One thing that's kind of interesting about Gen 2 coming off of a pretty in depth Gen 1 playthrough is how it's a lot more focused on strategy and overall increasing the complexity of the game.
In Gen 1 most of your Pokemon were just stat sticks that you stuck the best available moves onto, but in Gen 2 the TM selection is a lot more focused on stuff like Snore, Sleep Talk, Sunny Day, Swagger, Attract, Hidden Power, etc
I think it ends up making it seem like Johto Pokemon are a lot weaker than Kanto, but in reality it's just that the game has different priorities with a bigger focus on synergy between different moves rather than giving you the easy way out with a single win button on every monster.
Overworld interactions have also gotten a lot more complicated, with Pokemon selection and specific events depending on time of day and sometimes even days of the week - the philosophy behind rarer Pokemon has also changed, in Gen 1 the 1% encounters in areas would usually be evolved forms of Pokemon you could already find in abundance (e.g. Muk is a 1% encounter in an area where Grimers are common), while Johto will frequently hide its more desireable and unique Pokemon behind a 1% encounter rate.
I think this increase in complexity, that may or may not have been needed, kind of explains why some people might have dismissed the game originally and created the whole genwunner identity, cause they really do feel like completely different games despite the surface-level similarities.
Shopping Cart Returner Shirt $21.68 |
Nothing Ever Happens Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
> ut in reality it's just that the game has different priorities with a bigger focus on synergy between different moves rather than giving you the easy way out
For the most part though, you would only start noticing that if you are actually building up a team around the same level as higher tier opponents (cooltrainers/ gym leaders/...). Gold and Silver in particular suffer from a lack of postgame battle facility like the battle tower, so focusing on building a competitive team is only really a worthwhile endeavour in Crystal.
> created the whole genwunner identity, cause they really do feel like completely different games despite the surface-level similarities.
Not really feeling "completely different" to me - I would even say not two Generations feel more similar and for the most part, the codebase is largely shared.
>lack of postgame battle facility like the battle tower
Stadium 1+2 were post game content back then.
>Stadium 1+2 were post game content back then.
Not on the same platform. Post game means within the same environment, both software and hardware.
Yes, it's more difficult to build up a "satisfying" team for G1 and with the movesets introduced in G2 it's easier in G2, but without post game content I don't really feel pressured to put much thought into it. I like teambuilding but if there is no facility where I can actually put it to the test, I doesn't quite feel that satisfying.
I mean, you were plugging you cartridge into the N64 connector right?
This. Are we really gonna pretend nintoddlers didn't have a 64 and a gameboy at the same time
No, I had a GBC, a PS1 and a PC but no N64 😉
>skarmory was a gen2 pokemon
wat.
yes, it was only found in silver tho
Did you fly home after beating Claire? They are pretty common on the route south from Blackthorn to New Bark Town, but you have fly then, so people who aren't interested in exploring the routes for its own sake never find one. And you can't get them in Gold.
It was also in Crystal.
It was also the third legendary this has been confirmed by serebii
That would have been interesting,
no, that route has nothing in G2 so i always use dark cave
>For the most part though, you would only start noticing that if you are actually building up a team around the same level as higher tier opponents (cooltrainers/ gym leaders/...)
I think if you're someone who likes teambuilding in general you'll run into that, whether it's necessary or not.
I had a lot more trouble coming up with a team I was satisfied with for Gen 1 than I did for Gen 2, and that mostly came down to TMs and general learnsets being much less focused on direct offensive moves like Body Slam or Slash, and when said moves ARE available they come extremely late into the game.
I had a lot more trouble coming up with a team I was satisfied with for Gen 2 than I did for Gen 1*
Eeveryone says that, but you didn't have acess to gen 1?
I transferred over a porygon at level 32 with a good moveset to my gold from blue for my team
>TMS
nah we saved them all and duplicated them for stadium in gen 1, you were basically fuked if you didn't/.
For me it's Moltmania
gen 1 and gen 2 have the same fan base
gen 2 is what genwunners flocked to when liking gen 1 wasn't cool anymore
I'd argue that Red and Gold are the same game essentially when viewed from a Genwunner perspective.
It really is the perfect sequel in terms of being a gameboy title, to the point of containing the entire first game.
I disliked locking so many new Mons to very low percentage because I didn't necessarily know how to get them. Especially as older mons were much more common
Always annoying. What if I wanted to start a playthrough with, say Larvitar instead of Charmander? The again, what's the alternative for game developers - it would be even worse to randomize encounter zones. Luckily, these days, I can just setup my team with a modified savegame
Perhaps flip it around so some of the Gen 1 mons were behind the 1% criteria.
>in Gen 1 the 1% encounters in areas would usually be evolved forms of Pokemon you could already find in abundance (e.g. Muk is a 1% encounter in an area where Grimers are common), while Johto will frequently hide its more desireable and unique Pokemon behind a 1% encounter rate.
I've always thought the Gen 1 approach here is better. With Muk at 1%, I have the choice of either looking for one or evolving a Grimer. With, idk, Larvitar at 1%, I'm forced to trudge through random encounters (albeit, Gen 2 also brought Sweet Scent) until I find one. Could be my first encounter if I'm lucky, could take 200 if I'm unlucky. I think Gen 5 also did it right with whatever you called like the shaking spots or fishing spots that held things like Dragonite or Milotic iirc.
>in Gen 2 the TM selection is a lot more focused on stuff like Snore, Sleep Talk, Sunny Day, Swagger, Attract, Hidden Power, etc
Gen 2 also buffed a lot of learnsets. Pikachu didn't get Thunderbolt as a level-up in Gen 1, but got it at level 26 in Gen 2. It only makes sense that TMs would get more abstract as "beatstick" moves became level-ups.
anons, is there any good, objective infographic on the best way to play through each game for each gen i.e. "remake is better", "____ hack is better", etc? i've only played the first yellow/blue on release forever ago..
No, only opinion and reasons why.
Personally I would consider most remakes their own thing where you should experience the first game anyway.
Someone might disagree with me however.
>Yellow
>Crystal
>Emerald
>FireRed (Only if you want more areas to visit in Yellow)
>Platinum
>SoulSilver
>White 1 and 2
>X
>Omega Ruby
>Ultra Sun
>Sword
>Brillian Diamond (only if you want more like Plat)
>Scarlet
>objective infographic
LMAO
Crystal, Emerald, and Platinum are the only ones that I'd say it's easy to call objectively better than the others, BUT Silver and Soul Silver kind of took a back seat to Gold because Lugia was not created as a counterpart to Ho-oh, but rather added in after it was created for the movie, and there's not as much story around Lugia as there is around Ho-oh, which makes them feel somewhat incomplete. Arguably Yellow is a definitive version too, but some of the changes people consider downgrades.
Sun and Moon have a better story than Ultra Sun and Moon (especially Lusamine's story, which is changed significantly for the Ultras, but in a half-assed and jarring manner), but there's a number of other things in the Ultra versions that are better or more complete, and some of the changes are very fun, so I feel that both versions can be worth playing. Of the generations where I owned both versions (or all three), only Silver ever really seemed like owning that version was getting the short end of the stick, so look at the list of version exclusives and get the one that has your favorite mons.
I can't speak to the switch games though, I haven't bought a switch.
If you could play Sun like normal and then Ultra Moon right after with all cutscenes disabled it would be well worth it
No. I could see someone preferring the original GSC because of the art direction, but another preferring HGSS because of the physical/special split and other changes, and both are reasonable
normies prefer hgss because older games are redundant when newer versions exist
autists prefer gsc because original always equals better