>There's neither blood nor a knife
you absolute esl gluesucker, alright. you get the moronic special needs child version.
"cutting off" is a figure of speech describing interruption of a line transporting a medium. you understand that? yeah?
"cutting off" as in "cutting off the blood flow (the medium, moron) to the brain by pressing down on the coratid artery (the line. you understand? that transports the blood?)"
now since you're dumb enough to need it, here's a little biology lesson on how the brain works:
it needs oxygen.
without oxygen it shuts down fast.
when the blood flow is constricted, the brain becomes oxygen starved.
and since i can already smell you unga-bungaing something about holding your breath for longer than 5 seconds, guess fricking what, you hold your breath, your lungs are still working on the air in them, filtering more oxygen out.
but guess what, grug:
when the fuel line is clamped shut, the lungs can work all they want, it's not getting to the brain.
you remember the brain, right? that thing that needs a constant, uninterrupted supply of oxygen in order to not switch off, yeah?
get all that, moron?
Am I the only one that dislike achievements? Feels like they contribute nothing to a game, and some devs use them to artificially inflate a game's playtime by making the player chase worthless collectibles or tedious tasks.
Even as a means of rewarding the player or encouranging then to do something, I feel like an in-game reward would be more welcomed.
>game has no "automatic" achievements >not even for finishing the game >you can literally go an entire playthrough without getting a single achievement making it look like you didn't even play the game
>Chapter Name: The Part Where He Kills You >Ally: "Well, this is the part where he kills us." >Enemy: "This is the part where I kill you!" >Achievement Unlocked: The Part Where He Kills You (This is that part)
>beat first boss achievement >87% of players have this >beat second boss achievement >81% of players have this >beat third boss achievement >23% of players have this
>1 hidden achievement >Look it up >Requires you to do multiple, tedious things >Require you to pay excruciating attention to detail to ensure you don't frick it up >Literally no way you could have figured it out without looking it up
Negative achievements like >"Die 100 Times"
are so incredibly fricking gay.
Back in the late 2000's I was a QA tester checking for Microsoft certification failures and I clearly remember the updated rules from MS saying no more of the negative achievement shit, yet people still put them in their games to this day.
>one achievement for dying to a random specific thing >obviously it's not difficult to get it if you're trying, but it's genuinely easily possible on the hardest difficulty for even a shitter to never get it >also kind of a mark of shame since it's for dying >last chievo left before 100%
Shit, I'd say it's my dignity on the line but that's true for any 100%
>close game for the first time
>achievement unlocked: i can change
Name 112 games that do this.
>achievement unocked: Don't play the game for 5 years
>complete first mission
>achievement
>90% of players have this achievement
>fight with a giant
>achievement unlocked: "the bigger they are..."
people dont pass out of asphyxiation within 5 seconds right
thats gotta be fake
this isn't asphyxiation, this is cutting off the coratid artery
So she dead?
This
There's neither blood nor a knife
ESL? cutting off can also mean to stop the passage of something, in this case, oxygen to the brain.
>There's neither blood nor a knife
you absolute esl gluesucker, alright. you get the moronic special needs child version.
"cutting off" is a figure of speech describing interruption of a line transporting a medium. you understand that? yeah?
"cutting off" as in "cutting off the blood flow (the medium, moron) to the brain by pressing down on the coratid artery (the line. you understand? that transports the blood?)"
now since you're dumb enough to need it, here's a little biology lesson on how the brain works:
it needs oxygen.
without oxygen it shuts down fast.
when the blood flow is constricted, the brain becomes oxygen starved.
and since i can already smell you unga-bungaing something about holding your breath for longer than 5 seconds, guess fricking what, you hold your breath, your lungs are still working on the air in them, filtering more oxygen out.
but guess what, grug:
when the fuel line is clamped shut, the lungs can work all they want, it's not getting to the brain.
you remember the brain, right? that thing that needs a constant, uninterrupted supply of oxygen in order to not switch off, yeah?
get all that, moron?
polish schools are literally just miniature copies of detroit
why do slavs act like Black folks?
for some reason hood culture, rap culture and "frick the police" are very common things in slav countries
Honestly that's understandable when the police is the fricking KGB
around slavs, never relax
call me a boomer, but i swear kids are getting bloodthirstier
I'd grab her booba
Because she is asleep
>kill character in unique way
>achievement unlocked
>2.8% players have this achievement
>achievement unlocked: poison the homeless guy and steal his change
>achievement: play on the same server as the developer!
>developer hasn't played the game since 2010
>die to X 5 times
>achievement - do [obscure, tedious task] 150 times
>it's the last achievement you have left for 100%
The Yakuza 100% completion list is this cranked up to 9000
>meet the love interest first time
>achievement unlocked: Pervert
Am I the only one that dislike achievements? Feels like they contribute nothing to a game, and some devs use them to artificially inflate a game's playtime by making the player chase worthless collectibles or tedious tasks.
Even as a means of rewarding the player or encouranging then to do something, I feel like an in-game reward would be more welcomed.
I agree when it comes to achievements that are like
>Complete ____ X times
Or
>Finish ____ with 100% (worse when a game has collectibles)
But games with achievements that are unlocked by discovering a whole new level/map is always pretty cool imo
>game has no "automatic" achievements
>not even for finishing the game
>you can literally go an entire playthrough without getting a single achievement making it look like you didn't even play the game
>do stupid fricking thing for no reason
>get an achievement for it
another reason why i love deep rock galactic
>Chapter Name: The Part Where He Kills You
>Ally: "Well, this is the part where he kills us."
>Enemy: "This is the part where I kill you!"
>Achievement Unlocked: The Part Where He Kills You (This is that part)
That's for the sake of telemetry. A lot of people buy games, but never play them.
>close to achievement
>unlock time for the game
welcome to first (place in life)
woah man
>Pass speech check
>achievement unlocked: "You can walk the walk but can you..."
Sweet, new doujin artist.
Thanks anon
>Open Game Achievement
>80% of players have this
>Complete Tutorial Achievement
>20% of players have this
>beat first boss achievement
>87% of players have this
>beat second boss achievement
>81% of players have this
>beat third boss achievement
>23% of players have this
>players who earned this achievement
>73.6%
Looking at you, Jet Set Radio
>called achievements
>none of them are actually difficult and just a checklist that you get for beating the game
>1 hidden achievement
>Look it up
>Requires you to do multiple, tedious things
>Require you to pay excruciating attention to detail to ensure you don't frick it up
>Literally no way you could have figured it out without looking it up
>pause game for the first time
>achievement unlocked: Yep, Thats Me
Negative achievements like
>"Die 100 Times"
are so incredibly fricking gay.
Back in the late 2000's I was a QA tester checking for Microsoft certification failures and I clearly remember the updated rules from MS saying no more of the negative achievement shit, yet people still put them in their games to this day.
>one achievement for dying to a random specific thing
>obviously it's not difficult to get it if you're trying, but it's genuinely easily possible on the hardest difficulty for even a shitter to never get it
>also kind of a mark of shame since it's for dying
>last chievo left before 100%
Shit, I'd say it's my dignity on the line but that's true for any 100%