Imagine my disappointment when going into a house or building it has a loading screen. What an immersion killer. Like most games have that shit figured out by now, the least they coul do in their remasters is fix that by now.
Or is Starfield the same and is this a hard engine limit?
It wil be the same way because unlike mnay other games, Beth RPGs have persistance of items and NPCs. ITs something of their trademark. You put at item in a chest in the middle of nowhere, its stil there when you go back. You can follow an npc and see they have a routine. The pay-off of this is it instances sections of the game for memory reasons.
kek and the moronic Black folk will still buy and actually play Bethesda game in 2023
people never learn just like with TotK nu-GoWs that shat on its series's legacy.
>facts are cope
Don't embarrass yourself. You'd have to be blind to not notice the difference in scale there. Akila seems to have at least a 20% larger radius. It's like all the rocks around Whiterun were turned into buildings
There's no fricknig way Todd is literally building a whole new thematic with a completely new presentation and Dec cycle..
Just to actually sell us Skyrim again with a space mod...
There is also the scale of the buildings to consider. The houses in Whiterun are "traditional" medieval buildings with large sloping roofs which take up a lot of horizontal space but are technically space inefficient. Akila has much more square stone tower constructs with three or more stories and they are really packed in tight.
Alright Todd.... okay, the frick is this about? Is this game just going to be some form of an asset flip? Far Cry does this and it actually does annoy me to some degree.
>Seething fromdrone
is this the new Shazam discord troon narrative? pitting the fanbases of Starfield and Armored Core at each other because you're mad at the prospect of either of these games bring successful?
>At least skyrim had 9
you could gather up every structure from every """"""""""""""""""""""""""city""""""""""""""""""""""""""" in skyrim and you couldn't even call it a block.
What the frick are these arbitrary shit people are always spouting >game doesnt have enough dungeons >game doennt have enough cities >game do e uuu gaGa DLC GO ACK
Who fricking cares if the game is fun to play if it has cities or not, why does a fricking model of a building matter if the city has nothing interesting in it. City in itself means nothing, nor does a dungeon or any of this shit. If game is badly designed its going to be bad no matter how much shit it has
honestly my biggest gripe with the game is that they didn't bother to make a brand new engine from scratch to actually achieve that ''dream game'' Todd boasts about, art style wise it really does feel like just reskinned F4.
Again another stupid expectation, that they would drop everything they have developed and improved upon for years leading up to this and start again from scratch. Sure, if you want to wait until 2033.
No Chris Floberts took an engine tailored to fps shooters and stretched it's butthole. And then continued to stretch it's butthole year after year with feature creep.
What Bethesda needed to do was create No Man's Sky, but with the time and resources afforded by AAA game studios.
What we'll be getting is spaceships that are actually headless npcs floating around with spaceship models attached to them. Their engine is fricking moronic.
>spends 2 decades perfecting the engine to do everything you want >according to some nerd on Ganker it's not how you make your dream game
Go and tell Valve that Source 2 is actually not their own engine and just a copy of Quake engine.
if you call perfecting engine by putting out buggiest games ever then sure
10 months ago
Anonymous
Ah, so you just don't know anything, okay.
Daggerfall was Bethesda's buggiest game and it wasn't even running on anything related to Gamebryo. Fallout 4 is Bethesda's most stable game to date with least issues. Most "bugs" people joke about are not even engine problems, just AI scripting acting up. Connect the dots.
10 months ago
Anonymous
i am aware of Daggerfall but that doesn't really change anything, their games were still one of the more buggier ones on average.
10 months ago
Anonymous
>buggier on average
Than what, linear shooters? Monster hunter with dozen entities on the map? Or lifeless Zelda Creed: Wild Hunt clones which still can't figure out to code random encounters into their games?
Huge fully interactable open worlds with dozens of settlements where NPCs live their lives while supporting multitude of player mechanics are bound to have more potential issues than small scale games. Look at any game that tried to do Bethesda's scale and interactivity and how polished those games are: KC:D, Cyberpunk and New Vegas are perfect examples. And no, Gamebryo is not the reason New Vegas has 10 times the bugs and stability issues of Fallout 3.
10 months ago
Anonymous
>And no, Gamebryo is not the reason New Vegas has 10 times the bugs and stability issues of Fallout 3.
then what? short dev cycle?
10 months ago
Anonymous
Short dev cycle sounds about right
10 months ago
Anonymous
>Fallout 4 is Bethesda's most stable game to date with least issues.
That's simply not true. It is actually very unstable and that's because they changed a few core technologies and as such they are very much in a beta state. Such as the previs shit. You can actually see the end result of what it was meant to be like with F76 (yes, yes, I don't like it either), where it can actually render more than two buildings deep without flat-lining like Boston. They said they'd put out a "gext gen" update at some stage for FO4 and it cannot come soon enough. The most stable Beth game is Skyrim AE. By an order of magnitude. As for Starfield, I expect it to be stable. Will it have bugs early oin? Of course. But it will be far more stable than FO4, which just isn't.
10 months ago
Anonymous
>It is actually very unstable >posts 1000 mods
Gee, I wonder what could be an issue.
10 months ago
Anonymous
He probably uses the "unofficial patch" that actually makes the game worse
10 months ago
Anonymous
>It is actually very unstable >posts 1000 mods
Gee, I wonder what could be an issue.
There does come a point where English comprehension comes to the fore. I stated that the most stable game from Beth right now is AE. Take a wild guess where that load order is from? That's right: Skyrim AE. Because of the point I made, I decided to back that up with some evidence. That setupo there has an uptime of about 80hrs without any CTD and save file size has remained constant. Now. 150plugins will, after a period of maybe 30-40hrs, corrupt your save in FO4. Nobody knows why, or how it is caused, but the higher your plugin count, the more likely that will happen to the point that when you are coasting that number, you are almost guaranteed this. There is even a tool called Canary because of this to try and figure out the issue.
Maybe next time try not being full poseurs over shit you know nothing about based on some imaginary modded game you pole smoking idiots are pretending you are playing to win stupid internet arguments.
10 months ago
Anonymous
moronS BTFO
10 months ago
Anonymous
>Now. 150plugins will, after a period of maybe 30-40hrs, corrupt your save in FO4.
Literally never had this happen to me once and my plugin counts have always exceeded 300. My advice is to stop installing garbage like AWKCR.
10 months ago
Anonymous
Given I've had to manually remove AWKCR plugin requirements to several mods in my recent load order, that aint it, Sparky. And obviously people have made a diagnostic tool attempting to figure it out (to date it hasn't been) at a more concrete level other than > It's one mod nobody uses any more, trust me bro!
for no other reason than shits n giggles. See Sparky here has it all figured out. Thanks, Sparky! You should write out a report and post it on a git so mod makers from here on out can refer to your great wisdom and totally legit and non-imaginary load order. Yes.
10 months ago
Anonymous
Literally every Bethesda game is fricking unstable with 1000 plugins active, you asswipe.
10 months ago
Anonymous
80hr uptime says otherwise if you bothered to follow the actual conversation. The big update of which is that this load order isn't Fallout 4
Oh no!
10 months ago
Anonymous
Good thing CDPR made their own engine and releases polished and bug-free games
10 months ago
Anonymous
CDPR lost 99% of its actual experienced workforce which is the reason for that shitstorm that happened not the engine's.
Go on then, name some recent software which was written from the ground up without any previous code. You think when they write a new Unreal engine they just start with a blank canvas?
i don't give a shit what engine they use. they could've used source for all i care. as long as it has the mod support that their previous games have. >BSA files >ESP files >INI in documents
ok but each city will be as big as all 9 of skyrims and every planet has different biomes with in depth ecosystems, marine biology. Kill all those apex predators? Now there's going to be an overrunning of those 3-legged rabbit things
>reskinned F4.
Bit reductionist, and you know it. You could say Elden ring was "just" a reskin of dark souls, but it was obviously more than that and even if it was, so what. It was very popular and maybe there's nothing wrong with making a bigger version of an existing format, if people like that.
FO4 was a single square map, Starfield has more content than that spread over multiple worlds, with a bunch of extra procedural shit which isn't even the main game but just some extra content that didn't even need to be put in, but it gives players something more to do. Visually it might share some resemblance to other games, the gamestyle is probably similar, but then on top of that you've got an entire extra space section with customizable ships.. to say this is "just" FO4 in space is moronic and/or disingenuous.
You're acting like you could just take the engine as it was in DS3, and plop a world the size of Elden Ring into it and have it just run.
Heavy work needed to be done on that engine to make it viable for an open world game. The level of vegetation and geometry on display is smth that the DS3/Bloodborne version of the engine at the time could have never handled. They needed massive advancements in streaming and LOD management to make that transition. And to do all that without gamebreaking bugs and issues like your typical Bethesda game is quite the feat.
Oh, and for all the ppl b***hing about the Souls engine, at least you have ladders.
Like I said, so what? People like that kind of game they liked a bigger more epic version of that even more in general. So if it is FO4 spread out more with some space bits, great, thats what a lot of people are actually looking forward to.
kek everytime someone says this its so wrong
there is a difference between Fromsoft's making a game on the same engine and Bethesda's making a game on the same engine.
The biggest difference is that Fromsoftware can actually make their games distinctive from each other art style and visual wise, Bethesda sadly struggles with this since Skyrim and mainly since Fallout 4
Why don't games do procedurally generated cities/towns? I know they wouldn't be able to have unique NPCs and even quests but, it would be nice to have some premade bases or something on planets.
They did that for Daggerfall in the fricking 90s (pre-generated procgen mind you) and it was really cool but people need their easily navigable themepark toy villages with 5 static npcs and easily stealable daedric dagger in the same spot every game
Daggerfall's size was fed into its gameplay though. Quests had time limits, so planning routes and travelling was consequential. Likewise, RPG elements and size had something of a symbiotic relationship that help reinforce each other - huge cities and needing to actually talk to people for directions, for example.
>Why don't games do procedurally generated cities/towns?
Creating a procedural system to create something of the quality of a handcrafted/Bethesda style would be beyond what programmers can do. And hireing more 3D artists to make more stuff is easier and leads to a more polished outcome.
Every Bethesda open world game since Daggerfall has been procedurally generated. Hate to break it to you, but Bethesda do not handmake their entire worlds. They just generate them, save the result, then have people touch them up and add premade story/quest important locations. 90% of the world is done by a computer though.
this. when it comes to procedural generation it always has to pick props from a bucket at random. meaning a lot will look the same unless you dump it with thousands of art assets
That's the problem with Fallout 4. Sounds fun to build your own stuff, but it's just an excuse for the devs to do less work. I don't want to design the game, I want the devs to do it for me, surprise me, give me unique NPCs and unique quests. Not this infinite another settlement needs my help crap.
But you must know that there is unique areas and NPCs and quests, and that is just optional side-shit? Or did you get stuck doing the radiant quests not realising they would never end?
The mods alone will make Starfield good due to the quantity of players.
I probably wont even beat the game before installing all the obviously needed mods.
The last time I beat a Bethesda game was Oblivion
It was awful, I don't recommend doing that. Sticking to the mod til it breaks, restart, mod til it breaks gameplay loop.
I'm gonna just beat the game and start a new character later on. It's gonna take until like next year before some good mods emerge. I myself might actually create mods this time.
For larger mods sure, but plenty of easily made mods can be thrown together quickly like alternate start ones, new weapons and balancing or hardcore modes.
I for one though, am looking forward to a good star wars total conversion mod in 2 or so years, or hell, someone can make a mass effect mod, porting assets and letting us be some tard wandering space fighting the geth or krogan pirates.
Skyrim had the 5 major cities that had their own cells and the rest were smaller settlements
We've already seen settlements in starfield outside of the 4 cities equivalent to or bigger than morthal, dawnstar, falkreath, or fricking winterhold
My expectations for this game are just too high cause of the setting it's in, understandable to have towns like this in elderscrolls but a space rpg. No why does this city have a wall it makes no sense also there's no transportation method in or out other than walking or landing a spacecraft. As if interstellar vehicles are so much more cost effective than any terrestrial transport that they simply don't exist. This game should have been scaled down and given more detail it's trying too hard to be no mans sky with less actual content but pretty graphics for with obnoxious ray tracing that no sane person will bottle neck there GPU to use.
Its somehat understandable in this game too, becasue they are colonies that have not been there a huge amount of time and there was a war not long ago, so they are at the point where they have a big main city and smaller areas probably.
its not on par with nms flying anon you cant just land literally anywhere and take off fly on the planet and pull up into space
No you can literally fly around freely in the space around planets at the very least, ther's a direct showcase, you could check that out instead of talking nonsense.
Shazamtroony discord raids are ramping back up
As if Elden Ring didn't embarrass them enough they're back for more and Todds going to have to put them down for good this time
not from the get go, mods will have to give you that
My expectations for this game are just too high cause of the setting it's in, understandable to have towns like this in elderscrolls but a space rpg. No why does this city have a wall it makes no sense also there's no transportation method in or out other than walking or landing a spacecraft. As if interstellar vehicles are so much more cost effective than any terrestrial transport that they simply don't exist. This game should have been scaled down and given more detail it's trying too hard to be no mans sky with less actual content but pretty graphics for with obnoxious ray tracing that no sane person will bottle neck there GPU to use.
all i wanted was seemless flying, it doesnt have this and has ruined my expectations
Its somehat understandable in this game too, becasue they are colonies that have not been there a huge amount of time and there was a war not long ago, so they are at the point where they have a big main city and smaller areas probably.
[...]
No you can literally fly around freely in the space around planets at the very least, ther's a direct showcase, you could check that out instead of talking nonsense.
>freely in the space around planets
that's not what im talking about anon that is not considered seemless flying at all
>that's not what im talking about anon that is not considered seemless
We know it won't be seamless from planet to space, you also said there will be no manual flying at all
Skyrim had more like 5 proper cities. Shit like Falkreath and Morthal were basically just slightly bigger Riverrun-tier hamlets rather than actual cities.
Oh I see you mean dogfights.. in the atmosphere? Why the frick would that be a thing?
10 months ago
Anonymous
Are you fricking serious dude
Holy shit
10 months ago
Anonymous
Its a spaceship buddy, not a jetfigher. They don't even have any wings.
10 months ago
Anonymous
lift goes a long way but I see what's going on here now
thank you for your time
10 months ago
Anonymous
You're welcome. brb just going for a dogfight over Ukraine in my space shuttle.
10 months ago
Anonymous
don't take too long, another 1840s era settlement needs your help space cowboy
10 months ago
Anonymous
They call me the spacecowboy of Kyiv
10 months ago
Anonymous
>They don't even have any wings.
you absolute moron
10 months ago
Anonymous
So you can't fly around planets then just land on them. Surely you have a atmospheric vehicle you can store in your spaceship since it's made for 0 atmosphere flight.
10 months ago
Anonymous
No you don't have a ground vehicle...I can't justify that but you get a jetpack that might help a bit
10 months ago
Anonymous
seems the shilling strat is to pretend the games' problems are due to muh hard scifi setting even though its about as hard as baby shit and the game has less features than launch NMS
10 months ago
Anonymous
>game has less features than launch NMS
This game is actually a game, with questlines / story etc
10 months ago
Anonymous
>less features than launch NMS
It has like twice the features at least. Are you high?
10 months ago
Anonymous
i get your point but now you're just pretending to be moronic. NMS was abhorent at launch and to some degree still is.
Winterhold in Skyrim is literally just 3 shacks.
>literally
That does look like three shacks. What point was this image supposed to make?
umm.. sir?? it's 4 shacks
only 3 of those have interiors
That you are straight up talking out of your Balduran stretched butthole like a 19yo at his first piss orgy.
>words words words
Just call me a homosexual and move on man, insults don't need to be creative. I don't care that much.
that looks like 5 shacks
wow it's 4 shacks instead, impressive
2 shacks and 2 incomplete ones
was this post supposed to be some counter point?..
It has an excuse
Dawnstar on the other hand
Imagine my disappointment when going into a house or building it has a loading screen. What an immersion killer. Like most games have that shit figured out by now, the least they coul do in their remasters is fix that by now.
Or is Starfield the same and is this a hard engine limit?
It wil be the same way because unlike mnay other games, Beth RPGs have persistance of items and NPCs. ITs something of their trademark. You put at item in a chest in the middle of nowhere, its stil there when you go back. You can follow an npc and see they have a routine. The pay-off of this is it instances sections of the game for memory reasons.
you don't need loading screens to do this.
Minecraft stores an exponentially greater amount of persistent information with no loading screens.
it's made on Gamebryo so tell me, what do you expect?
It's incredibly generous to call Skyrim towns 'cities'
and only like 3 were memorable.
im fine with quality over quantity.
Do you actually believe the game with 1000 planets has less than half the towns Skyrim has? Are you stupid?
>Are you stupid?
where do you think we are?
Only 5 count as cities in skyrim the rest are small villages
> only 3 cities
> one of them is literally whiterun
It’s over. Todd has done it again.
>> one of them is literally whiterun
kino
I know where my home will be
I mean, they HAVE to have random gen hamlets... right?
>fly to a planet
>it's literally the landmass of skyrim perfectly recreated
kek and the moronic Black folk will still buy and actually play Bethesda game in 2023
people never learn just like with TotK nu-GoWs that shat on its series's legacy.
>buy
ill play the game for sure, but who said anything about buying?
Bottom looks to have easily twice as many buildings
Cope
>facts are cope
Don't embarrass yourself. You'd have to be blind to not notice the difference in scale there. Akila seems to have at least a 20% larger radius. It's like all the rocks around Whiterun were turned into buildings
At least. You can see how it's actually denser, not just larger.
What do they eat?
ze bugs
There's no fricknig way Todd is literally building a whole new thematic with a completely new presentation and Dec cycle..
Just to actually sell us Skyrim again with a space mod...
Right??
There is also the scale of the buildings to consider. The houses in Whiterun are "traditional" medieval buildings with large sloping roofs which take up a lot of horizontal space but are technically space inefficient. Akila has much more square stone tower constructs with three or more stories and they are really packed in tight.
I will now buy your game
Alright Todd.... okay, the frick is this about? Is this game just going to be some form of an asset flip? Far Cry does this and it actually does annoy me to some degree.
Thats not an example of asset flipping
Todd put Skyim inside of Starfield, we can never get away...
Seething fromdrone
It’s time for actually decent adventure games
>GODsoftware out of nowhere
mindbroken
>Seething fromdrone
is this the new Shazam discord troon narrative? pitting the fanbases of Starfield and Armored Core at each other because you're mad at the prospect of either of these games bring successful?
take your meds
obsessed, jealous, and delusional
Skyrim had like three cities lol, the rest were glorified huts.
BUY A FRICKING AD
>b-b-but I'm not selling the game
THEN USE THE FRICKING CATALOGUE YOU BRAINDEAD homosexual
Wassamatter gaylord? Not enough Baldur's Bear Jizz threads for you, you disgusting sperm guzzling freak? Too bad, so sad. Go dilate silently, troon.
>At least skyrim had 9
you could gather up every structure from every """"""""""""""""""""""""""city""""""""""""""""""""""""""" in skyrim and you couldn't even call it a block.
The Imperial City in oblivion probably has more buildings than all of skyrims cities combined.
What the frick are these arbitrary shit people are always spouting
>game doesnt have enough dungeons
>game doennt have enough cities
>game do e uuu gaGa DLC GO ACK
Who fricking cares if the game is fun to play if it has cities or not, why does a fricking model of a building matter if the city has nothing interesting in it. City in itself means nothing, nor does a dungeon or any of this shit. If game is badly designed its going to be bad no matter how much shit it has
lets put it like it
>game doesn't have enough quality non copy-pasted content and your choices are simply illusion
No one knows what it has yet, its just people looking for shit to criticize for some reason.
>holy shit this game doesn't have goats, wtf
honestly my biggest gripe with the game is that they didn't bother to make a brand new engine from scratch to actually achieve that ''dream game'' Todd boasts about, art style wise it really does feel like just reskinned F4.
Another guy tried to do that...
Again another stupid expectation, that they would drop everything they have developed and improved upon for years leading up to this and start again from scratch. Sure, if you want to wait until 2033.
No Chris Floberts took an engine tailored to fps shooters and stretched it's butthole. And then continued to stretch it's butthole year after year with feature creep.
What Bethesda needed to do was create No Man's Sky, but with the time and resources afforded by AAA game studios.
What we'll be getting is spaceships that are actually headless npcs floating around with spaceship models attached to them. Their engine is fricking moronic.
if they call it Creation Engine 2 they have to have changed something major with their engine at least
What did Valve change in Source to call it Source 2?
https://developer.valvesoftware.com/wiki/Source_2
>spends 2 decades perfecting the engine to do everything you want
>according to some nerd on Ganker it's not how you make your dream game
Go and tell Valve that Source 2 is actually not their own engine and just a copy of Quake engine.
Rekt
if you call perfecting engine by putting out buggiest games ever then sure
Ah, so you just don't know anything, okay.
Daggerfall was Bethesda's buggiest game and it wasn't even running on anything related to Gamebryo. Fallout 4 is Bethesda's most stable game to date with least issues. Most "bugs" people joke about are not even engine problems, just AI scripting acting up. Connect the dots.
i am aware of Daggerfall but that doesn't really change anything, their games were still one of the more buggier ones on average.
>buggier on average
Than what, linear shooters? Monster hunter with dozen entities on the map? Or lifeless Zelda Creed: Wild Hunt clones which still can't figure out to code random encounters into their games?
Huge fully interactable open worlds with dozens of settlements where NPCs live their lives while supporting multitude of player mechanics are bound to have more potential issues than small scale games. Look at any game that tried to do Bethesda's scale and interactivity and how polished those games are: KC:D, Cyberpunk and New Vegas are perfect examples. And no, Gamebryo is not the reason New Vegas has 10 times the bugs and stability issues of Fallout 3.
>And no, Gamebryo is not the reason New Vegas has 10 times the bugs and stability issues of Fallout 3.
then what? short dev cycle?
Short dev cycle sounds about right
>Fallout 4 is Bethesda's most stable game to date with least issues.
That's simply not true. It is actually very unstable and that's because they changed a few core technologies and as such they are very much in a beta state. Such as the previs shit. You can actually see the end result of what it was meant to be like with F76 (yes, yes, I don't like it either), where it can actually render more than two buildings deep without flat-lining like Boston. They said they'd put out a "gext gen" update at some stage for FO4 and it cannot come soon enough. The most stable Beth game is Skyrim AE. By an order of magnitude. As for Starfield, I expect it to be stable. Will it have bugs early oin? Of course. But it will be far more stable than FO4, which just isn't.
>It is actually very unstable
>posts 1000 mods
Gee, I wonder what could be an issue.
He probably uses the "unofficial patch" that actually makes the game worse
There does come a point where English comprehension comes to the fore. I stated that the most stable game from Beth right now is AE. Take a wild guess where that load order is from? That's right: Skyrim AE. Because of the point I made, I decided to back that up with some evidence. That setupo there has an uptime of about 80hrs without any CTD and save file size has remained constant. Now. 150plugins will, after a period of maybe 30-40hrs, corrupt your save in FO4. Nobody knows why, or how it is caused, but the higher your plugin count, the more likely that will happen to the point that when you are coasting that number, you are almost guaranteed this. There is even a tool called Canary because of this to try and figure out the issue.
Maybe next time try not being full poseurs over shit you know nothing about based on some imaginary modded game you pole smoking idiots are pretending you are playing to win stupid internet arguments.
moronS BTFO
>Now. 150plugins will, after a period of maybe 30-40hrs, corrupt your save in FO4.
Literally never had this happen to me once and my plugin counts have always exceeded 300. My advice is to stop installing garbage like AWKCR.
Given I've had to manually remove AWKCR plugin requirements to several mods in my recent load order, that aint it, Sparky. And obviously people have made a diagnostic tool attempting to figure it out (to date it hasn't been) at a more concrete level other than
> It's one mod nobody uses any more, trust me bro!
for no other reason than shits n giggles. See Sparky here has it all figured out. Thanks, Sparky! You should write out a report and post it on a git so mod makers from here on out can refer to your great wisdom and totally legit and non-imaginary load order. Yes.
Literally every Bethesda game is fricking unstable with 1000 plugins active, you asswipe.
80hr uptime says otherwise if you bothered to follow the actual conversation. The big update of which is that this load order isn't Fallout 4
Oh no!
Good thing CDPR made their own engine and releases polished and bug-free games
CDPR lost 99% of its actual experienced workforce which is the reason for that shitstorm that happened not the engine's.
Every piece of software is built on a previous piece of software.
That's not true
Go on then, name some recent software which was written from the ground up without any previous code. You think when they write a new Unreal engine they just start with a blank canvas?
i don't give a shit what engine they use. they could've used source for all i care. as long as it has the mod support that their previous games have.
>BSA files
>ESP files
>INI in documents
Bitcher 3 had 1 and everyone love that goyslop
ok but each city will be as big as all 9 of skyrims and every planet has different biomes with in depth ecosystems, marine biology. Kill all those apex predators? Now there's going to be an overrunning of those 3-legged rabbit things
I love GEDDAN
Who cares? BOTW had like 3 cities and it was enough to be GOTD
Fallout 4 had 1 and a half.
some improvement
https://imgur.io/a/Zf6aj8r
It's literally just another bethslop game.
god everything looks so ugly and sterile
Look like Cyberpunk.
The game looks so shit like ultra low settings or something
>posting acreenshots on low settings
This is a very pathetic shitpost
.
Imagine caring about graphics in 2023. Normal people stopped caring about graphics in 2006. Zoomers please go away.
>reskinned F4.
Bit reductionist, and you know it. You could say Elden ring was "just" a reskin of dark souls, but it was obviously more than that and even if it was, so what. It was very popular and maybe there's nothing wrong with making a bigger version of an existing format, if people like that.
FO4 was a single square map, Starfield has more content than that spread over multiple worlds, with a bunch of extra procedural shit which isn't even the main game but just some extra content that didn't even need to be put in, but it gives players something more to do. Visually it might share some resemblance to other games, the gamestyle is probably similar, but then on top of that you've got an entire extra space section with customizable ships.. to say this is "just" FO4 in space is moronic and/or disingenuous.
homie elden ring wasn’t even a reskin it was literally dark souls 3 ported to a open world with a few recycled sekiro mechanics as well
You're acting like you could just take the engine as it was in DS3, and plop a world the size of Elden Ring into it and have it just run.
Heavy work needed to be done on that engine to make it viable for an open world game. The level of vegetation and geometry on display is smth that the DS3/Bloodborne version of the engine at the time could have never handled. They needed massive advancements in streaming and LOD management to make that transition. And to do all that without gamebreaking bugs and issues like your typical Bethesda game is quite the feat.
Oh, and for all the ppl b***hing about the Souls engine, at least you have ladders.
>You could say Elden ring was "just" a reskin of dark souls,
It literally is though? It's an open world DS4
Like I said, so what? People like that kind of game they liked a bigger more epic version of that even more in general. So if it is FO4 spread out more with some space bits, great, thats what a lot of people are actually looking forward to.
kek everytime someone says this its so wrong
there is a difference between Fromsoft's making a game on the same engine and Bethesda's making a game on the same engine.
The biggest difference is that Fromsoftware can actually make their games distinctive from each other art style and visual wise, Bethesda sadly struggles with this since Skyrim and mainly since Fallout 4
Why don't games do procedurally generated cities/towns? I know they wouldn't be able to have unique NPCs and even quests but, it would be nice to have some premade bases or something on planets.
They did that for Daggerfall in the fricking 90s (pre-generated procgen mind you) and it was really cool but people need their easily navigable themepark toy villages with 5 static npcs and easily stealable daedric dagger in the same spot every game
Daggerfall's size was fed into its gameplay though. Quests had time limits, so planning routes and travelling was consequential. Likewise, RPG elements and size had something of a symbiotic relationship that help reinforce each other - huge cities and needing to actually talk to people for directions, for example.
>visit big city
>ask someone for directions
>they tell you to get lost
unironically immersive as frick
Surprisingly a accurate depiction of a suburb minus the cars.
>Why don't games do procedurally generated cities/towns?
Creating a procedural system to create something of the quality of a handcrafted/Bethesda style would be beyond what programmers can do. And hireing more 3D artists to make more stuff is easier and leads to a more polished outcome.
>quality of a handcrafted/Bethesda style
>quality of a handcrafted/Bethesda style
lol. lmao
Every Bethesda open world game since Daggerfall has been procedurally generated. Hate to break it to you, but Bethesda do not handmake their entire worlds. They just generate them, save the result, then have people touch them up and add premade story/quest important locations. 90% of the world is done by a computer though.
There is literally procedurally generated bases on planets.
It's been done and it always end up just being copy-pasted shit that you get bored of after seeing 3rd time
this. when it comes to procedural generation it always has to pick props from a bucket at random. meaning a lot will look the same unless you dump it with thousands of art assets
>holy shit. At least Skyrim had nine,
And none of them were bigger than a kilometer. Literally glorified villages masquerading as cities.
Why do cities matter? Just build your own.
That's the problem with Fallout 4. Sounds fun to build your own stuff, but it's just an excuse for the devs to do less work. I don't want to design the game, I want the devs to do it for me, surprise me, give me unique NPCs and unique quests. Not this infinite another settlement needs my help crap.
But you must know that there is unique areas and NPCs and quests, and that is just optional side-shit? Or did you get stuck doing the radiant quests not realising they would never end?
Skyrim's cities weren't even cities, they were just a couple of houses
The mods alone will make Starfield good due to the quantity of players.
I probably wont even beat the game before installing all the obviously needed mods.
The last time I beat a Bethesda game was Oblivion
It was awful, I don't recommend doing that. Sticking to the mod til it breaks, restart, mod til it breaks gameplay loop.
I'm gonna just beat the game and start a new character later on. It's gonna take until like next year before some good mods emerge. I myself might actually create mods this time.
For larger mods sure, but plenty of easily made mods can be thrown together quickly like alternate start ones, new weapons and balancing or hardcore modes.
I for one though, am looking forward to a good star wars total conversion mod in 2 or so years, or hell, someone can make a mass effect mod, porting assets and letting us be some tard wandering space fighting the geth or krogan pirates.
Skyrim had the 5 major cities that had their own cells and the rest were smaller settlements
We've already seen settlements in starfield outside of the 4 cities equivalent to or bigger than morthal, dawnstar, falkreath, or fricking winterhold
THis game is literally "here modders finish our game"
>thatll be 70 buckerinoos
>press X to land / take off
>no manual flying
>no seemless into orbit flying
There is manual flying
its not on par with nms flying anon you cant just land literally anywhere and take off fly on the planet and pull up into space
> There is NO manual flying.
> Ok, so there IS manual flying, but, but uhh..ACK
Check yourself before you Shreck yourself.
will it let me crash nose first into the ground or will it be like NMS and keep trying to "correct" my suicidal tendencies
no
there's much more in the great starfield katamari than 4 cities
My expectations for this game are just too high cause of the setting it's in, understandable to have towns like this in elderscrolls but a space rpg. No why does this city have a wall it makes no sense also there's no transportation method in or out other than walking or landing a spacecraft. As if interstellar vehicles are so much more cost effective than any terrestrial transport that they simply don't exist. This game should have been scaled down and given more detail it's trying too hard to be no mans sky with less actual content but pretty graphics for with obnoxious ray tracing that no sane person will bottle neck there GPU to use.
Its somehat understandable in this game too, becasue they are colonies that have not been there a huge amount of time and there was a war not long ago, so they are at the point where they have a big main city and smaller areas probably.
No you can literally fly around freely in the space around planets at the very least, ther's a direct showcase, you could check that out instead of talking nonsense.
Shazamtroony discord raids are ramping back up
As if Elden Ring didn't embarrass them enough they're back for more and Todds going to have to put them down for good this time
tbh they have a point this time
anyone buying Todd game after F4 and 76 is braindead homosexual.
We see you troony
a-are there going to be any comfy asteroid mining bases, colonial platforms or deep space star ports? any off-world cities at all?
not from the get go, mods will have to give you that
all i wanted was seemless flying, it doesnt have this and has ruined my expectations
>freely in the space around planets
that's not what im talking about anon that is not considered seemless flying at all
>that's not what im talking about anon that is not considered seemless
We know it won't be seamless from planet to space, you also said there will be no manual flying at all
think for a second
>>no manual flying
>there is manual flying
what should I be thinking about?
Skyrim had more like 5 proper cities. Shit like Falkreath and Morthal were basically just slightly bigger Riverrun-tier hamlets rather than actual cities.
Wait, so there isn't going to be any planetary dogfights or anything?
Yes there will, that anon is a moron
this is all in space though?
yes no planetary flying at all
no seemless flying to space and to planets
You just said no manual flying. If you meant "in the atmosphere" you should have said that. There is flying in space.
See
Oh I see you mean dogfights.. in the atmosphere? Why the frick would that be a thing?
Are you fricking serious dude
Holy shit
Its a spaceship buddy, not a jetfigher. They don't even have any wings.
lift goes a long way but I see what's going on here now
thank you for your time
You're welcome. brb just going for a dogfight over Ukraine in my space shuttle.
don't take too long, another 1840s era settlement needs your help space cowboy
They call me the spacecowboy of Kyiv
>They don't even have any wings.
you absolute moron
So you can't fly around planets then just land on them. Surely you have a atmospheric vehicle you can store in your spaceship since it's made for 0 atmosphere flight.
No you don't have a ground vehicle...I can't justify that but you get a jetpack that might help a bit
seems the shilling strat is to pretend the games' problems are due to muh hard scifi setting even though its about as hard as baby shit and the game has less features than launch NMS
>game has less features than launch NMS
This game is actually a game, with questlines / story etc
>less features than launch NMS
It has like twice the features at least. Are you high?
i get your point but now you're just pretending to be moronic. NMS was abhorent at launch and to some degree still is.
something like that but really barebones
>each city is larger than all skyrims cities combined
>only 4
>4 cities
source ? did you played the entire game OP? suck a wiener
>Four cities
Sure OP I believe you
Oblivion had 9 cities. Skyrim had 5 cities and 4 bigger villages.
my only problem in the game is that the space ship battles look great but they will probably play worse than gummi ship segments
>how many are there?
>4
>BUT SKYRIM HAD 9!!!!
>I DON'T CARE HOW BIG THEY ARE
it's over
Bethesda expects you to build the cities now