One reason that lead to the indie gaming scene becoming quite big is that it's audience understands that it just can't reach the technical standards of triple A games. If you try to argue that a indie game is bad because it doesn't look like a Rockstar game, no one is going to take it seriously.
In comparison, why is it so hard for people to understand that indie animation just can't reach the standards of big studio TV or movie animation? I always see people nitpicking the smallest things in those productions.
Ape Out Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Ape Out Shirt $21.68 |
People don't usually mind when charming indie animation look rough, but they get annoyed when something mediocre and overrated is hailed as "THE NEXT BEST THING SINCE CANNED BREAD WOWIE!!!", especially when it leaves the realm of being an indie production and actually gets into the TV or movie industry
It's just a response to annoyance is all
>because it doesn't look like a Rockstar game
How far back in history are we talking here? Rockstar games used to look like shit relative to their contemporaries.
Of course I'm talking about the modern ones
A game is a game. Its not about looking good, its about playing good. Tripple A gaming is for morons who dont understand this and concequently buy consoles.
Animation is animation. There is little else to merit it on other than looking good. An animation that doesnt look good doesnt really have any reason to exist.
Food doesnt have to look good because you eat food not watch food. You cant eat or play an animation
>Its not about looking good, its about playing good.
I was not talking just about how a game looks. Budget also affects the kind of game you can make. An indie developer can't make a 70 hour long, super detailed open world city game. That's why indie games often follow styles set in the last century.
>There is little else to merit it on other than looking good.
Animation can be used to tell a story. People are willing to watch TV cartoons even if they don't look as good as film animation. I don't see why an indie animator couldn't get away with having Astroboy-tier animation if the story is interesting.
>Food doesnt have to look good because you eat food not watch food.
Take a small, toilet shaped bowl and serve on it a mix of chocolate milkshake and icecream. It won't taste bad but I doubt it won't make the experience worse for you.
And therein lies the problem. If a good story with bad animation is narratively icecream in a toilet bowl, then bad animation with a good story is shit on a silver platter. The animation is the point of an animation. Everything else is peripheral. If you want to tell a story but cant animate use any other medium, you can tell a story in literally all of them
People always say "if you want a good story, read a book instead of playing games". We should start saying the same about cartoons.
>We should start saying the same about cartoons.
No, because animation, especially the animation we discuss here, is inherently storytelling. You can't apply the same logic of that argument to a game also to animation. Otherwise, people on this board wouldn't have been shitting on Illumination's writing despite their high-quality 3D animation
Yeah but people always want a reason to complain about illumination so that argument doesn't really count.
Illumination's animation is, while competent, nowhere near high quality
This
There's a reason why animation here is seen as inferior
Pretentious writers and autistic homosexuals think that muh writing is the end-all and be-all of a animated thing
>Take a small, toilet shaped bowl and serve on it a mix of chocolate milkshake and icecream. It won't taste bad but I doubt it won't make the experience worse for you.
there's a place that serves chocolate ice cream in a toilet bowl
>Food doesnt have to look good
Your brain doesn't want to eat something that looks like vomit
indie games are just ripoffs and walking simulators and those are hardly "art". those homosexuals are not interested in actually making something that will sell or profit to the mass public and thus do not belong in the gaming industry.
>why is it so hard for people to understand that indie animation just can't reach the standards of big studio TV or movie animation?
because frick them, indieslop like hackbin are ego projects, they're only making niche shit for themselves instead of everyone. they're content with mediocrity.
>it's not art unless it has mass appeal
I think you got it backwards, buddy
nothing is art/popular/profitable unless the masses agree it is.
The masses are morons, clearly
>everyone but me
Unironically yes. I simply have better taste than everyone else.
Your logic is shit
I dunno man mat dickie's wrestling empire has good reviews on steam and he's about as independent as you can get, literal solo dev with no team.
content with mediocrity
Because most "indie" cartoonists are like "I want to create the next big cartoon." and pour out the most detailed animation payed for by their paypiggys. Actually indie animators churn out low quickly ms paint scribbles.
Indie games know they can't model well, so 99% of indie games are pixel art or low poly.
But some of the best stuff visually to come out this past year were indie. I myself have been way harder on the shows coming from the networks. You're pushing a false narrative.
>I always see people nitpicking the smallest things in those productions.
Look, I don't care how small your indie studio is. I will NOT, and I repeat, I will NOT under any circumstances tolerate hearing someone's cheap microphone, it instantly takes me out of the story when I can hear the unnecessary breathing and the noise artifacts. It's disgusting, that's the most important priority when it comes to indie animation because otherwise it feels like I'm watching a middle school presentation instead of an actual cartoon.
Videogames aren't art.
I don't think OP disagrees
You can make an indie game with cartoony graphics on a budget. In animation its already cartoony do a budget just means a shit cartoon.
and this is why you frickers will keep slurping that corporate slop forever
Indie animation has never been more popular though, people are more aware of Hazbin Hotel and TADC's existence than whataver streaming services are promoting.