Open XCOM

40k, Files, Piratez, etc.
How is your ayy research going?

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  1. 7 months ago
    Anonymous
  2. 7 months ago
    Anonymous

    >ROSIGMA
    >there's an enemy with an AOE weapon right in front of the doorless transport
    >manage to kill it before it can reaction fire into the crew compartment
    >Neverborn Daemon pops up from the corpse
    I have no idea how to kill it with the weapons I have. I need gravitons or plasma

    • 7 months ago
      Anonymous

      Sometimes you just gotta turn around and leave

    • 7 months ago
      Anonymous

      Flamers / incendiary ammo will work, or any power-weapon.

      • 7 months ago
        Anonymous

        This is well before tier 2. No power weapons.

        >incendiaries
        Huh. I'm going to try this.

  3. 7 months ago
    Anonymous

    I wish files was better since out of the big mods it's the closest to vanilla, but it's so poorly designed. It feels like it was made expecting the player to save-scum

    • 7 months ago
      Anonymous

      The thing about Dioxine's philosophy is that he's okay with you skipping and expects you to miss a lot of content

      • 7 months ago
        Anonymous

        The thing about Dioxine's philosophy is that he expects games to be as hard as living off grid in a cabin in Poland.

      • 7 months ago
        Anonymous

        The thing about Dioxine's philosophy is that he expects games to be as hard as living off grid in a cabin in Poland.

        >Dioxine
        Wait, wasn't files made by Solarius?
        I tought that Dio was the guy behind piratez

        • 7 months ago
          Anonymous

          The thing is that XPiratez is kinda of self paced and it's kinda hard to deathspiral yourself unless you're really fricking dumb or unlucky. Files requires a lot of meta knowledge and fighting a clock, along with horrible HORRIBLE enemy placement and schizo difficulty.

        • 7 months ago
          Anonymous

          Dio and Solar are both friends IRL

          • 7 months ago
            Anonymous

            More than just friends if the rumors are true...

            • 7 months ago
              Anonymous

              I heard a rumors that Solar is in fact Dio alter ego

          • 7 months ago
            Anonymous

            I love seeing them work together
            Also I'll start a new X-Files run until cat Path is completed

            • 7 months ago
              Anonymous

              Dio is posting cargirl stuff on the matrix server, so probably next update

              • 6 months ago
                Anonymous

                >Even MORE catgirl stuff
                Dio, please. You're losing focus

              • 6 months ago
                Anonymous

                You underestimate the neko industrial complex

      • 7 months ago
        Anonymous

        what? I felt the exact opposite from piratez. like a year in and I'm getting fricking tech stalled by giant bones for alchemy and riot shields for full plate -> industrial tools. dio wants you to do all the moronic zombie/underwater/cave missions

        • 7 months ago
          Anonymous

          Yeah but you can put them off.

        • 7 months ago
          Anonymous

          I am stalling because no human mage spawned for year and half i have two noble ladies and have to exhaust all their topics to 2 to progress.

    • 7 months ago
      Anonymous

      I think that the early game takes too long and it collapses when alliens arrive
      There is just too much shit and too many subplots, it wants to be Xpiratez badly but it would do much better as a smaller mod
      I would scrap all arcs besides cults+hybrids+aliens

      • 7 months ago
        Anonymous

        The early game is actually pretty fascinating but it's so fricking punishing and easy to soft lock yourself unless you save scum it kinda defeats the roll with the punches feel XCOM is supposed to have.

      • 7 months ago
        Anonymous

        The early game is actually pretty fascinating but it's so fricking punishing and easy to soft lock yourself unless you save scum it kinda defeats the roll with the punches feel XCOM is supposed to have.

        I wish files was better since out of the big mods it's the closest to vanilla, but it's so poorly designed. It feels like it was made expecting the player to save-scum

        It's also very easy to lose if you start ignoring missions, even though a lot of them are kind of luck of the draw.
        Cult raids can be either easy claps or 'every enemy spawns facing you with rifles and smgs'.

  4. 7 months ago
    Anonymous

    What do I need to research to ger Red Mage?

    • 7 months ago
      Anonymous

      Red Mage is unlocked by The Red Oni event, which in turn requires Wizard Infamy tech

  5. 7 months ago
    Anonymous

    >Tribal rescue in Piratez
    >Kill 57 spiders and the final 2 spawn like 4 tiles deep into a wall
    Underground missions are the absolute fricking worst. I'd rather do a base defense.

    • 7 months ago
      Anonymous

      That's why dio gave you a free pickaxe. Some people don't appreciate anything, huh.

      • 7 months ago
        Anonymous

        >enemy is hidden behind a wall
        >you must kill all enemies for mission to complete
        shit design

        • 7 months ago
          Anonymous

          Muskets is the life for me.

          Ctrl+D, Ctrl+K

  6. 7 months ago
    Anonymous

    Play ROSIGMA with Brutal AI

    • 7 months ago
      Anonymous

      What does that do?

  7. 7 months ago
    Anonymous

    >look for the xcom thread on /vr/ every once in a while
    >no dice
    >it was here all along
    Anyway I'm playing vanilla ironman and almost ready for cydonia. Still unsure if after that I should give ironman tftd another try or jump straight to x-files.

    • 7 months ago
      Anonymous

      >almost ready for cydonia
      nvm lost all my good men to a blaster bomb
      gotta do another month of psy screening lel

      • 7 months ago
        Anonymous

        this is why you only deploy a few of your good dudes on every mission. ideally you want every mission to have a roughly even mix of top-tier guys to do clutch plays, mid-tier goons to farm xp, and rookies to provide filler and eventually become mid-tier

        • 7 months ago
          Anonymous

          Yeah, actually I forgot I left my good guys at home and mostly lost rookies. Mostly sour about the flying suits but I'll manage.
          I only recently started using rookies for cannon fodder/scouting and it's a blast, don't know what I was thinking not doing that.

  8. 7 months ago
    Anonymous

    brehs

    • 7 months ago
      Anonymous

      uuhmmm nutritious plasma

      What's the point of building a Love Clinic?

      it's cute

  9. 7 months ago
    Anonymous

    What's the point of building a Love Clinic?

    • 7 months ago
      Anonymous

      Superfast healing? I think it reduces freshness, though.

    • 7 months ago
      Anonymous

      All the healing from all the buildings adds up.

  10. 7 months ago
    Anonymous

    I must be one of the few that actually likes X-Files early to mid game

    • 7 months ago
      Anonymous

      I was under the impression that was the majority opinion and the late mid game to end is a slog.

    • 7 months ago
      Anonymous

      everyone likes that part

      it's the brutal slog of the endgame that kills your morale

    • 7 months ago
      Anonymous

      I only like the midgame. The early game is too slow and full of shitty grind missions you need to do to get halfway competent soldiers plus I fricking despise the crafts and unit limit you're stuck with. The lategame has too many garbage missions you're forced to deal with.

    • 7 months ago
      Anonymous

      Its the best part for me, but it drags on for too long,
      Game should be balanced for 1-2 encounters for every "tier" of cult outpost/base etc
      Since we have 4 cults, 4 tiers of their missions iirc? That gives us 16 missions with average time of lets say 10 min (since early ones can end in 1 minute but late ones can take 20 if not more min irl)

      In fact i think that more modders should balance their mods around playtime. I dont want to do 500h+ long campain, id rather have branching 30h+ campaign that incentivizes replaying it

      • 6 months ago
        Anonymous

        Mods that just add more time and grind are the worst kind of bloat. Long War is really bad for it. It's to the point that the second wave option to cut the number of missions in half still feels way too long. Really, you should be getting some kind of major upgrade every 2-3 missions on average in this kind of game. You need one mission to get to grips with it, and one or two more to have fun with it before something new comes along. Any more, and it just becomes a grind.

        People complain about bloat in mods like We The People, but at least it still respects your time, unlike X-Files or Long War. I guess at least they aren't like those Minecraft modpacks that advertise 2000 hours of playtime, where 1900 hours are grind, and 100 hours are actually progressing and learning.

        • 6 months ago
          Anonymous

          > You need one mission to get to grips with it, and one or two more to have fun with it before something new comes along. Any more, and it just becomes a grind.
          This is only true with games with little to no variety. In a mod like X-files you get to use the "tier" of tech against like 15 different types of enemies, and moving tech that fast means you would only see a very small % of the possible enemies with each tier. X-files and the like actually do it right and doesnt make you feel like you are blasting through shit.

          Original XCOM has you do like 1-2 missions with ballistic, 2 missions with laser and then youre on to plasma pretty much. The progression in these mods is actually great. If you have ADHD nu-xcom is that way

        • 6 months ago
          Anonymous

          >it still respects your time
          If you want your time REALLY respected go play Xenonauts 2 with its 10 hours of content. I play vidya to waste time and have fun, so for me the idea of a mod with months of content, even if grindy, is great. Thankfully some mod makers agree

          • 6 months ago
            Anonymous

            >He loves the grind
            Cool, but there's no need to pretend most people are as sad as you are.

            • 6 months ago
              Anonymous

              the frick kind of normalgay take is that? get out

              • 6 months ago
                Anonymous

                Are you trying to compensate for the opinions at the start of the thread specifically and in these threads in general? You can get mad all you want, it won't change the fact that people in real life think of grind as a bad thing and you're in a very tiny majority.

              • 6 months ago
                Anonymous

                he is right tho
                games are time wasters why you even playing them instead of doings something productive?

              • 6 months ago
                Anonymous

                Are you moronic? (Most) Video games are about having fun. If I simply wanted to waste time, I would stay late at the office and do all the filing we get the interns to do. It's about as fun as the average video game grind, but more engaging, and way more productive.

              • 6 months ago
                Anonymous

                >ANON having fun grinding
                >NOO YOU CANT HAVE FUN THIS WAY
                >YOU ONLY CAN HAVE FUN MY WAY
                you are not only dumb as shit brick but also have no ability to think at all
                >office drone
                well no wonder

              • 6 months ago
                Anonymous

                >He enjoys hitting end turn and waiting 5 minutes to actually play the game again
                Cool story bro.

              • 6 months ago
                Anonymous

                grind and waiting for enemy to finish their turn or other shitty delaying mechanics are different things

              • 6 months ago
                Anonymous

                If you're that desperate to belong to the busy normalgay group reddit is practically made for you.

            • 6 months ago
              Anonymous

              Why don't you just cheat instead of complaining about it? You know you don't have to play the grind, right?

      • 6 months ago
        Anonymous

        vanilla x-com had the perfect scale tbh. campaigns last like 8-10 months, UFOs take like 10-15 minutes to clear and research is big and easy to get rather than requiring a billion pre-reqs.

    • 7 months ago
      Anonymous

      I like the general idea of it, having to capture cultists and work your way up to actual weapons of war is a great idea. But the execution is just so terrible. After a while you realize that even a basic monster mission takes an extreme amount of time and requires killing at least 40 pieces of worthless fodder. And none of them are skippable in practice.

      • 7 months ago
        Anonymous

        And then you get missions like Vampire Castle, or any mission involving tunnels. Or Cult of Apocalypse, that has so many enemies enemy turns take several minutes to resolve.

        • 7 months ago
          Anonymous

          The worst case of that I've ever seen was the space freighters in Piratez. Completely fricking unacceptable.

          • 7 months ago
            Anonymous

            the space freighter is a special kind of hell. the only mission that rival the vampire castle of files. cave missions wouldnt be so bad if they didnt insist on using blocks that feature diagonals between solid blocks so units can get stuck without being attackable. the cult of apocalypse missions i kind of liked, it was nice having hordes to mow down with miniguns and explosives every once in a while.

          • 7 months ago
            Anonymous

            Freighter is 100% optional. There's nothing there that you can't get from other sources. You only go there for broken syn/profit.

            • 7 months ago
              Anonymous

              That wasn't the case when I did it. That also doesn't make a mission where I sat and waited for twenty fricking minutes to get to turn 2 acceptable.

        • 7 months ago
          Anonymous

          Can’t you just grab the vampire queen and GTFO?

  11. 7 months ago
    Anonymous

    >my first week gift from the crew
    thanks I guess

  12. 7 months ago
    Anonymous

    is there any xcom conversion mod that doesn't subscribe to the "every campaign has to be 500 hours long and most of that should be filler missions, grinding, and getting stuck waiting for research" philosophy

    • 7 months ago
      Anonymous

      there will be when you make it yourself

    • 7 months ago
      Anonymous

      unexcom maybe

    • 7 months ago
      Anonymous

      Unexcom submods like UNEXCOM: Directorate 17

  13. 7 months ago
    Anonymous

    I really like X-Com files but everything to do with caves and zombies is cancer.

    • 7 months ago
      Anonymous

      Zombies aren't that bad. They're pretty easy to deal with and zombie missions go pretty fast.
      I do agree with you on caves, tough. Frick 'em

      • 6 months ago
        Anonymous

        The real problem isn't zombies. It's vampires.

    • 6 months ago
      Anonymous

      I wouldn't care if it weren't for the spoop factor driving everyone insane because there's a couple zombies stuck in a closet somewhere.

      • 6 months ago
        Anonymous

        You'd be scared too if you heard two zombies fricking in a closet and couldn't find them.

        • 6 months ago
          Anonymous

          I'd say after killing like 30 zombies in the mission, the last two shouldn't be that spooky.

  14. 7 months ago
    Anonymous

    I'm really digging those new events
    It will help out new players that don't have the the research three memorized lol

  15. 7 months ago
    Anonymous

    >soldier gets more TUs
    >everything now takes more TUs
    honestly what's the point?

    • 7 months ago
      Anonymous

      Movement and fixed TU actions take less of your turn. There are breakpoints where you get extra shots in because of the TU rounding, but that doesn't really matter.

  16. 7 months ago
    Anonymous

    >cydonia

    >mind control a Chryssalid Terrorist
    >use his huge range to find the brain chamber
    >shoot the brain with a blaster bomb

    This shit is too easy. In general I feel like once you get blasters and flying suits the game is not as fun anymore. The physical limitations that you have to work against are just gone.

    • 7 months ago
      Anonymous

      Cydonia on xpiratez is nightmare

  17. 7 months ago
    Anonymous

    Should I zombiefy my gnomes?

  18. 7 months ago
    Anonymous

    >supply ships keep landing at night

    they're doing it on purpose

  19. 7 months ago
    Anonymous

    X-Files
    Any reason to rush Durathread Manufacturing or can I wait a bit and redo the Durathread Factory?

    • 7 months ago
      Anonymous

      Earlier cyberweb. Their bases contain alien artifacts including ones crucial for progress. Selling capitive cyberweb goons is also very profitable.

  20. 7 months ago
    Anonymous

    >Avalanche
    >Damage 100
    >Range 60
    >Accuracy 80%

    >Pike
    >Damage 150
    >Range 30
    >Accuracy 50%

    I really wish I'd read the stat block before I started making all these shitty pike missiles.

    • 7 months ago
      Anonymous

      One of them benefits more from more skilled pilots. It's not a total shutout.

  21. 7 months ago
    Anonymous

    Never draw cat armour but it turned out kinda decent. Hope it will be usfull for you all.

    • 7 months ago
      Anonymous

      Depends how early it comes, but looks nice.

    • 7 months ago
      Anonymous

      bosom too big

    • 7 months ago
      Anonymous

      looking good, but pretty close in stats to the fuso plate and neko combat armor.

  22. 7 months ago
    Anonymous

    May this post stand eternal, testament to a life well-spent in the most holy service of His immortal Majesty.

    • 7 months ago
      Anonymous

      >the Canoness

  23. 7 months ago
    Anonymous

    cool

    • 7 months ago
      Anonymous

      and another one

  24. 7 months ago
    Anonymous

    >40k mod doesn't even have any 40k-reskinned environments
    How hard is it to make/modify assets for X-COM? If it isn't, I might volunteer to make some, at least for the urban areas.

    • 7 months ago
      Anonymous

      The ROSIGMA >discord has channels with tutorials, tools and people that seem to know what to do.

    • 7 months ago
      Anonymous

      Oh no, they have the most annoying map known to man: the ruins map where every other tile is double the movement cost and there are no clear lanes of fire anywhere.

  25. 7 months ago
    Anonymous

    So in X-Files does the Radars have any use before the Invasion start?
    Like some terrestrial craft or something of the like?
    Because I see no reason to even consider building the Small Radar when the Large one is accessible later on before the invasion date

    • 7 months ago
      Anonymous

      Starting around year one, cult mansions can deploy convoys and assassin squads that you can intercept before they "land" as proper missions.

      You'll still want global radar coverage by the time the invasion starts, so you might as well build radars if you have shekels to burn.

  26. 7 months ago
    Anonymous

    >Necron Tomb
    >it's been invaded by a Genestealer Cult
    They terk er jerbs!

    • 7 months ago
      Anonymous

      genestealers will frick anything i swear

  27. 7 months ago
    Anonymous

    How tf do I install xpiratez in oxce on linux? I put xfiles in ~/.local/share/openxcom/mods/ but the same doesn't work for xpiratez.

    • 7 months ago
      Anonymous

      You should probably ask that on the forum
      Never used linux before
      These might help

      https://openxcom.org/forum/index.php/topic,4058.msg145800.html#msg145800
      https://www.moddb.com/mods/x-piratez/news/installation-guide2

      • 6 months ago
        Anonymous

        How tf do I install xpiratez in oxce on linux? I put xfiles in ~/.local/share/openxcom/mods/ but the same doesn't work for xpiratez.

        turned out to be very easy, just had to only copy the folder /user/mods/Piratez from the piratez release archive and just put it in .local/share/openxcom/mods.

  28. 7 months ago
    Anonymous

    >when the suicide mission was a success

    • 7 months ago
      Anonymous

      It wasn't a suicide mission if more than one dude got out of it alive

    • 6 months ago
      Anonymous

      brave little nuggets

  29. 6 months ago
    Anonymous

    >shoot down a craft with aquatoids over the water
    >the aquatoids apparently drown

  30. 6 months ago
    Anonymous

    oh shidd :DDD
    it's late 1997

    • 6 months ago
      Anonymous

      id's habbening!
      that'll teach the slimy bastards not to land right by my Base

  31. 6 months ago
    Anonymous

    >send 15 nuggets on night mission
    >only one gets the night vision commendation

    vaguely annoying

    • 6 months ago
      Anonymous

      Are you a Lobcorp/Rimworld player

      • 6 months ago
        Anonymous

        yes

        similar casualty rates

  32. 6 months ago
    Anonymous

    Is editing the game files to fix what seems to be a bug considered cheating?

    • 6 months ago
      Anonymous

      it's a single player game do whatever the frick you want
      but what exactly are you changing?

      • 6 months ago
        Anonymous

        It's Rosigma. Weapons I'm using extensively need AP rounds to be competitive, but those rounds aren't available to my faction and there's no reason or logic for this.

        • 6 months ago
          Anonymous

          >those rounds aren't available to my faction
          >there's no reason or logic for this

          do not question the developer's decisions, you lawless beast

        • 6 months ago
          Anonymous

          Arbites, right? I think basic astartes sized bolters can take krakens now and you can produce kraken bolts for pretty much free nowadays so these 200k ultramarine bolters are pointless nowadays.
          Balance in rosigma is just broken. Enemies exist in purely binary state where you're either bullying basic cultists that die to one hit or you're fighting 120 armor 90 hp behemoths.

          • 6 months ago
            Anonymous

            Godwyns it is.

          • 6 months ago
            Anonymous

            Update: Arbites can't buy Marine bolters. They can only buy the bad bolters or a very expensive (100k a pop what the hell) one

            • 6 months ago
              Anonymous

              They aren't even that bad. You need a few mission to get to 40 strength and the difference in firepower is miniscule. And you get so much more master crafted ammo for them. Not like it matters much, but still. I mean bolters are kinda bad in general for how huge and heavy and how much strength they require. As arbites you can just go for the basic cheap heavy stubbers with master crafted belts and do more against pretty much everything.

              • 6 months ago
                Anonymous

                >They aren't even that bad
                They are, because they can't load AP rounds and I'm at a stage where everyone and their grandmother is wearing power armor

              • 6 months ago
                Anonymous

                That's the thing about this whole mod. You're supposed to metagame around it. Either rush plasma or master crafted ammo. You could slum it with mixed melta/something else teams but melta is shite.

              • 6 months ago
                Anonymous

                I hope high quality autoguns with AP bullets help, because that's the best I can get.

    • 6 months ago
      Anonymous

      Yes, it's cheating, Hitler.

  33. 6 months ago
    Anonymous

    Oh, and smoke in rosigma is intentionally made useless. Where enemies see through it better than you do every time.

  34. 6 months ago
    Anonymous

    To all those who want XPiratez to be more fun and less random, here is a simple must have change. You need to edit a textfile.

    go in user/mods/Piratez/Ruleset/Piratez_Globals.rul
    go under 'constants:' and add:
    damageRange: 25

    the default is 100, meaning that a gun that does 42 damage actually does 0-84. with 25, it means that your gun will do 31-53. You can even set it to '0' to always do 42.

    All armors will now be more reliable, and what appears safe will always be so. Careful that some enemy armors are tougher to crack.

    • 6 months ago
      Anonymous

      gay

  35. 6 months ago
    Anonymous

    >An actually completed mod/TC inspired by the UFO miniseries (which itself was the inspiration for X-com) WHEN?!?

    • 6 months ago
      Anonymous

      You'd need a moon map to go with the geoscape at least

  36. 6 months ago
    Anonymous

    thank you, Osiron
    very cool

    • 6 months ago
      Anonymous

      Still haven't found an effective use for robots other than sticking them in radar bases or sending them on ghost hunts.

      • 6 months ago
        Anonymous

        You don't find laser hwp useful? It has huge power compared to anything else at that stage of the game. I've used a minigun tank in easier missions to farm up lucky 10 and at that point laser hwp would get close to a 100% snap shot, very deadly that tank carried me through a lot of early alien missions.

        • 6 months ago
          Anonymous

          For the space of one tank, you could load up four sacrificial nuggets or explosive dogs.

  37. 6 months ago
    Anonymous

    X-Files
    So when is the usual time to take on the Cult HQ missions?
    And when does one usually Terminate them? Immediately after or let them live for some time?

    • 6 months ago
      Anonymous

      Few versions ago i used to keep them and send my rookies in tritinium armor for easy training there.
      But now that the HQs have vehicles in them it might be non viable

      • 6 months ago
        Anonymous

        >HQs have vehicles in them
        isn't that only Red Dawn and only before you enter the Bunker?
        Dagon is still just the Temple in the middle of the jungle with the only real threats being Gilman sniping you and the ocasional Deep One with Sonic weaponry
        Exalt is still the Mansion invasion with the biggest threats being Operators, RPGs and the level design + the boss harassing you throughout the level
        Black Lotus is still the cancer tunnels that they call HQ with invisibility and Psy frickery all around

        • 6 months ago
          Anonymous

          Oh sorry, ive dropped my most recent playthrough after reaching Red Dawn HQ and getting obligated by 3 vehicles in sight of landing zone so i assumed that all other HQs have those now too

          • 6 months ago
            Anonymous

            anon, your RPGs? Your AP ammo? Your High Explosives?

          • 6 months ago
            Anonymous

            just shoot a rocket at them

            they can even die in one autosniper shot

  38. 6 months ago
    Anonymous

    >syndicate package

    FINALLY

  39. 6 months ago
    Anonymous

    Ah yes, STR_ALIEN_BASE_ASSAULT2_NURGLE_BRIEFING. That's what I need to do.

  40. 6 months ago
    Anonymous

    These AP bullets for the autoguns are a godsend. They're turning Tyrant Siege Terminators into swiss cheese.

  41. 6 months ago
    Anonymous

    Can one talk here about other freeware X-clones like UFO2000 or
    >PicRel
    ?

    • 6 months ago
      Anonymous

      Not much to talk about. Alien Invasion was great but now it is dead and unfinished.

    • 6 months ago
      Anonymous

      >picrel
      ufo:ai had some interesting ideeas, but choosing an engine with no support for destructible terrain was a big mistake.
      Also, the game is abandoned

  42. 6 months ago
    Anonymous

    xcom mods where you take control of UN death squads that exterminate dissenters?

    • 6 months ago
      Anonymous

      UNEXCOM
      also,

      [...]

    • 6 months ago
      Anonymous

      UNEXCOM Counter Terrorist Operations submod
      Also XFiles in some ways

    • 6 months ago
      Anonymous

      I'd play an X-Com mod where you play as the police in a single city or state. Missions could go from drunken randoms beating up people to riots and terrorism and fighting gangs or cartels.

      • 6 months ago
        Anonymous

        the only times i can capture that feel are early game XCF missions, when all you have are shitty kevlar vests, glocks/pumps and a k-9 for a ghetto motion detector

      • 6 months ago
        Anonymous

        I try to make someting simular but in Cyberpunk setting. But I'm afraid I focus on Wasteland part way too much.

        • 6 months ago
          Anonymous

          This looks kinda cool anon, tell me more about it.

      • 6 months ago
        Anonymous

        Why not just play Apoc?

        • 6 months ago
          Anonymous

          Apoc sucks

          • 6 months ago
            Anonymous

            Why not just play Apoc?

            OpenApoc when?

  43. 6 months ago
    Anonymous

    Do you think the peasants getting sent along on their first mission before you've even researched militia training know how fricked they are?

    • 6 months ago
      Anonymous

      I think one of the most kino missions i had was with a veteran peasant babysitting a rookie synth for an academy outpost mission only for it turn out to be zombie outpost. Sorta reminded me of my animes.

    • 6 months ago
      Anonymous

      >be miserable serf on ruined nightmare planet full of technohorrors
      >be farming mutant potato for hideous aliens in neo-poland
      >life expectancy: [your age minus 30]
      >eight foot tall muscular woman with impossibly massive breasts approaches you one day
      >hands you a waterskin full of xenowine and 20,000 neoshekels
      >tells you that you are now her personal fuccboi soldier
      >hands you a bizarre and terrifying gun worth more than your entire village
      >okay.gif

      • 6 months ago
        Anonymous

        Honestly it is kinda wack that some buddies I knew in my time in the navy through insane luck were 1st gen immigrants from incredibly backwater villlages in SA and Africa and through sheer unluck, were stationed aboard a nuclear submarine prolly worth more than the gdp of their entire hometown

        • 6 months ago
          Anonymous

          >unluck

          Hiring foreign mercenaries in exchange for citizenship is nothing new.

          Enjoy your Varangians.

          • 6 months ago
            Anonymous

            It was more like Diaz, Diaz, Diaz, Jiminez, Ramirez, et all

            >Lieutenant Gomez, fire upon those citizens! McDonald's be damned!

            Considering one of the first American operations consisted of 2 officers, 8 US marines, and several hundred irregulars/mercs, it's not THAT weird.
            https://en.wikipedia.org/wiki/First_Barbary_War

            • 6 months ago
              Anonymous

              >Lieutenant M'Balbaq, fire upon those Mutons! Elerium cores be damned!

        • 6 months ago
          Anonymous

          My training platoon had ten guys who joined the military to get citizenship. Not that they were any less brave, but still. It's not uncommon.

          • 6 months ago
            Anonymous

            >Lieutenant Ngubu, fire upon those citizens! Greggs be damned!

            • 6 months ago
              Anonymous

              It was more like Diaz, Diaz, Diaz, Jiminez, Ramirez, et all

              • 6 months ago
                Anonymous

                >Lieutenant Gomez, fire upon those citizens! McDonald's be damned!

      • 6 months ago
        Anonymous

        God I wish that were me.

      • 6 months ago
        Anonymous

        >life expectancy = (age-30)
        >life expectancy = 3
        So only like ten years lower than current Poland?

      • 6 months ago
        Anonymous

        >call yourself a mercenary
        >say you'll work for anyone
        >drive around in gang clothes, see people die by the dozen each day on a good day
        >one day some giantess offers you 15000 and a monthly salary to hang with her gang
        My penis is ready

        • 6 months ago
          Anonymous

          >My penis is ready
          Is it?

          I surprisingly liked this game forgot the name

          Chimera Squad if I recall.

          • 6 months ago
            Anonymous

            I didn't say I'd live. I said my penis is ready.

  44. 6 months ago
    Anonymous

    We're all Honorary Earthlings here.

    • 6 months ago
      Anonymous

      nuxcom homosexualry go elsewhere

      • 6 months ago
        Anonymous

        The nuxcom thread finally died. They gotta go somewhere.
        It doesn't happen often, since those threads are so slow. One can easily last for five X-Com threads.

    • 6 months ago
      Anonymous

      The fact that any XCOM operative would accept the presence of aliens on earth is non-canon.

    • 6 months ago
      Anonymous

      I surprisingly liked this game forgot the name

  45. 6 months ago
    Anonymous

    Are there any Aliens series mods?

  46. 6 months ago
    Anonymous

    You play as private police organization in 2200. Stoping punks, dealing with crazy cyborg cults and solving corpo conspiracies.

    On the paper it's a XCF reskin, but I try to fill it with content and will cut something later when necessary.

    • 6 months ago
      Anonymous

      So like Bubblegum Crisis?

      • 6 months ago
        Anonymous

        Yes, but a bit Fallout and Miami Vice flavored.

        • 6 months ago
          Anonymous

          Looking forward to it

    • 6 months ago
      Anonymous

      does it fit x piratez timeline(aka govs surrendered to aliens) or its separate?

  47. 6 months ago
    Anonymous

    Friendship broken with Bolters. High-quality Autogun is new best friend.

    • 6 months ago
      Anonymous

      Not an accomplishment given how bad bolters are. Hi quality autoguns with cheapo ap ammo dominate bolters by the volume of fire alone plus you get a bayo.

  48. 6 months ago
    Anonymous

    i would play this if the text was not the weird highlighted shit makes it so hard to read, is there anything to fix the text?

    • 6 months ago
      Anonymous

      You just don't read the highlighted text for it is worthless and doesn't reflect the actual gameplay values. You're stuck with reading the .rulesets in sublime text editor to learn anything.

  49. 6 months ago
    Anonymous

    I dont see what the fuss was about, xcom seems pretty bad tbh. I haven't had any difficulty in my playthrough, it's just fire at max range and take cover. I was told this is hard, did I miss something or was it just boomer shitters complaining?

    • 6 months ago
      Anonymous

      It's about cheesing the cheese. That or uber autistic mods where every single enemy has stupidly overinflated stat block plus brutal ai autism where the ai will do the cheese.

    • 6 months ago
      Anonymous

      Have you encountered any psionic officers/all psionic troops yet? Original XCOM is pretty smooth sailing until this point, then it becomes "Oh frick, it's bullshit, who made this shit". Then, once you capture one of them (I did that only with saves, by the way) and research how to get your own psi-users and train them sufficiently enough, it's smooth sailing again.

      • 6 months ago
        Anonymous

        Is there any skin mods for this game? I don't like the defaults, looking online all I could find where overhauls and tile graphics mods

        I just got to that part but forgot to hire replacements for my base. Got griefed before they came in. Is there a limit to how many guys can defend the base?

        What difficulty were you playing on?

        Dunno the name but the 3rd one

        • 6 months ago
          Anonymous

          I dont see what the fuss was about, xcom seems pretty bad tbh. I haven't had any difficulty in my playthrough, it's just fire at max range and take cover. I was told this is hard, did I miss something or was it just boomer shitters complaining?

          xcom's fun only becomes apparent when you ironman it at the highest difficulty

          • 6 months ago
            Anonymous

            >ironman it at the highest difficulty
            stop spreading cancer

    • 6 months ago
      Anonymous

      What difficulty were you playing on?

    • 6 months ago
      Anonymous

      X-com was very easy, because there was a longstanding bug which reset difficulty to the easiest after the first mission. Which is still present in the Steam version, even. They got a bunch of feedback about the difficulty, years before this was discovered, went "Well, okay then" and balanced Terror From The Deep accordingly. That game will fricking murder you.

      • 6 months ago
        Anonymous

        TFTD is fricking shit tho

        • 6 months ago
          Anonymous

          Yeah. Because they got a bunch of feedback going "Man, the hard difficulty in your last game was super easy" and cranked TFTD up to "Lump hammer to penis" difficulty. I'm just not sure the guy I was responding to is actually playing X-com at the difficulty he thinks he is.

          • 6 months ago
            Anonymous

            Well that and the moronic awful frickhuge and multi part level design, half of your weapons not working on land yet being forced to wear moronic diving suits on land, smoke grenades being completely fricking unfunctional, UW missions always being dark as shit, the awful enemy designs, I can go on

            • 6 months ago
              Anonymous

              >lobsterman hiding in a toilet stall

      • 6 months ago
        Anonymous

        Is this some kind of weird situation where the "in-office" debug build of the game they all sat around fiddling with post release was fundamentally different under the hood from the release version? Otherwise you'd think this is the sort of thing they'd notice themselves in a week or so, tops.

        • 6 months ago
          Anonymous

          Games back then would be worked on nonstop until quite literally the last possible minute before the final release build had to be made. That final phase of development would usually involve working 100+ hour weeks just to get it into a remotely sellable state. Whether or not the difficulty settings were functioning perfectly as intended was probably not something that even crossed their minds during that home stretch, and it's possible that it only became broken during that period.

        • 6 months ago
          Anonymous

          There's a lot of things they didn't notice.

    • 6 months ago
      Anonymous

      There should be multiple points where your slow and steady increase in fighting power is interrupted by something that forces to reevaluate your tactics or at make you uncomfortable/feel good.

      When you fight at night
      Your first terror mission
      Your first mass death by alien grenades
      When you work out mass terrain damage is great
      When you don't have to rely on sheer numbers
      When you first meet a terror unit for the first time
      When you first meet Chryssalids in particular
      When you first meet Mutons
      Your first mass death by blaster bombs
      Your first use of blaster bombs
      Working out you can blow holes in spaceship walls
      When you get Heavy Weapons Platforms
      When you get power armor
      When you don't have to rely on sheer numbers, again
      When you get flying armor
      When you first meet psionic sectiods
      When you first meet Ethereals
      When you start using psionics yourself

      If you don't get this feel I suspect that you simply have been spoiled, so you never got the true experience.

      • 6 months ago
        Anonymous

        >the first time youre stacking up your dudes to attack the control room of an alien base and a giant explosion vaporizes half your squad
        good times

  50. 6 months ago
    Anonymous

    >tasoth factory
    >only five actual tasoths

    i'm not complaining

  51. 6 months ago
    Anonymous

    >night mission
    >smallest chance enemy is in treeline
    >fire everything into it
    >grenade launcher gay hits ship
    >lights everyone on fire
    >minigun tard shoots up everyone despite spacing
    >friend is wounded message x3
    >captain frickhead has died
    >alien was in forest
    >never hit even once
    Why does everything go wrong all the time?

    • 6 months ago
      Anonymous

      for some reason, your displayed chance to hit is not your actual chance to hit

  52. 6 months ago
    Anonymous

    >play drunk
    >zero casualties

  53. 6 months ago
    Anonymous

    Guys, I just tought of something.
    You know how in late game you have all these missions that are really easy, but you still have to do them and are annoying?
    Well I think that this problem can be solved if some sort of quick-combat gets introduced, kinda like in homm

    • 6 months ago
      Anonymous

      >Abducted Farmer mission
      >send four dudes in power armor
      >autoresolve
      >two dudes dead, the others a month in the infirmary, mission failed

      • 6 months ago
        Anonymous

        Any moar wtf did I just read moments?

        >the farmer survives being shot at 20 times
        >you lose 3 dudes to one auto burst

      • 6 months ago
        Anonymous

        It'd be useful for training new recruits who can die in an autoresolve with very little consequence.

    • 6 months ago
      Anonymous

      In Piratez you can ignore most of them if you have the score too

      • 6 months ago
        Anonymous

        not falling for that one again

        • 6 months ago
          Anonymous

          it's true tbh
          you alcohol production alone can carry you for a couple of months

    • 6 months ago
      Anonymous

      Didnt Brutal AI introduce this somewhat? It lets AI control your troops and do the mission for you

      • 6 months ago
        Anonymous

        I've toyed with autoplay, but it's mad fricking moronic. Your nuggets will frick around and check their flanks repeatedly unless you set them to zerg rush. I had three of my agents sit in the wienerpit of the kitsune and hold position for five turns.

        If it's an easy mission, it's faster just to do it yourself anyway or set AI aggression to max, so the blips come right to you.

        • 6 months ago
          Anonymous

          Kinda obvious is would end like this. Most of the brutal ai is just about getting cheesed by reactions.

          • 6 months ago
            Anonymous

            BAI is still nice on the enemy. I'm just saying that autoplay is pointless.

    • 6 months ago
      Anonymous

      this could work, in the meantime ill keep spamming ctrl k

    • 6 months ago
      Anonymous

      I think Dio needs to put in a tech where you can research a space age B-52 and just nuke enemy bases.

  54. 6 months ago
    Anonymous

    i'm bored, should i play xpiratez now or wait for next update?

    • 6 months ago
      Anonymous

      next update could be months away

    • 6 months ago
      Anonymous

      You shouldn't play right after an update, anyway. Wait for the bugfix patches.

  55. 6 months ago
    Anonymous

    Man, wanted to play something else to break the months long run of XcomFiles so I got Xenonauts 2

    >game is relatively okay but way shallower, which isnt necessarily bad when taking a break
    >right when its starting to pick up, just 15 hours in
    >woops thats as far as we got with game development sorry 🙂
    Frick early access. Guess Ill try Xenonauts 1 instead

    • 6 months ago
      Anonymous

      It's still in early access? What fresh new dev hell is this? I could've sworn Xenonauts 2 was years old by now.

      • 6 months ago
        Anonymous

        Feels like an alpha currently more than an early access, ingame you get this roadmap.
        Basically you can play for about 180 ingame days before you run out of shit, and theres placeholder texts and graphics for stuff.
        Its gotta be the earliest looking early access ive played, especially when what is there is seemingly mostly already in Xenonauts 1 according to reviews.

        • 6 months ago
          Anonymous

          lmao, how do they keep getting away with this?

          • 6 months ago
            Anonymous

            morons like me buy into it without doing proper research of course
            Game has good bones at least, so its even more blue balls that its this unfinished

      • 6 months ago
        Anonymous

        >what fresh new dev hell is this
        They wanted to change genres and eventually knuckled under when people said, "make what you promised," but set back development 90%.

        • 6 months ago
          Anonymous

          >change genres

          to what!?

          • 6 months ago
            Anonymous

            IIRC they wanted to go Strat game and do something more in line with Terra Invicta.

            • 6 months ago
              Anonymous

              Jesus Christ.

            • 6 months ago
              Anonymous

              >Terra Invicta

              barf

              • 6 months ago
                Anonymous

                Sad thing Terra Invicta would be fun if instead of whatever pointless shit actually happens, it played more like an XCOm game and your advisors contributed to missions available and bonuses/maluses you get on the missions (for example, good recon on an alien site gives you bonuses or map intel, and bad recon starts you getting ambushed maybe, I dunno).

              • 6 months ago
                Anonymous

                The last thing TI needs is a tactical combat layer tacked on top of all the existing busywork.

              • 6 months ago
                Anonymous

                No no no.
                Remove the busy work.
                Add the tactical layer.

                My very basic idea to fix it is that you run an XCOM game where your faction determines your base location and you take missions based on actions of your advisors/opportunities that come up. You give your advisors orders but instead of trying to make India 0.0001% more stable (maybe) or spamming Defend Interests, you're working toward expanding your empire (unless you lose missions you can't just have shit taken from you randomly).
                And the game works in stages from securing dominion on your continent to conquering the world, then you go to the space phase where you do XCOM missions fighting the aliens to get control of space facilities.

                Basically I'd dump 99% of Terra Invicta, keep the good ideas: Factions with different ideas of what to do about the aliens, and how those factions resolve it, and add OldCom.

              • 6 months ago
                Anonymous

                It would be easier to work up from the existing openxcom geoscape than to work down from the clusterfrick of TI's strategic layer to achieve what you're describing. Even implementing a modal airgame like x-com has would likely be impossible with TI's engine, and using the existing space battle framework for UFO fights would be an absolute nightmare given how dysfunctional the intercept mechanics are in TI (and getting worse with each rework).
                Maybe the Xenonauts guys had the right idea.

              • 6 months ago
                Anonymous

                I'm assuming that we never had the fricking terrible idea of playing HoI4/EU4/CK2 against Aliens in the first place and made a good game instead of three average to bad ones that don't really communicate with each other well.

              • 6 months ago
                Anonymous

                >given how dysfunctional the intercept mechanics are in TI
                Skill issue.

            • 6 months ago
              Anonymous

              Honestly something like that done right COMBINED with the tactical missions would be great. The strategic view has always been serviceable in XCOM and every XCOM-like but never really used to its full potential

            • 6 months ago
              Anonymous

              >change genres

              to what!?

              >what fresh new dev hell is this
              They wanted to change genres and eventually knuckled under when people said, "make what you promised," but set back development 90%.

              No. They made nuCOM 2 and the backer paypigs revolted.
              >one base
              >turn limits
              >phoenix point faction bullshit where you have to ally with NATO, Warsaw Pact, or third world
              >forget the rest
              It was shit.

              • 6 months ago
                Anonymous

                >turn limits
                Those are in in some missions and they are good, its very tense having to evacuate from a raid on cleaners as more and more reinforcements arrive. POW rescue mission on timer is bullshit tho. We play as a multinational organization, why do we bother liberating like 10 civies from alien pods?
                >phoenix point faction bullshit where you have to ally with NATO, Warsaw Pact, or third world
                That never happened (unfortunately, it would have been cool as frick)
                Ill add more
                >Teleporter instead of landing craft
                >Scrapped air combat minigame (only fun innovation of the formula in a long while)
                >Global alien laser destroying earth cities one by one to act as a form of a timer

              • 6 months ago
                Anonymous

                alien laser destroying earth cities one by one to act as a form of a timer
                catastrophic events like this sounds cool as hell

  56. 6 months ago
    Anonymous

    Have you even played the game after they removed the double-fleet-cooldown-intercept jank?

  57. 6 months ago
    Anonymous

    lol no

    • 6 months ago
      Anonymous

      I wanted to try this because it sounded cool, and because it would be fun to shitpost with anons. But then X-files start was so slow. Is there a submod to skip past the early game? I just dont see how 2 guys against 1-4 enemy every mission is supposed to be fun

      • 6 months ago
        Anonymous

        getting caught up in gritty urban gunbattles with only a few rusty ak-47s and some hand-me-down-grenades is the best part of xcf

      • 6 months ago
        Anonymous

        Early game that is, first two years of xcf is the good part. So if you think that's not fun it only gets worse.

        • 6 months ago
          Anonymous

          >finally reached the late game last week
          >no more comfy small missions
          >UFOs are only mixed crews of gazers and mutons
          >constant MiB retaliations
          >every fricking mission is a 20-turn slog
          >every map is leveled to the ground
          >bootcamp pumps out 20 spartan nuggets every month
          >none of them will live to gain senior status

          I was having legitimate fun, but now I just want the horror to end.

  58. 6 months ago
    Anonymous

    >play UNEXCOM after "playing" the 15 hours of content Xenonauts 2 has currently
    >play 10 hours in a day and barely scratching the surface, all with superior mechanics and more entertaining gameplay
    Its incredible really, Id be ashamed to be them

    • 6 months ago
      Anonymous

      Blackpill me on UNEXCOM please.

      • 6 months ago
        Anonymous

        It's fricking ugly and bloated.

      • 6 months ago
        Anonymous

        So far its not the "best" mod for my tastes but its still fun.
        UNEXCOM feels like when you take Jagged Alliance 2 and install 1.13 and some mods for expanded arsenal and vehicles. Definiotely bloated and with vehicles being too stronk, and seems like it aims for squad sizes being big.

  59. 6 months ago
    Anonymous

    ghosts sounds exactly like strongsad when they die

  60. 6 months ago
    Anonymous

    I feel bad for UFO Alien Invasion. No reason to exist anymore.

    • 6 months ago
      Anonymous

      ufoai was more of a spiritual successor than a remake
      it had a lot of interesting, original ideas
      it's kinda sad that it was abandone, tough

  61. 6 months ago
    Anonymous

    Theres no better feeling than booting up a new mod knowing nothing about it and finding new aliens and random shit you have to adapt to on the go. Shits like crack

  62. 6 months ago
    Anonymous

    >i land
    >i see sectopods
    >i leave

    • 6 months ago
      Anonymous

      weak

  63. 6 months ago
    Anonymous

    What's the hardest of the three factions to fight in Piratez?

    • 6 months ago
      Anonymous

      Academy has the mind control and cyberdiscs so I'm leaning towards them.

      • 6 months ago
        Anonymous

        They all have shitass armor tho

      • 6 months ago
        Anonymous

        Cyberdisks? Why are people so scared of cyberdisks, I never understood this. These things go down from RPG fire, and even some of the higher tier Gal-sized SMGs...

        • 6 months ago
          Anonymous

          Acid cannonballs will also one shot them. They're a bit scary since they deal so much damage at the point you usually encounter em.

        • 6 months ago
          Anonymous

          up to 300 plasma damage that one shots your veteran gal is scary, guess it's not that scary if you're savescumming

          • 6 months ago
            Anonymous

            don't get shot fgt

            • 6 months ago
              Anonymous

              >what I'm going to say to my Uber after getting incapacitated by a shotgun blast to the face

    • 6 months ago
      Anonymous

      Church. So many nasty tricks.

    • 6 months ago
      Anonymous

      Church has Exalts and Chrysalids

    • 6 months ago
      Anonymous

      Probably the Guild, once you start getting their A-game with Marsec power armour and tanks.
      Academy cyberdisks are also pretty nasty.

      • 6 months ago
        Anonymous

        Marsec's technically a different faction though.
        Cyberdisks die to a wet fart even if they hit hard.

  64. 6 months ago
    Anonymous

    Worth the investment to build sectopods in XCF?

    What kind?

  65. 6 months ago
    Anonymous

    How do you goys deal with psionics making the game too easy? Not use psionics at all?

    • 6 months ago
      Anonymous

      self-limit what can you do with Psy

    • 6 months ago
      Anonymous

      I ignore psionics altogether yeah, the one time I didnt I was just daisy chaining aliens and mindcontrolling everyone into killing each other by turn 2, its way too strong.

  66. 6 months ago
    Anonymous

    >played openxcom to death
    >xcomfiles is a turboslog
    >can't bring myself to play xpiratez
    >nuxcom blows
    >xenonauts... i dunno
    >troubleshooter is pretty okay
    >phoenixpoint is trying too hard and jank

    i feel like i just got old.

    • 6 months ago
      Anonymous

      Embrace the turboslog, but the key is to accept you wont play all of it in a single seating, just play other vidya in between, take it more like a long term project where you play a few missions here and there all building up to the overarching story. If you manage to do that you have XCOM to come back to for months and months.

    • 6 months ago
      Anonymous

      jagged alliance?

      • 6 months ago
        Anonymous

        i played 1 and 2 back in the day, it was amazing. i tried the 3rd one and for some reason it's pure cringe.

        Why can't you play XPiratez?
        I guess you could just give up and go play Fire Emblem or Disgaea.

        eh i dunno, really. i tried it for an hour and there's threee things that i feel like are pulling me off it
        1. i'm concerned this will be like xcomfiles with turboslog
        2. i don't like the asset jank. i feel like this is a problem with most content overhaul mods in xcom - yo uhave a milion assets like weapon sprites, armors, research screens, dialogue screens etc and everything's just pixelized fullhd shit and what's worse, it all looks different, style wise. i fricking hate this inconsistency.
        3. i feel like piratez focuses on melee and im not a fan of melee in xcom, or xcom clones in general
        but feel free to correct me

        • 6 months ago
          Anonymous

          silent storm?

        • 6 months ago
          Anonymous

          I guess a lot of the appeal in Piratez to me is the weird asset jank along with the initial focus on melee combat. If you're not too into, I'd say it isn't for you.

        • 6 months ago
          Anonymous

          1. it is still an ultra marathon but better paced, slog is at the very end of the run when you're grinding fuel capsules
          2. as long megamods are developed mostly by one guy + volunteers this won't change
          3. while melee is strong you have no obligation to ever use it, melee is strong in xcf too if you know what you're doing

        • 6 months ago
          Anonymous

          You recruited Livewire on your first run, didn't you?

    • 6 months ago
      Anonymous

      Why can't you play XPiratez?
      I guess you could just give up and go play Fire Emblem or Disgaea.

  67. 6 months ago
    Anonymous

    what the frick is up with shots that phase through enemies? where you can see literally it pass through the middle of the sprite

    i understand if it happens once, but when it happens six times in a row, it makes me think something is fricked up with the to-hit calculations

    • 6 months ago
      Anonymous

      Position frickery. I've had it too. Walk one tile in any direction and the shots will land.

    • 6 months ago
      Anonymous

      Sprites don't reflect the hit calculations. The game calculates bullet trajectories in 3d, press f10 and check the first person view screenshot in the save folder.

  68. 6 months ago
    Anonymous

    >playing UNEXCOM
    >every armored muton seems to take 300 shots to die with my 50%plasma/50% laser squad
    >soldiers running out of power and ammo but finally make it to UFO
    >peek inside and its this
    Frick this shit, leaving this mission

    • 6 months ago
      Anonymous

      >following 3 missions are all armored mutons that also all take 300 hits to kill
      I dont get it, it says laser should be effective against armor, too. Losing will to continue game, this is stupid. Anyone got any tips? Im literally having to focus fire on each single muton and spend the entire time units of 18 soldiers to kill each one, cant be right

      • 6 months ago
        Anonymous

        do you have the hard specs on the mutons?

        sometimes the flavor text lies to you in terms of armor penetration and weaknesses

    • 6 months ago
      Anonymous

      Just fire up the notepad and edit them. Chances are they have something stupid like 150 armor all around and 300 hp. Because that's the only way to make things interesting according to burned out modders.

      • 6 months ago
        Anonymous

        do you have the hard specs on the mutons?

        sometimes the flavor text lies to you in terms of armor penetration and weaknesses

        And health is 125.
        They dont seem TERRIBLE, but its strange that laser has a 0.8 modifier when the UFOPEDIA says laser is good against armored shit and there is nothing in the armored aliens thing saying what is effective against them.
        I guess I gotta research that elerium fusion meme if I dont wanna suffer, wont give up yet.

        • 6 months ago
          Anonymous

          >elerium fusion
          Those are explosives more often than not. If you want loot, it's not recommended.
          Also the smoke the explosion generates will frick you over because their dudes can see through it and your dudes can't.

          • 6 months ago
            Anonymous

            I dont see any way aroudn it though, they are WAY too tanky, so are sectopods for some reason in this mod. A single sectopod wiped a base that was fully laser-based because he took like 10 rounds worth of shots from all my defenders as well as some grenades and still didnt die. Eventually ran out of ammo and decided to just give the base up. Weird stuff goes on with high armor in this mod.

            • 6 months ago
              Anonymous

              And lasers and plasma are the end tier weapons? What do you even need to cut through heavy armor, then?

              • 6 months ago
                Anonymous

                Elerium fusion seems to be end tier weapon. With plasma and laser I literally cannot kill these sectopods, going through ti again, each of these has been shot at and had mags emptied on them for like 15 turns straight now, still neither is down.

              • 6 months ago
                Anonymous

                Hopefully there's something like elerium powered lazors that cut through sectopods. Because mag dumping one over and over is just bad game design.

              • 6 months ago
                Anonymous

                Im just pretty sure they must be somehow bugged, cyberdiscs and other mech type things die in 2-3 mag dumps which is acceptable, but these are still not dying. For now just gonna CTRL K sectopod missions until I can research some other stuff.

              • 6 months ago
                Anonymous

                >see that openxcom has a hit log to see whats going on
                >every single shot to the sectopod I am currently fighting does 0 damage
                Shit mod, I was right to be confused

              • 6 months ago
                Anonymous

                Elerium fusion seems to be end tier weapon. With plasma and laser I literally cannot kill these sectopods, going through ti again, each of these has been shot at and had mags emptied on them for like 15 turns straight now, still neither is down.

                UNEXCOM is the poster child example of balancing through just adding armor to enemies/making them be 80% tanks/mechs. Endgame is a slog because you do have to hit them a bunch of times, even with the endgame fusion weapons, its just what it is. In the top difficulty this means so many armored enemies each turn is like 15 minutes of shooting at the same few enemies until one of them dies.

                Only thing that kills them fast and reliably are the melee alien swords but you have to get to melee range and thats just its own problem given how much reaction stuff they get

              • 6 months ago
                Anonymous

                >reaction
                Reaction is a pretty terrible system in itself. Especially since mods love stupidly inflated stats so you end up with stupid shit like hitting enemy in the back and then him pirouetteing and 420 noscoping your dude from other end of the map.

              • 6 months ago
                Anonymous

                Is there an armor shredding weapon like minigun in files?

  69. 6 months ago
    Anonymous

    And another armour done.

    • 6 months ago
      Anonymous

      Radical

    • 6 months ago
      Anonymous

      Ganker as frick

    • 6 months ago
      Anonymous

      >A light designed for
      a light what?

      • 6 months ago
        Anonymous

        Outfit, trapping or armor, take your pick

  70. 6 months ago
    Anonymous

    Now that I've played with the new update a bit I guess I'll restart and do a Fuso start melee-throwing only* Cath Path
    I'll also try to actually hire some Catgirls at the starting months instead of just using Peasants and recruited Ubers
    Frick me they're so expensive

    • 6 months ago
      Anonymous

      >new update
      >I guess I'll restart

      Such is life in XPZ.

    • 6 months ago
      Anonymous

      What should I do with this b***h? She’s been sitting in the jail for over a year because I am indecisive.

      • 6 months ago
        Anonymous

        Want me to spoiler what each path does or you rather have a simplified explanation what each one rewards you with?

        • 6 months ago
          Anonymous

          Give me the rewards.

          >xcf
          >ayy/mib sectopod, 200dmg laser
          >xcom sectopod, 115dmg laser

          y tho?

          Ayys were using laser weapons for millions of years, they know how to squeeze every tiny bit of extra output of them.

          • 6 months ago
            Anonymous

            >Gift her to Red Mage
            Gudrun will appear a your Hideout from time to time to give you a
            >Gift from the Red Mage

            + you now have access to the upgraded version of the Red Tower
            >Black Tower
            With the genius of Dr. X, and a lots of help from our Brainers, the Red Mage was able to substantially improve the design of her tower.
            This tower has upgraded Brainer capacity to 8, and has a lot of additional functionalities:
            Biotech
            Lab
            Library
            Mainframe
            Medical
            Power
            Red Mage
            Summoning
            Surgery
            VooDoo
            In addition, it can conceal our Hideout from sight (counts as 3 Shrouds) and lash out with powerful bolts of Mind energy at any invaders who weren't fooled by this (375 Power with 100 Accuracy)

          • 6 months ago
            Anonymous

            >Cooking Dr. X
            +500 infamy
            + it enables you to follow the Appease Dr. X paths and A New Hope
            >?Gudrun the Knight?
            you get rewarded with the equipment Gudrun von Dunst (Lvl 50)
            she can be upgraded later on to Gudrun's Black Knight Armor (Lvl 60)
            + she can be researched for some tech you can get from other means
            + it unlocks the Humanist Succession missions where you fight to dethrone the Super Aryan from the Black Sun organization that commands the Humanists
            after defeating the Black Sun you'll get +4000 Infamy, the Sky Knight SS Armor for Slave Soldiers and the Damsel Purity Ritual for Damsels (+10 Reactions · +10 Bravery · +25 Freshness · +10 VooDoo power · -15 VooDoo skill)
            or
            >?Gudrun the Lady?
            Getting to Affinity 60 with her gives you: (+2000 Infamy, +1 Pillow Book) + she can be researched for some tech you can get from other means
            A lot of funny events relating your relationship with Gudrun start to happen

            >?Dr. X? Humiliate her
            You'll proceed to Corrupt Dr. X until you transform her into X-Slave (a special slave that gives you -76 space and -76000 maintenance or X-Vampiress after descending into total corruption - she's a vampire lol
            + it enables you to follow A New Hope
            A lot of funny events relating your relationship with Gudrun start to happen

            >?Dr. X? Banish her
            +1000 Infamy and a Mystery Box after you'll find she became Aurora's New Toy

            >?Dr. X? Merchandize her
            $2 Mln in chips, 2000 Jack Bounty Tokens and +1000 Infamy
            + it enables you to follow A New Hope

            I don't remember if I ever done these before so if I forgot to include any detail or important Event that might trigger feel free to correct me, anons

          • 6 months ago
            Anonymous

            >?Dr. X? Recruit her
            Gives you the one time build Biotech Lab
            Brainer capacity is 10 and has a lot of additional functionalities:
            Lab
            Mainframe
            Medical
            Biotech
            Surgery
            VooDoo
            + some bonuses from Fruits of Research Event
            + it unlocks the !Into the Void! mission where you can go to the Nightosphere

            • 6 months ago
              Anonymous

              You also get Biotech Lab when pranking(cooking) her, but for some reason prank path blocks you from getting Red Mage unit

          • 6 months ago
            Anonymous

            do not look at their accuracy and TU costs

            i was kind of hoping they would be cost effective

            should have just built more hovertanks

    • 6 months ago
      Anonymous

      I might as well go for Reject the Power this time around

      • 6 months ago
        Anonymous

        Isn't that basically just there for the sake of it? I thought you only get a few shit ninja weapons and that's it.

        • 6 months ago
          Anonymous

          the ninja guns are very good, and theres some other minor things. its much weaker than any codex though, not because the ninja weapons are bad but because you have no codex craft which sets your air game way back.

          • 6 months ago
            Anonymous

            that's why I'm considering using the Firefox for the small to mid ships until I get my hands on a proper craft

            • 6 months ago
              Anonymous

              and catgirls have excellent reactions and voodoo power, the two stats the ninja shuriken weapons scales with. what a surprise

        • 6 months ago
          Anonymous

          It's there because some moron sold the menacing hull and tiny drill at the start of their game, then complained that they couldn't progress into midgame. After mocking them for not reading the intro sequence nor the starting UFOpedia articles, Dio then added the reject path as a consolation prize.

          • 6 months ago
            Anonymous

            that was me
            I didn't even sell it, just stashed in different base because couldn't decide which codex to take
            still my longest and far game

            • 6 months ago
              Anonymous

              So what's the big difference between the Neko Samurai armor to the Oni armor? Is it just the Oni Fear?
              I see the Oni has higher Voodoo defense and built-in thermal vision while the Neko Samurai has better evasion
              The Oni also takes a bigger toll on both TU and Reaction (-5) while increasing Str (+5) when compared to the Neko Samurai
              Oh also the Oni has
              >this
              while the Neko Samurai only has a Gauntlet

              lol
              thanks for creating a new way to play the game, anon

    • 6 months ago
      Anonymous

      Let us know how it goes, I was wanting to wait and see if the costs get tweaked or the route gets more content, but I'm really getting the itch for a catgirl campaign. My gut feeling says right now the best course of action is to max out runts and set up some money bases asap to ease the financial stress.

  71. 6 months ago
    Anonymous

    Can anything actually harm a skullstrider or a xenforcer? I fought a horde of high end dark ones (imps, cacos, aranchotrons) and it was like playing Doom with IDDQD.

    • 6 months ago
      Anonymous

      Sectopods and high tier Marsec might pose a challenge

  72. 6 months ago
    Anonymous

    >xcf
    >ayy/mib sectopod, 200dmg laser
    >xcom sectopod, 115dmg laser

    y tho?

    • 6 months ago
      Anonymous

      do not look at their accuracy and TU costs

  73. 6 months ago
    Anonymous

    I have an idea for a (yeah, another crappy) mod, but I need proper editor to make it.

    • 6 months ago
      Anonymous

      what's your idea about, anon?

      • 6 months ago
        Anonymous

        Not Xcomverse related, something like mix between Roadside Picnic and Stalker. Need to modify engine's code to implement prox-anomalies and (new) base capturing.

    • 6 months ago
      Anonymous

      Use asperite and import it as PNG in MCDeddit

      • 6 months ago
        Anonymous

        It's not a problem to make an animated 8-frame gif or whatever and import it, only if I need an animated tile. MCD numeric and boolean values editing (without MCDedit™), again, is not a problem.
        The problem is to process YAML data and merge mods hierarchy. Also, usable map editor with LOFTEMPS-voxel MAP rendering and mod support.

  74. 6 months ago
    Anonymous

    Is it still possible to start Witch Quests even if you choose Reject the power?

    • 6 months ago
      Anonymous

      Can't see why not. Just get wiz biz and buy coven admission. You need dark star from priestess 2, rest should be the same.

      • 6 months ago
        Anonymous

        You do need both Shadow Chasing and The Dark Star for Ninja Gods just to get to Ninja Weapon Use so I guess there's no soft block

  75. 6 months ago
    Anonymous

    >Cats can't be Zombiefied
    Guess there's no reason to go for Green Codex with them unless you're planning on having smelly gorilas in the front tanking hits while they stay in the back

  76. 6 months ago
    Anonymous

    >Arbites end tier armor is almost the same as the starting armor, which can't take a shot
    And they don't get anything special. Why does this faction even exist?

    • 6 months ago
      Anonymous

      You get energy shields on higher tier stuff. Pointless armors are a problem with basic human factions in general. Carapace is a straight downgrade compared to flak and human sized power armor is stupidly expensive for how ineffective it is while the beastmen can for some reason get uber carapace that is stronger than basic power armors and doesn't suffer from plasma damage multipliers.
      Arbiters are more or less forgotten about. They're ultimately a flavor faction that only gets a handful of unique stuff and a bunch of unique missions and also enemy gets stronger at much slower pace compared to other factions.

  77. 6 months ago
    Anonymous

    Meh, I got tired with Rosigma. I'm going back to Piratez.
    Which codex goes best with Dumbass Captain?

    • 6 months ago
      Anonymous

      Any pretty much. Grey gives you Chaos Saint which is amusing

  78. 6 months ago
    Anonymous

    >not going Jackass Captain
    Captain, your Sadomasochism Training?
    Your Dungeons?

  79. 6 months ago
    Anonymous

    Which is the latest version? N6.0.7?

    • 6 months ago
      Anonymous

      Yep

  80. 6 months ago
    Anonymous

    fricking b***hes

    • 6 months ago
      Anonymous

      yeah you get that every time you end a month with 1 million or more in the bank with soreass

  81. 6 months ago
    Anonymous

    Do I still get catgirls if I don't go their route and/or don't start in Cali?

    • 6 months ago
      Anonymous

      Yes. They're just uncommon.

      • 6 months ago
        Anonymous

        can't you buy them with Glamour later on?

    • 6 months ago
      Anonymous

      can't you buy them with Glamour later on?

      you can trade castaway gals for them iirc

      • 6 months ago
        Anonymous

        I know you can trade 6 Uber Gals prisoners for 6 Catgirl prisoners with Nekomini Exchange or something
        Didn't know about the Castaway trade

        • 6 months ago
          Anonymous

          oh it's young ubers, you're right.

    • 6 months ago
      Anonymous

      you can buy catgirls once you research recruit: catgirl, which requires a captive catgirl of any stripe. you will probably need to get a catgirl tourist mission and save one of them to do this. this is a fairly common mission

      • 6 months ago
        Anonymous

        the hard part is managing to get one alive out of those missions

        • 6 months ago
          Anonymous

          Depends on the enemy. Sometimes you're fighting poorly armed bedsheet ghosts at night, and the cats win on their own in two turns.

  82. 6 months ago
    Anonymous

    >Blood-Ax Catgirl
    meme build

  83. 6 months ago
    Anonymous

    Hi /vst/, newbie here
    I'm going to pick up xcom and play it for the first time, are there any fixes that I need for the game, outside of open xcom?

    • 6 months ago
      Anonymous

      OpenXcom fixes a majority of the issues in the Steam/GoG version, and comes with an assortment of QoL features. You should be good with just that.

    • 6 months ago
      Anonymous

      OpenXcom fixes all major issues.
      Although there are a few small mods that I like to play with like MoarZer0 and the CM32L music pack(I tried to run run munt locally, but for whatever reason oxc can only output adlib and ogg for me)

  84. 6 months ago
    Anonymous

    I see no reason why to take anything else than lazy/none captain. All the rest are shit in their own way.

  85. 6 months ago
    Anonymous

    >according to the wiki Fuso Knives no longer give Radical
    Dio must've seen my comment where I said that they were the best weapon to train for Fusion Arts Training since they used to give both Traditional and Radical

  86. 6 months ago
    Anonymous

    Remember kids, save game on the last day of month in case of crashing event!

  87. 6 months ago
    Anonymous

    Good news everyone, the bald simp has promised that in the next version of Piratez we will be on the necroplane/car thieves tier of air craft for longer and there will be more stuff to shoot with it!

    • 6 months ago
      Anonymous

      >we will be on the necroplane/car thieves tier of air craft for longer
      Because getting into the air game even later was totally what everyone wanted.

    • 6 months ago
      Anonymous

      >Max Speed 900

    • 6 months ago
      Anonymous

      I only care about more cat content

      • 6 months ago
        Anonymous

        that is also happening, as well as more gnome stuff.

    • 6 months ago
      Anonymous

      >for longer
      what he's gonna do? move the Codex ships to mid game?
      lots of crafts that appear in the first year can and will shoot down necroplanes

      • 6 months ago
        Anonymous

        Actually, the only ships the necroplanes will defeat are unarmed, the Necropirate bands or the Ratmen helis

    • 6 months ago
      Anonymous

      Why not just make necroplane craft available earlier?

      • 6 months ago
        Anonymous

        What the frick are you. Suggesting simple solutions to convoluted spaghettis code problems.

      • 6 months ago
        Anonymous

        That will make too much sense.

  88. 6 months ago
    Anonymous

    >bald simp
    which one?

  89. 6 months ago
    Anonymous

    >more gnome stuff
    >more cat stuff
    >no gobbo anything
    DIIIOOOOOOOOOOOOOOOOOOOOOOO!!!

  90. 6 months ago
    Anonymous

    >Average Dio edits

  91. 6 months ago
    Anonymous

    >Bunker facility redone.
    Now it is no longer impassable to large units, but instead has a defensive 14mm light turret installed (battlescape only).
    No longer Captain Soreass exclusive, now can be built by anyone with the aspect Pig-headed.
    Cost increased by the requirement of Necroplane Parts.

  92. 6 months ago
    Anonymous

    And I just restarted my campaign too
    Will be very interesting to see what Dio has in plan for a rehaul of the early game

  93. 6 months ago
    Anonymous

    REEEEEEEEEEEEEEEEEEEEEE
    Why isn't this for gobbos as well!?!

    • 6 months ago
      Anonymous

      frick off, no one likes gobbos.

      • 6 months ago
        Anonymous

        I love gobbos. I wish that night/camo was meta for more than a few months. They're so cute!

  94. 6 months ago
    Anonymous

    How do I fight necropirates? They're annoying as frick.

    • 6 months ago
      Anonymous

      keep shooting them until they stay dead usually works
      they're basically zombies with old guns
      try to swarm them instead of letting them swarm you

  95. 6 months ago
    Anonymous

    How is xpiratez if you dont really like anime and that sort of stuff? Is it too in your face or is it still playable?
    As in, is it good by its own right and not just the setting, I can live with it being whatever if the mechanics are alright.

    • 6 months ago
      Anonymous

      breasts are just pleb filter, it's good.

    • 6 months ago
      Anonymous

      It's more like Heavy Metal or 2000 AD than modern anime.

    • 6 months ago
      Anonymous

      It's prevalent enough that you can't really ignore it, but ultimately it's still just set dressing. You play it for the gameplay, not the breasts.

  96. 6 months ago
    Anonymous

    Is it possible to Ironman all of the current major XCOM mods?

    • 6 months ago
      Anonymous

      I can say that xpiratez and xcom files are certainly doable, don't have experience with others.

    • 6 months ago
      Anonymous

      yes, but why would you do that?

      • 6 months ago
        Anonymous

        It's not exciting if you don't ironman.

        • 6 months ago
          Anonymous

          Xpiratez can be blind ironmanned but
          xpiratez has alot of content so you might want to avoid ironmanning the first 5 months until you have a decent grasp of shit like shadowing ship landings and research topics of which there are many involving the unlocking of new missions, of which you can unlock about 13 of just in the first month, so give or take an hour or two of gameplay if you are itching for ironman. i only play normal/gritty though but i dont think the higher difficulties make tactical combat that much harder.
          I think globegame has been reduced in difficulty recently but again theres research features/exclusive paths and missions designed to increase difficulty as well, so mileage can vary even more significantly, and ive had runs screwed in the 1st month since research is on such a short rotation and RNG manages to sneak in some points of failure

  97. 6 months ago
    Anonymous

    >no one likes gobbos
    look at this squire trying to talk hard

  98. 6 months ago
    Anonymous

    well hello there

    • 6 months ago
      Anonymous

      I love when everyone is working

      • 6 months ago
        Anonymous

        same, it's those moments of many-ship geoscape action where the aesthetic and feel really shine. can't do that shit in modern xcom.

  99. 6 months ago
    Anonymous

    update when

    • 6 months ago
      Anonymous

      Soon

      • 6 months ago
        Anonymous

        2 million, sweet. But what are the odds that an even later update will have a research or manufacture require it?

  100. 6 months ago
    Anonymous

    Where do I get avalanche missiles?

    • 6 months ago
      Anonymous

      you can craft them
      don't know where else they drop tho

    • 6 months ago
      Anonymous

      Krazy Hanna sells them, I think?

    • 6 months ago
      Anonymous

      You make them, or loot them from some missions, like bigger ninja crafts/bases have some, B tier jack mission with deep ones have them too I think, can't remember if there are some in guns of the patriots or just seagulls. Probably other sources I forgot.

    • 6 months ago
      Anonymous

      >random events
      >Guns of the Patriots mission if you manage to clear it without blowing them up
      >buy them from Crazy Hanna

      • 6 months ago
        Anonymous

        I believe guns of the patriots only yield stingrays (or some other AAM, I might be blanking on the name), not avalanche which is a nuclear missile. There was that mission you do for Jack where you defend a literal castle against a horde of deep ones that does yield Avalanches if you finish it without blowing it up (which is easy because it's in a secure area inside the castle you start inside)

        • 6 months ago
          Anonymous

          Seagulls

  101. 6 months ago
    Anonymous

    new crafts to blow your Bikes and Airbus

  102. 6 months ago
    Anonymous

    Sell me on the *Mutant Alliance*
    Why should I ally with them?

    • 6 months ago
      Anonymous

      Sci books, mostly. They also let you recruit sectoid hybrids and fly the OG Skyranger.
      The main drawback is that you get mandatory terror missions.

      • 6 months ago
        Anonymous

        Bugeyes die so quickly tho

        • 6 months ago
          Anonymous

          If your Bugeyes are getting shot at you've already fricked up.

  103. 6 months ago
    Anonymous

    I'm doing well score and money wise, I got a lot of stuff and I'm winning the fights I get.
    However, it's July. My brainers are complaining about no Personal Labs and I haven't gotten into the airgame. Am I fricked?

    • 6 months ago
      Anonymous

      Get them some Personal Labs asap, anon
      That's 5 extra Brainer slots you're missing out on
      You'll get the Superconductive Wires needed for it if you extract the Piles of Junk in your Hideout

      • 6 months ago
        Anonymous

        youre a bit slow, but piratez doesnt do much to actually make you lose except hit you with retaliations. as long as your starting base survives you can recover from anything.

        Yeah, I might as well restart. Progress was too slow and I'm bound to hit missions with real enemies soon.

    • 6 months ago
      Anonymous

      youre a bit slow, but piratez doesnt do much to actually make you lose except hit you with retaliations. as long as your starting base survives you can recover from anything.

    • 6 months ago
      Anonymous

      No, you're not fricked by July year 1 unless you're playing on Jack Sparrow or you've genuinely lost your starting hideout. You can restart if you wish, but all you'll really be doing is massaging your feelings and making optimisations that are minor in the grand scheme of things. You can have zero airgame well into the second year and still safely progress from static missions and swooping on the odd landed UFO.

  104. 6 months ago
    Anonymous

    >Altar Boy has Exquisite Lingerie

  105. 6 months ago
    Anonymous

    >aHero out of nowhere

  106. 6 months ago
    Anonymous

    >Personal Labs goes from 'Poor' to finished in one day

    • 6 months ago
      Anonymous

      Don't believe the labels
      I've seen one tick techs taking 7 days to finish while two ticks ones finished in 5
      Excellent research taking 12 days to finish while Poor ones took 2

      • 6 months ago
        Anonymous

        Research completion has a range between 50% and 150% of its actual completion time that's rolled when you start a topic. You can scum for the fastest time every time if you're so inclined.

        • 6 months ago
          Anonymous

          >tfw worst possible roll for higher studies

  107. 6 months ago
    Anonymous

    Now my Hideout got attacked by Stormrats. They were a b***h to kill.

  108. 6 months ago
    Anonymous

    >base got so expensive I need to keep scoring high to get by
    >"last months piratin' was great. Here's -2500 score to start you off"
    Well, frick. And now there's an entire Merc base sucking up score too. It's April of the first year, I can't fight that.

    • 6 months ago
      Anonymous

      Build a second base and fill it with plantations. Wine and prostitution are also good sources of income.

    • 6 months ago
      Anonymous

      You should be expanding to other bases as soon as you get farming. A plantation base is a net positive to income and can be switched out to whatever you need later.

  109. 6 months ago
    Anonymous

    >April of the first year
    >Merc Base
    what the heck, anon

  110. 6 months ago
    Anonymous

    Hello! I played NuXcom when it first came out, but I wanted to try the older titles and think I'll like them. Also why do all of the Xcom threads have some girl with guns, is it a meta mod thing?

    • 6 months ago
      Anonymous

      it's mostly due the main mods of OpenXcom
      >XPiratez
      girl mutants surviving on Earth years after the planet was conquered by the aliens
      >XFiles
      start as a low ranking international organization 2 years before the Invasion starts
      >Rosigma
      Xcom but Warhammer
      >UneXcom
      bloated Xcom

    • 6 months ago
      Anonymous

      IMHO, oldcom is better than nucom. You should play it with openxcom since that fixes a lot of bugs and adds quite some QoL changes. The reason most oldcom threads have a girl as the pic is the nost popular mod for openxcom, xpiratez. If you've never played oldcom, I reccomend you play with openxcom, but vanilla, without any mods first. Then once you've finished the campaign, you can play tftd(oldcom's direct sequel, takes place underwater) or one of the mods.

      it's mostly due the main mods of OpenXcom
      >XPiratez
      girl mutants surviving on Earth years after the planet was conquered by the aliens
      >XFiles
      start as a low ranking international organization 2 years before the Invasion starts
      >Rosigma
      Xcom but Warhammer
      >UneXcom
      bloated Xcom

      summarized the pretty well.

  111. 6 months ago
    Anonymous

    You can also play the Warhammer 40k mod without Rosigma. Rosigma adds a lot of bloaat.

  112. 6 months ago
    Anonymous

    >one base
    why do they do this?
    do they really think the kind of person that plays Xcom type games have such a low attention span?

    • 6 months ago
      Anonymous

      It was scrapped, Dev wanted that because he thought that having a "ant hill" type of base where you dig down and unlock more rooms was "cool"

      • 6 months ago
        Anonymous

        >wow this is a cool idea
        >yeah, players will enjoy drilling to the center of the earth from both sides
        >NO ONE BASE ONLY NO MORE

  113. 6 months ago
    Anonymous

    I'd like to point out in final mod the shotgun (slug) is actually the most potent early game weapon you can use for soft targets. Unreal accuracy and able to do snapshots. I think this weapon is carried over to other mods as well

  114. 6 months ago
    Anonymous

    >zombie mission
    It's reaction fire training time, girls! But for some reason they get more reaction than accuracy in the stats

    • 6 months ago
      Anonymous

      reaction is trained every time they react, firing requires hitting to train

      • 6 months ago
        Anonymous

        That's gonna be difficult. The damsel and the catgirls I bring to those missions are rather bad at shooting

        • 6 months ago
          Anonymous

          If memory serves, you can cheese that with Shotguns. I want to say you need to hit with exactly one pellet for it to count, but I couldn't swear to that.

          • 6 months ago
            Anonymous

            use a shotgun. each pellet registers as a hit seperately, and they have 50+half firing base accuracy

            wish there was a command that forced the enemy to stand their ground and not surrender
            really blows when I can't get the second reinforcement wave on Bandit Town

            how the heck do they miss all their shotgun shots?

            >shotguns
            Ah, that's the ticket. My dumb ass was using rifles.

        • 6 months ago
          Anonymous

          use a shotgun. each pellet registers as a hit seperately, and they have 50+half firing base accuracy

        • 6 months ago
          Anonymous

          wish there was a command that forced the enemy to stand their ground and not surrender
          really blows when I can't get the second reinforcement wave on Bandit Town

          how the heck do they miss all their shotgun shots?

          • 6 months ago
            Anonymous

            Thou shalt not farm.

            • 6 months ago
              Anonymous

              Wise.
              The game is less fun when you spend time and effort on farming. Balance that assumes the player is farming is fricked.

            • 6 months ago
              Anonymous

              but I need the Commendations for... uuuhh... reasons!

  115. 6 months ago
    Anonymous

    new Hero Party just dropped

  116. 6 months ago
    Anonymous

    I fail to see why you should care about this babe
    now get back on the ship we got some hummies to kill

  117. 6 months ago
    Anonymous

    >Zombie themed Gnome's Lair
    DIIOOOOOOOOOOOOOOOOOOOOOOOOO

    • 6 months ago
      Anonymous

      The gnome is still a gnome

      • 6 months ago
        Anonymous

        I imagine having a bunch of Troopers and zombies oozing juice from their breasts is cheaper than hiring a bunch of Raiders

  118. 6 months ago
    Anonymous

    >most of my guns barely scratch the Troopers
    Guess it's hide, run and melee tactics now

    • 6 months ago
      Anonymous

      Melee their first stage, then get distance and shoot their second stage.

      • 6 months ago
        Anonymous

        Melee both stages

    • 6 months ago
      Anonymous

      protip all zombies have a weakness to electricity

      • 6 months ago
        Anonymous

        >cattle prod a zombie
        That's a quick way of suiciding, I guess

        • 6 months ago
          Anonymous

          if you have balls or gold shield you can get away with using stun baton against zombies or use a gun with electric damage, there's epulse ammo project and they're all strong against zombies

        • 6 months ago
          Anonymous

          Just capture a guildmaster, bro.

  119. 6 months ago
    Anonymous

    One more spin of the globe and I'm going to sleep...
    >[...]
    What the hell it's sunrise already?

  120. 6 months ago
    Anonymous

    >hunter killer battleship takes off right as ironfist is about to land

  121. 6 months ago
    Anonymous

    >June
    >still not in the airgame
    I want to kill planes! But the research is clogged with stuff I need to get first...

  122. 6 months ago
    Anonymous

    Is Thebes start still the strongest?

    • 6 months ago
      Anonymous

      yes :^)

    • 6 months ago
      Anonymous

      if you are an experienced player
      if not, choose any other that gives extra recruits at the start

    • 6 months ago
      Anonymous

      no, it got nerfed with bad events.
      california is the best for recruits now

      • 6 months ago
        Anonymous

        for the free box of kittens?

        • 6 months ago
          Anonymous

          Sounds like a good eatin.

  123. 6 months ago
    Anonymous

    Freaky

    • 6 months ago
      Anonymous

      Blowgun!

  124. 6 months ago
    Anonymous

    >arcing weapons are very bad in forests
    But Canny Gals don't know how to read, so they put a javelin into your girl from the other side of the map through fifty trees worth of cover.

    • 6 months ago
      Anonymous

      What isn't very bad in forests. You can barely move and fire in them. You get a red blip, click on it and then get trolle when the game tells you that there's no fricking line of fire.

      • 6 months ago
        Anonymous

        Minigun is pretty good for clearing vegetation.

  125. 6 months ago
    Anonymous

    finally
    now I don't have to go through the interrogation gacha to get those

  126. 6 months ago
    Anonymous

    Did Dio tweak with the Reticulan sprites? They look a bit off

    • 6 months ago
      Anonymous

      He did

      • 6 months ago
        Anonymous

        For what purpose? What was wrong with "sectoid with hat"?

    • 5 months ago
      Anonymous

      how they look now?

  127. 6 months ago
    Anonymous

    'member to vote for xpiratez on moddb

  128. 6 months ago
    Anonymous

    There's something endearing about seeing your girls go from not being able to hit the broad side of a barn to killing machines in power armor.

    • 6 months ago
      Anonymous

      and then seeing them get oneshotted by a zombie

  129. 6 months ago
    Anonymous

    I feel like I'm missing something to become able able to do piracy. You need a vehicle with weapons to shoot down another vehicle. You need to research something you get from a vehicle battle to get a vehicle with weapons. Vehicles almost never land within range of my base. The airbus runs out of gas or gets outrun by anything I chase. What's the missing link here?

    • 6 months ago
      Anonymous

      Wait for a landed craft, or play the interrogation RNG. What from a crashed vehicle do you need?

      • 6 months ago
        Anonymous

        It's been a while since I've played (reinstalling right now) but iirc the first ship missile requires a drop from a guild ship

        • 6 months ago
          Anonymous

          There's a rather difficult early mission called Guns of the Patriots that drops Seagull missiles... assuming a stray shot doesn't detonate them.

          • 6 months ago
            Anonymous

            I'll keep an eye out for it, thanks.

  130. 6 months ago
    Anonymous

    >finally arrived at XCF endgame

    owari da...at last

    • 6 months ago
      Anonymous

      >ospreys
      >ever
      I've played through to nigh-completion three times now and never found a situation in which these were useful, the reqs are so stringent that I either score the Kitsune long in advance, and/or get better sci-i troop carriers within months of unlocking the osprey and never bother with it.

      • 6 months ago
        Anonymous

        How do you assault cult HQs without osprey? Do you really just go with dragonfly and 8 agents?

        • 6 months ago
          Anonymous

          I guess I've been fortunate to roll the Kitsune event consistently early, I've always had it for what feels like ages by the time I'm at late 1998 and ready to knock over the cults in time for the aliens to arrive.

          >patch notes: Kitsune now requires Advanced Intelligence Center

          Well shit, that's what I get for taking an extended vacation from the game, the Osprey makes sense now.

    • 5 months ago
      Anonymous

      >all that accidents with osprey are really marine corps fighting aliens

    • 5 months ago
      Anonymous

      >all that accidents with osprey are really marine corps fighting aliens

      >ospreys
      >ever
      I've played through to nigh-completion three times now and never found a situation in which these were useful, the reqs are so stringent that I either score the Kitsune long in advance, and/or get better sci-i troop carriers within months of unlocking the osprey and never bother with it.

      ospreybros...not like this

  131. 6 months ago
    Anonymous

    It's September of the first year. I have seen zero landed Necroplanes, nor have I gotten a Necropirates mission or the plane graveyard map (where you can find Necroplane parts)
    There's a crapton of score in the air and I can't get it.

    • 6 months ago
      Anonymous

      Necroplanes don't land iirc

    • 6 months ago
      Anonymous

      >September of the first year
      >can't shoot down a necroplane
      Little Bird

    • 6 months ago
      Anonymous

      bro, your Faust?
      your Codex crafts?

      • 6 months ago
        Anonymous

        >your Faust?
        I don't know the research sequence for it

        >your Codex crafts?
        I haven't chosen my codex yet. I don't know which does what.

        • 6 months ago
          Anonymous

          >September
          >haven't chosen my codex yet

        • 6 months ago
          Anonymous

          Just pick a codex you like the most from the descriptions given thus far. Or pick a codex you despise the least. Blindly stumbling about the tech tree is intended.

        • 6 months ago
          Anonymous

          You can always roll with Aircars instead of the fancy crafts

          >September
          >haven't chosen my codex yet

          tbh I kind of do that sometimes since I'm consider what would help my current crew the most

  132. 6 months ago
    Anonymous

    >had a crew of cats, a division of damsels, a slew of SS, plenty of peasants and gals galore
    >run aborted

    • 5 months ago
      Anonymous

      >>run aborted
      why?

      • 5 months ago
        Anonymous

        Because it was February of the second year and I was still nowhere near the airgame, let alone Back to School.

        • 5 months ago
          Anonymous

          so what?

          • 5 months ago
            Anonymous

            Also, a missile destroyed the lab.

            • 5 months ago
              Anonymous

              lel

            • 5 months ago
              Anonymous

              That damn red-eyed brat.

  133. 6 months ago
    Anonymous

    >battleship spawns on the skyranger

  134. 6 months ago
    Anonymous

    >mission in the plane graveyard map
    >bounty: necroplane parts
    Oh, I think I have an erection.

  135. 6 months ago
    Anonymous

    I bit off more than I could chew with hiring too many brainers and needing to flee a pogrom with a tank I couldn't crack. Probably going to just restart now that I shook a little rust off.
    Any X Piratez experts on that can help a noob out with a few questions? Shotguns are pretty good, bows are pretty good long range outdoors, what are some good rifles for long range indoors early game?
    What is the point of expeditions? Just sending a massive army to nearby missions or are they good for more than that? I tried using it to expand my radar range but it got wiped out by a ship with zero recourse.

    • 6 months ago
      Anonymous

      Honestly the best early->midgame weapon would probably the be the linux smg. Slayer rounds lets you oneshot pretty much any animal and bandit and twoshot zombies/necropirates. For rifles, you usually can find something pretty decent in the gun crates you get from humanist missions.

    • 6 months ago
      Anonymous

      Early on I like the rcf rifle because it's got a good aimed shot accuracy, any carbine like gun is good early on when your soldier stats still suck.
      Expedition the "craft" is just there so you never get stranded if your airbus gets shot down, it's not very useful as actual deployment craft, convoy is good and often overlooked by newbies.

    • 6 months ago
      Anonymous

      Basically every rifle is adequate for long-range combat, since they don't get a distance penalty for aimed shots. For your designated marksgal, I'd recommend the Ol' Rifle to start with, the one that looks like an M1 Garand. It's the first gun you usually get that gets bonus damage from aim skill.

      • 6 months ago
        Anonymous

        No way Garands are that big (or that girl that small)

        • 5 months ago
          Anonymous

          Model guns are usually smaller than the real thing, not larger, so I'm not sure what else it would be. Maybe she's one of them gnomes.

  136. 6 months ago
    Anonymous

    >govt starts attacking the hideout
    >stun them or kill them you're fricked for score
    Does it trigger a base defense interception? If my base defenses destroy the incoming craft I lose no score.

  137. 5 months ago
    Anonymous

    Looks like the 'put people in the manufacture screen to free up prison space' trick destroys your score.

  138. 5 months ago
    Anonymous

    anybody got an eta on next update

  139. 5 months ago
    Anonymous

    What was the Piratez wiki again? I have no idea what to do to get Boss rank.

    • 5 months ago
      Anonymous

      https://xpedia.netlify.app/
      The Social Hierarchy and Any Officer, Leader or VIP

      • 5 months ago
        Anonymous

        >The Social Hierarchy
        Frick me I was missing this. Explains why I didn't get the rank after interrogating a Church Matron.

      • 5 months ago
        Anonymous

        Why is the entire site in Russian?

        What sort of income should I be aiming for before building a new base? Are there any other factors I should consider?

        Depends on the game, but keep in mind that most bases will pay for themselves with a workshop + 50 engineers making Alien Laser Rifles and selling them every month. If your monthly funding from the Xcom Council is going well, you can get away with building a new base once you have a couple million in the bank.

        For the basic base setup you probably want to have:
        Hangar (for an interceptor of your choice)
        Workshop
        General Stores
        Living Quarters
        This alone is gonna cost an extra 1 million or so on top of the price of the base itself, and then the 50 engineers are another 500k.

        Optional but recommended: Some manner of defense installation since you are gonna have shit soldiers in here and would rather not do base defense

        • 5 months ago
          Anonymous

          >Why is the entire site in Russian?
          Looks like there's a few Russian devs in the Piratez team.

        • 5 months ago
          Anonymous

          Because you didn't change language in top right

          • 5 months ago
            Anonymous

            That would do it. I was confused since I saw english and russian text and thought there was something broken.

        • 5 months ago
          Anonymous

          Shoot, I meant to mention I was playing piratez.

  140. 5 months ago
    Anonymous

    What sort of income should I be aiming for before building a new base? Are there any other factors I should consider?

  141. 5 months ago
    Anonymous

    >playing OpenXcom for the first time, with the Final Mod Pack
    >Unlock Alien Laser Rifles
    >Get confused as to why I do not have any other advanced weapons like regular lasers or gauss weapons
    >You need to capture at least one alien engineer

    frick

    • 5 months ago
      Anonymous

      >Final Mod Pack

      Play XCF instead.

      Embrace the full wiener and ball torture experience.

      • 5 months ago
        Anonymous

        I'm gonna play that next actually.

      • 5 months ago
        Anonymous

        What makes it wiener and ball torture? It just seems to add more to the game.

  142. 5 months ago
    Anonymous

    >figure starting with $700000 in capilitory taxes was just a new ebin change aimed at the le hardcore gaymers that don't play anything else
    >restart
    >turns out it was just nice little starting gift for settling in central asia.
    Also, that captain personality test is new. Is there one where you're fricking yourself over by not picking it or can you just pick whatever looks good?

    • 5 months ago
      Anonymous

      popular opinon says that dumbass captain sucks, also if you pick personality opposite to your codex you'll enter a special chaos saint route and some events will happen way faster than normal
      opposite meaning gray and dumbass for example would make a chaos saint
      but really no combo will frick you over that hard

      • 5 months ago
        Anonymous

        Soreass is awful since it disable a lot of good events as well as having an entirely useless building called the bunker

        • 5 months ago
          Anonymous

          Every personality has a useless building. At least the bunker isn't actively detrimental, like the VIP club or to a much lesser extent the dungeon. It also disables a lot of shitty events too. Soreass is really not bad.

          • 5 months ago
            Anonymous

            Nothing wrong with the Dungeon. The downside of the Dungeon is "Gets you attacked in your base more", which is only kinda a downside and, if you set your bases up right, is actively a benefit to your cashflow.

            • 5 months ago
              Anonymous

              Unless that crackdown is by govt forces. Then kiss your score goodbye.

      • 5 months ago
        Anonymous

        >dumbass captain sucks
        Why is that? And which codex is incompatible with which captain?

        • 5 months ago
          Anonymous

          Dumbass replaces Analytics Room with VIP Club and VIP Club depends on RNG events.
          Combinations for Chaos Saint are Dumbass/Gray, Jackass/Green, Soreass/Gold, Lazyass/Red

        • 5 months ago
          Anonymous

          All of its unique stuff have downsides that often outweigh the positives.
          >Scamming and Spoofing, a workshop project that converts Personal Databases into random goodies, mostly money. Sounds good on paper for some quick cash, except those "random goodies" includes a tiny negligible chance of a $100k goverment fine, which isn't actually so tiny and is high enough that on average you will just outright lose money doing this (and that's not to mention that you should probably be saving your databases for more important stuff later down the line).
          >VIP Club, a base facility that replaces the Analytics Room, providing extra services like extra incoming, training, refreshment and free slaves. However, it requires research that's locked behind a long chain of random events, meaning you can get locked out of vital research progression for months on end simply because RNG said no. Even once you unlock it, it has less brainer capacity than the Analytics Room too just to frick with you.
          >A random event that fires at the start of each month if you ended the last one with too much cash, losing you $150k from doing so. One could argue that this incentivizes players to spend their money instead of hoarding it, but it's unique to this captain style and gets annoying to manage later on when income/expenditures become larger and just ends up bleeding you money in the long run.

          • 5 months ago
            Anonymous

            >A random event that fires at the start of each month if you ended the last one with too much cash, losing you $150k from doing so.
            I thought that was Sore-ass.

            • 5 months ago
              Anonymous

              It is most certainly dumbass. I played dumbass my first game and didn't realize that was a personality exclusive event.

  143. 5 months ago
    Anonymous

    Something is fricking up my score. It isn't a base.
    There's a bunch of Necroplanes (2 or 3) flying around but they can't be eating up my score like that.

  144. 5 months ago
    Anonymous

    What do I need to do to kill a tank. I lobbed like eight he grenades at the fricker and he's still blasting my gals through the airbus window.

    • 5 months ago
      Anonymous

      HE grenades won't do anything. I'm assuming you don't have any actual anti-tank weapons or you would be using them. Give your strongest soldier a hammer and smash it from behind.

      • 5 months ago
        Anonymous

        Is that viable or a last ditch effort?

        • 5 months ago
          Anonymous

          It's a pretty common way to take out armored cars early in the game if you end up fighting one before you've found a panzerfaust. The hammer deals concussive (explosive) damage, penetrates armor slightly, and deals high damage that scales massively with STR.

    • 5 months ago
      Anonymous

      You want anti tank solution, he grenade isn't one. If it's an armored car lass will do, actual tanks will need rpg/heat, real rocket launchers or panzerfausts. Hammer is desperation tactic in most cases but sometimes tank is in close quarters and it's convenient there.

  145. 5 months ago
    Anonymous

    I once killed a armored car with a ol rifle shot to the rear

    • 5 months ago
      Anonymous
      • 5 months ago
        Anonymous

        I never realized it was supposed to be a Garand, but it definitely is even though it only has 5 shots.

        • 5 months ago
          Anonymous

          It's definitely a Garand, you can clearly see the gas tube.

      • 5 months ago
        Anonymous

        Is it really a Garand? It looks closer to a Kar98

        All of its unique stuff have downsides that often outweigh the positives.
        >Scamming and Spoofing, a workshop project that converts Personal Databases into random goodies, mostly money. Sounds good on paper for some quick cash, except those "random goodies" includes a tiny negligible chance of a $100k goverment fine, which isn't actually so tiny and is high enough that on average you will just outright lose money doing this (and that's not to mention that you should probably be saving your databases for more important stuff later down the line).
        >VIP Club, a base facility that replaces the Analytics Room, providing extra services like extra incoming, training, refreshment and free slaves. However, it requires research that's locked behind a long chain of random events, meaning you can get locked out of vital research progression for months on end simply because RNG said no. Even once you unlock it, it has less brainer capacity than the Analytics Room too just to frick with you.
        >A random event that fires at the start of each month if you ended the last one with too much cash, losing you $150k from doing so. One could argue that this incentivizes players to spend their money instead of hoarding it, but it's unique to this captain style and gets annoying to manage later on when income/expenditures become larger and just ends up bleeding you money in the long run.

        You're making money hand over fist by April, though. You're starved for score, not money, by that time.
        But the RNG thing for VIP club just sounds bad.

  146. 5 months ago
    Anonymous

    >Oooh I should capture this guy, he's rare!
    >Prison is getting cramped, I should research some prisoners
    >Hmm, they all take a long ass time. I'll research a few quick things first
    >run a mission while waiting on research
    >Oooh I should capture this guy, he's rare!

    • 5 months ago
      Anonymous

      Sell the rare guy. He's worth a lot.

  147. 5 months ago
    Anonymous

    >On a business trip with coworker
    >zero opportunities to jack off
    >day five and the piratez sprites are starting to givee a half chub.

    • 5 months ago
      Anonymous

      To be honest, the synthsuit is pretty good.

    • 5 months ago
      Anonymous

      Politely ask your coworker for a handjob.

    • 5 months ago
      Anonymous

      In what circumstance is it ok to play piratez but not to jack off. Can't go to the toilet and do a quick one?

      • 5 months ago
        Anonymous

        I'm not going to jack off in a hotel bathroom with thin walls while he's sitting five feet away.

    • 5 months ago
      Anonymous

      >Kowalski, you playin those musclegirl games again?
      >For the last time, it is deep tactical simulator, kurwa.

  148. 5 months ago
    Anonymous

    Do different radar buildings stack or is there no reason to keep the old one around? Playing piratez, have a high res radar and just unlocked overcharged radar.

    • 5 months ago
      Anonymous

      Technically they stack in that each only has a percentage chance of detecting stuff within their radius, but it's a pretty good chance and the refresh rate is high enough that usually just 1 is enough. If you were thinking their detection range would stack, however then you would be wrong.

      • 5 months ago
        Anonymous

        Ok, that's about what I was thinking. You just never know if someone meant +500 to go along with the previous 1500 when they say 2000 range
        Unrelated, it's a b***h and a half to gen non-standard skin tones with a photorealistic model.

    • 5 months ago
      Anonymous

      Slightly, they also increase the chance of actually detecting ships

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