spells require a saving throw and don't "hit"
also, this thing literally cannot deal damage, if you encounter it before you find any magic item it's harmless
>if you encounter it before you find any magic item it's harmless
Not if you come in with a bunch of magic items you value. Say goodbye to that +5 sword you were gonna use against the 2nd encounter
8 months ago
Anonymous
>if x >but what if not x
KYS moron
8 months ago
Anonymous
>what if this one contrived scenario that never happens happens in an endgame dungeon
kys moron
8 months ago
Anonymous
How do you even type when you don't know how to read?
8 months ago
Anonymous
You tell me, though I did need to consult a psychiatrist to decipher your stroke of a shitpost
Literally hit it ANYWHERE.
The only 'disenchant' effect is if it actively uses its snot.
You deflecting to 'oh its only 10%' doesn't change the fact you are too fricking around to read
Assuming OotS situation, the same way they're handling it, let the person who designed it all help you pick the ideal spot to ambush your enemies and achieve your objective.
If we throw out the context, orbital bombardment to annihilate the entire thing and every being within miles.
The same think Xykon's going to do, stomp over it all with raw magic prowess. What does he care about losing a minor enchanted item or two, rusting that doesn't do shit, losing some unneeded Dexterity and having a big CC n' nuke target?
It's way too annoying so bypass it somehow. Maybe dig through the magic scry blocking rock or go search out some alternate version of scry / teleport that isn't being countered.
For plot, probably fair.
But old school frick-you monsters and scheming dungeon design are fun.
Plus, who knows, maybe in the end, amidst the ruins of the dungeon, Redcloak will turn on Xykon, the MitD will eat him and spit out the phylactery as instructed in the prequel book, and one of the disenchanters will happen to be there to disenchant the phylactery and render Xykon mortal without his realizing it.
They could end up being load-bearing creatures and while it will never matter I like the idea of my thogs providing 100% of the story with less yammering.
The last page was so similar to the first page of the comic that I thought they'd been hit by another mind-spell/illusion like in the dragon-family's desert dungeon. I got totally confused.
I've never heard of a disenchanter but the amount of rage they could produce is terrifying.
>average intelligence
>non-evil
so negotiating your way past it should be an option at least?
>can only be hit by magical weapons
>disenchants equipment it attacks
It probably doesn't have very good attacks.
It doesn’t say anything about immunity to fire.
spells require a saving throw and don't "hit"
also, this thing literally cannot deal damage, if you encounter it before you find any magic item it's harmless
>this thing literally cannot deal damage
literally not the point unless your DM is kind enough to fill a dungeon with nothing but these
>if you encounter it before you find any magic item it's harmless
Not if you come in with a bunch of magic items you value. Say goodbye to that +5 sword you were gonna use against the 2nd encounter
>if x
>but what if not x
KYS moron
>what if this one contrived scenario that never happens happens in an endgame dungeon
kys moron
How do you even type when you don't know how to read?
You tell me, though I did need to consult a psychiatrist to decipher your stroke of a shitpost
Learn to read Black person.
Only the snout attack disenchants.
Use your magic sword of badassness to cut off its fricking head.
This isn’t DCC, shots to the head automatically occur only 10%. You can’t just decide to hit it in the head.
Literally hit it ANYWHERE.
The only 'disenchant' effect is if it actively uses its snot.
You deflecting to 'oh its only 10%' doesn't change the fact you are too fricking around to read
Fricking moron
How would you handle this dungeon, /tg/?
Assuming OotS situation, the same way they're handling it, let the person who designed it all help you pick the ideal spot to ambush your enemies and achieve your objective.
If we throw out the context, orbital bombardment to annihilate the entire thing and every being within miles.
I would walk into the first trap and instantly get TPK'd
Stand well back and hire/summon beings to set off traps like OOTS vs the vampires
Research the dungeon and its makers ahead of time to work out common abilities and counter measures against antimagic and the like.
The GM counter to this is of course time pressure and intelligent active beings like Tucker’s kobolds.
The same think Xykon's going to do, stomp over it all with raw magic prowess. What does he care about losing a minor enchanted item or two, rusting that doesn't do shit, losing some unneeded Dexterity and having a big CC n' nuke target?
As undead Xykon can't even lose any dex
All these traps might be pretty dangerous to a standard party
But not to a lich
It's way too annoying so bypass it somehow. Maybe dig through the magic scry blocking rock or go search out some alternate version of scry / teleport that isn't being countered.
wave after wave of men (my hastily rerolled characters)
Thog approves of dungeon design parodying gygax days.
You could Thog out everything but the first two and last two panels and it would be just as much substance.
For plot, probably fair.
But old school frick-you monsters and scheming dungeon design are fun.
Plus, who knows, maybe in the end, amidst the ruins of the dungeon, Redcloak will turn on Xykon, the MitD will eat him and spit out the phylactery as instructed in the prequel book, and one of the disenchanters will happen to be there to disenchant the phylactery and render Xykon mortal without his realizing it.
They could end up being load-bearing creatures and while it will never matter I like the idea of my thogs providing 100% of the story with less yammering.
So where every exotic monster just a china plastic toy?
Yes, and that's good.
Weird and that opens up so mamy questions,
Don't tell me he's making up monsters instead of digging for weird and forgotten ones. I had hopes with the disenchanters.
Froghemoth, Rust Monster and Disenchanters are all from the books. No idea about Poets though.
>Froghemoth
Huh. I assumed it was some kind of slaad or something.
The Dex drain from the "fumblebees" matches up with earlier editions of Giant Wasps. the poets and kneestealers seem made up.
How new are you
How the FRICK people don't recognize Froghemoths, Disenchanters, and Rust Monsters?
I bet the "parragon" part also flew over your head.
Where is Upscale anon. Do I need to cast some summoning spell?
The last page was so similar to the first page of the comic that I thought they'd been hit by another mind-spell/illusion like in the dragon-family's desert dungeon. I got totally confused.
I simply know there is a joke somewhere in here, but I can't pinpoint where...
disenchanters were absolute frickers in nethack
>let's just skip all this stuff that could be interesting to fight, we need more space for WORDS
This has gone past Namek levels of padding.
>fighting your way through a dungeon of your own creation instead of going through the back
That's just called being a idiot
upscale
("Treasure Type: Nil" on the disenchanter adding insult to injury, god I love the old school)
Froghemoth is hot and I've already jacked off to it.