Open World games
>find enemy group
>mount your horse and outrun them, looting everything noteworthy in their camp
>optionally cheese the AI by aggro outpacing thanks to abusable open world terrain
Linear Games
>find enemy group
>be forced to fight in confined spaces or be fatally chased into a corner
>curated map design allows for better use of encounters, obstacles, and area mechanics which require the player to be aware of his surroundings.
Does nobody else realise the reason games have become so casualized lately is all thanks to open world design? You don't even need to make risk assessments when entering a brand new area anymore, anyone can just run away to one of four corners of the map in case SHTF. Only being able to die consentingly, the complete lack of danger often makes you feel like you're at an amusement park made for toddlers with the intent of making you moronic.
Anything where the objectives and obstacles are stationary is going to be moronic. Why is top better? More walls? How is that any different to movie games that prevent you from doing literally anything else but what developer-kun intended?
>Why is top better? More walls?
Do you think there would be anyone interested in solving a labyrinth if it were just plain maze with no walls? Something something games should have challenges instead of being about running straight to the ending.
>labyrinth
That “labyrinth” you posted is just a long corridor with a couple dead ends. It’s actually quite a good representation of the average Skyrim dungeon, an open world game funilly enough.
>Install Ghost of Kojima
>*Press R2 to cut plant*
>Uninstall
Open world game: it could be anywhere, good luck following hints and clues to find it
Linear game: it's in from of you just go straight forever and you win
Great post
>dark souls
>shitshitshit why did I go down this hole? I'm in some sort of swamp and I can't fricking climb back oh frick why do I keep dying everywhere I go please god I wanna go back
>elden ring
>hmmm it seems a trap kidnapped me to this unknow area of the map, very well torrent lets go scout for a bonfire and teleport back
One could say Dark Souls is as open world like Elden Ring due to the interconnectedness, but it would be more akin to a Metroidvania
>metroidvania
god i really want to kill the homosexuals that call dark souls 1 a metroidvania, and no it isnt an open world either, the levels are connected yes but its not an open world game
Any argument that comes from a "good wojak = me, stupid wojak = you" mentality is easily ignorable and even moreso disregarded.
Agreed, at least it feels bit more dinamic than running from instanced battle to instance battle, repetitive and tiresome.
istg i dont understand how people in 2024 still play skyrim
i just play them for the scenery tbf
most of them have a tp system implemented, you're running from place to place just cuz you're moronic
I honestly have nothing to say about it
>optionally cheese the AI by aggro outpacing thanks to abusable open world terrain
I've tried three bethesda game modpacks that turn them into "horror" experiences and this shit always works kek
Top one
>Even if you fail, there is a chance you get rewarded
>Game is in essence a linear experience with very little experimenting
Bottom one
>Free roam, you can strive for goals you wish and set the challenge to be as hard or easy you want it to be
>Failure means you don't get anything, striving you to just git gud
Shit thread. I hate openworld crap
Open world is a perfectly fine format to use devs just forget to put anything interesting going on in it and no I don't mean 500 towers to climb and one mirrian collectibles to collect.
i agree, at least for the more modern ones. i enjoyed morrowind/oblivion, fo3/fnv, but frick me if i try playing some open world slop released in past few years for more than an hour...cant do it
All video games are for morons. stop being mad and join us in the slop mines
>linear games
>OPs image shows its not linear
??????
this is one of the reasons demon's souls was my favorite of the souls games, it was more claustrophobic, the rest of the series became more and more open like the legs of the anon's mom above me, and now the latest game was an open world
If openworld games are so bad then why it's the most popular genre
i dont know if you noticed anon but gaming has been infested by normie which are the most moronic people with the worst taste imaginable out there
I agree. This is why dark souls is better than elden ring. I have a friend who played and beat elden ring without having played a souls game. I told him he should try dark souls 1 since he liked ER so much. He played it and it kicked his ass and was way harder and a much more rewarding experience
a lot of people complain about the invisible walls on mountaintops in new vegas but i kind of liked them because they made the map feel bigger. some locations like the correctional facility and repconn test site, or boulder city and hoover dam are actually really close to each other but you can't see them at the same time or beeline between them
Make an open world that can do both. AAA devs are too incompetent and lazy to do it though.
give me some examples of what you're imagining. you mean a generic fallout kind of map between locations, but when you enter a city or something, it's more like deus ex?
Open world sucks because i don’t want to have to look for the fun. Some games pull it off, but not many. Walking simulators are fricking lame
Perfect world:
Open "overworld" hub but the vast majority of important missions are within linear sub-worlds.
no you're moronic.
open world games with good level design have a similar maze like pattern as the top image but with mountains and other shit instead of maze walls
jokes on you, I was mentally moronic long before open world games became the norm.
It sounds like you just play shit games.