open x com

Which codex you choose in x piratez anons and why none?
open x com thread all mods welcomed
So far I am enjoying it but lack of codex craft will be probably a big penalty

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

It's All Fucked Shirt $22.14

POSIWID: The Purpose Of A System Is What It Does Shirt $21.68

  1. 10 months ago
    Anonymous

    Thanks for creating the thread, anon
    Since yours is a couple of seconds earlier I'll delete mine
    Also
    >Hound Hunt
    >it's Ninjas
    DIOOOOOOOOOOOOOOOOOOOOOOO

    • 10 months ago
      Anonymous

      I can't do it for some reason so I'll just let it archive itself

      https://openxcom.org/

      Main Mods
      >Rosigma
      https://mod.io/g/openxcom/m/40k
      >X-Com Files
      https://mod.io/g/openxcom/m/the-x-com-files
      >XPiratez
      https://www.moddb.com/mods/x-piratez

      Last thread: https://arch.b4k.co/vst/thread/1498964/

      • 10 months ago
        Anonymous

        Hah well that's not a Piratez image despite the filename.
        Mentioning it since I actually interacted with the Ganker project she's originally from, all those years ago.

        • 10 months ago
          Anonymous

          I can't do it for some reason so I'll just let it archive itself

          https://openxcom.org/

          Main Mods
          >Rosigma
          https://mod.io/g/openxcom/m/40k
          >X-Com Files
          https://mod.io/g/openxcom/m/the-x-com-files
          >XPiratez
          https://www.moddb.com/mods/x-piratez

          Last thread: https://arch.b4k.co/vst/thread/1498964/

  2. 10 months ago
    Anonymous

    How feasible is it to play XPiratez without having played vanilla UFO defense/Open Xcom?

    • 10 months ago
      Anonymous

      Pretty feasible I say
      Beginning Xpiratez is easier than original Xcom due to the Gal's inflated stats

    • 10 months ago
      Anonymous

      The problem I have with XPiratez is despite the context/setting clearly being pulpy goofy sexy fun the mod creator's real hardon has become adding additional pointless mechanics to the game in a way to make the gameplay more 'hardcore', and not the sexy kind.

      Stuff like Energy is such a ridiculously pointless limitation when your starting crew is a bunch of superhuman lesbian corsairs.

      • 10 months ago
        Anonymous

        It's even dumber when you consider that in gollop's original vision a turn was supposed to represent about 6 seconds of real time so your soldiers running out of steam in a minute or two is just ridiculously dumb.

        • 10 months ago
          Anonymous

          in OG XCOM you couldn't run or sprint at all
          so its all moot

      • 10 months ago
        Anonymous

        Energy or Freshness? I don't have problems with Energy unless armor or the climate is fricking with me.

        • 10 months ago
          Anonymous

          Both.

      • 10 months ago
        Anonymous

        >he doesn't know about the squires
        I swear it's like morons still don't know about Heavy Metal despite it getting brought up every third thread.

        It's even dumber when you consider that in gollop's original vision a turn was supposed to represent about 6 seconds of real time so your soldiers running out of steam in a minute or two is just ridiculously dumb.

        It's physiologically impossible for a human, and probably stupid unlikely for a mutant superhuman, to full-on sprint with a full load for two full minutes.

        • 10 months ago
          Anonymous

          Why are you pushing autistic realism in a wacky game about big titty super soldiers turned air pirates.

          • 10 months ago
            Anonymous

            You're the one who brought it up.

            It's even dumber when you consider that in gollop's original vision a turn was supposed to represent about 6 seconds of real time so your soldiers running out of steam in a minute or two is just ridiculously dumb.

        • 10 months ago
          Anonymous

          >two full minutes
          More like 18 seconds. Apparently elite sprinters can only go at maximum effort for 6 seconds but that's different, probably.

        • 10 months ago
          Anonymous

          >>he doesn't know about the squires
          >I swear it's like morons still don't know about Heavy Metal despite it getting brought up every third thread.
          Did you reply to the wrong post?

        • 10 months ago
          Anonymous

          >full on sprint in full load for two minutes is impossible
          fat american esl

          • 10 months ago
            Anonymous

            Not even the most Black personest of Jamaican Black folk can full on sprint for two minutes.

    • 10 months ago
      Anonymous

      Entirely feasible. You might as well play it, though. Piratez is longer than vanilla UFO Defence by a factor a hundred or so, and you need the game files anyway to make OpenXcom run.

    • 10 months ago
      Anonymous

      Go for it, the mod is a ton of fun.
      Start is a bit easier due to better troops.
      Raid and pillage everything and prioritize research and you will do fine.

    • 10 months ago
      Anonymous

      I'd start with vanilla. Easier to play and less bullshit to keep track of.
      Good chance you're just gonna get confused by the UI or fall into a beginner trap you can't solve.

    • 10 months ago
      Anonymous

      It's like learning to swim from the deep end. Can be done, but I'd recommend play vanilla first to familiarize with ui and quirks of tactical combat.

  3. 10 months ago
    Anonymous

    Is there anything wrong with assaulting Megapol cars?

  4. 10 months ago
    Anonymous

    how to acquire more catgirl?

    • 10 months ago
      Anonymous

      start in california, rng(I captured 3 in gal in distress mission)

    • 10 months ago
      Anonymous

      If you play gold you can grind the frick out of glamour

  5. 10 months ago
    Anonymous

    Threadly reminded that if you arent playing with Brutal AI submod you are playing on baby easy mode

    • 10 months ago
      Anonymous

      >Brutal AI submod
      A lot of the AI becomes lemmings rather than morons so I guess it's an improvement?

      • 10 months ago
        Anonymous

        Latest update capped unit aggression at 2 unless they have the yolo tag.

    • 10 months ago
      Anonymous

      not going to play it until it's merged into the original, i refuse to have a 3rd OpenXcom install

  6. 10 months ago
    Anonymous

    >Tank exploded
    >killed one of my Gals
    not so hammer time now
    what a nice learning experience

    • 10 months ago
      Anonymous

      oh, it was not an explosion
      he just reacted fired me
      bleh
      that's what you get for not having enough muscle power to deal with in the first hit

  7. 10 months ago
    Anonymous

    Looks cool
    How's this compared to the other Laser weapons you can obtain?

    • 10 months ago
      Anonymous

      Considering how early you can gain it along with the bayonet, it's a pretty decent early-mid game weapon

    • 10 months ago
      Anonymous

      fantastic for farm base garrisons and use with any gal in a outfit with limited inventory space

    • 10 months ago
      Anonymous

      It has power of a laser pistol and it has very low rate of fire, the melee option is likely better than the gun itself.

    • 10 months ago
      Anonymous

      >from ‘aye’ to ‘anal’
      BRB looking into game now

  8. 10 months ago
    Anonymous

    I love her condescending tone and how she views humans as inferior
    Dio really nailed this text

    • 10 months ago
      Anonymous

      >I love her condescending tone and how she views humans as inferior
      She just seems to be calling out bullshit to me in that pic

      • 10 months ago
        Anonymous

        It's a mixed bag. Gals get fricked up by anti e-115 weaponry and can't survive without elerium.

        • 10 months ago
          Anonymous

          They should learn how to survive off of Semen instead.

  9. 10 months ago
    Anonymous

    Got 3 Gal Stasis Pod from the Zortrium Coupon
    This could be really useful for my no hiring from the Black Market challenge

  10. 10 months ago
    Anonymous

    it's coming right for us!

    • 10 months ago
      Anonymous

      protip you get the "monster hunter" commendation for killing doom monsters with melee weapons

    • 10 months ago
      Anonymous

      what the heck
      this wasn't supposed to be a hard mission, it was just a craft that landed right next to my base
      I though it was an civilian car and now I'm facing the Baron of Hell

      protip you get the "monster hunter" commendation for killing doom monsters with melee weapons

      thanks, anon
      monster hunter is a pretty good commendation too

      • 10 months ago
        Anonymous

        what can I even do with all those demon corpses?
        they take up too much space

        • 10 months ago
          Anonymous

          right click

  11. 10 months ago
    Anonymous

    this things takes over a minute of animation for it to explode
    what the heck

  12. 10 months ago
    Anonymous

    is this useful for something or is just for sale?
    it's the reward for beating the Raider Arms Factory

    • 10 months ago
      Anonymous

      If you don't sell it it'll provide passive income of 100k a month.

  13. 10 months ago
    Anonymous

    Even a mutated lesbian super-soldier would have trouble lugging all this shit around at a dead sprint for even 30 seconds (5 rounds). Granted, it'd be more sensible if energy burn was more closely tied to total equip load instead of just armor, but what can ya do.

    • 10 months ago
      Anonymous

      >he doesn't do a 200 m sprint with full body armor with shield and spear
      ngmi as a hoplite, poor anon

      • 10 months ago
        Anonymous

        >mfw the drunkard breaks formation
        >again

  14. 10 months ago
    Anonymous

    Didn't x-piratez used to have a website where you could browse through all the different information of the game including the graphical art that was included for both different choices and the various units?

    Now can only find the ufopaedia wiki when searching which has less data.

    • 10 months ago
      Anonymous

      The bootypedia? It died, this is the successor
      xpedia.netlify.app

  15. 10 months ago
    Anonymous

    >discussing realism in a game about shooting aliens and commanding a supermutant women army
    go back /k/gays

    • 10 months ago
      Anonymous

      That's the problem people are saying the modded game has, its putting ridiculous limitations on the super b***hes which even the original xcom didn't have which are more at home in some sort of milspec simulation game.

    • 10 months ago
      Anonymous

      I still don't get why people are complaining about Energy, I pretty much only have to think about it in winter/intense heat locales.

      • 10 months ago
        Anonymous

        That's probably why. They're standing naked on a glacier and can't understand why this would be a problem.

      • 10 months ago
        Anonymous

        Because the game is growing more and more unfun dealing with autistic realism bull crap. Realistic games arent fun and we want to have fun with giant sexy lezbo pirates. If the creator is having some sort of shitty identity crisis and is coping with making a "hardcore realistic" game then he should snap out of it soon for the sake of the mod.

        • 10 months ago
          Anonymous

          >hardcore realistic
          I don't think you understand the mechanic, and I don't think you understand why other people are criticising the mechanic.

  16. 10 months ago
    Anonymous

    Dunno if I can deal with BrutalAI after the update.

    Either they bumrush you with superior numbers or set up sadistic ambushes.

    • 10 months ago
      Anonymous

      I tried playing with that on, but unconscious enemies being able to stand up and attack in the same turn was too annoying. Any way to disable that?

      • 10 months ago
        Anonymous

        Dev mentioned it in the BAI thread in the XCF subforum. You have to edit a value in one of the ruleset files. I'm going to do the same myself because it is very fricking annoying on zombie missions.

        His rationale was that it's fairer since player units wake up with full TUs, but I would honestly rather both player units and enemies to wake up with none at all.

        • 10 months ago
          Anonymous

          dev is a dumb homosexual then

  17. 10 months ago
    Anonymous

    Aren't Peasants and SS humans or at least sufficiently human?

    >supermutant army of amazons
    That are completely untrained. A Cydonia ready gal is closer to what you mean.

  18. 10 months ago
    Anonymous

    So there's 4 codexes in piratez, how would you rate them in power level?

    • 10 months ago
      Anonymous

      In the long run it doesn't matter. Codex choice affects early/mid game. End game is pretty much the same no matter what you choose. Also they're pretty close power level wise nowadays, maybe red should get some love imo.
      Years ago there were evident power differences, not so much now. Green used to be the weakest for example, but since then it probably got the most new toys.

    • 10 months ago
      Anonymous

      Green is likely the strongest, red is probably the weakest, although red is really good early game with aggressor being a major power spike. Purgatoria and blood axes are a ton of fun as-well.
      Gold is solid with the hawk being an amazing interceptor, the admiral suit can be a game changer with scaling.
      Grey has IMO the best menace craft which covers your need for space and the Jellyfish can trivialize underwater, alongside giving you a ton of great Voodoo stuff.

      • 10 months ago
        Anonymous

        Red has Dragons bro

        • 10 months ago
          Anonymous

          I thought Dragons were a regular, non Codex craft.

          • 10 months ago
            Anonymous

            I'm talking about Chinese Dragons

        • 10 months ago
          Anonymous

          That's a fair point, I have never had a chance to play with them as i gravitate to other codex options.
          What missions do you find them useful on, that blast radius is a very large number.

          • 10 months ago
            Anonymous

            Any mission pretty much where I don't care about loot or casualties.

  19. 10 months ago
    Anonymous

    Hey, folks I have xfiles, piratez, unxcom, and the 40k mod. Are there any other big ones I should give a go?

    • 10 months ago
      Anonymous

      ROSIGMA, unless you're counting it as part of 'the 40k mod'

      • 10 months ago
        Anonymous

        >ROSIGMA
        I was not. Thank you kindly.

        UNEXCOM

        Have that, I just screwed up and have it listed as Unxcom instead of Unexcom but thanks Regardless!

    • 10 months ago
      Anonymous

      UNEXCOM

  20. 10 months ago
    Anonymous

    I WILL give a horde of moderately-trained rookies rocket launchers.
    I WILL have 90% of them die from their own explosions.
    I WILL have two decent guys and a scout drone to find and capture the Brainer.
    I'll NEVER play the indoor mansion mission.
    And I'll be happy.

    • 10 months ago
      Anonymous

      >capture the Brainer

      all you need is the body dude

      • 10 months ago
        Anonymous

        You say that, but there was no point in not capturing it when I needed to make sure it doesn't get blown up.

    • 10 months ago
      Anonymous

      dogs are great for this, but seriously some missions are just painful to play

  21. 10 months ago
    Anonymous

    I'm on holyday with my shitty laptop, i need some help here.
    I have downloaded X-division for Xenonauts, long war for XcomEW, xpiratez, Xcom files, 40K for openexcom, jagged alliance 3(which run a 20-30fps), ja2 stracciatella, ja2 1.13, ja2 1.13 Deidranna Lives, ja2 1.13 Urban Chaos, ja2 1.13 Arulco Folding Stock.
    Which one should i do first?

    • 10 months ago
      Anonymous

      Uninstall X-division right away, its bloat, broken and shit. JA3 is pretty fun in its own right and i recommend it as a first game.

      Also since you are on holiday enjoy your free time moron, go out, get some sun, see whats around.
      There always will be time to sink into autismal mods for 20+ years old games

    • 10 months ago
      Anonymous

      Play Silent Storm 2

    • 10 months ago
      Anonymous

      Long war is great and don't let openxcom boomers tell you otherwise, just don't start in asia.

      • 10 months ago
        Anonymous

        >just don't start in asia
        Why?

        • 10 months ago
          Anonymous

          All the bonuses are bad, the airspace is hard to control and you need 4 satelites to get your bonus which isn't that great early on and long war difficulty is front loaded. Starting in asia is the hard mode, it's easily the worst place to be.

      • 10 months ago
        Anonymous

        >Long war
        >activates giga homie sectopod that was hiding behind a traffic cone and has a healthbar the size of pre-melted WTC and most of the passive skills in the entire game with your last move in your path

        Yeah, that's kind of what I mean. It seems like his focus is to make an AI that only plays perfectly, no matter what, trying to 'solve the game.' Like a Chess Engine.
        >not giving AI the ability to heal eachother because moving to heal injured units will cluster them together and put them in an inoptimal position
        >stunned enemies attacking on the same turn they get up, because it was theoretically inoptimal they didn't.
        >lots of shit like landmines and proxy nades made junk because the AI simply walks around it like how you can
        Probably fun as a coding project, but it sounds shit to play against. The ROSIGMA guy I'm watching play it just tries to kill everything on the first turn.

        >stunned enemies attacking on the same turn they get up, because it was theoretically inoptimal they didn't.
        To be fair they've been doing that since the original dos version, I remember too many backpack chryssalid incidents for that to not be the case.

    • 10 months ago
      Anonymous

      Sounds like a great line-up, although X-Division is bloated and not in a good way. I have to agree with the other Anon that JA3 is probably best for a first game.
      ROSIGMA 40k is good if you want to dabble in Openxcom since it starts quick. X-Com Files, Piratez, and Long War all take ages to advance stages.

  22. 10 months ago
    Anonymous

    Just saw some extremely fast ship flying
    It had a lightning red icon and It just appeared and disappeared in seconds
    What the heck was that?

    • 10 months ago
      Anonymous

      Playing XPiratez

      Creepy indeed

    • 10 months ago
      Anonymous

      Radio signal. It usually heralds a pogrom, but it has a chance of failure. In your case, looks like it missed so no pogrom started.

    • 10 months ago
      Anonymous

      It's actually a super fast UFO that's impossible to intercept, meant to simulate a pogrom or some other mission starting out of nowhere. If you detect it with a hyperwave decoder, the UFO is actually called a comm wave.

  23. 10 months ago
    Anonymous

    nice

  24. 10 months ago
    Anonymous

    >Bandit Camp
    >there's over 50 zombies in it
    DIOOOOOOOOOOOOOOOOOOOO

    • 10 months ago
      Anonymous

      Needs the ability to learn the Ripple.

  25. 10 months ago
    Anonymous

    So its May of the second year and I still haven’t shot down a single craft. Am I fricking up or this is fine for now?

    • 10 months ago
      Anonymous

      Sounds pretty bad but if you didn't die yet it's fine.

      Is this useful?
      First time looking at it

      It's extremely expensive for what it does, unless you're playing on jack sparrow you probably don't want to build these.

  26. 10 months ago
    Anonymous

    Is this useful?
    First time looking at it

    • 10 months ago
      Anonymous

      the flak cannons are better, have in-base defenses, and don't cost flak tower kits

      • 10 months ago
        Anonymous

        Is it worth having Flak Cannons facing the Access Lift in the early-mid game? 1 or 2?
        Do they survive the first wave of attacks or re they only are useful in the first turn and then turn to scrap from the enemy retribution?
        Never bothered building them before

        • 10 months ago
          Anonymous

          >Do they survive the first wave of attacks or re they only are useful in the first turn and then turn to scrap from the enemy retribution?
          looking at xpedia they have 70 armor (35 under though) with decent resistances and their main gun does 125 concussive damage. I doubt they'll fare well against mercs but it should do well against anything below them techwise

        • 10 months ago
          Anonymous

          >Flak Cannons facing the Access Lift
          better face hangars

        • 10 months ago
          Anonymous

          I usually do
          HA HA HA HA HA HA
          HA HA HA HA HA HA
          XX FC AL FC XX XX
          Or something like that.
          Hangars have more targets in them than the access lift, usually.

  27. 10 months ago
    Anonymous

    What's this?
    Should I blow it up?

    • 10 months ago
      Anonymous

      It's the way to fun, so just see where it goes.

      • 10 months ago
        Anonymous

        If you follow it it'll land and spawn a special mission, it has 1 hp so if you try to shoot it you'll always destroy it.

        Oh shit
        I see what you mean
        Don't think my setup was ready for this but let's go

        • 10 months ago
          Anonymous

          In case someone hasn't seen this yet like me

          • 10 months ago
            Anonymous

            Everyone has. Normally it leads to deep ones or dark ones, the reticulan mission is an early game boon if you knock out the right VIP.

            • 10 months ago
              Anonymous

              Got myself the whole family
              One of each gray fellas

    • 10 months ago
      Anonymous

      If you follow it it'll land and spawn a special mission, it has 1 hp so if you try to shoot it you'll always destroy it.

  28. 10 months ago
    Anonymous

    So after giving spare crap to the museum and making land deeds this is the result. Who needs vaults lol.

    • 10 months ago
      Anonymous

      New Mission: Fill it all up with apples and weed.

    • 10 months ago
      Anonymous

      I was thinking about making some huge storage bases to make profit off contraband but it doesn't work on higher difficulties because of sale penalty.

  29. 10 months ago
    Anonymous

    Is Brutal AI a meme or not? The developer seems to have pretty goofy priorities looking at the OpenX-Com threads.

    • 10 months ago
      Anonymous

      It's been in development for like a year and no major megamod has adopted it, I think that should speak for itself.

      • 10 months ago
        Anonymous

        Yeah, that's kind of what I mean. It seems like his focus is to make an AI that only plays perfectly, no matter what, trying to 'solve the game.' Like a Chess Engine.
        >not giving AI the ability to heal eachother because moving to heal injured units will cluster them together and put them in an inoptimal position
        >stunned enemies attacking on the same turn they get up, because it was theoretically inoptimal they didn't.
        >lots of shit like landmines and proxy nades made junk because the AI simply walks around it like how you can
        Probably fun as a coding project, but it sounds shit to play against. The ROSIGMA guy I'm watching play it just tries to kill everything on the first turn.

        • 10 months ago
          Anonymous

          >The ROSIGMA guy
          You mean the furry?

          • 10 months ago
            Anonymous

            Yeah, the one with the LGBT flags on his Land Riders. Seems like his strategy for being the AI is to rush killing everything on the first turn, and camping the LZ if he can't. I can see why Dio got annoyed by people playing like that now, although it's probably necessary here.

            • 10 months ago
              Anonymous

              I watched a few parts of his series where he just gets rekt and tries to find a way to not lose a third of his troops each turn. Rn he's using the scion strat

            • 10 months ago
              Anonymous

              Why do his Land Raiders have the LGBT flag on them?

              I watched a few parts of his series where he just gets rekt and tries to find a way to not lose a third of his troops each turn. Rn he's using the scion strat

              >losing so many Scions that fast
              He must be really going out of his way to get them killed.

              • 10 months ago
                Anonymous

                With guardsmen, i have yet to see him play with scions. That said he uses brutal ai and some tweaks by the rosigma modmaker. So cultists already have plasma weapons in the first phase and pop headshots with shotguns at a 30 tiles range.

  30. 10 months ago
    Anonymous

    What do I do with those little guys?
    Sell, Rob or Research again?
    Already got one researched before

    • 10 months ago
      Anonymous

      Forgot the image

    • 10 months ago
      Anonymous

      They got some cool "get one free" techs, but they also pay a pretty good ransom. Up to you if you want to gamble it, or if you think you need the money more. No bad options.

  31. 10 months ago
    Anonymous

    ID'S HABBENING!
    after I don't know how many Hoes and other trash

  32. 10 months ago
    Anonymous

    Generally when should I consider stopi getting the free Small Ship Engines and loot from the civilian crafts?

    • 10 months ago
      Anonymous

      as soon as possible since it's mandatory for captain's log 2

  33. 10 months ago
    Anonymous

    What transforms should I use with my top of the line 90+ and decent 70+ psi guys in XCF? I have access to spartanism, infernalism and pretty soon kyberism.

    • 10 months ago
      Anonymous

      they're all good, though kyberism sucks unless you have a full set of implants to go along with it

      spartanism permanently cucks an agent out of psionics in exchange for big dick energy, so if you're fine with that tradeoff then go ahead

    • 10 months ago
      Anonymous

      I've used olympianism on 95+ dudes and kyberism on 80-95 range, haven't used other transformations and I should have kept the standards even higher, the 95 guys failed to mind control a sectopod a few times.

  34. 10 months ago
    Anonymous

    Dioxine is a self hating effeminate pole with negative IQ and no real self owned opinions beside /misc/'s FOTM which is even more insane when you consider that this mod's lore is actually quite good, still can't believe its the same person also go back to discord

    • 10 months ago
      Anonymous

      >pole with negative IQ
      Pleonasm

      • 10 months ago
        Anonymous

        no bully pls

    • 10 months ago
      Anonymous

      >go back to discord
      discord is dead, also i am banned on matrix
      dio really get pissed at me, no idea why tho, woman moment maybe
      still enjoy his mod and tbh as you aid - no other mod have that good writings or lore

      • 10 months ago
        Anonymous

        >also i am banned on matrix
        I don't think I've ever seen dio ban anyone while I was still on the matrix. I left some time ago because it wasn't a very fun place to hang around.

      • 10 months ago
        Anonymous

        >banned on matrix

        unpossible

      • 10 months ago
        Anonymous

        You called him Black person or something, didn't you?

    • 10 months ago
      Anonymous

      >/pol/'s FOTM
      pol's what now?

      • 10 months ago
        Anonymous

        Flavor of the month

        • 10 months ago
          Anonymous

          The what?

  35. 10 months ago
    Anonymous

    I want to have a consensual scissoring session between that damn mesugaki Aurora and the Cap brainers can watch

  36. 10 months ago
    Anonymous

    looks like a good craft

    • 10 months ago
      Anonymous

      First space capable craft, good to deploy from.

      cool design

      Expensive garbage, but i agree.

      • 10 months ago
        Anonymous

        Insane dodge tho, with an elite pilot it can virtually be invicible against some annoying but low Acc crafts

    • 10 months ago
      Anonymous

      It's from Space Truckers. Great movie

  37. 10 months ago
    Anonymous

    cool design

  38. 10 months ago
    Anonymous

    this better be good
    ...
    it was a Ninja Scroll

  39. 10 months ago
    Anonymous

    Are these games just super long /longwar type games?

    • 10 months ago
      Anonymous

      maybe

    • 10 months ago
      Anonymous

      They're very long.

    • 10 months ago
      Anonymous

      Its very long, one of the reviewers clocked at 500+ hours to finish entire Xpiratez

  40. 10 months ago
    Anonymous

    wtf is the creator of x piratez thinking making zombies/haxxor wielding ratmen and shipping activity in the ~500 happen in the early part of the game. My first mission involved having the fight a tank before I even managed to get the rpgs I usually use to take them out. I want to like this version of the mod but it so fricking unfun wtf is he thinking.

    • 10 months ago
      Anonymous

      protip you don't have to win every mission, feel overwhelmed? run away, the game is designed around it

      • 10 months ago
        Anonymous

        >Dont have to win very mission.
        .>2000 shipping activity around the world nets you -1500 points with only ~800-1100 points for the month.

    • 10 months ago
      Anonymous

      Why were you fighting a tank? How were you going to benefit if you won?

      • 10 months ago
        Anonymous

        it was a mutant program 200 score penalty

        • 10 months ago
          Anonymous

          Yeah, you could have just skipped it.

  41. 10 months ago
    Anonymous

    I tried the Bigger Batmen in ROSIGMA and their starter metal box doesn't have mounted turrets on the battlescape, is this intentional or is the faction still unfinished?

    • 10 months ago
      Anonymous

      what is the name of metal box?

      • 10 months ago
        Anonymous

        Impulsor, I've only tried IG before and it had similar unchangeable craft weapons as the chimeras and stuff, so I assumed it's supposed to have a fixed turret too.

    • 10 months ago
      Anonymous

      >tried the Bigger Batmen in ROSIGMA
      That's odd, considering you fight against them.

    • 10 months ago
      Anonymous

      Primaris is pretty unfinished honestly. It's kinda in but really there's no reason to take them at the moment.

      • 10 months ago
        Anonymous

        >Primaris is pretty unfinished honestly
        How are grey knights? I want to try something that's kinda the complete opposite of guard.

        • 10 months ago
          Anonymous

          They get a mishmash of Inquisition units that will never see use because your basic unit is in Aegis Terminator armor. They are somewhat slow but they will sure shrug off almost anything the enemy tosses at them.
          The storm bolter they have can pierce through armor and even damage vehicles.

          • 10 months ago
            Anonymous

            I meant more like how finished or feature complete the development of the faction is.

            • 10 months ago
              Anonymous

              It isn't. Remember the part about Aegis Terminator? It's important because it's the only unit you get (barring variations like Librarians and Chaplains, which still use Aegis Terminator)

              • 10 months ago
                Anonymous

                Oh well, I kind of expected that. I assume the normie marines are well fleshed out since it's the first faction from the base mod? Spess mehreens devastator strategy is probably the next best choice then.

              • 10 months ago
                Anonymous

                ^This
                They lack purgation, purifier, interceptor and strike marines. There are no psycannons or incinerators and I don't think they have any other special melee weapon aside from the force halberd.

              • 10 months ago
                Anonymous

                >I don't think they have any other special melee weapon aside from the force halberd.
                You're right. And the force halberd is a late game research.
                No teleport either.

  42. 10 months ago
    Anonymous

    early armor for peasants?
    militia scavanger or runts?

    • 10 months ago
      Anonymous

      Durasuit if revolution. Then aqua.

      • 10 months ago
        Anonymous

        obviously before durasuit

        • 10 months ago
          Anonymous

          It's not like you have a huge choice then.

    • 10 months ago
      Anonymous

      scavenger only if you have nothing else
      militia should be your mainstay since it has bonus xp and is cheaper to replace than runt
      but if you got free runt outfits as loot they're perfectly fine too

    • 10 months ago
      Anonymous

      Scav looks cooler than shepherd, but is otherwise quite useless.
      Militia has all right stat buffs, while Runt boosts carrying capacity, which can be extremely limited for fresh peasants.
      There's also Camo, which gives you camo.

      • 10 months ago
        Anonymous

        >Runt boosts carrying capacity
        Every day.
        Every day I learn something new about this game

        • 10 months ago
          Anonymous

          read or die, anon

  43. 10 months ago
    Anonymous

    >assault Chaos base
    >Penitent Engines out the wazoo
    >each just eats my storm bolter rounds before finally keeling over

    >there's a second stage
    >again, metric crapton of Penitent Engines

  44. 10 months ago
    Anonymous

    I fricking hate synthsuits so much, but those bonuses frick...

    • 10 months ago
      Anonymous

      You can get them early in X-Filez if you get Alien Surgery from David Vincent and Synthmuscles from Osiron crates.

    • 10 months ago
      Anonymous

      You're going to need those synthmuscles for early power armor.

  45. 10 months ago
    Anonymous

    worth it?
    btw i hate crackdowns.

    • 10 months ago
      Anonymous

      Dungeons give you crackdowns and sadomaster training. If you're not interested in either, don't bother.

  46. 10 months ago
    Anonymous

    interesting

    • 10 months ago
      Anonymous

      Four imps in the factory map. Ghoul Town uses the same map. Every turn, a large portion of the map is set on fire.
      Rewards are, at minimum, a safe worth a million dolaros.
      Good luck.

    • 10 months ago
      Anonymous

      you can just run in grab a million dolar safe and fly away

  47. 10 months ago
    Anonymous

    what a nice surprise

  48. 10 months ago
    Anonymous

    oh crap
    didn't expect this

    • 10 months ago
      Anonymous

      >fellow gal
      >are we the baddies?

    • 10 months ago
      Anonymous

      it's just an xcom rookie in personal armor, how bad could it be?

  49. 10 months ago
    Anonymous

    So is there any detriment to blowing up the missles in Guns of the Patriots raids?

    • 10 months ago
      Anonymous

      If you blow them up you won't get them as loot at the end of the mission so yeah there is.

      • 10 months ago
        Anonymous

        they're just seagull missiles tho, not worth using unless you don't have any other missiles

  50. 10 months ago
    Anonymous

    So how many Brainers should I aim to have by the beginning of the second year?

    • 10 months ago
      Anonymous

      52

    • 10 months ago
      Anonymous

      If by second year you mean jan 2602, around 20 is an acceptable minimum.

  51. 10 months ago
    Anonymous

    >fourth zombie ship shot down this month
    DIOOOOOOOOOOOOOOOOOOOOO
    I'm tired of fighting Zombie Troopers

    • 10 months ago
      Anonymous

      then don't
      just shoot enough to get exp for everyone and fly away

      Wait, Xenonauts 2 is out?
      How did I miss this?
      It's shit, isn't it?

      >ea
      yeah dead like disco

  52. 10 months ago
    Anonymous

    What is Dio cooking?

  53. 10 months ago
    Anonymous

    Wait, Xenonauts 2 is out?
    How did I miss this?
    It's shit, isn't it?

    • 10 months ago
      Anonymous

      Worse than the first game.

    • 10 months ago
      Anonymous

      I've just assumed it's shit and won't give it a try unless I hear nothing short of overwhelming praise from community.

    • 10 months ago
      Anonymous

      >spoiler
      Like you wouldn't believe.
      Temporarily the dev even tried to turn it into glorified mobile game. Pic is what air combat temporarily looked like.
      Character dialogue still feels like the vestiges of a gacha tbh.
      Currently it looks like it, lacks any improvements over Xenonauts 1 at best.
      At worst geoscape puts you on a timer and you can only research 1 thing at a time.
      It still squanders the potential of the setting too.

      • 10 months ago
        Anonymous

        >forgot pic
        Brain as smooth as a bowling ball

      • 10 months ago
        Anonymous

        >forgot pic
        Brain as smooth as a bowling ball

        what was wrong with OG X Com air fights?

        • 10 months ago
          Anonymous

          If you mean purely vanilla it's just lack of any depth, all air weapons have weapon range far too long meaning your plane is invulnerable to pretty much all ufos except battleship.

          • 10 months ago
            Anonymous

            that is just balance

        • 10 months ago
          Anonymous

          OG Xcom is a bit simplistic.
          Xenonauts 1 does allow you to send multi fighter squadrons against an alien cruiser with escorts and for example harass the escorts so your missile boat can take down the cruiser. It generally has more potential than the OG system simply because there is more player control.
          Xenonauts 2 currently has he same system as Xenonauts 1 but the way it was in the beta is a great example for the dev's moronation.

          • 10 months ago
            Anonymous

            I've only played xenonauts once when it was freshly released but all I remember about aircombat is that the manual control was really hard in the early game and past early game the auto resolve nearly always had 100% win rate so I just used that instead.

            • 10 months ago
              Anonymous

              >manual control was really hard in the early game and past early game the auto resolve nearly always had 100% win rate so I just used that instead
              That is a fair view but at worst it ends up being basically the same as OG's system.

              shows what can be done.
              It still is flawed with some balance issues but that describes Xenonauts perfectly tbh, great potential which isn't exhausted.

    • 10 months ago
      Anonymous

      Early access is not "out".

      • 10 months ago
        Anonymous

        Is it not the Current Year?

  54. 10 months ago
    Anonymous

    Xenonauts 2 needs time in the oven.
    What's the best food to carry with your troops in Piratez?

    • 10 months ago
      Anonymous

      >eating food while in battle
      let them starve
      they need to lose some weight

    • 10 months ago
      Anonymous

      early game ? Banana and chocolate.

      • 10 months ago
        Anonymous

        Thanks.

  55. 10 months ago
    Anonymous

    nice stats, Gal

    • 10 months ago
      Anonymous

      Rookies shouldn't be wearing heavy armor.

      • 10 months ago
        Anonymous

        yeah, I can see that now
        was going to use her as the bullet magnet while my team stormed the place but just noticed she barely has energy to walk :p

  56. 10 months ago
    Anonymous

    Is it better to use a diverse team?

    • 10 months ago
      Anonymous

      I guess, although i tend to make universal forces

    • 10 months ago
      Anonymous

      It gets easier when you embrace the batshit and start digging into the esoterica and how to best utilize each gal, but you can still go all the way by brute-forcing it with enough big guns.

      • 10 months ago
        Anonymous

        Early on your big guns are kinda small.
        Like my set up is:
        One Gal with a pistol, stun baton, grenades, meds
        One Peasant with an SMG and lots of bandages.
        A Male with a spear (I plan to make them pyromans when I get the armor), sawed off, and grenades.
        A Lokk'narr with a homefront rifle
        Two doggos

        • 10 months ago
          Anonymous

          My set up for this game, I should say.
          The main advantage is that if any member is wounded, they are easy to replace (dogs) or I have six units of each type. I am waiting on living quarters to finish to add more. I'm hoping this setup will leave me with a bunch of basically competent peasants for Hidden Valleys.

  57. 10 months ago
    Anonymous

    >first mutant culling
    >figure it wont take much longer than normal pogroms, just more difficult
    >grinding for like thirty minutes and theres still more groups around every corner

    Times like these I wish xcom had real time with pause. Masses of enemies aren’t even fun, just excruciating to deal with.

    • 10 months ago
      Anonymous

      you were not prepared

    • 10 months ago
      Anonymous

      >mission isn't fun but is necessary
      Ctrl+d, ctrl+K

      >A Party! mission pops up
      >it's a bunch of Ghost Gals
      what the heck
      I was not prepared for this

      Always be packing Suppressed Pistols and Stun Batons at your parties.

      • 10 months ago
        Anonymous

        You literally cannot take weapons to a party.
        Also the mutant culling isn't actually necessary.

        • 10 months ago
          Anonymous

          Yes you can.
          See the molotovs, las chargers, etc?
          The hero outfit removes other weapons

          • 10 months ago
            Anonymous

            You literally cannot take weapons to a party.
            Also the mutant culling isn't actually necessary.

            Forgot image.

        • 10 months ago
          Anonymous

          >-2000 score for skipping
          >not necessary
          Shiggy

          • 10 months ago
            Anonymous

            Send a v8 peasant with a landmine and commit sudoku turn one, suddenly -500 points instead of -2000.

          • 10 months ago
            Anonymous

            The monthly infamy bonus is 333 dolaros per point. 2000 score is 666 000 dolaros.
            Just ignore the missions you don't want to do. It's literally that easy.

            • 10 months ago
              Anonymous

              2000 infamy can easily take a passable month to 'you will fail next month if infamy doesn't improve'.

              • 10 months ago
                Anonymous

                just do a research man
                like how many brainers you have?

              • 10 months ago
                Anonymous

                How much infamy does research get you?

              • 10 months ago
                Anonymous

                If 2k infamy makes or breaks your month, let's just say there's room for improvement.

              • 10 months ago
                Anonymous

                nice

                How much infamy does research get you?

                ENOUGH

        • 10 months ago
          Anonymous

          There's molotoves, crowbar, and pool cue downstairs

          • 10 months ago
            Anonymous

            Huh, I just knew about the quarterstaff and the barrel of grog. That's gonna be useful the next time there's an enemy that's resistant to punching.

  58. 10 months ago
    Anonymous

    >A Party! mission pops up
    >it's a bunch of Ghost Gals
    what the heck
    I was not prepared for this

    • 10 months ago
      Anonymous

      Be thankful zombie party is no more.

  59. 10 months ago
    Anonymous

    where to get ammo for this?

    • 10 months ago
      Anonymous

      I thoughtr once it was researched it unlocked the ammo?

    • 10 months ago
      Anonymous

      You can get ammo from prepper box, supply crate or you can buy them if you have prize: craft rockets

  60. 10 months ago
    Anonymous

    >space marine gets one hit in front armor from one of the nurgle corruption guns
    >dies from aids in 2 turns even when I had time to inject something like 5 heals
    Shidd

  61. 10 months ago
    Anonymous

    Okay, now it was just fricking with me and not posting the image at all.

  62. 10 months ago
    Anonymous

    Do you anons use shaders or no?

    • 10 months ago
      Anonymous

      >use shaders
      the what?

      • 10 months ago
        Anonymous

        Video->Display Filter

        I tend to stick to the Raw* shader because anytime I post a screenshot with anything else there's some homosexual who has to complain about it.

        Heh.

    • 10 months ago
      Anonymous

      I tend to stick to the Raw* shader because anytime I post a screenshot with anything else there's some homosexual who has to complain about it.

      • 10 months ago
        Anonymous

        Any filter marked with * uses hardware acceleration, and you want to avoid it for a few reasons, the biggest one being that it makes enemy turns (i.e. enemies moving outside of your vision) take longer.

        • 10 months ago
          Anonymous

          As long you turn off vsync in option it doesn't do that, the turns go as fast as possible.

  63. 10 months ago
    Anonymous

    beat bounty(reticulans with peasants)
    wasn't bad

  64. 10 months ago
    Anonymous

    those look pretty good
    way better than the one Jack rewards you with

    • 10 months ago
      Anonymous

      Super Self Charger has infinite ammo and a sick bayonet, though.

  65. 10 months ago
    Anonymous

    >my Large Prison filled up after a month of raiding

  66. 10 months ago
    Anonymous

    they're coming right for us!

    • 10 months ago
      Anonymous

      I've never seen that UFO

    • 10 months ago
      Anonymous

      guess it's time to bail

      • 10 months ago
        Anonymous

        >the zombie that was inside the craft was taken as hostage

        I've never seen that UFO

        it's the Shadowbat, anon
        one of the Codex craft from XPiratez

        • 10 months ago
          Anonymous

          >it's the Shadowbat, anon
          Ah yes. Well, why are there zombos inside?

          • 10 months ago
            Anonymous

            well... the front door was open and you know how zombies are
            just breaking into people's ships
            Funky and Buster Zombies just mad dash you

      • 10 months ago
        Anonymous

        they're coming right for us!

        havent played xpz yet

        who are the big naked guys?

        • 10 months ago
          Anonymous

          >who are the big naked guys?

        • 10 months ago
          Anonymous

          Buster Zombies
          Status: SPACE MONSTER
          Yet another step in zombie evolution, even more sexy, err terrifying, than the last.
          These Z's have grown to 2.5m in height, with strength and endurance to match.
          Despite this path being towards monstrosity, they are still smarter than lower zombies; the brain-protection and gauntlets they wear seem to be made by themselves from scavenged junk. Busters are also extremely aggressive.
          Thankfully, this type of Zombie is rare, since it takes years to develop.

      • 10 months ago
        Anonymous

        >not standing on top of the ladder so melee-only units can't get up
        baka

  67. 10 months ago
    Anonymous

    what's even the point of this?

    • 10 months ago
      Anonymous

      Ratmen helis?

    • 10 months ago
      Anonymous

      in theory: intercepting bandit (not raider!) fighters and zeppelins and strafing highway convoys and ratman patrols. in practice: fricking nothing lol

  68. 10 months ago
    Anonymous

    >Decide to try xcomfiles
    >Compared to vanilla mission frequency is up 5000%
    Who thought that was a good idea

  69. 10 months ago
    Anonymous

    Is X-Com Files basically just an extended start to the regular game? Only having a few units to control sounds fun.

    • 10 months ago
      Anonymous

      in theory yes
      in practice its every alien/cryptic trope mashed together into bloated slop

    • 10 months ago
      Anonymous

      >Is X-Com Files basically just an extended start to the regular game?
      It's an expansion in every possible direction.

      in theory yes
      in practice its every alien/cryptic trope mashed together into bloated slop

      >every alien/cryptic trope mashed together into bloated slop
      And it's delicious.

  70. 10 months ago
    Anonymous

    when would this outfit be useful?

    • 10 months ago
      Anonymous

      i guess in loot and run missions, mansion maybe or burning town
      never used it

      >Is X-Com Files basically just an extended start to the regular game?
      It's an expansion in every possible direction.

      [...]
      >every alien/cryptic trope mashed together into bloated slop
      And it's delicious.

      >And it's delicious.
      solid idea but its not very well done

    • 10 months ago
      Anonymous

      You can take it to some missions that otherwise don't allow gals at all.

      • 10 months ago
        Anonymous

        like this guy said, it's a cheap alteritive to the really expensive holosuits and while dogshit for fighting it at least has inventory slots unlike said holosuit

    • 10 months ago
      Anonymous

      UAC vaults with slime monsters, that 35% chem saves lives.

  71. 10 months ago
    Anonymous

    tbh this version is really slow
    I enjoyed early ninja presence more(even if they eveolved to quickly and their base assaults were just too much(aka 3-4 their crawlers attacking at once), now there is no pressure at all
    the idea of ninjas(or other factions even lesser ones) having map presence is really great

    • 10 months ago
      Anonymous

      You can always play jack sparrow if you enjoy ninja cbt.

      • 10 months ago
        Anonymous

        that is brainlet take anon
        what I enjoyed was hostile presence on global map and need to deal with it
        jack sparrow can frick itself and so do you for suggesting it

        • 10 months ago
          Anonymous

          Once again. Jack Sparrow is for you, everyone hated ninja cbt.

          • 10 months ago
            Anonymous

            anon stop being moronic

          • 10 months ago
            Anonymous

            everyone loves cbt

  72. 10 months ago
    Anonymous

    Red codex gave me one good doggo, gonna try it with this baby I just researched.

  73. 10 months ago
    Anonymous

    oh nononononono
    we got too wienery Gals

  74. 10 months ago
    Anonymous

    >forgot to manually equip the Gals with extra clips again
    I hate when the game prefers to load the weapons in your Vaults than to take out the ammo from them and auto equip the loadouts you've set

  75. 10 months ago
    Anonymous

    that's a lot of damage
    thanks Gun Almanac

    • 10 months ago
      Anonymous

      It’s good for what it is, always pack some untill you get better anti armour guns later on.

      • 10 months ago
        Anonymous

        Even later on there aren't a lot of thing that hit harder than the PS ammo for it

    • 10 months ago
      Anonymous

      It’s good for what it is, always pack some untill you get better anti armour guns later on.

      It is one of the best Anti-Armor weapons in the game, no matter what. Even when you get better ones, you're probably going to have a couple hundred shells laying around anyway.

      • 10 months ago
        Anonymous

        rpg is close

        • 10 months ago
          Anonymous

          RPG is better for controlling lightly armored infantry, but I agree.

          • 10 months ago
            Anonymous
            • 10 months ago
              Anonymous

              RPG/Heat basically bounces off of tanks.

              • 10 months ago
                Anonymous

                that's what the R-Rifle is for. anything that won't die to an RPG /DP (which is most soft troops and light 2x2) justifies getting the R-Rifle, and anything that doesn't justify an RPG can get sprayed down with Laser Tommy or Autogun/Smartgun

    • 10 months ago
      Anonymous

      the recoilless rifle loadout for armored car is like the only one that is worth using beyond the early game

  76. 10 months ago
    Anonymous

    >started steamrolling my Davy Jones campaign
    >again
    Whelp time to experiment with Jack Sparrow
    Any tips or beginner's mistake you anons could give?
    From my runs I think avoiding the interrogation loop early on and focusing on actual important tech is one

    Also, Codex or no Codex?

    • 10 months ago
      Anonymous

      Gray Codex, Dumbass Captain, Peasant Revolution

      • 10 months ago
        Anonymous

        Nice
        Thanks for the input

        I'm thinking Blackmarsh start for the Gnome
        I'm having problems thinking on how to fit the Revolution HQ in my base and the layout tho
        Don't know if I use the usual Hangars up north with the Lift attached to the wall or if I left the Hangars in the left/right with the Lift in the middle leading to the Revolution HQ

        • 10 months ago
          Anonymous

          Don't put it in first base. Put it in second.

          • 10 months ago
            Anonymous

            Oh, good to know
            Never done Revolution before so the craft and building is new to me

        • 10 months ago
          Anonymous

          >Rev. HQ in starting base
          other anon is right in that it's easiest to do in the second base. for first base i do the 3x3 HQ in the bottom left, access lift and hangars top right, everything else squeezed in where it'll fit. it's pretty much the only arrangement i could find that can fit the 3x3 as well as 2 hangars while having a defensible-ish layout

          • 10 months ago
            Anonymous

            something like that?

      • 10 months ago
        Anonymous

        Should I really Chaos Saint my first Jack Sparrow tho?
        I don't have much experience with the Witch Quests
        Not going to lie I'm being tempted to do it but my danger sense it's telling it might break my campaign lol

        • 10 months ago
          Anonymous

          For one you shouldn't play JS at all.
          But: frick no.

          • 10 months ago
            Anonymous

            My problem with JS as someone who has played it and finished it multiple times is that all of the difficulty is heavily front loaded, so the worst part about piratez(or xcom in general) is made way worse and once you get to the mid game you can barely tell the difference between JS and normal run in your average tactical mission.

            • 10 months ago
              Anonymous

              i can see that

            • 10 months ago
              Anonymous

              My problem with JS is that the game isn't designed for you to have to face missile strikes by summer.
              "Ayo slime just build four radars at one base so you can shoot down missiles."
              "Dio can you just give us an early AA gun or something? Even make it cost 3/4th as much as overcharged since it doesn't have radar and we don't have to get a flak kit to build it, so it costing more is fine."
              "No."

              (My other problem is that sometimes Dio gets on a kick to make his game hard for JS CBT enthusiasts, and needs reminded that normal people play this mod)

              • 10 months ago
                Anonymous

                >(My other problem is that sometimes Dio gets on a kick to make his game hard for JS CBT enthusiasts, and needs reminded that normal people play this mod)
                too long on discord&similar and we all know that discords and similar echo chambers are quite shit for the mind

              • 10 months ago
                Anonymous

                >sometimes Dio gets on a kick to make his game hard for JS CBT enthusiasts, and needs reminded that normal people play this mod
                If you are a "normal person", go play on a lower difficulty. JS is supposed to be for CBT enthusiasts, that's the very purpose of having difficulty settings in your game.
                Pisses me off when "normal people" demand that superhuman should be considered a default difficulty for new players and everything else shouldn't exist.

              • 10 months ago
                Anonymous

                The issue is that he puts features in the REGULAR GAME that are designed for JS.
                Ninjas just getting to spawn a base that shits out negative score and aircraft doing missions right away, for example.

              • 10 months ago
                Anonymous

                It's fine, he nerfed them afterwards.

              • 10 months ago
                Anonymous

                Problem is the game is shagged for at least a few weeks after he does such a thing.
                I don't want JS to be easy. I want it safely contained in its own section of the game where I only have to touch it if I'm dying in the hospital and have nothing to do but bully myself.

    • 10 months ago
      Anonymous

      >Experimenting with Jack Sparrow
      Like heroin, never start or else you will only know pain.

    • 10 months ago
      Anonymous

      As someone who has beate the game on JS before here are the important things you'll struggle with
      1. points/infamy
      There are a lot of more negative events that happen on JS and they have bigger penalties associated with them, on top of that ninja bases everywhere will drain them constantly. You can't really rely on infamy to pay your bills anymore. How to get more points? Plan how to unlock as many new missions as fast as possible and when you get a ship that can reliably kill ninja bikes you should park your craft in a radar of ninja base and farm the jetbikes for pilot stats and infamy. I could spend entire rest of this post talking about points but long story short is that you get a lot less of them for most of the game.
      2. missile strikes
      This is your firsts real benchmark, by 1st july 2601 there are guaranteed missile strikes coming to your first base, you must have base defenses setup, the first tier of missiles has 300hp so with 4 overcharged radars you are guaranteed to stop it
      3. money
      Jack sparrow has a 40% penalty on all sales which means that a lot of runt projects are a lot less profitable, x-grog as example barely covers your runt salary and doesn't really make money anymore. On the other hand sources of passive income such as slaves, courtesans, plantations, casinos etc. are not affected by difficulty penalty so you should focus on those instead.
      4. enemies
      On jack sparrow each mission is guaranteed to spawn maximum amount of enemies, a lot of the maps and missions aren't really designed around it so you'll get effect similar to the screenshot where the game runs out of spawning points and starts to place enemies in tight groups like these. While explosives and rockets are mostly an anti-armor solution on lower difficulties there are a hell of a lot more opportunities for them on JS. And of course all enemies have their stats greatly increased, especially reactions(about ~70% more from baseline)

      • 10 months ago
        Anonymous

        >get a ship that can reliably kill ninja bikes you should park your craft in a radar of ninja base and farm the jetbikes for pilot stats and infamy
        Convoy packed with good accuracy pilots and guns can easily blow them

      • 10 months ago
        Anonymous

        anon you looks like you know shit
        any way to customize difficulty?
        like I don't mind faster timers, extra bad events, less cash or more enemies but can you for example take JS and reduce their stat bonus from it?

        • 10 months ago
          Anonymous

          >but can you for example take JS and reduce their stat bonus from it?
          I think so, I don't remember exactly but in one of the ruleset files there should be something called "difficulty coefficient" with 5 numbers in it, these numbers should represent easiest to hardest difficulty so just change the last number which is probably a 7 or 9 to something like 1 or 2 to bring it more in line with blackbeard or davy jones.

        • 10 months ago
          Anonymous

          In the Piratez_Globals rul file, do a search for this
          difficultyCoefficient: [-2, 0, 1, 3, 7]
          The final number is JS, change to what you want. There's several other similar entries immediately below, they're also changeable and self-explanatory.

          • 10 months ago
            Anonymous

            >difficultyCoefficient
            what does it mean?

            • 10 months ago
              Anonymous

              Frick if I know, I'm not smart enough to be a code monkey. I'm assuming that 1=10% and so on, that's what makes sense.

            • 10 months ago
              Anonymous

              I think it's just a multiplier to enemy stats, so coefficient 7 would mean stats are multiplied by 1.7 for that difficulty.

              • 10 months ago
                Anonymous

                look like it
                thanks

      • 10 months ago
        Anonymous

        Is it really worth having 4 overcharged radars on your bases over taking the hit from the missiles?
        that's 3 extra slots that could be something else

        • 10 months ago
          Anonymous

          It's practically mandatory but go ahead and see what happens if you don't build them.

        • 10 months ago
          Anonymous

          It's mandatory, although you can get away with two and savescumming past the missile bullshit. And you'll need to keep some kind of anti-air defense up until you research Luxury Barracks.

  77. 10 months ago
    Anonymous

    I think Xpiratez should just start with Bounty Hunting and Monster Hunts available.

    • 10 months ago
      Anonymous

      you can unlock them on first month if you know what are you doing(and get lucky with spawns)

      • 10 months ago
        Anonymous

        That's great and I knwo that, but you see I'd like to skip to the part where they can spawn from the off.

        • 10 months ago
          Anonymous

          i think its fine
          but sure you can go ahead and make abrigded x piratez, cut all the bloat and simplify things

          • 10 months ago
            Anonymous

            I'd like to, but I don't know how to program this shit.

  78. 10 months ago
    Anonymous

    should i sell this?
    i can build Airtruck

    • 10 months ago
      Anonymous

      the dutchman has 1 more passenger than the airtruck and can go pretty much anywhere but is slower and cannot go to parties like the airtruck can. up to you if you want to spend the resources building the truck

      • 10 months ago
        Anonymous

        i thought it can go under water - but it cant

  79. 10 months ago
    Anonymous

    for comparision

  80. 10 months ago
    Anonymous

    I don't see the difference between openxcom and OpenXcom Extended (OXCE).

    • 10 months ago
      Anonymous

      OXCE has a lot of under-the-hood changes that enable funky shit you couldn't do with the base game, you won't see many (if any) changes unless you play modded. OXC is Chocolate Doom, OXCE is GZDoom.

      • 10 months ago
        Anonymous

        Should I play OXCE over OXC?

        • 10 months ago
          Anonymous

          If you're a die-hard purist, OXC. If you want to play modded, or want to just have a smattering of QoL like inventory searching/filters, OXCE.

          • 10 months ago
            Anonymous

            https://mod.io/g/openxcom/m/amigapsx-font-visual-upgrade-symbols
            I just installed this and it looks so much better than the stock font.

            Thank you very much, anon! I'll try OXCE.

  81. 10 months ago
    Anonymous

    any of anons can help me?
    Air Truck is supposedly a Sub(written on its page) but I can't use it on under sea missions
    is this bug or intended?

    • 10 months ago
      Anonymous

      Looks like it might be intended. There's two different types of 'sea' missions, sea and sea-surface. Airtruck can only do sea surface, which presently exclusively means the 'Hell Cruise' mission. Everything else is regular sea missions, which the airtruck can't go to. Pretty damn deceptive if you ask me.

      • 10 months ago
        Anonymous

        t-thanks

        what craft can go underwater besides the Blowfish in the early to mid game then?

        • 10 months ago
          Anonymous

          Expeditions and raiding parties. Other than that, you'll have to wait for codex craft and/or your Menace, if you went codex.

          https://mod.io/g/openxcom/m/amigapsx-font-visual-upgrade-symbols
          I just installed this and it looks so much better than the stock font.

          Thank you very much, anon! I'll try OXCE.

          Have fun.

        • 10 months ago
          Anonymous

          >first Pogrom had 3 Armored Cars
          Well shit
          Jack Sparrow really is something else

          • 10 months ago
            Anonymous

            It’s Nightmare difficulty of Doom. It’s meant to be unplayable.

            • 10 months ago
              Anonymous

              Nightmare is very playable once you get into the nightmare mindset. Go fast.

        • 10 months ago
          Anonymous

          this has been a really cool introduction so far
          Dio really did a nice job with it

          • 10 months ago
            Anonymous

            sounds RAD
            what are the exact differences in difficulties?
            I may be tempted to try it just to see how long I can last

            • 10 months ago
              Anonymous

              There's more enemies and they all get stat buffs, and every midgame threat from ninjas to Aurora missiles is activated right from the start.

            • 10 months ago
              Anonymous

              for starters I have to manually move my Airbus towards the missions since there's the Ninja HQ right by my Base's radar and it keeps spewing out crafts that can and will blow it up if they see it

              • 10 months ago
                Anonymous

                yeah I really hated/liked that in previous versions - that you are actually one of the other players on the map, both that enemy outposts were zoning you and that they were spawning missions and defense wings
                now outside some hunter killers flying around(rarely) nothing happen on map
                I wish everyone have bases, minibases and outposts of various strength and activity on the map that you need to find
                now plenty of equipment and vessels are just meh, never use them
                sure the ninjas were overtunned back then and no big fun to fight but whole mechanic was top notch

  82. 10 months ago
    Anonymous

    any advice to psi use for my village girls and other troops?

  83. 10 months ago
    Anonymous

    grabbing heavy suits from arms factory flame guards is like fricking cheat, practically nothing i face now can hurt me

  84. 10 months ago
    Anonymous

    >extendedExperienceAwardSystem: true
    new feature?
    what does this do?

    • 10 months ago
      Anonymous

      no fricking idea

      • 10 months ago
        Anonymous

        apparently some kind of throwing skill overhaul added in OXCE 7.9
        also can't gain exp on MCed enemies anymore

        • 10 months ago
          Anonymous

          >apparently some kind of throwing skill overhaul added in OXCE 7.9
          Maybe they fixed the smoke grenade trick, you could just keep throwing primed smoke grenades at unconscious enemies to keep gaining experience and it's impossible to hurt them or yourself.

  85. 10 months ago
    Anonymous

    >last night dream I'm playing some mod where you can freely send craft to investigate places in a city any time you want, like it's xcom apoc or something
    >keep going back to check some rich guy's mansion full of MIB bodyguards but there's nothing happening there
    >one time the map is super dark, there's zombies everywhere and the game is bugged and I only have one soldier
    >the giant army of MIBs kills all the zombies in a couple of turns
    >everything went better than expected
    >but there's a second and third stage in the mission and it's still bugged and I have only one soldier, an unarmed pilot and some random civilian in shorts and a t-shirt
    The mods are CBT even in my dreams

  86. 10 months ago
    Anonymous

    >destroy armored car
    >it explodes
    >engine catch fire somewhat
    >it explodes same turn
    >kill soldier close to it but don't even scratch the other that are close
    >wound 3 soldiers far away close to front
    ???

    • 10 months ago
      Anonymous

      What craft is that? Never saw that one. Is that the dutchman?

      • 10 months ago
        Anonymous

        yea
        its quite nice but slow

        • 10 months ago
          Anonymous

          Looks cool. It does have stc slot so you can speed it up eventually if you beeline for it. Maybe next version I'll finally do a no codex run.

  87. 10 months ago
    Anonymous

    just noticed that this text is a bit outdated since we recruit non-Gals in quite some time now

    • 10 months ago
      Anonymous

      why?
      we always could recruit non gals tho

      • 10 months ago
        Anonymous

        due the text "one reason we only accept gals"

        • 10 months ago
          Anonymous

          i think it say that they only accept gals ubers(but not a guys ubers), at last that is how I understand it - its our abilities(as uber abilities)

          • 10 months ago
            Anonymous

            They were likely made by ethereals and ethereals have a bones for extreme division of gender roles to the point where males and females live compeltely separate, have drastically different cultures and reproduce using machinery. Male ubers are combat morons, females are smart as their purpose was to run the ships and maintain the guns.

  88. 10 months ago
    Anonymous

    really now, Dio?
    really wanted to make sure everyone got the whole space nazis schist didn'tcha?

    • 10 months ago
      Anonymous

      Jawohl.

    • 10 months ago
      Anonymous

      The humanist tokens you can trade to the Mutant Alliance also have swastikas in them.

    • 10 months ago
      Anonymous

      If nothing else, it looks like it'd be fun to just Beyblade that fricker through the sky.

  89. 10 months ago
    Anonymous

    >750 Chemicals and 1010 Scrap from Scavenge
    That's going to be enough money from the Chemicals + Scrap needed to start my next base with the Revolutionary HQ ready to go

    • 10 months ago
      Anonymous

      that is nice

  90. 10 months ago
    Anonymous

    spooky

  91. 10 months ago
    Anonymous

    Is there any reason to have both a Short Range and a Long Range scanner?

    • 10 months ago
      Anonymous

      more important
      is there is a reason to keep radars when you have rebel hq?

    • 10 months ago
      Anonymous

      until you have hyperwave decoder you'll want both, long range only detects outside the minimum range that short covers. that being said, if it's xpiratez then I don't think short/long radars exist

      more important
      is there is a reason to keep radars when you have rebel hq?

      HQ is a good addition to radars, not necessarily a replacement. it only has a 3% chance to detect a UFO every half hour compared to hi-res and overcharged's 80% and does not give info on the ship like hyperwave does. the main benefit of HQ is that ufos detected by it stay detected until they disappear entirely

  92. 10 months ago
    Anonymous

    Started an Ironman run after playing for a couple of weeks and getting up to around space missions. I'm now at that point, and everything is entering unknown territory. I only have some idea as to what I am doing.

    Only one gal from my original team is still alive, she's now a Pirate Queen and isn't allowed to leave the main base. The last couple of others died from a lucky Humanist RPG through the window of that deathtrap Airbus.

    Have a shot of this clown running around the edge of the map at the end of a pogrom, the absurdity of it made me laugh. He got gassed shortly after.

    • 10 months ago
      Anonymous

      How come XPZ inverts the lobsterman's colors? They're originally yellow in TFTD and XCF.

      • 10 months ago
        Anonymous

        XCF has feral (blue) and tlethian (yellow) ones.

  93. 10 months ago
    Anonymous

    >stomp a few missions against genestealer cult
    >next time some guy with an aids sniper rifle oneshot zombiefies one my my marines from across the map
    >then the next time I miss an entire heavy bolter 65% autoshot from a handful of tiles away, and a wild west gunslinger guy takes a billion perfectly accurate armor piercing pistol reaction shots and kills my guy
    Well frick me I guess. I know very little about WH in general, is this lore accurate?

    • 10 months ago
      Anonymous

      no, unless plot demanded it then yes

    • 10 months ago
      Anonymous

      40k lore isn't even accurate to itself

    • 10 months ago
      Anonymous

      The devs balance the mod around a furgay streamer who plays with 12 different submods that make the game easier. They don't think, they hear an "e-celeb" (with 20 viewers) demand something and they do it.

      • 10 months ago
        Anonymous

        They make it easier for him because he refuses to have Brutal ai on as hard as it can go and it pushed his shit in and still does as evidenced by the recent Khornie mission with 12 dead on turn 1

        New version of ROSIGMA is coming, they're are just backporting the changes from the submods (hot-swap vehicle turrets, etc) to the other factions and vehicles and adding more transport and enemy unit variety

        • 10 months ago
          Anonymous

          >they're are just backporting the changes from the submods
          Yeah, apparently including the dig-in submod, which makes guardsmen tankier than dreadnaughts (literally, it's 4 times less damage with hunker down) AND encourages camping the spawn zone and never moving around the map. Fricking epic.

          • 10 months ago
            Anonymous

            >Fricking epic
            another reason to don't bother with this mod
            tbh i kind of start understanding why dio hate campers

          • 10 months ago
            Anonymous

            Just how ludicrously squishy are dreadnaughts? Dig-in is a kneel+50% TU cost to have a 50% chance to not take damage from the first shot the guard takes that turn, thats it no inherent damage resistance and it doesn't work against melee or shots taken from the rear or sides.

            Holding spawn with its vehicle weapons is rewarded with less people dying, but there is an expectation that Brutal Ai might prioritise doing its own spawn camping, forcing the player to push in and likely take losses.
            The faction-based brutal ai already kind of does this. Khorne and Nurgle charge the player while Tzeentch hang back and just snipe from cover

        • 10 months ago
          Anonymous

          >New version of ROSIGMA is coming
          And not adding anything to the obviously unfinished factions. If you play Primaris or Grey Knights you're still fricked.

          • 10 months ago
            Anonymous

            Sorry, devs are too busy adding in furry donut steel "xenos" that aren't even in 40k.

            • 10 months ago
              Anonymous

              Dare I ask?

              • 10 months ago
                Anonymous
              • 10 months ago
                Anonymous

                >we are making 20 different sprites for skaven, they make perfect sense to add to 40k!
                >also greatly expanding anime catgirls, felinids are core 40k aesthetic!
                >dEldar? Tau? Bleh, those are not TRUE 40k, not adding them

              • 10 months ago
                Anonymous
              • 10 months ago
                Anonymous

                Hrud are part of 40k, but true enough they are very minor and were only vaguely thought to be space skaven in early lore.

                Tau are planned, more Eldar as well so Dark Eldar will appear eventually

                >New version of ROSIGMA is coming
                And not adding anything to the obviously unfinished factions. If you play Primaris or Grey Knights you're still fricked.

                ROSIGMA has always been focused on Imperial Guard primarily, if you want more Spess Marines then go complain to the parent 40k mod devs

              • 10 months ago
                Anonymous

                >Tau are planned
                Heard that about AdMech as a playable race. That was a while ago and there have been no updates.

              • 10 months ago
                Anonymous

                Sorry, devs are too busy adding in furry donut steel "xenos" that aren't even in 40k.

                >we are making 20 different sprites for skaven, they make perfect sense to add to 40k!
                >also greatly expanding anime catgirls, felinids are core 40k aesthetic!
                >dEldar? Tau? Bleh, those are not TRUE 40k, not adding them

                BY SIGMAR, NO

    • 10 months ago
      Anonymous

      Genestealer Cults don't zombify people.
      The 'gunslinger guy' is a Kelermorph, and he is capable of doing what you describe, yes. Shoot him from afar.
      Heavy bolters have a lot of recoil. Kneel when autofiring one. This is NOT lore accurate (Marines are so strong they can autofire heavy bolters while standing)

      • 10 months ago
        Anonymous

        Recoil only means you get penalty if your strength is below 60. Space marines CAN autofire them while standing in the mod.
        The problem is the heavy weapon tag which nukes your accuracy to absolute dogshit if you move before shooting.
        GSC absolutely do zombify people, including with an across the map sniper rifle weapon.

        • 10 months ago
          Anonymous

          >GSC absolutely do zombify people
          I mean in lore. But still, that rifle shouldn't penetrate Marine armor like that, or oneshot a Marine. Guess RNGesus told you 'no'

      • 10 months ago
        Anonymous

        >Heavy bolters have a lot of recoil.
        Do they have some kind of an extra accuracy penalty per shot when you use auto shot? The hit chances seem to be kind of lying on everything, I swear wildly firing rookies in vanilla x-com with like 20% stated accuracy hit more often than space marines doing 70% snap shots in this mod. Like the armored bike's mounted bolters have 35% hit chance or something and I must have missed 90% of all shots I've taken with that thing. The statistical oddities get even bigger when you take into account that the hit chance is normally higher than the "official" number.

        • 10 months ago
          Anonymous

          They lose accuracy for having below required STR. Autofire is affected more than snaps. Kneeling does NOT help, because the SM heavy bolter doesn't have a bipod (guard one does).
          On top of that, the weapon loses more and more accuracy the more TU you are missing. So if you move and then shoot, it's going to be unbelievably shitty.
          >I mean in lore
          Ah, right. Well, the homosexual devs have decided every single enemy faction should have chryssalids, including ranged ones, so there is that.

          • 10 months ago
            Anonymous

            >They lose accuracy for having below required STR
            >the weapon loses more and more accuracy the more TU you are missing
            I know both those mechanics (and also the ufo extender accuracy obviously) and they're reflected in the hit chance the game tells you, but the hit chance itself feels like it's lying compared to all the experience I have playing vanilla. Maybe they made non-bullseye shots scatter A LOT more than normal so everything that isn't dead on auto-misses or something?

            • 10 months ago
              Anonymous

              its not hit chance really but spread

              • 10 months ago
                Anonymous

                As far as I know, the way the hit chance in UFO:EU works is that the number you see is the chance the shot hits the target right in the center, and if that roll fails the shot scatters according to some formula based on how high the hit chance was. So technically the hit chance is always anywhere from slightly to massively low-balled depending on how close the shooter is to the target. With the UFO Extender accuracy rules the modified hit chance is shown on the targeting reticle but it should still work the same way.

              • 10 months ago
                Anonymous

                >the number you see is the chance the shot hits the target right in the center
                Obviously wrong, because 100%+ shots aren't guaranteed hits even without any obstacles in the way.
                EVERY shot gets random deviation, the % doesn't actually measure a chance of anything specific.

              • 10 months ago
                Anonymous

                I must have been remembering old wrong information, but the end result of stated odds vs. real odds is mostly correct.
                >https://www.ufopaedia.org/index.php/Accuracy_formula#Use_of_Accuracy

                For some reason the hit chance in Rosigma or OXCE feels like it's skewed the other way, as in lower real odds than stated odds. But it's technically possible I've just had a massive streak of bad luck.

              • 10 months ago
                Anonymous

                >the number you see is the chance the shot hits the target right in the center
                Obviously wrong, because 100%+ shots aren't guaranteed hits even without any obstacles in the way.
                EVERY shot gets random deviation, the % doesn't actually measure a chance of anything specific.

                The % is how tight the firing cone is, essentially. It's only tangentially related to accuracy.

              • 10 months ago
                Anonymous

                I realize this is stupid wording on my part... by "accuracy" I mean chance to hit. But you should understand. The game starts making a lot more sense once you begin visualizing the firing cones.

            • 10 months ago
              Anonymous

              The spread is hardcoded in the engine, mods can't access it. It does, however, scale non-linearly with the displayed hit percentage, and the accuracy drop from 50% to 45% is much more dramatic than, for example, the drop from 80% to 75%.

    • 10 months ago
      Anonymous

      Nurgle shit being instant death is lore accurate. The gunslinger makes sense if we pretend he's a named character in any Black Library novel.

    • 10 months ago
      Anonymous

      Feels very weird, both balance and Xcom damage model doesn't feel 40k accurate at all, I have to look at the stats of every weapon and armor to see what it can do. There's a huge damage spread on some weapons like Lascannon, often oneshotting targets but sometimes having it eat 4 hits and still standing. (and that's on top of standart tohit rng where you miss two 98% in a row). Any armor with energy shield is leagues better than without regardless of stats.
      Sniper rifles have huge damage boost with aimed shots, some melee (or is it just power knuckle?) have extra scaling with melee acc, and combat knives have the best accuracy for some reason.
      Also you can melee orks, banshees and genestealers just fine, but trying to hit assassin holding a ranged weapon with melee is near impossible.

  94. 10 months ago
    Anonymous

    >cant press gang wild kittens that you caught in the wild into services
    that suck

    • 10 months ago
      Anonymous

      Capturing enemies and putting them to work in an underutilized concept in these mods.There was a submod for XCF awhile back that allowed you to take any of the civilians you usually needed to capture or kill for certain missions because they got too close to the truth (reporters, conspiracy theorists that ended up right, etc) and turn them into agents with a fair degree of success.

      • 10 months ago
        Anonymous

        sounds neat
        do you have a name/link?

        • 10 months ago
          Anonymous

          Not off the top of my head, it was posted to the main XCF forum on the OXCE site ages ago, it's likely derelict at this point.

      • 10 months ago
        Anonymous

        you can recruit raider scouts for example
        and plenty of male troops can go slave=>slave soldier

        • 10 months ago
          Anonymous

          Raiders are pretty meh from my experience
          Now Flame Guards on the other hand (they even come in their Heavy Suit)

          • 10 months ago
            Anonymous

            yeah warriors start as hands when flame guards as warriors

      • 10 months ago
        Anonymous

        There's a XPZ submod exactly like that, but with special lokk/peasant/bugeye civvies. If you keep em from killing themselves, you can take them home and recruit them, with small stat buffs to boot. Still works with the latest updates.

  95. 10 months ago
    Anonymous

    >follows Imperial Probe thinking I got lucky with an early Reticulan base
    >meet demons instead

    • 10 months ago
      Anonymous

      haha

      • 10 months ago
        Anonymous

        what craft is it?

        Yeah, just checked XPedia and it's called Mansion of Anguish
        I'll kill what I can and bail
        There's Barons of Hell in the level and I'm not ready to deal with them

        yeah sensible choice
        you don't look well equipped

        • 10 months ago
          Anonymous

          >another lucky landing near Hideout
          >id's the goberment
          well screw you guys

          Harvester from Peasant Revolution
          Being able to bring 20 crew early on is pretty good since everyone can get some field training at the same time

  96. 10 months ago
    Anonymous

    >Cacos in Doomed Farms
    Huh. Last time I played that mission, it only had Sarges, Chaingunners, regular dudes, Imps and I think Pinkies, but no Cacos or Barons.

    • 10 months ago
      Anonymous

      its not doomed farm but probably mansion of horror or something from landing probe
      >send gals to party
      >spend it punching ghosts
      loot was not worth

      • 10 months ago
        Anonymous

        Yeah, just checked XPedia and it's called Mansion of Anguish
        I'll kill what I can and bail
        There's Barons of Hell in the level and I'm not ready to deal with them

  97. 10 months ago
    Anonymous

    Wish I could manual my way back
    Just know that if I finish this mission the craft will go through the Base's radar and be destroyed

    • 10 months ago
      Anonymous

      Craft can't be targeted on the way back

  98. 10 months ago
    Anonymous

    >Chupacabras can open a craft's door
    what the heck
    they're getting too smart

    • 10 months ago
      Anonymous
    • 10 months ago
      Anonymous
      • 10 months ago
        Anonymous

        i will never understand homosexuals keeping fricking boa or other similar creatures
        i do even understand(somewhat) spiders or venomous snakes
        but boa?
        and some even keep them around children, the simple thought scare me

  99. 10 months ago
    Anonymous

    i think playing on normal diff(2nd) was a mistake
    now I sit and just research and there is a lot to research
    I had more fun on 3rd diff back then when ninjas were pain in the ass
    and no i don't want play JS, I like some challenge but I am not masochist

  100. 10 months ago
    Anonymous

    >shoot down troop transport
    >land in the middle of whole enemy force, half looking at you with plasma, melta and sniper rifles.
    40 enemies, all were outside the ufo. I think I'm not going to shoot down troop transports anymore

    • 10 months ago
      Anonymous

      You could always just shoot them down and then leave the crash sites to expire.

      • 10 months ago
        Anonymous

        If I'm not getting anything from the ufo, I would just rather do massacre/terror mission. Pretty sure all normal missions put you at the edge of the map.

        • 10 months ago
          Anonymous

          Shooting down the vessel prevents score loss, so...

          • 10 months ago
            Anonymous

            Expiring crash sites also cause score losses don't they? I always try to shoot down crafts over the water if I'm not feeling like doing the mission, is that a waste of time?

            • 10 months ago
              Anonymous

              I do not know Rosigma's rules (consult your mod author to be certain!) but I thought letting a crash site expire was +0/-0.

            • 10 months ago
              Anonymous

              >Expiring crash sites also cause score losses don't they?
              no in the OG or mods that I play

            • 10 months ago
              Anonymous

              >Expiring crash sites also cause score losses don't they?
              They don't.
              >I do not know Rosigma's rules
              It's hardcoded, they can't change i anway.

  101. 10 months ago
    Anonymous

    We need to add a Jihadi armor and weapon set to Xpiratez, Inshallah.

  102. 10 months ago
    Anonymous

    I wanna into oldschool xcom (played non before). I remember installing ufo around a few years ago and giving up on the first mission. any resources to learn the game?

    • 10 months ago
      Anonymous

      >giving up on first mission
      Why did you give up, do you remember?

      • 10 months ago
        Anonymous

        It was long ago but iirc i wasn't expecting xcom to have a sort of base building thing and it confused me. same with the controls.
        guess Ill just give it another try and properly engage with it

    • 10 months ago
      Anonymous

      Look up and read the original manual to get the general idea of what stuff does, and go in blind other than that. TFTD and pretty much all the mods made for openxcom are maximum cbt, but the original game is balanced for experiencing it yourself.

  103. 10 months ago
    Anonymous

    This is not good
    Damn you Ninja Gals!

    • 10 months ago
      Anonymous

      Needs raid correction

    • 10 months ago
      Anonymous

      what diff?

      • 10 months ago
        Anonymous

        it's June 2601 anon
        Jack Sparrow

        Needs raid correction

        On it
        Arming my crew and planning on giving them a little visit this month

        • 10 months ago
          Anonymous

          i am tempted to try JS(never played it before) because current neutered ninjas on normal difficulty don't even do anything
          last time when I played they started spawning around may with basses and outposts but now they do nothing and I just collect loot and research, zero pressure

          • 10 months ago
            Anonymous

            Reminder that you should not worship and fear the Black Dragon, you should worship and fear Allah.

            • 10 months ago
              Anonymous

              the frick?

    • 10 months ago
      Anonymous

      Everything by the numbers!

  104. 10 months ago
    Anonymous

    I'm tempted to figure out making a submod that gives ninjas a small persistent presence before you trigger the war. Maybe setting up non-upgrading outposts that send out missions now and then.

    • 10 months ago
      Anonymous

      i really want a mid that make most factions have global map presence, some spreading some not

  105. 10 months ago
    Anonymous

    btw to what stats enemy get bonuses on harder diff?
    do it get armor and hp bonuses too?

    • 10 months ago
      Anonymous

      I believe it's every stat except for bravery and armor, JS used to give all enemies 20-33% bonus armor but the bonus was completely removed

      • 10 months ago
        Anonymous

        i get wiped out on my first airbus mission
        could beat 2 nurses
        just couldn't hit them with baseball bats
        i would enjoy more challenge on global map and tighter economic game but that was just fricking silly. how much buff they get?
        they were just hitting me and one shooting my gals, dodging every blow and outrunning me
        i know that newb gals are weak but seriously
        now I get why people call it CBT
        but tbh I probably just need adapt tactics and just shoot them dead, bloody hell

        • 10 months ago
          Anonymous

          >how much buff they get?
          I think there's some weight to how much buff each stat gets but it's something between 20-70%, I know for sure that reactions gets the highest buff and they should have about 70% more reactions than normal which greatly ups their melee dodge.
          Civilians on JS can and will whoop your ass they're no longer defenseless, some capable combat humans like human commando can klonk your gal from 100% health to 100% stunned in just one slap, better get used to this if you want to continue playing JS.

          • 10 months ago
            Anonymous

            >if you want to continue playing JS.
            frick it

          • 10 months ago
            Anonymous

            gonna modify it

            • 10 months ago
              Anonymous

              >hmm, JS is too difficult for me
              >should I lower the difficulty?
              >no, I will manually edit the game to make JS easier instead
              mental deficiency

              • 10 months ago
                Anonymous

                >mental deficiency
                in on your side

              • 10 months ago
                Anonymous

                NTA, you're going to the extent of editing JS to be easier instead of choosing difficulty 4.

              • 10 months ago
                Anonymous

                its called custom difficulty, if I could bring back early ninjas presence back to Blackbeard I would do it, also want to see these extra events that only happen on JS, that is why I asked how all difficulties vary and get the felling that JS is the separate special one with extra layer of events and lore
                but may increase diff of the lower ones if you enlight how to unlock triggers and speed up timers or increase number of enemies in easy way
                changing stats and changing selling prices I know how to do, may also increase engineer/science cost and upkeep
                like I mentioned earlier, I am more interested in making glob more interested and economy more tight but I am not really interested in fighting hordes of superhumans
                and no, I no gonna boast about beating JS( I expect to either lose or burn up and abandon cmapaign)
                either way its me who play it and I gonna tailor it to my taste, i don't know why you are getting triggered, there are people here who save scum or use dev mode to knock everyone out
                i really wish a custom difficulty option to be a thing

              • 10 months ago
                Anonymous

                Js only events would have Min difficulty set to 4, if you want them to appear in lower difficulties change that number to something less for each such event.

              • 10 months ago
                Anonymous

                Special JS events are the kind of "lmao you randomly lose score" or "lol rocket strike in may", there's no additional lore.
                And while some events have minimum difficulty they appear on, others have maximum difficulty, so you replace one events with the others.
                So you may as well modify all the JS events out since your aim is to make the game easier.

              • 10 months ago
                Anonymous

                >if I could bring back early ninjas presence back to Blackbeard
                Edit the "Ready for Ninja War" event to remove all its requirements, so it fires right away? I haven't done this, I just assume it should work.
                Or just rush the triggers normally. It's this one: https://xpedia.netlify.app/##STR_NINJA_WAR_READY and it needs
                >Spy on Ninjas
                >*Ninja Interception*
                >Ninja Scroll
                >Ninja Warrior
                >Officers Defended from Ninjas
                Assuming the RNG is kind enough that you're actually getting the base ninja missions, none of these seem too difficult.

              • 10 months ago
                Anonymous

                >Officers Defended from Ninjas
                I've found out this one is rare as hell if you just play normally.

              • 10 months ago
                Anonymous

                its the mission that spawns from letting a crawler each its target. not rare, but easy to prevent if you dawdle on progressing with the ninjas

                You get ninja scrolls from spying on ninjas, and those can give you the ninja warrior interrogation if you can't seem to find one.
                "Officers defended from ninjas", I'm pretty sure, is the "ninja Activity Govt Crawler Raid" mission, which unlocks after you beat a ninja APC.
                *Ninja Interception* requires Cloaking Device, Data Mining, and "Ninja Weak Squad Defeated". Not sure which one that is exactly.
                >i am play blind
                Remember, it's not cheating to look at the research tree. Read or Die!

                weak squad is defending lokks from ninjas

              • 10 months ago
                Anonymous

                >Or just rush the triggers normally.
                i am like in half of second year and didn't see any ninja scrolls, ninja warriors or officers defended from ninjas or ninja interception
                also another thing i dont really have idea where these are as i am play blind and things changed from the last time i played so long

                Special JS events are the kind of "lmao you randomly lose score" or "lol rocket strike in may", there's no additional lore.
                And while some events have minimum difficulty they appear on, others have maximum difficulty, so you replace one events with the others.
                So you may as well modify all the JS events out since your aim is to make the game easier.

                huh, good to know
                >your aim is to make the game easier
                my aim is to make the game more interesting for me(actually to make it more challenging to a current level I am playing) i don't care what level of diff it is or how you name it

              • 10 months ago
                Anonymous

                You get ninja scrolls from spying on ninjas, and those can give you the ninja warrior interrogation if you can't seem to find one.
                "Officers defended from ninjas", I'm pretty sure, is the "ninja Activity Govt Crawler Raid" mission, which unlocks after you beat a ninja APC.
                *Ninja Interception* requires Cloaking Device, Data Mining, and "Ninja Weak Squad Defeated". Not sure which one that is exactly.
                >i am play blind
                Remember, it's not cheating to look at the research tree. Read or Die!

              • 10 months ago
                Anonymous

                i unlocked spy on ninjas recently as i get noble nacrolock, but you need you ubers for spying and i wasted them all on catgirls

              • 10 months ago
                Anonymous

                Worth it.

              • 10 months ago
                Anonymous

                they are too damn cute in partisan uniforms
                i also have plenty of gnomes and them and catgirls make loknars redundant, especially after dogs get new armor

              • 10 months ago
                Anonymous

                Can catgirls fit in vaults and shit?

              • 10 months ago
                Anonymous

                sadly no but gnomes and dogs can

  106. 10 months ago
    Anonymous

    Someone with money pay Dio to add Goblin and Ogre paths.

  107. 10 months ago
    Anonymous

    >Military Anti-Monster Operation
    >30+ spikeboars when all I have is two dudes with AKs looted from dead gopniks in a rental Corolla
    350 points down the drain
    come on now

    • 10 months ago
      Anonymous

      skill issue

  108. 10 months ago
    Anonymous

    >diminutive person

    • 10 months ago
      Anonymous

      Unfortunately, it's not the one that gives you Sci Books.

  109. 10 months ago
    Anonymous

    I suppose this one doesn't help with Hideout Defense in battle and only shoots down the threats before it invades, right?

    • 10 months ago
      Anonymous

      If it doesn't specify that it has a turret to help with hideout defense, it doesn't.

      • 10 months ago
        Anonymous

        If it has battlescape defenses, they'll have stats listed in an article right after the facility.

        ...or am I thinking of XCF?

    • 10 months ago
      Anonymous

      I'm pretty sure anything that gives a hideout defense mentions that it gives a cannon (or in the case of a bees, a swarm of bees) on the hideout defense.

  110. 10 months ago
    Anonymous

    i just finished doomed farm but didn't get any uber wheat even if there was plenty

  111. 10 months ago
    Anonymous

    can anyone explain why uber wheat don't drop at all?
    or any other produce?

    • 10 months ago
      Anonymous

      I don't recall this terrain type ever netting you uber wheat as loot, you'd have to ask someone on matrix to be sure.

      • 10 months ago
        Anonymous

        no i can't loot uber wheat anywhere
        >matrix
        cant

    • 10 months ago
      Anonymous

      You don't have time to harvest it yourself. You can loot it in already harvested state packed in bags. Except for weed I guess, there's always time for gathering weed.

      • 10 months ago
        Anonymous

        but i cant get sacks anywhere too
        I have lobster meat that i can't process

        • 10 months ago
          Anonymous

          Don't you get that monthly event where peasants send you sacks of wheat and other crap?

          • 10 months ago
            Anonymous

            never get it on this run
            i had plenty of sacks early in the game but like in half year or longer it dont ever dropped one

            • 10 months ago
              Anonymous

              That event fires like every single month. I hate it because storage space in main base is precious until mid game. I envy you not having it.

        • 10 months ago
          Anonymous

          Have you tried... I don't know... opening the sacks?

        • 10 months ago
          Anonymous

          >can't get the sacks
          Doomed Farm and Food Piracy sometimes drop them.

          • 10 months ago
            Anonymous

            not for me

            • 10 months ago
              Anonymous

              You can also get sacks from d tier bounty farm.

    • 10 months ago
      Anonymous

      uber wheat is only the one that glows, ok.
      And yours is just ordinary... wheat.

      • 10 months ago
        Anonymous

        so just bad luck
        cant i just buy some on market or grow on plantation?>

        • 10 months ago
          Anonymous

          Sadly, no.
          There is an event in which you are presented with bags of different vegetables, among them may be uber wheat

        • 10 months ago
          Anonymous

          can anyone explain why uber wheat don't drop at all?
          or any other produce?

          Uber wheat doesn't look like that as a drop, what you're looking at is just terrain. You can find it on trader freight more regularly. Can sometimes find it on extractors.

          • 10 months ago
            Anonymous

            Most reliable source of Uber Wheat for me is the civilian combine harvester UFOs. Medium size, slow, big square hopper on the back and usually 2-4 Labourers as crew.

  112. 10 months ago
    Anonymous

    loot list

  113. 10 months ago
    Anonymous

    I was not ready for the missle attacks. Right when I was about to make my second base they wreck my shit.

    • 10 months ago
      Anonymous
    • 10 months ago
      Anonymous
    • 10 months ago
      Anonymous

      Here's a tip, if you're building a new base you should build it on the 1st day of a month that way the earliest possible date it will get detected by enemies is 1st of the next month and ~30 days should be enough to set up defenses.
      This works as long you don't have aggressive retaliation option toggled on.

  114. 10 months ago
    Anonymous

    disco party

    • 10 months ago
      Anonymous

      What are the green UFOs?

      • 10 months ago
        Anonymous

        they're landed

        • 10 months ago
          Anonymous

          I completely forgot.

      • 10 months ago
        Anonymous

        they are full of big green men with big gauss guns

  115. 10 months ago
    Anonymous

    I hate red codex if for no reason other than the fact that capturing doom monsters alive is such a gigantic pain in the ass.

    • 10 months ago
      Anonymous

      i like it becasue it has scorpoina nd agressor cool clothes

    • 10 months ago
      Anonymous

      All doom monsters have huge daze resistance, hope you're not using handles for captures because electric stuns are far more effective.

      • 10 months ago
        Anonymous

        That's the problem, you're limited from using most of the main capture tools, they have annoyingly fast daze regen, and become full combatants again when they wake up.

    • 10 months ago
      Anonymous

      Is it important to capture them before you get bugeyes?

  116. 10 months ago
    Anonymous

    bugeye girls are cute

    i wish they didnt suck so bad

  117. 10 months ago
    Anonymous

    You guys use anything other than the stun baton to get captures?

    • 10 months ago
      Anonymous

      I tried using the Eletric Lasso but I've found it too inconsistent + it requires it to be held in 2 hands

    • 10 months ago
      Anonymous

      hands or fan

      • 10 months ago
        Anonymous

        >160%
        that armor effectiveness on the Fan tho

        one could always carry some Knockout Grenades for long range Dazing
        the Narlock Scepter seems pretty good albeit it's a rareish drop

        also can anyone tell me if the Peg Leg is actually useful
        I tried using it once and it was pretty underwhelming

        • 10 months ago
          Anonymous

          I put it in backpack if there's space and enough str for that extra stat regen. Otherwise it's shit.

    • 10 months ago
      Anonymous

      I use ninja sticks as soon as I can get them, quarterstaffs are also very useful and the cattle prod can do some serious work on daze resistant enemies

    • 10 months ago
      Anonymous

      Handle, electric lasso, riot grenades, hallucination grenades, niner /EP

    • 10 months ago
      Anonymous

      I like how nobody said small launcher because it sucks so bad and the game hypes it up so much in lore.
      My favorite by far are grenade launchers loaded with knockout grenades but if target is immune then narlock scepter/slavers cane combined with a chem weapon in other hand can stun just about everything else.

      • 10 months ago
        Anonymous

        Small Launcher stun is pretty decent but it becomes usable far too late. The EMP minibombs have a good niche though.

      • 10 months ago
        Anonymous

        Narlock scepter is so based.
        Give it to a cat girl with high TU and watch all the trash NPCs get put to sleep

        • 10 months ago
          Anonymous

          Yeah they're great. It's worth it to delay progressing ninjas for some time in order to amass more of them. After ninja interception the missions with narlock leaders don't seem to spawn anymore.

          • 10 months ago
            Anonymous

            Hmm, I'll stop turning them into tokens then

    • 10 months ago
      Anonymous

      Seductress outfit. Doubles as anti-power armor too. Don't get discouraged about seduction losing strength at range, I consistently drop everything with one or two tries the moment she lays eyes on target. My go-to option for early mid-game sudden mercenaries too.

  118. 10 months ago
    Anonymous

    Idk if this is a bug or a feature, but in XCOM Files the map has a green tint to it suddenly, I have no idea what I did to cause it

    • 10 months ago
      Anonymous

      scroll lock to turn off/on your night vision

      • 10 months ago
        Anonymous

        thanks

    • 10 months ago
      Anonymous

      It's night vision and if you don't like green color you can change it in options to be something different, I like blue myself.

    • 10 months ago
      Anonymous

      Is this a slime mission? I think it's the only mission that have pallet swap script.

  119. 10 months ago
    Anonymous

    >very large crash site in ROSIGMA
    >spend the entire mission pinned in the corner behind the drop pods
    WE ARE THE EMPRAH'S moderate disapproval

  120. 10 months ago
    Anonymous

    So I'm starting to think most Boomer Shooters give you good load outs to give to assault troops.

    • 10 months ago
      Anonymous

      correct.
      as the codex astartes teaches, bolt pistol and chainsword (or closest available equivalents) is an ideal loadout for high mobility close assault troops.
      every good pirate knows that when it comes to boarding you need a pistol in one hand, a saber in the other, and never forget your rum.

  121. 10 months ago
    Anonymous

    Is the Hellerium Plant bugged? Says its supposed to give 75 workspace but its only giving 10

    • 10 months ago
      Anonymous

      looks fine

      • 10 months ago
        Anonymous

        Ruleset looks fine but its not providing anything. So it goes, not that big a deal anyways

  122. 10 months ago
    Anonymous

    Anyone did fusion training? The description says you need silver skull in trad/rar which is rank 5, but the online pedia states it's rank 4 instead. Which is true? I don't wanna improve trad/rad any higher than needed.

    • 10 months ago
      Anonymous

      No. Hope someone answers your question.

    • 10 months ago
      Anonymous

      I've done it on like two of my gals but there's something fricky with the requirements for sure, so report as bug maybe?

  123. 10 months ago
    Anonymous

    Working on a submod to have ninjas set up bases prior to the war popping off. Nothing's explicitly breaking so far, so it should be ready by next thread.

    • 10 months ago
      Anonymous

      slow down their upgrading clock if you can

      • 10 months ago
        Anonymous

        I'm planning on having them not upgrade at all, I've made new outposts mechanically separate from the 'real' ones. Airfields will be lightly defended* that only provide airspace denial, while outposts will be blind beefy fricks that spawn missions.
        *relative to wartime ninja airfields

        • 10 months ago
          Anonymous

          that is nice
          tbh It would be really great have other factions(even the minor ones) to post some outposts and bases for both missions and area denial
          like bandits and raiders, spartans maybe, even rats and necropiratez
          >need send scouts to check areas for basses
          >actually can raid and destroy them early without abuse
          i wonder why dio didn't follow with more factions global presence, instead he rolled back ninjas and don't use it
          early hostile map presence really change how the game is played and force change of tactics(can be frustrated tho) and make more crafts viable

          • 10 months ago
            Anonymous

            I could *try* taking a crack at setting up something like that for my next project, but it'd be very jury-rigged and recycled. And because I have zero mapmaking ability or knowledge, it'd be kinda weird for bandits and necropirates to have an underground base full of tech on par with the Academy or Guild.

            • 10 months ago
              Anonymous

              I think airfields for necropiratez would be more appropriate and ninja outposts for bandits and raiders just make sure that they don't drop ninja loot, heck you could use bandit camps or highway houses maps as a 'bases' just hidden(and not on timer like normal missions)

              nice
              you should bring your sub-mod to Dio
              just say that Davy Jones is too easy and that you're going to make it harder
              I'm sure that would get his attention and might even implement it in the next update

              its not that its too easy but it can be quite boring

        • 10 months ago
          Anonymous

          nice
          you should bring your sub-mod to Dio
          just say that Davy Jones is too easy and that you're going to make it harder
          I'm sure that would get his attention and might even implement it in the next update

          • 10 months ago
            Anonymous

            I want to make sure it's functional and get some not-me testing before I make any proposals. So far the battlescape side is working fine, but ninja outposts (even the vanilla one) is giving me mapgen CTDs so I'm setting up a blank testing copy to see if it's a me issue or a XPZ one. Geoscape testing is the real meat, and will be a pain in the ass.

            I think airfields for necropiratez would be more appropriate and ninja outposts for bandits and raiders just make sure that they don't drop ninja loot, heck you could use bandit camps or highway houses maps as a 'bases' just hidden(and not on timer like normal missions)
            [...]
            its not that its too easy but it can be quite boring

            I thought about using different missions to hold the shitter bases, but don't know if that break anything like needing base-specific terrains or overloaded spawnpoints or some shit. You never know with these 25 year old engines.

            • 10 months ago
              Anonymous

              if you want we could try it out for you after you deemed it ready
              see if it's working correctly and the usual bug testing and whatnot

              • 10 months ago
                Anonymous

                I was going to toss it out here once it was ready anyway, but it's nice to know there's interest. Good news is, outposts breaking isn't my fault. Bad news is, it's not my fault, so only airfields are playable until Dio unfricks the mapgen. I think it's a statement of how little people play through the ninja war if the outposts are literally unplayable, but there hasn't been a single peep of that (that I've seen) until I stumbled into it.
                Anyway, geoscape testing now. I've set airfields and outposts to a 7%/5% chance monthly respectively, on every difficulty except the easiest. Starts at month 4, requires defeating a weak ninja squad (which is also a prerequisite for spying on ninjas) and only ends when you start the war itself, where normal spawns take over.

              • 10 months ago
                Anonymous

                >A ninja base occurs
                I unironically just drive a V8 there and debug to kill everything, and then skip missions to tank my score to even it out
                Frick Ninjas.

              • 10 months ago
                Anonymous

                C'mon, anon
                At least sacrifice one or two Gals so it doesn't look like cheating too much

              • 10 months ago
                Anonymous

                >outposts
                what is wrong with them?
                ninjas are rather pain to fight tho, they have camo and nasty tricks

              • 10 months ago
                Anonymous

                Some mapgen error causes a CTD when you try to load a battle in them, and revealing them in the geoscape causes a segfault crash. Whatever's wrong with them, they are fricking broke.
                >ninjas suck
                Which is why I'm keeping this a submod, so you can choose if you want the misery.

  124. 10 months ago
    Anonymous

    >Jumped a landed Church ship
    >Managed to clear it out with 3 gals using Big Irons, SSGs, lots of nades and even more savescumming
    Shit that was tough.

    • 10 months ago
      Anonymous

      the shrine ships are actually doable with low tech gear, the shrine maidens carry weapons you can use against the higher end enemies

    • 10 months ago
      Anonymous

      >savescumming
      SHAME
      but if you had fun then its fine

      • 10 months ago
        Anonymous

        This game is brutal at times, I have no problems savescumming to learn. Still trying to figure out the tech tree, so I think I'm lagging in research compared to some of the enemies and gear I saw.

        the shrine ships are actually doable with low tech gear, the shrine maidens carry weapons you can use against the higher end enemies

        Remember when taking a church ship: steal the flamethrower from the random goon that will have it.

        First one I've ran into yet, had no idea what to expect. The amount of guys was ridiculous. I tried using their 'weird thingie' weapons by shit didn't work. Couldn't find the flamer until the end when the priest jobbed trying to kill a gal rearming in the airbus.

        • 10 months ago
          Anonymous

          >I tried using their 'weird thingie' weapons by shit didn't work
          You need to research those weapons to use them. Apparently, even if it is obvious where the shooty end is and how can one make the weapon shoot, which is more or less all anyone needs to know to operate a weapon, but eh

          • 10 months ago
            Anonymous

            The lore reason is that most of the guns that need research before used either have an electronic lock or need psi powers to use which makes sense that high end guns are protected against unintended use.

    • 10 months ago
      Anonymous

      Remember when taking a church ship: steal the flamethrower from the random goon that will have it.

  125. 10 months ago
    Anonymous

    What XC mods are possible to ironman?

    I tried with XCF but gave up due to wailing and gnashing of teeth.

    • 10 months ago
      Anonymous

      >What XC mods are possible to ironman?
      Probably all of them, XCF and X-piratez are certainly possible.

      • 10 months ago
        Anonymous

        >XCF

        • 10 months ago
          Anonymous

          What exactly is so bad about XCF that you think it's impossible? I've played XCF only once and on my first try I reloaded the game less than 10 times in a duration of campaign(~3 weeks of playtime IRL) and most of these were because my loot pile got blown up and I allowed myself an unconditional reload if loot pile blows up because I just hate that mechanic and shitty placement of the loot pile on virtually every craft. I've never reloaded on anyone's death or any other "bullshit" so with more experience I think XCF is totally doable in ironman.

          • 10 months ago
            Anonymous

            not him but XXF are pain to play blind(plenty of newb traps) and without outside help

        • 10 months ago
          Anonymous

          As a strict XCgay who enjoys the the litany of Xpiratez horror stories posted in these threads. XCF sounds more forgiving, at least on paper.

          • 10 months ago
            Anonymous

            >XCF sounds more forgiving, at least on paper.
            its not

            • 10 months ago
              Anonymous

              >small scout ohko on og agent with 80 health in tritanium suit

              gg no re

              • 10 months ago
                Anonymous

                the thing what I don't like in x files is that you get green agents and then you can't really speed them up to standarts
                like in piratez you have training, many transformations that and clothing that increase XP
                but in x files you need grind(because even basic transformations need stats that your newbs don't have), also caps are pretty low both max and training one, and of course you can't hire experienced agents
                also weapon scaling really make your experienced troops more stronger than newbs(who can't hit shit or move fast or take a hit)

              • 10 months ago
                Anonymous

                >he thinks trit suit is adequate protection against plasma
                With that kind of approach you'll never get good at xcf, until you develop juggernaut suit which isn't until like last 10% of the game assume everyone has potential to get one shot and by everyone I mean EVERYONE. Even juggernaut suit isn't foolproof and I've had >100hp cyborgs barely escape with their life with single digit hp remaining.
                Until you develop juggernaut suit you have to use sacrificial rookies or doggos to do scouting or other dangerous shit where you don't send your elite troops at. Remember elite xcom troops are built on top of corpses of rookies, if rookies aren't part of your team composition you're doing it wrong or you have juggernaut suits there's no in between, flying suits are completely inadequate protection against plasma and they're like triple as effective as tritanium gear.

  126. 10 months ago
    Anonymous

    >get shit wrecked at rimrider base
    >notice they got better weapons and spawn right outside of elevator
    >get cattle prods and kidnap everything too close
    >retreat
    Never realized how useful retreating can be. Gonna have to use it more often

    • 10 months ago
      Anonymous

      >never realized how useful retreating can be
      Even just stealing an item you need, nevermind a person, and leaving can make a mission worth it.
      If a person is literally next to the spawn point, and you feel like the mission is bullshit/pain in the ass/whatever...just jump the person near the spawn point and leave.

  127. 10 months ago
    Anonymous

    Ok, so my pirate queen got both trad/rad at rank 4 and can't do fusion so it's either actually rank 5 and online pedia is wrong or it's fricked up. Will try getting 5 to see if it works.

  128. 10 months ago
    Anonymous

    >been over a month
    I guess it's finally safe to start a new campaign.

    • 10 months ago
      Anonymous

      >update tomorrow

      • 10 months ago
        Anonymous

        >it won't have gobbo supremacy path
        Why even live?

        • 10 months ago
          Anonymous

          >tfw no new Gals Are Superior content

      • 10 months ago
        Anonymous

        I need a big letter update to get excited about piratez again.

      • 10 months ago
        Anonymous

        tomorrow
        really?

        • 10 months ago
          Anonymous

          😉

  129. 10 months ago
    Anonymous

    Pre-war Ninjas is all set up and ready for playing. Outposts use the standard faction base tileset for now until the outpost tileset is fixed dev-side, but everything else is good to go. I didn't even include any dolphin porn this time.

    https://www.mediafire.com/file/8hg3dxu06nxhpap/proactive_ninjas.7z/file

  130. 10 months ago
    Anonymous

    what is the best filter? i really like the crt one but its too dark and i can't see shit when playing mods that have dark textures like piratez or xfiles

    • 10 months ago
      Anonymous

      dots n' bloom 2

      • 10 months ago
        Anonymous

        not bad but it's as dark as crt, is there any way i can make it brighter without messing with my monitor?

  131. 10 months ago
    Anonymous

    Ok it's confirmed, online pedia is wrong, you need rank 5 of trad/rad to get fusion training.

    • 10 months ago
      Anonymous

      I hate this training, it makes me feel like all of my A team now must grind for it. That's obviously not true but the completionist autism is stronger than me.

      • 10 months ago
        Anonymous

        [...]
        what weapons you use to grind it?

        Yeah that's shit design decision. But on the other hand it allows me to use ninja weapons freely early game since they are so very fricking powerful if you manage to get them. Kustom smg shreds. Also at this point it's barely a grind, I just gave every gal in deliverator (my top squad) assault marine and quicksilver cutlass/ fuso/neko sword and just zoom zoom and melee easy missions, which are most at that point.

    • 10 months ago
      Anonymous

      I hate this training, it makes me feel like all of my A team now must grind for it. That's obviously not true but the completionist autism is stronger than me.

      what weapons you use to grind it?

  132. 10 months ago
    Anonymous

    Thats just evil

    • 10 months ago
      Anonymous

      what the heck is that?

      • 10 months ago
        Anonymous

        Battletank. For some reason, it's using a 40K Predator model (sans sponsons)

        • 10 months ago
          Anonymous

          All xcom mods borrow assets from each other.

    • 10 months ago
      Anonymous

      I hate it how the turret cheats. You can have perfectly trained gnome in hovertank with 120+ firing and bravery miss wide lascannon shots at it for no reason. It's bullshit. And I mean super wide. Like fresh rookie level wide. Only happen when firing at this exact turret.

      • 10 months ago
        Anonymous

        Yeah some bullshit happens when targeting the turret, better to try other square or reposition your guy if you miss at >100%

        • 10 months ago
          Anonymous

          The thing is it's not about reposition. Like hovertank has enough tu for 4-5 snapshots. You can take all 5 and some will hit no problem, some will target the sky because frick you. There's no explanation for that, and it's been like this since always.

          • 10 months ago
            Anonymous

            Well yeah it's some engine bullshit, it also tends to happen a lot if you target someone standing on a hill or any kind of incline.

            • 10 months ago
              Anonymous

              Oh yeah, I hate that one too. Sometime you can't even melee targets like that even when you're on same z level.
              Probably will never be fixed.

      • 10 months ago
        Anonymous

        Yeah I somehow missed a couple RR Shots on it. Ended up retreating with minimal injuries but I’m packing high explosive and one barrel of nuke for next time.

        • 10 months ago
          Anonymous

          Throwing things at it is a better idea than shooting it. But the barrel of nuke might do more collateral than it's worth.

          • 10 months ago
            Anonymous

            Well I got a frickton of high explosive so hopefully I wont have too. On the other hand I’ve never seen any barrel go off so I’m kind of curious about it

            • 10 months ago
              Anonymous

              You know the mission where you have to destroy the red barn? A barrel of nuke will oneshot most of that map, let alone the barn.

              • 10 months ago
                Anonymous

                No shit? Well damn, hopefully a mission comes where I need to use it. Be a hell of a thing to see

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