard.
It took me an hour because I assumed the crystal would like up signalling completion and there was some more elaborate way to make the actuator spin
I stuck a stake/pole in there and rotated it with the Ultrahand. I think my solution was better...
Last game I beat before this was Baba is You so nothing in this game can filter me
>This one shrine in gerudo desert where you step on a switch and only 5 seconds later do the things you wanna shoot lower
Only shrine so far I got stumped with other than the stupid laser trap one
Fucking over half the shrines are tutorial shit. The puzzles are the same as BOTW -- snooze inducing in how easy they are.
Exactly. I dont even understand what the target audience is. children? this game is way too easy for children, at least the puzzles. but maybe a bit too dark for toddlers.
so just mentally challenged people. I.e. nintendo fans?
this is why nobody should take nintendo fans seriously. you cant be this retarded
hmm I probably didn't do it right because I never used the poles
How do people not instantly realize you should build a paddle?
I shit on BOTW/TOTK puzzles all the time for being too easy and wonder how game reviewers and the masses don't call stuff like this out.
Then you realize most people are fucking retarded and this baby shit is legit challenging for them.
They have a reference to the baseball toy in several Nintendo games
Isn't that what this is?
It seemed pretty straightforward to me
>That puzzle with the spinning pillar in the center
>ascend to the first part but didn't know how to get up further so I just cheesed it with rocket shield
Just how the fuck were you suppose to do that normally
Bro? Your recall?
the parts of the cylinder pillar didnt move, it had one long square part you ascend up and the other parts were beside and higher up
Its fucking groundhog day with the bait posts when anyone brings up the trap door laser shrine
One of the first? I'm 70 hours in and I haven't done it yet. Purah tells you to go north first
What's the best place to farm rice?
Right outside Lurelin. I had bought some rice beforehand but had to get like 11 packs of rice from cutting grass and still managed it pretty quickly.
This game would be better without the veichle assembling bullshit and weapon fusions.
I fucking said it.
Give me a couple of veichles that are just that and actually build some gameplay around them, instead of this half assed do what you want shit that just turns out to be tedious.
stop being a retarded baby
this was really easy
you make a paddle and play flipper by hitting the crystal
are you retarded?
>one of the first shrines in the game
You can leave, leave a mark on the map and go back to it later
>go into shrine
>30% of time it's just a blessing even if you did nothing to get to the shrine like that random one in gerudo highlands
>other 70% it's stick thing to thing and do the thing repeated ad nauseam, half of which can be immediately broken with Recall
I remember BotW shrines being way more involved. Like those random ones where you had to use the gyro
>>30% of time it's just a blessing even if you did nothing to get to the shrine like that random one in gerudo highlands
Generally it often seems to be something like fighting an enemy or boss. There's the one where the gloom hands come and another where you fight a Talus though you can run away or go around them even on accident so you might be left wondering what you did to justify it.
>Like those random ones where you had to use the gyro
Thank god they moved past that shit.
i hate when shrines are under you and you gotta find the right cave first
I thought I needed to get it to go in the hole not just hit the fucking circle how is this hard?
just poor conveyance on the games part, the good sticks are not introduced properly so you just have to fiddle with them to find something you can attach.
I'm pretty sure I've gotten all the shrines on the ground so I'm assuming there's 160 in total but there doesn't seem to be enough space in the sky for the 15 or so shrines I still have left. What's up with that?
Apparently there's 152 shrines. No idea why. I guess the giant bargainer statue gives you the equivalent of four shrines.
dlc news when
I really liked the completely dark shrine with a light
A lot of stuff to explore and it was neat
>Shoot targets with bomb arrows/rocket arrows
>It works
Simple fucking as, who else /thinkingoutsidethebox/ here?
>saves your shrine run
What do light dragon items actually DO? My light dragon scame shield does nothing...ever. Does Dinraal scale atleast make you warm?
I just connected all the stuff together to put the ball on a long chain of objects. Then I touched the ball to the target.