News:
OV
>model
>animation
PA
>new demo
>launcher
>basic ai
OpenVic:
https://www.openvic.com/
https://discord.gg/eTGbyPDNdB
https://github.com/OpenVicProject/OpenVic
ProjectAlice:
https://schombert.github.io/Project-Alice/
https://discord.com/invite/QUJExr4mRn
https://github.com/schombert/Project-Alice
Previous
is there a precompiled version of PA yet? I am not tech literate enough to compile programs myself
https://github.com/schombert/Project-Alice/releases
Biggest news is Schombert offered to merge the projects together but the OpenVic people are refusing
It sounds more like "disband your team and come and do polish for PA"
which is based because openvic is a dead project
It wasn't an offer for a merger but more of a:
>stop fiddling with the excel sheets and come help me fix make my game and make it playable while I bask in the glory
>admits that fricking around with spreadsheets endlessly isn't productive
>immediately makes up some copium that the autistically devoted guy who's been working solo will suddenly stop being autistically devoted
don't call me spartan git
Well the game's already playable and Schombert's done all the work so he'd basically be letting them frick around with logos and icons (which is all they do anyways) on a finished game.
Just finish the 1.0 version Schombert. If it's good or shows potential, people will come. If not, you can still work on it while OpenVic is being organized.
I mean yeah, that's what happens when your project is soundly outpaced by another person's. At best they are gracious and offer you a subordinate position, or they aren't and you fade into obscurity, seething and malding.
tbh Schombert should just finish and release the 1.0
You can't merge different infrastructures, this issue was already dealt with at the start of OpenVic, there was no reason to expect the answer was ever gonna be a yes. Aside from lack of documentation, OpenVic focuses on multiplayer, PA still doesn't have can't support it because the floating point math doesn't produce deterministic results.
There isn't even anything to merge because ov has nothing. Chomper just wants the ov guys to contribute to a functional project instead of arguing about a commit to change from openvic2 to openvic (4 months ago).
>Aside from lack of documentation, OpenVic focuses on multiplayer, PA still doesn't have can't support it because the floating point math doesn't produce deterministic results.
Project Alice is being written in C++ and they are not using any compiler flags which disable IEEE-754 compliance for performance, so it does produce deterministic results. I guess you aren't a programmer and are just parroting the moronic crap the OpenVic devs have been spouting.
>they are not using any compiler flags which disable IEEE-754 compliance for performance
First off IEEE-754-2008 doesn't guarantee determinism, there are only 5 operations where it optimally should, and even that isn't necessarily always true depending on optimizations, not to mention the fact there is still a bug in GCC where even if you have every compiler flag for compliance on it will still optimize floating points to the wrong precision. (so if you want compliance in GCC you can't use IEEE-754 with any optimizations) This disregards hardware optimizations which compilers may make even with the compiler flags on, which also don't ensure IEEE-754, and most of the SIMD operations will also tend to fail to follow the IEEE-754. GCC and Clang also don't agree on their use of FMA, so your only safe bet is not to use that either, especially since how they compile operations to that won't be guaranteed either. I'm willing to bet MSVC has plenty of other implementation problems with IEEE-754, you might be able to get away with similar operations showing up the same on the same compilers, but that means you'd need to only use GCC or Clang (since MSVC doesn't support Linux) and you can't support ARM or Mac. Or you could use MSVC and ignore non-Windows entirely.
GCC itself also recommends the disabling of many very important optimizations just to actually follow IEEE-754, so you might get compliance, but now you literally lose all your performance.
cool, when are you starting to work on openvic instead of arguing?
t. not a programmer
(probably an openvic dev)
(aka not a programmer)
can someone explain to a brainlet why this matters so much? sounds like a sheet of wood isnt being cut to perfect precision, so that maybe with enough sheets that have to fit together, the final measurements might not align and the piece wont assemble right. is that a good enough comparison?
because like who really cares if client A and B are in a battle, and A thinks he's lost 6000 men and B think's it's only 5999? it's not perfectly synchronized but afaik most multiplayer shit in history has never been perfectly synchronized anyway. but I really dont know how this works.
openvic bros we've won
https://github.com/mrealff/OpenVictoria
>bros
Don't misgender me like that!
im not an expert, but imagine those rounding differences occurring and compounding off of each other over the course of the whole game. two players would end up in very different states
what if there were synchronization checks that happen every year and make everybody the same? it could feel like a small lag spike on jan 1. like take the hosts numbers for the most important values for every country in the game and push it to all the other players. just saying this floating point thing seems overblown like it's such a common thing in computers there has to be doable ways to bandage it. like a post last thread said this isnt software for a multinational bank or the stock exchange
it's literally a nothingburger, it doesn't matter if in one instance of the game a pop has $8.99999725 and in another it has $9.00000001, nor are these rounding errors able to break anything in the context of v2 (and if they ever did, it would be piss easy to work around it)
it is literally just the devs trying to flex for their resume
it breaks the entire game when there is a condition that checks if a number is > 9.0 or not
Within any year you'd have a high possibility for a game state desync by doing so. Any issues would compound and compound quickly and sending over the "correct" game state every year wouldn't be a small lag spike anyway. Look at how long it takes the other PDX games to resync. Nevermind that as a strategy game giving the players possibly wrong data to strategise isn't something you want unless it's an outright feature of the game.
based frick multiplayer homosexuals, I'll enjoy the greatest vicy 2 experience thanks to PA alone
Trannie is shitting out new releases every 12 hours.
You can play mp 100 years in 1 hour without crashes or oos now
I wonder how that schizoid is coping:
>You can play mp 100 years in 1 hour without crashes or oos now
absolute cope
I bet he only tested it with like 2 people
Let's see how well it works in a lobby with 30 people lmao
>chuddie mindbreak
LOL
>no response
troony about to 41 percent
you are free to test this in your chuddiecord, kek
Why don't you test it yourself, moron-kun
It's not my job to test your broken shit troony
PA trannies should kill themselves!
Project TROON
> oh shit, they've fixed the military
> try to compile it myself
> error: no cmake, frick you
> reinstall cmake via visual studio
> error
> install cmake locally
> error
> check again
> it's been asking me to install git the whole time
> install git
> error: failed to clone freetype, frick you
> try to access freetype
> Error 504
skill issue
t. Project Alice's Supreme Primus (they/them)
Is this all you homosexuals have? Rambling about trannies as you give trannies mod roles and do literally zero coding? Spud really isn't sending his best.
any news on openvic? spud is awfully quiet lately and I won't get discord fr this shit
No one wants to see an openvic update, id rather see half an hour of his war analysis. Just use discord.
there is always openvic.com
kék great joke
their lead dev has been too busy arguing on Ganker to actually do any work
hence nothing to update with
How much money that schombert is going to "burn out" and take a "break" and that openvic will finish before project Alice?
300%
>schombert burns out and takes a break
>openvic still faffing around designing logos and making spreadsheets
>six months pass
>schombert resumes work, finishes project alice
>openvic finally settles on a logo
>Paradox releases EU5
>openvic still not ready
>How much money that schombert is going to "burn out" and take a "break"
Possible.
>and that openvic will finish before project Alice?
Impossible. There's some chance of them starting before Alice is finished, but I wouldn't bet even on that.
How will project troony ever recover?
nope, resounding openVic W
I actually think that making sure that the work is organized and assigned this closely on an open-source project is pretty important since thats how many project fails. Maybe they're going a bit overboard with it, but OpenVic has made and still seems to be making progress slowly, which means that we will see it complete in... 10-12 years. Most open-source remakes never even get halfway done- There's been a hundred attempts to remake Space Station 13 that've died. And OpenApoc is in a weird position, plus it still needs the actual game files. Can't wait to see the day when I can play a version of Victoria II that isn't insanely laggy past 1900 or crashes multiplayer every 15 minutes.
Projects fail because the developers lose interest. I don't think a bunch of spreadsheet will keep people interested in OpenVic
that's what spud's scottish charisma is for
Why are OpenVic shills actually moronic?
lol project alice doesn't even have loans implemented
I hope OpenVic succeeds purely for a pony mod for Victoria 2.
Wasn't there one made around S2 that put Equestria in California and made the Oregon Territory Griffonia? You basically had to fight off the Influence of the US or Canada while industrializing and try to become a world power while dealing with all the disorder from realizing the sun goes around the Earth and the Princess isn't all powerful or some shit. I think you could become the NLR, Solar Empire, or Communist with event chains.
sounds mega cringe
how could it be anything but cringe
It's a pony mod for Vic 2 made before the show finished, and was basically an "Equestria on Earth" fanfic as a game mod. There's a reason EaW is HoI4's best mod and this one is barely remembered, it would need a lot of work before it gets good.
>There's a reason EaW is HoI4's best mod
That's more to do with the vast majority of HoI4 devs and modders not having the slightest clue how to make something fun or interesting. "In the land of the blind the one-eyed man is king" and all.
Very true. i would like to see that Vic 2 pony mod get remade by EaW devs in PA or OpenVic, would be interesting to see what they would do with the premise.
Make a new thread when the old one is on page 10, not as soon as it hits 500 posts.
Old thread is dead
It's still up, it's just on page 10. This thread was opened several days ago when the other thread hit the bump limit, but vst is a slow board so threads stay up for days after the bump limit. It's polite to let the old thread get to closer to archive before making a new one (generals aren't allowed on vst anyway).
>PA releases and is a flawless recreation of Vic 2 with stable multiplayer
>entire vic2 community moves over except for spudgun that's stuck with his dead project
>seething drama ensues for no reason
I don't care either way, but it would be a pretty funny result of it all
>CAPTCHA: 00V00
If someone made a fork into sort of a new game do you think Paradox would get uppity and start speaking to lawyers?
Let's say the vicky 3 Anbennar sequel in progress instead decides to fork PA in a year or so.
Is there any precedent for FOSS engine ports of paradox games?
PA still requires the original victoria files for the textures and stuff, as long as you do it like that paradox has no reason to get uppity
who cares? it's an open-source
The real question is, does Johan think it's pedophilic?
Luckily for Paradox, both PA and OpenVic2 are GPL 3.0, meaning they are unusable for any commercial project.
GPL doesn't mean you can't use it commercially. Just means it's trivially pirated by default because the source code is available. If your product's good people will buy it. You can still get Starsector for free using Seth's key and yet people buy it.
Update me on what OpenVic is working on
we got fortnite dances and music, home by christmas boys
spud was caught shit talking openvic with schombert
proof or frick off
how could spud do this to us?
no wait he wouldn't betray us you liar
oh nonono openvic tranners, how will we cope?
is meiou and taxes a good alternative until either open source v2 project finishes????
its alright if you like autistically simulated economy and population mechanics with mediocre performance, sadly base game EU 4 mechanics are still there for the most part, the meiou devs should just make a game at thsi point, sote failed sadly
I like meiou and taxes, its a special gem with a few rough edges
>SotE failed badly
Imagine fricking trusting a woman to program everything in your game.
The Cal saga is such a stereotypical woman moment it's unreal
>male dev prefers grander scale "historical" stuff
>woman dev prefers muh interpersonal interactions and named characters
>woman dev proceeds to leave the project, destroying everything the male dev worked on to spite him and then literally moves to a foreign country to "find herself" and work on some AIslop "game" with le catgirls
>woman
If Cala is a troony, then he acts more like a real woman than any other one I've seen.
characters are based
ck2 with vic2/meiou economy would save the genre
Grey Eminence would save the genre. It´s the holy grail of gsgs.
Ck2 with capitalism lab economy would be cool
how was everything "destroyed"? did he tamper with the code or something?
also Demiansky was always just an ideas guy, the only one doing any programming was Cala which is pretty ridiculous. if you're going to make a game you need to work on it, or if youre going to be a designer/manager at least get a fricking team to manage, not a single person
what if the meiou modders try to make their own game using the openvic engine...
EU III tried to have something like a darkest hour, complete vaporware and the dev was put into a mental asylum i recall
it was being built off hoi3, it was always going to be an unintuitive mess with limited capabilities
I'm still mad that they cancelled it, they robbed us of something that would have been so interesting. I just hope that after either one of the two iterations of openvics release CWE will abandon their efforts on porting their mod into vic3 and instead expand their mod on openvic2, or better yet modify the game interely so that we will get a true strategy game about the cold war
The last Paradox game I was ever hyped for
I am planning to do this. When OpenVic finish implementing all the basics, I will create a (FOSS) fork focused on a 1356 start date, with population, economic & trade mechanics inspired by M&T 3.0. I hope to break ground on this at some point next year. Until the engine is ready to be forked I am just planning out mechanics and structure. I did look at using Alice but no offense to the devs, the code is quite opaque. And they are not going to support Linux or ARM Mac, I want to make a cross platform product.
Your project won't be counted as real until you have atleast one troony on the team as well as a discord server full of smug hanger-ons.
Why not help with the project?
an open source engine for v2 that can be used to make other paradox-inspired games seems so fricking perfect. i wonder why it wasn't attempted before. paradox's scripting seems pretty limiting like with meiou requiring you use fricking decisions for menus.
also good luck i would find a 1356 pop-centered gsg interesting.
what the frick happened to sote?
keep seeing posts about it but i never heard of anything
demiansky got his innards pulled out by a pool filter pump while doing routine maintenance
sote is dead
>what the frick happened to sote?
What is sote?
Songs of the Eons, an ambitious fantasoi gsg project that aimed to let you experience a cyclical history with states rising and falling organically. Notable for enraging one of the board's native schizos for some reason.
Idea guy: the game
They had a wiki with artwork and history, but never actually made any progress toward the game.
you fricking Black person you made me lose it
Terraces: the game
Seriously go read the wiki and a race's prestige and success correlates directly with how much they terrace their farmland. The guy had some midwit understanding of how farming and soil work but he thought he was a genius. Never got past the "let's think about how we could model dirt composition" stage of world creation, as in, didn't even start.
all activity did and does center on their pisscord the coder troony that kept putting in features nobody asked for finally quit to work on ai slob crap in Japan and demian started fresh with sote light that may or may not see the light this century, also one modder tries to get the 0.3 version of actual site to work, it's getting there at snails pace
tldr; Sote is dead
anyone else check the sote reddit often a few years back. that game really getted it
it'd be a lot easier to know which project to root for and which project to attack if we had the IQ results for their team members.
Fixed Project Alice Icon
>Picrel with transparency
https://ufile.io/6hthwqio
want to upload to official github with fix for boshphorus like provinces so that they are crossable by land, i have dev c++ but have no idea hot Git works or does it just work in text like how modding vicky2 works?
>Bonus icons
https://ufile.io/f/d6mnd
I'm more of an ideas guy.
So you're a useless pile of shit then
kys waste of oxygen
Based, projects need more guys like you. Ideas guys are scarce these days and worth their weight in gold
i can be your idea guy, if you want me to
here's an idea for you
kys
game mechanics would be vastly improved if the devs bothered with a minimal amount of historical-anthropologic research
eww, how would that even help defeating fascism?
if thats the problem, id say that contextualising fascism is probably the strongest weapon against it
umm, no, sweaty. The greatest weapon against fascism in more diversity, representation and strong female characters.
the only female character in victoria is the name TOE. females are trated on the same ground of children and invalids
i thought we were talking about the superior victoria
project ALICE is at best a love letter to alt-right trumpists
openvic is the calcification of the twitch/discord ecosistem
>female
okay incel
femoid*
sorry anon, I promise to do better next time
How would research on any topic help make a clone of another game? The point of a clone is that the mechanics are already established.
both projects have ambitions of expanding on the base mechanics, when the 1.0 version is released
Does Alice work mp work yet?
can't fricking wait for alice or openvic to finish but ugh!!!!! it's gonna take forever
hey are you guys pro or against rape?
is it still rape if the "victim" enjoys it?
If the crusader kings threads are anything to go by
Pro rape
It depends on the child
only if the victim is cute
gay prison rape is an american Black invention
new derailment tictacs just dropped
any news from either?
[4:48 AM]schombert: Latest demo, featuring HPM support, box selection of units, and better movement arrows: https://github.com/schombert/Project-Alice/releases/download/v0.0.5-demo/2023-8-30-DEMO.zip
>box selection of units
schombert sama must have listened to my complaint...
How does it play then?
my fps are very low even when paused when im zoomed in, game still runs blazingly fast regardless just with like 3 fps, other then that good progress
So this improves HPM? Plus the economy was fricked is that fixed or is Schombert still trying to work on the military and graphics first.
loans arent implemented yet, just try it anon, the game loads so fast it takes like 2 seconds
>Windows 10 or newer is also required to run the program.
oh
Well shit. Only computer I have access to has Windows 8.1 and the owner doesn't seem to plan on updating it anytime soon. Wish you well anons, I'll wait and see when people start to upload videos and shit.
Oh shit I have a W10 laptop somewhere and if the performance is as good as they say, it might work.
Do it and report back how it runs and how it plays anon.
>hpm support
man schombert is so fricking close to making a good replacement. drastic performance improvements alone make the remake worth it. can't wait to see some QoL additions although i'm guessing that's a ways away.
Does MP work yet?
HPM and Crimeamod both work, but crash after like 10 years. There are some improvements with the military AI, but there are still no debtors or a normal industry interface or good politics. Still fun, tho.
so i can play the ottomans and inherit all of egypt??
yes, but it's more advantageous not to
you mean it's better to keep egypt as a puppet than colonies? why?
it tanks your clergy percentage and you need 2% of them for the full research points bonus and you really need the research
you have two opportunities to annex them: 1) during the oriental ciris very early on 2) via decision once 1960 rolls around
it's much more beneficial to wait until 1860 or even later to pass the decision (outside of mp of course)
i didn't realize you get a decision in 1860. i'll keep that in mind.
but i thought colonies didn't affect your literacy.
they don't, but they count for the total percentages of clergy and clerks in your country which affect your research points
they also tank your officer percentage which means less generals
oh i see. i usually think of pops on a per-state basis rather than globally. good to know that colonies affect that. i guess that'd also be a reason you might want to not conquer high-pop uncivs in the early game?
exactly, yes
if you do this greek strat of conquering china in vanilla you will tank your admin efficiency, too, because you need a global 1% bureaucrats and unaccepted pops don't become bureaucrats
i never got a decision in 1860 to annex egypt...
it's right there in crimeamod
are you not a great power?
oh shit but i'm playing hpm
oh
well i've no clue if hpm has that decision...
You want to annex it as soon as possible so you can start fixing it. National clergy % isn't a factor because you can get the rest of the country above 3% before you annex Egypt and your national % will stay above 2%.
Friendship with Project Alice ended. Now OpenVic is my best friend.
I thought this died when Discord trannies ruined everything by being, well, Discord trannies.
>play Austria
>play at 3x
>start a war with the Ottos
>within 30 seconds I get nearly fullcapped by Russia while managing by invasion, without me noticing it
Man was never meant to go this fast. I might actually start using the speed up/speed down hotkeys now.
Holy shit, wars have to be played a slower speed now? Hiws the AI is it still moronic or does it at least try?
Occupations are much faster than in original Vicky and AI is more agressive with its politics.
At least on my machine, I can see every single army of every single country permanently, no idea what causes this. Feels like cheating and allows me to outmaneuver the AI in every war. So I can't really comment on its ability to wage war.
Guess fog of war hasn't been implemented yet then.
yeah and it cant be implemented because of floating point math, i tried to reason with you PA morons but i guess reality will set in sooner or later
Where do all you all-lowercase homosexuals come from?
did you even read the post to which you replied?
as for me i play at speed 5 most of the time, speed 4 during wars, but pause a lot.
oh frick sorry i thought i was in /gsg/ and that we were talking about eu4. if you're talking about project alice then yea your shit can get FRICKED on high speed.
https://github.com/schombert/Project-Alice/blob/main/docs/Devlogs/september/september.md
tl;dr alpha soon, basically meaning more or less feature complete but accepting bug reports and presumed to be in an unstable state
Utterly mogged. I'd say that OpenVic is on suicide watch, but PA's trannies will beat them to it as well.
>presumed to be in an unstable state
just like me fr
soon alice bros...soon we'll be playing v2 HPM singleplayer at lightspeed while openvic devs try to get multiplayer working lmfao
a toast to autism my frens
New Alice update just dropped
So what is the difference between the two? Or why is there competition?
one has a discord, a large professional team with a cunning youtuber backing it and providing updates on the state of the project
pic unrelated
just read this thread and the one before it and you'l get a pretty good idea on the state of both projects
>one has a discord, a large professional team with a cunning youtuber backing it
Ahh yes, a cunning youtuber. The most vital piece to any Mod team planning on never releasing anything playable
one project had almost zero work done with a massive team and following. Meanwhile the latter already has a working demo and is close to releasing an alpha build. Keep in mind this project is mostly being run by one person(they/them). So to answer your question there is zero competition because openvic can't compete. The only thing openvic has going for it is that it's being sponsored by the biggest vic2 youtuber who hasn't done any new meaningful updates on the project in recent
>t is mostly being run by one person(they/them)
Schombert isn't a eunuch, his discord claqueurs are.
In theory, they're both open-source reimplementations of Victoria 2. In practice OpenVic has a lot of flash and PR, a lot of idea guys, and a dev team of very amateur programmers that isn't open about the work they do, while Project Alice has a small handful of skilled and autistic programmers churning out updates rapidly while avoiding idea-guy bikeshedding, and unlike OpenVic, is actually open source.
Thank you very much for the insight.
is it safe to download
how do i know there is not virus
clone the git and build it yourself
>mostly being run by one person(they/them)
thanks for the tip. uninstalling project alice now.
Schombert is a he?
hes talking about openvic
spudgun's ideas are so good that he's actually the one good ideas guy and he's the sole reason openvic will ultimately succeed. slow and steady wins the race
Truth nuke
What's the point in playing a game that starts in postgame?
doesn't it get unbearably boring toward the end of a project when it mostly works and it enters the alpha/beta stage? schombert might quit any day now.
I doubt he will quit any time before releasing 1.0. He will certainly be burned out by that point, and might never touch the project again, but I seriously doubt that if he were to drop the ball, he would do so right at the end.
If he can get a working beta out the door with multiplayer, that'll be good enough probably for others to start to expand on if he dips out then.
That's what I think will happen he's already showing signs of it imo
großgermanische strategie general
Schombert says he doesn't want to make a comp patch for tgc it's over
Is TGC that mod that is slow as frick because it's huge? It'd be interesting to see it run on alice.
Also why is it called alice?
Yes that and gfm, more so gfm
tgc is so much better then gfm
Why?
Better migration and late game economy
That's GFM. TGC is actually playable if you set up things correctly/don't download the git directly but download the patches, and besides it isn't as big as GFM. Meanwhile I never got GFM to work more than half a year in game before crashing, for me at least. I can bear the slowness, but I can't bear the game ctd-ing every ten minutes
Named after Teddy Roosevelt's daughter. No idea why. She was alive in V2's time frame but I have no idea if yankees consider her a significant historical figure.
It's also annoying because there's another git project with the same name, can't they have come up with a less troony sounding name
maybe it should have been project hanover after queen victoria's dynasty
>if yankees consider her a significant historical figure
No, not even a notable figure at all. Teddy Roosevelt's mother and wife are both significantly better known than his daughter.
schombert don't quit. we're here supporting you in spirit but not financially because frick that lmao.
we need you to work on alice until it reaches feature parity with v2 and then add a few QoL features that the base game needs.
Tvth Nvke
Project Alice still has around 40% chance of being abandoned once they realise that they will never have fixed point.
while openvic will still be adding meaningless "requirements" to a spreadsheet and doing art-related stuff but suspiciously little coding
cant wait for the 3d soldiers to learn a new fortnite dance!
it's kinda neat that openvic is silently making progress while a bunch of loser anonymous trolls on Ganker lie about them
those Ganker trolls would probably stop making fun of them if they posted proof of said progress
Post code github for openvic then.
>progress
In their transition?
On no not the 4cuck trolls
alice should be named project hilary because hilary clinton was the closest thing americans got to female monarch, which mirrors victoria.
what about queen elizabeth?
what about you mum(male)
gottem
but what about der mjana
petition to rename project alice openvic 3, openvic 1 and the other openvic failed both
schombert should name PA "Black person killing 5: forced detribalization"
Where can I find Black person killing 1-4?
they got left behind in the last dimensional merge
>being this assblasted about Hillary Clinton in anno domini 2016 + 7
>ProjectHilldog
i want a 20th century to 22nd century game called project trump
someone can make it happen with alice/openvic.
What would be the bare minimum changes necessary to fork PA into an original 20th to 21st century game? Let's just shift 100 years so 1936 to 2036.
Looking at CWE, none. You could achieve this through modding.
All I want is a version of CWE that doesn't run like hot ass.
I want Victoria 2 with elves and orcs and magic :3
I also wish the Anbennar vicky 3 mod was for vicky 2 instead
It was originally going to be
But vic2 is cancer to mod so it never happened and instead went into eu4
The spiritual successor to Arcanum is just around the corner, then.
what that horse doing in there
wew, show some respect towards the gf of the comrade living in that flat, okay!?
already exists, see Hollywood: every race has every color
aliceussi gets me acting unwise
They are both using Godot?
Think Unity might better
>open-source game project uses godot
>we are still waiting for any reports of progress
it's like a pottery factory
the possibility of schombert burnout scares me. that's what happened with his old vic2 project
Why are /gsg/Black folk like this?
give a good victoria, or grey eminence NOW
like what? desperate for content?
you can motivate schombert RIGHT NOW by donating and giving him words of encouragement
schombert you fricking israelite you better finish making project alice or i'll build the 3rd temple and then burn it
schombert if you don't finish the project people are going to *shudder* play victoria 3
Hey chompy we're over here on the secret openvic github finishing up multiplayer and fricking your girlfriend, good luck finishing your shitty project by yourself.
Schombert I will personally rape your butthole for no specified reason
hot, imma get lubed up immediately
https://www.altdevarts.com/p/onboarding-floating-point
does this solve the floating point dispute or is it unrelated
all me btw
V2 needs a server/client system.
v2 is already multiplayer moron
Idk, I think this will be good as alternative but not only option. Well, client that's gonna launch dedicated server in background gonna be good.
Do you even know what a server/client model, piece of wasted oxygen?
no i posted that to bait out an explanation
I PM'd you.
Yes, and it would be hugely improved if it was a server/client system.
anyone got a link to the requirement spreadsheet? I want to tick off how much PA and openvic accomplished so far
thats proprietary software my dude, what you are asking is illegal.
just gimme
alice sisters...how are things going
PA is still missing a lot of minor features, but just the startup times reduction and sheer speed of the gameplay make it worth it, still crashes occasionally tho and the AI is very aggressive
Is the economy in playable shape right now?
its over.
we are so done bros
i asked the new google bard and it explained to me what a host/client system is. yea maybe PA should have that some day. but don't burden schombert with more stuff. he's probably lost all motivation already.
server/client*
schombert sama is doing it!!
something that stood out to me in the video though is the lack of fog of war/culling. you see all military units for all countries by default. in vanilla v2 you only see your units, your ally's units, and units that border your country.
also alice's panel thingy for units that displays their number is fugly compared to vanilla's. also it doesn't show morale.
Its the first working beta version obviously not everything works
Fog of war is really annoying during testing. He'll probably implement it very mutch towards the end of the project.
yea i figured it was a quality assurance thing. makes it easier to see if the AI does something weird with its units or whatever.
debug fow, moron
wtf are you insulting me for
i'm saying that it can be very simply disabled, so it's not for seeing what the ai does
there must be some other reason why it was not implemented yet
Its really annoying to type that every 2 fricking seconds, trust me.
you type it once and it lasts the whole session until you quit the game
Exactly and what do you do when you test a game? You open and close it all the time. I've modded vic2 I'm not talking out of my arse here.
and that's the reason for not implementing a crucial feature?
he has the sauce code, he could have a checkmark that enables or disables it in the options
Its a player only feature the ai usually uses another system where it cheats in these sorts of games. Also it could be just implement and disabled in the video he posted.
i know ai can see everything
does it also feel everything?
every single pop has a fully modelled hopes and dreams mechanic
this is why i care for the well being of my pops (only the accepted ones)
Why are gsggays like this?
The meme answer is autism. The actual answer is a poisonous combination of a desire for "general culture", them hating the games their general supposedly plays and good old fashioned TORtanic addiction, something that isn't specific to /gsg/
gsg never obsessed over vic3 nearly as much as /vst/ did
when the leak dropped they simply acknowledged it was bad and moved on; now there's a simple disclaimer in the op and no one talks about it, meanwhile /vst/ has 3 threads open about it at all times
You can't try to disown that homosexual of yours who kept making those POLEND??? and lets hecking jam threads soon after the announcement of Vicky 3.
he is not one of ours, he's a member of the steamgroup
his kind have raided our peaceful people for years with simpsons porn
>muh steamwaffen
Infighting cliques as per usual. So much for /gsg/ unity.
here's the disclaimer in question
we've even got v2 modders in this thread? bet they'll make some sick mods for alice when it finishes.
I will make a genocide mod
what a fricking moron
don't insult him you idiot. he'll drop alice just to spite us.
>here's your remake bro
He already annouced he will be modifying the game's economy few months ago, suprised you guys didn't notice.
What the frick, is he saying that now if I stockpiled 2000 clippers and then there aren't enough clippers available for my country in order to use my stockpiled clippers I have to go into the economic menu and click the button that lets me use stockpiled clippers but also stops stockpiling clippers?
Does he not understand that the only thing anybody does with stockpiles is identify the ones with government uses, turn off automation for those goods, and drag the stockpile value to 2000?
Letting industries use stockpiled goods was moronic and trying to "play the market" was pointless busywork for a few hundred shekels at best.
>i hope that by simplifying we can make the activity of stockpiling goods during peacetime and then using those stockpiles in war something that normal people can use
what? how moronic do you have to be to not understand how to stockpile military goods, if this is even real it's fricking stupid, might as well use the hoi4 system instead
>select manual mode
>drag slider to 2000
>never think about it again
Does he really think people were too dumb for this?
gsgtards will be seething about any changes but i think these solutions are cool
> abandons his previous attempt because he tried to change things instead of just reimplementing them
> makes considerable progress on this one
> starts changing things
that's what happens with unplanned solo projects, they inevitably get bored and start screwing around
If it weren't so public he'd probably be on the way to dropping it at this point, but it'd be too embarrassing so expect more weird changes and corner-cutting
>lets just not implement fog of war
Help us openvic2 you're our only hope
I guess the first major fork of PA will be the one that had the fog of war implemented in some way and keeps the economy vanilla too.
like I expected from day 1, the supreme emperor of dev will just make whatever he wants and deem it "complete" when he gets bored, throwing in or taking out whatever features he wants. Alice will be the minimum viable product, a shitty rotten foundation that other modders will have to fork and plaster their own mods onto, which will each be forked, and so on as is tradition in vic2 modding, until years from now we have LMNOPFM v3.3374 that finally replicates the original game and by then nobody's playing it because somebody decomped vic2 and patched it to fix MP already.
>didn't have lockstep synchronization
>Suddenly can't include basic features
Alicesisters... it's over...
whatever schombert wants is what we'll get. that's the best way to motivate him to finish the project. someone else will implement FoW when they realize it's essential to immersion.
>First alpha release: https://github.com/schombert/Project-Alice/releases/download/v0.8.0α/0.8.0-ALPHA.zip Remember, this is an alpha, so expect bugs
It's so over chud bros
FRICK yes it's happening bros. now i want all the high IQ modders in this thread to start thinking of ideas they'll work on as soon as alice hits stable.
>morons seething
Unless chombert prevents somebody sane from implementing FoW as an option in PA main, I see nothing wrong. As for changes to the economy, that's the whole point of rewriting the game you dolts, as long as v1.0 is faithful to the original, in case PA's fixes end up somehow worse.
Project Alice 0.8.0 alpha release
DO NOT EXPECT A BUG-FREE EXPERIENCE IN AN ALPHA RELEASE. I suggest monthly autosaves, although you need to remember to clean out your save directory once and a while if you do so, because a full game's worth of monthly autosaves is several GB.
Bugs and other problems: Please read the September update's section on making a useful bug report before you post.
Supported hardware: Project Alice will only function on CPUs that support AVX2 or better. This is most CPUs manufactured in the last decade. Windows 10 or newer is also required to run the program.
Installing: Move the executable files and the assets folder into your main Victoria 2 directory. In other words, Alice.exe should end up in the same folder as v2game.exe. IF YOU INSTALLED A PREVIOUS DEMO OR RELEASE: I suggest that you delete it and the old assets folder before copying over the new one, as an extra precaution.
Launching: Start the game by running launch_alice.exe. Mods may or may not run with more or less problems. Generally, there will not be support for bugs you encounter while trying out mods unless you are using a mod with one of our compatibility patches (currently, this means HPM and HFM, and I hope to be able to release a small patch for DODR after its next release; GFM compatibility is on hold until their next major release). Try other mods at your own risk.
Playing: You can type "help" into the console to get a list of supported commands.
First crash on jan 8 1842
First major war was ottomans+russians vs prussians austrians and french
I don't mind the fow concession and the economy change is conceptually okay but I'm just worried he'll frick it up. In my mind the ideal is that he'd finish the remake as faithfully as possible and then start branching out and making his own changes but I guess this is the price of 1 super autist carrying a project.
what are the economy changes again?
oh nevermind i didn't see this post
i never ever touched stockpiles at all so i guess this won't really affect me?
Factories don't give a breakdown of production nearly as detailed as vanilla. I assume this hasn't been implemented yet. RGO modifiers work so I assume factories do as well but I haven't done the calculation to check if the output matches expected values.
>troony finds it too hard to implement something as simple as fog of war
>can't be fricked to look up a tutorial and invest a couple hours into it
>"we never wanted fog of war anyways, now it will be like spectator mode!"
project tranice will NOT recover from this
alpha release
>fog of war
>simple
are you trannies so moronic that you think fog of war is a difficult feature to implement you useless degen?
If it's not difficult to implement, why doesn't he implement it?
almondactivation.jpg
Is it normal for there not to be shortages of anything in vicky 2? I was looking for goods to focus on and everything has more production than consumption.
I don't remember vanilla but i think liquor, wine and clothes always make profit, late game build cars, planes, radio and telephones. Also it's always good to have 1 factory of cement, steel, machine parts, artillery and boats. if the market crashes the ai may stop producing those instantly and you could get shortages preventing you from expanding factories or building units, plus monopolies are a good way to control the ai at the cost of cash in subsidies, if you control all production your enemy can't reinforce due to a lack of goods.
How do I get capitalists? As belgium I got great power status with 0 capitalists, NF them gets me a few dozen who all demote within a month if I stop.
It has been a long time since I played vicky 2 but I don't ever remember having trouble having capitalists exist.
i think you need high literacy and low taxes, sometimes they pop out from successful factories you made. it's not worth it honestly, they spawn with no money and takes a really long time for them to start investing and not get demoted, you either have them early right or not at all
is trannies trannies trannies all you Black folk can say? It's like I'm in a fricking madhouse.
says the guy who won't shut up about esls
Innovative
economy is too hard to implement for too little gain, please understand.
cut them some slack they are using 100% of their brainpower into weird stockpile shit nobody asked for:
why aren't any of those factories losing money
because a red factory input simply signalizes you don't have enough resources for the factory to work at max throughput with the amount of workers it employs
if a lumber mill needs 100 timber and you only have 95 timber to feed it the timber icon will light up red, nevermind the factory still being plenty profitable turning 95 timber into 95 lumber
of course in a real capitalist economy the workers would be laid off until the 95 lumber is the max throughput in case of a shortage like this
please let these poor anons be chuds and don't spread facts and logic they clearly didn't ask for
jk I love you
>the workers would be laid off until the 95 lumber is the max throughput in case of a shortage like this
Workers are being laid off: the factories are employing mere fractions of their maximum worker count and there are tens of thousands of unemployed craftsmen. That's how it works if you're not subsidizing, which isn't possible with LF.
Victoria 3 has no fog of war. Even paradox knew it wasn't worth it.
it kinda has fog of war. you can see their barracks and how many active units they have or whatever but you don't see where they're stationed when not on a front.
and the 1.5 warfare update is gonna change things bigly.
25
but i am a chud myself
Those screenshots were both on 1/1/36 so no actual statements on profitability can be made as they're preset values
Is that why the chompert values are just 0.00? Makes sense I guess.
>you cant unselect units in a stack individually
unplayable junk
Reminder that you are free to open PRs and contribute to the project
https://github.com/schombert/Project-Alice
we're too low IQ
https://youtube.com/playlist?list=PLVlQHNRLflP8_DGKcMoRw-TYJJALgGu4J&si=7kLOpKLRYC4ouBsA
https://youtube.com/playlist?list=PLUDwpEzHYYLuMNNTu0EdWBeBtXdRhj4Lv&si=yeAUQ5dWG8GmP66D
please link british tutorials next time thank you
Huh? Those men are clearly British.
by the time i learn this the game will be finished
sirs...
Sirs know how to code, unlike local superior white rice.
“Indians are better at technology”? Mmm but they’re actually not AND they barely speak English. Oooh child.
Microsoft hires 100,000 of them and their code is so sloppy it has to be re-written by 500 overworked white guys. This problem is known to industry peeps as “The Code Diaper” and you’d hear more about it if you were paying attention. It’s ultimately four times more expensive to outsource because the work has to be redone years later by white guys. Indian code is patchwork rat's nest shit that fails and needs to.be completely redone the minute it’s integrated into any bigger project. This is real info from a medium-sized tech company CEO that we’ve talked to several times. Indians fricking suck at coding. Don’t believe everything you hear about them being awesome. Also only roughly 10% of Indian business school graduates are employable… This is possibly due to White Racism™ but perhaps it’s also because Indian business schools suck? “I don’t use bathrooms, I’m just like you Americans”
last time ive tried installing git their account confirmation system shat itself, im not touching that again
thanks for thinking we're smart enough for that
Unable to create WGL context
OK
openvic sissies there is still hope!
im unironically transgender
schombert will have done god's work when this finishes. but the real treat will be playing victoria 2.5 when someone reworks the game and creates something magical and special.
if you're sexy i'd quietly ask you to sleep with me and maybe even live with me and have picnics together but wouldn't let my family know about you
if ur not willing to wear an i <3 my transgender gf t shirt im not interested.
i thought trannies were sexual deviants who'd think it's hot to sleep with a guy who thinks he's straight and is ashamed of them. they'd only get sad around the holidays when they feel more like objects than people.
no being unsure of ur sexuality is woman brained and honestly a big turn off
can the openvic devs release a teaser
The excel sheets will be released when they're finished and not before. The team will not be rushed.
morons don't get the main point of open source software
>release early, release often
openvicsissies...
lmao, this is the best thing to come out of this, next to pa ofc
The fear..
it is an attack that hurts their reputation and possibly morale. you can think it's funny but you can also cause damage. take responsibility for le funny memes you make.
wut
who cares Black person
lmao, the cope Israel
i'm not following. ur upset that a video has attacked your team/community and are now whining about it. in reality, no one outside your circle cares that much about openvic because it's produced frick all so far. ppl are laughing at le funny meme because it's funny. if it hurt ur feelings so much that u want ppl to feel bad for sharing it then i have bad news. this isn't discord. u cant call the troony admin to remove things u don't like.
what is all of this bloviating? funny but mean videos can harm morale and reputation. end of. no one called for you to be censored. just don't play stupid and pretend you're making harmless jokes. why do turd trolls start pivoting when they get called out.
who cares if it hurt you or your team's feelings? maybe it'll light a fire and get you sensitive frickers working. seeing from your reply, probably not. also
was a mistake so this has just been a waste of both of our times
discord is as always detrimental to any kind of (modding) project, sooner or later the modders enjoy their power and fame too much and start becoming tyrannical while doing less (or none at all) actual progress, sad state of affairs
Discords get the least productive people (trannies, neets) with too much free time to the top
had a brain aneurysm and thought i was talking to
, ignore this lol
I don't get your point of view, Spudgun saw the video which is clearly trying to create hostility between the project (most probably because PA has close to no following) and with this information in mind stated to not post the video on their discord. And you are screenshotting that message because?? Attention; that's what I'm perceiving, you are so desperate, be it the project or lack of everyday fullfilment, that you desperately crave this kind of conflict, a stimulation for your nerves and sense of comradery which you share with your five friend who are the best pick for you, because, like you, they manage their lifes leeching of the childish belittling of recognized others.
openvic has produced nothing of value and so people are clowning on it. but thanks for the pot-shot-diagnosis, freud.
> chinese people have NO honor and therefore will NEVER win any-ACK
KEK, integer overflow in the WEF servers is the only thing keeping the CHINKnese """people""" nation a great power
homie i look away for ONE fricking second
i mean it's fitting for the main menu of vicky 2 hod
Black person Union
same thing happened in my test game. other odd things that happened:
>china westernized insanely fast
>minority pops seemed to get assimilated or outnumbered really fast. dixie and afro-americans didn't exist by 1936 and ukrainian and polish cultures weren't on the culture map
>germany, kuk and italy never formed
can't tell if this is how the vanilla game normally goes or if the project alice ai just doesn't work correctly yet
The AI doesn't work correctly, they already mentioned it in the August update or something.
>I don't expect to release 1.0 with good AI opponents; I am aiming for merely not-embarrassingly-bad. Obviously good AI opponents are important, and make the game much more fun. But making a good AI opponent for V2 means tailoring the AI to the "quirks" of V2, in particular how the combat system works. Post 1.0, I would really like to make some changes (in my mind, improvements) to how warfare works on a fundamental level, and so any work designed to increase the AI's competence with the existing combat system is probably going to be wasted effort in the long run.
this sounds either good or horrible depending on what he considers to be improvements
After 1.0 someone could fork it if they don't want those changes and willing to make it like the original.
Would have preferred AI like the original but I guess i get their point. All depends what their warfare changes are going to be.
Not like normal vic2 is competent much either
You sound as if you want to play 1.0 It already exists, it's called Victoria 2. The one and only reason for 1.0 existing is so that somebody other than Schombert can fork the game. It's more important he, or at least his lazy troony groupies, deliver FoW and national stockpiles.
what i'm not clear on is if the ai is going to be significantly improved before 1.0 or if he considers the current moronic ai that can't even form germany to already be "not-embarrassingly-bad"
if 1.0 doesn't even function at the level of victoria 2's shitty ai then no one is going to bother to fork it
fricking finally. we're gonna get hoi4 combat in victoria 2.
it'll make victoria 3's gimped form of hoi4 combat look even more moronic.
pops seemed to get assimilated or outnumbered really fast. dixie and afro-americans didn't exist by 1936 and ukrainian and polish cultures weren't on the culture map
VVVVVVVVGGHHHHHHHHHHHHHHHH
Can't wait for when someone makes a complete overhaul of vic2 with the source code of this so we can have autism like coal quality and ports that freeze during winter.
i'm waiting for someone to port vic3 gameplay to alice.
other thread was deleted
it's obvious what i'm talking about and it's obvious that it's true. shut the frick up
hello openvic team. if you want to be respected, perhaps make something worth respecting first?
Or make anything at all for that matter
tfw someone responds to you as if you're a dev when you're just a rando...
shouldn't you guys be working?
why did the devs of these two projects hate eachother so much?
jealousy
can you go more into detail?
I don't know the lore
>spudgun was toying w/ the idea of an openvic-esque project after the vic3 launch.
>got in contact with schombert who had been working on a remake of vic2 a few years back but stopped for whatever reason.
>given spudgun's clout in the vic2 community, schombert agreed to help lead/teach a team since he'd now have access to a lot more resources.
>schombert wanted to recreate vic2 1-to-1 and then make it opensource so the community could make whatever changes/fixes it wanted
>the openvic team wanted to create vic2.5, so basically a new game on a new engine "inspired" by vic2
>schombert and the openvic team couldn't resolve this difference so he went off to form project alice
>since then project alice has been developing at break-neck speed, while openvic has released like a unity-model of a russian soldier and lots of spreadsheets on how they'll distribute the workload
>schombert wanted to recreate vic2 1-to-1
this is a lie
he refuses to add fog of war ffs
Why do you all-lowercase posting Black folk always push disinfo like this?
he literally said he wasn't adding fog of war you fricking moron
This is blatant disinformation and likely an edited picture paid in part by the openvic-cabal desperately trying to salvage any reputation they can.
Frick off leaf you lying troony
You have to go back.
>no country names
...wat
>nothing but pedantic nitpicking
openBlack folk.. is this the best you've got? you know all this can be modded out right? the entire point of PA is to be handed over to the community once it's finished. PA is already working on compatibility with HPM and HFM while you homosexuals sit around and complain about the togglable globe.
>the entire point of PA is to be handed over to the community once it's finished.
if you think trannies are ever gonna let normal people get their hands on the code then you're a fricking moron
>you're a fricking moron
https://github.com/schombert/Project-Alice
so spudgun and his friends want to make an actually good game, while schlongbert wants to remake some old shit game with non functional multiplayer and no fog of war lmao
don't forget he added the moronic globe
It's optional and looks great
>so spudgun and his friends want to make an actually good game
spudgun and his friends want to sit around and talk about how they'll make an actual good game for three-hour livestreams while the donations roll in. PA is giving the tools to make any vic2.5 you want directly to the community and is well on the way towards that. they are not the same.
Frick you three I bet you're the iphone troony
what do the poles look like in PA? they arent even part of the map in vic2 (in more than one sense)
Stretched water texture
Basically like moronic Europeans.
weird how openvic Black folk claim PA aint open source while the only thing the openvic team put actual effort in (the spreadsheet) is hidden from the public
>creating an ACTUAL spreadsheet simulator
>kek
This is way too much bureaucracy for what this project is, why are they handling it like it's a webapp project at a megacorp? Is it all to make it look like Spudgun is actually doing something instead of just herding people in his Discord pretending to be doing something productive? That one autist making Project Alice probably doesn't spend 25% of development time "grooming the backlog" and look at how much more he got done than Spud's team.
Notice how 90% of the submissions are people wanting to write althistory events. This is what Spudgun's 'crowdsourcing' is. I don't want to bring up the bell curve, but food for thought. Schombert is also a retired university professor from what I hear (completely unrelated..)
>Schombert is also a retired university professor
why does he act like such a zoomer homosexual then?
He's israeli.
He is not that old
>philosophy professor
ah so this explains why he acts like such a homosexual and hangs around with troons all day
You're just jealous he has a wife. I know this because I'm jealous
"""wife"""
>EVERYTHING IS A troony
This so called too much bureacracy prevents time wasted during development and has been used for months now, I don't care enough to read the github even thought it has been steadily publishing brisk updates daily for months.
Reading a development everyday decreases my will to read and returns a little value to the bigger image that gets created in the span of years
the bigger image of developing.
It's nice sometimes to wake up to a announcement of the progress made in the previous months, it's a complex and suprising result that you can enjoy just because you waited.
>why are they handling it like it's a webapp project at a megacorp
dont most megacorps use agile now specifically to prevent wasting months writing docs and listing requirements
What think link to the spreadsheet, I want to lol at some autism
Anyone have a link to*
me too brother that's why I keep bringing it up
https://github.com/schombert/Project-Alice/releases/download/v0.8.1%CE%B1/0.8.1-ALPHA.zip
openBlack folk..
anyone know which other mods schombert has added support for?
nevermind. i read the readme previously but the only part i skimmed past was this:
>Generally, there will not be support for bugs you encounter while trying out mods unless you are using a mod with one of our compatibility patches (currently, this means HPM, HFM, and HtA. MHM compatibility is in the works; GFM compatibility is on hold until their next major release). Try other mods at your own risk.
Reminder that you can open PRs if you want better ai.
https://github.com/schombert/Project-Alice
Just write your own code.
How am I supposed to do that without any software requirements? wtf how do I know what I'm required to write
If you have no idea how to approach an open source project, might as well give up on writing anything in the first place.
nta but i believe anon was merely jesting in reference to openvic's spreadsheet autism
pfft who even needs functional ai when we have multiplayer r-right
Frick off with your snarky, womanlike behaviour, /gsg/oid.
>average openvic dev
underage ESL tier banter
>average Vicky 3 enjoyer
kek, now doxx schombert working 24/7 on his masterpiece
vic3 is gonna be officially better than vic2 when the 1.5 patch releases.
couldn't be me. i hate social interaction
How? Their MP implementation is fundamentally broken thanks to their FP usage.
>How
Autistic trannie is working on mp.
>what do you mean trannie
His bio.
>Autistic trannie is working on mp.
that autistic trannie is a moronic drama queen
hilarious that anyone seriously thinks multiplayer is ever gonna work or in anyway be better then Paradox Victoria 2 multiplayer with him at the helm
I can't believe you're trying to turn a one-man free autism project into the next TORtanic. That fricking shit ruined Ganker and all its spinoffs.
>shill trying to dismiss me pretending to be oldgay by making reference to old event
It's true, though. Ganker and all its splinter boards have still yet to recover from TOR.
The more I learn about OpenVic the more I'm certain it's just a tool for Spudgun to more easily make Vic2 content. All the focus seems to be on multiplayer. Which is fine, but why disguise it as a project for the community? They're just making Rise of Nations at this point.
ofc even tho most Vicky 2 players don't play multiplayer it's somehow extremely important
nobody cares what you singleplayer Black folk think
Singleplayer open source Vicky is here already. Multiplayer never ever. So lol.
So true xister! I fricking love rehosts!
The vast majority of people who play grand strategy games do it in singleplayer
ah yes, the political arena
I'm guessing the US lost the Mexican American War?
here we go anon
https://github.com/schombert/Project-Alice/issues
https://github.com/schombert/Project-Alice/blob/main/docs/Devlogs/october/october.md
>Multiplayer
>I don't know if we will have multiplayer as part of the 1.0 release, but leaf has been working on it this month. Her report is as follows:
>Multiplayer has been developed through October, mostly ironing out inconveniences, for example, you can now kick and ban people in a lobby, even if already in-game (something not usually possible in vanilla, except with the assistance of mods). Chatting has also been improved, showing messages in real-time of who got banned, who joined, and who left, in a single window, which can be opened with TAB. We also improved networking queues for it, in other words, we ensured that commands sent to a client are actually received by the client in full form, not just randomly cut-off like it happened (which was a bug that got fixed).
>We have also been testing multiplayer in the search of bugs and primarily asserting that gameplay is more or equally enjoyable as vanilla, you may also wish to join our "Multiplayer" team in our discord server. As for the multiplayer itself, it isn't considered "stable" enough to be pushed upstream, so it is released separately, it is usually more "bleeding-edge" than normal releases, incorporating new changes as soon as they are pushed upstream, due to more bugs being fixed = less OOS.
oh nonono openvic sister this wasn't supposed to happen
Good, frick multiplayer, it is the bane of paradox games
>due to more bugs being fixed = less OOS.
what OOS mean
out of sync
We damn, impressive.
>TGC (The Grand Combination): currently incompatible (although, sent a handful of bug reports anyways). TGC makes some fundamental changes to poptypes and province buildings that Alice isn't currently designed to accommodate.
>Alice isn't currently designed to accommodate
It's over
TGC fully compatible with latest patch
>HPM: requires a compatibility patch (but there are a lot of versions of HPM out there; if you are using a different version of HPM, you may need us to make a patch for your version).
do you have to be on pisscord to access these patches
mfw PA has fully function multiplayer which is already more stable then vanilla when openvic can't even run their 'game' for more than a year without crashes. it never even began.
project alice is developing so fast. how can spud compete? it's not even fair.
and people are insulting him and making him feel bad so that will discourage his team even further.
/gsg/ "people" are unsocial psychopaths, more news at 11
>PA has working save streaming
spudsisters...
>save streaming
english for us non autists please
They've got on top of one of the major blockers vis-a-vis multiplayer.
you can transfer saves in a multiplayer lobby and can also go back to the lobby with current players to allow people to rejoin
Project Alice is illusion, not real until someone posts fully functional playthrough?
Also I want trannies to bow down to me and apologize for being trannies and stop being trannies too, then I forgive Palice for have trannies. I lean towards the openv2 when I learn it is the chudish. Why does Project that actually develop fast have to have trannie?? why.
Alice at least not complain about complain about trans unlike dev on openv2 dicksword complain about Ganker complain about trannies yes i damn hate shit on trannies, but still no trannies in openv2 dicksword unlike the Palice diswiener.
>Project Alice is illusion, not real until someone posts fully functional playthrough?
Just play it yourself, here is a download link
https://github.com/schombert/Project-Alice/releases/download/v0.8.1%CE%B1/0.8.1-ALPHA.zip
Put this in your vicky 2 folder and run it
It doesn't work on any of my computers.
requires windows 10 or up or some shit like that
schombert isn't a troony. He is a turbo boomer. Where did you zoomies start this meme?
>He is a turbo boomer
I doubt a turbo boomer would hang around with trannies all day
A israeli turboboomer would.
I played through a full game as Tibet in HPM 1836-1936 on the latest alpha, didn't use the patch because I couldn't find it.
Here are the things I noticed:
>runs insanely fast, you can play a full game in about 2 hours
>had about 3 crashes, could be from not using the patch
>AI feels quite a lot stupider than vanilla HPM
>some useful tooltips are missing
>rebels seemed to be invisible
>militancy in general was uncontrollable, I passed reforms all game aiming to be a liberal democracy and still flipped socialist 3 times and then to bourgeois dictatorship. Every major power collapsed multiple times
>economy, controls and map all feel slightly off compared to the vanilla engine
Overall it feels like an alpha, but it definitely more or less works.
Made this just for you Anon.
Even added an installation tutorial at the end <3
>doctored, prerecorded, ai generated
the usual
wow project alice even has the better youtuber than openvic... (spudcuck)
least blatant shitpost itt
The head mod of openvic is literally a gay man
Spudgun is a homosexual?
Wouldn't be surprised he is acts like a moody little queer, but no his discord head admin who releases all dev dairies has said he is lgbt multiple times.
Can someone for the love of god please add dancing fortnite 3d models to PA!!! I need my zoomer dopamine.
>openvic git commits up like 1000% month on month
>alice nearing completion
>vic2 modders seriously collabing with pa to fast track support
Glad I trusted the process
competition won it for us bros
if both projects get completed this will become a total shitshow as modders have to choose sides
Not at all. PA is fully compatible with currents mod. The compatibility patches are for frick ups modders have like open brackets that in vic2 are fine but would cause crashes in PA. The compatibility patches actually make vic2 stuff better as well
gfm doesn't even start for me,
errors that would otherwise just result in non functional events and modifiers result in crashes in PA, so they need to be removed from the base mod or amended in a compat patch. The end result of patching a mod for PA would a bugfree vic2 mod aswell.
then please make an error popup that links to the error log like any other program has
rebel hunting in the next release
https://files.catbox.moe/1n66e9.rar
small open sores teams with no bureaucracy can't stop winning
it is actually full of trannies though
troons are the only ones autistic and dedicated enough to make this shit. They are just mentally ill nerds at the end of the day. Meanwhile openvic is full of mostly well adjusted people that have actual jobs and responsibilities so they can't make any progress
https://github.com/schombert/Project-Alice/releases/tag/v0.8.2%CE%B1
New release
-rebel hunting
-mobilization
>multiplayer patches for PA start rolling out
>spudgun's discordwehr misteriously disappears
They've been awfully quiet fr fr
next dev diary will fix everything, trust the plan
its ok it was their first real project after all, even if they had talent its clear our internal hype died down after schobert snobbed spud. once they came up with the excel spreadsheet and secretive development i knew we were done
New release
https://github.com/schombert/Project-Alice/releases/tag/v0.8.3%CE%B1
UI fixes and mod compatibility fixes
>no fog of war
>unit panels/headers still look like shit
yep definitely passing on project alice. gonna wait for the openvic bros to perfectly recreate victoria 2.
i heard schombert likes victoria 3.
just two more weeks!
OpenVic has been progressing steadily, we've been working on building a stable simulation we can test independently of any visual systems. We've got a lot of simulation stuff done but a lot of it hasn't been worked into the higher level visualizations yet. (and there's still a lot of simulation work to go)
One of our most important points for OpenVic is that Victoria 2 mods work out of the box for our compatibility mode, we're aiming to the best of our ability to support mods as they were in Victoria 2 without any modifying, patching, or special exceptions. Optimally the only special cases we are aiming to implement are more generic detection of common paradigms for optimizing the mods themselves, however that is purely theoretically so take it for now with a grain of salt.
Our core focus besides the compatibility is multiplayer, we're aiming to focus on making a good multiplayer experience that would still feel like Victoria 2. This stable experience is being backed by how we perform testing and our highly organized approach, it makes locating problems less difficult and easier to validate, which would lead to a more stable and consistent experience.
Another element of OpenVic that we aim to produce down the line from the project is a true spiritual successor to Victoria 2 out of the box, that if one does not have Victoria 2 on their system, we provide a new and improved Victoria 2-style experience with an overhaul to practically everything, the Discord server's suggestion forum has a lot of things we'd certainly like to add to this and we're already considering some of these features. This would also include completely replacing the modding system and syntax. (we also would like to make some external mod tools that can translate the syntax of Victoria 2 mods into an OpenVic structure, but again this is down the line for now)
>PA: More or less feature complete
>Openvic: Maybe finish some program to simulate things at some point in the future
It's amazing the difference between competent programmers and others
>More or less feature complete
>No fog of war
>more or less
words words words. private github btw. blow off opengay
>Our core focus besides the compatibility is multiplayer
who wants to play Vicky multiplayer tho? except spudcuck
>"Open"Vic
>Their "work" (if there's any to begin with) is more of a secret than actual Paradox games
What did they mean by this?
we arrived at page 10 bros, who still has hope for openvic?
i hope both projects succeed, but ngl i forgot about openvic since there is no development at all. I mean if they want to generate hype and a fanbase that isn't just spuds fans then it's time to reveal what did thy managaed to do so far
>jannie trannie nuked the thread
lol
yea we had another one a week or so ago that got yeeted too
Do either of these improve the game? I like the concept of Vic2 but the AI is garbo and some mechanics are just undercooked so it's more of a weird alt history sandbox than an enjoyable game IMO
not yet but they plan on improving the game. first they're trying to recreate vic2. afterwards they'll be adding improvements.
PA actually exists and it runs faster than vanilla. Also pop promotion bug is fixed.
The biggest things that stuck out to me were the economic game being brain dead easy and if you weren't a GP then you don't even have the little influence minigame to frick around with as you sit with the game on max speed. Also the combat mechanics were kind of half baked but that's all of Paradox's strategy games.
someone pop pill me on what the pop promotion bug is and why i've seen people complain about it for years at this point
Something something pops convert to wrong culture when promoting
If a pop exists in very small number it will be merged into some other extant pop of the same job. This means that if there are 10 German craftsmen in some province in Australia due to migration and then Australia build a factory there, all the Australian pops in that province that promote to craftsmen will be converted into Germans.