OpenTTD 14.0 released!
https://www.openttd.org/news/2024/04/13/openttd-14-0
>Timekeeping
>Better Ship Pathfinder
>Unbunching
>Social Platform integration
>GUI improvement / scalable fonts
>Better new player experience
>And so much more ...
OpenTTD 14.0 released!
https://www.openttd.org/news/2024/04/13/openttd-14-0
>Timekeeping
>Better Ship Pathfinder
>Unbunching
>Social Platform integration
>GUI improvement / scalable fonts
>Better new player experience
>And so much more ...
have a nice day you tremendous homosexual
Platform integration
Why is this shit a thing who the frick is using it
>troony telling someone to KYS
Kek, ironic!
Found the person who can't understand rail signals
Server when?
This game is too hard. All I know how to do is to create bus stops before going bankrupt
It's impossible to go bankrupt if you know how the game works.
you have to be genuinely moronic to go bankrupt. even a single signal-less railroad can set you for the rest of the game.
Build a depot for the mode of transportation relevant to your route, build a vehicle, tell it to go from x to y stop, profit. Hell, you can have fun just building buses and exploiting the game's growth mechanic by having a bus stop in one end of the town to another and watch Hicksville grow into a metropolis over time roflmao.
the game is too easy, i can do practically anything and have infinite money after three years
TTD is one of the original map-painters. If you're playing it to "not lose," you're playing it wrong.
post-facto justification for bad gameplay balance, likely due to intense autism and identifying positively with the game
why is there a scoring system?
>post-facto justification for bad gameplay balance, likely due to intense autism and identifying positively with the game
What thread did you think you entered?
and i find ticks in the forest. unsurprising, and unappreciated.
frick off then, no one cares
>start new game
>set up trains
>coal to the power plant, iron ore to the smelter etc.
>railroads turn into a traffic jam
>train stuck on the switch blocking everyone
>switch train can't move another train is blocking him
>don't want to unfrick this
>exit game
>town freezes to death
anon what have you done
>no more lost boats
island map here we come!
One thing that always annoyed me was that the ratings for stations would just drop over time in ways that would make long rail routes invalid as the train arriving to pick up 5000 tons of lumber had the same effect as a single truck arriving.
It'd be nice if the numbers were based on the volume picked up and transported instead, perhaps checked against the output on some level.
Any way to improve this without exploits? Still love the game, should probably play it again.
Actually another question, how do you mod things like the UI and CEO portraits on your own? I wanna introduce some things I liked from og TTD come to think of it.
>Canadian flag
>Statue of Liberty
Quite the timeline you've got going there, anon.
Joking aside I like the harbor aesthetics you've got going there.
I play city builders and automation games (Factorio), would I like this game? Does it have any of the same autism?
yes
thanks but could you sell me on it? what is the megabase equivalent?
Megabase equivalent is a sprawling transportation network criss-crossing all over the map. Hundreds of trains, thousands of buses and trucks, all shipping goods and passengers all around. Raw materials like ore, for example, get shipped from collection sites, i.e. mines, to processing facilities, smelters in this case. Primary products, like steel, get shipped from primary industry, to secondary industries. And all these vehicles need to share the same roads and railroads, meaning you need signaling, which can get very complicated on its own.
And there is a metric frickload of mods, called NewGRF's. Some are tiny and just add a couple vehicles, some are huge and completely change the game.
Some autists treat it like a citybuilder and get decorative NewGRF's and go nuts making attractive train stations and cities. Like a boomer and his model trainset basically.
You can directly trace a lineage from this game down to Factorio. Many of the same elements are present.
It's a game about building well-oiled infrastructure with railway being your bread and butter. It's literally one of the big OGs of autism that people have been autistic over for 30 years. It definitely scratches a similar itch. Also it's free on Steam so why not try it?
God I love the aesthetics of this game.
Ship Pathfinder
pfft, casuals