Open worlds killed the sense of adventure and journey in games

Open worlds killed the sense of adventure and journey in games

What new format could replace it and improve on it

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  1. 3 years ago
    Anonymous

    dios mio... el moronas gamerio...

  2. 3 years ago
    Anonymous

    My problem with open world is that the giant scale that devs are pressured into giving games now basically forces them to fill the map with garbage collectibles and repetitive copy pasted side content because otherwise they would spend ages trying to fill the map out with unique content and the game would never release. Just about every single open world game would benefit from having the map size cut by at least half and reducing the amount of repetitive garbage collecting while focusing on making more meaningful and varied content to fill their world with, but that won't happen because idiots would complain that the game has 40 hours of actually good content in a smaller world rather than 80+ hours of DK64 in rhode island.

  3. 3 years ago
    Anonymous

    This image was made by a moron. You can swap the titles and the text around and it makes no difference. Classic pseudo intellectual chuffing his own farts.

    • 3 years ago
      Anonymous

      A theme park is a hub with spokes, there is no intended order or narrative to tackling the rides or exhibits, they're a series of thematically unconnected small experiences that don't add up to a coherent whole, peppered with side distractions as you move from one to the other. You are safe at all times and free to go to any place at any time, such as hopping between two completely different exhibits next to each other, or even free to to do only one or none of the rides. This is the experience open world games emulate.

      A journey or adventure is a long meandering line, there is a clearly defined start, middle, and end with unavoidable highs and lows throughout. Preparation is necessary to even begin the journey, there is no skipping to the end, you are constantly advancing into the unknown never turning back, and taking alternate paths carries risks. Getting to the end is bittersweet because now that you're finally there you wish you could go back to the safety of the start or hopeful uncertainty of the middle, but you can't because you've come all this way for a reason. There is no open world game that recreates this feeling in a non-metaphorical sense, because they're all about running back and forth three "towns" with five npcs on a small square map with complete freedom where you want to go from the get go, where going back to the starting locations takes two minutes or less with the endgame equipment instead of being something you don't even think about doing because of how long it would take.

      • 3 years ago
        Anonymous

        Thats not what an "adventure" is. You can't go on an "adventure" in a straight line. Thats just an OBSTACLE COURSE.

        • 3 years ago
          Anonymous
          • 3 years ago
            Anonymous

            why is there an outline of the US in the map?

            • 3 years ago
              Anonymous

              For scale, I assume. Most people understand the size of the continental US, but not the size of Middle Earth.

            • 3 years ago
              Anonymous

              To show a sense of size I guess?

            • 3 years ago
              Anonymous

              For scale

              • 3 years ago
                Anonymous

                who knew it was so smol

              • 3 years ago
                Anonymous

                so why isn't it in football stadiums

          • 3 years ago
            Anonymous

            And then this image falls back into your theme park description of an open world. Complete fail.

      • 3 years ago
        Anonymous

        >games are bad because they let me backtrack

        • 3 years ago
          Anonymous

          You should be able to backtrack, but you should not want to. Not to mention Ganker spergs out about games that are designed around rewarding backtracking like Metroid-likes yet open worlds with zero consideration to the paths you'll be taking back and forth are fine because zoooom I guess, and then they put in fast travel ruining the entire purpose of the open world.

  4. 3 years ago
    Anonymous

    Stupid
    The only reason devs can't make open world games feel like an adventure is because they don't try hard enough
    Older MMOs have some of the biggest worlds yet feel more like an adventure than a majority of games

  5. 3 years ago
    Anonymous

    Jesus Christ my dude, just play the new Zelda and stop shitting up the board

  6. 3 years ago
    Anonymous

    You suck, OP

  7. 3 years ago
    Anonymous

    You can have both, silly billy.

  8. 3 years ago
    Anonymous

    this is the most autistic moronic shitbaby picture I've ever seen lmao

    • 3 years ago
      Anonymous

      Which zoomshit open world game favorite of yours did OP insult

      • 3 years ago
        Anonymous

        Skyrim. It's casual, but it can hardly be considered a theme park, it's one of the best role playing games that exists.

        t. ubisoft shill

        What the frick does elder scrolls have to do with ubisoft?

        • 3 years ago
          Anonymous

          >What the frick does elder scrolls have to do with ubisoft?
          they use the same shitty formula.

    • 3 years ago
      Anonymous

      t. ubisoft shill

  9. 3 years ago
    Anonymous

    The first pic is the perfect example of themepark anon
    Each pic is an attraction,one level you are on "deep sea" carousel,the other in the rainforest roller coaster,the next maybe you will get snow mountain duck hunt. montagne russe
    The second is actually more realistically adventurous,like a real life travel in a realistic world (that's not as cool as videogames make it look like,in some area you may get a big forest/desert that's pretty similar for hours)

  10. 3 years ago
    Anonymous

    Its over. Normies love stranger missions

  11. 3 years ago
    Anonymous

    Open world is a dead end design format as far as I’m concerned, but normies seem to legitimately enjoy these games. Good for them I guess.
    I think talking about one single format to “replace” open world is the wrong way to look at it. Games are big enough now that they’re going to be a lot of different things to a lot of different people. Look at how fiction writing works. There’s big name NYT bestseller novels, there’s trashy airport novels, there’s self-published smut on Amazon, there’s experimental arthouse books, there are short story magazines, and the fanbases for all of these things probably have little overlap. There isn’t a single unified “reader” identity where one person enjoys reading all these genres, just like how “gamer” as an identity is making less and less sense.
    You can’t expect the biggest and most popular games to cater to your tastes just because you’re a “gamer”. If the open world games made by AAA developers aren’t to your liking, then you should look elsewhere for games that you do like.

    • 3 years ago
      Anonymous

      Except one person can write a book on their phone during their daily commute and it would be no different than the world's most well known and successful writer's books when it comes to the genre, budget, options they can explore etc. Whereas if you want well produced games with budget and actual artists working on them you have nowhere but AAA to look to, and they're homogeneous and sterile as frick.

  12. 3 years ago
    Anonymous

    >each level is completely separate in tone and visuals from the last one
    >not a theme park
    >the entire world has realistic, if mundane flow between the environments that make up the setting
    >theme park
    anon, do you confuse hiking trails with roller coasters or something?

  13. 3 years ago
    Anonymous

    >Open worlds killed the sense of adventure and journey in games
    Nah, just zoomer shit like Skyrim.

  14. 3 years ago
    Anonymous

    The more I play open world games, the more I realize linear is where it's at. They give a better sense of progression, pacing, and level design than open world games ever could.

    • 3 years ago
      Anonymous

      There are very few good open world games. Skyrim's actually pretty good as far as they go.

  15. 3 years ago
    Anonymous

    The guy that did that clearly never went to an actual themepark,where you can have in a few steps "Space roller coaster" "dinasaur ride" and "Pirate ships"

  16. 3 years ago
    Anonymous

    I just want to say that procedurally generated levels are the worst thing to ever happen to videogames.
    Just because Minecraft did it doesn't mean your game has to. And guess what? Minecraft didn't even do it well.

    • 3 years ago
      Anonymous

      This. I miss the days of Morrowind and Daggerfall when Bethesda HAND CRAFTED everything. After Minecraft was the first game to do procedural generation in 2009, they did the same thing for Skyrim and it kills the game's quality.

      • 3 years ago
        Anonymous

        >Daggerfall
        >hand crafted
        anon...

    • 3 years ago
      Anonymous

      Yeah, but his example of an open world "theme park" is a Bethesda game, specifically Skyrim. Which, say what you will about Bethesda, but those games aren't procedurally generated trash designed to ape MC. They've had had crafted open worlds since Morrowind, and though the quality of the worlds does differ between games, they've always been built and filled in by people and not a program generating a world.

  17. 3 years ago
    Anonymous
  18. 3 years ago
    Anonymous

    la creatividad......

  19. 3 years ago
    Anonymous

    dumb moron design like quest markers and "a million checkmarks on the minimap" killed the sense of adventure and journey
    the only game that unironically bothered to try and design its world around open-ended exploration is breath of the wild

    • 3 years ago
      Anonymous

      botw didn't design jack shit. it's the same empty grass field with copy-pasted filler content as all the rest of these shitty open-world "games." you only soiface over it because it has the nintendo seal of approval.

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