I wouldn’t go that far, but scald should a) get a nerf to either it’s burn rate or BP and b) get the defog/knockoff treatment with significantly reduced distribution
It seems like nobody learns scorching sands, why does like every water type learn scald?
>It seems like nobody learns scorching sands,
Because Scorching Sands was made so CHARIZARD's could have ground coverage, giving it to more mons would make CHARIZARD overshadowed
For one Scorching Sands is weaker at only 70BP, another problem is Ground is a more offensive and known for it's physical attackers while Water is more defensive and usually special attackers.
>It seems like nobody learns scorching sands
No, it just has few users because almost no Ground type has usable special attack. You want to run around using Scorching Sands Hippowdon and doing no damage to the Pokémon you're supposed to check?
Pisses me off that the only other fire move with the same rate of burn is a Sacred Fire.
Water and ground moves have better burn odds than fricking fire moves.
That actually makes perfect sense, though.
Heat takes time to burn you. That's why you can swipe your hand through a fire or put out a fire with your fingertips and not get burnt.
But you can't just quickly dip your finger in boiling water and be fine because some drops will stay on and transfer their heat into you.
Lava Plume and Scorching Sands also work under this logic. Lava is liquid and will stay on your body. Sand is a bunch of tiny solids that are hard to get off before they have a chance to burn you.
i think the weird part is that in pokemon, burns don't work like an irl burn but your mon literally gets set on fire and keeps burning every turn. hot water just doesn't do that
>burns don't work like an irl burn but your mon literally gets set on fire and keeps burning every turn
Is that actually what's happening, or is that just an easy visual indicator?
New distribution is ok, what poison should get is every normal poison moves should become badly poison when used by poison mon.
That would give amazing boost for poison gas in doubles.
>Only fire types should learn scald, with a few specific exception for water types >You can't refute this
No, Watertypes should learn icebeam OR scald. not both.
gen 2 sucks
No and you’re gay.
I wouldn’t go that far, but scald should a) get a nerf to either it’s burn rate or BP and b) get the defog/knockoff treatment with significantly reduced distribution
It seems like nobody learns scorching sands, why does like every water type learn scald?
>It seems like nobody learns scorching sands,
Because Scorching Sands was made so CHARIZARD's could have ground coverage, giving it to more mons would make CHARIZARD overshadowed
For one Scorching Sands is weaker at only 70BP, another problem is Ground is a more offensive and known for it's physical attackers while Water is more defensive and usually special attackers.
>It seems like nobody learns scorching sands
No, it just has few users because almost no Ground type has usable special attack. You want to run around using Scorching Sands Hippowdon and doing no damage to the Pokémon you're supposed to check?
Just decrease the burn chance to 5%
or they just let pokemon get over burn in a couple of turns
idiot.
All it needs is being 5 pp
Same with icebeam but it needs rised freezing chance
That's not how boiling water works. Try to dip your hands in a boiling water 100 times and then count how many times you get burn
try to dip your hand in water 100 times and count how many times it gets set on fire with a visible flame
That's not what getting a burn means, you low IQ ESL
https://en.m.wikipedia.org/wiki/Burn
Alright. Not going to argue with absolute idiots anymore. By now it feels like you just want some (you)s. Eat shit instead
Do IRL motorcycle accident victims have electricity sparks coming off of them? Didn’t think so moron. have a nice day.
Post elo
Pisses me off that the only other fire move with the same rate of burn is a Sacred Fire.
Water and ground moves have better burn odds than fricking fire moves.
>the only other fire move with the same rate of burn is a Sacred Fire.
? post elo
Lava plume
That actually makes perfect sense, though.
Heat takes time to burn you. That's why you can swipe your hand through a fire or put out a fire with your fingertips and not get burnt.
But you can't just quickly dip your finger in boiling water and be fine because some drops will stay on and transfer their heat into you.
Lava Plume and Scorching Sands also work under this logic. Lava is liquid and will stay on your body. Sand is a bunch of tiny solids that are hard to get off before they have a chance to burn you.
i think the weird part is that in pokemon, burns don't work like an irl burn but your mon literally gets set on fire and keeps burning every turn. hot water just doesn't do that
>burns don't work like an irl burn but your mon literally gets set on fire and keeps burning every turn
Is that actually what's happening, or is that just an easy visual indicator?
It’s seriously insane that scald has 80BP 100ACC
It's fine and balanced because Water CHADS deserve it.
I defiantly would have hid volcanion in the back somewhere rather than placing him front and center
ice beam shouldn't have been learnable by every water type under the sun.
Ice is just water with extra steps.
>only poison types should lear toxic
New distribution is ok, what poison should get is every normal poison moves should become badly poison when used by poison mon.
That would give amazing boost for poison gas in doubles.
>Only fire types should learn scald, with a few specific exception for water types
>You can't refute this
No, Watertypes should learn icebeam OR scald. not both.
Give scald 80/85% acc
solved
moves having 100 accuracy is garbage anyways