>only four cities in the game

>only four cities in the game
holy shit. At least Skyrim had nine, this is just sad

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  1. 10 months ago
    Anonymous

    Winterhold in Skyrim is literally just 3 shacks.

    • 10 months ago
      Anonymous

      >literally

      • 10 months ago
        Anonymous

        That does look like three shacks. What point was this image supposed to make?

        • 10 months ago
          Anonymous

          umm.. sir?? it's 4 shacks

          • 10 months ago
            Anonymous

            >literally

            only 3 of those have interiors

        • 10 months ago
          Anonymous

          That you are straight up talking out of your Balduran stretched butthole like a 19yo at his first piss orgy.

          • 10 months ago
            Anonymous

            >words words words
            Just call me a homosexual and move on man, insults don't need to be creative. I don't care that much.

        • 10 months ago
          Anonymous

          that looks like 5 shacks

      • 10 months ago
        Anonymous

        wow it's 4 shacks instead, impressive

      • 10 months ago
        Anonymous

        2 shacks and 2 incomplete ones
        was this post supposed to be some counter point?..

    • 10 months ago
      Anonymous

      It has an excuse
      Dawnstar on the other hand

    • 10 months ago
      Anonymous

      Imagine my disappointment when going into a house or building it has a loading screen. What an immersion killer. Like most games have that shit figured out by now, the least they coul do in their remasters is fix that by now.

      Or is Starfield the same and is this a hard engine limit?

      • 10 months ago
        Anonymous

        It wil be the same way because unlike mnay other games, Beth RPGs have persistance of items and NPCs. ITs something of their trademark. You put at item in a chest in the middle of nowhere, its stil there when you go back. You can follow an npc and see they have a routine. The pay-off of this is it instances sections of the game for memory reasons.

        • 10 months ago
          Anonymous

          you don't need loading screens to do this.
          Minecraft stores an exponentially greater amount of persistent information with no loading screens.

      • 10 months ago
        Anonymous

        it's made on Gamebryo so tell me, what do you expect?

  2. 10 months ago
    Anonymous

    It's incredibly generous to call Skyrim towns 'cities'

  3. 10 months ago
    Anonymous

    and only like 3 were memorable.
    im fine with quality over quantity.

  4. 10 months ago
    Anonymous

    Do you actually believe the game with 1000 planets has less than half the towns Skyrim has? Are you stupid?

    • 10 months ago
      Anonymous

      >Are you stupid?
      where do you think we are?

  5. 10 months ago
    Anonymous

    Only 5 count as cities in skyrim the rest are small villages

  6. 10 months ago
    Anonymous

    > only 3 cities
    > one of them is literally whiterun

    It’s over. Todd has done it again.

    • 10 months ago
      Anonymous

      >> one of them is literally whiterun
      kino
      I know where my home will be

    • 10 months ago
      Anonymous

      I mean, they HAVE to have random gen hamlets... right?

    • 10 months ago
      Anonymous

      >fly to a planet
      >it's literally the landmass of skyrim perfectly recreated

    • 10 months ago
      Anonymous

      kek and the moronic Black folk will still buy and actually play Bethesda game in 2023
      people never learn just like with TotK nu-GoWs that shat on its series's legacy.

      • 10 months ago
        Anonymous

        >buy
        ill play the game for sure, but who said anything about buying?

    • 10 months ago
      Anonymous

      Bottom looks to have easily twice as many buildings

      • 10 months ago
        Anonymous

        Cope

        • 10 months ago
          Anonymous

          >facts are cope
          Don't embarrass yourself. You'd have to be blind to not notice the difference in scale there. Akila seems to have at least a 20% larger radius. It's like all the rocks around Whiterun were turned into buildings

      • 10 months ago
        Anonymous

        At least. You can see how it's actually denser, not just larger.

    • 10 months ago
      Anonymous

      What do they eat?

      • 10 months ago
        Anonymous

        ze bugs

    • 10 months ago
      Anonymous

      There's no fricknig way Todd is literally building a whole new thematic with a completely new presentation and Dec cycle..
      Just to actually sell us Skyrim again with a space mod...

      Right??

    • 10 months ago
      Anonymous

      There is also the scale of the buildings to consider. The houses in Whiterun are "traditional" medieval buildings with large sloping roofs which take up a lot of horizontal space but are technically space inefficient. Akila has much more square stone tower constructs with three or more stories and they are really packed in tight.

    • 10 months ago
      Anonymous

      I will now buy your game

    • 10 months ago
      Anonymous

      Alright Todd.... okay, the frick is this about? Is this game just going to be some form of an asset flip? Far Cry does this and it actually does annoy me to some degree.

      • 10 months ago
        Anonymous

        Thats not an example of asset flipping

    • 10 months ago
      Anonymous

      Todd put Skyim inside of Starfield, we can never get away...

  7. 10 months ago
    Anonymous

    Seething fromdrone
    It’s time for actually decent adventure games

    • 10 months ago
      Anonymous

      >GODsoftware out of nowhere
      mindbroken

    • 10 months ago
      Anonymous

      >Seething fromdrone
      is this the new Shazam discord troon narrative? pitting the fanbases of Starfield and Armored Core at each other because you're mad at the prospect of either of these games bring successful?

      • 10 months ago
        Anonymous

        take your meds

    • 10 months ago
      Anonymous

      obsessed, jealous, and delusional

  8. 10 months ago
    Anonymous

    Skyrim had like three cities lol, the rest were glorified huts.

  9. 10 months ago
    Anonymous

    BUY A FRICKING AD
    >b-b-but I'm not selling the game
    THEN USE THE FRICKING CATALOGUE YOU BRAINDEAD homosexual

    • 10 months ago
      Anonymous

      Wassamatter gaylord? Not enough Baldur's Bear Jizz threads for you, you disgusting sperm guzzling freak? Too bad, so sad. Go dilate silently, troon.

  10. 10 months ago
    Anonymous

    >At least skyrim had 9
    you could gather up every structure from every """"""""""""""""""""""""""city""""""""""""""""""""""""""" in skyrim and you couldn't even call it a block.

    • 10 months ago
      Anonymous

      The Imperial City in oblivion probably has more buildings than all of skyrims cities combined.

  11. 10 months ago
    Anonymous

    What the frick are these arbitrary shit people are always spouting
    >game doesnt have enough dungeons
    >game doennt have enough cities
    >game do e uuu gaGa DLC GO ACK
    Who fricking cares if the game is fun to play if it has cities or not, why does a fricking model of a building matter if the city has nothing interesting in it. City in itself means nothing, nor does a dungeon or any of this shit. If game is badly designed its going to be bad no matter how much shit it has

    • 10 months ago
      Anonymous

      lets put it like it
      >game doesn't have enough quality non copy-pasted content and your choices are simply illusion

      • 10 months ago
        Anonymous

        No one knows what it has yet, its just people looking for shit to criticize for some reason.

        >holy shit this game doesn't have goats, wtf

        • 10 months ago
          Anonymous

          honestly my biggest gripe with the game is that they didn't bother to make a brand new engine from scratch to actually achieve that ''dream game'' Todd boasts about, art style wise it really does feel like just reskinned F4.

          • 10 months ago
            Anonymous

            Another guy tried to do that...

            Again another stupid expectation, that they would drop everything they have developed and improved upon for years leading up to this and start again from scratch. Sure, if you want to wait until 2033.

            • 10 months ago
              Anonymous

              No Chris Floberts took an engine tailored to fps shooters and stretched it's butthole. And then continued to stretch it's butthole year after year with feature creep.

              What Bethesda needed to do was create No Man's Sky, but with the time and resources afforded by AAA game studios.

              What we'll be getting is spaceships that are actually headless npcs floating around with spaceship models attached to them. Their engine is fricking moronic.

          • 10 months ago
            Anonymous

            if they call it Creation Engine 2 they have to have changed something major with their engine at least

            • 10 months ago
              Anonymous

              What did Valve change in Source to call it Source 2?

              • 10 months ago
                Anonymous

                https://developer.valvesoftware.com/wiki/Source_2

          • 10 months ago
            Anonymous

            >spends 2 decades perfecting the engine to do everything you want
            >according to some nerd on Ganker it's not how you make your dream game
            Go and tell Valve that Source 2 is actually not their own engine and just a copy of Quake engine.

            • 10 months ago
              Anonymous

              Rekt

            • 10 months ago
              Anonymous

              if you call perfecting engine by putting out buggiest games ever then sure

              • 10 months ago
                Anonymous

                Ah, so you just don't know anything, okay.

                Daggerfall was Bethesda's buggiest game and it wasn't even running on anything related to Gamebryo. Fallout 4 is Bethesda's most stable game to date with least issues. Most "bugs" people joke about are not even engine problems, just AI scripting acting up. Connect the dots.

              • 10 months ago
                Anonymous

                i am aware of Daggerfall but that doesn't really change anything, their games were still one of the more buggier ones on average.

              • 10 months ago
                Anonymous

                >buggier on average
                Than what, linear shooters? Monster hunter with dozen entities on the map? Or lifeless Zelda Creed: Wild Hunt clones which still can't figure out to code random encounters into their games?
                Huge fully interactable open worlds with dozens of settlements where NPCs live their lives while supporting multitude of player mechanics are bound to have more potential issues than small scale games. Look at any game that tried to do Bethesda's scale and interactivity and how polished those games are: KC:D, Cyberpunk and New Vegas are perfect examples. And no, Gamebryo is not the reason New Vegas has 10 times the bugs and stability issues of Fallout 3.

              • 10 months ago
                Anonymous

                >And no, Gamebryo is not the reason New Vegas has 10 times the bugs and stability issues of Fallout 3.
                then what? short dev cycle?

              • 10 months ago
                Anonymous

                Short dev cycle sounds about right

              • 10 months ago
                Anonymous

                >Fallout 4 is Bethesda's most stable game to date with least issues.
                That's simply not true. It is actually very unstable and that's because they changed a few core technologies and as such they are very much in a beta state. Such as the previs shit. You can actually see the end result of what it was meant to be like with F76 (yes, yes, I don't like it either), where it can actually render more than two buildings deep without flat-lining like Boston. They said they'd put out a "gext gen" update at some stage for FO4 and it cannot come soon enough. The most stable Beth game is Skyrim AE. By an order of magnitude. As for Starfield, I expect it to be stable. Will it have bugs early oin? Of course. But it will be far more stable than FO4, which just isn't.

              • 10 months ago
                Anonymous

                >It is actually very unstable
                >posts 1000 mods
                Gee, I wonder what could be an issue.

              • 10 months ago
                Anonymous

                He probably uses the "unofficial patch" that actually makes the game worse

              • 10 months ago
                Anonymous

                >It is actually very unstable
                >posts 1000 mods
                Gee, I wonder what could be an issue.

                There does come a point where English comprehension comes to the fore. I stated that the most stable game from Beth right now is AE. Take a wild guess where that load order is from? That's right: Skyrim AE. Because of the point I made, I decided to back that up with some evidence. That setupo there has an uptime of about 80hrs without any CTD and save file size has remained constant. Now. 150plugins will, after a period of maybe 30-40hrs, corrupt your save in FO4. Nobody knows why, or how it is caused, but the higher your plugin count, the more likely that will happen to the point that when you are coasting that number, you are almost guaranteed this. There is even a tool called Canary because of this to try and figure out the issue.

                Maybe next time try not being full poseurs over shit you know nothing about based on some imaginary modded game you pole smoking idiots are pretending you are playing to win stupid internet arguments.

              • 10 months ago
                Anonymous

                moronS BTFO

              • 10 months ago
                Anonymous

                >Now. 150plugins will, after a period of maybe 30-40hrs, corrupt your save in FO4.
                Literally never had this happen to me once and my plugin counts have always exceeded 300. My advice is to stop installing garbage like AWKCR.

              • 10 months ago
                Anonymous

                Given I've had to manually remove AWKCR plugin requirements to several mods in my recent load order, that aint it, Sparky. And obviously people have made a diagnostic tool attempting to figure it out (to date it hasn't been) at a more concrete level other than
                > It's one mod nobody uses any more, trust me bro!
                for no other reason than shits n giggles. See Sparky here has it all figured out. Thanks, Sparky! You should write out a report and post it on a git so mod makers from here on out can refer to your great wisdom and totally legit and non-imaginary load order. Yes.

              • 10 months ago
                Anonymous

                Literally every Bethesda game is fricking unstable with 1000 plugins active, you asswipe.

              • 10 months ago
                Anonymous

                80hr uptime says otherwise if you bothered to follow the actual conversation. The big update of which is that this load order isn't Fallout 4

                Oh no!

              • 10 months ago
                Anonymous

                Good thing CDPR made their own engine and releases polished and bug-free games

              • 10 months ago
                Anonymous

                CDPR lost 99% of its actual experienced workforce which is the reason for that shitstorm that happened not the engine's.

          • 10 months ago
            Anonymous

            Every piece of software is built on a previous piece of software.

            • 10 months ago
              Anonymous

              That's not true

              • 10 months ago
                Anonymous

                Go on then, name some recent software which was written from the ground up without any previous code. You think when they write a new Unreal engine they just start with a blank canvas?

          • 10 months ago
            Anonymous

            i don't give a shit what engine they use. they could've used source for all i care. as long as it has the mod support that their previous games have.
            >BSA files
            >ESP files
            >INI in documents

  12. 10 months ago
    Anonymous

    Bitcher 3 had 1 and everyone love that goyslop

  13. 10 months ago
    Anonymous

    ok but each city will be as big as all 9 of skyrims and every planet has different biomes with in depth ecosystems, marine biology. Kill all those apex predators? Now there's going to be an overrunning of those 3-legged rabbit things

    • 10 months ago
      Anonymous

      I love GEDDAN

  14. 10 months ago
    Anonymous

    Who cares? BOTW had like 3 cities and it was enough to be GOTD

  15. 10 months ago
    Anonymous

    Fallout 4 had 1 and a half.

    some improvement

  16. 10 months ago
    Anonymous

    https://imgur.io/a/Zf6aj8r

    It's literally just another bethslop game.

    • 10 months ago
      Anonymous

      god everything looks so ugly and sterile

    • 10 months ago
      Anonymous

      Look like Cyberpunk.

    • 10 months ago
      Anonymous

      The game looks so shit like ultra low settings or something

    • 10 months ago
      Anonymous

      >posting acreenshots on low settings
      This is a very pathetic shitpost

    • 10 months ago
      Anonymous

      .

      god everything looks so ugly and sterile

      The game looks so shit like ultra low settings or something

      Imagine caring about graphics in 2023. Normal people stopped caring about graphics in 2006. Zoomers please go away.

  17. 10 months ago
    Anonymous

    >reskinned F4.
    Bit reductionist, and you know it. You could say Elden ring was "just" a reskin of dark souls, but it was obviously more than that and even if it was, so what. It was very popular and maybe there's nothing wrong with making a bigger version of an existing format, if people like that.

    FO4 was a single square map, Starfield has more content than that spread over multiple worlds, with a bunch of extra procedural shit which isn't even the main game but just some extra content that didn't even need to be put in, but it gives players something more to do. Visually it might share some resemblance to other games, the gamestyle is probably similar, but then on top of that you've got an entire extra space section with customizable ships.. to say this is "just" FO4 in space is moronic and/or disingenuous.

    • 10 months ago
      Anonymous

      homie elden ring wasn’t even a reskin it was literally dark souls 3 ported to a open world with a few recycled sekiro mechanics as well

      • 10 months ago
        Anonymous

        You're acting like you could just take the engine as it was in DS3, and plop a world the size of Elden Ring into it and have it just run.

        Heavy work needed to be done on that engine to make it viable for an open world game. The level of vegetation and geometry on display is smth that the DS3/Bloodborne version of the engine at the time could have never handled. They needed massive advancements in streaming and LOD management to make that transition. And to do all that without gamebreaking bugs and issues like your typical Bethesda game is quite the feat.

        Oh, and for all the ppl b***hing about the Souls engine, at least you have ladders.

    • 10 months ago
      Anonymous

      >You could say Elden ring was "just" a reskin of dark souls,
      It literally is though? It's an open world DS4

      • 10 months ago
        Anonymous

        Like I said, so what? People like that kind of game they liked a bigger more epic version of that even more in general. So if it is FO4 spread out more with some space bits, great, thats what a lot of people are actually looking forward to.

      • 10 months ago
        Anonymous

        kek everytime someone says this its so wrong
        there is a difference between Fromsoft's making a game on the same engine and Bethesda's making a game on the same engine.
        The biggest difference is that Fromsoftware can actually make their games distinctive from each other art style and visual wise, Bethesda sadly struggles with this since Skyrim and mainly since Fallout 4

  18. 10 months ago
    Anonymous

    Why don't games do procedurally generated cities/towns? I know they wouldn't be able to have unique NPCs and even quests but, it would be nice to have some premade bases or something on planets.

    • 10 months ago
      Anonymous

      They did that for Daggerfall in the fricking 90s (pre-generated procgen mind you) and it was really cool but people need their easily navigable themepark toy villages with 5 static npcs and easily stealable daedric dagger in the same spot every game

      • 10 months ago
        Anonymous

        Daggerfall's size was fed into its gameplay though. Quests had time limits, so planning routes and travelling was consequential. Likewise, RPG elements and size had something of a symbiotic relationship that help reinforce each other - huge cities and needing to actually talk to people for directions, for example.

        • 10 months ago
          Anonymous

          >visit big city
          >ask someone for directions
          >they tell you to get lost
          unironically immersive as frick

      • 10 months ago
        Anonymous

        Surprisingly a accurate depiction of a suburb minus the cars.

    • 10 months ago
      Anonymous

      >Why don't games do procedurally generated cities/towns?

      Creating a procedural system to create something of the quality of a handcrafted/Bethesda style would be beyond what programmers can do. And hireing more 3D artists to make more stuff is easier and leads to a more polished outcome.

      • 10 months ago
        Anonymous

        >quality of a handcrafted/Bethesda style

      • 10 months ago
        Anonymous

        >quality of a handcrafted/Bethesda style
        lol. lmao

      • 10 months ago
        Anonymous

        Every Bethesda open world game since Daggerfall has been procedurally generated. Hate to break it to you, but Bethesda do not handmake their entire worlds. They just generate them, save the result, then have people touch them up and add premade story/quest important locations. 90% of the world is done by a computer though.

    • 10 months ago
      Anonymous

      There is literally procedurally generated bases on planets.

    • 10 months ago
      Anonymous

      It's been done and it always end up just being copy-pasted shit that you get bored of after seeing 3rd time

      • 10 months ago
        Anonymous

        this. when it comes to procedural generation it always has to pick props from a bucket at random. meaning a lot will look the same unless you dump it with thousands of art assets

  19. 10 months ago
    Anonymous

    >holy shit. At least Skyrim had nine,
    And none of them were bigger than a kilometer. Literally glorified villages masquerading as cities.

  20. 10 months ago
    Anonymous

    Why do cities matter? Just build your own.

    • 10 months ago
      Anonymous

      That's the problem with Fallout 4. Sounds fun to build your own stuff, but it's just an excuse for the devs to do less work. I don't want to design the game, I want the devs to do it for me, surprise me, give me unique NPCs and unique quests. Not this infinite another settlement needs my help crap.

      • 10 months ago
        Anonymous

        But you must know that there is unique areas and NPCs and quests, and that is just optional side-shit? Or did you get stuck doing the radiant quests not realising they would never end?

  21. 10 months ago
    Anonymous

    Skyrim's cities weren't even cities, they were just a couple of houses

  22. 10 months ago
    Anonymous

    The mods alone will make Starfield good due to the quantity of players.
    I probably wont even beat the game before installing all the obviously needed mods.

    • 10 months ago
      Anonymous

      The last time I beat a Bethesda game was Oblivion
      It was awful, I don't recommend doing that. Sticking to the mod til it breaks, restart, mod til it breaks gameplay loop.

    • 10 months ago
      Anonymous

      I'm gonna just beat the game and start a new character later on. It's gonna take until like next year before some good mods emerge. I myself might actually create mods this time.

      • 10 months ago
        Anonymous

        For larger mods sure, but plenty of easily made mods can be thrown together quickly like alternate start ones, new weapons and balancing or hardcore modes.

        I for one though, am looking forward to a good star wars total conversion mod in 2 or so years, or hell, someone can make a mass effect mod, porting assets and letting us be some tard wandering space fighting the geth or krogan pirates.

  23. 10 months ago
    Anonymous

    Skyrim had the 5 major cities that had their own cells and the rest were smaller settlements
    We've already seen settlements in starfield outside of the 4 cities equivalent to or bigger than morthal, dawnstar, falkreath, or fricking winterhold

  24. 10 months ago
    Anonymous

    THis game is literally "here modders finish our game"

    >thatll be 70 buckerinoos

  25. 10 months ago
    Anonymous

    >press X to land / take off
    >no manual flying
    >no seemless into orbit flying

    • 10 months ago
      Anonymous

      There is manual flying

      • 10 months ago
        Anonymous

        its not on par with nms flying anon you cant just land literally anywhere and take off fly on the planet and pull up into space

        • 10 months ago
          Anonymous

          > There is NO manual flying.
          > Ok, so there IS manual flying, but, but uhh..ACK
          Check yourself before you Shreck yourself.

      • 10 months ago
        Anonymous

        will it let me crash nose first into the ground or will it be like NMS and keep trying to "correct" my suicidal tendencies

        • 10 months ago
          Anonymous

          no

  26. 10 months ago
    Anonymous

    there's much more in the great starfield katamari than 4 cities

  27. 10 months ago
    Anonymous

    My expectations for this game are just too high cause of the setting it's in, understandable to have towns like this in elderscrolls but a space rpg. No why does this city have a wall it makes no sense also there's no transportation method in or out other than walking or landing a spacecraft. As if interstellar vehicles are so much more cost effective than any terrestrial transport that they simply don't exist. This game should have been scaled down and given more detail it's trying too hard to be no mans sky with less actual content but pretty graphics for with obnoxious ray tracing that no sane person will bottle neck there GPU to use.

    • 10 months ago
      Anonymous

      Its somehat understandable in this game too, becasue they are colonies that have not been there a huge amount of time and there was a war not long ago, so they are at the point where they have a big main city and smaller areas probably.

      its not on par with nms flying anon you cant just land literally anywhere and take off fly on the planet and pull up into space

      No you can literally fly around freely in the space around planets at the very least, ther's a direct showcase, you could check that out instead of talking nonsense.

  28. 10 months ago
    Anonymous

    Shazamtroony discord raids are ramping back up
    As if Elden Ring didn't embarrass them enough they're back for more and Todds going to have to put them down for good this time

    • 10 months ago
      Anonymous

      tbh they have a point this time
      anyone buying Todd game after F4 and 76 is braindead homosexual.

      • 10 months ago
        Anonymous

        We see you troony

  29. 10 months ago
    Anonymous

    a-are there going to be any comfy asteroid mining bases, colonial platforms or deep space star ports? any off-world cities at all?

    • 10 months ago
      Anonymous

      not from the get go, mods will have to give you that

      My expectations for this game are just too high cause of the setting it's in, understandable to have towns like this in elderscrolls but a space rpg. No why does this city have a wall it makes no sense also there's no transportation method in or out other than walking or landing a spacecraft. As if interstellar vehicles are so much more cost effective than any terrestrial transport that they simply don't exist. This game should have been scaled down and given more detail it's trying too hard to be no mans sky with less actual content but pretty graphics for with obnoxious ray tracing that no sane person will bottle neck there GPU to use.

      all i wanted was seemless flying, it doesnt have this and has ruined my expectations

      Its somehat understandable in this game too, becasue they are colonies that have not been there a huge amount of time and there was a war not long ago, so they are at the point where they have a big main city and smaller areas probably.

      [...]
      No you can literally fly around freely in the space around planets at the very least, ther's a direct showcase, you could check that out instead of talking nonsense.

      >freely in the space around planets
      that's not what im talking about anon that is not considered seemless flying at all

      • 10 months ago
        Anonymous

        >that's not what im talking about anon that is not considered seemless
        We know it won't be seamless from planet to space, you also said there will be no manual flying at all

        • 10 months ago
          Anonymous

          think for a second

          • 10 months ago
            Anonymous

            >press X to land / take off
            >no manual flying
            >no seemless into orbit flying

            >>no manual flying
            >there is manual flying
            what should I be thinking about?

            • 10 months ago
              Anonymous

              Yes there will, that anon is a moron

  30. 10 months ago
    Anonymous

    Skyrim had more like 5 proper cities. Shit like Falkreath and Morthal were basically just slightly bigger Riverrun-tier hamlets rather than actual cities.

  31. 10 months ago
    Anonymous

    Wait, so there isn't going to be any planetary dogfights or anything?

    • 10 months ago
      Anonymous

      Yes there will, that anon is a moron

      • 10 months ago
        Anonymous

        this is all in space though?

        • 10 months ago
          Anonymous

          yes no planetary flying at all
          no seemless flying to space and to planets

        • 10 months ago
          Anonymous

          You just said no manual flying. If you meant "in the atmosphere" you should have said that. There is flying in space.

          • 10 months ago
            Anonymous

            See

            Wait, so there isn't going to be any planetary dogfights or anything?

            • 10 months ago
              Anonymous

              Oh I see you mean dogfights.. in the atmosphere? Why the frick would that be a thing?

              • 10 months ago
                Anonymous

                Are you fricking serious dude
                Holy shit

              • 10 months ago
                Anonymous

                Its a spaceship buddy, not a jetfigher. They don't even have any wings.

              • 10 months ago
                Anonymous

                lift goes a long way but I see what's going on here now
                thank you for your time

              • 10 months ago
                Anonymous

                You're welcome. brb just going for a dogfight over Ukraine in my space shuttle.

              • 10 months ago
                Anonymous

                don't take too long, another 1840s era settlement needs your help space cowboy

              • 10 months ago
                Anonymous

                They call me the spacecowboy of Kyiv

              • 10 months ago
                Anonymous

                >They don't even have any wings.
                you absolute moron

              • 10 months ago
                Anonymous

                So you can't fly around planets then just land on them. Surely you have a atmospheric vehicle you can store in your spaceship since it's made for 0 atmosphere flight.

              • 10 months ago
                Anonymous

                No you don't have a ground vehicle...I can't justify that but you get a jetpack that might help a bit

              • 10 months ago
                Anonymous

                seems the shilling strat is to pretend the games' problems are due to muh hard scifi setting even though its about as hard as baby shit and the game has less features than launch NMS

              • 10 months ago
                Anonymous

                >game has less features than launch NMS
                This game is actually a game, with questlines / story etc

              • 10 months ago
                Anonymous

                >less features than launch NMS
                It has like twice the features at least. Are you high?

              • 10 months ago
                Anonymous

                i get your point but now you're just pretending to be moronic. NMS was abhorent at launch and to some degree still is.

    • 10 months ago
      Anonymous

      something like that but really barebones

  32. 10 months ago
    Anonymous

    >each city is larger than all skyrims cities combined
    >only 4

  33. 10 months ago
    Anonymous

    >4 cities
    source ? did you played the entire game OP? suck a wiener

  34. 10 months ago
    Anonymous

    >Four cities
    Sure OP I believe you

  35. 10 months ago
    Anonymous

    Oblivion had 9 cities. Skyrim had 5 cities and 4 bigger villages.

  36. 10 months ago
    Anonymous

    my only problem in the game is that the space ship battles look great but they will probably play worse than gummi ship segments

  37. 10 months ago
    Anonymous

    >how many are there?
    >4
    >BUT SKYRIM HAD 9!!!!
    >I DON'T CARE HOW BIG THEY ARE

  38. 10 months ago
    Anonymous

    it's over

  39. 10 months ago
    Anonymous

    Bethesda expects you to build the cities now

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