One of the ugliest game I've ever played.

One of the ugliest game I've ever played.

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  1. 4 months ago
    Anonymous

    What is ugly about it?

    • 4 months ago
      Anonymous

      visuals

      • 4 months ago
        Anonymous

        I disagree.

    • 4 months ago
      Anonymous

      it was jarring at first but i quickly got used to it, then i started progressing further and it became extremely charming
      >the depths
      >the fire area
      >the submerged segment
      >the hidden places with the keys and pillars
      >the lategame hunt for the big secret across the whole map
      >the diskettes, their clues too
      kino

      Looks like dogshit. Literally "what modern game devs think retro games look like meme" tier.

      • 4 months ago
        Anonymous

        >can only see sheer graphic fidelity and no atmosphere
        filtered soulless homosexual

      • 4 months ago
        Anonymous

        Looks okay, not beautiful, but not ugly either. There are many games much uglier, even something like Bloodstained has many ugly rooms due to fricked up lighting and other issues.

      • 4 months ago
        Anonymous

        Holy fricking visual noise.

    • 4 months ago
      Anonymous

      It's extremely stuffy visually
      It's like having a stuffed nose for your eyes

  2. 4 months ago
    Anonymous

    it was jarring at first but i quickly got used to it, then i started progressing further and it became extremely charming
    >the depths
    >the fire area
    >the submerged segment
    >the hidden places with the keys and pillars
    >the lategame hunt for the big secret across the whole map
    >the diskettes, their clues too
    kino

  3. 4 months ago
    Anonymous

    still the best metroidvania on steam, hollowchuds simply can't compete

    • 4 months ago
      Anonymous

      i liked axiom verge better

      • 4 months ago
        Anonymous

        Axiom Verge was shilled excessively hard by every outlet possible and constantly compared to Metroid despite barely having anything in common with it. ESA has far more in common with NES Metroid and then goes on to have a whole La-Mulana puzzle postgame.

        • 4 months ago
          Anonymous

          Does ESA have a justin bailey easter egg?

          Yeah, I didn't think so.

          Checkmate, athiests.

  4. 4 months ago
    Anonymous

    Who asked

  5. 4 months ago
    Anonymous

    Post more screenshots

    • 4 months ago
      Anonymous
  6. 4 months ago
    Anonymous

    Doesn't stop it being one of the best metroidvania games.

  7. 4 months ago
    Anonymous

    ESA runs at 320x256
    This screenshot is from a game running at 320x232

    Some people just can't draw

    • 4 months ago
      Anonymous

      >Some people just can't draw
      How many people made this? For how long? How many rooms like this are there in this game?
      What a dumb conclusion.

    • 4 months ago
      Anonymous

      >This screenshot is from a game running at 320x232
      >2.02 MB, 2560x1440

      • 4 months ago
        Anonymous

        every game in this thread is upscaled
        well other than the 60x48 webm

  8. 4 months ago
    Anonymous

    its great
    you need to be a really boring person not to enjoy ESA's atmosphere

    • 4 months ago
      Anonymous

      Kino

    • 4 months ago
      Anonymous

      https://youtu.be/DrFEfIkeOQc
      Kino

      It's just generic 8bit garbage.
      >Kino buzzword
      Please have a nice day zoomerhomosexual.

      • 4 months ago
        Anonymous

        >esa ost
        >8 bit
        youre so dumb its unreal

        • 4 months ago
          Anonymous

          >Zoomer homosexual listen to cheap tunes
          >Kino Kono Kino
          You don't even know how to appreciate actual music, just shut up and kys.

          • 4 months ago
            Anonymous

            post some real music

  9. 4 months ago
    Anonymous

    It's honestly saddening that extremely mediocre games receive much more attention and approval solely because of graphics.
    Metroidvanias have fallen.

    • 4 months ago
      Anonymous

      i thought it was because afterimage got shilled extremely hard

    • 4 months ago
      Anonymous

      It looks dogshit though?

    • 4 months ago
      Anonymous

      There's gotta be only 2 anons that like afterimage because there's no threads and it only gets mentioned on metroidvania threads. It was boring chink shit

  10. 4 months ago
    Anonymous

    A challenger appears.

    • 4 months ago
      Anonymous

      Pirating it right now, it better be good

      • 4 months ago
        Anonymous

        It's trash
        artsy-farsty zero gameplay substance slop, typical nordcuck game

  11. 4 months ago
    Anonymous

    R8 my list of metroidvanias pls
    https://treusk.github.io/metroidvanias/

    Currently playing Transiruby, pretty cool and the music is great

    • 4 months ago
      Anonymous

      why must indie metroidvanias be either proposterously low resolution or have backgrounds / tilesets that are flood fills of a single color
      whatever happened to detailing

      • 4 months ago
        Anonymous

        Large resolution + detailing turns a single-artist project doable in three to four years into a multi-artist project spanning nearly a decade.
        On some level, yeah, I want every game to "do better", but for frick's sake, if you make the "standard" for solo development that intensive, you're only going to scare off good gameplay ideas.

        • 4 months ago
          Anonymous

          Here's a screenshot from a metroidvania made by 1 man that doesn't look like gutter trash
          No excuses

          • 4 months ago
            Anonymous

            That looks terrible.

          • 4 months ago
            Anonymous

            Every time I've heard of it until now I've been told Tunic was a Zelda-like, not a Metroidvania. I know Zelda is just Metroidvania minus the platformer if you're not one of those deranged BotW shills, but it's an important distinction.
            Also, that's 3D, and doesn't look nearly as good as the 2D image you posted.

          • 4 months ago
            Anonymous

            No man don't you get it, its an aesthetic choice

          • 4 months ago
            Anonymous

            >Large resolution + detailing turns a single-artist project doable in three to four years into a multi-artist project spanning nearly a decade.
            >Here's a screenshot from a metroidvania made by 1 man that doesn't look like gutter trash
            Anon, I...

            • 4 months ago
              Anonymous

              For the sake of comparison

          • 4 months ago
            Anonymous

            >low poly shit
            Lmao

        • 4 months ago
          Anonymous

          how intensive should the standard be, because 320x256 with looped tiles and low detailing is ridiculous and 1920x1080 i can understand is where spritework starts getting prohibitive and 4k can be off limits for non-rendered/upscaled with AI

          • 4 months ago
            Anonymous

            Oh believe me I think ESA is overkill too, I understand it from a dev with zero traditional art skill but it doesn't look very good.
            Really the ultimate redpill is whatever gets the fricking game out the door, jesus christ. A slightly worse looking game that makes it to release is worth more than the same game that looks better but is cut off.

    • 4 months ago
      Anonymous

      >Trans sir buy

    • 4 months ago
      Anonymous

      >ori : ugly
      stopped reading there

    • 4 months ago
      Anonymous

      Is Batbarian really that good?

  12. 4 months ago
    Anonymous
  13. 4 months ago
    Anonymous

    Peggle + Metroidvania when?

    • 4 months ago
      Anonymous

      Yoko's Island Express is a pinball metroidvania (its pretty good)

  14. 4 months ago
    Anonymous

    i got it over christmas sale, only played like 20 minutes. it hurts me eyes to look at. it's not 'ugly' but it's so low res, idk why they chose to make it SO blocky and shitty looking.

    • 4 months ago
      Anonymous

      Resolution is fine, it's just the dev is artistically moronic

      ESA runs at 320x256
      This screenshot is from a game running at 320x232

      Some people just can't draw

      Sotn runs at 256x226

      • 4 months ago
        Anonymous

        if you think there is no artistic value in esa then it must be you who is artistically moronic
        the atmosphere in so many places hard mogs anything you will ever do in your life if you continue at this rate

  15. 4 months ago
    Anonymous

    It was made by the Baba is You dev (before Baba).
    Baba at least has an appealing visual style so he learned that lesson.

    • 4 months ago
      Anonymous

      >so he learned that lesson
      He's working on ESA2 right now

  16. 4 months ago
    Anonymous

    >zoomers filtered by graphics

  17. 4 months ago
    Anonymous

    Is it true that 100%ing the map and finding all the secrets is nearly impossible without some kind of guide?

    • 4 months ago
      Anonymous

      no, its pretty reasonable. theres only part that is fricked up but its not too hard to find, its a mixture between "there wasnt anything here before but theres something crucial here now!" and "this spot is way too suspicious to be empty forever", combined with nearby signposting. If you can get that part which most people do, then you can pretty easily beat the whole game to the true ending with no guide
      the one hard part is maximum completion to 203%, because going beyond 100% is basically getting every single % point in ng+, but unless youre super in love with ESA theres no reason to care about it

  18. 4 months ago
    Anonymous

    Damn, what happened?

    • 4 months ago
      Anonymous

      the game gets almost no reviews, so naturally the recent reviews varies wildly. Ive seen it 30~% and 100% several times

    • 4 months ago
      Anonymous

      people realized it's shit

    • 4 months ago
      Anonymous

      any game from 7 years ago is going to have very few recent reviews and therefore a big mix of reviews

    • 4 months ago
      Anonymous

      dropped Mac support because that shit is unmaintainable
      i.e. mad iToddlers

  19. 4 months ago
    Anonymous

    Ari Gibson was responsible for all art in Hollow Knight

    • 4 months ago
      Anonymous

      Who's only credited as the artist and designer. He didn't also code and compose music for the game.

      • 4 months ago
        Anonymous

        ESA music wasnt entirely made by hempuli
        but its clear it basically created his style, and hempuli's music in baba is top tier

        • 4 months ago
          Anonymous

          >hempuli's music in baba is top tier
          Cog is Push is my favorite track.

          • 4 months ago
            Anonymous

            for me it was water is sink
            and then i got the true ending of the game and decided to watch the credits (i had skipped it in the fake one), the credits music instantly became tied for my favorite, specially given it gave a shoutout to my other favorite track

    • 4 months ago
      Anonymous

      He should go frick himself then since that game is not a good looking one

      • 4 months ago
        Anonymous

        I think you should have a nice day dude

        • 4 months ago
          Anonymous

          You dont have to tell me that, googling screen caps of that game made me suicidal enough

      • 4 months ago
        Anonymous

        none of the games in this thread are good looking
        they all look like someone got lost in the 1980s and thought bad graphics were a good thing

  20. 4 months ago
    Anonymous

    > SIR PLEASE YOU HAVE TO SPEND 14 YEARS TO MAKE GOOD GRAPHICS YOUR GAME WILL BENEFIT FROM IT SIR LISTEN TO ME

    • 4 months ago
      Anonymous

      It's funny that this and ESA are both made by Finns

  21. 4 months ago
    Anonymous

    >enjoy it for awhile
    >get to the boss where you have to use the grapple proficiently
    >quit because i was shit with it and thought id pick it up later
    >never picked it up again
    i HATE that grapple shit. i could never time it right.

    • 4 months ago
      Anonymous

      git gud

    • 4 months ago
      Anonymous

      the grapple is literally the best part of the game

  22. 4 months ago
    Anonymous

    Not as ugly as super castlevania iv

    • 4 months ago
      Anonymous

      >scene lightning direction: aimed directly at the face

  23. 4 months ago
    Anonymous

    I had friends rip on me for playing this because its looks shit. Too bad it's one of the best metroidvania games. The final boss is mega spooky and i spent ages looking for the next riddle because of the 1 shot gimmick. Saying that the pivot to basically an object find game is alienating and i was brickwalled for ages because i missed a single tile i didn't think i could reach. Also the ghost maze feels half finished, even if its meant to be that way.

    literally 9/10 if you like objectfind autism

  24. 4 months ago
    Anonymous

    You don't have the defend the ugly graphics even if you liked the game itself.

    • 4 months ago
      Anonymous

      The gameplay is good and i'm fine with the art. It's a decent compromise for actually completing the game. People here acting like they'd rather owlboy which looked good but was shit. The guy(s) who made ESA can actually draw because the final boss looks good; it has real horror vibes. Spoilers if anyone cares i suppose

  25. 4 months ago
    Anonymous

    all this should demonstrate to you is barring extreme eye rape cases (ie poorly composed ASCII) graphics cannot really keep a games quality down.

  26. 4 months ago
    Anonymous

    the art style is a filter for people who would not have finished it anyway

    • 4 months ago
      Anonymous

      it's not an art style

  27. 4 months ago
    Anonymous

    Ah Environmental Station Alpha the best Atari Lynx game

    ?si=zw2Rz0Wx6nyCDYJG&t=235

  28. 4 months ago
    Anonymous

    This game was so good, still glad I have it on my hard drive.

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