It's not a gacha game. What difference does it make how many players it has? If I was a game dev I would want millions of sold copies but zero players, because it doesn't matter.
go to rule 34
enter tags
elden_ring
animated
profit
it's in the first few results on the very first page anon
you can do this for 99% of the lewd stuff that gets posted here once you learn the generic tags and throw them in the search box
you often don't even need to know the names of the characters
>tfw Malenia (9ft+) can force you to perform a standing cunnilingus with her superhuman strength >literally grabs your head and shoves it under her skirt
it gave an illusion of fun that wore off quickly >stubborn neo-symbolism >post modern combat >individualist pandering >Schleiermacheresque antisociality >triangle loops in tandem with bulletproof coffee equivalent feedback cycles >Hegelian plagiarism >Leviathan pseudo imagery
It's no wonder Ganker loves it
Because the overwhelming majority of sales were to normalgays riding the bandwagon. They one and done every game they play.
Most people who get games don't even finish them, never mind replay.
I actually decided to take a look at the data. All Souls games have similar patterns. ER follows the same pattern, just with higher numbers overall
# Player Counts of Soulslike games #
>Dark Souls 1 (Remastered)
Peak: 16 000
Second month: 7 000
Third month: 2 000
Thereafter: ~1 000
Completion rate: 46% defeated Seath the Scaleless
>Dark Souls 2 Scholar of the First Sin
Peak: 12 000
Second month: 6 000
Third month: 5 000 (40% of peak)
Thereafter: ~4 000, dropped below 2 000 after Elden Ring released
Completion rate: 41% saw the ending
>Dark Souls 3
Peak: 130 000
Second month: 78 000
Third month: 18 600 (15% of peak)
Fourth month: 12 000
Thereafter: ~10 000, dropped below 5 000 after Elden Ring released
Completion rate: 49% defeated Lothric
Sekiro
Peak: 125 000
Second month: 60 000
Third month: 6 000 (5% of peak)
Thereafter: ~5 000, didn’t drop further after Elden Ring released
Completion rate: 30% made it to Owl.
Elden Ring
Peak: 950 000
Second month: 450 000
Third month: 150 000 (17% of peak)
Fourth month: 70 000
Fifth month: ~45 000
Completion rate: 46% made it to Elden Beast
Interesting how a game like skyrim manages to retain players much better than souls games. I would say its the open world aspect but its ER proves its not that. Maybe its the bigger modding community.
>It's a bad game >It has no replay value >PvP is garbage >CoOp is a mess >It has no ongoing support or content updates >It's a bad game
Welcome to your tri-yearly souls cashgrab. People will hype it up, buy it full price for 70€, play it once, waste 10 hours on mediocre recycled content and be done forever with it.
But don't worry, while they won't play the game they will make sure to still make a moronic circlejerk general on Ganker about it every single day. At this point it's even more pathetic than creating katawa shoujo threads.
Seems they can't make interesting PVP scenarios in modern souls games, they just keep copy pasting darkwraith invasions
Where the frick are our necromancers who seed players worlds with undead and uber enemies until they're challenged, where's our dragon bros honor dueling to upgrade, where's our blue bros saving newbies from dickwraiths, ect.
Considering how 'open world' elden ring is, they should have made some areas of the world psudo-mmo where you can randomly run into other players, thats out of the way and you have to purposefully go there with the rewards being easiest to farm upgrade materials and maybe a point of interest like a PVP covenant leader.
when are discord troons NOT shitting up this board with threads like this?
people call them moronic homosexuals, then shit on their snoystation and they shit their pants until the mods remove the thread, same as ever
taking in consideration the pic you post, your definition of floping is: low number of poeple playing a game.
42k players is in no way a low number of players specially when your talking about a single player game. the avarage of players in the top 100 games on steam is more around 20k. and thats the avarage, 20k is way above what the avarage game between hundreds and hundreds. so having 40k put it between the top of the top , the 1% of the 1%.
so now we can go back to what your post.
why did elden ring flop?
it doesnt
>Elden ring >Sold more than any previous entry >10/10s across the board >Everyone says it's a masterpiece >Sole purpose is to play it, beat it, and wait for the DLC/next game they make >Still has 44k players despite it being a single-player game with multiplayer not being the main focus
franchise to come out. >Meanwhile, games meant to retain their player-base are floundering around, competing with their previous entries (in some cases being eclipsed by them), and their player-base is "stable" like a old man on their death bed is stable >These are the exact same in OP's cum covered eyes
I beat it like 3 months ago. Why would I keep playing it??? I havent played any video games at all since I beat Elden Ring. Do you people actually play games on a regular basis?
It's honestly impressive to me that so many people are still playing.
I gave up after about 200 hours of play on my second playthrough. Once you have done it once, and explored the entire realm, what the frick else is there to do? PVP is boring shit for autists.
>play single player game for 200 hours straight with more than 1 playthrough >Get burned >WHY IS THERE NOTHING ELSE TO DO?? I WANT TO PLAY HORIOZN WITH 8 HOURS OF GAMEPLAY AND 20 HOURS OF CUTSCENES!!
Didn't flop its a single player game that's been out for ~5 months. People either beat it or got filtered.
I'm burnt out; beat the game twice and got 3 other pvp characters at various levels. You can only go so far until you get bored, what more do you want guy
No replay value
>lost over 3k players in under a day
In only 14 more days elden ring will have 0 players.
It's not a gacha game. What difference does it make how many players it has? If I was a game dev I would want millions of sold copies but zero players, because it doesn't matter.
cope
The game only makes money with sold copies, stupid zoomer. Only gacha games need players.
cope
No arguments. It's now 2-0.
cope
3-0.
cope
It's an objectively bad game.
that's nasty
Sauce senpai?
looks like mayo
go to rule 34
enter tags
elden_ring
animated
profit
it's in the first few results on the very first page anon
you can do this for 99% of the lewd stuff that gets posted here once you learn the generic tags and throw them in the search box
you often don't even need to know the names of the characters
>tfw Malenia (9ft+) can force you to perform a standing cunnilingus with her superhuman strength
>literally grabs your head and shoves it under her skirt
Meant for
Lol
that better be futanari or i'll be mad
it gave an illusion of fun that wore off quickly
>stubborn neo-symbolism
>post modern combat
>individualist pandering
>Schleiermacheresque antisociality
>triangle loops in tandem with bulletproof coffee equivalent feedback cycles
>Hegelian plagiarism
>Leviathan pseudo imagery
It's no wonder Ganker loves it
homosexual
Low replay value. The pvp is trash and replaying the game is a chore because open world shit is repetitive as frick.
Bad pvp balancing
Because the overwhelming majority of sales were to normalgays riding the bandwagon. They one and done every game they play.
Most people who get games don't even finish them, never mind replay.
You're not supposed to think rationally, you're supposed to hate the game because it's good and popular
I bet you have a nice wiener
>Singleplayer RPG has 45K players after three months
>Flop
Is this board progressively getting more moronic?
>Zoomers are so conditioned by free to play multiplayer garbage they can't wrap their heads around games that don't force you to keep playing daily
>has more players after 5 months than DS3 after 1
Eh, that’s kinda not bad at all.
I actually decided to take a look at the data. All Souls games have similar patterns. ER follows the same pattern, just with higher numbers overall
# Player Counts of Soulslike games #
>Dark Souls 1 (Remastered)
Peak: 16 000
Second month: 7 000
Third month: 2 000
Thereafter: ~1 000
Completion rate: 46% defeated Seath the Scaleless
>Dark Souls 2 Scholar of the First Sin
Peak: 12 000
Second month: 6 000
Third month: 5 000 (40% of peak)
Thereafter: ~4 000, dropped below 2 000 after Elden Ring released
Completion rate: 41% saw the ending
>Dark Souls 3
Peak: 130 000
Second month: 78 000
Third month: 18 600 (15% of peak)
Fourth month: 12 000
Thereafter: ~10 000, dropped below 5 000 after Elden Ring released
Completion rate: 49% defeated Lothric
Sekiro
Peak: 125 000
Second month: 60 000
Third month: 6 000 (5% of peak)
Thereafter: ~5 000, didn’t drop further after Elden Ring released
Completion rate: 30% made it to Owl.
Elden Ring
Peak: 950 000
Second month: 450 000
Third month: 150 000 (17% of peak)
Fourth month: 70 000
Fifth month: ~45 000
Completion rate: 46% made it to Elden Beast
>Completion rate: 30% made it to Owl.
holy filtered
>game is so bad it's the only one without any DLCs
Soulskiddies can't handle fast-paced gameplay.
pinpoint when it all went to shit.
Interesting how a game like skyrim manages to retain players much better than souls games. I would say its the open world aspect but its ER proves its not that. Maybe its the bigger modding community.
>casual game with gorillion ports
>Interesting
Are you talking about skyrim or the souls games?
skyrim obviously
>90k all time peak
wow, what a shit game
its pretty obviously the modding community, same thing with Sims
Skyrim players don't generate Bethesda money. It might as well have zero players.
>90k all time peak
>ds2 peaks at 12k
bahahaha holy shit DS2 btfo
NOOOOOO MY NARRATIVE
>Elden Ring
>Peak: 950 000
heh NOT EVEN 1 million? heheh you fromdrones even trying????
bloodborne is better
>It's a bad game
>It has no replay value
>PvP is garbage
>CoOp is a mess
>It has no ongoing support or content updates
>It's a bad game
Welcome to your tri-yearly souls cashgrab. People will hype it up, buy it full price for 70€, play it once, waste 10 hours on mediocre recycled content and be done forever with it.
But don't worry, while they won't play the game they will make sure to still make a moronic circlejerk general on Ganker about it every single day. At this point it's even more pathetic than creating katawa shoujo threads.
havent played in 2 months but going back soon. its like a steak to me. savoring it. lots to explore and i'm only lvl 60
Why do you keep making these threads? Why are you obsessed?
astroturf
What was DS3 doing numbers wise this far after release/this far before DLC?
Seamless coop mod.
No players to invade - invaders leave. Taunters get no reds and leave. All of the above dueled sometimes, so duelists are starving.
PvPgays were never welcomed in the community.
Casulgays like you are not the part of the community.
Cope and seethe troony
it'll never die as long as it continues to live in shazamtroons' heads rent free
Mediocre PVP
Seems they can't make interesting PVP scenarios in modern souls games, they just keep copy pasting darkwraith invasions
Where the frick are our necromancers who seed players worlds with undead and uber enemies until they're challenged, where's our dragon bros honor dueling to upgrade, where's our blue bros saving newbies from dickwraiths, ect.
Considering how 'open world' elden ring is, they should have made some areas of the world psudo-mmo where you can randomly run into other players, thats out of the way and you have to purposefully go there with the rewards being easiest to farm upgrade materials and maybe a point of interest like a PVP covenant leader.
It's funny because Dark Souls 2 got this right, but every other game since has regressed.
>45k
>for a single player game that came out almost 5 months ago
That's impressive
>saying a game is bad because you exhausted it of content after four months
Not every game is Fortnite, now go back to your containment.
Is this a discord raid? There's a dozen "what went so heckin wrong????????" threads today.
when are discord troons NOT shitting up this board with threads like this?
people call them moronic homosexuals, then shit on their snoystation and they shit their pants until the mods remove the thread, same as ever
Are pvp monkeys still mad about the mod that turns off invasions? Never played any souls games but I enjoyed those seethe threads a few weeks ago
Yes, half the posts in /erg/ threads are still PVPkeks seething about the mod
BLBLBLBLBLBLBLBLBLBLBLBBLLLLBLBLBLBLBLBL
Don't care, still playing it.
beaucoup de putes
i fricking hate french so much kys
No.
taking in consideration the pic you post, your definition of floping is: low number of poeple playing a game.
42k players is in no way a low number of players specially when your talking about a single player game. the avarage of players in the top 100 games on steam is more around 20k. and thats the avarage, 20k is way above what the avarage game between hundreds and hundreds. so having 40k put it between the top of the top , the 1% of the 1%.
so now we can go back to what your post.
why did elden ring flop?
it doesnt
Since when is Elden Ring a live service multiplayer game?
Its not an MMO. Games dont have to be endlessly repayable.
>Elden ring
>Sold more than any previous entry
>10/10s across the board
>Everyone says it's a masterpiece
>Sole purpose is to play it, beat it, and wait for the DLC/next game they make
>Still has 44k players despite it being a single-player game with multiplayer not being the main focus
franchise to come out.
>Meanwhile, games meant to retain their player-base are floundering around, competing with their previous entries (in some cases being eclipsed by them), and their player-base is "stable" like a old man on their death bed is stable
>These are the exact same in OP's cum covered eyes
Stop sucking wieners OP
The game is ok, 7/10 the first time but absolute dogshit for replay value
Rent free
>Why did Elden Ring flop?
God awful bosses and terrible input reading made it the absolute peak of artificial difficulty.
DS3 had more players due to good multiplayer
Open world was a mistake
>due to good multiplayer
If you play co-op sure
>Open world was a mistake
Agreed.
How does one play a single-player game online anyway?
How many players needed to make an mmo worth playing?
I beat it like 3 months ago. Why would I keep playing it??? I havent played any video games at all since I beat Elden Ring. Do you people actually play games on a regular basis?
Wtf you only play video games for a short time to have fun?
You don't expect devs to Create a virtual permanent escape from you real life? Wtf are you even doing on Ganker?
It's honestly impressive to me that so many people are still playing.
I gave up after about 200 hours of play on my second playthrough. Once you have done it once, and explored the entire realm, what the frick else is there to do? PVP is boring shit for autists.
>play single player game for 200 hours straight with more than 1 playthrough
>Get burned
>WHY IS THERE NOTHING ELSE TO DO?? I WANT TO PLAY HORIOZN WITH 8 HOURS OF GAMEPLAY AND 20 HOURS OF CUTSCENES!!
mmo players be like
>2000 hours in the end game is shit!
Didn't flop its a single player game that's been out for ~5 months. People either beat it or got filtered.
I'm burnt out; beat the game twice and got 3 other pvp characters at various levels. You can only go so far until you get bored, what more do you want guy
discord troons somehow convinced everyone to stop playing