Open World is making gamers dumber

Open World games
>find enemy group
>mount your horse and outrun them, looting everything noteworthy in their camp
>optionally cheese the AI by aggro outpacing thanks to abusable open world terrain
Linear Games
>find enemy group
>be forced to fight in confined spaces or be fatally chased into a corner
>curated map design allows for better use of encounters, obstacles, and area mechanics which require the player to be aware of his surroundings.

Does nobody else realise the reason games have become so casualized lately is all thanks to open world design? You don't even need to make risk assessments when entering a brand new area anymore, anyone can just run away to one of four corners of the map in case SHTF. Only being able to die consentingly, the complete lack of danger often makes you feel like you're at an amusement park made for toddlers with the intent of making you moronic.

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  1. 2 months ago
    Anonymous

    Anything where the objectives and obstacles are stationary is going to be moronic. Why is top better? More walls? How is that any different to movie games that prevent you from doing literally anything else but what developer-kun intended?

    • 2 months ago
      Anonymous

      >Why is top better? More walls?
      Do you think there would be anyone interested in solving a labyrinth if it were just plain maze with no walls? Something something games should have challenges instead of being about running straight to the ending.

      • 2 months ago
        Anonymous

        >labyrinth
        That “labyrinth” you posted is just a long corridor with a couple dead ends. It’s actually quite a good representation of the average Skyrim dungeon, an open world game funilly enough.

  2. 2 months ago
    Anonymous

    >Install Ghost of Kojima
    >*Press R2 to cut plant*
    >Uninstall

  3. 2 months ago
    Anonymous

    Open world game: it could be anywhere, good luck following hints and clues to find it

    Linear game: it's in from of you just go straight forever and you win

    Great post

    • 2 months ago
      Anonymous

      >dark souls
      >shitshitshit why did I go down this hole? I'm in some sort of swamp and I can't fricking climb back oh frick why do I keep dying everywhere I go please god I wanna go back
      >elden ring
      >hmmm it seems a trap kidnapped me to this unknow area of the map, very well torrent lets go scout for a bonfire and teleport back

      • 2 months ago
        Anonymous

        One could say Dark Souls is as open world like Elden Ring due to the interconnectedness, but it would be more akin to a Metroidvania

        • 2 months ago
          Anonymous

          >metroidvania
          god i really want to kill the homosexuals that call dark souls 1 a metroidvania, and no it isnt an open world either, the levels are connected yes but its not an open world game

  4. 2 months ago
    Anonymous

    Any argument that comes from a "good wojak = me, stupid wojak = you" mentality is easily ignorable and even moreso disregarded.

  5. 2 months ago
    Anonymous

    Agreed, at least it feels bit more dinamic than running from instanced battle to instance battle, repetitive and tiresome.

    • 2 months ago
      Anonymous

      istg i dont understand how people in 2024 still play skyrim

    • 2 months ago
      Anonymous

      i just play them for the scenery tbf

      most of them have a tp system implemented, you're running from place to place just cuz you're moronic

    • 2 months ago
      Anonymous

      I honestly have nothing to say about it

  6. 2 months ago
    Anonymous

    >optionally cheese the AI by aggro outpacing thanks to abusable open world terrain
    I've tried three bethesda game modpacks that turn them into "horror" experiences and this shit always works kek

  7. 2 months ago
    Anonymous

    Top one
    >Even if you fail, there is a chance you get rewarded
    >Game is in essence a linear experience with very little experimenting
    Bottom one
    >Free roam, you can strive for goals you wish and set the challenge to be as hard or easy you want it to be
    >Failure means you don't get anything, striving you to just git gud

    Shit thread. I hate openworld crap

  8. 2 months ago
    Anonymous

    Open world is a perfectly fine format to use devs just forget to put anything interesting going on in it and no I don't mean 500 towers to climb and one mirrian collectibles to collect.

  9. 2 months ago
    allinjest

    i agree, at least for the more modern ones. i enjoyed morrowind/oblivion, fo3/fnv, but frick me if i try playing some open world slop released in past few years for more than an hour...cant do it

  10. 2 months ago
    Anonymous

    All video games are for morons. stop being mad and join us in the slop mines

  11. 2 months ago
    Anonymous

    >linear games
    >OPs image shows its not linear
    ??????

  12. 2 months ago
    Anonymous

    this is one of the reasons demon's souls was my favorite of the souls games, it was more claustrophobic, the rest of the series became more and more open like the legs of the anon's mom above me, and now the latest game was an open world

  13. 2 months ago
    Anonymous

    If openworld games are so bad then why it's the most popular genre

    • 2 months ago
      Anonymous

      i dont know if you noticed anon but gaming has been infested by normie which are the most moronic people with the worst taste imaginable out there

  14. 2 months ago
    Anonymous

    I agree. This is why dark souls is better than elden ring. I have a friend who played and beat elden ring without having played a souls game. I told him he should try dark souls 1 since he liked ER so much. He played it and it kicked his ass and was way harder and a much more rewarding experience

  15. 2 months ago
    Anonymous

    a lot of people complain about the invisible walls on mountaintops in new vegas but i kind of liked them because they made the map feel bigger. some locations like the correctional facility and repconn test site, or boulder city and hoover dam are actually really close to each other but you can't see them at the same time or beeline between them

  16. 2 months ago
    Anonymous

    Make an open world that can do both. AAA devs are too incompetent and lazy to do it though.

    • 2 months ago
      Anonymous

      Perfect world:
      Open "overworld" hub but the vast majority of important missions are within linear sub-worlds.

      give me some examples of what you're imagining. you mean a generic fallout kind of map between locations, but when you enter a city or something, it's more like deus ex?

  17. 2 months ago
    Anonymous

    Open world sucks because i don’t want to have to look for the fun. Some games pull it off, but not many. Walking simulators are fricking lame

  18. 2 months ago
    Anonymous

    Perfect world:
    Open "overworld" hub but the vast majority of important missions are within linear sub-worlds.

  19. 2 months ago
    Anonymous

    no you're moronic.
    open world games with good level design have a similar maze like pattern as the top image but with mountains and other shit instead of maze walls

  20. 2 months ago
    Anonymous

    jokes on you, I was mentally moronic long before open world games became the norm.

  21. 2 months ago
    Anonymous

    It sounds like you just play shit games.

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